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gi(a)rlish number - Ima wa Mijikashi Yumemiyo Otome (TV size

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Nakano Itsuki
kys
jk, gl with mapset actually
iloveyou4ever
乜撚嘢skylish啊
無人識你wo
Jerry
Hello, here's your mod as requested from the WWMTMBWDRWMTMSWHTOSRTOAHOMCF Taiko Queue





  1. I feel like it's a waste that the "ガーリッシュ ナンバー" title in the BG cannot be seen on screen when playing the map, so I helped you push the title up. Just download the new BG here and replace the one that you currently have :3

  2. Change the y-axis position of the BG in the Easy and Hard standard difficulties to 0! Now the BG gets pushed down when playing standard lol

  3. Add Girlish Number into the tags



  1. 00:04:108 - Add a big don here along with a big kat at 00:04:408 -. It starts the map off more nicely :3

  2. 00:37:708 (13) - Move this over to 00:38:008 -, it improves the flow for this part

  3. 00:59:458 - Add a note here like what you did in Futsuu. The blank feels very weird to play imo and having a note here won't really change much because it's already very easy lol

  4. 01:04:258 - ^ Same, add a note here like what you did in Futsuu



  1. 00:50:608 (1) - End this spinner at 00:50:908 -?



  1. 00:10:508 (24) - I suggest removing this note, so that you can retain the consistency of the double note "jumpy rhythm" like before at 00:05:808 -, 00:07:008 - and 00:09:108 -

  2. 00:41:758 (4) - Move this note over to 00:41:808 -? It's more in line with the beat of the music imo

  3. 00:44:158 (14) - ^ Same for this, move to 00:44:208 -?

  4. 00:50:608 (1) - Try ending this spinner at 00:50:908 - instead, it has a better feel to it :3



  1. 00:32:808 (7,8,9,10,11) - How about changing this pattern to dkkdk? I feel that it flows better with the music

  2. 00:41:758 (5) - Currently, this d k d pattern feels really weird to play as it does not really match well with the flow of the music, I suggest moving this note to 00:41:808 - so that it's more solid with the beat of the music

  3. 00:44:158 (18) - ^ Same reasoning for this, try moving this note over to 00:44:208 -

  4. 00:59:458 (14) - This note is not landing on any beat in the music at the moment. Move it to 00:59:508 - so that it lands on the vocal note there

  5. 01:27:358 (7) - ^ Same for this, the placement of the note makes no sense with the music, move it to 01:27:408 - so that it lands more solidly on the beat of the music

That's all from me, good luck!
Topic Starter
Skylish

Jerry wrote:

Hello, here's your mod as requested from the WWMTMBWDRWMTMSWHTOSRTOAHOMCF Taiko Queue





  1. I feel like it's a waste that the "ガーリッシュ ナンバー" title in the BG cannot be seen on screen when playing the map, so I helped you push the title up. Just download the new BG here and replace the one that you currently have :3

    > yes, it's nicer indeed! :D Thanks, Jerry.

  2. Change the y-axis position of the BG in the Easy and Hard standard difficulties to 0! Now the BG gets pushed down when playing standard lol

    > I directly deleted the whole STD mapset lol. I think Taiko is already quite good imo. So this mapset will just go for Taiko :3.

  3. Add Girlish Number into the tags

> alright added.


  1. 00:04:108 - Add a big don here along with a big kat at 00:04:408 -. It starts the map off more nicely :3 > Ummm, I try to keep a low density at the very beginning until 00:05:008 - . Rejected here.

  2. 00:37:708 (13) - Move this over to 00:38:008 -, it improves the flow for this part >yes, I agree.

  3. 00:59:458 - Add a note here like what you did in Futsuu. The blank feels very weird to play imo and having a note here won't really change much because it's already very easy lol > yes, the gap is acceptable here. :) Changed.

  4. 01:04:258 - ^ Same, add a note here like what you did in Futsuu > applied as well.



  1. 00:50:608 (1) - End this spinner at 00:50:908 -? > I used to end it at 00:50:908 - , but the ticks of spinner count in quaver, so the spinner will have 4 ticks (feel more naturally than 3 ticks).



  1. 00:10:508 (24) - I suggest removing this note, so that you can retain the consistency of the double note "jumpy rhythm" like before at 00:05:808 -, 00:07:008 - and 00:09:108 - > this part is mostly described as unnatural, so yeah I'd better remove it although I want to map some drum hits at the background.

  2. 00:41:758 (4) - Move this note over to 00:41:808 -? It's more in line with the beat of the music imo > 00:41:758 - fits the vocal well and it should be consistent among the difficulties. No change.

  3. 00:44:158 (14) - ^ Same for this, move to 00:44:208 -? > yeah you are right here since the vocal actually starts at 00:44:208 -, I did not notice that lol.

  4. 00:50:608 (1) - Try ending this spinner at 00:50:908 - instead, it has a better feel to it :3 > well, same case at Futsuu.

** Based on the mod in Oni, I changed 00:59:208 (10,11,12) - to D K D in Muzukashii.


  1. 00:32:808 (7,8,9,10,11) - How about changing this pattern to dkkdk? I feel that it flows better with the music > 00:32:908 - yes it falls on a drum kick and it should be a kat. 00:33:208 - I want this timing be consistent as a don since it matches the vocal pitch well with 00:33:408 - . So the latest pattern is dkkkd here.

