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Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Rem

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Topic Starter
Alsty-
i made a typo , sorry.
updated + BG changed again.
Curiossity
Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) Mod

From Curiossity's Mania Modding Queue

Columns: 1|2|3|4

Beginner Nue
00:32:431 (32431|1,32599|2,32768|3,33105|2,33273|1,33442|0) - I think making these notes into a trill like pattern would be good to emphasize the sounds. i.e. For the first three, you would have 3,1,3 (or 3,2,3) and the second group of three would be 2,4,2 (or 1,4,1). Otherwise the pattern feels like the drums that are also in sets of three.

00:43:217 (43217|0,43554|1,43891|3,44228|2) - There's triplets here that you don't map, even though you've mapped the same sound before.

01:48:948 (108948|3) - Should this be a jump, since it's stronger than the notes before?

03:10:184 (190184|0) - The section starting here feels very empty, even for a beginner map. Maybe consider removing the LNs to make a pattern for the drums or something.

Sometimes you'll map a sound, but other times you won't. I've pointed most out here, but try to keep consistency in mind.
Intermediate Bushi
00:34:453 (34453|1) - Again with consistency, shouldn't there be a 1/2 note after this note and between 00:34:790 (34790|2) - ?

03:03:273 (183273|2,183273|1,183611|3) - These two sounds are the same, but one gets one note and the other gets two?

Other than that, not much wrong with the map. At some points (like 03:55:858 (235858|1,235858|0) - and 00:44:566 (44566|3,44566|1) - maybe) you could use an LN or two to represent the fade of the music.
Hyper Koutetsujou
00:32:431 (32431|1) - Maybe in this part you could have the jumps go 13,24,13 instead of 12,34,12 (and vice versa for the next part).

00:44:566 (44566|3) - Same thing with the LNs as in Intermediate.

00:48:611 (48611|0,48779|2,48948|2,49116|3) - This part might feel a bit better to play if you have the jacks at the beginning and end, instead of the middle. For example, this pattern could be 1,1,4,4 or something similar.

00:55:184 - There's a sound here you might want to map.

01:38:414 (98414|2) - There might be a note here for the drumroll, but I also understand keeping it this way since it's patterned out evenly

01:48:948 (108948|2,108948|3) - This note feels stronger than 01:48:273 (108273|2,108273|3) - this one, but they have the same number of notes. I realize that it's because the next note (01:49:285 (109285|1,109285|3,109285|2) ) is even stronger, but I thought I would just point that out.

02:26:363 (146363|0,146363|1) - Maybe make one of these notes an LN so that it can represent the deep synth after this sound.

02:40:184 (160184|3) - You should probably start these stairs 1/2 beat before, as that's when the synth starts. Also, consider making all synths in this section 1/4 LNs as that gives more of a flowing feel than single notes do. That's just a suggestion though, since 1/4 LNs might be a bit difficult for a Hyper diff.
Another Kabaneri
01:11:195 (71195|0,71279|1,71363|2,71448|3) - Might just be me, but this sound sounds too smooth to represent with 1/4 single notes.

02:21:223 (141223|0,141307|1,141391|2,141476|0,141476|3,141560|1) - Same thing about the 1/4 LNs

02:17:599 (137599|1,137768|1,137936|1) - I mean, three notes in a row isn't that bad, but still something you might want to watch out for.

02:20:296 (140296|3) - Consider LN for the fade sound, like I suggested in the Intermediate diff

02:30:577 (150577|3,150661|1) - These should be 1/3 notes instead of 1/4

02:40:015 (160015|2,160099|1,160184|0,160268|3,160352|2,160436|1) - Yeah, these are the 1/4 LN I was talking about earlier. As far as I can tell, these are the same sounds from before, however back then you only use single notes. I'd suggest using the 1/4 LN consistently.

03:13:386 (193386|0,193554|1,193723|2,193891|1,193891|0) - In between these notes, there are 1/4th drums in the background. These I ignored in previous diffs, but in the hardest difficulty you might want to map them. They also happen before and after in the chorus, but this was the easiest time to notice them imo.

03:36:981 (216981|3) - Ghost note

03:53:077 (233077|3) - Ghost note?

03:55:858 (235858|0,235858|2,235858|1,235858|3) - LN fading sounds again


Overall, this is a really nice map, and I also enjoyed the song :)

Some final notes, I like the SVs in Another Kabaneri, (I really liked the SVs at 02:15:914 (135914|3) ) and I think that you could maybe put some weaker ones in the Hyper diff if you wanted.

Best of luck getting this ranked!
Topic Starter
Alsty-
no reply means applied :3

Curiossity wrote:

Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix) Mod

From Curiossity's Mania Modding Queue

Columns: 1|2|3|4

Beginner Nue
00:32:431 (32431|1,32599|2,32768|3,33105|2,33273|1,33442|0) - I think making these notes into a trill like pattern would be good to emphasize the sounds. i.e. For the first three, you would have 3,1,3 (or 3,2,3) and the second group of three would be 2,4,2 (or 1,4,1). Otherwise the pattern feels like the drums that are also in sets of three.

00:43:217 (43217|0,43554|1,43891|3,44228|2) - There's triplets here that you don't map, even though you've mapped the same sound before. i will keep this first. idk why i need more exp on easy diff's @@

01:48:948 (108948|3) - Should this be a jump, since it's stronger than the notes before? its still fine , since this are the easiest diff's

03:10:184 (190184|0) - The section starting here feels very empty, even for a beginner map. Maybe consider removing the LNs to make a pattern for the drums or something.

Sometimes you'll map a sound, but other times you won't. I've pointed most out here, but try to keep consistency in mind.
Intermediate Bushi
00:34:453 (34453|1) - Again with consistency, shouldn't there be a 1/2 note after this note and between 00:34:790 (34790|2) - ?

03:03:273 (183273|2,183273|1,183611|3) - These two sounds are the same, but one gets one note and the other gets two?

Other than that, not much wrong with the map. At some points (like 03:55:858 (235858|1,235858|0) - and 00:44:566 (44566|3,44566|1) - maybe) you could use an LN or two to represent the fade of the music. it will break the SV's if i add it
Hyper Koutetsujou
00:32:431 (32431|1) - Maybe in this part you could have the jumps go 13,24,13 instead of 12,34,12 (and vice versa for the next part).

00:44:566 (44566|3) - Same thing with the LNs as in Intermediate.

00:48:611 (48611|0,48779|2,48948|2,49116|3) - This part might feel a bit better to play if you have the jacks at the beginning and end, instead of the middle. For example, this pattern could be 1,1,4,4 or something similar. rearranged XD

00:55:184 - There's a sound here you might want to map.

01:38:414 (98414|2) - There might be a note here for the drumroll, but I also understand keeping it this way since it's patterned out evenly

01:48:948 (108948|2,108948|3) - This note feels stronger than 01:48:273 (108273|2,108273|3) - this one, but they have the same number of notes. I realize that it's because the next note (01:49:285 (109285|1,109285|3,109285|2) ) is even stronger, but I thought I would just point that out.

02:26:363 (146363|0,146363|1) - Maybe make one of these notes an LN so that it can represent the deep synth after this sound.

02:40:184 (160184|3) - You should probably start these stairs 1/2 beat before, as that's when the synth starts. Also, consider making all synths in this section 1/4 LNs as that gives more of a flowing feel than single notes do. That's just a suggestion though, since 1/4 LNs might be a bit difficult for a Hyper diff.
Another Kabaneri
01:11:195 (71195|0,71279|1,71363|2,71448|3) - Might just be me, but this sound sounds too smooth to represent with 1/4 single notes. i will keep this first

02:21:223 (141223|0,141307|1,141391|2,141476|0,141476|3,141560|1) - Same thing about the 1/4 LNs its a bit weird , i will consider if other mention this part again

02:17:599 (137599|1,137768|1,137936|1) - I mean, three notes in a row isn't that bad, but still something you might want to watch out for. oh its okay , change this will break the pattern XD

02:20:296 (140296|3) - Consider LN for the fade sound, like I suggested in the Intermediate diff

02:30:577 (150577|3,150661|1) - These should be 1/3 notes instead of 1/4

02:40:015 (160015|2,160099|1,160184|0,160268|3,160352|2,160436|1) - Yeah, these are the 1/4 LN I was talking about earlier. As far as I can tell, these are the same sounds from before, however back then you only use single notes. I'd suggest using the 1/4 LN consistently. it will be so hard on hyper @@

03:13:386 (193386|0,193554|1,193723|2,193891|1,193891|0) - In between these notes, there are 1/4th drums in the background. These I ignored in previous diffs, but in the hardest difficulty you might want to map them. They also happen before and after in the chorus, but this was the easiest time to notice them imo.

03:36:981 (216981|3) - Ghost note

03:53:077 (233077|3) - Ghost note?

03:55:858 (235858|0,235858|2,235858|1,235858|3) - LN fading sounds again


Overall, this is a really nice map, and I also enjoyed the song :)

Some final notes, I like the SVs in Another Kabaneri, (I really liked the SVs at 02:15:914 (135914|3) ) and I think that you could maybe put some weaker ones in the Hyper diff if you wanted.

Best of luck getting this ranked!
thankyou for mod curiossity :3

updated
Meiju
01:16:925 - kiai starts here
Normal
01:31:419 - LN to 4
Hyper
00:24:004 - 00:26:700 - 00:29:397 - and etc, doubles
Another
00:30:914 - double

00:31:588 - double

00:35:970 - 00:36:307 - 00:41:700 - ^

01:16:925 - triple

01:37:487 - http://puu.sh/rhGkK/e59fe25a49.jpg

02:00:577 - double

02:03:273 - 02:05:970 - 02:08:667 - ^

02:37:150 - double

02:56:700 - triple

03:11:026 - double or jack

03:12:375 - 03:13:723 - 03:16:419 - and etc ^
Topic Starter
Alsty-
no reply means applied :3

Mage wrote:

01:16:925 - kiai starts here
Beginner
00:04:116 - http://puu.sh/rhFfB/09e1fd0bae.jpg its a bit too hard for easy

00:35:802 - http://puu.sh/rhFm8/279f3cbc4b.jpg

02:42:543 - http://puu.sh/rhFum/3dcccaf2a8.jpg the sound is separated :3

02:45:577 - add note or LN
Normal
01:31:419 - LN to 4
Hyper
00:24:004 - 00:26:700 - 00:29:397 - and etc, doubles all things are intended
Another
00:30:914 - double

