xilver
00:40:312 (1,2) - 00:40:612 (1,2) - I think 2 repeats would be nice here instead of 4 kicks. Starting with large spacing emphasis like that removes a lot of contrast in the transition, making this feel really weak. imo this part is jsut fine, having just this part be 2 repeats wud be inconsistent with the other kicksliders that come after it, and this whole section shud b the same since its sjut the build up getting louder; the spacing isnt even that big tbh and its increasing in spacing enough to be emphasized. Even if it is a weak transition, itsn ot really building up to anything big (Like either of the main kiais) So if this build up is "weak" then it's totally fine tbh.
01:49:912 (1) - CtrlG maybe? The awkward movement is a nice contrast to start a drop because you used linear movement in the previous buildup sliders. Nah, I think this slider is much more aesthetically pleasing as it is right now than if it were ctrl+g'ed, plus I dont like the slider's flow into 01:50:212 (2) - if it is flipped. I do agrree with you in your point about contrasting movement tho; I'll ask bonzi if he'd be willing to move 01:49:612 (1) - so that it's positioned like so [/img]
02:01:912 (1) - CtrlG would be nice for this one I think. The tail goes into a weird loop thing which would add nice emphasis if used actively on the head instead of passively on the tail. (Clicking + following the loop at the same time) I like this one the way it is rn too, looks more aesthetically pleasing with the loop at the end for me and I feel that if its flow to 02:02:212 (2) - just isnt as natural to me as if it was ctrl+g'ed.
02:13:462 (1,2) - How about rotating this pattern 90 degrees for the repeat to be closer to 02:13:912 (1) - ? https://osu.ppy.sh/ss/8299949 Right now 02:13:912 (1) - Feels really weak because the movement required to move to the head is greater than the movement required to complete the slider. This overshadows the slider making it feel weak. Making the pattern 90 degrees would break the symmetry I had for this entire buildup section;
Also tbh rotating it would make 02:13:912 (1) - even more weak I think because the spacing between that and 02:13:612 (2) - would be drastically lowered
03:59:512 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - The use of jumpstreams seems really uncecessary here, especially considering all the streams after that are normal. I put jump streams here because its still supposed to match the slider repeats that come right after it 04:00:712 (1,1,1) - and that this stream should be significantly harder than the other streams because right before it was a small dubstep break 03:58:312 (1,1,2,1,1) - , so this part should have a strong impact to start off the section
04:06:712 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - This feels incredibly over the top for what it's supposed to map. I suggest nerfing this. Not necessarily because it's "too hard" per se, but it's so spaced that it makes the actual second drop feel like a normal section. There isn't much contrast and impact I think. I agree that during a buildup a stream should be steadily increasing, but it should be harder than the actual kiai itself. I really don't think this needs nerfing; I agree the spacing of the stream is higher than any other stream spacing in the kiai that comes after it, but the stream itself is very condensed and uses minimal grid space because of its sharp angles 04:07:162 (1,2,3,1,2,3,1,2,3,4) - ; also I think you made a typo, if you really meant that the stream should be harder than the kiai itself, I agree
Ty for mod, even though I denied all xd
01:49:912 (1) - CtrlG maybe? The awkward movement is a nice contrast to start a drop because you used linear movement in the previous buildup sliders. Nah, I think this slider is much more aesthetically pleasing as it is right now than if it were ctrl+g'ed, plus I dont like the slider's flow into 01:50:212 (2) - if it is flipped. I do agrree with you in your point about contrasting movement tho; I'll ask bonzi if he'd be willing to move 01:49:612 (1) - so that it's positioned like so [/img]
02:01:912 (1) - CtrlG would be nice for this one I think. The tail goes into a weird loop thing which would add nice emphasis if used actively on the head instead of passively on the tail. (Clicking + following the loop at the same time) I like this one the way it is rn too, looks more aesthetically pleasing with the loop at the end for me and I feel that if its flow to 02:02:212 (2) - just isnt as natural to me as if it was ctrl+g'ed.
02:13:462 (1,2) - How about rotating this pattern 90 degrees for the repeat to be closer to 02:13:912 (1) - ? https://osu.ppy.sh/ss/8299949 Right now 02:13:912 (1) - Feels really weak because the movement required to move to the head is greater than the movement required to complete the slider. This overshadows the slider making it feel weak. Making the pattern 90 degrees would break the symmetry I had for this entire buildup section;
Also tbh rotating it would make 02:13:912 (1) - even more weak I think because the spacing between that and 02:13:612 (2) - would be drastically lowered
03:59:512 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - The use of jumpstreams seems really uncecessary here, especially considering all the streams after that are normal. I put jump streams here because its still supposed to match the slider repeats that come right after it 04:00:712 (1,1,1) - and that this stream should be significantly harder than the other streams because right before it was a small dubstep break 03:58:312 (1,1,2,1,1) - , so this part should have a strong impact to start off the section
04:06:712 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - This feels incredibly over the top for what it's supposed to map. I suggest nerfing this. Not necessarily because it's "too hard" per se, but it's so spaced that it makes the actual second drop feel like a normal section. There isn't much contrast and impact I think. I agree that during a buildup a stream should be steadily increasing, but it should be harder than the actual kiai itself. I really don't think this needs nerfing; I agree the spacing of the stream is higher than any other stream spacing in the kiai that comes after it, but the stream itself is very condensed and uses minimal grid space because of its sharp angles 04:07:162 (1,2,3,1,2,3,1,2,3,4) - ; also I think you made a typo, if you really meant that the stream should be harder than the kiai itself, I agree
Ty for mod, even though I denied all xd
Rohit
00:24:712 (1,2,3) - Personally, I think these play and look fine.
00:36:712 (1,2,3) idk what u mean by triangle, but I didn't like the way it flowed either so I re arranged it.
01:56:062 (1) -There's equally nothing significant at 01:56:212 (2) - than there is at 01:55:537 (2,3) - , tbh (But i think all of those are significant sounds so I'm keeping the kick sliders.)
04:01:912 (1,2,1,2,1,2,1,2) - Since this is the 2nd part of the section so it should not have as big as an impact as the start, the synth melody is actually going down in pitch at this section, while the stream section after it goes up in pitch; therefore I think these sections' intensities matching the note pitch is perfectly justified.
05:01:012 (1,2,3,4,5) - The rhythm is right; there's still the same synth melody that was playing at 04:58:612 (1,2,3,4,5) - , it's just quieter.
00:36:712 (1,2,3) idk what u mean by triangle, but I didn't like the way it flowed either so I re arranged it.
01:56:062 (1) -There's equally nothing significant at 01:56:212 (2) - than there is at 01:55:537 (2,3) - , tbh (But i think all of those are significant sounds so I'm keeping the kick sliders.)
04:01:912 (1,2,1,2,1,2,1,2) - Since this is the 2nd part of the section so it should not have as big as an impact as the start, the synth melody is actually going down in pitch at this section, while the stream section after it goes up in pitch; therefore I think these sections' intensities matching the note pitch is perfectly justified.
05:01:012 (1,2,3,4,5) - The rhythm is right; there's still the same synth melody that was playing at 04:58:612 (1,2,3,4,5) - , it's just quieter.
New .osu: https://puu.sh/wfQVD/62e920f209.osu