  2. 00:41:758 (5) - Currently, this d k d pattern feels really weird to play as it does not really match well with the flow of the music, I suggest moving this note to 00:41:808 - so that it's more solid with the beat of the music > I put the emphasis on both vocal and instrumental part as well. I still want to keep 00:41:808 - it mapped.

  3. 00:44:158 (18) - ^ Same reasoning for this, try moving this note over to 00:44:208 - > this is a different case, so yes, same in Muzukashii.

  4. 00:59:458 (14) - This note is not landing on any beat in the music at the moment. Move it to 00:59:508 - so that it lands on the vocal note there > I did put it wrongly :( . Some thing need to be changed here since kK in 1/3 is very hard to hit. The pattern at 00:59:508 (14,15,16) - is kD K now.

  5. 01:27:358 (7) - ^ Same for this, the placement of the note makes no sense with the music, move it to 01:27:408 - so that it lands more solidly on the beat of the music > vocal falls on this timing actually, just notice that vocal and instrumental parts are not coherent :( LMAO.

That's all from me, good luck!
The whole mod is so moe. I like the style and format so much. :D Thanks!
Stefan
ドキドキこんにちは皆

[On(i)i]
00:10:308 (23,24,25,26,27,28,29,30) - kdddkkkD was more enjoyable to play, imo. Personally I fail to see the kddkddkD rhythm here. :l
00:33:508 - Sounds very odd to leave this spot out, I would at least set a d note here.
00:38:308 - ^

[Muzukas(c)hii]
00:26:008 (9,10,11,12) - That literally doesn't fit in the difficulty. At first this was also quite unexpecting because you limited your pattern to oo 1/3, at maximum. Remove 00:26:108 (10) - or to this pattern: https://derpovic.s-ul.eu/3Zt14TcK.png
00:33:508 - and 00:38:308 - Thought about to add notes here? Although I see you prefer to follow the more present sounds I think the d notes will give a more consistent feeling to have the 1/1 snap. At least it felt for me easier to follow the music and the rhythm of the pattern.

[Fu(h)tsuu]
00:38:208 (16) - I would keep the rhythm with the vocals. Move the note to 00:38:308 - .

[Kantan()]
00:50:608 (1) - (this also applies to Futsuu) I am unsure about the lenght of the Spinner, we might even remove it from Kantan and replace it with a note? Futsuu isn't so dangerous but you should consider a change if you do that for Kantan.

テ・テ・テ ( `・ω •́ )
Topic Starter
Skylish

Stefan wrote:

ドキドキこんにちは皆 > Konichiwa :>

[On(i)i]
00:10:308 (23,24,25,26,27,28,29,30) - kdddkkkD was more enjoyable to play, imo. Personally I fail to see the kddkddkD rhythm here. :l > well, I think kddkkddkD is more familiar lol. Its flow is better than kdddkkkD too.
00:33:508 - Sounds very odd to leave this spot out, I would at least set a d note here. > 00:33:408 - this drum kick supreme the vocal since it sounds extra loud comparing with vocal. I leave quite a huge gap for emphasizing the drum kick at 00:33:408 - and strong base drum at 00:33:808 - .
00:38:308 - ^ > basically they are the same, so same reply.

[Muzukas(c)hii]
00:26:008 (9,10,11,12) - That literally doesn't fit in the difficulty. At first this was also quite unexpecting because you limited your pattern to oo 1/3, at maximum. Remove 00:26:108 (10) - or to this pattern: https://derpovic.s-ul.eu/3Zt14TcK.png > 00:16:408 - / 00:21:208 - / 00:26:008 - the densities of notes actually build up gradually in three stages as shown in there 3 timings. Currently I will keep 00:26:008 - mapped as kkkk.
00:33:508 - and 00:38:308 - Thought about to add notes here? Although I see you prefer to follow the more present sounds I think the d notes will give a more consistent feeling to have the 1/1 snap. At least it felt for me easier to follow the music and the rhythm of the pattern. > I follow the instrumental part from 00:31:408 - to 00:41:008 - very concretely, so it's pretty much the same reply as in Oni's mod.

[Fu(h)tsuu]
00:38:208 (16) - I would keep the rhythm with the vocals. Move the note to 00:38:308 - . > special emphasizing the pattern at 00:38:208 (16,17) - , hence I prefer mapping to the drum kick this time.

> The uses of Spinner right here is still fine which has 3 ticks and there's a 1/2 gap btw it and next note. So far so good.

[Kantan()]
00:50:608 (1) - (this also applies to Futsuu) I am unsure about the lenght of the Spinner, we might even remove it from Kantan and replace it with a note? Futsuu isn't so dangerous but you should consider a change if you do that for Kantan. > The length of spinner is long enough and the gap between it and 00:51:808 - is sufficiently big. It's alright.