00:31:588 - double

00:35:970 - 00:36:307 - 00:41:700 - ^ its supposed to be single :(

01:16:925 - triple

01:37:487 - http://puu.sh/rhGkK/e59fe25a49.jpg its too heavy :/

02:00:577 - double

02:03:273 - 02:05:970 - 02:08:667 - ^ all things are intended

02:37:150 - double

02:56:700 - triple keep

03:11:026 - double or jack

03:12:375 - 03:13:723 - 03:16:419 - and etc ^ i keep this
thanks for mod :D

updated
Another Lie
Full mod req (soalnya telat moddingnya)
Kalau bisa SV itu yg logic, dan menurut math / algoritma
<--- Mod SV (berani nambahin, hilangin SV soalnya nyoba sendiri)
Kabaneri
00:22:655 - SV nya seharusnya di sini end nya, lagian itu SV normal (ga ngagetin bgt, jadi feelnya kurang). Kalau bisa diganti, soalnya kurang seru buat 4*
part sini 00:32:431 - sampai sini 00:33:442 - SV nya ga enak, beneran deh. Kalau bisa per triple note itu dikasih SV
Saran SV normal tapi enak:
32431,-66.6666666666667,4,2,0,38,0,0
32515,-133.333333333333,4,2,0,38,0,0
32599,-66.6666666666667,4,2,0,38,0,0
32684,-133.333333333333,4,2,0,38,0,0
32768,-50,4,2,0,38,0,0
32936,-200,4,2,0,38,0,0
33021,-100,4,2,0,38,0,0
33105,-66.6666666666667,4,2,0,38,0,0
00:44:903 - coba SV sini diganti ke White Line atas? lebih enakan disitu
00:53:919 - SV disini ganti ke White Line atas
00:54:088 - SV diganti ke Red Line atas, dan ganti dari 0.70x ke 0.50x (ga sesuai math kalau dibagi 5, lagian ada yg bener di awal 3.00x ke 0.60x. itu kan dibagi 5)
00:59:397 - 4.00x ke 0.80x? beneran timingnya pas? yg SV Red Line ganti ke blue line
01:15:493 - SV delete, ga pas. gantinya dibawah
01:14:228 - add SV 0.80x (ngikutin math 4.00x : 5 = 0.80x)
01:15:577 - add SV 0.20x (ngikutin math 0.20x * 5 = 1.00x)
01:27:796 - ga teratur 1.00x nya, mending diganti 0.60x (3.00x : 5 = 0.60x)
01:28:049 - add SV 1.00x
02:13:217 - gimana kalo add SV 3.00x? 02:13:386 - change SV ke 0.60x 02:13:470 - disini belum waktunya 1.00x, mending delete SV
02:20:296 - change ke 0.20x
02:21:223 - pindah tempat ke 02:20:970 -
02:23:877 - salah penempatan, 1/8 yellow line
02:24:228 (144228|3) - salah penempatan, harusnya 1/8 yellow line
02:24:172 - remove SV
02:24:257 - remove SV
02:29:566 - ^
02:29:650 - ^
02:29:622 (149622|0) - yellow line
02:40:352 (160352|2) - panjangin sampai persis 02:41:026 (161026|2) - (alasan: consistency note)
03:08:498 - add SV 0.60x
03:08:835 - add SV 1.00x
03:09:341 - add SV 0.20x
SV part sini 03:34:790 - sampai sini 03:35:212 - suram
Saran SV:
214790,-66.6666666666667,4,2,0,38,0,0
214875,-333.333333333333,4,2,0,38,0,0
214959,-66.6666666666667,4,2,0,38,0,1
215043,-333.333333333333,4,2,0,38,0,1
215127,-66.6666666666667,4,2,0,38,0,1
215212,-333.333333333333,4,2,0,38,0,1
215296,-66.6666666666667,4,2,0,38,0,0
215380,-333.333333333333,4,2,0,38,0,0
215464,-100,4,2,0,38,0,0
SV part sini 03:41:532 - sampai sini 03:42:206 - dimodel macam yg diatas itu enak
sini juga 03:42:880 - sampai sini 03:43:554 -
sini juga 03:45:914 - sampai sini 03:46:588 -
03:48:611 - sampai sini juga 03:49:285 -
03:51:307 - sampai sini juga 03:51:981 -
03:52:318 - sampai sini juga 03:52:993 -
Done, maaf yah kalau modku telat :D
Kalau bisa, buat SV yg pas & teratur. Saran SV player: Jinjin, Evening / Zenx, -kamikaze-, Parachor, dll masih banyak
Topic Starter
Alsty-
no reply = applied :3

Another Lie wrote:

Full mod req (soalnya telat moddingnya)
Kalau bisa SV itu yg logic, dan menurut math / algoritma
<--- Mod SV (berani nambahin, hilangin SV soalnya nyoba sendiri)
Kabaneri
00:22:655 - SV nya seharusnya di sini end nya, lagian itu SV normal (ga ngagetin bgt, jadi feelnya kurang). Kalau bisa diganti, soalnya kurang seru buat 4*
part sini 00:32:431 - sampai sini 00:33:442 - SV nya ga enak, beneran deh. Kalau bisa per triple note itu dikasih SV fixed , tapi pake cara lain :3
Saran SV normal tapi enak:
32431,-66.6666666666667,4,2,0,38,0,0
32515,-133.333333333333,4,2,0,38,0,0
32599,-66.6666666666667,4,2,0,38,0,0
32684,-133.333333333333,4,2,0,38,0,0
32768,-50,4,2,0,38,0,0
32936,-200,4,2,0,38,0,0
33021,-100,4,2,0,38,0,0
33105,-66.6666666666667,4,2,0,38,0,0
00:44:903 - coba SV sini diganti ke White Line atas? lebih enakan disitu mau keep dulu yang ini , dah dpt feelnya :3
00:53:919 - SV disini ganti ke White Line atas re-scaled
00:54:088 - SV diganti ke Red Line atas, dan ganti dari 0.70x ke 0.50x (ga sesuai math kalau dibagi 5, lagian ada yg bener di awal 3.00x ke 0.60x. itu kan dibagi 5)
00:59:397 - 4.00x ke 0.80x? beneran timingnya pas? yg SV Red Line ganti ke blue line
01:15:493 - SV delete, ga pas. gantinya dibawah re-scaled
01:14:228 - add SV 0.80x (ngikutin math 4.00x : 5 = 0.80x)
01:15:577 - add SV 0.20x (ngikutin math 0.20x * 5 = 1.00x)
01:27:796 - ga teratur 1.00x nya, mending diganti 0.60x (3.00x : 5 = 0.60x)
01:28:049 - add SV 1.00x
02:13:217 - gimana kalo add SV 3.00x? 02:13:386 - change SV ke 0.60x 02:13:470 - disini belum waktunya 1.00x, mending delete SV keep dulu , masih bisa keknya ini
02:20:296 - change ke 0.20x jadi 0.3
02:21:223 - pindah tempat ke 02:20:970 - re-scaled
02:23:877 - salah penempatan, 1/8 yellow line huh ? ga ada SV disini :/
02:24:228 (144228|3) - salah penempatan, harusnya 1/8 yellow line
02:24:172 - remove SV
02:24:257 - remove SV
02:29:566 - ^
02:29:650 - ^
02:29:622 (149622|0) - yellow line
02:40:352 (160352|2) - panjangin sampai persis 02:41:026 (161026|2) - (alasan: consistency note)
03:08:498 - add SV 0.60x
03:08:835 - add SV 1.00x
03:09:341 - add SV 0.20x keep ^
SV part sini 03:34:790 - sampai sini 03:35:212 - suram
Saran SV:
214790,-66.6666666666667,4,2,0,38,0,0
214875,-333.333333333333,4,2,0,38,0,0
214959,-66.6666666666667,4,2,0,38,0,1
215043,-333.333333333333,4,2,0,38,0,1
215127,-66.6666666666667,4,2,0,38,0,1
215212,-333.333333333333,4,2,0,38,0,1
215296,-66.6666666666667,4,2,0,38,0,0
215380,-333.333333333333,4,2,0,38,0,0
215464,-100,4,2,0,38,0,0
SV part sini 03:41:532 - sampai sini 03:42:206 - dimodel macam yg diatas itu enak
sini juga 03:42:880 - sampai sini 03:43:554 -
sini juga 03:45:914 - sampai sini 03:46:588 -
03:48:611 - sampai sini juga 03:49:285 -
03:51:307 - sampai sini juga 03:51:981 -
03:52:318 - sampai sini juga 03:52:993 - mau keep dulu sementara , nanti kalo ada yg complain lagi baru di change ato re-scaled :3
Done, maaf yah kalau modku telat :D
Kalau bisa, buat SV yg pas & teratur. Saran SV player: Jinjin, Evening / Zenx, -kamikaze-, Parachor, dll masih banyak nanti deh coba request ke salah satu dari mereka XD
makasih mod nya :3

updated
Another Lie
02:23:877 - salah penempatan, 1/8 yellow line ini bukan SV mod, tapi buat note mod
02:24:228 (144228|3) - salah penempatan, harusnya 1/8 yellow line ini juga
02:29:622 (149622|0) - yellow line ini juga
Topic Starter
Alsty-

Another Lie wrote:

02:23:877 - salah penempatan, 1/8 yellow line ini bukan SV mod, tapi buat note modyang ini masih yakin kalo 1/6
02:24:228 (144228|3) - salah penempatan, harusnya 1/8 yellow line ini juga fixed
02:29:622 (149622|0) - yellow line ini juga fixed
makasih lagi , kirain td SV mod soalnya hampir semua modnya SV XD
Evening
Another Kabaneri

Looking at SVs mainly here

Will probably lose you in the middle of the mod if you don't know how SVs are calculated and such, so pm me online if you don't understand anything

00:21:644 (21644|3) - Not too sure about this SV here since the sound here doesn't have a distinct "stop" as depicted by the 0.75x SV here, it kinda felt too sudden and unexpected basically, a generic 1.2x or 1.3x SV or a speed up would work better imo

00:35:802 (35802|0,35802|1,35802|2,35970|3) - shouldn't these jack because of the drum clicks

00:33:442 (33442|2,33779|2) - I think you can repeat the SV here as you've done @ 00:32:768 (32768|1,33105|2) -

00:44:566 (44566|0,44566|1) - Personally not sure why you would put the SV on 00:45:071 -, i think if you'd put the slowdown right after the 3.0x jump, it'd represent the song better as there isn't any instrumental at 00:45:071 - to fit the slowdown

00:45:577 (45577|0) - I think you can sustain a 0.9x slowjam here

01:06:476 (66476|2) - Not a fan of these 0.5x stops here, they kinda feel too jerky and you might want to smooth them out, secondly, the average SV here is representative of a slowjam, I personally think you should raise the 1.0 to a higher value to make it not a slowjam, 1.17 would be the value to raise the average SV here to around 1.0

01:15:577 - would recommend to shift the 0.8 here to give more reaction time and it is more representative of the music as the build up "wind" sound ends directly here

01:16:082 (76082|3) - i honestly don't get this SV here, it doesn't average to 1.0 and it's really hard to sightread this because of the sudden start and unexpected slowjam

01:17:431 (77431|1,77599|1,77768|0,77768|2) - Kinda get you're trying to emphasize the wubby wub wubs by doing slowjam but it's kind of out of place since you don't really SV the other prominent wubs like 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0,83161|2,83161|1,83330|2,83330|0,83330|3,83498|1,83667|0,83667|3,83667|2) -

01:30:408 (90408|0) - I can't really say much at this point lol, the SVs are obviously used to raise the scroll speed beyond 1.0 which is not a big problem but it may hinder accuracy plays and it's quite annoying if the SVs are put on sounds that aren't too memorable after the first 1 or 2 attempts considering how dynamic this song is

I'm just gonna put a paragraph here since it's probably better to generalize my suggestions that to pick out every single one of them:
Sightreadable SVs generally come from SVs that average out to be 1.0, in other words, if you would to have a 1.9 SV, you would need a lower SV to counter it such that it averages to 1.0
For the chorus, it was kind of muffled in terms of SV consistency as there isn't a clear cut reason on certain SV usage, take for example 01:19:622 (79622|0) - , I'm not too sure what you're mapping to here and why you would have a 1.7x SV bump, I don't hear a really loud instrument mapped to these LNs :(?
And I'm not sure why is 01:22:993 (82993|0,83161|1,83330|0,83498|1,83667|0) - not SVed

02:08:161 (128161|2,128161|1,128330|0,128498|3,128667|2,128835|1,129004|3,129172|2,129341|1,129509|0,129509|2,129678|3,129846|2,130015|1,130184|2,130352|0,130521|1,130689|2,130858|3,130858|0,130858|1) - Pretty sure you can add a smoother transition from 0.8 to 1.0 here

02:13:386 (133386|1,133554|1) - The SVs kind of distort the 1/2 spacing weirdly, it's kinda detrimental to A E S T H E T I C S but it plays fine but you can just add another SV there to normalize it to make it look 1/2 again by averaging the SV to 1.0

