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Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Rem

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Topic Starter
Alsty-
No reply means applied

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. I would suggest lowering OD to 8 for ''Another Kabaneri'' i will consider this :3
    [Another Kabaneri]
  2. 00:01:420 (1420|1) - Maybe it would give better feels if it was on 4 im following pitch there
  3. 00:08:161 - Add note? i just doubled organ on this part
  4. 00:27:543 (27543|0) - Move to 2 for better playability? pitch uwu
  5. 00:29:060 (29060|0,29060|1,29228|1,29228|0) - I would suggest moving this to the right side of the columns for pitch relevancy
  6. 00:33:105 (33105|3,33273|3,33442|3) - Move these to 2? its awkward
  7. 00:35:633 (35633|3,35802|2) - Reverse this maybe? noo , it was jack on col 3 and 2 for balance it
  8. 00:38:330 (38330|3) - to 3 for better feeling pitch again :3
  9. 00:44:397 - Maybe turn this to an LN for the sound you hear which extends to 00:44:566 - ~ nope , because i must to place more LN due tue following the flow
  10. 00:47:768 - Add note here and 00:48:273 - let it double , its just bass and at the same time they present synth
  11. 00:49:959 (49959|2,49959|0,50464|3,50464|1,50970|2,50970|0) - same here
  12. 00:51:813 (51813|3) - To 2 00:51:897 (51897|2) - to 1 00:51:981 (51981|0) - to 3 i think this pattern is better i will keep mine
  13. 01:06:139 - Missing note huh?
  14. 01:11:363 (71363|2,71448|3,71532|2) - Reverse this i got some better idea :3 thanks
  15. 01:16:082 - I think this would be better as a jumptrill all things are intended
  16. 01:20:633 - Missing note? i dont understand , theres triple and its normal @@
thank you for take a look and give some suggestion on my map. :3

updated
Koibenii
Hi! Mod requested from queue
Let's see if I could find something with over 5 pages of mods already D:

Beginner Nue
01:08:835 (68835|0,69004|3,69172|2,69341|0,69509|1,69678|3,69846|0,70015|1,70184|2) - for this pattern I recommend arranging it like this https://osu.ppy.sh/ss/6357882. just my personal preference, feel free to reject xd
01:59:734 (119734|0) - i think this should be a single note
03:15:408 (195408|0) - prefer this to be deleted since it doesn't represent any sound
03:22:655 - missing note? since u did 03:24:004 (204004|3)
03:23:330 - ^
Intermediate Bushi
02:36:139 (156139|2,156139|1) - i would prefer a lane swap with these two notes
02:36:813 (156813|0) - and if you follow ^, put this to [4]
02:37:150 (157150|2,157150|3) - and consequently, if you followed the previous two suggestions, put this into [1] and [2]
02:37:375 (157375|0) - if you followed ^, put this in [4]
02:37:487 (157487|1) - ^, put into 3
02:37:712 (157712|3) - ^, put into 2
Hyper Koutetsujou
00:35:802 (35802|0,35802|2,35802|1) - I feel like this should be only a double because the sound is not strong as this one 00:36:476 (36476|2,36476|3,36476|0) and you did a double at 00:38:498 (38498|1,38498|0) which sounds the same
03:39:257 (219257|2) - i think this should be deleted because there are no noticeable drum sounds, assuming that you're following the drum with 1/4 burst like these notes 03:49:790 (229790|3,229875|2,229959|1,229959|0)
03:47:515 (227515|1) - ^
Another Kabaneri
00:46:419 (46419|1) - why not extend this LN to 00:46:925 and set the start of this LN at the same time? im assuming that you're following the vocals and it is at this time that the next vocal happens. im just curious :^)
That's all I could say. Wow this is some good music right here! Good luck in ranking this! Enjoyed modding this song XD
Frim4503
mark for mod
Topic Starter
Alsty-

JztCallMeRon wrote:

Hi! Mod requested from queue
Let's see if I could find something with over 5 pages of mods already D:

Beginner Nue
01:08:835 (68835|0,69004|3,69172|2,69341|0,69509|1,69678|3,69846|0,70015|1,70184|2) - for this pattern I recommend arranging it like this https://osu.ppy.sh/ss/6357882. just my personal preference, feel free to reject xd
01:59:734 (119734|0) - i think this should be a single note
03:15:408 (195408|0) - prefer this to be deleted since it doesn't represent any sound
03:22:655 - missing note? since u did 03:24:004 (204004|3)
03:23:330 - ^
Intermediate Bushi
02:36:139 (156139|2,156139|1) - i would prefer a lane swap with these two notes
02:36:813 (156813|0) - and if you follow ^, put this to [4]
02:37:150 (157150|2,157150|3) - and consequently, if you followed the previous two suggestions, put this into [1] and [2]
02:37:375 (157375|0) - if you followed ^, put this in [4]
02:37:487 (157487|1) - ^, put into 3
02:37:712 (157712|3) - ^, put into 2
Hyper Koutetsujou
00:35:802 (35802|0,35802|2,35802|1) - I feel like this should be only a double because the sound is not strong as this one 00:36:476 (36476|2,36476|3,36476|0) and you did a double at 00:38:498 (38498|1,38498|0) which sounds the same its defnitely different. i heard this 5times and i still think it must be 3 @@
03:39:257 (219257|2) - i think this should be deleted because there are no noticeable drum sounds, assuming that you're following the drum with 1/4 burst like these notes 03:49:790 (229790|3,229875|2,229959|1,229959|0) you will know if you follow the flow of the synth
03:47:515 (227515|1) - ^
Another Kabaneri
00:46:419 (46419|1) - why not extend this LN to 00:46:925 and set the start of this LN at the same time? im assuming that you're following the vocals and it is at this time that the next vocal happens. im just curious :^) i mapped that part with vocal just on another diff , just special on highest diff , and its make with intended reason , its so empty , and its look good when i make vocal mapping there.
That's all I could say. Wow this is some good music right here! Good luck in ranking this! Enjoyed modding this song XD
thank youu for mod , applied some on beginner and intermediate :3

updated
picel
Well, a lot of people have already modded the map, so there aren't a lot of things to say.
But, there's something I really don't know how anyone noticed it yet.
The offset is wrong.
You can notice it in 00:47:262 (47262|0) - , when the hitsounds starts to get really late.
Probably just -15 in the offset would fix it. Maybe.

But, I also think you are using this pattern a lot.

You could just change it to:

It would be less annoying.

Well, there's nothing I can say. The patterns are really good, even in harder maps, jacks aren't too exhausting.
Just change the offset, and it can definitly get ranked.
Congrats ^-^
Frim4503

Col : 1|2|3|4|5|6|7
NM

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Another Kabaneri

  1. 00:10:858 - 00:12:206 -agak kurang yakin sama snap disini. Coba Tanya ama org yg lebih berpengalaman
  2. 00:21:644 (21644|3) - suggest to make this LN double. Karna pith disini naik IMO
  3. 00:27:375 (27375|0,27543|0) -bukannya ini hrsnya double ? karna ini sama kaya 00:27:712 (27712|2,27712|0,28049|2,28049|0) -
  4. 00:30:914 (30914|3) -this should ouble too, since 00:30:745 (30745|2,30745|0) -have same sound
  5. 00:36:307 (36307|1) -^
  6. 00:38:161 (38161|3,38330|3) -sama kaya yg tdi
  7. 00:41:700 (41700|1) -^
  8. 01:00:324 (60324|3,60324|2) -akan lebih bagus pindah ke 1,2
  9. 01:45:914 - add note for piano. Example : http://puu.sh/rPtpv/8229c96e91.png
  10. 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0) -idk about something like this is rankable or not
  11. 01:37:150 (97150|0) -suggest to make this double by adding note in 4 to make more variety (pokoknya ada suara lain lah)
  12. 01:37:487 (97487|2,97655|0) -add another not in 1 and 4
  13. 01:37:824 (97824|2) -^
  14. 01:50:970 (110970|2,110970|0) -make triple. Other use triple for clap
  15. 01:55:015 (115015|1,115015|3) -^
  16. 03:14:903 -change to something like this http://puu.sh/rRLhg/b9f8393a79.png cuz to avoid 03:15:240 (195240|2,195240|3,195408|3,195577|2) -
Other seem fine
Really love the song
Mapnya udh cukup bagus utk seorang pemula
Good luck
Mod Done
Topic Starter
Alsty-
no reply means replied.

Crymeno wrote:

Well, a lot of people have already modded the map, so there aren't a lot of things to say.
But, there's something I really don't know how anyone noticed it yet.
The offset is wrong.
You can notice it in 00:47:262 (47262|0) - , when the hitsounds starts to get really late.
Probably just -15 in the offset would fix it. Maybe. about offset , i will consider , if other modder say so i will fix them

But, I also think you are using this pattern a lot.

You could just change it to:

It would be less annoying. nah its great point , i feel a bit bored too. i will apply on some part.

Well, there's nothing I can say. The patterns are really good, even in harder maps, jacks aren't too exhausting.
Just change the offset, and it can definitly get ranked. hard to find BN :(
Congrats ^-^

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
NM

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Another Kabaneri

  1. 00:10:858 - 00:12:206 -agak kurang yakin sama snap disini. Coba Tanya ama org yg lebih berpengalaman wah , dulu pake 1/8 :c . skrng pas di denger emang kurang pas, makasih :3
  2. 00:21:644 (21644|3) - suggest to make this LN double. Karna pith disini naik IMO mau keep dulu
  3. 00:27:375 (27375|0,27543|0) -bukannya ini hrsnya double ? karna ini sama kaya 00:27:712 (27712|2,27712|0,28049|2,28049|0) - disitu ada bassnya , bedaa
  4. 00:30:914 (30914|3) -this should ouble too, since 00:30:745 (30745|2,30745|0) -have same sound
  5. 00:36:307 (36307|1) -^
  6. 00:38:161 (38161|3,38330|3) -sama kaya yg tdi
  7. 00:41:700 (41700|1) -^
  8. 01:00:324 (60324|3,60324|2) -akan lebih bagus pindah ke 1,2 di ubah pake cara lain
  9. 01:45:914 - add note for piano. Example : http://puu.sh/rPtpv/8229c96e91.png ^ :u
  10. 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0) -idk about something like this is rankable or not sejauh ini belum ada yang komplen di part ini , so keep dulu
  11. 01:37:150 (97150|0) -suggest to make this double by adding note in 4 to make more variety (pokoknya ada suara lain lah) itu keknya synthnya , tp okedeh :3
  12. 01:37:487 (97487|2,97655|0) -add another not in 1 and 4 keeep
  13. 01:37:824 (97824|2) -^
  14. 01:50:970 (110970|2,110970|0) -make triple. Other use triple for clap
  15. 01:55:015 (115015|1,115015|3) -^
  16. 03:14:903 -change to something like this http://puu.sh/rRLhg/b9f8393a79.png cuz to avoid 03:15:240 (195240|2,195240|3,195408|3,195577|2) -
Other seem fine
Really love the song
Mapnya udh cukup bagus utk seorang pemula
Good luck
Mod Done
thankyouu guysss.. :3

updated
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Because doesn't need a video. Lol.
BPM & Offset: PASS?
  1. To be honest, i tried 1411 for offset. Try consult somebody more expert in that. lol. And take care of those SV's in the last diff, if you change the offset...SV's need to be changed as well.
Diff.Spread: PASS
Diff.Name: PASS
  1. very original xD
HP & OD: PASS
Hitsound: FAIL
  1. There is a Hitsound called soft-hitnormal2 that have a length of 76ms. Screenshot. You need at least 100ms. It's a rule, here it is:

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44KB in size and won't cause issues.
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. From here? https://soundcloud.com/redshiftvocaloid/ninelie-redshift-x-vesuvia-remix All clear.
Widescreen Support: PASS
Preview Point: MISS
  1. Personal opinion. For me fits better in 03:07:487.
AiMod Things: PASS

Mod!
[Beginner Nue]
From 00:01:420 to 00:21:644 - I think all this section needs rolls for the piano.
From 00:01:420: 0->1->2->3.
And from 00:12:206: 3->2->1->0 until 00:21:644.

01:16:082 (76082|0,76251|3,76504|2,76757|3,76925|1) - http://i.imgur.com/z3XnxuY.jpg

01:25:352 (85352|0) - Move to |3|. That space is too long.

01:25:352 to 02:16:251 - I think all this section needs staircases. 0->1->2->3->2->1->0 ...

02:53:667 (173667|3) - Move to |2| for more breath there.

03:55:352 (235352|1,235521|0,235689|2) - http://i.imgur.com/vBFJRBr.jpg Fits better for me.

[Intermediate Bushi]
00:31:251 (31251|2,31419|1,31588|0,31925|0) - Is too forced that stair there after the chord? I would move these notes one column to right.

tbh all that section with the snares have some patters like this: 00:27:375 (27375|2,27543|0,27712|2) and this: 00:34:453 (34453|1,34622|0,34790|2). I don't know what will be the correct. Try stick with one in particular for consistency.

01:01:925 (61925|2,62262|2) - Move these two notes to |1|, I don't like that stack.

01:08:835 (68835|1,68835|3,69004|0,69172|3,69172|1,69341|2,69509|0,69509|1,69678|3,69846|0,69846|2,70015|1) - http://i.imgur.com/1gDfSax.jpg Rearranged better...

01:19:622 (79622|3,80127|3,80633|3) - This is more like a Hard pattern tbh. I would move the 2nd LN...

01:25:015 (85015|3) - There's too much notes in |2| and |3| here... move this note to |1|.

02:06:476 (126476|1) - Move to |2|, evade stack there...