テ・テ・テ ( `・ω •́ )
Thanks for modding though! :D
Lumenite-
M4M from discord PM

[Oni]
  1. 00:21:108 (10,11,12,13,14) - Note 13 sounds better as a don in my opinion due to it's similarity in pitch to note 12.
  2. 00:21:708 (15,16) - Using control+g would be beneficial here because the note 16 ends on a lower pitch than note 15, so in relativity 15 should be a kat to emphasize the pitch of note 16.
  3. 00:39:708 - Adding a don here like you did at 00:39:108 (38,39) keeps the consistency and sounds a bit better in my opinion. A don could also go at 00:40:308 for the same reasons.
  4. 00:51:808 (1,2,3,4,5,6,7,8,9) - I think a rhythm like this at the kiai sounds quite nice while keeping the 1/6 double consistency (note some of the don/kat changes as well)
  5. 01:01:408 (1,2,3,4,5,6,7) - The same goes here to^
[Futsuu]
  1. 00:11:908 - You could add a kat here and then make note 17/18 a finisher don
  2. 00:16:708 (9) - This note sounds better as a don, the pitch of the note here is lower than notes 8 and 10
  3. 00:21:508 (10) - Same goes here^
  4. 00:51:808 (1,2,3,4,5,6,7,8,9,10) - I think a rhythm like this at the kiai sounds a little bit better than what's currently there
  5. 01:04:608 (9) - A kat could go here to compliment the vocal hit that occurs at this time
Actually quite a catchy song, gl w/rank~
Fuel
Hi, from my mod queue.

mod
Nothing to note with Kantan/Muzu.

Futsuu
00:32:608 (3) - Move to 00:32:508? Given the relative simplicity of this section (this being a lower difficulty where you don't make use of all the available instrumental sounds), I think it's more intuitive to have the notes align to the vocal sounds.
00:35:008 (8) - Same as above, but to 00:34:908.
00:38:208 (16) - Move to 00:38:308? I'm sure this has already been brought up lol. In any case, moving it keeps it consistent with 00:33:508 (5) in which you skipped the snare on the preceding 1/3 tick in favor of the vocals.

Oni
00:10:308 (23,24,25,26,27,28,29,30) - The accents on the 1/3 ticks are pretty awkward (bar the first note). Consider aligning the kddkddk to the white ticks to match up with the instrumental sounds (so kkddkddk or dkddkddk if you want the first note to differ from the second based on the drum sound), or something with monocolor triples as those match the drums.
00:50:608 (50,51,52) - Ctrl+g? Same idea as above, matching the kats to the accented sounds.

Nice set, gl with rank.

Hope it helps :D
Topic Starter
Skylish

Taikocracy wrote:

M4M from discord PM

[Oni]
  1. 00:21:108 (10,11,12,13,14) - Note 13 sounds better as a don in my opinion due to it's similarity in pitch to note 12. > this is a kind of variation, I can't think up of another pattern ~_~. dkdkk is fine though.
  2. 00:21:708 (15,16) - Using control+g would be beneficial here because the note 16 ends on a lower pitch than note 15, so in relativity 15 should be a kat to emphasize the pitch of note 16. > for every on-beat at 00:12:208 - /00:17:008 - / 00:21:808 - / . .. I used k (or K in lower difficulties) to emphasize the strong and long lasting chord, but considering their pitches.
  3. 00:39:708 - Adding a don here like you did at 00:39:108 (38,39) keeps the consistency and sounds a bit better in my opinion. A don could also go at 00:40:308 for the same reasons. > 00:39:108 (38,39) - there is melody here.... while 00:39:708 - is empty. Nothing should be put at 00:39:708 - , and the music just goes like that -.- .
  4. 00:51:808 (1,2,3,4,5,6,7,8,9) - I think a rhythm like this at the kiai sounds quite nice while keeping the 1/6 double consistency (note some of the don/kat changes as well)

    > literally I strongly emphasize those strong real vocal and echo vocal by Finishers and normal notes. This channel should be kept very clean and clear since the BGM does not really support such 1/3 gimmicks for those vocal parts. (although it sounds quite catchy, it does not match, sorry to say so)
  5. 01:01:408 (1,2,3,4,5,6,7) - The same goes here to^ > same reply then.
[Futsuu]
  1. 00:11:908 - You could add a kat here and then make note 17/18 a finisher don > I am following the base drum set only for the introduction in Futsuu. I don't want to map those electronic guitar chords or the whole Futsuu will become achaoz chaos.
  2. 00:16:708 (9) - This note sounds better as a don, the pitch of the note here is lower than notes 8 and 10 > change it to d for the sake of variation only, but not for the pitch (I am following the base drum set again right here and there along this session of vocal solo.)
  3. 00:21:508 (10) - Same goes here^ > originally 1/3 douplet is already hard to hit in Futsuu (I think in this case it's acceptable though), kd does not make sense. kk is preferred, just like what we are used to using monochrome triplet in Muzukashii.
  4. 00:51:808 (1,2,3,4,5,6,7,8,9,10) - I think a rhythm like this at the kiai sounds a little bit better than what's currently there

    > pretty much the same reply in Oni, yours is too complicated and does not match my originality I guess...
  5. 01:04:608 (9) - A kat could go here to compliment the vocal hit that occurs at this time > the pitch of vocal and bass guitar also descend, no change.
Actually quite a catchy song, gl w/rank~
Thanks for mod though! :D

Invective wrote:

Hi, from my mod queue. > Take care! :)

mod
Nothing to note with Kantan/Muzu.

Futsuu
00:32:608 (3) - Move to 00:32:508? Given the relative simplicity of this section (this being a lower difficulty where you don't make use of all the available instrumental sounds), I think it's more intuitive to have the notes align to the vocal sounds.
00:35:008 (8) - Same as above, but to 00:34:908.