02:20:296 - Would recommend to put a 10x SV directly here and shift the current 0.3x SV 1/8 after this so as to refresh the screen from notes, the current setup looks rather weird as it felt very much like the notes are immediately played after this {134} chord 02:20:296 (140296|3,140296|2,140296|0) - . Adding onto that, starting the stream from a slowjam on {2}{3} is rather weird for me, you might want to consider starting from {1}{2} or {4}{3}

02:24:214 (144214|3) - I'm not too sure if the SVs are supposed to be snapped to the note here or not

02:29:608 (149608|0) - same here

03:26:363 (206363|2) - , _, I'm not too sure what too feel about this section, the notes are really hard to read because they are not normalized to 1.0 average SV

I believe i have the same comments for the ending
Topic Starter
Alsty-

Evening wrote:

Another Kabaneri

Looking at SVs mainly here

Will probably lose you in the middle of the mod if you don't know how SVs are calculated and such, so pm me online if you don't understand anything
i will calculate them when i have free time :3
00:21:644 (21644|3) - Not too sure about this SV here since the sound here doesn't have a distinct "stop" as depicted by the 0.75x SV here, it kinda felt too sudden and unexpected basically, a generic 1.2x or 1.3x SV or a speed up would work better imo fixed

00:35:802 (35802|0,35802|1,35802|2,35970|3) - shouldn't these jack because of the drum clicks oki

00:33:442 (33442|2,33779|2) - I think you can repeat the SV here as you've done @ 00:32:768 (32768|1,33105|2) - added

00:44:566 (44566|0,44566|1) - Personally not sure why you would put the SV on 00:45:071 -, i think if you'd put the slowdown right after the 3.0x jump, it'd represent the song better as there isn't any instrumental at 00:45:071 - to fit the slowdown fixed

00:45:577 (45577|0) - I think you can sustain a 0.9x slowjam here added

01:06:476 (66476|2) - Not a fan of these 0.5x stops here, they kinda feel too jerky and you might want to smooth them out, secondly, the average SV here is representative of a slowjam, I personally think you should raise the 1.0 to a higher value to make it not a slowjam, 1.17 would be the value to raise the average SV here to around 1.0 fixed

01:15:577 - would recommend to shift the 0.8 here to give more reaction time and it is more representative of the music as the build up "wind" sound ends directly here fixed

01:16:082 (76082|3) - i honestly don't get this SV here, it doesn't average to 1.0 and it's really hard to sightread this because of the sudden start and unexpected slowjam reduced the SV's before , that 1.2 kinda annoying XD

01:17:431 (77431|1,77599|1,77768|0,77768|2) - Kinda get you're trying to emphasize the wubby wub wubs by doing slowjam but it's kind of out of place since you don't really SV the other prominent wubs like 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0,83161|2,83161|1,83330|2,83330|0,83330|3,83498|1,83667|0,83667|3,83667|2) - added them

01:30:408 (90408|0) - I can't really say much at this point lol, the SVs are obviously used to raise the scroll speed beyond 1.0 which is not a big problem but it may hinder accuracy plays and it's quite annoying if the SVs are put on sounds that aren't too memorable after the first 1 or 2 attempts considering how dynamic this song is reduced

I'm just gonna put a paragraph here since it's probably better to generalize my suggestions that to pick out every single one of them:
Sightreadable SVs generally come from SVs that average out to be 1.0, in other words, if you would to have a 1.9 SV, you would need a lower SV to counter it such that it averages to 1.0
For the chorus, it was kind of muffled in terms of SV consistency as there isn't a clear cut reason on certain SV usage, take for example 01:19:622 (79622|0) - , I'm not too sure what you're mapping to here and why you would have a 1.7x SV bump, I don't hear a really loud instrument mapped to these LNs :(?
And I'm not sure why is 01:22:993 (82993|0,83161|1,83330|0,83498|1,83667|0) - not SVed im reduced that 1.7 SV , and added on the part that you mentioned to has SV

02:08:161 (128161|2,128161|1,128330|0,128498|3,128667|2,128835|1,129004|3,129172|2,129341|1,129509|0,129509|2,129678|3,129846|2,130015|1,130184|2,130352|0,130521|1,130689|2,130858|3,130858|0,130858|1) - Pretty sure you can add a smoother transition from 0.8 to 1.0 here i add 0.9 on that section

02:13:386 (133386|1,133554|1) - The SVs kind of distort the 1/2 spacing weirdly, it's kinda detrimental to A E S T H E T I C S but it plays fine but you can just add another SV there to normalize it to make it look 1/2 again by averaging the SV to 1.0 fixed

02:20:296 - Would recommend to put a 10x SV directly here and shift the current 0.3x SV 1/8 after this so as to refresh the screen from notes, the current setup looks rather weird as it felt very much like the notes are immediately played after this {134} chord 02:20:296 (140296|3,140296|2,140296|0) - . Adding onto that, starting the stream from a slowjam on {2}{3} is rather weird for me, you might want to consider starting from {1}{2} or {4}{3} added . its awesome XD

02:24:214 (144214|3) - I'm not too sure if the SVs are supposed to be snapped to the note here or not ahh missplaced ):

02:29:608 (149608|0) - same here

03:26:363 (206363|2) - , _, I'm not too sure what too feel about this section, the notes are really hard to read because they are not normalized to 1.0 average SV i will recalculate them later thanks for pointing that out

I believe i have the same comments for the ending fixed the same part with early XD
thank you so much zen for mod and teach me how the SV works.. will re-calculate them later for better future XD

updated , also fixed hitsound issue.
Hotaru-


Hotaru's Mania Modding KueKue


NM qwq
sorry keluamaan..
bukan di reject tapi kelupaan qwq
any ways... bakal dikit modnya since it's mapped pretty well and also havinng a lot of mod uwu

Kolom
1|2|3|4|5|6|7


[General things]
i think it's okay for metadata
tapi buat diff name how about bikin kaya Beginner "nue" dan lain". bikin jadi terpisah gitu but yep semua di tangan mapper uwu)b dan lebih bagus lagi buat chit chat sama QAT mengenai hal ini uwu)b

[GENERAL MOD]
Nothing since svnya dah di benerin uwu

[Beginer]
Good Diff >w<)b

00:12:206 (12206|3) - bikin double?? beatnya lebih kerasa disitu imo

01:06:813 (66813|2,67150|1) - dan 01:07:824 (67824|1,68161|2) - CTRL + J??... menurut saya lebih dapet feelnya uwu

01:11:532 (71532|2) - bikin double? buat emphasize kalau iya yang 01:11:195 (71195|0) - di move ke kolom 2 uwu

01:20:127 - missing??

02:05:464 (125464|0,125633|1,125802|2,125970|3) - di swap aja biar bedain sama pattern sebelumnya

02:09:509 (129509|1) - move ke 4 aja deh... lebih dapet feelnya imo

[Intermediate]
Good Map with Guud Pattern gabisa ngomong banyak disini wqwqqwq

00:33:779 (33779|2) - Hmmm move ke kolom 4 buat feel beatnya kerasa...

01:08:835 - how about


Lebih enak dan nyaman di pitchnya imo


01:17:599 (77599|1) - move ke 1 lalu 01:17:768 (77768|0) - move ke 3.. lebih enak flownya imo

01:46:251 - missing??



That's all my mod owo..
sorry for short mod qwq kehilangan Headset di sekolah ;w;
Good Luck >w<)/
Topic Starter
Alsty-

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


NM qwq
sorry keluamaan..
bukan di reject tapi kelupaan qwq okeee gpp >3<)b
any ways... bakal dikit modnya since it's mapped pretty well and also havinng a lot of mod uwu

Kolom
1|2|3|4|5|6|7


[General things]
i think it's okay for metadata
tapi buat diff name how about bikin kaya Beginner "nue" dan lain". bikin jadi terpisah gitu but yep semua di tangan mapper uwu)b dan lebih bagus lagi buat chit chat sama QAT mengenai hal ini uwu)b

[GENERAL MOD]
Nothing since svnya dah di benerin uwu

[Beginer]
Good Diff >w<)b

00:12:206 (12206|3) - bikin double?? beatnya lebih kerasa disitu imo consider dulu :3

01:06:813 (66813|2,67150|1) - dan 01:07:824 (67824|1,68161|2) - CTRL + J??... menurut saya lebih dapet feelnya uwu okii

01:11:532 (71532|2) - bikin double? buat emphasize kalau iya yang 01:11:195 (71195|0) - di move ke kolom 2 uwu

01:20:127 - missing?? fokus drum and bass XD

02:05:464 (125464|0,125633|1,125802|2,125970|3) - di swap aja biar bedain sama pattern sebelumnya yang sebelum nya aja yg di rubah , ptichnya lebih kerasa disini :3

02:09:509 (129509|1) - move ke 4 aja deh... lebih dapet feelnya imo pitch uwu

[Intermediate]
Good Map with Guud Pattern gabisa ngomong banyak disini wqwqqwq

00:33:779 (33779|2) - Hmmm move ke kolom 4 buat feel beatnya kerasa... oki

01:08:835 - how about


Lebih enak dan nyaman di pitchnya imo niceeee


01:17:599 (77599|1) - move ke 1 lalu 01:17:768 (77768|0) - move ke 3.. lebih enak flownya imo keep uwu

01:46:251 - missing?? niceee



That's all my mod owo..
sorry for short mod qwq kehilangan Headset di sekolah ;w;
Good Luck >w<)/ okii no prob uwu)b
thanks modnyaa

updated
Another Lie
Ok, tambahan 2☆ buat notenya / chartnya yg bagus.
Tapi SV masih kurang enak, kalo bisa minta saran sama "Evening" / "Jinjin" / "-kamikaze-". Dah itu aja :D
https://osu.ppy.sh/ss/6222688 masih kurang SV nya :D
Topic Starter
Alsty-

Another Lie wrote:

Ok, tambahan 2☆ buat notenya / chartnya yg bagus.
Tapi SV masih kurang enak, kalo bisa minta saran sama "Evening" / "Jinjin" / "-kamikaze-". Dah itu aja :D
waooooowww makasihh , iya , udah di ajarin sama evening kemaren , lagi rekonstruksi ulang sebagian SV biar sightreadable..
btw makasih sekali lagi >w<)b
Dellvangel
Hi, from queue.

