this is a wrong Post x.x sorry
Thanks for your modding, please, next time try to explain and elaborate a bit why do you suggest in this or that way, so the mapper will understand your points easier and your mod will become more convincing. :3 Cheers.stu00608 wrote:
Hi~ Here is my mod from your queue > Actually I was expecting the map owner to do M4M with me, but nvm....
the "*" mark means how I will do
[Kantan ][Futsuu ]
00:20:571 D > K for consistencies in all difficulties.
01:15:040 K > Nope, D d K k pattern is much clearer than your suggestion.
01:27:268 and 01:28:102 K , because you put K in the other diffs >yes, fixed.
and I also recommend that add K at 01:27:546 and 01:28:380 > too dense imo
that's all[Muzukashii ]
00:49:473 K because there is K at 00:58:366 > variation purpose, no change
00:50:029 add a d
00:52:252 also ^
00:58:922 also ^
01:01:145 also ^
> rejected these 'adding don' suggestion since they go against my mapping channel in Kiai: mainly focusing on vocal, leaving these gaps on purpose to show a better note spread across Futsuu and Muzukashii.
01:04:480 here shouldn't be a d? > k D emphasis, no change
01:10:872 add a d > I can't see a point of having a d mapped right here.
01:13:929 (1,2,3) - make all them all K or else > 01:13:929 - focus on this timing, others do not have that loud cymbal crash obviously.
01:27:546 and 01:28:380 add K > still too dense until Muzukashii[Oni ]
00:13:345 and 00:17:792 make them same > variation, and 00:18:070 - sounds esp.ly high pitch due to the singer's voice. d k match the pitch flow there.
(I recommend k k)
00:22:516 k > fixed, do the same change if applicable in other difficulties.
01:09:899 add a d > break after that K at 01:09:482 -[Alien Inner Oni ]
00:17:606 add a d to follow the vocal > no, too dense.
00:28:213 move to 00:28:260 > wrong timing, that should be 00:28:248 -
00:54:163 move to 00:54:197 > lol I mis-snapped this note. FixedIt's a little weird about Inner Oni , so I hope that will be a nice diff after ranked
00:04:267 It seems no sound there D: del this > interpret the flow of vocal, keep it currently speaking
00:08:436 also this > same as above
00:11:956 add a d > leave there for 1 beat for the sake of break and rest.
00:13:206 move to 00:13:241 > fixed.
00:14:735 obviously there is a drum sound , so add a d > out of track, not suitable for vocal mapping.
00:15:152 move to 00:15:186 > ayy yes, fixed.
*00:17:514 I'd like to put a d here > wrong focus for me ,sorry.
00:19:181 add a d (drum sound here) > same as b4, it's out of track too. There's indeed a sound, but I need not to put notes on every sound, right?
*00:20:467 add a d like 00:17:514 > There's Finisher upcoming lol, what?
00:25:990 move to 00:26:025
00:26:546 move to 00:26:580
00:28:213 move to 00:28:248
> nice ear, fixed.
00:29:360 add a k here > same case at 00:20:467 -
00:29:742 add a d > for break purpose.
01:10:768 add a k
01:10:872 add a d
> ^ these make much sense with my mapping logic, added
01:19:580 del ^
01:24:026 del ^
> blah blah blah
If I lose something didn't write down pls don't mind >< >That's fine.
and thanks for accepting , Good Luck !!
[ Kantan]Skylish wrote:
I will remove the Standard set when I receive certain mods for my Taiko set.
Thanks for your mod :>toara_fict wrote:
Sorry late ;__;
M4M request from your queue.
[ General]- - - - - - - - - - - - - - - - - - - - - - - - -
- Okay.
[ Kantan]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:20:015 (20) - delete ( some 00:28:908 (30) - )
> kats for these 00:20:015 (20,21) - piano high-pitch accompaniments.