00:38:208 (16) - Move to 00:38:308? I'm sure this has already been brought up lol. In any case, moving it keeps it consistent with 00:33:508 (5) in which you skipped the snare on the preceding 1/3 tick in favor of the vocals.


> I think the instrumental part is more prominent here as this vocal part is a solo by a single singer. By mapping to the instrumental part, it's easier to be noticed by the players. (i.e. mapping to vocal may cause a chaos because vocal is a bit off-set if you compare it with the base drum set.)


> Then I shift 00:33:508 - to 00:33:408 - according to my own style and consistency, like what you mentioned in 00:38:208 (16) - : consistency issue.




Oni
00:10:308 (23,24,25,26,27,28,29,30) - The accents on the 1/3 ticks are pretty awkward (bar the first note). Consider aligning the kddkddk to the white ticks to match up with the instrumental sounds (so kkddkddk or dkddkddk if you want the first note to differ from the second based on the drum sound), or something with monocolor triples as those match the drums.

> a few modders also mentioned this point, I think I'd better change the colour here: 00:10:308 - kkddkkdK K . Be noticed that 00:10:408 - / 00:10:708 - / 00:11:008 - are melodies. They are meant to be the same colour in this case. 00:10:108 - it changes into k from d as well since there's a base kick (no one notice it?) in Muzukashii and Oni.
00:50:608 (50,51,52) - Ctrl+g? Same idea as above, matching the kats to the accented sounds. > well this is alright then and it (ddkkddK)can be a mirror pattern of my new 00:10:308 - pattern (kkddkkdK).

Nice set, gl with rank.

Hope it helps :D
Thanks for modding :D
JUDYDANNY
Hello~ via M4M
Introduction
Oni is harder , and the gap K-F,F-M are larger.
The mapset can more easier.
Especially, Muzukashii express the over , make more nerf.
It makes confused the players (and modders).

and sorry, some suggestions are no comments, (because I'm tired the explain.) but you can notice easily that I want to say.

[Kantan]
  1. 00:03:208 - add D ? vocal sounds on 00:03:508 - , the theory like 00:00:208 (1,2,3) - .
  2. 00:06:808 - add k ? a bit shorter, comparing with others( kiai , verse 2nd)
    1. if added 6:808, how about add k on 00:09:508 - too? it plays better with music.
    :?: 00:12:208 (14,1) - , 00:17:008 (7,1) - , 00:21:808 (7,1) - change to (normal,finish) or (finish,finish) instead ?
    latter doesnt use the finish sounds too weird to me.
    formar object sounds not strong echo, but latter sounds strong, and instrumental needs the power on the latter place.

    :!: 00:31:408 (1) - , 00:33:808 (5) - , 00:36:208 (10) - , 00:38:608 (14) - , 00:39:808 (16) - remove finish all or some ?
    Instrumental dont need such a powerful, this is calm. Fullcovered the cymbals seems not good with plays the fantasic.
  3. 00:41:008 - ~~~~ how about? (1) is 00:41:008 http://puu.sh/uKNxg/636e71846f.png
    1. 00:42:058 - move to 1/2 right + change to k , to make a consistent with the usual rhythm, acconpaniment sounds too.
      :!: 00:42:508 - remove , made a over dense.
    2. 00:43:408 - change to D? vocal isnt up to up, sounds down to down.
    3. 00:44:458 - move to 1/2 right.
      :!: 00:44:908 - remove
    4. 00:45:808 - , 00:46:708 (12) - , 00:47:608 (13) - change to finisher K? vocal sounds the highest around there.
  4. 00:59:508 (7) - remove, it plays harder as Kantan user.
  5. 01:00:508 - move to 1/1 right (01:00:808 - ) same reason^.
  6. 01:04:308 - same, remove.
  7. 01:05:308 - samre, move to 1/1 right.
  8. 01:10:408 - , 01:11:608 - , 01:15:208 - , 01:16:408 - ,
    01:20:008 - , 01:21:208 - , 01:24:808 - , 01:26:008 - remove? the comparing with intro,,,,
[Futsuu]
  1. 00:03:208 - not D? I think its same as before Dons.
  2. 00:04:708 - add finish? D-k-D looks... too sad.. and check the Muzukashii suggestions too,
  3. 00:10:108 - add k same as 00:07:708 - theory.
    :!: 00:14:608 - ~ 00:17:008 - Either, 1/3-2plet seems too over. not use the 1/3-doublet (A.) or divide the more (B.).

    • A. 00:15:508 - remove, 00:15:808 - move to 1/3 left(+change k?) , 00:16:008 - remove. (+00:16:108 (5,6,7,8) - change to kddk?)
      B. 00:16:008 (6,7) - remove, 00:16:408 - change to d, 00:16:608 - add d.
    :!: 00:19:408 - ~ 00:21:808 - Either,

    • A. 00:20:308 - remove, 00:20:608 - move to 1/3 left(+change k?), 00:20:808 -, 00:21:408 - remove. (+00:20:908 (5,6,7,8) - change kdkk?)
      B. 00:20:808 (6,7) - remove,
    :!: 00:24:208 - ~ 00:26:608 - Either.