1|2|3|4
Note: I mod this with 0% effect volume to avoid the HS sound overlapping with the music.
[Another Kabaneri]
  1. 00:10:605 - i can hear 1/4 piano sound here, may be add?
  2. 00:12:206 (12206|0) - for violin sound? if yes, this should be end at 00:12:375 - .
  3. 00:22:318 - i hear new pitch here, suggest to add a LN at col 3 here that end at 00:22:993 - , and delete 00:22:993 (22993|2) - .
  4. 00:35:970 - should be same note amount with 00:35:802 - because same kind of sound, suggest to move 00:35:802 (35802|0) - to 00:35:970 - col 2.
  5. 00:49:453 (49453|1,49622|2) - should be same note amount with 00:49:790 (49790|1,49790|3) - , same kind of sound imo.
  6. 00:51:476 (51476|2) - ^ but with 00:51:307 (51307|1,51307|3) - .
  7. 00:59:228 - add note, like 00:57:880 (57880|1,58217|1,58723|0) - , or delete all of them, for consistency, it's up to you.
  8. 01:18:611 (78611|0) - wrong snap, the long synth is start at 01:18:779 - .
  9. 01:27:206 - may be like this should be better https://osu.ppy.sh/ss/6272994, for balance with 01:26:869 (86869|3) - and mirror pattern with 01:28:049 (88049|2,88049|0,88049|1) - .
  10. 02:37:375 (157375|0,157487|1) - move to right side 1x for balance.
  11. 02:40:521 (160521|3) - different end snap with 02:41:195 (161195|0) - ? i believe the snap should be same each other.
  12. 02:55:521 - https://osu.ppy.sh/ss/6273037 seems better for me for note variation, rare to see [2][3] pattern around this part, also you use too many [1][2] pattern like 02:55:858 (175858|1,175858|0,175942|1,175942|0,176195|0,176195|1) - .
  13. 03:05:296 - how about like this? https://osu.ppy.sh/ss/6273053 to avoid same triple like 03:04:453 (184453|1,184453|2,184453|0) - and 03:06:476 (186476|2,186476|0,186476|1) - for note variation, also seems better because mirror pattern with 03:03:611 (183611|2,183611|1,183779|2,183779|0,183779|3,183948|1,183948|0) - .
  14. 03:07:487 (187487|1,187487|0,187487|3) - why not map this part as LNs? Follow the long synth, looks unique and cool to play imo.
  15. 03:32:431 - start here, you can map it with different pattern, different feeling with previous part, but i suggest to map it like this https://osu.ppy.sh/ss/6273104 start 03:31:757 - .
  16. 03:53:835 (233835|1) - move to col 1 for balance, if you wonder why, you can look at this https://osu.ppy.sh/ss/6273126 it become a mirror pattern.
  17. 03:55:858 (235858|3,235858|0,235858|2,235858|1) - you can map this part as LNs to follow the long synth, cool to play imo.
[Hyper Kotetsujou]
  1. 00:10:605 - same with previous diff, may be add here?
  2. 00:19:959 (19959|1) - move this to col 3, col 3 seems too empty here, also this part, the pitch is higher than 00:19:622 (19622|1) - so its better if you map it as different col each other.
  3. 00:47:262 - i think it's fine to map this part with LNs for H icon diff, not that hard to play, really. Try this may be https://osu.ppy.sh/ss/6273192 .
  4. 00:49:959 - ^, may be try like this https://osu.ppy.sh/ss/6273203 mirror pattern with my previous suggestion.
  5. 00:54:341 (54341|0) - change to 1/1 beat LN? cool to play imo.
    ... etc, other part as well, don't afraid to map the long synth, it's fine to map it a bit harder since this is a hard icon diff, it's not that hard to play.
  6. 01:10:268 (70268|2,70268|3,70352|0,70352|1,70436|2,70436|3,70521|1,70521|0,70605|2,70605|3,70689|1,70689|0,70773|3,70773|2,70858|0,70858|1,70942|3,70942|2,71026|0,71026|1,71111|3,71111|2) - the gap with the normal diff is kinda big, so it's better avoid to map with this kind of pattern, may be try like this https://osu.ppy.sh/ss/6273441 .
  7. 01:16:082 (76082|0,76082|3,76167|2,76167|1) - single note each line is fine imo, to fix the gap with normal diff.
  8. 01:18:948 - add note here like 01:29:734 (89734|3) - or delete all of them, up to you.
  9. 01:28:386 (88386|0) - move to col 2 for balance, also to make it become mirror pattern with 01:28:891 (88891|2,89060|1,89060|0) - for balance.
  10. 01:30:240 - ^ but with 01:19:453 (79453|1) - .
  11. 01:34:959 (94959|3) - should be same col with 01:35:127 (95127|2) - , not 01:34:790 (94790|3) - if you follow the pitch correctly.
  12. 02:30:521 - and 02:30:633 - better to map those part, because same instrument with 02:29:285 (149285|2,149397|1,149566|3) - .
  13. 02:38:498 (158498|1,158667|2) - LNs? but i see the Another Kabaneri diff only mapped with normal notes, change the Another diff to LNs or this diff to normal notes.
  14. 02:55:858 (175858|3,175858|2,175942|0,175942|1) - single note each line is fine, i think no need for me to tell the reason anymore.
  15. 03:06:644 (186644|3,186644|2,186728|0,186728|1) - single note each line like before.
  16. 03:09:846 (189846|1) - move to col 1 for balance.
  17. 03:33:105 (213105|3,213105|2,213189|0,213189|1,213273|3,213273|2,213358|0,213358|1,213442|3,213442|2,213526|1,213526|0,213611|3,213611|2,213695|0,213695|1,213779|2,213779|3,213863|0,213863|1,213948|3,213948|2,214032|0,214032|1) - if me, i will map this part like this https://osu.ppy.sh/ss/6273414 to simplify the pattern, fix the gap with normal diff.
  18. 03:47:262 - https://osu.ppy.sh/ss/6273424 seems better for me, easier to play.
  19. 03:53:498 (233498|0,233498|1,233582|2,233582|3,234004|3,234004|2,234088|1,234088|0) - single note each line like my previous mod.
Nice song, cool pattern, here take my stars!
Sorry for only mod 2 diffs, but feel free to call me in game if you want me to mod other diff (irc mod ofc) or when you need a suggestion to your map, i really want to see this map in ranked section :)
Topic Starter
Alsty-
no reply means applied

Dellvangel wrote:

Hi, from queue.

1|2|3|4
Note: I mod this with 0% effect volume to avoid the HS sound overlapping with the music.
[Another Kabaneri]
  1. 00:10:605 - i can hear 1/4 piano sound here, may be add? i hear it but its not worth to add since the sound is really low , maybe i can consider this if other mod point up this again :3
  2. 00:12:206 (12206|0) - for violin sound? if yes, this should be end at 00:12:375 - .
  3. 00:22:318 - i hear new pitch here, suggest to add a LN at col 3 here that end at 00:22:993 - , and delete 00:22:993 (22993|2) - .
  4. 00:35:970 - should be same note amount with 00:35:802 - because same kind of sound, suggest to move 00:35:802 (35802|0) - to 00:35:970 - col 2.
  5. 00:49:453 (49453|1,49622|2) - should be same note amount with 00:49:790 (49790|1,49790|3) - , same kind of sound imo.
  6. 00:51:476 (51476|2) - ^ but with 00:51:307 (51307|1,51307|3) - . im applying above because the sound seems more loud than this so no changes on this part
  7. 00:59:228 - add note, like 00:57:880 (57880|1,58217|1,58723|0) - , or delete all of them, for consistency, it's up to you. do it in another way
  8. 01:18:611 (78611|0) - wrong snap, the long synth is start at 01:18:779 - .
  9. 01:27:206 - may be like this should be better https://osu.ppy.sh/ss/6272994, for balance with 01:26:869 (86869|3) - and mirror pattern with 01:28:049 (88049|2,88049|0,88049|1) - . it seems fine for me
  10. 02:37:375 (157375|0,157487|1) - move to right side 1x for balance.
  11. 02:40:521 (160521|3) - different end snap with 02:41:195 (161195|0) - ? i believe the snap should be same each other.
  12. 02:55:521 - https://osu.ppy.sh/ss/6273037 seems better for me for note variation, rare to see [2][3] pattern around this part, also you use too many [1][2] pattern like 02:55:858 (175858|1,175858|0,175942|1,175942|0,176195|0,176195|1) - . this part is already good its also fun enough to play , no changes ;w;
  13. 03:05:296 - how about like this? https://osu.ppy.sh/ss/6273053 to avoid same triple like 03:04:453 (184453|1,184453|2,184453|0) - and 03:06:476 (186476|2,186476|0,186476|1) - for note variation, also seems better because mirror pattern with 03:03:611 (183611|2,183611|1,183779|2,183779|0,183779|3,183948|1,183948|0) - .did it in anotherway
  14. 03:07:487 (187487|1,187487|0,187487|3) - why not map this part as LNs? Follow the long synth, looks unique and cool to play imo. i more feel the flow when this part is empty XD
  15. 03:32:431 - start here, you can map it with different pattern, different feeling with previous part, but i suggest to map it like this https://osu.ppy.sh/ss/6273104 start 03:31:757 - .
  16. 03:53:835 (233835|1) - move to col 1 for balance, if you wonder why, you can look at this https://osu.ppy.sh/ss/6273126 it become a mirror pattern.
  17. 03:55:858 (235858|3,235858|0,235858|2,235858|1) - you can map this part as LNs to follow the long synth, cool to play imo.
[Hyper Kotetsujou]
  1. 00:10:605 - same with previous diff, may be add here? same reason XD
  2. 00:19:959 (19959|1) - move this to col 3, col 3 seems too empty here, also this part, the pitch is higher than 00:19:622 (19622|1) - so its better if you map it as different col each other.
  3. 00:47:262 - i think it's fine to map this part with LNs for H icon diff, not that hard to play, really. Try this may be https://osu.ppy.sh/ss/6273192 .
  4. 00:49:959 - ^, may be try like this https://osu.ppy.sh/ss/6273203 mirror pattern with my previous suggestion. apply this in another way XD
  5. 00:54:341 (54341|0) - change to 1/1 beat LN? cool to play imo.
    ... etc, other part as well, don't afraid to map the long synth, it's fine to map it a bit harder since this is a hard icon diff, it's not that hard to play. oki
  6. 01:10:268 (70268|2,70268|3,70352|0,70352|1,70436|2,70436|3,70521|1,70521|0,70605|2,70605|3,70689|1,70689|0,70773|3,70773|2,70858|0,70858|1,70942|3,70942|2,71026|0,71026|1,71111|3,71111|2) - the gap with the normal diff is kinda big, so it's better avoid to map with this kind of pattern, may be try like this https://osu.ppy.sh/ss/6273441 . its ok the gap is not over 1.5 or above XD
  7. 01:16:082 (76082|0,76082|3,76167|2,76167|1) - single note each line is fine imo, to fix the gap with normal diff. noo let it :3
  8. 01:18:948 - add note here like 01:29:734 (89734|3) - or delete all of them, up to you. added
  9. 01:28:386 (88386|0) - move to col 2 for balance, also to make it become mirror pattern with 01:28:891 (88891|2,89060|1,89060|0) - for balance.
  10. 01:30:240 - ^ but with 01:19:453 (79453|1) - . deleted this one
  11. 01:34:959 (94959|3) - should be same col with 01:35:127 (95127|2) - , not 01:34:790 (94790|3) - if you follow the pitch correctly.
  12. 02:30:521 - and 02:30:633 - better to map those part, because same instrument with 02:29:285 (149285|2,149397|1,149566|3) - . there is 3 sound and its kinda weird to play , i skip this part
  13. 02:38:498 (158498|1,158667|2) - LNs? but i see the Another Kabaneri diff only mapped with normal notes, change the Another diff to LNs or this diff to normal notes.
  14. 02:55:858 (175858|3,175858|2,175942|0,175942|1) - single note each line is fine, i think no need for me to tell the reason anymore.
  15. 03:06:644 (186644|3,186644|2,186728|0,186728|1) - single note each line like before.
  16. 03:09:846 (189846|1) - move to col 1 for balance.
  17. 03:33:105 (213105|3,213105|2,213189|0,213189|1,213273|3,213273|2,213358|0,213358|1,213442|3,213442|2,213526|1,213526|0,213611|3,213611|2,213695|0,213695|1,213779|2,213779|3,213863|0,213863|1,213948|3,213948|2,214032|0,214032|1) - if me, i will map this part like this https://osu.ppy.sh/ss/6273414 to simplify the pattern, fix the gap with normal diff. once again , i think its fine , but i will consider this if other modder mention it too :3
  18. 03:47:262 - https://osu.ppy.sh/ss/6273424 seems better for me, easier to play.
  19. 03:53:498 (233498|0,233498|1,233582|2,233582|3,234004|3,234004|2,234088|1,234088|0) - single note each line like my previous mod.
Nice song, cool pattern, here take my stars!
Sorry for only mod 2 diffs, but feel free to call me in game if you want me to mod other diff (irc mod ofc) or when you need a suggestion to your map, i really want to see this map in ranked section :)
thankyouuu for the mod and those starsssssssssssssss
well im kinda busy right now maybe it will not going to be ranked in this short time because of SV is not sightreadable in somepart issues , i must repair them all XD
but im sure i will repair them when i had so much freetime. XD once again thankss.