[ Futsuu]- - - - - - - - - - - - - - - - - - - - - - - - -
- nothing to say. 1/2 spacing is secured as well :3
[ Muzukashii]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:34:883 (12) - delete it ? ( 00:32:938 - you don't pick it. Same as here )
> Different vocal patterns there, so different patterns are used.- 00:43:915 (14) - move & 00:44:193 (15) - change kat ? ( I think that is it matches Vocal :3 )
> I dont really get what you try to express here. 00:44:471 - concrete kat for the drum kick and kawaii vocal voice, previous notes should all be dons to emphasize it.- 00:45:304 (1) - 1/2 right. ( same as Oni ) > nope, the spinner is very close to the K at 00:45:027 - as it is used as a playable thing that 'continues note but I dont really want to use slider or circles to represent it'.
[ Oni]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:25:990 (6) - move 00:26:025 - ? ( follow vocal. some as 00:17:132 (6) - )
> Sure, I mis-snapped it lmao, fixed.- 01:13:547 (8,9) - swap. ( 01:13:651 (9,1) - some drum sounds. )
> 01:13:651 - if this is a kat, then there will be a bunch of kats spammed at 01:13:651 (9,1,2,3) - , that's not good at all.
[ Inner Oni]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:39:920 - add don ( I think I put d here if I made it. follow back sound. )
> 00:40:024 - very consistent Finisher note, it should stay isolated in all difficulties.- 00:44:008 (8) - delete & 00:44:089 (9,10) - swap. ( I felt a little incompatibility. I think that it is okay just to pick up the back sound. )
> I love how I overmapped it, removed my dumb minds anyway, fixed.- 01:15:492 - or 01:15:457 - add kat here ? follow vocal is better.
> my current note at 01:15:457 - is already following the vocal[ Kantan]Skylish wrote:
I will remove the Standard set when I receive certain mods for my Taiko set.- - - - - - - - - - - - - - - - - - - - - - - - -
- use soft sampleset
- 00:40:580 (1) - move x:125 y:94
- 00:41:692 (2) - move x:105 y:243 is better. This one looks pretty ww
I might have seen this mapping style for the first time
I could not find a place to mod. sorry ;__;
> Remove those STD mode before more jokes come out lol
Good Luck :3
Thanks for modding though, nice attempt, but next time please try to explain why you are suggesting in these ways so the mappers can understand your suggestions more easily. Explanation can also make the mod be more persuasive. :>Sanawieck wrote:
hi! M4M from your quere
[Kantan]
00:15:013 (13,14,15) - d d k? > no, vocal pitch goes down, k k d suits more.
00:38:357 (10) - change to k? > consistent on-beat D, no change.
00:39:468 (11) - change to d? > vocal high-pitch, k is preferred.
00:50:585 (2) - change to d? > k for drum kick, no change
00:56:977 (11) - ^ > variation, D D seems too boring.
00:58:366 (12) - change to k? > consistent on-beat D again.
[Futsuu]
00:20:571 (1) - change to d > high-pitch accompaniment behind the strong base drum --> K
00:30:853 (14) - delete...? > keep it to maintain a better note spread with Muzukashii
00:48:639 (4) - ^ > nope, but this time is Kantan with Futsuu.
00:48:917 (5) - change to d > drum kick blah blah bah
00:57:810 (3) - ^ > ~_~
[Muzukashii]
00:04:452 (13) - move to 00:04:313 - ? > no, it's on the drum kick concretely.
00:08:898 (13) - change to d and move to 00:08:760 - ? > same situation as stated above.
00:39:468 (11) - change to D ? > as this section only contains the Finishers (different from Oni/ Inner Oni, they have other accompaniments surrounding these D/K there), so I would like to use K here to show the overall note flow.
00:48:917 (9) - ^ same as 00:47:250 (1) - > nope, strong preparation for emphasizing upcoming D at 00:49:473 -
01:01:423 (10,11) - ctrl+G ? > nope, it does not sound good to me.
[Oni]
00:10:462 (5,6,7,8,9) - i think k k d kd is better > 00:11:018 - high pitch melody --> kat, no change.
