forum

Boys Town Gang - Can't Take My Eyes Off You

posted
Total Posts
42
show more
Topic Starter
ZekeyHache

Kisses wrote:

01:02:600 (3,4) - imo 2 1/2 sliders would fit the vocals a lot better since "I" starts at 01:02:600 and "thank" starts at 01:03:065 . A 1/1 slider at 01:02:600 can work as you did but when you add the circle 01:03:298 (4) it interrupts what you're going for I prefer to hold the first word~

01:03:531 (1,3) - these 2 objects being so close is a bit of an eye sore. Maybe it's a harsh choice of words bit the fact that they look like thy're almost touching is un-ideal agree, separated a bit more~

01:49:156 (3,1) - ^ a bit here too tho it's not as bad. You can pull 01:48:224 (1,3) a bit further out and it would fix it/look better imo applied!

02:12:443 (1,2,3) - the spacing combined with the stack makes the 1/4 un-intuitive to play. Reducing the spacing would make it more easily readable as well as be a lot more comfortable to play. A similar pattern as 03:28:824 (1,2,3) would be ideal true, fixed~

02:49:713 (1) - nice thanks! it used to mean something, but sadly now it doesn't :u

04:21:945 (3,1) - similar to 01:49:156 (3,1) applied!
[] GL ~

If the jump patter in the current version is the same as the one Gabe mentioned above me then I'd like to add to that, I think it's fine
Thanks fur the surprise mod! ^w^

Updated~
Nao Tomori
alright

[d]
dont rly like these spinner, think that actually mapping it could be better.

00:26:239 (1) - looks kinda meh to me cuz its so close to 6, u dont use visual spacing like that in the rest of the map

00:31:839 (1,3) - subjective, but you could maybe blanket 3 with 1? (and when u flipped it next time ofc)

00:36:033 (2,3) - imo ctrl g at this rhythm works much better to follow trumpet which you followed right after with circles

01:23:800 (4,1) - can u equalize this visual spacing too somehow

01:31:475 (1,3) - this is also rly close together

02:08:252 (5,6,1) - this is actually incredibly uncomfortable cuz of the spacing change with the wide angle lol, other times you used sharp angles like at 02:19:195 (4,5,6,1) -

02:17:333 (4,5,6) - same

01:57:541 (1,2) - can u ctrl h this thing so it leads into the next sliders 04:30:327 (1) -

03:00:418 (9,1) - :eyes:

04:13:795 (2) - i liked the rhythm you used earlier cuz trumpet could be followed much more accurately

yea lmk if u respond
Topic Starter
ZekeyHache

Naotoshi wrote:

alright

[d]
dont rly like these spinner, think that actually mapping it could be better. I prefer to emphasize the violin with the spinners, plus I wanna give a simple start bc there are no breaks~

00:26:239 (1) - looks kinda meh to me cuz its so close to 6, u dont use visual spacing like that in the rest of the map ok, changed

00:31:839 (1,3) - subjective, but you could maybe blanket 3 with 1? (and when u flipped it next time ofc) nah tomori, I like my way here

00:36:033 (2,3) - imo ctrl g at this rhythm works much better to follow trumpet which you followed right after with circles I agree with the emphasis, but I deleted the slider and put two circles since I get uncomfy starting a slider on 1/2 on this song ~

01:23:800 (4,1) - can u equalize this visual spacing too somehow mission impossible, but I made another pattern~

01:31:475 (1,3) - this is also rly close together this is the best I can do

02:08:252 (5,6,1) - this is actually incredibly uncomfortable cuz of the spacing change with the wide angle lol, other times you used sharp angles like at 02:19:195 (4,5,6,1) - oki

02:17:333 (4,5,6) - same umm,I really don't feel the same here, I think it's fine

01:57:541 (1,2) - can u ctrl h this thing so it leads into the next sliders 04:30:327 (1) - oki

03:00:418 (9,1) - :eyes: idk what u mean, but I guess my pattern was kinda confusing so I made some adjustments

04:13:795 (2) - i liked the rhythm you used earlier cuz trumpet could be followed much more accurately I'm trying to have a bit of variety since the song is a bt long + this slider is focusing on the trumpet already~

yea lmk if u respond
Thanks for the mod! :3
Nao Tomori
i will insist on using a rhythm like https://osu.ppy.sh/ss/7761637 because following the trumpet with sliders represents the song a lot better than a bunch of circles.
sorry for late, call me back.
Topic Starter
ZekeyHache
Thanks!
Reminder post, will see later~

applied~
Nao Tomori
fixed some minor unrankable stuff
Topic Starter
ZekeyHache
yee :3
riffy