02:46:251 (166251|3,166419|2) - Move one column to left.

02:56:363 (176363|0) - to |1|.

03:35:464 (215464|2) - to |3|.

03:55:352 (235352|3,235352|2,235521|2,235521|3,235689|0,235689|1,235858|3,235858|2) - http://i.imgur.com/mca9Vki.jpg ...if you like.

By the way:
0:34:622 LR_Drum Click.wav@70%
0:35:970 LR_Drum Click.wav@70%
3:0:745 LR_Snare Fast.wav@70%

I don't use too much those... storyboard hitsounds? Are intended? If not, quit them, because i don't see those HS in the Beginner diff.

[Hyper Koutetsujou]
Same here...
1:4:790 LR_Drum Click.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:38:667 LR_Snare Fast.wav@70%

03:06:476 (186476|1,186728|1,186981|1,187150|1) - I would move 03:07:150 (187150|1) - to |2|.

03:40:858 (220858|1) - to |0|.

03:42:206 (222206|1) - ^

03:50:464 (230464|1,230633|1) - Move both one column to the right, and 03:50:802 (230802|2) - to |1|.

03:53:835 (233835|0) - to |3|.

[Another Kabaneri]
...
2:38:667 LR_Snare Fast.wav@70%
3:28:891 LR_Snare Fast.wav@70%
3:53:414 LR4_Kick HrW BRF.wav@50%

01:01:588 (61588|2,61757|2) - I would move to |3| to evade stack there...

03:39:004 (219004|2) - to |0|.

03:41:195 (221195|1,221363|1) - to |2| and 03:41:532 (221532|2) - to |1|.

Those SV's tho xD

I check all the possible stacks but i don't see too much trouble...(I played too, but too lazy for take screenshot lol)

Really good song! :)

Bye and Good luck, Alsty-!
Topic Starter
Alsty-

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Because doesn't need a video. Lol.
BPM & Offset: PASS?
  1. To be honest, i tried 1411 for offset. Try consult somebody more expert in that. lol. And take care of those SV's in the last diff, if you change the offset...SV's need to be changed as well.
Diff.Spread: PASS
Diff.Name: PASS
  1. very original xD
HP & OD: PASS
Hitsound: FAIL
  1. There is a Hitsound called soft-hitnormal2 that have a length of 76ms. Screenshot. You need at least 100ms. It's a rule, here it is:

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44KB in size and won't cause issues.
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. From here? https://soundcloud.com/redshiftvocaloid/ninelie-redshift-x-vesuvia-remix All clear.
Widescreen Support: PASS
Preview Point: MISS
  1. Personal opinion. For me fits better in 03:07:487.
AiMod Things: PASS

Mod!
[Beginner Nue]
From 00:01:420 to 00:21:644 - I think all this section needs rolls for the piano.
From 00:01:420: 0->1->2->3.
And from 00:12:206: 3->2->1->0 until 00:21:644.

01:16:082 (76082|0,76251|3,76504|2,76757|3,76925|1) - http://i.imgur.com/z3XnxuY.jpg

01:25:352 (85352|0) - Move to |3|. That space is too long.

01:25:352 to 02:16:251 - I think all this section needs staircases. 0->1->2->3->2->1->0 ...

02:53:667 (173667|3) - Move to |2| for more breath there.

03:55:352 (235352|1,235521|0,235689|2) - http://i.imgur.com/vBFJRBr.jpg Fits better for me.

[Intermediate Bushi]
00:31:251 (31251|2,31419|1,31588|0,31925|0) - Is too forced that stair there after the chord? I would move these notes one column to right.

tbh all that section with the snares have some patters like this: 00:27:375 (27375|2,27543|0,27712|2) and this: 00:34:453 (34453|1,34622|0,34790|2). I don't know what will be the correct. Try stick with one in particular for consistency.

01:01:925 (61925|2,62262|2) - Move these two notes to |1|, I don't like that stack.

01:08:835 (68835|1,68835|3,69004|0,69172|3,69172|1,69341|2,69509|0,69509|1,69678|3,69846|0,69846|2,70015|1) - http://i.imgur.com/1gDfSax.jpg Rearranged better...

01:19:622 (79622|3,80127|3,80633|3) - This is more like a Hard pattern tbh. I would move the 2nd LN...

01:25:015 (85015|3) - There's too much notes in |2| and |3| here... move this note to |1|.

02:06:476 (126476|1) - Move to |2|, evade stack there...

02:46:251 (166251|3,166419|2) - Move one column to left.

02:56:363 (176363|0) - to |1|.

03:35:464 (215464|2) - to |3|.

03:55:352 (235352|3,235352|2,235521|2,235521|3,235689|0,235689|1,235858|3,235858|2) - http://i.imgur.com/mca9Vki.jpg ...if you like.

By the way:
0:34:622 LR_Drum Click.wav@70%
0:35:970 LR_Drum Click.wav@70%
3:0:745 LR_Snare Fast.wav@70%

I don't use too much those... storyboard hitsounds? Are intended? If not, quit them, because i don't see those HS in the Beginner diff.

[Hyper Koutetsujou]
Same here...
1:4:790 LR_Drum Click.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:38:667 LR_Snare Fast.wav@70%

03:06:476 (186476|1,186728|1,186981|1,187150|1) - I would move 03:07:150 (187150|1) - to |2|.

03:40:858 (220858|1) - to |0|.

03:42:206 (222206|1) - ^

03:50:464 (230464|1,230633|1) - Move both one column to the right, and 03:50:802 (230802|2) - to |1|.

03:53:835 (233835|0) - to |3|.

[Another Kabaneri]
...
2:38:667 LR_Snare Fast.wav@70%
3:28:891 LR_Snare Fast.wav@70%
3:53:414 LR4_Kick HrW BRF.wav@50%

01:01:588 (61588|2,61757|2) - I would move to |3| to evade stack there...

03:39:004 (219004|2) - to |0|.

03:41:195 (221195|1,221363|1) - to |2| and 03:41:532 (221532|2) - to |1|.

Those SV's tho xD

I check all the possible stacks but i don't see too much trouble...(I played too, but too lazy for take screenshot lol)

Really good song! :)

Bye and Good luck, Alsty-!
thankyouu >w<)b , such a detail mod. but sorry i cant reply them all , if you want i can reply them later.
deleted sb hitsound , i miss when i clean it T^T and will fix hitsound issues later.

thankyou

updated
Valentrixe
hi ~ for m4m

Mod Inside
[General]
  1. 01:16:925 - the kiai should be start in here
  2. 03:10:184 - add kiai in here until 03:29:060
  3. 03:34:453 - i personally won't add kiai in here

[Another Kabaneri]
i'll focus on the SVs first ..
  1. 00:22:993 ~ 00:44:566 - i think using slowjam is better here, since the song pace is pretty slow .. you don't have to follow the entire instrument, just follow the percussion
    something like this: https://osu.ppy.sh/ss/6416020
    as for the SVs, you can use this:

    00:22:993 ~ 00:23:330 - you can add pounding effect here, something like this:

    keep the slowjam speed at x0.60 ..
    00:25:689 ~ 00:26:026 - repeat the pounding effect
    00:28:386 ~ 00:28:723 - ^ , etc.
    00:32:431 ~ 00:33:779 - same SVs like above:

    00:33:779 ~ 00:34:116 - repeat the pounding effect again, etc.
  2. 01:09:172 - add the same SV like 01:08:835 - ? its better i think
  3. 01:15:998 - , 01:16:082 - useless x1.10 .. they didn't affect the notes anyway, delete them
  4. 01:16:251 - change the SVs to this:
  5. 01:17:431 ~ 01:17:684 - change the SVs to this:
  6. 01:21:139 - , 01:21:476 - add the same effect like you did in 01:19:622
  7. 01:22:655 - unnecessary speed up .. delete
  8. 01:22:993 - change the SVs to this:
  9. 01:24:257 - , 01:24:425 - change them to x1.30, then add x1.00 in 01:24:509
  10. 01:25:605 - , 01:25:773 - ^
  11. 01:26:363 - , 01:26:869 - add the same effect like you did in 01:19:622
  12. 01:31:925 ~ 01:36:476 - repeat above
okay now on to the pattern
  1. 00:18:948 (18948|1) - delete? there's no grand piano in here
  2. 00:27:375 (27375|0,27543|0) - make them double, etc.
  3. 00:51:476 (51476|2,51644|0) - ^, they have the same sound as 00:51:307 (51307|3,51307|1)
  4. 00:53:667 (53667|2,53667|0,53667|1) - why triple?
  5. 00:56:532 (56532|2,56700|2,56953|2,57206|2,57375|2) - is this intentional? if not, consider rearrange them
  6. 00:57:880 (57880|1,58723|0) - ghost notes?
  7. 01:19:116 - add note
  8. 01:32:431 (92431|3) - i personally would change this to LN
  9. 01:36:476 - add note
  10. 02:32:431 (152431|3,152431|1,152431|0) - why this triple while 02:33:105 (153105|2,153105|3) - one is double?
ok i think this enough

nice map ~
take my star ;)
Topic Starter
Alsty-

Valentrixe wrote:

hi ~ for m4m

Mod Inside
[General]
  1. 01:16:925 - the kiai should be start in here
  2. 03:10:184 - add kiai in here until 03:29:060
  3. 03:34:453 - i personally won't add kiai in here keep dulu kiai :3

[Another Kabaneri]
i'll focus on the SVs first ..
  1. 00:22:993 ~ 00:44:566 - i think using slowjam is better here, since the song pace is pretty slow .. you don't have to follow the entire instrument, just follow the percussion actually i hate slowjam , i will keep it normal atm
    something like this: https://osu.ppy.sh/ss/6416020
    as for the SVs, you can use this:

    00:22:993 ~ 00:23:330 - you can add pounding effect here, something like this: maybe i will consider this pounding effect , its good but feel a bit awkward @@

    keep the slowjam speed at x0.60 ..
    00:25:689 ~ 00:26:026 - repeat the pounding effect
    00:28:386 ~ 00:28:723 - ^ , etc.
    00:32:431 ~ 00:33:779 - same SVs like above: reason same as above

    00:33:779 ~ 00:34:116 - repeat the pounding effect again, etc.
  2. 01:09:172 - add the same SV like 01:08:835 - ? its better i think uhh , they better leave empty , its too complicate , im not making a hard SV maps here ;w;
  3. 01:15:998 - , 01:16:082 - useless x1.10 .. they didn't affect the notes anyway, delete them changed with something
  4. 01:16:251 - change the SVs to this: ok seems good
  5. 01:17:431 ~ 01:17:684 - change the SVs to this: keep
  6. 01:21:139 - , 01:21:476 - add the same effect like you did in 01:19:622 l dont feel like i will add them @@
  7. 01:22:655 - unnecessary speed up .. delete reduced , its intended for scratch loud sound mood
  8. 01:22:993 - change the SVs to this: keep
  9. 01:24:257 - , 01:24:425 - change them to x1.30, then add x1.00 in 01:24:509 i keep this , i want a monoton SV here.
  10. 01:25:605 - , 01:25:773 - ^
  11. 01:26:363 - , 01:26:869 - add the same effect like you did in 01:19:622 the mood of that sound its not same , i have add them before but evening told me to delete them
  12. 01:31:925 ~ 01:36:476 - repeat above keeep
okay now on to the pattern
  1. 00:18:948 (18948|1) - delete? there's no grand piano in here oki
  2. 00:27:375 (27375|0,27543|0) - make them double, etc. its intended
  3. 00:51:476 (51476|2,51644|0) - ^, they have the same sound as 00:51:307 (51307|3,51307|1) changed
  4. 00:53:667 (53667|2,53667|0,53667|1) - why triple? its a bit higher than a normal bass
  5. 00:56:532 (56532|2,56700|2,56953|2,57206|2,57375|2) - is this intentional? if not, consider rearrange them re-arranged
  6. 00:57:880 (57880|1,58723|0) - ghost notes? i heard a soft sound there, idk. but i keep this
  7. 01:19:116 - add note oki
  8. 01:32:431 (92431|3) - i personally would change this to LN keep
  9. 01:36:476 - add note ok
  10. 02:32:431 (152431|3,152431|1,152431|0) - why this triple while 02:33:105 (153105|2,153105|3) - one is double? its actually intended , look for the next part. all snare after the LN. i wont make it incosistent.
ok i think this enough

nice map ~
take my star ;)
thank you for the mod and the star ~

updated
AchsanLovers
M4M

sorry im late to mod your map.

here my mod :3
feel free to reject it
Column : 1 l 2 l 3 l 4

Another Kabaneri
00:01:420 (1420|1) - disini nada piano rendah jadi 1 note aja

00:02:599 (2599|3) - 00:03:948 (3948|3) - ini nada piano yg tinggi saran w coba kasih double note begitu juga dgn selanjutnya seperti 00:06:644 (6644|3) -

00:12:206 (12206|0) - LN nya kek nya lebih enak kalau dipanjangin sampai 00:12:712 -

00:27:375 (27375|1,27543|1) - hmm kek nya lebih enak pindah kek col 2

00:38:161 (38161|2,38330|2) - hmm coba pindah ke col 3

00:47:262 - 00:47:768 - 00:48:273 - anjirrr gile mantep SV nya 8-)

00:52:066 - beat 1/6 nya kek nya terlalu simpel. coba tambahin bumbu2 SV biar mantep dikit kalau gak kasih ja LN dgn SV 0.50

01:11:616 - disini kalau gak ada note lebih baik kasih break aja, kalau gak kasih LN di col 1 sampai ke 01:15:493 -

