Not replied means applied
Protastic101 wrote:
oki, recheck*beep*[General][Beginner]00:01:420 - These bells are nice, but they're really quiet and hard to hear. I'd turn their volume up to 15%
- LR3_BassFRT FSQP is the wrong pitch, and after much awkward humming to match pitch cause FL studio is fucking stupid in that their samples don't start with C, I repitched it for you so it should match the music http://puu.sh/u7Ciu.wav
- LR_DS+-+Snare should be renamed to LR_DS - Snare.wav as that's how it's sampled in the diffs. If you name it differently, it won't play because the game doesn't know what to call in to play ._.
01:11:532 (71532|0) - Shouldn't there be a crash of some sort here?
01:30:745 (90745|1) - Add snare
01:31:251 (91251|0) - add kick
01:35:296 (95296|1) - Replace with a kick instead?
01:38:498 - Do you not have a rim sample or something to use instead of a snare/kick kind of set up? Cause this section, idk if you've heard, doesn't use snares or kicks at all. i changed the snare with LR_Drum Rim Fast
02:27:712 (147712|1) - This should be a snare instead
02:42:712 (162712|0) - What snare is there here? There's no freaking snare. It's just a synth. There's a kick at 02:42:543 (162543|3) - but idk what the hell you hear at 02:42:543 (162543|3) - to think it warrants a snare
03:37:487 (217487|2) - Should be a snare
[Intermediate]00:01:420 - similar to what I said in the above diff, increase the volume of the bells to 15%
02:24:214 (144214|0) - Assuming you're using bells for the synth here, add a bell?
02:29:622 (149622|3) - ^
03:27:543 (207543|2) - Rename this sample to whatever you choose to make it. I think in the Beginner diff you used the name in the folder most of the time, but at some parts you applied it without the +-+ stuff im rename the file with the old name, and fixing the part that i change yesterday
03:37:487 (217487|0) - snaresssss
[Hyper]00:01:420 - Increase bell volume stuff
00:48:611 (48611|2,48779|2,48948|3,49116|3) - These samples are annoyingly loud. I'd tune them down to 50% vol or something
02:00:071 - Increase bell vol
02:27:712 (147712|3) - Should be a snare
02:27:880 (147880|1) - Remove the kick here, there's no kick in the music.
03:37:655 (217655|1) - *snaring intensifies*
[Another]00:01:420 - Bell stuff
01:39:931 (99931|3) - Missing bell?
02:27:880 (147880|3) - Remove kick
03:27:712 (207712|2,207880|3,208217|3) - Uh, rename these samples to LR_Snare Fast? You're missing the fast, so they don't actually play in the song lol its actually LR_DS - Snare , i change the file name instead
03:37:487 (217487|1) - Needs to be a snare
Svs
00:56:700 - It'd be a cool SV idea to make it go fast and slow, then fast again (bad description, I know). Maybe try something like this (or you can do the reverse and go .5x -> 1.5x and back) added , its cool :301:00:071 - You can do a similar thing to the above addedddd
- 00:56:700 - 1.5x
- 00:56:827 - .5x
- 00:56:953 - 1.5x
- 00:57:080 - .5x
- 00:57:206 - 1.5x
- 00:57:290 - .5x
- 00:57:375 - 1x
02:10:858 - I also think that SVs here would be a great idea, where the note kind of teleports into view every time. Something like these values is the effect I'm trying to get at here
- 01:00:071 - 01:00:324 - 01:00:577 - 1.5x
- 01:00:198 - 01:00:450 - 01:00:661 - .5x
- 01:00:745 - back to 1x
And so on for the next phrase
- 02:10:858 - 02:11:195 - 02:11:532 - 02:11:869 - 02:12:206 - 02:12:543 - 02:12:880 - 02:13:217 - and so on (every 1/1) you add a .5x SV
- Then, on the upbeats (red ticks), you add 1.5x 02:11:026 - 02:11:363 - 02:11:700 - 02:12:037 - 02:12:375 - 02:12:712 - 02:13:049 - 02:13:302 -
02:32:599 (152599|2,152768|3,152852|1) - What are these notes for exactly...? im pretty sure there's something like a bell or hihat
03:31:841 - Remove the SV here. The way it's animated makes the player believe the distance is 1/1 when it's only 1/2 due to the similarity between this sv and the previous ones