00:21:856 (6,7) - ctrl+G ? > similar case in Muzukashii's suggestion, rejected here as well.
[Alien Inner Oni]
00:26:303 (7,8,9,10) - i think this pattern is good
> Higher density for Vocal+Instrument, lower density for Instrument Only, I am following this mapping concept very strictly.
Good Luck !!! >w<
Thanks for modding :>Jonawaga wrote:
hello M4M here~
[General][Kantan]
- I thought "Alien Inner Oni" was a GD... lol... can you name it just "Alien Oni" ?
> Keep "Inner" to state a clear difficulty naming spread.[Futsuu]
- 00:32:799 (2,3,4,5,6,7) - I don't recommend you make these 1/1 triplets identical. They are very different vocals in the music, so I recommend you map them different;y to avoid repetition here. Consider kkd ddD, dkd ddD, or dkd kkD (this one is best imo), and the lyrics will be mapped more accurately and interestingly.
> I have been using 1/1 triplets from 00:11:678 - , and it is expected that I continue to use them at 00:31:687 - actually. Yes they have different vocals, but if i follow them perfectly, then that'd not be no longer a kantan. In order to avoid repetition and slightly fitting to my previous mapping style, 00:33:354 - is changed to d now for the sake of pitch flow.- 00:41:692 (13) - Consider switching this to a k because it's a very sharp and intense vocal.
> Nice catch, changed.- 01:26:064 (8) - I don't see what justifies the sudden use of 1/6 here. You should be consistent with the other occurrence this pattern is seen 01:26:064 (8) - here, and instead map this on the following white tick, since it's not a finisher or a cymbal or anything like that.
> It is not the first appearance for the1/63/16 beatsnap note, there's one at 01:10:501 - . The intention of strictly following the music is that there are extremely strong vocals at these two timings. Players will not sense it due to a relatively lenient OD setting and spacing provided before these weird snapped notes.[Muzukashii]
- 00:18:070 (5) - imo this seems to be a random time to start implementing 1/2 patterns. If you're going to use one here, then I recommend adding one 00:13:623 - here so that the futsuu player will be more likely to expect it the second time the pattern occurs, especially to prepare the futsuu player to the many more 1/2 that are about to come.
> I agree completely, changed.- 00:30:853 - Consider removing this 1/2 pattern, as all of your previous 1/2 patterns have been used to map the vocals in the song, this one is not. Removing it would make the first section more tidy, as all of the 1/2 patterns will be because of the lyrics.
> You spotted it well, but I wanna keep it to stay a better note spread across difficulty. Kept.- 01:10:038 (2) - Since you made tons of 1/6 notes accurately snapped in this difficulty, it doesn't make much sense to map this on the white tick just for the drum, when that would be the only time you've done this in the kiai. (You do this a lot in your Muzu, but that makes sense because the player will be expecting it since you do it a lot.)
> That is 3/16 actually, fixed now. Well spotted.[Oni]
- 00:15:291 (13) - Move this to 00:15:198 - here because this beat is more of the vocal beat than the other. You're also not missing any important drums there.
> 00:15:291 - is more prominent than 00:15:198 - , I have to give up the latter otherwise the spacing of notes will go against RC.- 00:21:404 (3) - Same as above, move this 1/6 backwards for the same reason. > different cases, but you spotted it correctly, shifted to the new timing at 00:21:300 - .
- 00:23:350 (10,11) - Ctrl+g this, it's more accurate to the vocals and it gets the k on the snare.
> vocal pitch is well compromised in the current patterns, no change.- 00:28:526 (13,14) - I recommend you ctrl+g this too, Since you're willing to make an exception to the k = snare rule back here - >00:17:132 (4,5,6,7) -, then you should be able to do it again here if it makes the vocals much more accurate.