[General]
  1. Are you sure we don't need the epilepsy warning?
[Forever In My Sight]
  1. 00:26:006 (6,1) - feels like this would make a great jump and match your patterning better. the music is just too strong to ignore it.
    Note: 01:51:718 (4,1) - 03:11:821 (4,1) - same.
  2. 01:48:224 (1,2,3) - to give the trumpet or whatever that instrument is more emphasis, we could make this somewhat more jumpy, here's an example. here, give it a try!
    Note: 04:20:548 (3,4,1,2,3) - same.
  3. 04:08:904 (3) - to make the antijump pattern just a tiny bit friendlier, you could add a new combo to it.
  4. 04:20:548 (3,4,1,2,3) - consider adding a circle here and then snapping the spinner 1/4 later, as to make the downbeat clickable. The circle (unlike spinner) would give players some strong feedback as it requires an actual keypress.
    Note: this would apply to the majority of the spinners, though!
Love it!
Topic Starter
ZekeyHache

Bakari wrote:



[General]
  1. Are you sure we don't need the epilepsy warning? Applied so I don't get sued~
[Forever In My Sight]
  1. 00:26:006 (6,1) - feels like this would make a great jump and match your patterning better. the music is just too strong to ignore it. applied
    Note: 01:51:718 (4,1) - 03:11:821 (4,1) - same. on 01:51:718 (4,1) is emphasized with the stack and 03:11:821 (4,1) - is intentional and consistent with 01:55:445 (4,1) - . Already explained in Venix's mod
  2. 01:48:224 (1,2,3) - to give the trumpet or whatever that instrument is more emphasis, we could make this somewhat more jumpy, here's an example. here, give it a try! The idea is cool, but then slider (3) doesn't get emphasized the way I want~
    Note: 04:20:548 (3,4,1,2,3) - same. same :c
  3. 04:08:904 (3) - to make the antijump pattern just a tiny bit friendlier, you could add a new combo to it. I agree, applied~
  4. 04:20:548 (3,4,1,2,3) - consider adding a circle here and then snapping the spinner 1/4 later, as to make the downbeat clickable. The circle (unlike spinner) would give players some strong feedback as it requires an actual keypress.
    Note: this would apply to the majority of the spinners, though! You got the wrong time there bro :v Anyway, I figured it out and applied~ The only spinners where I didn't apply that were the ones at the beginning since that wouldn't fit there lol
Love it!
Thanks! :3c
riffy
You're just too good to be true.

Bubble #2
Aurele
Qualified!
Topic Starter
ZekeyHache

Gabe wrote:

Qualified!
Sankyu! <3
Aurele
by the way..

I'd laugh if you rank this with your old username
Topic Starter
ZekeyHache

Gabe wrote:

by the way..

I'd laugh if you rank this with your old username
I'm planning to not~ I just haven't updated the set cuz I haven't found a Tier 2 BN~ Viva le new system :3c
OzzyOzrock
YO THIS SONG IS JAM ALERT AF
riffy
come on man
Topic Starter
ZekeyHache

Bakari wrote:

come on man
Well, no one with the power to qualify this seems to care, so
¯\_(ツ)_/ ¯
Nao Tomori
rip system
Topic Starter
ZekeyHache

Naotoshi wrote:

rip system
Gero
Ola k ase?

General

  1. En algunas secciones el timing se siente un poco off, por ejemplo aquí 00:29:975 (1) - y 01:06:326 (3) - aquí.
  2. 00:51:413 (3) - 00:58:873 (3) - En este caso el ritmo esta mal, deberían de ser 01:06:637 - 1/6 aquí y 1/2 en 01:07:025 - aunque todavía se siente off.
    Así que dicho esto porque no consigues un recheck sobre el timing y así estar seguros de que tener un timing lo suficientemente bueno para llevarlo a Qualified sin ningún problema.
Forever In My Sight

  1. 00:16:922 (3) - ¿Que te parece darle CTRL+H a este slider para mejorar el flujo?; Ya que anteriormente los dos primeros sliders están en polos opuestos y justamente en este rompes esa consistencia, ademas de que le darías un flujo mas interesante y la transición seria mucho mejor respecto al siguiente circulo.
  2. 00:25:540 (4,5) - Muere.
  3. 00:27:170 (3,4) - Es un poco extraño el ritmo en esta parte, si te soy honesto creo que esta inconsistencia no esta del todo bien debido a que estas siguiendo un ritmo bastante simple y cambiar rapidamente a 1/2 y luego regresar a 1/1 en 00:27:636 (4,6) - se siente extraño y no es muy agradable de jugar en absoluto. Así que me gustaría que cambiaras el ritmo a algo como esto, por cierto, hice un patrón para evitar que muevas las notas siguientes por si te interesa aquí esta el código.