    • A. 00:25:108 - remove, 00:25:408 - move to 1/3 left(+change k?), 00:26:208 - , remove?
      B.00:25:708 (6,7) - remove,
  4. 00:33:408 - move to 1/3 right...?
  5. 00:38:208 - same
  6. 00:35:608 - change to k?
    :!: 00:31:408 - , 00:33:808 - , 00:36:208 - , 00:38:608 - , 00:39:808 - same Kantan, remove the finish all?
  7. 00:41:308 - remove?
  8. 00:43:408 - D? same as Kantan.
  9. 00:45:808 (15,16,17,18,19,20) - change to,, normal kd-kd-kk
  10. 01:04:108 - remove , feels harder .
  11. 01:08:908 - remove? similar as Kantan, calm down a bit.
  12. 01:10:108 - , 01:11:308 - , 01:14:908 - , 01:16:108 - , 01:19:708 - , 01:20:908 - , 01:24:508 - , 01:25:708 -
  13. 01:27:508 - ,01:28:108 - remove. harder.
[Muzukashii]
  1. 00:03:208 - same futsuu, D?
  2. 00:04:408 - change k, 00:05:308 - move to 00:04:708 - + finish?
    :!: Intro 1/3-double is too over. can make more easy.
  3. 00:05:808 - remove, 00:06:508 - change to d, 00:07:008 - remove
  4. 00:10:308 (19,20) - change to d , 00:10:708 - change to k?
  5. 00:11:608 - I think its not neccesarry.

  6. :!: Verse finish, no finish suggestions are same(e.g. 00:12:208 -)
  7. 00:15:408 - remove, 00:16:908 - move to 00:16:608 - .
  8. 00:20:208 - remove,00:21:708 - remove.
  9. 00:25:008 - remove, 00:26:508 - remove,
  10. 00:28:108 - , 00:28:708 - can add k.
  11. 00:30:808 (18,19) - change to (d,remove) its calmer, not well sound with full mapping.
    :!: 00:31:408 - , 00:33:808 - , 00:36:208 - , 00:38:608 - , 00:40:108 - same Kantan,Futsuu. remove the finish all?
  12. 00:33:108 - , 00:35:508 - ,00:37:908 - add d, 00:35:608 - change k?
  13. 00:43:408 - D?
  14. 00:41:758 - consider to change the same rhythm 00:44:008 (13,14,15,16) - . Sounds not same, but it sounds not well different. I think its bettter to make a consistent.
  15. 00:43:008 - remove? it sounds not well same as 2nd 00:45:408 - .
  16. 00:44:808 - remove.

    :!: 00:46:408 - , 00:47:308 - , 00:49:708 (33,34,35,36) - remove over dense .
  17. 00:45:808 - , 00:46:708 (12) - , 00:47:608 (13) - same Kantan, Futsuu. change to finisher K?