Updated
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. I would suggest lowering OD to 8 for ''Another Kabaneri''
    [Another Kabaneri]
  2. 00:01:420 (1420|1) - Maybe it would give better feels if it was on 4
  3. 00:08:161 - Add note?
  4. 00:27:543 (27543|0) - Move to 2 for better playability?
  5. 00:29:060 (29060|0,29060|1,29228|1,29228|0) - I would suggest moving this to the right side of the columns for pitch relevancy
  6. 00:33:105 (33105|3,33273|3,33442|3) - Move these to 2?
  7. 00:35:633 (35633|3,35802|2) - Reverse this maybe?
  8. 00:38:330 (38330|3) - to 3 for better feeling
  9. 00:44:397 - Maybe turn this to an LN for the sound you hear which extends to 00:44:566 - ~
  10. 00:47:768 - Add note here and 00:48:273 -
  11. 00:49:959 (49959|2,49959|0,50464|3,50464|1,50970|2,50970|0) - same here
  12. 00:51:813 (51813|3) - To 2 00:51:897 (51897|2) - to 1 00:51:981 (51981|0) - to 3 i think this pattern is better
  13. 01:06:139 - Missing note
  14. 01:11:363 (71363|2,71448|3,71532|2) - Reverse this
  15. 01:16:082 - I think this would be better as a jumptrill
  16. 01:20:633 - Missing note?
Topic Starter
Alsty-
No reply means applied

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. I would suggest lowering OD to 8 for ''Another Kabaneri'' i will consider this :3
    [Another Kabaneri]
  2. 00:01:420 (1420|1) - Maybe it would give better feels if it was on 4 im following pitch there
  3. 00:08:161 - Add note? i just doubled organ on this part
  4. 00:27:543 (27543|0) - Move to 2 for better playability? pitch uwu
  5. 00:29:060 (29060|0,29060|1,29228|1,29228|0) - I would suggest moving this to the right side of the columns for pitch relevancy
  6. 00:33:105 (33105|3,33273|3,33442|3) - Move these to 2? its awkward
  7. 00:35:633 (35633|3,35802|2) - Reverse this maybe? noo , it was jack on col 3 and 2 for balance it
  8. 00:38:330 (38330|3) - to 3 for better feeling pitch again :3
  9. 00:44:397 - Maybe turn this to an LN for the sound you hear which extends to 00:44:566 - ~ nope , because i must to place more LN due tue following the flow
  10. 00:47:768 - Add note here and 00:48:273 - let it double , its just bass and at the same time they present synth
  11. 00:49:959 (49959|2,49959|0,50464|3,50464|1,50970|2,50970|0) - same here
  12. 00:51:813 (51813|3) - To 2 00:51:897 (51897|2) - to 1 00:51:981 (51981|0) - to 3 i think this pattern is better i will keep mine
  13. 01:06:139 - Missing note huh?
  14. 01:11:363 (71363|2,71448|3,71532|2) - Reverse this i got some better idea :3 thanks
  15. 01:16:082 - I think this would be better as a jumptrill all things are intended
  16. 01:20:633 - Missing note? i dont understand , theres triple and its normal @@
thank you for take a look and give some suggestion on my map. :3

updated
Koibenii
Hi! Mod requested from queue
Let's see if I could find something with over 5 pages of mods already D:

Beginner Nue
01:08:835 (68835|0,69004|3,69172|2,69341|0,69509|1,69678|3,69846|0,70015|1,70184|2) - for this pattern I recommend arranging it like this https://osu.ppy.sh/ss/6357882. just my personal preference, feel free to reject xd
01:59:734 (119734|0) - i think this should be a single note
03:15:408 (195408|0) - prefer this to be deleted since it doesn't represent any sound
03:22:655 - missing note? since u did 03:24:004 (204004|3)
03:23:330 - ^
Intermediate Bushi
02:36:139 (156139|2,156139|1) - i would prefer a lane swap with these two notes
02:36:813 (156813|0) - and if you follow ^, put this to [4]
02:37:150 (157150|2,157150|3) - and consequently, if you followed the previous two suggestions, put this into [1] and [2]
02:37:375 (157375|0) - if you followed ^, put this in [4]
02:37:487 (157487|1) - ^, put into 3
02:37:712 (157712|3) - ^, put into 2
Hyper Koutetsujou
00:35:802 (35802|0,35802|2,35802|1) - I feel like this should be only a double because the sound is not strong as this one 00:36:476 (36476|2,36476|3,36476|0) and you did a double at 00:38:498 (38498|1,38498|0) which sounds the same
03:39:257 (219257|2) - i think this should be deleted because there are no noticeable drum sounds, assuming that you're following the drum with 1/4 burst like these notes 03:49:790 (229790|3,229875|2,229959|1,229959|0)
03:47:515 (227515|1) - ^
Another Kabaneri
00:46:419 (46419|1) - why not extend this LN to 00:46:925 and set the start of this LN at the same time? im assuming that you're following the vocals and it is at this time that the next vocal happens. im just curious :^)
That's all I could say. Wow this is some good music right here! Good luck in ranking this! Enjoyed modding this song XD
Frim4503
mark for mod
Topic Starter
Alsty-

JztCallMeRon wrote:

Hi! Mod requested from queue
Let's see if I could find something with over 5 pages of mods already D:

Beginner Nue
01:08:835 (68835|0,69004|3,69172|2,69341|0,69509|1,69678|3,69846|0,70015|1,70184|2) - for this pattern I recommend arranging it like this https://osu.ppy.sh/ss/6357882. just my personal preference, feel free to reject xd
01:59:734 (119734|0) - i think this should be a single note
03:15:408 (195408|0) - prefer this to be deleted since it doesn't represent any sound
03:22:655 - missing note? since u did 03:24:004 (204004|3)
03:23:330 - ^
Intermediate Bushi
02:36:139 (156139|2,156139|1) - i would prefer a lane swap with these two notes
02:36:813 (156813|0) - and if you follow ^, put this to [4]
02:37:150 (157150|2,157150|3) - and consequently, if you followed the previous two suggestions, put this into [1] and [2]
02:37:375 (157375|0) - if you followed ^, put this in [4]
02:37:487 (157487|1) - ^, put into 3
02:37:712 (157712|3) - ^, put into 2
Hyper Koutetsujou
00:35:802 (35802|0,35802|2,35802|1) - I feel like this should be only a double because the sound is not strong as this one 00:36:476 (36476|2,36476|3,36476|0) and you did a double at 00:38:498 (38498|1,38498|0) which sounds the same its defnitely different. i heard this 5times and i still think it must be 3 @@
03:39:257 (219257|2) - i think this should be deleted because there are no noticeable drum sounds, assuming that you're following the drum with 1/4 burst like these notes 03:49:790 (229790|3,229875|2,229959|1,229959|0) you will know if you follow the flow of the synth
03:47:515 (227515|1) - ^
Another Kabaneri
00:46:419 (46419|1) - why not extend this LN to 00:46:925 and set the start of this LN at the same time? im assuming that you're following the vocals and it is at this time that the next vocal happens. im just curious :^) i mapped that part with vocal just on another diff , just special on highest diff , and its make with intended reason , its so empty , and its look good when i make vocal mapping there.
That's all I could say. Wow this is some good music right here! Good luck in ranking this! Enjoyed modding this song XD
thank youu for mod , applied some on beginner and intermediate :3

updated
picel
Well, a lot of people have already modded the map, so there aren't a lot of things to say.
But, there's something I really don't know how anyone noticed it yet.
The offset is wrong.
You can notice it in 00:47:262 (47262|0) - , when the hitsounds starts to get really late.
Probably just -15 in the offset would fix it. Maybe.

But, I also think you are using this pattern a lot.

You could just change it to:

It would be less annoying.

Well, there's nothing I can say. The patterns are really good, even in harder maps, jacks aren't too exhausting.
Just change the offset, and it can definitly get ranked.
Congrats ^-^
Frim4503

Col : 1|2|3|4|5|6|7
NM

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Another Kabaneri

  1. 00:10:858 - 00:12:206 -agak kurang yakin sama snap disini. Coba Tanya ama org yg lebih berpengalaman
  2. 00:21:644 (21644|3) - suggest to make this LN double. Karna pith disini naik IMO
  3. 00:27:375 (27375|0,27543|0) -bukannya ini hrsnya double ? karna ini sama kaya 00:27:712 (27712|2,27712|0,28049|2,28049|0) -
  4. 00:30:914 (30914|3) -this should ouble too, since 00:30:745 (30745|2,30745|0) -have same sound
  5. 00:36:307 (36307|1) -^
  6. 00:38:161 (38161|3,38330|3) -sama kaya yg tdi
  7. 00:41:700 (41700|1) -^
  8. 01:00:324 (60324|3,60324|2) -akan lebih bagus pindah ke 1,2
  9. 01:45:914 - add note for piano. Example : http://puu.sh/rPtpv/8229c96e91.png
  10. 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0) -idk about something like this is rankable or not
  11. 01:37:150 (97150|0) -suggest to make this double by adding note in 4 to make more variety (pokoknya ada suara lain lah)
  12. 01:37:487 (97487|2,97655|0) -add another not in 1 and 4
  13. 01:37:824 (97824|2) -^
  14. 01:50:970 (110970|2,110970|0) -make triple. Other use triple for clap
  15. 01:55:015 (115015|1,115015|3) -^
  16. 03:14:903 -change to something like this http://puu.sh/rRLhg/b9f8393a79.png cuz to avoid 03:15:240 (195240|2,195240|3,195408|3,195577|2) -
Other seem fine
Really love the song
Mapnya udh cukup bagus utk seorang pemula
Good luck
Mod Done
Topic Starter
Alsty-
no reply means replied.

Crymeno wrote:

Well, a lot of people have already modded the map, so there aren't a lot of things to say.
But, there's something I really don't know how anyone noticed it yet.
The offset is wrong.
You can notice it in 00:47:262 (47262|0) - , when the hitsounds starts to get really late.
Probably just -15 in the offset would fix it. Maybe. about offset , i will consider , if other modder say so i will fix them

But, I also think you are using this pattern a lot.

You could just change it to:

It would be less annoying. nah its great point , i feel a bit bored too. i will apply on some part.