01:16:082 - coba pindahkan kiai ke 01:16:925 -

01:49:285 - disini kan gak ada bunyi yg terlalu keras. gak perlu dikasih semua note. coba hapus salah satunya

02:40:521 - ke 02:42:543 - dem i love this part :3

02:56:700 - sama seperti tadi, disini hanya ada suara cymbal 02:56:700 (176700|3) - jadi hapus col 2

udah segitu aja dulu capek w bang :v
lagi pula ini ngemod sambil ngerjain pr :v

seriously, this song so very cool 8-)

Good Luck!
Topic Starter
Alsty-

AchsanLovers wrote:

M4M

sorry im late to mod your map.

here my mod :3
feel free to reject it
Column : 1 l 2 l 3 l 4

Another Kabaneri
00:01:420 (1420|1) - disini nada piano rendah jadi 1 note aja

00:02:599 (2599|3) - 00:03:948 (3948|3) - ini nada piano yg tinggi saran w coba kasih double note begitu juga dgn selanjutnya seperti 00:06:644 (6644|3) -

00:12:206 (12206|0) - LN nya kek nya lebih enak kalau dipanjangin sampai 00:12:712 -

00:27:375 (27375|1,27543|1) - hmm kek nya lebih enak pindah kek col 2

00:38:161 (38161|2,38330|2) - hmm coba pindah ke col 3

00:47:262 - 00:47:768 - 00:48:273 - anjirrr gile mantep SV nya 8-)

00:52:066 - beat 1/6 nya kek nya terlalu simpel. coba tambahin bumbu2 SV biar mantep dikit kalau gak kasih ja LN dgn SV 0.50

01:11:616 - disini kalau gak ada note lebih baik kasih break aja, kalau gak kasih LN di col 1 sampai ke 01:15:493 -

01:16:082 - coba pindahkan kiai ke 01:16:925 -

01:49:285 - disini kan gak ada bunyi yg terlalu keras. gak perlu dikasih semua note. coba hapus salah satunya

02:40:521 - ke 02:42:543 - dem i love this part :3

02:56:700 - sama seperti tadi, disini hanya ada suara cymbal 02:56:700 (176700|3) - jadi hapus col 2

udah segitu aja dulu capek w bang :v
lagi pula ini ngemod sambil ngerjain pr :v

seriously, this song so very cool 8-)

Good Luck!
ok , makasih modnya ~ maap ga bisa bales 1 1, ada yg di apply ada yg engga..

updated
lenpai
o hi

another
Nice SVs <3
Turning off the HS they make the layering confusing to mod @@
Ok so i got to understand the layering of the first kiai after replaying it a lot of times @@ So its drum and vocal and stuff but you should consider adding a normal note to all other 1/2 LNs like 01:18:105 - because the vocal and the effects get messed up somehow and the sound ends up being not as impactful to play. Though stuff like 01:22:150 - doesnt need an extra note
01:24:172 (84172|2,84341|3,84341|2,84509|0,84509|1,84678|0,84678|2,84678|3) - versus 01:17:431 (77431|1,77599|1,77768|0,77768|2,77936|1,77936|3,77936|2) - pretty inconsistent
idk maybe i just have a very wrong understanding of the layers os ill leave it at that
02:22:655 - using 1/2 interval releases really feels off for sounds like this. Also there's that nice sound loop that you might have not noticed. Pattern: https://puu.sh/s1rMl/8460a64fd4.png
02:28:049 - this section also has sound loops at 02:28:554 - and 02:28:723 - but i guess you can ignore them cause your layers will get super messed up
other sections are actually nice!

crappy mod sry </3
Topic Starter
Alsty-

Lenfried- wrote:

o hi

another
Nice SVs <3
Turning off the HS they make the layering confusing to mod @@
Ok so i got to understand the layering of the first kiai after replaying it a lot of times @@ So its drum and vocal and stuff but you should consider adding a normal note to all other 1/2 LNs like 01:18:105 - because the vocal and the effects get messed up somehow and the sound ends up being not as impactful to play. Though stuff like 01:22:150 - doesnt need an extra note
01:24:172 (84172|2,84341|3,84341|2,84509|0,84509|1,84678|0,84678|2,84678|3) - versus 01:17:431 (77431|1,77599|1,77768|0,77768|2,77936|1,77936|3,77936|2) - pretty inconsistent
idk maybe i just have a very wrong understanding of the layers os ill leave it at that
02:22:655 - using 1/2 interval releases really feels off for sounds like this. Also there's that nice sound loop that you might have not noticed. Pattern: https://puu.sh/s1rMl/8460a64fd4.png
02:28:049 - this section also has sound loops at 02:28:554 - and 02:28:723 - but i guess you can ignore them cause your layers will get super messed up
other sections are actually nice!

crappy mod sry </3
thankss for mod.
repairing some hitsound.

updated
MEGAtive
Marked4Mod
Actually just doing a super quick check on hardest and general check on the mapset. Maybe will mod the other when I actually got time.

Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix)



Column
|1|2|3|4|


[General]
Metadata:
  1. Add Daydream (The Album of the original song), SECL-1987 (The catalogue number of the album), and SME Records (The record that handles the Album)
  2. You may add DnB for the acronym of Drum and Bass (And how people mostly wrote DnB when searching).
Timing: Seems fine. SVs are acceptable mostly.
Hitsounds: "Another Kabaneri" is fine, altough your method of hitsounding triggered me lol
Graphics: 1366x768 (16:9). And Safe.
Folder: So far no unused files here.

[Another Kabaneri]
Mods
  1. 00:10:858 - Can do something like http://puu.sh/s7hkS/c3ee08709b.png for emphasizing the violin
  2. 00:27:375 - 00:27:543 - Double. Like the other snares 00:23:667 - 00:26:363 . Check ahead for similiar issues since there's a bunch of issues like this.
  3. 00:35:802 - Following the idea on hammering the notes for snares, you can do something like http://puu.sh/s7hvg/15d79578e0.png here
  4. 00:48:611 - Suggesting something like http://puu.sh/s7hE7/bfbc671fff.png to give more emphasize on the hard bass and the snares ahead.
  5. 00:51:981 - 1/12 is more accurate here. It's more appropriate if you use 1/12 or 1/6. But I prefer 1/6 here so you can get the bass at 00:52:318 . Try http://puu.sh/s7hPH/62e6332af5.png . This is more nice to play.
  6. 00:57:206 (57206|3,57206|2) - To |1|2| for more emphasize on the bass.
  7. 00:58:217 (58217|1,58723|0) - Swap lane. Avoiding 00:58:723 (58723|0,58891|0,59060|0) kind of pattern.
  8. 00:59:903 (59903|0) - To |3|. Isn't that how you did it back then?
  9. 01:08:835 - Either remove the gimmick here or add the gimmick too at 01:09:172 and ahead. It's pretty distracting when this is the only section with gimmick in this part.
  10. 01:22:655 - Why don't try something like http://puu.sh/s7i6i/ac0d9624e8.jpg ? Pretty nice to play IMO. If this applied, apply this on parts ahead.
  11. 02:23:891 (143891|1,144004|0) - Why don't you jack these? It's more fun to play this way. Also 02:24:214 (144214|3,144341|1,144341|2) - notes can be hammered too. Apply this mod to parts ahead too.
  12. 02:24:214 (144214|3,144341|2,144341|1) - It triggers me that you didn't map the distorted vocal sample here lmao.
  13. 03:40:184 (220184|0,220310|0,220478|0) - Kinda weird to play. Try http://puu.sh/s7inF/c6709b9a21.png
Topic Starter
Alsty-
no reply = means fully accepted

MEGAtive wrote:

Marked4Mod
Actually just doing a super quick check on hardest and general check on the mapset. Maybe will mod the other when I actually got time. okii :3

Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix)



Column
|1|2|3|4|


[General]
Metadata:
  1. Add Daydream (The Album of the original song), SECL-1987 (The catalogue number of the album), and SME Records (The record that handles the Album) fixed
  2. You may add DnB for the acronym of Drum and Bass (And how people mostly wrote DnB when searching).
Timing: Seems fine. SVs are acceptable mostly. ok
Hitsounds: "Another Kabaneri" is fine, altough your method of hitsounding triggered me lol there a hitsound diff before , but i repair it day by day.
Graphics: 1366x768 (16:9). And Safe.
Folder: So far no unused files here.

[Another Kabaneri]
Mods
  1. 00:10:858 - Can do something like http://puu.sh/s7hkS/c3ee08709b.png for emphasizing the violin a bit modify
  2. 00:27:375 - 00:27:543 - Double. Like the other snares 00:23:667 - 00:26:363 . Check ahead for similiar issues since there's a bunch of issues like this.
  3. 00:35:802 - Following the idea on hammering the notes for snares, you can do something like http://puu.sh/s7hvg/15d79578e0.png here keep the current pattern
  4. 00:48:611 - Suggesting something like http://puu.sh/s7hE7/bfbc671fff.png to give more emphasize on the hard bass and the snares ahead. i keep the current pattern , because its build intended for comfortable tapping
  5. 00:51:981 - 1/12 is more accurate here. It's more appropriate if you use 1/12 or 1/6. But I prefer 1/6 here so you can get the bass at 00:52:318 . Try http://puu.sh/s7hPH/62e6332af5.png . This is more nice to play. i use 1/12 , and keep the 1/8 synth
  6. 00:57:206 (57206|3,57206|2) - To |1|2| for more emphasize on the bass.
  7. 00:58:217 (58217|1,58723|0) - Swap lane. Avoiding 00:58:723 (58723|0,58891|0,59060|0) kind of pattern.
  8. 00:59:903 (59903|0) - To |3|. Isn't that how you did it back then?
  9. 01:08:835 - Either remove the gimmick here or add the gimmick too at 01:09:172 and ahead. It's pretty distracting when this is the only section with gimmick in this part.
  10. 01:22:655 - Why don't try something like http://puu.sh/s7i6i/ac0d9624e8.jpg ? Pretty nice to play IMO. If this applied, apply this on parts ahead. keep the current pattern
  11. 02:23:891 (143891|1,144004|0) - Why don't you jack these? It's more fun to play this way. Also 02:24:214 (144214|3,144341|1,144341|2) - notes can be hammered too. Apply this mod to parts ahead too. pitch issues
  12. 02:24:214 (144214|3,144341|2,144341|1) - It triggers me that you didn't map the distorted vocal sample here lmao. you must be forget to copy paste this section XD
  13. 03:40:184 (220184|0,220310|0,220478|0) - Kinda weird to play. Try http://puu.sh/s7inF/c6709b9a21.png
thankyou for mod >w<)b

updated
Gravey-

Background
Timing
Song Setup
Metadata
Misc. . .
Check out > Song Setup > Audio > 'Enable Custom Overrides' for the default custom hitsounds (Soft)
|1|2|3|4|
[Beginner Nue]
02:47:431 (167431|2) - Move to |4| for better transition.

03:06:307 (186307|1,186476|2) - Move to the right by 1 column to give more hand balanced pattern.

[Intermediate Bushi]
I'm speechless o.o

[Hyper Koutetsujou]
I'm speechless o.o

[Another Kabaneri]
01:01:925 (61925|3) - Move to |1| instead

Nothing much more to say ei. Nice map! Good luck! >w<)/
Amiichii
Hello o/

From O!M 4K Newbie Queue

4K=1~4

mod
  • [Beginer]
  1. 00:26:700 (26700|3) - delete for consistency
  2. 00:29:397 (29397|1) - ^
  3. 00:32:094 (32094|3) - 00:34:790 (34790|3) - 00:35:802 (35802|2) - 00:37:487 (37487|1) - 00:40:184 (40184|1) - 00:42:880 (42880|2) - ^
  4. 00:42:880 (42880|2) - double?
  5. 00:42:880 (42880|2) - 00:57:375 - etc ^

    [Intermediate]
  6. 03:34:453 - add for cymbal?

    [Hyper]
  7. 00:25:352 - add kick?
  8. 00:27:375 (27375|2,27543|0) - add note same as 00:26:363 (26363|2,26363|3,26532|3,26532|2,26700|1) -
  9. 00:28:049 - add kick?
  10. 00:30:745 - etc ^
  11. 00:35:802 (35802|0) - move to00:35:970 - ?
  12. 00:38:161 (38161|0,38330|3) - add note?
  13. 00:41:532 - kick
  14. 01:22:993 - add note. loud sound
  15. 01:26:869 (86869|1) - delete. low sound
  16. 01:30:914 (90914|0) - ^
  17. 01:33:779 - add note
  18. 02:40:015 (160015|1,160099|0,160184|3,160268|2,160352|1,160436|0) - i think this is 1/6s
  19. 02:40:858 (160858|0,160942|1,161026|2,161111|3) - ^
  20. 02:41:532 (161532|3,161616|2,161700|1,161785|0) - 02:42:206 (162206|0,162290|1,162375|2,162459|3) - ^

Goodluck. Have a nice day :)
Topic Starter
Alsty-
no reply means fully applied

Amiichii wrote:

Hello o/

From O!M 4K Newbie Queue

4K=1~4

mod
  • [Beginer]
  1. 00:26:700 (26700|3) - delete for consistency
  2. 00:29:397 (29397|1) - ^
  3. 00:32:094 (32094|3) - 00:34:790 (34790|3) - 00:35:802 (35802|2) - 00:37:487 (37487|1) - 00:40:184 (40184|1) - 00:42:880 (42880|2) - ^ oki
  4. 00:42:880 (42880|2) - double? wut , before you mention to delete this
  5. 00:42:880 (42880|2) - 00:57:375 - etc ^ nope.