    :!: similar as Kantan, Futsuu. 01:13:108 - , 01:17:908 - , 01:22:708 - , add finish. 01:19:008 (4,5) - ,01:28:008 - remove,
  18. 01:27:508 - prefer to remove, 01:27:358 (6) - finish?
  19. 00:55:008 - add d? its airy dense on kiai.
  20. 00:56:108 - remove, its too weird. Not enough done the flow.
  21. 00:59:008 - no add finish? and 00:59:208 (10) - remove and, 00:59:608 - move to 1/3 left?
  22. 01:00:708 - add note?
  23. 01:03:708 - add note?
  24. 01:07:008 - can add.
  25. 01:04:558 - remove...?
  26. 01:09:408 (28,29) - remove,d?
[Oni]
  1. 00:10:508 - remove, 00:10:608 (25,26,27,28,29,30) - dkddK-K?
    :!: Verse finish, no finish suggestions are same(e.g. 00:12:208 -)
  2. 00:15:808 - remove, over a bit such a part (verse).
  3. 00:20:608 - same.
  4. 00:25:408 - same.
  5. 00:30:808 (24,25,26) - d-dd or d-kd? the percussion sounds low.
  6. 00:32:808 - , 00:33:008 - remove. 00:33:108 - d, 00:33:508 - add d?
  7. 00:35:208 - , 00:35:408 - remove. 00:35:808 - add k?
  8. 00:37:608 - , 00:37:808 - remove. 00:37:908 - d, 00:38:308 - add d,
  9. 00:38:508 - add d , 00:38:608 - , 00:39:208 - change to k?
  10. 00:40:308 - add k, 00:40:408 - change to d?
  11. 00:40:908 - can add k too.
  12. 00:41:758 (5) - move to 00:41:808 - ?
  13. 00:45:808 - , 00:46:708 (12) - , 00:47:608 (13) - same Kantan, Futsuu. change to finisher K?
  14. 00:51:658 - remove.
  15. 00:52:308 - add k, to avoid the airy on kiai dense.
  16. 00:53:508 - same add k.
  17. 00:54:408 - move to 00:54:708 - ?
  18. 01:09:108 (32,34) - change to (k,remove)?
Thats all for now, try make up more quality.
The set is not bad.
Good luck!
thzz
irc discussion
2017-03-16 18:38 Skylish: hi, may I interupt you a bit? I wanna have someone testplay for me, and get some feedback for sure
2017-03-16 18:39 thzz: sure thing
2017-03-16 18:39 Skylish: ACTION is listening to [https://osu.ppy.sh/b/1179278 gi(a)rlish number - Ima wa Mijikashi Yume Miyo Otome]
2017-03-16 18:39 Skylish: There are two versions
2017-03-16 18:39 Skylish: Please play both version by each tier, and comment on them
2017-03-16 18:40 thzz: roger
2017-03-16 18:43 thzz: i see
2017-03-16 18:44 Skylish: what do you think about two Oni (s) ?
2017-03-16 18:44 thzz: tbh i couldn't feel much difference on these w
2017-03-16 18:44 Skylish: wwww
2017-03-16 18:45 thzz: generally speaking, what i felt weird was 1/2
2017-03-16 18:45 thzz: like 00:42:058 (7,8) -
2017-03-16 18:45 thzz: (version 1)
2017-03-16 18:45 Skylish: which one are you refering to?
2017-03-16 18:46 thzz: not v2
2017-03-16 18:46 Skylish: *actually both version have these 1/2 gaps, though
2017-03-16 18:46 Skylish: yes?
2017-03-16 18:46 Skylish: how weird are they? anti-flow? or just weird, appear so suddenly?
2017-03-16 18:47 thzz: this song is basically composed with 1/3 and i felt it very much when playing
2017-03-16 18:48 thzz: so such sudden 1/2 makes me something stumbling
2017-03-16 18:49 Skylish: yeah it might be
2017-03-16 18:49 Skylish: how about 00:31:408 - for both ver.s?
2017-03-16 18:51 thzz: what's the problem there?
2017-03-16 18:52 thzz: (or it might be wrongly copy-pasted)
2017-03-16 18:52 Skylish: there are some variations between two versions
2017-03-16 18:52 Skylish: do you notice them?
2017-03-16 18:52 Skylish: I mean the whole session
2017-03-16 18:52 Skylish: up to 00:41:008 -
2017-03-16 18:52 thzz: ah ok
2017-03-16 18:52 thzz: let me see
2017-03-16 18:52 Skylish: sorry for that if I did not express my point clearly
2017-03-16 18:55 thzz: there's a bit higher density on v.2, right?
2017-03-16 18:55 Skylish: yes
2017-03-16 18:55 Skylish: which version is better?
2017-03-16 18:56 thzz: tbh i think both are fine only if there's a consistency in this case tho,
2017-03-16 18:56 thzz: i prefer v.1
2017-03-16 18:56 Skylish: alright, let's move on to Muzukashii
2017-03-16 18:56 Skylish: which has a huger contrast
2017-03-16 18:57 Skylish: testplay them
2017-03-16 18:57 thzz: okay :3
2017-03-16 18:58 thzz: let's go v2
2017-03-16 19:00 thzz: v2 feels clearly better for me w
2017-03-16 19:01 Skylish: v.2 has less 1/3 pattern
2017-03-16 19:01 thzz: i see
2017-03-16 19:02 thzz: when i played v1 first, i felt it's a bit difficult for Muzukashii
2017-03-16 19:02 thzz: then v2, much easier to read rhythms
2017-03-16 19:02 thzz: so i prefer v2
2017-03-16 19:02 Skylish: ``aight
2017-03-16 19:03 thzz: also v2 has better consistency :d
2017-03-16 19:03 thzz: Futsuu for the next?
2017-03-16 19:03 Skylish: sure, please
2017-03-16 19:03 thzz: all right
2017-03-16 19:07 thzz: prefer v2
2017-03-16 19:07 thzz: v1 has less rest, it's too difficult i think
2017-03-16 19:08 Skylish: okay
2017-03-16 19:08 Skylish: what do you think about those 2/3 patterns?
2017-03-16 19:08 Skylish: *mainly in v.1
2017-03-16 19:08 Skylish: v.2 has less tricky patterns
2017-03-16 19:09 thzz: 2/3 feels fine
2017-03-16 19:09 thzz: the song has necessity, and there's enough consistency
2017-03-16 19:09 Skylish: v.1? v.2?
2017-03-16 19:09 Skylish: arh sorry I read wrongly ;w;
2017-03-16 19:09 thzz: yea, v2
2017-03-16 19:10 thzz: 00:25:608 (5,6) - i wonder it's ok or not tbh w
2017-03-16 19:10 Skylish: it should be okay if it only appears for once/twice with sufficient spacing
2017-03-16 19:11 thzz: i see~
2017-03-16 19:12 thzz: 00:26:308 (8) - i try to suggest remove this one~
2017-03-16 19:12 thzz: to make rest for moer difficult pattern than other places
2017-03-16 19:12 thzz: *more
2017-03-16 19:13 Skylish: 00:25:308 (4,5,6,7) - spacing is given at 00:25:308 (4,5,6,7) -
2017-03-16 19:13 Skylish: 00:26:308 - is already independent from 1/3 pattern
2017-03-16 19:13 Skylish: * in terms of spacing
2017-03-16 19:14 thzz: all right :3
2017-03-16 19:14 Skylish: good
2017-03-16 19:14 thzz: then let's go kantan
2017-03-16 19:18 thzz: v2 is much finer as Kantan i think
2017-03-16 19:18 Skylish: I see, do you think in v.1, there are too many Finishers?
2017-03-16 19:18 thzz: yep
2017-03-16 19:18 thzz: also purple tick objects
2017-03-16 19:20 thzz: these are the reason why i think v2 is better :3
2017-03-16 19:20 Skylish: such as? (despite less 2/3 patterns in Kiai)
2017-03-16 19:22 thzz: v1 has too many purple tick objects i think
2017-03-16 19:22 thzz: like 00:59:508 (7) -
2017-03-16 19:22 Skylish: yes I agree
2017-03-16 19:23 thzz: v2 is literally Kantan
2017-03-16 19:23 thzz: feels better for ranked
2017-03-16 19:24 Skylish: LOL
2017-03-16 19:24 thzz: imo :p
2017-03-16 19:27 Skylish: thank you very much
2017-03-16 19:27 thzz: ya, anytime~
Topic Starter
Skylish
Leave sth vague first to reply to Judy's mod:

