you forget to add (TV size) on Kantan diff.
crazy snapping orz
edit:
Inner Fixed with snap 3/16 or sht fkin snapping lol and aaa title of kantan fixed
bpm 108, is ma fav. number <3
Skylish condition btw
Thanks dem snapping Sur69:Surono wrote:
slowplayback just catch 00:48:778 - thism move to 00:48:825 - 1/12.wew wtf 1/69. ohh just realized some notes are 1/12 so in the 1/16 looks unsnap lo
you forget to add (TV size) on Kantan diff.
crazy snapping orz
edit:
Inner Fixed with snap 3/16 or sht fkin snapping lol and aaa title of kantan fixed
bpm 108, is ma fav. number <3
Skylish condition btw
Zpmzpm wrote:
who popped? or meta change pop?
The title: 'Ishukan' CommunicationSinnoh wrote:
why isn't the top diff called dragon inner oni
Sinnoh wrote:
why isn't the top diff called dragon inner oni
May you point out where, and how those doublets are hitting in 1/6?Nwolf wrote:
you sure this isn't 1/6 doublets?
Yeah that map isn't snapped correctly either. Using rhythms other than 1/3, 1/6, 1/12, etc. in a swing-feel song is pretty rare and also pretty obvious when it happens. Based on that map you mislead yourself into believing that the vocals had common time rhythms, and that is probably the case for this song too.Skylish wrote:
To be fair, this song is alike to Yumemiyo Otome, vocal has a certain delay everywhere, while the instrumental part is concrete solidly.
Just because 3/16 "feels" better than 1/6 doesn't mean it actually is 3/16. Your senses are probably just wrong, plain and simple. If they were right, that would mean you are aware of an almost nonsensical rhythm in song that is ahead of its time. This seems unlikely, and you'd need to provide substantial proof. Additionally 25% playback speed isn't completely reliable for determining proper snapping this precise. 25% playback speed can't be fully conclusive for determining if 3/16 is correct here because we're talking about a very small difference in snapping and it would be too subjective.Skylish wrote:
Let's say: 00:01:291 (6) - this is in 3/16. If I use 1/6 beat snap: it will fall at 00:01:303 - (this is what I got at the very first stage while mapping). I feel that it's a bit late already, it's not noticeable in game play, and match our common sense of off-beat patterns. However, 3/16 is more accurate.
Maybe you think that this 12 ms difference are not so noticeable, so just using 1/6 is fine and suits players' expectation. Here's another issue: the overall rhythm feeling in these so called 1/6 doublets will be a bit rushy. (and this was how I figured that 1/6 might not be correct after the first trial). I don't know how to explain that rushy feeling, but there it is in the case of 1/6 instead of 3/16.
mangomizer wrote:
Tbh there's nothing much to worry about. Majority of snappings are 3/16th, better to stay consistent.
I don't know how to explain in English so I type in Cantonese lol:mangomizer wrote:
Magno's wordsMINOR CONCERN: Timing case.
I believe the some of 3/16ths should be 1/6ths instead. I'm using "transition" to justify the snappings:
You can test this by listening at 25% speed - if you press play, and you hear a CLEAR pitch or sound transition, that means the timing point is early, because the note takes place BEFORE the transition. If you don't hear a note transition, it is either late (requires further testing), or exactly on the boundary. I believe the majority of the snappings are 1/6th actually as many of your snappings are (slightly) early, though there are boundary cases. The following timing points are just examples littered throughout the map.
00:03:792 - listen for the kick after
00:06:015 - ^
01:18:549 (15) - pitch transtion
Tbh there's nothing much to worry about. Majority of snappings are 3/16th, better to stay consistent.
Maybe I am overlooking into things, but one thing I can say for certain is that you need to be as consistent as possible when you are following lyrics or music, or at least, not as varying. There are some places where you map to voice transitions, other times when you map to bass and kicks.
> I also played another version of this song (not ranked) in https://osu.ppy.sh/s/595314 . I got all music sources from this mapset, and I already spotted that the timings of 1/12 and 1/6 in Pho's map were weird, a bit off.k3v227 wrote:
k3v's words(Preface: I have played the original map and a 1/6 version of it.)