> Here's the mapping method: vocal comes first, then instrumental part, esp.ly in the calm part of instruments (from 00:11:678 - to 00:29:464 - ). You can see that I followed the snare rule nice in Oni, but not in Muzukashii, because I used some accompaniments in Oni but not able to do so in Muzukashii. So, I decided to follow more vocals than the instruments in Muzukashii to strike a balance. No change after all.- 00:57:532 (4) - Consider switching to d because it's a weak note.
> changed due to mirror pattern with 01:06:425 (4,5,6) - , applied in Oni as well.[Inner Oni]
- 00:15:846 (18) - Consider switching to d because the vocal pitch is falling, plus it's not interrupting the drums. > wanna emphasize 00:16:124 - rather than the general vocal pitch flow by using two 1/1 kats before it.
- 00:19:633 (16) - Consider switching to k, similar reasoning as above. > nice, changed.
- 00:25:851 (5,6) - consider ctrl+g here because the pitch is rising and it seems more consistent with 00:17:132 (6,7,8,9,10) - this > variation purpose here lol, no change.
overall good map
- 00:11:956 - consider adding something here since it's your highest difficulty > common gap at this timing, not going to put any notes as it serves as a break.
- 00:25:851 (5,6) - same as oni > definitely having 3 dk patterns are really bad in terms of flow in game-play
- 01:09:760 (2,3) - ^ ctrl+g for the vocal pitch > fixed in all difficulties if applicable
call me back when you get more sp
Thanks for moddingZpmzpm wrote:
Hi, NM request from my queue.
WAW you have good ears
[General]
This is what I feel:
Kantan >>>> Futsuu >> Muzukashii >>>>> Oni >>> Inner Oni
- 2 >'s is standard spreadI think kantan can use some basic 1/2's or 3/4s, Futsuu can use some 3/8s and Muzu can use a little bit of 3/16 as well.
- Buff kantan a lot
- Buff Futsuu just a bit
- Buff Muzu quite a lot
- Oni and Inner can let it be.
> I was thinking about the spread when started mapping it. I consider Kantan as a very basic Beginner which consists of 1/1 only if possible. Futsuu is the real Kantan actually but as we all know the SR system is kinda broken, so I adopt different mapping channels in the easier difficulties. Speaking of Kantan, it only contains the most impt elements of the music, while in Futsuu, it contains all elements actually, but still the prominent elements are taken.
> Back to the current version, I would say that the spreading itself looks not really good because of different musical elements are used in different difficulties. Considering the note spread, the current one should still be fine. I dont want to overdo the difficulties themselves obviously, so Muzukashii will not contain any 3/16 patterns.
[Kantan]
00:10:566 (8) - weird enough to be that offbeat, thats the problem of the song tbh. anyways, this along with a lot of other small places doesn't fit into the song.
> I forgot to fix it here, lol. Fixed now.
[Futsuu]
The slow SV makes everything look slow paced - which is clearly what the song is NOT showing. try to fix it with either 1.2x or 1.25x
> 1.2x SV is used now.
01:13:373 (4) - 01:11:150 (4) - why k? this clearly has lower pitch than next notes
> the vocal stay in a relatively high pitch position, that's why they are all mapped as kat.
[Alien inner]
Hi pp
I think you are overcrowding notes here, such a jumpy and fast paced feel but it even feels slower than an average 175bpm beatmap, use 1.6 or 1.7 i think is better
> That's too fast if people use HR, and I think 1.4x can show the 3/16 just in a right spacing effect during game play.
00:08:065 (20) - I think this should be 1/16 later
01:23:690 (20) - ^
> Missing the instrumental part here and there seems weird, and the vocal itself is delayed there I guess.... No change.
thats about it i guess
good mapset, like the offbeat and jumpy feel of it
avoid my love plsSkylish wrote:
to avoid any possible DQ issues.
Self-mod:Surono wrote:
avoid my love pls > accept your dem plzSkylish wrote:
to avoid any possible DQ issues.