General: Remove most of the Finisher for Saori's Solo part, change the style of the session after Kiai a bit

Kantan: yes the density is too high and some tricky patterns can be nerfed, esp.ly those 2/3 in Kiai. (And Finishers of coz, I will delete some notes after Kiai)

Futsuu: Basically my current ver. is okay, not really much has to change

Muzukashii: A certain off-beat pattern is attempted. They are meant to appear in Muzukashii

Oni: Nerf Saori's solo part

==============================

All will be valid after Nwolf's checking
autofanboy
A quick Taiko mod done quite some time before. In addition it was my first ever Taiko mod, hopefully it helps!

IRC
2017-03-22 10:51 Skylish: testplay available right now?
2017-03-22 10:51 alienflybot: what
2017-03-22 10:51 alienflybot: okay
2017-03-22 10:52 Skylish: are you free now to do a testplay?
2017-03-22 10:52 Skylish: good
2017-03-22 10:52 Skylish: ACTION is listening to [https://osu.ppy.sh/b/1242055 gi(a)rlish number - Ima wa Mijikashi Yume Miyo Otome]
2017-03-22 10:52 Skylish: play v.2 and give a brief feedback = afbgood
2017-03-22 10:52 alienflybot: :thinking:
2017-03-22 10:52 Skylish: :^)
2017-03-22 10:53 alienflybot: wait
2017-03-22 10:54 alienflybot: alright
2017-03-22 11:00 Skylish: LOL
2017-03-22 11:00 alienflybot: 未訓醒
2017-03-22 11:00 Skylish: nice attempt
2017-03-22 11:00 alienflybot: lol osucelebrity
2017-03-22 11:00 Skylish: LMAO
2017-03-22 11:00 Skylish: LOL
2017-03-22 11:01 alienflybot: cant
2017-03-22 11:03 Skylish: nice
2017-03-22 11:03 Skylish: what do you think briefly?
2017-03-22 11:03 alienflybot: kantan and futsuu have no problem imo
2017-03-22 11:04 alienflybot: for muzu
2017-03-22 11:04 alienflybot: 00:50:608 (1,1) - is this ok
2017-03-22 11:04 alienflybot: same for futsuu 00:50:608 (1,1) -
2017-03-22 11:04 Skylish: yes it's rankable and playable
2017-03-22 11:04 alienflybot: too ninja
2017-03-22 11:04 alienflybot: especially for futsuu
2017-03-22 11:05 Skylish: LOL kinda
2017-03-22 11:05 Skylish: if you spam keys real fast, then no prob (most Taiko players play spinner just by spamming their keys lmao)
2017-03-22 11:05 alienflybot: :thinking:
2017-03-22 11:05 Skylish: okay despite it, how about other?
2017-03-22 11:05 alienflybot: to be frank it feels better to keep it easy instead of blending in
2017-03-22 11:06 Skylish: you mean that spinner in Futsuu
2017-03-22 11:06 Skylish: ?
2017-03-22 11:06 alienflybot: 00:58:908 (8,9) - :d
2017-03-22 11:06 alienflybot: is this ok for muzu
2017-03-22 11:06 alienflybot: yea maybe change a bit for futsuu
2017-03-22 11:07 alienflybot: maybe https://osu.ppy.sh/ss/7625759 in futsuu?
2017-03-22 11:07 Skylish: I will consider that in Futsuu, and for Muzu, that dK is rankable, but not preferable
2017-03-22 11:07 Skylish: I will change it later
2017-03-22 11:07 Skylish: yeah kinda cover that k by extending the spinner
2017-03-22 11:08 Skylish: :^)
2017-03-22 11:09 alienflybot: is this 00:33:408 (8) - really match
2017-03-22 11:09 alienflybot: :thinking:
2017-03-22 11:09 alienflybot: and it is so confusing
2017-03-22 11:09 alienflybot: same for 00:38:208 (24) -
2017-03-22 11:09 alienflybot: but the other rhythm here are 1/1
2017-03-22 11:09 alienflybot: quite strange to me
2017-03-22 11:10 Skylish: blame the composer ~_~
2017-03-22 11:10 Skylish: the drum kick locates there
2017-03-22 11:10 alienflybot: cant just move at the white line?
2017-03-22 11:10 alienflybot: I think it plays well
2017-03-22 11:10 alienflybot: the rhythm is much clear
2017-03-22 11:11 Skylish: It can, in Kantan and Futsuu
2017-03-22 11:11 Skylish: but nope in Muzu and Oni
2017-03-22 11:12 alienflybot: what about adding a note at 01:09:408 -
2017-03-22 11:13 alienflybot: seems a good finisher before the ending
2017-03-22 11:13 alienflybot: last part are plain
2017-03-22 11:13 Skylish: in v.1 I put :D
2017-03-22 11:18 alienflybot: others should be fine I guess
2017-03-22 11:18 alienflybot: cant really mod taiko lol
2017-03-22 11:18 Skylish: I am gathering more opinion about v.1 and v.2
2017-03-22 11:18 Skylish: thanks :D
Volta
via m4m long time ago.
you suddenly have 2 version i ended up procrastinating it lol but i think v2 is better so i'll just mod those