    [HitObjects]
    184,324,26239,6,0,P|160:268|184:212,1,125.999996154785,2|2,0:0|0:0,0:0:0:0:
    256,160,26937,1,0,0:0:0:0:
    327,211,27170,2,0,P|351:267|328:324,1,125.999996154785,2|2,0:0|0:0,0:0:0:0:
    256,376,27869,1,0,0:0:0:0:
    184,324,28102,2,0,P|160:268|184:212,1,125.999996154785,2|2,0:0|0:0,0:0:0:0:
    256,160,28801,1,0,0:0:0:0:
    196,96,29034,2,0,B|256:78|256:78|316:96,1,125.999996154785,2|2,0:0|0:0,0:0:0:0:
  4. 00:36:266 (3) - Se te olvido añadir un whistle en el final del slider.
  5. 01:37:986 (4,5,6,1) - Este jump o mas bien el espaciamiento es innecesario en mi opinión, así que considera reducirlo un poco ya que los cambios en la música son casi inexistentes para hacer algo como esto.
  6. 01:43:684 (4,5,6) - Este spam de whistles suena muy mal, yo creo que sonaría mucho mejor si eliminas el sonido drum de 01:43:684 - acá y dejas dos en 01:43:800 - y en 01:43:917 - inténtalo y veras que es mejor.
  7. 01:46:361 (1,2) - Considera apilarlos bien para mejorar la estética del mapa ya que es la idea principal después de todo.
  8. 01:46:827 - ¿Clap?
  9. Este salto y el flujo se sienten fatales ya que el espaciamiento es muy diferente y el diseño del patrón no ayuda a que fluya de la manera que debería, así que considera hacer esto en su lugar, un patrón cuadrado encaja mejor ademas de que mejora la estética considerablemente.

    [HitObjects]
    420,244,136169,6,0,P|441:292|420:340,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
    310,146,136634,2,0,P|289:98|310:50,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
    376,291,137100,1,2,0:0:0:0:
    266,194,137333,1,0,0:0:0:0:
    354,98,137566,1,8,0:0:0:0:
    464,195,137798,1,0,0:0:0:0:
  10. 02:26:413 (3,4,1) - Considera hacer lo mismo que hiciste en 01:59:870 (1,2,3) - esta parte, encajan bien ahí también.
  11. 03:42:805 (3,4,1) - Lo mismo.
  12. 03:30:222 (5,6,7) - Creo que seria mejor no apilar estos circulos y hacer un apilado manual para mantener la consistencia, 02:13:840 (5,6,7) - en este y 04:46:624 (5,6,7) - en este aplicas lo mismo.
  13. 04:19:151 (1,2) - Lo que he mencionado anteriormente.
  14. 04:48:953 (1,2,3,4,5,6) - Ya sabes que hacer.

    *Para las secciones en las cuales usaste CopyPaste haz lo que te he mencionado en el mod, ya que ponerlo otra vez es innecesario.
Llámame cuando hayas recuperado la burbuja~
Topic Starter
ZekeyHache

Gero wrote:

Ola k ase? crema de cacahuate xpxpxp

  1. 02:26:413 (3,4,1) - Considera hacer lo mismo que hiciste en 01:59:870 (1,2,3) - esta parte, encajan bien ahí también. Custom stack lo uso antes del kiai y stack regular durante el kiai en las vocales 1/1, así lo quiero tener
  2. 03:42:805 (3,4,1) - Lo mismo. Ya expliqué~
Thanks for the mod Gera Gera Po! Everything else has been applied in Spanish! :D

I'll get that timing a second look then got it!^w^

Updated~
riffy
I don't like zek remove that dude from the tags.

edit: 17 minutes later I rebubbled the set.
Gero
~ Approved (Qualified) ~
Topic Starter
ZekeyHache
sankyuuu! ^w^
Crimmi
nice~
Kyouren
Gratzz!
Monstrata
Cute song
Topic Starter
ZekeyHache
Thanks! OwO
CheezyDawg
i got my first rsi from this map thx :)
Monstrata

CheezyDawg wrote:

i got my first rsi from this map thx :)
Grats on getting rsi ^^
Topic Starter
ZekeyHache

Monstrata wrote:

CheezyDawg wrote:

i got my first rsi from this map thx :)
Grats on getting rsi ^^
👀
Please sign in to reply.

New reply