Well, there's nothing I can say. The patterns are really good, even in harder maps, jacks aren't too exhausting.
Just change the offset, and it can definitly get ranked. hard to find BN :(
Congrats ^-^

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
NM

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

Another Kabaneri

  1. 00:10:858 - 00:12:206 -agak kurang yakin sama snap disini. Coba Tanya ama org yg lebih berpengalaman wah , dulu pake 1/8 :c . skrng pas di denger emang kurang pas, makasih :3
  2. 00:21:644 (21644|3) - suggest to make this LN double. Karna pith disini naik IMO mau keep dulu
  3. 00:27:375 (27375|0,27543|0) -bukannya ini hrsnya double ? karna ini sama kaya 00:27:712 (27712|2,27712|0,28049|2,28049|0) - disitu ada bassnya , bedaa
  4. 00:30:914 (30914|3) -this should ouble too, since 00:30:745 (30745|2,30745|0) -have same sound
  5. 00:36:307 (36307|1) -^
  6. 00:38:161 (38161|3,38330|3) -sama kaya yg tdi
  7. 00:41:700 (41700|1) -^
  8. 01:00:324 (60324|3,60324|2) -akan lebih bagus pindah ke 1,2 di ubah pake cara lain
  9. 01:45:914 - add note for piano. Example : http://puu.sh/rPtpv/8229c96e91.png ^ :u
  10. 01:22:655 (82655|0,82698|1,82740|2,82782|3,82824|0,82866|1,82908|2,82950|3,82993|0) -idk about something like this is rankable or not sejauh ini belum ada yang komplen di part ini , so keep dulu
  11. 01:37:150 (97150|0) -suggest to make this double by adding note in 4 to make more variety (pokoknya ada suara lain lah) itu keknya synthnya , tp okedeh :3
  12. 01:37:487 (97487|2,97655|0) -add another not in 1 and 4 keeep
  13. 01:37:824 (97824|2) -^
  14. 01:50:970 (110970|2,110970|0) -make triple. Other use triple for clap
  15. 01:55:015 (115015|1,115015|3) -^
  16. 03:14:903 -change to something like this http://puu.sh/rRLhg/b9f8393a79.png cuz to avoid 03:15:240 (195240|2,195240|3,195408|3,195577|2) -
Other seem fine
Really love the song
Mapnya udh cukup bagus utk seorang pemula
Good luck
Mod Done
thankyouu guysss.. :3

updated
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Because doesn't need a video. Lol.
BPM & Offset: PASS?
  1. To be honest, i tried 1411 for offset. Try consult somebody more expert in that. lol. And take care of those SV's in the last diff, if you change the offset...SV's need to be changed as well.
Diff.Spread: PASS
Diff.Name: PASS
  1. very original xD
HP & OD: PASS
Hitsound: FAIL
  1. There is a Hitsound called soft-hitnormal2 that have a length of 76ms. Screenshot. You need at least 100ms. It's a rule, here it is:

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44KB in size and won't cause issues.
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. From here? https://soundcloud.com/redshiftvocaloid/ninelie-redshift-x-vesuvia-remix All clear.
Widescreen Support: PASS
Preview Point: MISS
  1. Personal opinion. For me fits better in 03:07:487.
AiMod Things: PASS

Mod!
[Beginner Nue]
From 00:01:420 to 00:21:644 - I think all this section needs rolls for the piano.
From 00:01:420: 0->1->2->3.
And from 00:12:206: 3->2->1->0 until 00:21:644.

01:16:082 (76082|0,76251|3,76504|2,76757|3,76925|1) - http://i.imgur.com/z3XnxuY.jpg

01:25:352 (85352|0) - Move to |3|. That space is too long.

01:25:352 to 02:16:251 - I think all this section needs staircases. 0->1->2->3->2->1->0 ...

02:53:667 (173667|3) - Move to |2| for more breath there.

03:55:352 (235352|1,235521|0,235689|2) - http://i.imgur.com/vBFJRBr.jpg Fits better for me.

[Intermediate Bushi]
00:31:251 (31251|2,31419|1,31588|0,31925|0) - Is too forced that stair there after the chord? I would move these notes one column to right.

tbh all that section with the snares have some patters like this: 00:27:375 (27375|2,27543|0,27712|2) and this: 00:34:453 (34453|1,34622|0,34790|2). I don't know what will be the correct. Try stick with one in particular for consistency.

01:01:925 (61925|2,62262|2) - Move these two notes to |1|, I don't like that stack.

01:08:835 (68835|1,68835|3,69004|0,69172|3,69172|1,69341|2,69509|0,69509|1,69678|3,69846|0,69846|2,70015|1) - http://i.imgur.com/1gDfSax.jpg Rearranged better...

01:19:622 (79622|3,80127|3,80633|3) - This is more like a Hard pattern tbh. I would move the 2nd LN...

01:25:015 (85015|3) - There's too much notes in |2| and |3| here... move this note to |1|.

02:06:476 (126476|1) - Move to |2|, evade stack there...

02:46:251 (166251|3,166419|2) - Move one column to left.

02:56:363 (176363|0) - to |1|.

03:35:464 (215464|2) - to |3|.

03:55:352 (235352|3,235352|2,235521|2,235521|3,235689|0,235689|1,235858|3,235858|2) - http://i.imgur.com/mca9Vki.jpg ...if you like.

By the way:
0:34:622 LR_Drum Click.wav@70%
0:35:970 LR_Drum Click.wav@70%
3:0:745 LR_Snare Fast.wav@70%

I don't use too much those... storyboard hitsounds? Are intended? If not, quit them, because i don't see those HS in the Beginner diff.

[Hyper Koutetsujou]
Same here...
1:4:790 LR_Drum Click.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:38:667 LR_Snare Fast.wav@70%

03:06:476 (186476|1,186728|1,186981|1,187150|1) - I would move 03:07:150 (187150|1) - to |2|.

03:40:858 (220858|1) - to |0|.

03:42:206 (222206|1) - ^

03:50:464 (230464|1,230633|1) - Move both one column to the right, and 03:50:802 (230802|2) - to |1|.

03:53:835 (233835|0) - to |3|.

[Another Kabaneri]
...
2:38:667 LR_Snare Fast.wav@70%
3:28:891 LR_Snare Fast.wav@70%
3:53:414 LR4_Kick HrW BRF.wav@50%

01:01:588 (61588|2,61757|2) - I would move to |3| to evade stack there...

03:39:004 (219004|2) - to |0|.

03:41:195 (221195|1,221363|1) - to |2| and 03:41:532 (221532|2) - to |1|.

Those SV's tho xD

I check all the possible stacks but i don't see too much trouble...(I played too, but too lazy for take screenshot lol)

Really good song! :)

Bye and Good luck, Alsty-!
Topic Starter
Alsty-

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Because doesn't need a video. Lol.
BPM & Offset: PASS?
  1. To be honest, i tried 1411 for offset. Try consult somebody more expert in that. lol. And take care of those SV's in the last diff, if you change the offset...SV's need to be changed as well.
Diff.Spread: PASS
Diff.Name: PASS
  1. very original xD
HP & OD: PASS
Hitsound: FAIL
  1. There is a Hitsound called soft-hitnormal2 that have a length of 76ms. Screenshot. You need at least 100ms. It's a rule, here it is:

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44KB in size and won't cause issues.
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. From here? https://soundcloud.com/redshiftvocaloid/ninelie-redshift-x-vesuvia-remix All clear.
Widescreen Support: PASS
Preview Point: MISS
  1. Personal opinion. For me fits better in 03:07:487.
AiMod Things: PASS

Mod!
[Beginner Nue]
From 00:01:420 to 00:21:644 - I think all this section needs rolls for the piano.
From 00:01:420: 0->1->2->3.
And from 00:12:206: 3->2->1->0 until 00:21:644.

01:16:082 (76082|0,76251|3,76504|2,76757|3,76925|1) - http://i.imgur.com/z3XnxuY.jpg

01:25:352 (85352|0) - Move to |3|. That space is too long.

01:25:352 to 02:16:251 - I think all this section needs staircases. 0->1->2->3->2->1->0 ...

02:53:667 (173667|3) - Move to |2| for more breath there.

03:55:352 (235352|1,235521|0,235689|2) - http://i.imgur.com/vBFJRBr.jpg Fits better for me.

[Intermediate Bushi]
00:31:251 (31251|2,31419|1,31588|0,31925|0) - Is too forced that stair there after the chord? I would move these notes one column to right.

tbh all that section with the snares have some patters like this: 00:27:375 (27375|2,27543|0,27712|2) and this: 00:34:453 (34453|1,34622|0,34790|2). I don't know what will be the correct. Try stick with one in particular for consistency.

01:01:925 (61925|2,62262|2) - Move these two notes to |1|, I don't like that stack.

01:08:835 (68835|1,68835|3,69004|0,69172|3,69172|1,69341|2,69509|0,69509|1,69678|3,69846|0,69846|2,70015|1) - http://i.imgur.com/1gDfSax.jpg Rearranged better...

01:19:622 (79622|3,80127|3,80633|3) - This is more like a Hard pattern tbh. I would move the 2nd LN...

01:25:015 (85015|3) - There's too much notes in |2| and |3| here... move this note to |1|.

02:06:476 (126476|1) - Move to |2|, evade stack there...

02:46:251 (166251|3,166419|2) - Move one column to left.

02:56:363 (176363|0) - to |1|.

03:35:464 (215464|2) - to |3|.

03:55:352 (235352|3,235352|2,235521|2,235521|3,235689|0,235689|1,235858|3,235858|2) - http://i.imgur.com/mca9Vki.jpg ...if you like.

By the way:
0:34:622 LR_Drum Click.wav@70%
0:35:970 LR_Drum Click.wav@70%
3:0:745 LR_Snare Fast.wav@70%

I don't use too much those... storyboard hitsounds? Are intended? If not, quit them, because i don't see those HS in the Beginner diff.

[Hyper Koutetsujou]
Same here...
1:4:790 LR_Drum Click.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:26:195 LR_Snare Fast.wav@70%
2:38:667 LR_Snare Fast.wav@70%

03:06:476 (186476|1,186728|1,186981|1,187150|1) - I would move 03:07:150 (187150|1) - to |2|.

03:40:858 (220858|1) - to |0|.

03:42:206 (222206|1) - ^

03:50:464 (230464|1,230633|1) - Move both one column to the right, and 03:50:802 (230802|2) - to |1|.

03:53:835 (233835|0) - to |3|.

[Another Kabaneri]
...
2:38:667 LR_Snare Fast.wav@70%
3:28:891 LR_Snare Fast.wav@70%
3:53:414 LR4_Kick HrW BRF.wav@50%

01:01:588 (61588|2,61757|2) - I would move to |3| to evade stack there...

03:39:004 (219004|2) - to |0|.

03:41:195 (221195|1,221363|1) - to |2| and 03:41:532 (221532|2) - to |1|.

Those SV's tho xD

I check all the possible stacks but i don't see too much trouble...(I played too, but too lazy for take screenshot lol)

Really good song! :)

Bye and Good luck, Alsty-!
thankyouu >w<)b , such a detail mod. but sorry i cant reply them all , if you want i can reply them later.
deleted sb hitsound , i miss when i clean it T^T and will fix hitsound issues later.

thankyou

updated
Valentrixe
hi ~ for m4m

Mod Inside
[General]
  1. 01:16:925 - the kiai should be start in here
  2. 03:10:184 - add kiai in here until 03:29:060
  3. 03:34:453 - i personally won't add kiai in here

[Another Kabaneri]
i'll focus on the SVs first ..
  1. 00:22:993 ~ 00:44:566 - i think using slowjam is better here, since the song pace is pretty slow .. you don't have to follow the entire instrument, just follow the percussion
    something like this: https://osu.ppy.sh/ss/6416020
    as for the SVs, you can use this:

    00:22:993 ~ 00:23:330 - you can add pounding effect here, something like this:

    keep the slowjam speed at x0.60 ..
    00:25:689 ~ 00:26:026 - repeat the pounding effect
    00:28:386 ~ 00:28:723 - ^ , etc.
    00:32:431 ~ 00:33:779 - same SVs like above:

