Thanks for moddingArrival wrote:
Heyy
[Timing]
Your timing is odd, Im 100% sure the offset is too late. I put 205 and it definetly felt better, try it.
> I copied from StarR's sealR'sSTD mapset. The timing was incorrect. I think 208 would be a compromised one though.
[Kantan]
00:38:323 - Add a k here to remain consistent with what you previously did aka mapping the vocal. I don't see why this place should be empty. > I used to have this timing mapped, but I found that it is too tricky for Kantan level player. Then I removed it lastly.
00:43:123 (6,12) - The diff spike is pretty big. Using a 3/2 followed by 4 consecutive 1/1 is pretty hard for a Kantan. I'd suggest removing these 2 notes, doesn't alter the flow and plays + fit well. > Actually the hardest place in Kantan is this section. I would say, yes this is hard for a Kantan, but it just fits the music well and try to strike a balance with Futsuu in terms of consistency of density. FYI, 00:41:008 - is another start with more drum set supported, hence the density of the notes should be higher than the previous stanza (8 bars before 00:41:008 - ). So far so good.
00:45:823 (11,12,13,14,15,16) - 6 consecutive seems a bit repetitive... The sounds are different from each other here tbh. 00:48:223 (14,15) - These both could be K / or only this one 00:49:423 (16) - with the 2 previous staying D. It still will make some better emphasis than atm. > The drum sound produced from the same musical instrument. These 6 notes map as d/D is appropriate. Also, in Kantan, consecutive repetitive patterns are relatively acceptable than other difficulties.
00:58:123 - If you're mapping on the vocals like you already did just before, consider a note here, so it remains consistent with 00:54:823 (6,7,8,9,10,1) -
> OH YES! I MISSED A NOTE (k) HERE!
01:03:523 - Same thing here > Yes, same stuff applied. It also applies to Futsuu.
Solid Kantan overall.
[Futsuu]
00:04:423 (8,9,1) - That's subjective; but I'll make this d K d instad of D k D, because the k here is clearly more emphasized than the 2 other notes. > Well, if you notice that I mapped those strong vocal and drum cymbal crash on on-beat with D, other drum kicks or high-pitch vocal sounds with k, you will see that the flow of using colours of notes here is actually quite smooth and consistent.
00:15:523 (4) - I'm all up for some 1/3 doubles in futsuu, but maybe it should be a bit more separated to be a bit easier. Consider removing this note, so the player can more easily focus on the upcoming double. (Do it for the following too) > ummm not really, the density actually builds up drastically at 00:15:808 (5,6,7) - . If you say sth needs to be removed, then it should be happened in these 3 notes (and you know it's not likely happening since these 3 notes match the music perfectly). Currently I just keep mine and see whatever opinion responding to these 1/3 usages.
00:17:023 (9) - This should be a finisher imo. (Same for the following corresponding notes too) > Alright, using Finishers at the end of each instrumental solo in Kantan and Futsuu only, since Muzu and Oni cannot support the usage of Finish.
00:38:223 (16) - Hm in this case, where the vocal is clearly on the following white tick, it should be prioritized over the 1/3 drum sounds, since you're already mapping the vocals. > Pay attention to my previous uses of kats in this section. They stick concretely to all drum kicks (vocal is secondary mapping channel here actually). So, that 2/3 drum kick should also be put while the mentioning of vocal at 00:38:308 - is forced to sacrificed.
00:47:623 (20,21) - Put them both as k, to avoid being too repetitive ? > same reply in Kantan, it's okay, not too repetitive I would say.
01:08:923 (18) - Doesn't fit at all, really consider removing it since there is nothing in the music at this moment. > There is a weak snare (quite noticeable) at 01:08:608 - and 01:09:208 - . Hence, kats are put.
1/3 are okay for me, hope the BN will agree.
[Muzukashii]
00:10:523 (24) - Weird and unexpected tbh. Doesn't fit enough to be here. Consider removing this note. > 1/3 drum hits at the background stand out from the melody. kats triplet is put at 00:10:308 - in order to state them out.
00:46:023 (22,25) - This is the same sound, these should be put as finishers. > The vocal extend (exhale) at these two notes, the dynamic of them are weaker than those D with same pitch. Therefore, I am not going to put Finish on them.
00:59:023 (9) - Removing this would be a great idea, you need to emphasize the vocals here, and not try to do a "50/50" with the background music which is clearly less the focus here. And it will fit well with 00:59:473 (10,11,12) - , since you'll be using the same pattern. > 00:59:008 - is actually a part of vocal and it should not be removed. It also works for the emphasis on the Finish later on at 00:59:208 - , same fx of 00:59:458 (11) - as well. Removal of (9) is weird and porous imo.
Pretty good use of 1/3 I guess.
[Oni]
00:38:308 - Add a k here to be consistent with 00:33:508 (13) - > 00:33:508 - is removed instead of putting a kat at 00:38:308 - , reason explained as above difficulties.
00:51:208 (1) - Add a finisher here > yes, there's a kat at 00:51:658 (2) - so 00:51:208 - can be a Finisher.
00:51:658 (2) - Feels uneccesary tbh. I'd suggest to put a spinner instead of 00:51:208 (1) - if you really want to emphasize this part, but otherwise leave this spot alone. > The drum set starts 1/2 beat earlier than the vocal. It should belongs to the kiai(climax) part as well, so this kat is mapped. Meanwhile, based on your suggestion above, this little kat matching to the drum hit should stay.
00:54:408 (12,13,14,15,16,17,18,19,20,21) - It's weird to have to play this though there is not a single 1/3 in this part 00:51:808 (1,2,3,4,5,6,7) - . Maybe put some 1/3 like here 00:52:608 - and 00:53:508 - here, so it doesn't feel like a completely different part of the music although it's not.
> Answering 00:51:808 (1,2,3,4,5,6,7) - first: Concrete and echo vocal should stand out and I keep this channel extra clear. For the patterns in 00:54:408 (12,13,14,15,16,17,18,19,20,21) - , you can hear those vocals falling on 1/1. I put some contrasting notes before those vocals for some happy and fun patterns (ok it ends up clumsily). Now, I remove 00:54:708 - to make the patterns clearer, but I remain 00:55:308 - mapped with a d since the upcoming music intensity increases. This little don can state a signal of increase of note density.
00:56:908 (2,3,7,8) - Put these as finishers, makes a nice effect ! > NO! 00:59:008 (12,13,14,15,16) - is even stronger within this section. Having 00:56:908 (2,3,7,8) - mapped as Finishers will mask the emphasizing effect at 00:59:008 (12,13,14,15,16) - simply speaking.
00:58:608 (9,10,11,12,13,14,15) - Kind of messy to play. Remove this one 00:58:858 (11) - . Even I had troubles playing this though I knew the music... > The music goes like that and I flow with it only . No change.
01:09:108 (32,33,34,35,36) - Weird tbh.... you can keep it but I feel like this is quite overdone. > I mentioned this part in Muzukashii: there are weak snare hits at the background, which are worthy for some notes.
With some other mods, the set will be really solid I think. The use of 1/3 is fine in Futsuu + Muzu, and okay in Oni I guess. Good luck !
STD mapset is in progress.