>Inner
* 00:03:618 - 01:19:209 - kat? > no, k does not sound good for the skippy rhythm here and there
* 01:19:580 (23) - but 00:04:267 (25) - demm. move this to left as dkddk. just 1 this that inconsistent > Changed 00:04:267 (25) -to d now for consistency
* 00:11:956 - add notes cuz vocal, 00:46:972 - d k 1/2. mostly empty spot are nonvocal ye? > These are common gaps, no note should be put.
>Futsuu
* 00:19:367 (8) - and how this dem cant be detected as unsnapped? xd btw change this don? good alteration sounds between 00:18:348 (6,7,8) -
> Shifted all 1/12 patterns back to 3/16 for consistency, changed 00:19:355 - to d as well.
* 00:47:528 - add kat here, cuz far with muzu and to buff density futsuu from kantan. > good, changed
>Kantan
* 00:02:229 - add here kat, 00:02:785 - similar sounds and dem this part empty.. 00:06:675 - don > No, I want to keep them with such big gaps. First point is keeping a good-looking note spread with Futsuu, second point is keeping that part very clean for patterns building up after 00:09:455 -
* 01:17:819 - 01:22:266 - > same then
so thats why kantan rip sr cuz simple snap lo, are u sure applied this snapping style for kantan? just wonder with follow da music but a bit simpler like futsuu I guess since kantan has many longer gaps.
> RIP SR sys., don't rip me dem `L_`
Thanks dem snapping Sur69:Surono wrote:
slowplayback just catch 00:48:778 - thism move to 00:48:825 - 1/12.wew wtf 1/69. ohh just realized some notes are 1/12 so in the 1/16 looks unsnap lo
you forget to add (TV size) on Kantan diff.
crazy snapping orz
edit:
Inner Fixed with snap 3/16 or sht fkin snapping lol and aaa title of kantan fixed
bpm 108, is ma fav. number <3
Skylish condition btw
Zpmzpm wrote:
who popped? or meta change pop?
The title: 'Ishukan' CommunicationSinnoh wrote:
why isn't the top diff called dragon inner oni
Sinnoh wrote:
why isn't the top diff called dragon inner oni
May you point out where, and how those doublets are hitting in 1/6?Nwolf wrote:
you sure this isn't 1/6 doublets?
Yeah that map isn't snapped correctly either. Using rhythms other than 1/3, 1/6, 1/12, etc. in a swing-feel song is pretty rare and also pretty obvious when it happens. Based on that map you mislead yourself into believing that the vocals had common time rhythms, and that is probably the case for this song too.Skylish wrote:
To be fair, this song is alike to Yumemiyo Otome, vocal has a certain delay everywhere, while the instrumental part is concrete solidly.
Just because 3/16 "feels" better than 1/6 doesn't mean it actually is 3/16. Your senses are probably just wrong, plain and simple. If they were right, that would mean you are aware of an almost nonsensical rhythm in song that is ahead of its time. This seems unlikely, and you'd need to provide substantial proof. Additionally 25% playback speed isn't completely reliable for determining proper snapping this precise. 25% playback speed can't be fully conclusive for determining if 3/16 is correct here because we're talking about a very small difference in snapping and it would be too subjective.Skylish wrote:
Let's say: 00:01:291 (6) - this is in 3/16. If I use 1/6 beat snap: it will fall at 00:01:303 - (this is what I got at the very first stage while mapping). I feel that it's a bit late already, it's not noticeable in game play, and match our common sense of off-beat patterns. However, 3/16 is more accurate.
Maybe you think that this 12 ms difference are not so noticeable, so just using 1/6 is fine and suits players' expectation. Here's another issue: the overall rhythm feeling in these so called 1/6 doublets will be a bit rushy. (and this was how I figured that 1/6 might not be correct after the first trial). I don't know how to explain that rushy feeling, but there it is in the case of 1/6 instead of 3/16.
mangomizer wrote:
Tbh there's nothing much to worry about. Majority of snappings are 3/16th, better to stay consistent.
I don't know how to explain in English so I type in Cantonese lol:mangomizer wrote:
Magno's wordsMINOR CONCERN: Timing case.