    [Intermediate]
  6. 03:34:453 - add for cymbal? i leave it

    [Hyper]
  7. 00:25:352 - add kick? nope
  8. 00:27:375 (27375|2,27543|0) - add note same as 00:26:363 (26363|2,26363|3,26532|3,26532|2,26700|1) - noo there is a clap sound on the music , so at 0:26 i put it double
  9. 00:28:049 - add kick?
  10. 00:30:745 - etc ^ nope
  11. 00:35:802 (35802|0) - move to00:35:970 - ?
  12. 00:38:161 (38161|0,38330|3) - add note?
  13. 00:41:532 - kick nope
  14. 01:22:993 - add note. loud sound
  15. 01:26:869 (86869|1) - delete. low sound
  16. 01:30:914 (90914|0) - ^
  17. 01:33:779 - add note nope
  18. 02:40:015 (160015|1,160099|0,160184|3,160268|2,160352|1,160436|0) - i think this is 1/6s
  19. 02:40:858 (160858|0,160942|1,161026|2,161111|3) - ^
  20. 02:41:532 (161532|3,161616|2,161700|1,161785|0) - 02:42:206 (162206|0,162290|1,162375|2,162459|3) - ^ the sound is shadowing , i will consider this if other mother said this too.

Goodluck. Have a nice day :)
thanks for mod :3

updated
Topic Starter
Alsty-

Gravey- wrote:


Background
Timing
Song Setup
Metadata
Misc. . .
Check out > Song Setup > Audio > 'Enable Custom Overrides' for the default custom hitsounds (Soft)
|1|2|3|4|
[Beginner Nue]
02:47:431 (167431|2) - Move to |4| for better transition. the flow is not ok @@

03:06:307 (186307|1,186476|2) - Move to the right by 1 column to give more hand balanced pattern. okii

[Intermediate Bushi]
I'm speechless o.o

[Hyper Koutetsujou]
I'm speechless o.o

[Another Kabaneri]
01:01:925 (61925|3) - Move to |1| instead pitch with the next notes :u

Nothing much more to say ei. Nice map! Good luck! >w<)/
thanks for little mod and stars :3

updated
Davin Fortune
Yos!
Column : 1-2-3-4

Hypa
01:17:599 (77599|2) - move to 4 for differeniate jack and some spread note pattern
01:20:296 - add note at col 3
01:24:341 (84341|1) - move to 1
01:25:689 (85689|2) - move to 4
01:30:914 - make it like 01:20:127 -
01:32:431 - add note at column 2
02:00:240 (120240|3,120408|0) - for what?
02:42:712 - add note at column 2
03:07:487 - make it 3 since it's cymbal
03:31:925 (211925|3) - move to column 3
Start from 03:34:790 - to 03:56:026 - i confuse about the usement of three note ;w;, do a selfmod about it
03:50:717 - to 03:50:970 - only a note with that kind of sound? feel weird

Intermediet
00:26:363 (26363|2,26532|1,26700|3) - make like 00:23:498 (23498|3,23667|0,23835|3) -
00:29:060 (29060|0,29228|3,29397|1) - ^
00:29:734 (29734|1) - ghost
00:30:071 (30071|3,30745|3) - ghost
00:37:150 (37150|0,37318|3,37487|1) - why not like 00:31:757 (31757|3,31925|2,32094|1) -
00:39:846 (39846|0,40015|3,40184|1) - ^
00:42:543 (42543|2,42712|0,42880|2) - ^(these only suggestions not force you to make the exact pattern)
00:40:521 (40521|2) - move to 2 , compare with 00:24:004 (24004|1,24341|1) - 00:27:712 (27712|2,28049|2) -
00:43:217 (43217|0) - move to 3 ^
00:50:464 (50464|2,50464|3,50970|2,50970|3) - arrange it like 00:49:959 (49959|2,49959|0) -
01:18:442 - add note at column 3
01:22:655 (82655|1) - move to 01:22:908 - at same column, follow the voice that pretty unique, may also look 01:28:386 (88386|1,88554|2,88723|0,88723|3) -
01:33:442 (93442|3) - ^ at column 3
02:49:622 - add note, just want make no disconnection on the flow
03:00:408 - ^
03:01:419 - ^
sorry for less info modding :P
Topic Starter
Alsty-

Davin Fortune wrote:

Yos!
Column : 1-2-3-4

Hypa
01:17:599 (77599|2) - move to 4 for differeniate jack and some spread note pattern
01:20:296 - add note at col 3
01:24:341 (84341|1) - move to 1
01:25:689 (85689|2) - move to 4
01:30:914 - make it like 01:20:127 -
01:32:431 - add note at column 2
02:00:240 (120240|3,120408|0) - for what?
02:42:712 - add note at column 2
03:07:487 - make it 3 since it's cymbal
03:31:925 (211925|3) - move to column 3
Start from 03:34:790 - to 03:56:026 - i confuse about the usement of three note ;w;, do a selfmod about it
03:50:717 - to 03:50:970 - only a note with that kind of sound? feel weird

Intermediet
00:26:363 (26363|2,26532|1,26700|3) - make like 00:23:498 (23498|3,23667|0,23835|3) -
00:29:060 (29060|0,29228|3,29397|1) - ^
00:29:734 (29734|1) - ghost
00:30:071 (30071|3,30745|3) - ghost
00:37:150 (37150|0,37318|3,37487|1) - why not like 00:31:757 (31757|3,31925|2,32094|1) -
00:39:846 (39846|0,40015|3,40184|1) - ^
00:42:543 (42543|2,42712|0,42880|2) - ^(these only suggestions not force you to make the exact pattern)
00:40:521 (40521|2) - move to 2 , compare with 00:24:004 (24004|1,24341|1) - 00:27:712 (27712|2,28049|2) -
00:43:217 (43217|0) - move to 3 ^
00:50:464 (50464|2,50464|3,50970|2,50970|3) - arrange it like 00:49:959 (49959|2,49959|0) -
01:18:442 - add note at column 3
01:22:655 (82655|1) - move to 01:22:908 - at same column, follow the voice that pretty unique, may also look 01:28:386 (88386|1,88554|2,88723|0,88723|3) -
01:33:442 (93442|3) - ^ at column 3
02:49:622 - add note, just want make no disconnection on the flow
03:00:408 - ^
03:01:419 - ^
sorry for less info modding :P
thanks for modd ! :3
Verniy_Chan
Checking HS, Snapping, unused HS..
22:53 Verniy_Chan: hi alsty
22:53 Alsty-: haloo
22:54 Verniy_Chan: jd.. bgaimaana dngan map aimermu?
22:55 Alsty-: lagi nunggu BN wkwkw
22:55 Verniy_Chan: udah req dngan siapa?
22:55 Alsty-: mungkin pertengahan / akhir febuari baru dpt bubble
22:55 Alsty-: CS
22:55 Verniy_Chan: oh.. boleh sy coba check HSmu klu gak keberatan?
22:56 Alsty-: bolehh
22:58 *Verniy_Chan is editing [https://osu.ppy.sh/b/1034385 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) [Another Kabaneri]]
22:58 Verniy_Chan: wow pake keysounds?
22:59 Verniy_Chan: interesting~
22:59 Alsty-: iya ada yg mau bikinin keysound
23:02 Verniy_Chan: 00:41:532 (41532|2,41700|1) - missing LR_Tom Hit 3
23:03 Verniy_Chan: bgaimana pendapatmu?
23:03 Verniy_Chan: pitchnya mirip dngan 00:42:880 (42880|1) -
23:04 Verniy_Chan: 00:49:453 (49453|1) - LR_Tom Hit 1
23:04 Verniy_Chan: 00:49:622 (49622|0) - LR_Tom Hit 2
23:04 Verniy_Chan: 00:49:790 (49790|3) - LR_Tom Hit 3
23:05 Verniy_Chan: coba cek diff lain, missing jg disitu
23:05 Alsty-: oke added
23:05 Verniy_Chan: 00:51:785 (51785|3,51785|2,51869|2,51869|3,51953|1,51953|0) - coba cek snapnya ini, hrus konsisten dngan diff lainnya
23:06 Verniy_Chan: diff lain gunakan 1/4
23:06 Verniy_Chan: klu td 1/12
23:06 Verniy_Chan: HSnya jg blum dipasang
23:08 Alsty-: oiya astaga , kemarin dapet mod di another lupa di apply ke yang lain @@
23:08 Alsty-: donee
23:08 Verniy_Chan: 00:59:903 (59903|3,59987|2) - bukannya ini pitchnya sama, tpi beda HSnya?
23:09 Verniy_Chan: mungkin lebih cocok LR_DS snare
23:10 Verniy_Chan: karena LR_Snare fast lebih cocok suara sperti 01:00:071 (60071|0,60324|1,60577|0) -
23:10 Alsty-: di ganti snare fast 2 terus yang snare di ganti LR Snare KKF
23:10 Verniy_Chan: oh ok
23:11 Alsty-: dah apply ke diff lain jg
23:11 Verniy_Chan: 01:11:195 - diff hyper gak ada HSnya disini
23:12 Alsty-: added
23:13 Verniy_Chan: 01:24:172 (84172|1) - add LR_Drum Hit Hat
23:13 Verniy_Chan: 01:26:195 - missing HS disni, smacam kick
23:14 Alsty-: added
23:15 Verniy_Chan: 01:34:285 (94285|0) - missing bell dif hyper
23:15 Verniy_Chan: 01:24:846 - disni juga
23:16 Verniy_Chan: 01:41:195 - add LR4_Kick...
23:17 Alsty-: dah
23:17 Verniy_Chan: 01:45:914 - yakin ada 2 bellnya?
23:17 Verniy_Chan: 01:46:588 (106588|1) - ganti LR4_Kick
23:18 Verniy_Chan: 01:47:936 (107936|3) - ^ atau check hyper yg salah
23:19 Alsty-: dah semua di betulin
23:19 Verniy_Chan: 01:49:453 (109453|2,109790|2) - untuk bgian red tick ini, sngaja gak psang HS?
23:19 Verniy_Chan: perasaan bisa gunakan bell?
23:20 Alsty-: engga sengaja yang itu di kosongin
23:20 Verniy_Chan: oh...
23:20 Alsty-: feelnya beda pass maen
23:20 Verniy_Chan: oh iya sy dnger
23:22 Verniy_Chan: dari 02:18:948 - sampai 02:20:296 - snappingnya beda
23:22 Verniy_Chan: dngan diff lain
23:22 Verniy_Chan: yg ini gunakan 1/8, sdngkan Hyper 1/6
23:23 Verniy_Chan: 02:23:877 (143877|1,144004|0,144214|3) - sama ^
23:24 Verniy_Chan: 02:29:271 (149271|1,149608|0) - ^
23:25 Verniy_Chan: 02:37:361 (157361|0,157698|3) - ^
23:25 Alsty-: oh itu 1 ada yg 1/6 yg sebelum LN baru 1/4
23:25 Alsty-: 1/8*
23:25 Verniy_Chan: 02:39:931 - masih terdnger synth disini
23:26 Verniy_Chan: yg betul 1/8?
23:26 Verniy_Chan: hrusnya konsisten dngn diff lain
23:27 Alsty-: dah di ganti yg 2 sblm LN itu 1/8
23:28 Verniy_Chan: 02:56:195 - harusnya ini kick krena beda pitchnya dngan 02:56:026 (176026|2,176026|3,176363|2,176363|3) -
23:28 Alsty-: added jack di 02:39:931 -
23:29 Alsty-: re-arranged
23:30 Verniy_Chan: 03:06:981 (186981|1,186981|0) - ini juga
23:30 Alsty-: iya dah di ganti
23:32 Verniy_Chan: 03:50:127 - gak dnger suara yg sama sperti 03:49:875 (229875|2,229875|3) -
23:33 Verniy_Chan: 03:50:212 - addd LR4_Snare untuk suara snare sperti 03:49:959 -
23:34 Alsty-: fixed di another sama diff lain
23:36 Verniy_Chan: 01:17:615 - timing disini hapus
23:36 Verniy_Chan: untuk another
23:36 Verniy_Chan: karena sdh ada 01:17:599 -
23:37 Verniy_Chan: inherit timing itu
23:37 Alsty-: oke fixedd
23:38 Verniy_Chan: coba cek folder mapmu
23:38 Verniy_Chan: bentar.. sy re dl dlu
23:40 Verniy_Chan: ada 4 file HSmu yg gak kepake
23:41 Verniy_Chan: soft-hitfinish2.wav
23:41 Verniy_Chan: soft-hitnormal.wav
23:41 Verniy_Chan: soft-hitwhistle.wav
23:41 Verniy_Chan: lr3_snapssr.wav
23:41 Verniy_Chan: dianjurkan hapus, kerena gak terpakai
23:42 Alsty-: oke dah di apuss
23:42 Verniy_Chan: oh ya soft-hitnormal2.wav 75ms
23:42 Alsty-: duhh mendetail banget yang punya map malah ga merhatiin kek gt TwT
23:43 Verniy_Chan: kurang dri 100ms tdk sesuai rank criteria
23:43 Verniy_Chan: kasih tau sj BNnya yg edit HS itu
23:43 Verniy_Chan: klu dia nanti check, itu pesanku
23:43 Verniy_Chan: wkwkwk
23:43 Alsty-: ohh okee
23:43 Verniy_Chan: cuma itu sj sy bisa bantu
23:43 Alsty-: duhh yang punya map males banget ngecek map sendiri TwT
23:44 Verniy_Chan: gpp sy post di thread nih wkwkwk.. setidaknya ada konstribusi dngn map ini slain cuma BG XD
23:44 Alsty-: jangan lupa post irc nya di forum mba verniy :o
23:44 Verniy_Chan: wkwkw iy iy thanks
good luck for rank
star
Topic Starter
Alsty-

