and for a charming love-birdy friend I had met. :3
Forever In My Sight
Comment: I have no doubts you mapped this with heart so complains might not appear among this mod; at the furthest, minor suggestions and nazi points will be only arisen. Symmetry as a style isn't in my preferred list, but you did an awesome job with the rhythm-choice and note-placement that just ended making this mapset beauty and outstanding. Surely one of your best works so far! Good job! Shall we being? \w/
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- Whilst this might be sort of subjective, I don't necessarily think the current value of the Approach Rate fits in the mapset-structure. The way I see things, handling low values for the setting in matter would just make the things more difficulty to read since the high density of the jumps might end confusing players (regarding stacks and overlaps). Hence, I highly suggest to increase it a little bit to improve the readability of the way the sliders meet with each other. I think raising it to 8 or even 8.5 would hurt no one.
- This in only a preference but what do you think of increasing the overall volume used in the kiai sections? As it, I think the purpose of adding kiai doesn't give the proper emphasis that those sections deserve. Therefore, I don't think it would be if we could raise the volume in 10% over the kiai sections in order to emphasize and give a more flashy experience while they're on it. In the other hand, lowering the volume in 10% in the non-kiai sections will also work alternatively here.
- 00:00:123 (1,1,1,1) - While I do find this section actually interesting, I'm afraid that ignoring such as important beats as 00:01:986 - 00:09:439 - is a good idea. According to the sound the track actually supports, the fading out effect that the spinners make doesn't give a proper feedback of what the synthesizer creates here. Hence, it felt somewhat empty to leave this section 00:03:849 - 00:07:576 - with no sound knowing how awesomely the instrument fades out the sound here. Therefore, I think it would more approaching if you could make this 00:03:849 (1) - spinner start here 00:04:082 - instead and adding some green lines to lower the volume here just as well as you did with the 10%. In that way, these sounds 00:01:054 - 00:01:986 - 00:02:918 - 00:03:383 - can be nicely highlight as you've done in the entire song. Here's a little suggestion that wouldn't hurt the main rhythm of this section:
Note: The same would apply for the other spinner in case you decide to apply it /w\ - 00:58:873 (3) - I'm not against the usage of slider-shape but frankly speaking, it doesn't feel well since there's no track, vocal nor a little bump in the song that can support the wiggle the slider opted to emphasize here 00:59:047 - . I think, and seeing from your symmetric knowledge, there are way more variety of sliders you could use here instead in order to make this transition more smoothly to players. It wouldn't hurt to try another one!
- Now regarding the rhythm, I'm totally against of passing over this 00:59:339 - when it stands as the strongest drum-effect of this segment. The reason I say that is because skipping those important beats can do more harm than good and ends creating a questionable rhythm-choice instead. I do believe it would be more catchy if you could remove the reverse of this slider 00:58:873 (3) - and add rather a 1/2 slider length to emphasize more adequately this instrument.
- 01:47:060 (2) - I feel the whistle sounds doesn't compliment well the strong sound the song suggest to map here. I think a finish would do the work greater just as well as you did before.
- 04:01:567 (4) - This feels overmapped. There's no slight sound to highlight in the background to emphasize this little triplet here, for what I consider it would be better if we removed.
Best of success with this ezek! Happy rest of day. :3