    00:33:779 ~ 00:34:116 - repeat the pounding effect again, etc.
  2. 01:09:172 - add the same SV like 01:08:835 - ? its better i think
  3. 01:15:998 - , 01:16:082 - useless x1.10 .. they didn't affect the notes anyway, delete them
  4. 01:16:251 - change the SVs to this:
  5. 01:17:431 ~ 01:17:684 - change the SVs to this:
  6. 01:21:139 - , 01:21:476 - add the same effect like you did in 01:19:622
  7. 01:22:655 - unnecessary speed up .. delete
  8. 01:22:993 - change the SVs to this:
  9. 01:24:257 - , 01:24:425 - change them to x1.30, then add x1.00 in 01:24:509
  10. 01:25:605 - , 01:25:773 - ^
  11. 01:26:363 - , 01:26:869 - add the same effect like you did in 01:19:622
  12. 01:31:925 ~ 01:36:476 - repeat above
okay now on to the pattern
  1. 00:18:948 (18948|1) - delete? there's no grand piano in here
  2. 00:27:375 (27375|0,27543|0) - make them double, etc.
  3. 00:51:476 (51476|2,51644|0) - ^, they have the same sound as 00:51:307 (51307|3,51307|1)
  4. 00:53:667 (53667|2,53667|0,53667|1) - why triple?
  5. 00:56:532 (56532|2,56700|2,56953|2,57206|2,57375|2) - is this intentional? if not, consider rearrange them
  6. 00:57:880 (57880|1,58723|0) - ghost notes?
  7. 01:19:116 - add note
  8. 01:32:431 (92431|3) - i personally would change this to LN
  9. 01:36:476 - add note
  10. 02:32:431 (152431|3,152431|1,152431|0) - why this triple while 02:33:105 (153105|2,153105|3) - one is double?
ok i think this enough

nice map ~
take my star ;)
Topic Starter
Alsty-

Valentrixe wrote:

hi ~ for m4m

Mod Inside
[General]
  1. 01:16:925 - the kiai should be start in here
  2. 03:10:184 - add kiai in here until 03:29:060
  3. 03:34:453 - i personally won't add kiai in here keep dulu kiai :3

[Another Kabaneri]
i'll focus on the SVs first ..
  1. 00:22:993 ~ 00:44:566 - i think using slowjam is better here, since the song pace is pretty slow .. you don't have to follow the entire instrument, just follow the percussion actually i hate slowjam , i will keep it normal atm
    something like this: https://osu.ppy.sh/ss/6416020
    as for the SVs, you can use this:

    00:22:993 ~ 00:23:330 - you can add pounding effect here, something like this: maybe i will consider this pounding effect , its good but feel a bit awkward @@

    keep the slowjam speed at x0.60 ..
    00:25:689 ~ 00:26:026 - repeat the pounding effect
    00:28:386 ~ 00:28:723 - ^ , etc.
    00:32:431 ~ 00:33:779 - same SVs like above: reason same as above

    00:33:779 ~ 00:34:116 - repeat the pounding effect again, etc.
  2. 01:09:172 - add the same SV like 01:08:835 - ? its better i think uhh , they better leave empty , its too complicate , im not making a hard SV maps here ;w;
  3. 01:15:998 - , 01:16:082 - useless x1.10 .. they didn't affect the notes anyway, delete them changed with something
  4. 01:16:251 - change the SVs to this: ok seems good
  5. 01:17:431 ~ 01:17:684 - change the SVs to this: keep
  6. 01:21:139 - , 01:21:476 - add the same effect like you did in 01:19:622 l dont feel like i will add them @@
  7. 01:22:655 - unnecessary speed up .. delete reduced , its intended for scratch loud sound mood
  8. 01:22:993 - change the SVs to this: keep
  9. 01:24:257 - , 01:24:425 - change them to x1.30, then add x1.00 in 01:24:509 i keep this , i want a monoton SV here.
  10. 01:25:605 - , 01:25:773 - ^
  11. 01:26:363 - , 01:26:869 - add the same effect like you did in 01:19:622 the mood of that sound its not same , i have add them before but evening told me to delete them
  12. 01:31:925 ~ 01:36:476 - repeat above keeep
okay now on to the pattern
  1. 00:18:948 (18948|1) - delete? there's no grand piano in here oki
  2. 00:27:375 (27375|0,27543|0) - make them double, etc. its intended
  3. 00:51:476 (51476|2,51644|0) - ^, they have the same sound as 00:51:307 (51307|3,51307|1) changed
  4. 00:53:667 (53667|2,53667|0,53667|1) - why triple? its a bit higher than a normal bass
  5. 00:56:532 (56532|2,56700|2,56953|2,57206|2,57375|2) - is this intentional? if not, consider rearrange them re-arranged
  6. 00:57:880 (57880|1,58723|0) - ghost notes? i heard a soft sound there, idk. but i keep this
  7. 01:19:116 - add note oki
  8. 01:32:431 (92431|3) - i personally would change this to LN keep
  9. 01:36:476 - add note ok
  10. 02:32:431 (152431|3,152431|1,152431|0) - why this triple while 02:33:105 (153105|2,153105|3) - one is double? its actually intended , look for the next part. all snare after the LN. i wont make it incosistent.
ok i think this enough

nice map ~
take my star ;)
thank you for the mod and the star ~

updated
AchsanLovers
M4M

sorry im late to mod your map.

here my mod :3
feel free to reject it
Column : 1 l 2 l 3 l 4

Another Kabaneri
00:01:420 (1420|1) - disini nada piano rendah jadi 1 note aja

00:02:599 (2599|3) - 00:03:948 (3948|3) - ini nada piano yg tinggi saran w coba kasih double note begitu juga dgn selanjutnya seperti 00:06:644 (6644|3) -

00:12:206 (12206|0) - LN nya kek nya lebih enak kalau dipanjangin sampai 00:12:712 -

00:27:375 (27375|1,27543|1) - hmm kek nya lebih enak pindah kek col 2

00:38:161 (38161|2,38330|2) - hmm coba pindah ke col 3

00:47:262 - 00:47:768 - 00:48:273 - anjirrr gile mantep SV nya 8-)

00:52:066 - beat 1/6 nya kek nya terlalu simpel. coba tambahin bumbu2 SV biar mantep dikit kalau gak kasih ja LN dgn SV 0.50

01:11:616 - disini kalau gak ada note lebih baik kasih break aja, kalau gak kasih LN di col 1 sampai ke 01:15:493 -

01:16:082 - coba pindahkan kiai ke 01:16:925 -

01:49:285 - disini kan gak ada bunyi yg terlalu keras. gak perlu dikasih semua note. coba hapus salah satunya

02:40:521 - ke 02:42:543 - dem i love this part :3

02:56:700 - sama seperti tadi, disini hanya ada suara cymbal 02:56:700 (176700|3) - jadi hapus col 2

udah segitu aja dulu capek w bang :v
lagi pula ini ngemod sambil ngerjain pr :v

seriously, this song so very cool 8-)

Good Luck!
Topic Starter
Alsty-

AchsanLovers wrote:

M4M

sorry im late to mod your map.

here my mod :3
feel free to reject it
Column : 1 l 2 l 3 l 4

Another Kabaneri
00:01:420 (1420|1) - disini nada piano rendah jadi 1 note aja

00:02:599 (2599|3) - 00:03:948 (3948|3) - ini nada piano yg tinggi saran w coba kasih double note begitu juga dgn selanjutnya seperti 00:06:644 (6644|3) -

00:12:206 (12206|0) - LN nya kek nya lebih enak kalau dipanjangin sampai 00:12:712 -

00:27:375 (27375|1,27543|1) - hmm kek nya lebih enak pindah kek col 2

00:38:161 (38161|2,38330|2) - hmm coba pindah ke col 3

00:47:262 - 00:47:768 - 00:48:273 - anjirrr gile mantep SV nya 8-)

00:52:066 - beat 1/6 nya kek nya terlalu simpel. coba tambahin bumbu2 SV biar mantep dikit kalau gak kasih ja LN dgn SV 0.50

01:11:616 - disini kalau gak ada note lebih baik kasih break aja, kalau gak kasih LN di col 1 sampai ke 01:15:493 -

01:16:082 - coba pindahkan kiai ke 01:16:925 -

01:49:285 - disini kan gak ada bunyi yg terlalu keras. gak perlu dikasih semua note. coba hapus salah satunya

02:40:521 - ke 02:42:543 - dem i love this part :3

02:56:700 - sama seperti tadi, disini hanya ada suara cymbal 02:56:700 (176700|3) - jadi hapus col 2

udah segitu aja dulu capek w bang :v
lagi pula ini ngemod sambil ngerjain pr :v

seriously, this song so very cool 8-)

Good Luck!
ok , makasih modnya ~ maap ga bisa bales 1 1, ada yg di apply ada yg engga..

updated
lenpai
o hi

another
Nice SVs <3
Turning off the HS they make the layering confusing to mod @@
Ok so i got to understand the layering of the first kiai after replaying it a lot of times @@ So its drum and vocal and stuff but you should consider adding a normal note to all other 1/2 LNs like 01:18:105 - because the vocal and the effects get messed up somehow and the sound ends up being not as impactful to play. Though stuff like 01:22:150 - doesnt need an extra note
01:24:172 (84172|2,84341|3,84341|2,84509|0,84509|1,84678|0,84678|2,84678|3) - versus 01:17:431 (77431|1,77599|1,77768|0,77768|2,77936|1,77936|3,77936|2) - pretty inconsistent
idk maybe i just have a very wrong understanding of the layers os ill leave it at that
02:22:655 - using 1/2 interval releases really feels off for sounds like this. Also there's that nice sound loop that you might have not noticed. Pattern: https://puu.sh/s1rMl/8460a64fd4.png
02:28:049 - this section also has sound loops at 02:28:554 - and 02:28:723 - but i guess you can ignore them cause your layers will get super messed up
other sections are actually nice!

crappy mod sry </3
Topic Starter
Alsty-

Lenfried- wrote:

o hi

another
Nice SVs <3
Turning off the HS they make the layering confusing to mod @@
Ok so i got to understand the layering of the first kiai after replaying it a lot of times @@ So its drum and vocal and stuff but you should consider adding a normal note to all other 1/2 LNs like 01:18:105 - because the vocal and the effects get messed up somehow and the sound ends up being not as impactful to play. Though stuff like 01:22:150 - doesnt need an extra note
01:24:172 (84172|2,84341|3,84341|2,84509|0,84509|1,84678|0,84678|2,84678|3) - versus 01:17:431 (77431|1,77599|1,77768|0,77768|2,77936|1,77936|3,77936|2) - pretty inconsistent
idk maybe i just have a very wrong understanding of the layers os ill leave it at that
02:22:655 - using 1/2 interval releases really feels off for sounds like this. Also there's that nice sound loop that you might have not noticed. Pattern: https://puu.sh/s1rMl/8460a64fd4.png
02:28:049 - this section also has sound loops at 02:28:554 - and 02:28:723 - but i guess you can ignore them cause your layers will get super messed up
other sections are actually nice!

crappy mod sry </3
thankss for mod.
repairing some hitsound.

updated
MEGAtive
Marked4Mod
Actually just doing a super quick check on hardest and general check on the mapset. Maybe will mod the other when I actually got time.

Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix)



Column
|1|2|3|4|


[General]
Metadata:
  1. Add Daydream (The Album of the original song), SECL-1987 (The catalogue number of the album), and SME Records (The record that handles the Album)
  2. You may add DnB for the acronym of Drum and Bass (And how people mostly wrote DnB when searching).
Timing: Seems fine. SVs are acceptable mostly.
Hitsounds: "Another Kabaneri" is fine, altough your method of hitsounding triggered me lol
Graphics: 1366x768 (16:9). And Safe.
Folder: So far no unused files here.