I believe the some of 3/16ths should be 1/6ths instead. I'm using "transition" to justify the snappings:
You can test this by listening at 25% speed - if you press play, and you hear a CLEAR pitch or sound transition, that means the timing point is early, because the note takes place BEFORE the transition. If you don't hear a note transition, it is either late (requires further testing), or exactly on the boundary. I believe the majority of the snappings are 1/6th actually as many of your snappings are (slightly) early, though there are boundary cases. The following timing points are just examples littered throughout the map.
00:03:792 - listen for the kick after
00:06:015 - ^
01:18:549 (15) - pitch transtion
Tbh there's nothing much to worry about. Majority of snappings are 3/16th, better to stay consistent.
Maybe I am overlooking into things, but one thing I can say for certain is that you need to be as consistent as possible when you are following lyrics or music, or at least, not as varying. There are some places where you map to voice transitions, other times when you map to bass and kicks.
> I also played another version of this song (not ranked) in https://osu.ppy.sh/s/595314 . I got all music sources from this mapset, and I already spotted that the timings of 1/12 and 1/6 in Pho's map were weird, a bit off.k3v227 wrote:
k3v's words(Preface: I have played the original map and a 1/6 version of it.)
----------------------------------------------------------------
tl;dr: all 3/16 -> 1/6 snapping
How was the 3/16 snap derived? If you're going to say that 1/6 isn't correct then how do you know 3/16 is correct? Just because it's the next available snap? A "better feeling" snap doesn't imply it's correct at this precise level of snapping. How do you know the snap isn't +1ms or -1ms from 3/16, or more? Musically speaking you are putting yourself in a very strange position because you can't really prove what the correct snapping should be.
I think there is a far greater burden of proof to demonstrate that 3/16 is the true rhythm for this song and it hasn't come close to being met yet. In terms of music theory it is such a crazy idea that is just being accepted here as though it's not crazy. Name any other song that has 3/16 rhythms and has a swing-feel to it? I can't think of one.
Musically speaking 3/16 doesn't make mathematical sense for this song. This song has a swing-feel so it is devised into 1/3, 1/6, 1/12, etc. It would be highly unlikely to encounter a 3/16 rhythm in a swing-feel jazz song. So why would it occur here in an anime song? It seems most likely that this isn't the case.Yeah that map isn't snapped correctly either. Using rhythms other than 1/3, 1/6, 1/12, etc. in a swing-feel song is pretty rare and also pretty obvious when it happens. Based on that map you mislead yourself into believing that the vocals had common time rhythms, and that is probably the case for this song too.Skylish wrote:
To be fair, this song is alike to Yumemiyo Otome, vocal has a certain delay everywhere, while the instrumental part is concrete solidly.Just because 3/16 "feels" better than 1/6 doesn't mean it actually is 3/16. Your senses are probably just wrong, plain and simple. If they were right, that would mean you are aware of an almost nonsensical rhythm in song that is ahead of its time. This seems unlikely, and you'd need to provide substantial proof. Additionally 25% playback speed isn't completely reliable for determining proper snapping this precise. 25% playback speed can't be fully conclusive for determining if 3/16 is correct here because we're talking about a very small difference in snapping and it would be too subjective.Skylish wrote:
Let's say: 00:01:291 (6) - this is in 3/16. If I use 1/6 beat snap: it will fall at 00:01:303 - (this is what I got at the very first stage while mapping). I feel that it's a bit late already, it's not noticeable in game play, and match our common sense of off-beat patterns. However, 3/16 is more accurate.
Maybe you think that this 12 ms difference are not so noticeable, so just using 1/6 is fine and suits players' expectation. Here's another issue: the overall rhythm feeling in these so called 1/6 doublets will be a bit rushy. (and this was how I figured that 1/6 might not be correct after the first trial). I don't know how to explain that rushy feeling, but there it is in the case of 1/6 instead of 3/16.