Verniy_Chan wrote:

Checking HS, Snapping, unused HS..
22:53 Verniy_Chan: hi alsty
22:53 Alsty-: haloo
22:54 Verniy_Chan: jd.. bgaimaana dngan map aimermu?
22:55 Alsty-: lagi nunggu BN wkwkw
22:55 Verniy_Chan: udah req dngan siapa?
22:55 Alsty-: mungkin pertengahan / akhir febuari baru dpt bubble
22:55 Alsty-: CS
22:55 Verniy_Chan: oh.. boleh sy coba check HSmu klu gak keberatan?
22:56 Alsty-: bolehh
22:58 *Verniy_Chan is editing [https://osu.ppy.sh/b/1034385 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) [Another Kabaneri]]
22:58 Verniy_Chan: wow pake keysounds?
22:59 Verniy_Chan: interesting~
22:59 Alsty-: iya ada yg mau bikinin keysound
23:02 Verniy_Chan: 00:41:532 (41532|2,41700|1) - missing LR_Tom Hit 3
23:03 Verniy_Chan: bgaimana pendapatmu?
23:03 Verniy_Chan: pitchnya mirip dngan 00:42:880 (42880|1) -
23:04 Verniy_Chan: 00:49:453 (49453|1) - LR_Tom Hit 1
23:04 Verniy_Chan: 00:49:622 (49622|0) - LR_Tom Hit 2
23:04 Verniy_Chan: 00:49:790 (49790|3) - LR_Tom Hit 3
23:05 Verniy_Chan: coba cek diff lain, missing jg disitu
23:05 Alsty-: oke added
23:05 Verniy_Chan: 00:51:785 (51785|3,51785|2,51869|2,51869|3,51953|1,51953|0) - coba cek snapnya ini, hrus konsisten dngan diff lainnya
23:06 Verniy_Chan: diff lain gunakan 1/4
23:06 Verniy_Chan: klu td 1/12
23:06 Verniy_Chan: HSnya jg blum dipasang
23:08 Alsty-: oiya astaga , kemarin dapet mod di another lupa di apply ke yang lain @@
23:08 Alsty-: donee
23:08 Verniy_Chan: 00:59:903 (59903|3,59987|2) - bukannya ini pitchnya sama, tpi beda HSnya?
23:09 Verniy_Chan: mungkin lebih cocok LR_DS snare
23:10 Verniy_Chan: karena LR_Snare fast lebih cocok suara sperti 01:00:071 (60071|0,60324|1,60577|0) -
23:10 Alsty-: di ganti snare fast 2 terus yang snare di ganti LR Snare KKF
23:10 Verniy_Chan: oh ok
23:11 Alsty-: dah apply ke diff lain jg
23:11 Verniy_Chan: 01:11:195 - diff hyper gak ada HSnya disini
23:12 Alsty-: added
23:13 Verniy_Chan: 01:24:172 (84172|1) - add LR_Drum Hit Hat
23:13 Verniy_Chan: 01:26:195 - missing HS disni, smacam kick
23:14 Alsty-: added
23:15 Verniy_Chan: 01:34:285 (94285|0) - missing bell dif hyper
23:15 Verniy_Chan: 01:24:846 - disni juga
23:16 Verniy_Chan: 01:41:195 - add LR4_Kick...
23:17 Alsty-: dah
23:17 Verniy_Chan: 01:45:914 - yakin ada 2 bellnya?
23:17 Verniy_Chan: 01:46:588 (106588|1) - ganti LR4_Kick
23:18 Verniy_Chan: 01:47:936 (107936|3) - ^ atau check hyper yg salah
23:19 Alsty-: dah semua di betulin
23:19 Verniy_Chan: 01:49:453 (109453|2,109790|2) - untuk bgian red tick ini, sngaja gak psang HS?
23:19 Verniy_Chan: perasaan bisa gunakan bell?
23:20 Alsty-: engga sengaja yang itu di kosongin
23:20 Verniy_Chan: oh...
23:20 Alsty-: feelnya beda pass maen
23:20 Verniy_Chan: oh iya sy dnger
23:22 Verniy_Chan: dari 02:18:948 - sampai 02:20:296 - snappingnya beda
23:22 Verniy_Chan: dngan diff lain
23:22 Verniy_Chan: yg ini gunakan 1/8, sdngkan Hyper 1/6
23:23 Verniy_Chan: 02:23:877 (143877|1,144004|0,144214|3) - sama ^
23:24 Verniy_Chan: 02:29:271 (149271|1,149608|0) - ^
23:25 Verniy_Chan: 02:37:361 (157361|0,157698|3) - ^
23:25 Alsty-: oh itu 1 ada yg 1/6 yg sebelum LN baru 1/4
23:25 Alsty-: 1/8*
23:25 Verniy_Chan: 02:39:931 - masih terdnger synth disini
23:26 Verniy_Chan: yg betul 1/8?
23:26 Verniy_Chan: hrusnya konsisten dngn diff lain
23:27 Alsty-: dah di ganti yg 2 sblm LN itu 1/8
23:28 Verniy_Chan: 02:56:195 - harusnya ini kick krena beda pitchnya dngan 02:56:026 (176026|2,176026|3,176363|2,176363|3) -
23:28 Alsty-: added jack di 02:39:931 -
23:29 Alsty-: re-arranged
23:30 Verniy_Chan: 03:06:981 (186981|1,186981|0) - ini juga
23:30 Alsty-: iya dah di ganti
23:32 Verniy_Chan: 03:50:127 - gak dnger suara yg sama sperti 03:49:875 (229875|2,229875|3) -
23:33 Verniy_Chan: 03:50:212 - addd LR4_Snare untuk suara snare sperti 03:49:959 -
23:34 Alsty-: fixed di another sama diff lain
23:36 Verniy_Chan: 01:17:615 - timing disini hapus
23:36 Verniy_Chan: untuk another
23:36 Verniy_Chan: karena sdh ada 01:17:599 -
23:37 Verniy_Chan: inherit timing itu
23:37 Alsty-: oke fixedd
23:38 Verniy_Chan: coba cek folder mapmu
23:38 Verniy_Chan: bentar.. sy re dl dlu
23:40 Verniy_Chan: ada 4 file HSmu yg gak kepake
23:41 Verniy_Chan: soft-hitfinish2.wav
23:41 Verniy_Chan: soft-hitnormal.wav
23:41 Verniy_Chan: soft-hitwhistle.wav
23:41 Verniy_Chan: lr3_snapssr.wav
23:41 Verniy_Chan: dianjurkan hapus, kerena gak terpakai
23:42 Alsty-: oke dah di apuss
23:42 Verniy_Chan: oh ya soft-hitnormal2.wav 75ms
23:42 Alsty-: duhh mendetail banget yang punya map malah ga merhatiin kek gt TwT
23:43 Verniy_Chan: kurang dri 100ms tdk sesuai rank criteria
23:43 Verniy_Chan: kasih tau sj BNnya yg edit HS itu
23:43 Verniy_Chan: klu dia nanti check, itu pesanku
23:43 Verniy_Chan: wkwkwk
23:43 Alsty-: ohh okee
23:43 Verniy_Chan: cuma itu sj sy bisa bantu
23:43 Alsty-: duhh yang punya map males banget ngecek map sendiri TwT
23:44 Verniy_Chan: gpp sy post di thread nih wkwkwk.. setidaknya ada konstribusi dngn map ini slain cuma BG XD
23:44 Alsty-: jangan lupa post irc nya di forum mba verniy :o
23:44 Verniy_Chan: wkwkw iy iy thanks
good luck for rank
star
makasihh mba! , jadi bn pls ~ ;'v

updated~
Protastic101
hue, marked (will edit this post with the check if no one ninja posts below me) THE WAIT IS OVER

no kds btw Modded this like way back when lol

*BOOP*
[General]
  1. LR_DS - Snare.wav has a lot of unnecessary silence at the end, here's a fix http://puu.sh/tXIt7.wav
  2. Concerning LR_CymbalFSU and LR4_CyCV2, they pretty much sound the same, except one is longer than the other. Like, do you really need the different lengths? If not, I'd just remove the shorter one or something and substitute it with the longer cymbal.
  3. soft-hitnormal2 is less than 100ms, here's a fix http://puu.sh/tXILJ.wav
  4. 03:55:942 - Why can't you just end the Kiai on 03:56:026 - , which is a downbeat and cleaner to see?
[Beginner Bubbles!]
00:07:487 - to 00:10:184 - Rip column 2. I'd move 00:09:172 (9172|2) - to 2 to try and make it more balanceed.
00:27:712 (27712|0) - I think it'd be a cool idea to move this to 3 so it's stacked with 00:28:049 (28049|2) - since they're the same sound.
00:30:408 (30408|0,30408|1,31082|3,31082|2) - You've used these kinds of jumps all the time. Vary them a little so that this section doesn't feel like playing the same thing over and over with just a few variations. Maybe a [13][24] or [23][14] pattern would work?
00:36:476 (36476|0,36476|1) - Similar to what I said above
01:01:082 (61082|1,61419|3) - I think it'd be cool to move this onto the other hand for a larger hand movement, like this https://osu.ppy.sh/ss/7300891
01:02:768 (62768|3) - I'd move this onto another column since the sounds aren't the same, but stacking them gives the impression that it is. Maybe 1 would be cool?
01:11:195 (71195|2) - I'd move to the other hand since hitting while holding an LN is a bit harder to do on the same hand. Maybe like this? https://osu.ppy.sh/ss/7300952 Actually, I would make the note a 1/1 LN for the sudden release of the music.
01:16:757 (76757|3,76925|1) - I would consider moving to 1 and 4 to show off the different spacings by using larger distances between notes
01:16:925 - to 01:19:622 - Dude, you gotta stop oppressing column 2. It's unfair. It just wants to be loved like the rest of the columns.
01:30:745 - 01:31:251 - I'd consider adding notes here for the snare and kick so that timing the release of the LN is easier as there will be a note at the end of them to act as a visual and physical cue (physical cause the player's fingers move to hit it)
01:48:948 - I feel like this sound is pretty heavily accented, so I might add another note here in 2 for it
02:16:251 - My god, they have two beats of rest between the notes, you can use a different pattern that isn't just [12][34] Q_Q
02:24:172 (144172|0) - K, this is unsnapped. It's 1/3, similar to 02:23:891 (143891|3) - . On a different note though, I am going to say that 1/3 on an easy is probably too difficult and fast for this level to be using. While I'll rarely ever require you change something, this is one of those times. That 1/3 needs to go, cause players of this level are still adjusting to 1/2, and using 1/3 is too fast and unexpected at this bpm. To further this, you didn't map the 1/3 at 02:37:150 - , so it's also a bit of a consistency thing I guess. Instead, I'd just use simple 1/1 in this section. If you want to represent the sounds better, you can even try using reverse shields like this https://osu.ppy.sh/ss/7301021
02:29:285 (149285|1,149622|3) - Similar to what I mentioned above, remove these and just leave it as 1/1. If you take the idea I suggested above, move 02:29:397 (149397|2) - to 1, and move 02:29:060 (149060|0) - to 2 to avoid a three note stack.
02:30:408 - I'd add a note here to represent the end of the LN with a snare.
02:31:757 - Similar to above
02:36:813 - I think it'd be fine to add a note here in 1 for the kick, since it'll be put on the other hand.
02:37:824 (157824|0) - I would end this Ln at 02:38:498 - and add a note there for the snare, like this https://osu.ppy.sh/ss/7301084
02:38:835 (158835|2) - Similar to the above, I'd end this at 02:39:509 - and cap it with a short note
02:42:543 (162543|3,162712|0) - I don't understand why you split the LN here when there's no obvious change from the vocal. I'd just combine them into one single LN in 1.
02:45:577 - Kind of what I mentioned a few lines above, but I'd make this a double since it's like the lead into the next section of the music.
03:22:655 - Would recommend adding a short note in 2 for the snare, similar to 03:21:307 (201307|3,201981|1) -
03:23:330 - ^ Similarly


[Intermediate Igloos!]
00:50:464 (50464|2,50970|2) - I'd move these to 2 so that the chord is complementary to 00:49:959 (49959|0,49959|2) -
00:51:785 (51785|0,51869|1) - I can hear why you'd put this on the 1/12 before, but the attack comes in at 00:51:813 - , so for simplicity's sake, I'd just move it up there.
00:55:015 - Add a note in 1? You did a similar patterning with the notes I mentioned above, where you capped it using a jump
01:06:139 - If this were 1/4, then sure, maybe it'd be fine, but with the 1/1 space between each note, this is really monotonous to play. I'd try and vary the pattern a bit like so https://osu.ppy.sh/ss/7301299
01:21:644 (81644|1) - This is a different pitch from 01:21:307 (81307|1) - , so I would consider moving this into a different column. Maybe this would work? https://osu.ppy.sh/ss/7301322
01:34:453 (94453|0) - Similarly, I don't understand why this is stacked with the previous note. Try this instead? https://osu.ppy.sh/ss/7301327
02:18:948 - While there's nothing unplayable about 1/3 stairs, in general, I just really dislike stairs lol. Imo, this would play better instead https://osu.ppy.sh/ss/7301349
02:31:251 (151251|2,151419|3,151757|2) - I think it'd be cool to overlap the LNs to represent that one sound goes over the other, like this https://osu.ppy.sh/ss/7301355
02:42:543 (162543|0,162712|3,163217|0) - Similar to what I mentioned about overlapping the LNs, I'd try the same here by moving the third note to 3 and the first note extending to 02:43:217 -
03:36:813 (216813|0,217150|0) - 03:38:161 (218161|2,218498|2) - Why are they stacked? It's the only place in the entire section where they are, so it seems kind of surprising to suddenly introduce them and never use them again.