----------------------------------------------------------------
tl;dr: all 3/16 -> 1/6 snapping
How was the 3/16 snap derived? If you're going to say that 1/6 isn't correct then how do you know 3/16 is correct? Just because it's the next available snap? A "better feeling" snap doesn't imply it's correct at this precise level of snapping. How do you know the snap isn't +1ms or -1ms from 3/16, or more? Musically speaking you are putting yourself in a very strange position because you can't really prove what the correct snapping should be.
I think there is a far greater burden of proof to demonstrate that 3/16 is the true rhythm for this song and it hasn't come close to being met yet. In terms of music theory it is such a crazy idea that is just being accepted here as though it's not crazy. Name any other song that has 3/16 rhythms and has a swing-feel to it? I can't think of one.
Musically speaking 3/16 doesn't make mathematical sense for this song. This song has a swing-feel so it is devised into 1/3, 1/6, 1/12, etc. It would be highly unlikely to encounter a 3/16 rhythm in a swing-feel jazz song. So why would it occur here in an anime song? It seems most likely that this isn't the case.Yeah that map isn't snapped correctly either. Using rhythms other than 1/3, 1/6, 1/12, etc. in a swing-feel song is pretty rare and also pretty obvious when it happens. Based on that map you mislead yourself into believing that the vocals had common time rhythms, and that is probably the case for this song too.Skylish wrote:
To be fair, this song is alike to Yumemiyo Otome, vocal has a certain delay everywhere, while the instrumental part is concrete solidly.Just because 3/16 "feels" better than 1/6 doesn't mean it actually is 3/16. Your senses are probably just wrong, plain and simple. If they were right, that would mean you are aware of an almost nonsensical rhythm in song that is ahead of its time. This seems unlikely, and you'd need to provide substantial proof. Additionally 25% playback speed isn't completely reliable for determining proper snapping this precise. 25% playback speed can't be fully conclusive for determining if 3/16 is correct here because we're talking about a very small difference in snapping and it would be too subjective.Skylish wrote:
Let's say: 00:01:291 (6) - this is in 3/16. If I use 1/6 beat snap: it will fall at 00:01:303 - (this is what I got at the very first stage while mapping). I feel that it's a bit late already, it's not noticeable in game play, and match our common sense of off-beat patterns. However, 3/16 is more accurate.
Maybe you think that this 12 ms difference are not so noticeable, so just using 1/6 is fine and suits players' expectation. Here's another issue: the overall rhythm feeling in these so called 1/6 doublets will be a bit rushy. (and this was how I figured that 1/6 might not be correct after the first trial). I don't know how to explain that rushy feeling, but there it is in the case of 1/6 instead of 3/16.
Would you mind tracing back the thread before asking the same question/ concern about 3/16 and 1/6 snaps?Niko-nyan wrote:
Hello, i am passing by to check the snapping
00:00:735 - It's too early to be placed here, it should be on 1/6 snap
00:01:013 - ; 00:01:291 - ; 00:01:569 ; for example, and many more on this map ......
this might be a worse one but please try with all of the snap divisor on the editor, which one is the best snap to go.
keksmaziari1105 wrote:
Taiko is a rhythm game, not a sequencer imo.
Surono wrote:
I belive all synth or something like instrument are 1/16 but yeah vocal is late or idk... niko just pointout 1 to me but really if theres many 1/6, niko could point out them and can be discussed more. but really its about consistency snapping in this map..
This is my interpretation of the title and hence naming the top diff. It does not go against the RC at all. Stop winding it up, thanks.Arrival wrote:
this still doesn't make sense XD
> There are 12 ms differences btw 3/16 and 1/6, but I can notice them in gameplay somehow, need not to say it's even in 25% speed in the Editor.cdhsausageboy wrote:
...i just don't really get how can you differentiate 3/16 and 1/6 with just our ears when they're just a few milliseconds apart
btw you kinda forgot to fix the bpm in oni
Skylish wrote:
not that 'Alien' in 1979