No, I didn't forget.
[Ambivalence]
00:13:912 (1) - Having a 1/2 repeat for an entire measure contradicts the pacing you established for this slow part, especially since the player is doing nothing but holding down here. I recommend using two 1/2 double repeats instead, or some other similarly more intense rhythm.
00:28:312 (1) - I know you have a primarily drum based rhythm, but I will still point out that I think having such a strong melody sound on a slider tail is lame. If you agree, I would suggest changing this rhythm to a 2/3 slider + circle, since if you didn't change the repeats before, the player should be expecting this rhythm.
00:32:437 (2,1,1,1,1,1) - Having increased rhythm density with the 1/4 sliders is one thing, but as is, this spacing is overkill for this section of the map. I think if you used about half the spacing you're using, this would fit the intensity of the song better.
00:42:712 - It'd be cooler if you kiai flashed on every wub rather than each pair. By that I mean, the kiais would start on here and 00:43:162 - , probably ending 1/1 after each of those points.
00:48:712 (1,2) - As funny as it sounds, I think lowering the spacing here compared to stuff like 00:47:512 (1,2) - would emphasize the increasing intensity of the wubs here, since it requires a harsher movement to hit the successive sliders.
00:51:112 (1,2,3) - I can't hear anything that justifies this amount of cursor motion here. These are relatively unintense sounds and yet you have decently high SV, as well as crossing the playfield in 3 objects. This takes away emphasis from the much stronger drums in the next combo. I recommend reducing spacing/SV by quite a bit here, maybe even changing this to a 1/4 double reverse + circle.
00:51:712 (3,4,5,6) - Given the audience of this map, this sort of simplification just doesn't do the song justice. The snares are clearly following a 3/4 rhythm structure which is also supported by the kicks, so I suggest using a rhythm
like this instead.
00:52:312 (1,2) - Similar comments as 00:48:712 (1,2).
01:32:512 (3,4) - You can show off the snare/kick more by using lower spacing here.
01:50:212 (2) - This should start a 1/4 tick later if you're following the wubs, but honestly i'd skip it, since you use drum based rhythm. Making 01:50:362 - a circle would probably work better here.
03:07:912 (1,2,3,4) - This spacing increase is really big to 03:06:712 (1,2,3,4) - and while there is a pitch increase, it cannot be compared in intensity to 03:06:562 (8,1) -. I suggest using about half the current spacing here.
03:08:512 (1,2,3,4) - This should use the same spacing as the previous 4 notes, since it has the same pitch/intensity.
03:11:512 (1,2,3,4,5) - This doesn't clearly follow drums or vocals. If you wanted to switch to vocals
a rhythm like this would be more appropriate.
03:59:512 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Based on the rest of your streams, this is out of place since you're using jumps with fairly uncomfortable angles for emphasis of the downbeats rather than direction change. At this bpm, these also are quite the difficulty spike when this is just the middle of a build up. I recommend using a stream with direction changes rather than a spontaneous split stream.
04:10:312 (1,2) - This harsh spacing reduction actually puts a ton of emphasis on 2, which is a very weak beat. You should change this to a 1/4 slider, since even a 3/4 clicking gap is more intuitive to play than this massive spacing decrease into a cross screen jump.
04:10:537 (1) - Since you don't seem too opposed to rhythms combining multiple instruments, how about making this slider three circles instead? It fits the intensity that the snares are providing better than what you have, which is just underwhelming.
04:25:312 (1,2,3,4,1,2,3,4,1) - I mean, mapping this with all circles is totally fine, but this spacing is crazy considering the drop in intensity in this section. I suggest nerfing this spacing quite a bit, maybe something closer to what you had for 04:03:112 (1,2,3,4,1,2,3,4,1) -
04:38:812 (1,2,3) - Stacking these triples is fairly underwhelming, I suggest spacing these out a bit more like you had at 02:24:262 (2,3,4) -
04:48:112 - More of a general issue I have is that your rhythm density is really high here since you're mixing the drum and harmony rhythms, so this makes 04:57:112 - feel like the pacing drops, but it's actually the opposite since this is where the buildup starts. It's hard to give you specific direction, but basically I think it'd be better if you either buffed the build up or nerfed the rhythm density a bit in this section (I think the latter will work better for you).
05:09:112 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think this half of the stream doesn't work too well as an accelerating stream, since the note strain of 16 circles at this bpm is already enough for the player to feel a gradual intensity increase. I suggest using a uniform spacing similar to 05:09:412 (1,2,3,4) - here, then basing the other half of the stream's accelerating spacing off of that, since the other half of the stream has more audible intensity increases between each set of 4.
05:35:812 (3,4,6) - Try ctrl+g on this rhythm, I think it fits what you're following and captures the strong beats more effectively here.
05:37:012 (1,2) - This 3/4 gap won't work well at all, since the player lands on a blue tick after completing the double. I suggest mapping 05:37:237 - since you did that at 05:36:037 and it's the same sound.
05:38:512 - No idea why you're just making some of these rhythms awkward at the end of the song when the rest of the map doesn't support it. Try adding a circle here - though it doesn't follow the same instrument you were following before.
05:44:512 (1,2,3,4,5,6,7,8,1) - If your intro is any indication, I think this would work better as 1/4 sliders
05:54:712 - Spacing is really overkill in this section compared to the intro, when they're both similar intensity. Byfar shouldn't be mapping these calm sections, man. Jokes aside, probably better to have spacing more consistent with the intro.
Good luck!