[Hyper Handshakes!]
00:38:498 (38498|1,38498|0,38667|2,38835|3,38835|1,39004|0) - I think it'd be a great idea to use 1/2 stacks for these notes since their pitch is pretty close to the same. Like this https://osu.ppy.sh/ss/7301386
00:51:785 (51785|0,51869|1) - Similar to what I said in Intermediate about moving the kicks up by 1/12
01:10:184 - Since this is supposed to be a hard, I would save the jumptrill for the last diff and just use a 1/4 burst to help prepare the player for the next diff, where you do use jumptrills. Like so https://osu.ppy.sh/ss/7301445
01:28:554 (88554|2,88723|3) - 01:29:903 (89903|0,90071|1) - I would stack these notes to make it similar to what you did at 01:25:858 (85858|1,86026|1) - or 01:27:206 (87206|1,87375|1) - for example
01:33:948 (93948|1,94116|0) - Similar to the above, I would stack them for consistency
01:47:936 (107936|0) - I would end this at 01:48:948 - to better accent the jump in sound from there to 01:49:285 -
02:16:251 - aaaaaaaaa, why do you seem so scared to vary the patterns here? Serious, there's nothing wrong with making the patterns a little different from each other. You can try stacking some of the notes and using the first beat of each measure without stacks to act as rests, like this https://osu.ppy.sh/ss/7301487
02:18:948 - Similar to the previous diff when I expressed my distaste for stairs, you could try this https://osu.ppy.sh/ss/7301490
02:28:386 (148386|1,148723|2) - I'd delete these notes actually, and just keep everything empty during the duration of this LN to help accent the synth
02:40:773 (160773|1,160858|0,160942|1) - 02:41:448 (161448|2,161532|3,161616|2) - I'd try to avoid uncomfortable turns like this. Maybe these would work? https://osu.ppy.sh/ss/7301501
02:42:206 (162206|0) - For this one, you could just move this to 3 to make a minitrill.
02:55:942 (175942|0) - I think it'd play a little easier if you moved this to 2 so it would feel more connected to the notes. Currently, with it being in 1, it's a little harder to hit due to the larger hand movement required
03:15:408 (195408|3,195577|0) - I'd control H these to avoid the 1/2 stack at 03:15:240 (195240|3) - which might be a little harder to hit due to it being on the outside of an LN.
03:31:925 (211925|3) - Move this to 3 to start the stack pattern on the first downbeat of the measure rather than on the second downbeat.
03:33:105 - Similar to what I mentioned in the beginning with the jumptrill, I would use this difficulty to build up to the next, and use a more single note heavy burst, like this https://osu.ppy.sh/ss/7301529
03:39:257 (219257|2) - I'm not really hearing a note here. I think what you might have interpreted it as is a part of the synth growl at 03:39:172 - ? Idk, I'd just remove the 1/4 note and add a 1/2 LN instead


[Another Antenna?]
00:11:785 (11785|1,11869|0,11953|1) - I'd try avoiding one handed minitrills like this in the middle of bursts as they're kind of finger twisting and not in a good way lol. Maybe using a two handed trill would be better, like so https://osu.ppy.sh/ss/7301556
00:46:757 (46757|2,46925|3) - I'd switch the columns here so that the longer LN is in 4 and the shorter in 3 as I think it's easier to go from weaker fingers to stronger fingers
00:51:953 (51953|0,51953|1) - Tfw can't get your snaps consistent across diffs. Move it up by 1/12. I'd do the same for 00:51:785 (51785|3,51785|2,51869|3,51869|2) - as I mentioned in the last 3 diffs.
00:52:023 - Also, shouldn't you have a note here for the 1/8 synth burst? Going off of that, the burst is kind of boring to play imo, and it's pretty spammable. I'd try to vary it a little, like this https://osu.ppy.sh/ss/7301577
01:29:060 (89060|2,89228|3,89397|2,89566|3) - I'd recommend switching columns for all of these as it's easier to move from outside -> in with LNs imo. So like this https://osu.ppy.sh/ss/7301591
01:37:150 - You really love stairs don't you T_T
01:47:178 (107178|2,107346|2,107515|2) - Kind of an uncomfortable 3 note stack here. I'd try arranging it more like this https://osu.ppy.sh/ss/7301595
02:39:846 (159846|3,159931|3) - I mean, I like the reverse shield and all, but it's literally the only place you've used it this chart so far, so it'd come too much as a surprise for players imo, and would probably lead to quite a few misses as some people might just get tripped up by the LN. I'd try a different arrangement like this https://osu.ppy.sh/ss/7301606
03:06:813 (186813|1,186813|0,186981|0,186981|2,187150|0,187150|3) - I'd try using complementary chord pairs here instead to represent the kick -> clap -> kick pattern, like so https://osu.ppy.sh/ss/7301616
03:47:431 (227431|3,227515|1) - I'm pretty sure this is just 1/2. I'd use a 1/2 LN to lead into the longer LN at 03:47:599 (227599|0) - instead, cause I only hear a gliss into it, as opposed to two distinct 1/4 notes

Whew, ok, done checking the chart. Once you've responded to this, I'll begin checking hitsounds and give the SVs a check.
Topic Starter
Alsty-

Protastic101 wrote:

hue, marked (will edit this post with the check if no one ninja posts below me) THE WAIT IS OVER

no kds btw Modded this like way back when lol

*BOOP*
[General]
  1. LR_DS - Snare.wav has a lot of unnecessary silence at the end, here's a fix http://puu.sh/tXIt7.wav
  2. Concerning LR_CymbalFSU and LR4_CyCV2, they pretty much sound the same, except one is longer than the other. Like, do you really need the different lengths? If not, I'd just remove the shorter one or something and substitute it with the longer cymbal. i think its a bit different ? @@
  3. soft-hitnormal2 is less than 100ms, here's a fix http://puu.sh/tXILJ.wav
  4. 03:55:942 - Why can't you just end the Kiai on 03:56:026 - , which is a downbeat and cleaner to see?
[Beginner Bubbles!]
00:07:487 - to 00:10:184 - Rip column 2. I'd move 00:09:172 (9172|2) - to 2 to try and make it more balanceed.
00:27:712 (27712|0) - I think it'd be a cool idea to move this to 3 so it's stacked with 00:28:049 (28049|2) - since they're the same sound.
00:30:408 (30408|0,30408|1,31082|3,31082|2) - You've used these kinds of jumps all the time. Vary them a little so that this section doesn't feel like playing the same thing over and over with just a few variations. Maybe a [13][24] or [23][14] pattern would work?
00:36:476 (36476|0,36476|1) - Similar to what I said above
01:01:082 (61082|1,61419|3) - I think it'd be cool to move this onto the other hand for a larger hand movement, like this https://osu.ppy.sh/ss/7300891
01:02:768 (62768|3) - I'd move this onto another column since the sounds aren't the same, but stacking them gives the impression that it is. Maybe 1 would be cool?
01:11:195 (71195|2) - I'd move to the other hand since hitting while holding an LN is a bit harder to do on the same hand. Maybe like this? https://osu.ppy.sh/ss/7300952 Actually, I would make the note a 1/1 LN for the sudden release of the music.
01:16:757 (76757|3,76925|1) - I would consider moving to 1 and 4 to show off the different spacings by using larger distances between notes
01:16:925 - to 01:19:622 - Dude, you gotta stop oppressing column 2. It's unfair. It just wants to be loved like the rest of the columns.
01:30:745 - 01:31:251 - I'd consider adding notes here for the snare and kick so that timing the release of the LN is easier as there will be a note at the end of them to act as a visual and physical cue (physical cause the player's fingers move to hit it)
01:48:948 - I feel like this sound is pretty heavily accented, so I might add another note here in 2 for it
02:16:251 - My god, they have two beats of rest between the notes, you can use a different pattern that isn't just [12][34] Q_Q
02:24:172 (144172|0) - K, this is unsnapped. It's 1/3, similar to 02:23:891 (143891|3) - . On a different note though, I am going to say that 1/3 on an easy is probably too difficult and fast for this level to be using. While I'll rarely ever require you change something, this is one of those times. That 1/3 needs to go, cause players of this level are still adjusting to 1/2, and using 1/3 is too fast and unexpected at this bpm. To further this, you didn't map the 1/3 at 02:37:150 - , so it's also a bit of a consistency thing I guess. Instead, I'd just use simple 1/1 in this section. If you want to represent the sounds better, you can even try using reverse shields like this https://osu.ppy.sh/ss/7301021
02:29:285 (149285|1,149622|3) - Similar to what I mentioned above, remove these and just leave it as 1/1. If you take the idea I suggested above, move 02:29:397 (149397|2) - to 1, and move 02:29:060 (149060|0) - to 2 to avoid a three note stack.
02:30:408 - I'd add a note here to represent the end of the LN with a snare.
02:31:757 - Similar to above
02:36:813 - I think it'd be fine to add a note here in 1 for the kick, since it'll be put on the other hand.
02:37:824 (157824|0) - I would end this Ln at 02:38:498 - and add a note there for the snare, like this https://osu.ppy.sh/ss/7301084
02:38:835 (158835|2) - Similar to the above, I'd end this at 02:39:509 - and cap it with a short note
02:42:543 (162543|3,162712|0) - I don't understand why you split the LN here when there's no obvious change from the vocal. I'd just combine them into one single LN in 1.
02:45:577 - Kind of what I mentioned a few lines above, but I'd make this a double since it's like the lead into the next section of the music.
03:22:655 - Would recommend adding a short note in 2 for the snare, similar to 03:21:307 (201307|3,201981|1) -
03:23:330 - ^ Similarly
baghh the replied is gone =.= almost all applied

[Intermediate Igloos!]
00:50:464 (50464|2,50970|2) - I'd move these to 2 so that the chord is complementary to 00:49:959 (49959|0,49959|2) - oki
00:51:785 (51785|0,51869|1) - I can hear why you'd put this on the 1/12 before, but the attack comes in at 00:51:813 - , so for simplicity's sake, I'd just move it up there. oops @@ fixed
00:55:015 - Add a note in 1? You did a similar patterning with the notes I mentioned above, where you capped it using a jump okay fixed
01:06:139 - If this were 1/4, then sure, maybe it'd be fine, but with the 1/1 space between each note, this is really monotonous to play. I'd try and vary the pattern a bit like so https://osu.ppy.sh/ss/7301299 nice owo)b
01:21:644 (81644|1) - This is a different pitch from 01:21:307 (81307|1) - , so I would consider moving this into a different column. Maybe this would work? https://osu.ppy.sh/ss/7301322 fixed with my own pattern
01:34:453 (94453|0) - Similarly, I don't understand why this is stacked with the previous note. Try this instead? https://osu.ppy.sh/ss/7301327 ok fixed
02:18:948 - While there's nothing unplayable about 1/3 stairs, in general, I just really dislike stairs lol. Imo, this would play better instead https://osu.ppy.sh/ss/7301349 wahh this nice , fixed :3
02:31:251 (151251|2,151419|3,151757|2) - I think it'd be cool to overlap the LNs to represent that one sound goes over the other, like this https://osu.ppy.sh/ss/7301355 oki
02:42:543 (162543|0,162712|3,163217|0) - Similar to what I mentioned about overlapping the LNs, I'd try the same here by moving the third note to 3 and the first note extending to 02:43:217 - fixed
03:36:813 (216813|0,217150|0) - 03:38:161 (218161|2,218498|2) - Why are they stacked? It's the only place in the entire section where they are, so it seems kind of surprising to suddenly introduce them and never use them again. fixeeeed


[Hyper Handshakes!]
00:38:498 (38498|1,38498|0,38667|2,38835|3,38835|1,39004|0) - I think it'd be a great idea to use 1/2 stacks for these notes since their pitch is pretty close to the same. Like this https://osu.ppy.sh/ss/7301386 okay fixed
00:51:785 (51785|0,51869|1) - Similar to what I said in Intermediate about moving the kicks up by 1/12 fixed
01:10:184 - Since this is supposed to be a hard, I would save the jumptrill for the last diff and just use a 1/4 burst to help prepare the player for the next diff, where you do use jumptrills. Like so https://osu.ppy.sh/ss/7301445 okay , im adding double for the kick and a bit re-arrange your suggestion
01:28:554 (88554|2,88723|3) - 01:29:903 (89903|0,90071|1) - I would stack these notes to make it similar to what you did at 01:25:858 (85858|1,86026|1) - or 01:27:206 (87206|1,87375|1) - for example fixedddd
01:33:948 (93948|1,94116|0) - Similar to the above, I would stack them for consistency fixed too
01:47:936 (107936|0) - I would end this at 01:48:948 - to better accent the jump in sound from there to 01:49:285 - okii fixed
02:16:251 - aaaaaaaaa, why do you seem so scared to vary the patterns here? Serious, there's nothing wrong with making the patterns a little different from each other. You can try stacking some of the notes and using the first beat of each measure without stacks to act as rests, like this https://osu.ppy.sh/ss/7301487 trying my own patterns :3
02:18:948 - Similar to the previous diff when I expressed my distaste for stairs, you could try this https://osu.ppy.sh/ss/7301490 this good , fixed :3
02:28:386 (148386|1,148723|2) - I'd delete these notes actually, and just keep everything empty during the duration of this LN to help accent the synth okay fixed
02:40:773 (160773|1,160858|0,160942|1) - 02:41:448 (161448|2,161532|3,161616|2) - I'd try to avoid uncomfortable turns like this. Maybe these would work? https://osu.ppy.sh/ss/7301501 okay fixed
02:42:206 (162206|0) - For this one, you could just move this to 3 to make a minitrill. applied
02:55:942 (175942|0) - I think it'd play a little easier if you moved this to 2 so it would feel more connected to the notes. Currently, with it being in 1, it's a little harder to hit due to the larger hand movement required fixeed
03:15:408 (195408|3,195577|0) - I'd control H these to avoid the 1/2 stack at 03:15:240 (195240|3) - which might be a little harder to hit due to it being on the outside of an LN. fixeed
03:31:925 (211925|3) - Move this to 3 to start the stack pattern on the first downbeat of the measure rather than on the second downbeat.
03:33:105 - Similar to what I mentioned in the beginning with the jumptrill, I would use this difficulty to build up to the next, and use a more single note heavy burst, like this https://osu.ppy.sh/ss/7301529
03:39:257 (219257|2) - I'm not really hearing a note here. I think what you might have interpreted it as is a part of the synth growl at 03:39:172 - ? Idk, I'd just remove the 1/4 note and add a 1/2 LN instead okay fixed and a bit re-arrange that part