[Another Kabaneri]
Mods
  1. 00:10:858 - Can do something like http://puu.sh/s7hkS/c3ee08709b.png for emphasizing the violin
  2. 00:27:375 - 00:27:543 - Double. Like the other snares 00:23:667 - 00:26:363 . Check ahead for similiar issues since there's a bunch of issues like this.
  3. 00:35:802 - Following the idea on hammering the notes for snares, you can do something like http://puu.sh/s7hvg/15d79578e0.png here
  4. 00:48:611 - Suggesting something like http://puu.sh/s7hE7/bfbc671fff.png to give more emphasize on the hard bass and the snares ahead.
  5. 00:51:981 - 1/12 is more accurate here. It's more appropriate if you use 1/12 or 1/6. But I prefer 1/6 here so you can get the bass at 00:52:318 . Try http://puu.sh/s7hPH/62e6332af5.png . This is more nice to play.
  6. 00:57:206 (57206|3,57206|2) - To |1|2| for more emphasize on the bass.
  7. 00:58:217 (58217|1,58723|0) - Swap lane. Avoiding 00:58:723 (58723|0,58891|0,59060|0) kind of pattern.
  8. 00:59:903 (59903|0) - To |3|. Isn't that how you did it back then?
  9. 01:08:835 - Either remove the gimmick here or add the gimmick too at 01:09:172 and ahead. It's pretty distracting when this is the only section with gimmick in this part.
  10. 01:22:655 - Why don't try something like http://puu.sh/s7i6i/ac0d9624e8.jpg ? Pretty nice to play IMO. If this applied, apply this on parts ahead.
  11. 02:23:891 (143891|1,144004|0) - Why don't you jack these? It's more fun to play this way. Also 02:24:214 (144214|3,144341|1,144341|2) - notes can be hammered too. Apply this mod to parts ahead too.
  12. 02:24:214 (144214|3,144341|2,144341|1) - It triggers me that you didn't map the distorted vocal sample here lmao.
  13. 03:40:184 (220184|0,220310|0,220478|0) - Kinda weird to play. Try http://puu.sh/s7inF/c6709b9a21.png
Topic Starter
Alsty-
no reply = means fully accepted

MEGAtive wrote:

Marked4Mod
Actually just doing a super quick check on hardest and general check on the mapset. Maybe will mod the other when I actually got time. okii :3

Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia Remix)



Column
|1|2|3|4|


[General]
Metadata:
  1. Add Daydream (The Album of the original song), SECL-1987 (The catalogue number of the album), and SME Records (The record that handles the Album) fixed
  2. You may add DnB for the acronym of Drum and Bass (And how people mostly wrote DnB when searching).
Timing: Seems fine. SVs are acceptable mostly. ok
Hitsounds: "Another Kabaneri" is fine, altough your method of hitsounding triggered me lol there a hitsound diff before , but i repair it day by day.
Graphics: 1366x768 (16:9). And Safe.
Folder: So far no unused files here.

[Another Kabaneri]
Mods
  1. 00:10:858 - Can do something like http://puu.sh/s7hkS/c3ee08709b.png for emphasizing the violin a bit modify
  2. 00:27:375 - 00:27:543 - Double. Like the other snares 00:23:667 - 00:26:363 . Check ahead for similiar issues since there's a bunch of issues like this.
  3. 00:35:802 - Following the idea on hammering the notes for snares, you can do something like http://puu.sh/s7hvg/15d79578e0.png here keep the current pattern
  4. 00:48:611 - Suggesting something like http://puu.sh/s7hE7/bfbc671fff.png to give more emphasize on the hard bass and the snares ahead. i keep the current pattern , because its build intended for comfortable tapping
  5. 00:51:981 - 1/12 is more accurate here. It's more appropriate if you use 1/12 or 1/6. But I prefer 1/6 here so you can get the bass at 00:52:318 . Try http://puu.sh/s7hPH/62e6332af5.png . This is more nice to play. i use 1/12 , and keep the 1/8 synth
  6. 00:57:206 (57206|3,57206|2) - To |1|2| for more emphasize on the bass.
  7. 00:58:217 (58217|1,58723|0) - Swap lane. Avoiding 00:58:723 (58723|0,58891|0,59060|0) kind of pattern.
  8. 00:59:903 (59903|0) - To |3|. Isn't that how you did it back then?
  9. 01:08:835 - Either remove the gimmick here or add the gimmick too at 01:09:172 and ahead. It's pretty distracting when this is the only section with gimmick in this part.
  10. 01:22:655 - Why don't try something like http://puu.sh/s7i6i/ac0d9624e8.jpg ? Pretty nice to play IMO. If this applied, apply this on parts ahead. keep the current pattern
  11. 02:23:891 (143891|1,144004|0) - Why don't you jack these? It's more fun to play this way. Also 02:24:214 (144214|3,144341|1,144341|2) - notes can be hammered too. Apply this mod to parts ahead too. pitch issues
  12. 02:24:214 (144214|3,144341|2,144341|1) - It triggers me that you didn't map the distorted vocal sample here lmao. you must be forget to copy paste this section XD
  13. 03:40:184 (220184|0,220310|0,220478|0) - Kinda weird to play. Try http://puu.sh/s7inF/c6709b9a21.png
thankyou for mod >w<)b

updated
Gravey-

Background
Timing
Song Setup
Metadata
Misc. . .
Check out > Song Setup > Audio > 'Enable Custom Overrides' for the default custom hitsounds (Soft)
|1|2|3|4|
[Beginner Nue]
02:47:431 (167431|2) - Move to |4| for better transition.

03:06:307 (186307|1,186476|2) - Move to the right by 1 column to give more hand balanced pattern.

[Intermediate Bushi]
I'm speechless o.o

[Hyper Koutetsujou]
I'm speechless o.o

[Another Kabaneri]
01:01:925 (61925|3) - Move to |1| instead

Nothing much more to say ei. Nice map! Good luck! >w<)/
Amiichii
Hello o/

From O!M 4K Newbie Queue

4K=1~4

mod
  • [Beginer]
  1. 00:26:700 (26700|3) - delete for consistency
  2. 00:29:397 (29397|1) - ^
  3. 00:32:094 (32094|3) - 00:34:790 (34790|3) - 00:35:802 (35802|2) - 00:37:487 (37487|1) - 00:40:184 (40184|1) - 00:42:880 (42880|2) - ^
  4. 00:42:880 (42880|2) - double?
  5. 00:42:880 (42880|2) - 00:57:375 - etc ^

    [Intermediate]
  6. 03:34:453 - add for cymbal?

    [Hyper]
  7. 00:25:352 - add kick?
  8. 00:27:375 (27375|2,27543|0) - add note same as 00:26:363 (26363|2,26363|3,26532|3,26532|2,26700|1) -
  9. 00:28:049 - add kick?
  10. 00:30:745 - etc ^
  11. 00:35:802 (35802|0) - move to00:35:970 - ?
  12. 00:38:161 (38161|0,38330|3) - add note?
  13. 00:41:532 - kick
  14. 01:22:993 - add note. loud sound
  15. 01:26:869 (86869|1) - delete. low sound
  16. 01:30:914 (90914|0) - ^
  17. 01:33:779 - add note
  18. 02:40:015 (160015|1,160099|0,160184|3,160268|2,160352|1,160436|0) - i think this is 1/6s
  19. 02:40:858 (160858|0,160942|1,161026|2,161111|3) - ^
  20. 02:41:532 (161532|3,161616|2,161700|1,161785|0) - 02:42:206 (162206|0,162290|1,162375|2,162459|3) - ^

Goodluck. Have a nice day :)
Topic Starter
Alsty-
no reply means fully applied

Amiichii wrote:

Hello o/

From O!M 4K Newbie Queue

4K=1~4

mod
  • [Beginer]
  1. 00:26:700 (26700|3) - delete for consistency
  2. 00:29:397 (29397|1) - ^
  3. 00:32:094 (32094|3) - 00:34:790 (34790|3) - 00:35:802 (35802|2) - 00:37:487 (37487|1) - 00:40:184 (40184|1) - 00:42:880 (42880|2) - ^ oki
  4. 00:42:880 (42880|2) - double? wut , before you mention to delete this
  5. 00:42:880 (42880|2) - 00:57:375 - etc ^ nope.

    [Intermediate]
  6. 03:34:453 - add for cymbal? i leave it

    [Hyper]
  7. 00:25:352 - add kick? nope
  8. 00:27:375 (27375|2,27543|0) - add note same as 00:26:363 (26363|2,26363|3,26532|3,26532|2,26700|1) - noo there is a clap sound on the music , so at 0:26 i put it double
  9. 00:28:049 - add kick?
  10. 00:30:745 - etc ^ nope
  11. 00:35:802 (35802|0) - move to00:35:970 - ?
  12. 00:38:161 (38161|0,38330|3) - add note?
  13. 00:41:532 - kick nope
  14. 01:22:993 - add note. loud sound
  15. 01:26:869 (86869|1) - delete. low sound
  16. 01:30:914 (90914|0) - ^
  17. 01:33:779 - add note nope
  18. 02:40:015 (160015|1,160099|0,160184|3,160268|2,160352|1,160436|0) - i think this is 1/6s
  19. 02:40:858 (160858|0,160942|1,161026|2,161111|3) - ^
  20. 02:41:532 (161532|3,161616|2,161700|1,161785|0) - 02:42:206 (162206|0,162290|1,162375|2,162459|3) - ^ the sound is shadowing , i will consider this if other mother said this too.

Goodluck. Have a nice day :)
thanks for mod :3

updated
Topic Starter
Alsty-

Gravey- wrote:


Background
Timing
Song Setup
Metadata
Misc. . .
Check out > Song Setup > Audio > 'Enable Custom Overrides' for the default custom hitsounds (Soft)
|1|2|3|4|
[Beginner Nue]
02:47:431 (167431|2) - Move to |4| for better transition. the flow is not ok @@

03:06:307 (186307|1,186476|2) - Move to the right by 1 column to give more hand balanced pattern. okii

[Intermediate Bushi]
I'm speechless o.o

[Hyper Koutetsujou]
I'm speechless o.o

[Another Kabaneri]
01:01:925 (61925|3) - Move to |1| instead pitch with the next notes :u

Nothing much more to say ei. Nice map! Good luck! >w<)/
thanks for little mod and stars :3

updated
Davin Fortune
Yos!
Column : 1-2-3-4

Hypa
01:17:599 (77599|2) - move to 4 for differeniate jack and some spread note pattern
01:20:296 - add note at col 3
01:24:341 (84341|1) - move to 1
01:25:689 (85689|2) - move to 4
01:30:914 - make it like 01:20:127 -
01:32:431 - add note at column 2
02:00:240 (120240|3,120408|0) - for what?
02:42:712 - add note at column 2
03:07:487 - make it 3 since it's cymbal
03:31:925 (211925|3) - move to column 3
Start from 03:34:790 - to 03:56:026 - i confuse about the usement of three note ;w;, do a selfmod about it
03:50:717 - to 03:50:970 - only a note with that kind of sound? feel weird

Intermediet
00:26:363 (26363|2,26532|1,26700|3) - make like 00:23:498 (23498|3,23667|0,23835|3) -
00:29:060 (29060|0,29228|3,29397|1) - ^
00:29:734 (29734|1) - ghost
00:30:071 (30071|3,30745|3) - ghost
00:37:150 (37150|0,37318|3,37487|1) - why not like 00:31:757 (31757|3,31925|2,32094|1) -
00:39:846 (39846|0,40015|3,40184|1) - ^
00:42:543 (42543|2,42712|0,42880|2) - ^(these only suggestions not force you to make the exact pattern)
00:40:521 (40521|2) - move to 2 , compare with 00:24:004 (24004|1,24341|1) - 00:27:712 (27712|2,28049|2) -
00:43:217 (43217|0) - move to 3 ^
00:50:464 (50464|2,50464|3,50970|2,50970|3) - arrange it like 00:49:959 (49959|2,49959|0) -
01:18:442 - add note at column 3
01:22:655 (82655|1) - move to 01:22:908 - at same column, follow the voice that pretty unique, may also look 01:28:386 (88386|1,88554|2,88723|0,88723|3) -
01:33:442 (93442|3) - ^ at column 3
02:49:622 - add note, just want make no disconnection on the flow
03:00:408 - ^
03:01:419 - ^
sorry for less info modding :P
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