[Another Antenna?]
00:11:785 (11785|1,11869|0,11953|1) - I'd try avoiding one handed minitrills like this in the middle of bursts as they're kind of finger twisting and not in a good way lol. Maybe using a two handed trill would be better, like so https://osu.ppy.sh/ss/7301556 still using stair but re-arranged
00:46:757 (46757|2,46925|3) - I'd switch the columns here so that the longer LN is in 4 and the shorter in 3 as I think it's easier to go from weaker fingers to stronger fingers oki fixed
00:51:953 (51953|0,51953|1) - Tfw can't get your snaps consistent across diffs. Move it up by 1/12. I'd do the same for 00:51:785 fixed =3=(51785|3,51785|2,51869|3,51869|2) - as I mentioned in the last 3 diffs. fixed
00:52:023 - Also, shouldn't you have a note here for the 1/8 synth burst? Going off of that, the burst is kind of boring to play imo, and it's pretty spammable. I'd try to vary it a little, like this https://osu.ppy.sh/ss/7301577 wah good , fixeed owo)b
01:29:060 (89060|2,89228|3,89397|2,89566|3) - I'd recommend switching columns for all of these as it's easier to move from outside -> in with LNs imo. So like this https://osu.ppy.sh/ss/7301591 okay fixed
01:37:150 - You really love stairs don't you T_T XD , i end up re-arranging that part and give a trill for the ending
01:47:178 (107178|2,107346|2,107515|2) - Kind of an uncomfortable 3 note stack here. I'd try arranging it more like this https://osu.ppy.sh/ss/7301595 fixed with a bit change
02:39:846 (159846|3,159931|3) - I mean, I like the reverse shield and all, but it's literally the only place you've used it this chart so far, so it'd come too much as a surprise for players imo, and would probably lead to quite a few misses as some people might just get tripped up by the LN. I'd try a different arrangement like this https://osu.ppy.sh/ss/7301606 oki fixed
03:06:813 (186813|1,186813|0,186981|0,186981|2,187150|0,187150|3) - I'd try using complementary chord pairs here instead to represent the kick -> clap -> kick pattern, like so https://osu.ppy.sh/ss/7301616 fixed
03:47:431 (227431|3,227515|1) - I'm pretty sure this is just 1/2. I'd use a 1/2 LN to lead into the longer LN at 03:47:599 (227599|0) - instead, cause I only hear a gliss into it, as opposed to two distinct 1/4 notes re-arranged

Whew, ok, done checking the chart. Once you've responded to this, I'll begin checking hitsounds and give the SVs a check.
thanksss , and okayyy o/

edit
added tags hiroyuki sawano
ArcherLove
I pray for the safety of you both mapper and prot : DD

good luck yaa
Protastic101
oki, recheck

*beep*
[General]
  1. LR3_BassFRT FSQP is the wrong pitch, and after much awkward humming to match pitch cause FL studio is fucking stupid in that their samples don't start with C, I repitched it for you so it should match the music http://puu.sh/u7Ciu.wav
  2. LR_DS+-+Snare should be renamed to LR_DS - Snare.wav as that's how it's sampled in the diffs. If you name it differently, it won't play because the game doesn't know what to call in to play ._.
[Beginner]00:01:420 - These bells are nice, but they're really quiet and hard to hear. I'd turn their volume up to 15%
01:11:532 (71532|0) - Shouldn't there be a crash of some sort here?
01:30:745 (90745|1) - Add snare
01:31:251 (91251|0) - add kick
01:35:296 (95296|1) - Replace with a kick instead?
01:38:498 - Do you not have a rim sample or something to use instead of a snare/kick kind of set up? Cause this section, idk if you've heard, doesn't use snares or kicks at all.
02:27:712 (147712|1) - This should be a snare instead
02:42:712 (162712|0) - What snare is there here? There's no freaking snare. It's just a synth. There's a kick at 02:42:543 (162543|3) - but idk what the hell you hear at 02:42:543 (162543|3) - to think it warrants a snare
03:37:487 (217487|2) - Should be a snare

[Intermediate]00:01:420 - similar to what I said in the above diff, increase the volume of the bells to 15%
02:24:214 (144214|0) - Assuming you're using bells for the synth here, add a bell?
02:29:622 (149622|3) - ^
03:27:543 (207543|2) - Rename this sample to whatever you choose to make it. I think in the Beginner diff you used the name in the folder most of the time, but at some parts you applied it without the +-+ stuff
03:37:487 (217487|0) - snaresssss

[Hyper]00:01:420 - Increase bell volume stuff
00:48:611 (48611|2,48779|2,48948|3,49116|3) - These samples are annoyingly loud. I'd tune them down to 50% vol or something
02:00:071 - Increase bell vol
02:27:712 (147712|3) - Should be a snare
02:27:880 (147880|1) - Remove the kick here, there's no kick in the music.
03:37:655 (217655|1) - *snaring intensifies*

[Another]00:01:420 - Bell stuff
01:39:931 (99931|3) - Missing bell?
02:27:880 (147880|3) - Remove kick
03:27:712 (207712|2,207880|3,208217|3) - Uh, rename these samples to LR_Snare Fast? You're missing the fast, so they don't actually play in the song lol
03:37:487 (217487|1) - Needs to be a snare

Svs
00:56:700 - It'd be a cool SV idea to make it go fast and slow, then fast again (bad description, I know). Maybe try something like this (or you can do the reverse and go .5x -> 1.5x and back)
  1. 00:56:700 - 1.5x
  2. 00:56:827 - .5x
  3. 00:56:953 - 1.5x
  4. 00:57:080 - .5x
  5. 00:57:206 - 1.5x
  6. 00:57:290 - .5x
  7. 00:57:375 - 1x
01:00:071 - You can do a similar thing to the above
  1. 01:00:071 - 01:00:324 - 01:00:577 - 1.5x
  2. 01:00:198 - 01:00:450 - 01:00:661 - .5x
  3. 01:00:745 - back to 1x
02:10:858 - I also think that SVs here would be a great idea, where the note kind of teleports into view every time. Something like these values is the effect I'm trying to get at here
  1. 02:10:858 - 02:11:195 - 02:11:532 - 02:11:869 - 02:12:206 - 02:12:543 - 02:12:880 - 02:13:217 - and so on (every 1/1) you add a .5x SV
  2. Then, on the upbeats (red ticks), you add 1.5x 02:11:026 - 02:11:363 - 02:11:700 - 02:12:037 - 02:12:375 - 02:12:712 - 02:13:049 - 02:13:302 -
And so on for the next phrase

02:32:599 (152599|2,152768|3,152852|1) - What are these notes for exactly...?

03:31:841 - Remove the SV here. The way it's animated makes the player believe the distance is 1/1 when it's only 1/2 due to the similarity between this sv and the previous ones
Topic Starter
Alsty-

ArcherLove wrote:

I pray for the safety of you both mapper and prot : DD <- gagal paham, maklum bahasa inggris pas"an yang di pahami malah "aku berdoa untuk keselamatan untuk kau mapper berdua dan prot @@

good luck yaa ok mba makasih -/\-
Topic Starter
Alsty-
Not replied means applied

Protastic101 wrote:

oki, recheck

*beep*
[General]
  1. LR3_BassFRT FSQP is the wrong pitch, and after much awkward humming to match pitch cause FL studio is fucking stupid in that their samples don't start with C, I repitched it for you so it should match the music http://puu.sh/u7Ciu.wav
  2. LR_DS+-+Snare should be renamed to LR_DS - Snare.wav as that's how it's sampled in the diffs. If you name it differently, it won't play because the game doesn't know what to call in to play ._.
[Beginner]00:01:420 - These bells are nice, but they're really quiet and hard to hear. I'd turn their volume up to 15%
01:11:532 (71532|0) - Shouldn't there be a crash of some sort here?
01:30:745 (90745|1) - Add snare
01:31:251 (91251|0) - add kick
01:35:296 (95296|1) - Replace with a kick instead?
01:38:498 - Do you not have a rim sample or something to use instead of a snare/kick kind of set up? Cause this section, idk if you've heard, doesn't use snares or kicks at all. i changed the snare with LR_Drum Rim Fast
02:27:712 (147712|1) - This should be a snare instead
02:42:712 (162712|0) - What snare is there here? There's no freaking snare. It's just a synth. There's a kick at 02:42:543 (162543|3) - but idk what the hell you hear at 02:42:543 (162543|3) - to think it warrants a snare
03:37:487 (217487|2) - Should be a snare

[Intermediate]00:01:420 - similar to what I said in the above diff, increase the volume of the bells to 15%
02:24:214 (144214|0) - Assuming you're using bells for the synth here, add a bell?
02:29:622 (149622|3) - ^
03:27:543 (207543|2) - Rename this sample to whatever you choose to make it. I think in the Beginner diff you used the name in the folder most of the time, but at some parts you applied it without the +-+ stuff im rename the file with the old name, and fixing the part that i change yesterday
03:37:487 (217487|0) - snaresssss

[Hyper]00:01:420 - Increase bell volume stuff
00:48:611 (48611|2,48779|2,48948|3,49116|3) - These samples are annoyingly loud. I'd tune them down to 50% vol or something
02:00:071 - Increase bell vol
02:27:712 (147712|3) - Should be a snare
02:27:880 (147880|1) - Remove the kick here, there's no kick in the music.
03:37:655 (217655|1) - *snaring intensifies*

[Another]00:01:420 - Bell stuff
01:39:931 (99931|3) - Missing bell?
02:27:880 (147880|3) - Remove kick
03:27:712 (207712|2,207880|3,208217|3) - Uh, rename these samples to LR_Snare Fast? You're missing the fast, so they don't actually play in the song lol its actually LR_DS - Snare , i change the file name instead
03:37:487 (217487|1) - Needs to be a snare

Svs
00:56:700 - It'd be a cool SV idea to make it go fast and slow, then fast again (bad description, I know). Maybe try something like this (or you can do the reverse and go .5x -> 1.5x and back) added , its cool :3
  1. 00:56:700 - 1.5x
  2. 00:56:827 - .5x
  3. 00:56:953 - 1.5x
  4. 00:57:080 - .5x
  5. 00:57:206 - 1.5x
  6. 00:57:290 - .5x
  7. 00:57:375 - 1x
01:00:071 - You can do a similar thing to the above addedddd
  1. 01:00:071 - 01:00:324 - 01:00:577 - 1.5x
  2. 01:00:198 - 01:00:450 - 01:00:661 - .5x
  3. 01:00:745 - back to 1x
02:10:858 - I also think that SVs here would be a great idea, where the note kind of teleports into view every time. Something like these values is the effect I'm trying to get at here
  1. 02:10:858 - 02:11:195 - 02:11:532 - 02:11:869 - 02:12:206 - 02:12:543 - 02:12:880 - 02:13:217 - and so on (every 1/1) you add a .5x SV
  2. Then, on the upbeats (red ticks), you add 1.5x 02:11:026 - 02:11:363 - 02:11:700 - 02:12:037 - 02:12:375 - 02:12:712 - 02:13:049 - 02:13:302 -
And so on for the next phrase

02:32:599 (152599|2,152768|3,152852|1) - What are these notes for exactly...? im pretty sure there's something like a bell or hihat

03:31:841 - Remove the SV here. The way it's animated makes the player believe the distance is 1/1 when it's only 1/2 due to the similarity between this sv and the previous ones
Protastic101
In place of the usual bakatastic bubble, I present to you Saint Archer, Patron saint of the Indo mappers. Pray to him whenever I come into your threads to destroy a map :^)

ArcherLove
let the next BN rest in peace

prot can just die
Topic Starter
Alsty-

Protastic101 wrote:

In place of the usual bakatastic bubble, I present to you Saint Archer, Patron saint of the Indo mappers. Pray to him whenever I come into your threads to destroy a map :^)

thankssss my first bubble =3=
im a masochist so its okay owo)b
AchsanLovers
usaha yg tdk sisa2 trnyata :3
good luck on ranking ~ :D
Topic Starter
Alsty-

AchsanLovers wrote:

usaha yg tdk sisa2 trnyata :3
good luck on ranking ~ :D
thanksss
Frim4503

Alsty- wrote:

AchsanLovers wrote:

usaha yg tdk sisa2 trnyata :3
good luck on ranking ~ :D
thanksss
sia2 kali ah
masa sisa2

#terlalubersemangat
AchsanLovers

Frim4503 wrote:

sia2 kali ah
masa sisa2

#terlalubersemangat
yhaa gak sengaja aja typonya :v

anjir, ini kok malah banyak ngeshitpost dimari :v
Critical_Star
mark for qualify really sorry for the huge delay due to my examination :(

column 1 2 3 4

Beginner Nue
- 00:41:195 (41195|0,41195|1,41532|3,41869|1,41869|2) - how about this one? > http://puu.sh/upeB1/e90e5978d7.png
- 01:08:835 (68835|0,69004|3,69172|2,69341|0,69509|1,69678|3,69846|2,70015|1) - my suggestion > http://puu.sh/upeRm/5a0fb18dd6.png , 01:10:184 - i guess u would'nt need a normal note here goes along with LN since there isn't any special sound goes with 1/4 sound here.
- 01:17:262 - suggest to add a note here to be consistent with 01:22:655 (82655|2) - 01:24:004 (84004|3) - etc
- 02:02:768 (122768|0,122936|3,123105|2,123273|1) - how about make a descending stair here 4-3-2-1? it would be nice to make a mirror stair with 02:05:464 (125464|0,125633|1,125802|2,125970|3) -
- 02:08:161 (128161|3,128161|2,128330|0,128498|1,128667|2) - a stair here could work > http://puu.sh/upfii/5c9266cc36.png ?
- 02:09:509 (129509|1) - i think single LN is enough to emphasize the sound here
- 02:30:408 (150408|3) - missing hitsound
- 02:31:757 (151757|2) - 02:36:813 (156813|0) - 02:38:498 (158498|3) - 02:42:712 (162712|0) - ^
- 02:56:026 (176026|1,176195|0,176363|3) - suggestion > http://puu.sh/upfCX/4805f6e0fb.png since the sound are a little different here
- 03:34:453 - could be nice to use double note here
- 03:39:846 (219846|2,219846|1) - i guess single note should be enough
- 03:41:532 (221532|3) - maybe try to move this to other column to make it different from 03:40:184 (220184|3) -
- 03:45:240 (225240|1,225240|0) - i suggest single note here since it is just omly kick sound
- 03:47:262 (227262|3,227262|2) - kinda sudden double note for this sound here? since u did not layer double note with this sound before

Intermediate Bushi
- 00:06:476 (6476|2,6644|3) - CTRL+H? to prevent using the same stair pattern here
- 00:17:599 (17599|1,17768|0) - CTRL+G? same reason here
- 00:49:959 (49959|2) - move to 4?
- 01:01:925 (61925|2,62262|2) - move to 2? just to make a little space to the left
- 01:22:993 - would be better to have a note here for the dubstep sound, feeling a little off when i am playing at this part
- 01:24:341 (84341|1,84509|0) - CTRL+G?
- 01:33:779 - same reason like before, my suggestion to add a note
- 01:35:127 (95127|1,95296|2) - how about CTRL+H? a jump pattern could fit better to the sound here
- 01:36:139 (96139|3,96139|0,96307|1,96476|2,96644|1,96813|3,96813|0,96981|2) - how about > http://puu.sh/upgRZ/6fb7e52d1f.png ?
- 01:49:285 - add another note here for crash? it won't be hard
- 02:16:251 (136251|2,136251|0,136419|1,136588|2,136757|3,136925|2,136925|0,137094|1,137262|2,137431|3) - try an alternative stair pattern here? > http://puu.sh/uph3o/9fe0b7ed12.png because the current one seems heavy on right hand > http://puu.sh/uph63/923e814f98.png
- 02:22:655 (142655|1) - move to 4?
- 02:38:498 (158498|1,158667|2) - they have the similiar sound but different pattern with 02:27:712 (147712|3) - u can make both of them same for consistency
- 03:37:993 (217993|3,218161|2) - CTRL+G? to make a mirror pattern of 03:37:487 (217487|3,217487|0,217655|2) -
- 03:40:521 - like before my suggestion to add a note here

Hyper Koutetsujou
- 01:00:745 (60745|2) - u can make it into LN here end at 01:01:082 - , it goes nicely along with 01:01:082 (61082|0) -
- 01:09:088 (69088|1,69425|2,69762|1,70099|2) - missing hitsound
- 01:29:566 - how about this? > http://puu.sh/upiR5/f237724aa5.png it gives a better flow here
- 01:48:611 (108611|1,108948|2) - CTRL+G?
- 02:29:566 (149566|3) - if u follow the main chord, u should move to 02:29:608 -
- 02:37:655 (157655|3) - same here, i still recommend to layer at 02:37:698 -
- 02:40:858 (160858|2,160942|1,161026|3,161111|2) - it should be 1/6 here if i am not mistaken hmm, should be fine to keep it 1/4 here i guess
- 02:41:532 (161532|2,161616|0,161700|1,161785|2) - 02:42:206 (162206|2,162290|1,162375|2,162459|3) - ^ just pointing out in case u wanted to change something
- 03:10:184 - triple for crash?

Another Kabaneri
- 00:44:566 - how about quad note here? to emphasize the special crash impact here
- 01:06:139 - make triple note here? something similiar with 01:05:802 (65802|0,65802|2,65802|3) -
- 01:48:948 - a sv implementation here could be nice , how about 01:48:948 - x0.70 and 01:49:200 - x1.6 and 01:49:285 - x1.00 example of it


nice work, call me back when u are done :)
Topic Starter
Alsty-
no reply = applied!


Critical_Star wrote:

mark for qualify really sorry for the huge delay due to my examination :(

column 1 2 3 4

Beginner Nue
- 00:41:195 (41195|0,41195|1,41532|3,41869|1,41869|2) - how about this one? > http://puu.sh/upeB1/e90e5978d7.png
- 01:08:835 (68835|0,69004|3,69172|2,69341|0,69509|1,69678|3,69846|2,70015|1) - my suggestion > http://puu.sh/upeRm/5a0fb18dd6.png , 01:10:184 - i guess u would'nt need a normal note here goes along with LN since there isn't any special sound goes with 1/4 sound here.
- 01:17:262 - suggest to add a note here to be consistent with 01:22:655 (82655|2) - 01:24:004 (84004|3) - etc
- 02:02:768 (122768|0,122936|3,123105|2,123273|1) - how about make a descending stair here 4-3-2-1? it would be nice to make a mirror stair with 02:05:464 (125464|0,125633|1,125802|2,125970|3) -
- 02:08:161 (128161|3,128161|2,128330|0,128498|1,128667|2) - a stair here could work > http://puu.sh/upfii/5c9266cc36.png ?
- 02:09:509 (129509|1) - i think single LN is enough to emphasize the sound here
- 02:30:408 (150408|3) - missing hitsound
- 02:31:757 (151757|2) - 02:36:813 (156813|0) - 02:38:498 (158498|3) - 02:42:712 (162712|0) - ^
- 02:56:026 (176026|1,176195|0,176363|3) - suggestion > http://puu.sh/upfCX/4805f6e0fb.png since the sound are a little different here
- 03:34:453 - could be nice to use double note here // i keep it single , but i change it with LN
- 03:39:846 (219846|2,219846|1) - i guess single note should be enough
- 03:41:532 (221532|3) - maybe try to move this to other column to make it different from 03:40:184 (220184|3) -
- 03:45:240 (225240|1,225240|0) - i suggest single note here since it is just omly kick sound
- 03:47:262 (227262|3,227262|2) - kinda sudden double note for this sound here? since u did not layer double note with this sound before

Intermediate Bushi
- 00:06:476 (6476|2,6644|3) - CTRL+H? to prevent using the same stair pattern here
- 00:17:599 (17599|1,17768|0) - CTRL+G? same reason here
- 00:49:959 (49959|2) - move to 4?
- 01:01:925 (61925|2,62262|2) - move to 2? just to make a little space to the left
- 01:22:993 - would be better to have a note here for the dubstep sound, feeling a little off when i am playing at this part
- 01:24:341 (84341|1,84509|0) - CTRL+G?
- 01:33:779 - same reason like before, my suggestion to add a note
- 01:35:127 (95127|1,95296|2) - how about CTRL+H? a jump pattern could fit better to the sound here
- 01:36:139 (96139|3,96139|0,96307|1,96476|2,96644|1,96813|3,96813|0,96981|2) - how about > http://puu.sh/upgRZ/6fb7e52d1f.png ? // im change it a bit
- 01:49:285 - add another note here for crash? it won't be hard
- 02:16:251 (136251|2,136251|0,136419|1,136588|2,136757|3,136925|2,136925|0,137094|1,137262|2,137431|3) - try an alternative stair pattern here? > http://puu.sh/uph3o/9fe0b7ed12.png because the current one seems heavy on right hand > http://puu.sh/uph63/923e814f98.png
- 02:22:655 (142655|1) - move to 4?
- 02:38:498 (158498|1,158667|2) - they have the similiar sound but different pattern with 02:27:712 (147712|3) - u can make both of them same for consistency
- 03:37:993 (217993|3,218161|2) - CTRL+G? to make a mirror pattern of 03:37:487 (217487|3,217487|0,217655|2) -
- 03:40:521 - like before my suggestion to add a note here

Hyper Koutetsujou
- 01:00:745 (60745|2) - u can make it into LN here end at 01:01:082 - , it goes nicely along with 01:01:082 (61082|0) -
- 01:09:088 (69088|1,69425|2,69762|1,70099|2) - missing hitsound
- 01:29:566 - how about this? > http://puu.sh/upiR5/f237724aa5.png it gives a better flow here
- 01:48:611 (108611|1,108948|2) - CTRL+G?
- 02:29:566 (149566|3) - if u follow the main chord, u should move to 02:29:608 -
- 02:37:655 (157655|3) - same here, i still recommend to layer at 02:37:698 -
- 02:40:858 (160858|2,160942|1,161026|3,161111|2) - it should be 1/6 here if i am not mistaken hmm, should be fine to keep it 1/4 here i guess
- 02:41:532 (161532|2,161616|0,161700|1,161785|2) - 02:42:206 (162206|2,162290|1,162375|2,162459|3) - ^ just pointing out in case u wanted to change something // im keeping it because you said it shld be fine with 1/4 , i dont want break the LNs in highest diff
- 03:10:184 - triple for crash?

Another Kabaneri
- 00:44:566 - how about quad note here? to emphasize the special crash impact here
- 01:06:139 - make triple note here? something similiar with 01:05:802 (65802|0,65802|2,65802|3) -
- 01:48:948 - a sv implementation here could be nice , how about 01:48:948 - x0.70 and 01:49:200 - x1.6 and 01:49:285 - x1.00 example of it


nice work, call me back when u are done :)
waaa
Critical_Star
fixed the missing hitsound and rechecked the pattern, removed unwanted timing point
looks good qualified~
Topic Starter
Alsty-

Critical_Star wrote:

fixed the missing hitsound and rechecked the pattern, removed unwanted timing point
looks good qualified~
thank you CS , thank you so much <3
Rivals_7
uhhh could i know what is "bushi" and "nue" here? idk if its related with kotetsujou no kabaneri in any ways, but i just curious xd
AchsanLovers
dem it was too fast for me, congrats for ur first ranked beatmap! ~ :)

wadoo aku ntah kapan :V wkowkwokwo
Syadow-
Ntapz map eteh rengket v:
Gratz

AchsanLovers wrote:

dem it was too fast for me, congrats for ur first ranked beatmap! ~ :)

wadoo aku ntah kapan :V wkowkwokwo
Curhat mas :> *slaps
No_sync
I'm too tired to play it (a g a i n ?)... maybe i need to sleep more lol.

Congratulations, I was waiting this since i mod it 4 months ago! :)
Topic Starter
Alsty-

Rivals_7 wrote:

uhhh could i know what is "bushi" and "nue" here? idk if its related with kotetsujou no kabaneri in any ways, but i just curious xd
Nue is the monster that mumei transform into , its called nue, its from wiki tbh xD (?)
and bushi is the army that fighting the kabaneri.

rip english xD

AchsanLovers wrote:

dem it was too fast for me, congrats for ur first ranked beatmap! ~ :)

wadoo aku ntah kapan :V wkowkwokwo
moga" lewat seminggu neraka :v thanks btw :3

Syadow- wrote:

Ntapz map eteh rengket v:
Gratz

AchsanLovers wrote:

dem it was too fast for me, congrats for ur first ranked beatmap! ~ :)

wadoo aku ntah kapan :V wkowkwokwo
Curhat mas :> *slaps
plsss :v

No_sync wrote:

I'm too tired to play it (a g a i n ?)... maybe i need to sleep more lol.

Congratulations, I was waiting this since i mod it 4 months ago! :)
thankyou for your support , and also thankyou for playing! :3
Topic Starter
Alsty-
thanks to everyone that helping this map, this map cant be here without you all :)

Ilham

Alsty- wrote:

Nue is the monster that mumei transform into , its called nue, its from wiki tbh xD (?)
tbh I also dunno what nue is... now I just wondering why that badass monster was E icon rated :3

grtz ranked owo

edit : oh sorry baru paham diff namingnya :v kirain ada "petik dua" nya lol
Topic Starter
Alsty-

Ilham wrote:

Alsty- wrote:

Nue is the monster that mumei transform into , its called nue, its from wiki tbh xD (?)
tbh I also dunno what nue is... now I just wondering why that badass monster was E icon rated :3

grtz ranked owo

edit : oh sorry baru paham diff namingnya :v kirain ada "petik dua" nya lol
bentuknya jelek bat , jadi kasih E aja :v lmao
Fii-san
Good Map :D :D
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