[General]
disable widescreen support *slapped*
00:50:608 - you may resnap the preview point to here

[Kantan v2]
00:07:408 - maybe change to k to match the same pitch with 00:06:808 - , it also feels more interesting to me
00:39:208 - i think this would make a nice break spot. consider to delete it?
01:17:608 - add K to make the length more consistent with 01:12:808 - and 01:22:408 - ?

[Futsuu v2]
00:25:608 - this is a bit controversial for futsuu imo. consider to remove it to make it more friendly
00:52:408 - consider to add make more balanced spread in the kiai
00:58:708 - same as ^
01:02:008 - same as ^

[Muzukashii v2]
00:21:208 - change to d to reflect to the low drum better?
00:26:108 - it can fit the music, but i don't know the reason why it should make longer pattern than 00:16:508 -. actually i'd prefer to make it consistent with first sequence
00:48:408 - add d? to closer the gap with Oni

[Oni v2]
00:41:508 - change to k? it seems more intuitive imo, like you did at 00:43:908 -

Good luck!
Topic Starter
Skylish

Volta wrote:

via m4m long time ago.
you suddenly have 2 version i ended up procrastinating it lol but i think v2 is better so i'll just mod those

[General]
disable widescreen support *slapped* > *Nowlf will bite you, but I still disable it :P

00:50:608 - you may resnap the preview point to here > re-snapped

Personal changes aside from your mod:

< 00:38:608 - change it into Finisher for stating a new start after vocal solo.

< 00:59:008 - / 00:59:508 - / 00:59:908 - change them into Finishers to state a new and independent melody except Oni

< 01:03:808 - / 01:04:308 - / 01:04:708 - same as above

[Kantan v2]
00:07:408 - maybe change to k to match the same pitch with 00:06:808 - , it also feels more interesting to me > on-beat d for emphasize and my focus is on d d k pattern there. 00:07:408 (5,6,7) -
00:39:208 - i think this would make a nice break spot. consider to delete it? > wise break here, changed.
01:17:608 - add K to make the length more consistent with 01:12:808 - and 01:22:408 - ? > nice spotted, added back a K.

[Futsuu v2]

Personal changes aside from your mod:

< 00:10:108 - remove it, to balance the pattern at 00:07:108 -

< 00:45:808 - / 00:46:708 - / 00:47:608 - change them into K for a better consistency across the difficulties

< 00:50:608 - extend the spinner to 00:51:208 - , and remove the kat at 00:51:208 - . It is easier for Futsuu level player comparing with previous pattern.


00:25:608 - this is a bit controversial for futsuu imo. consider to remove it to make it more friendly > kept, I want a better progression of pattern development at the third repetition of similar melodies.
00:52:408 - consider to add make more balanced spread in the kiai > I feel like keeping it clean is better to fit the mapping channel here.
00:58:708 - same as ^ > same reply as above
01:02:008 - same as ^ > I only map the concrete vocal (01:02:308 - )but not echo vocal (01:01:708 - ) here, to keep the mapping channel clean.

[Muzukashii v2]
00:21:208 - change to d to reflect to the low drum better? > consistent k at 00:16:408 - / 00:21:208 - / 00:26:008 - , so no change
00:26:108 - it can fit the music, but i don't know the reason why it should make longer pattern than 00:16:508 -. actually i'd prefer to make it consistent with first sequence > I want to create a nice progression here, referring to Futsuu's 1/3 pattern.
00:48:408 - add d? to closer the gap with Oni > 00:48:208 - /00:48:808 - / 00:49:408 - emphasizes are on these D, unnecessary don will upset the structure here and there.

[Oni v2]
00:41:508 - change to k? it seems more intuitive imo, like you did at 00:43:908 - > 00:41:508 - dd here to state different patterns at 00:41:758 - / 00:44:208 - . Hence, no change.

Good luck!
Thanks for your mod! Rename those v.2 back to my original difficulty namings after the above changes.
Topic Starter
Skylish
Fixed a bit in Oni:

> 00:35:808 - /00:55:633 - delete this note because it is unnecessary and I feel it is clumsy.

> 01:01:408 - follow the pattern at 00:51:808 -
Volta
recheck as requested, no kd.

[General]
remove 'number' from tag (redundant)

[Futsuu]
00:04:708 - remove finish here to be more consistent with muzu and oni. Or add finish in muzu since in oni is 1/3 pattern
00:14:608 - might want to add finish here like at other difficulties
00:19:408 and 00:24:208 - same as ^

00:25:608 - i can accept the 1/3 but i feel like it would reflect the music better if moved to 00:25:908 - since the instrument sound at 00:25:308 - is stretched.
or
you can emphasis the drum like you did at muzu by rearrange the pattern like below: (cursor on 00:25:108 - )

>> (5) and (6) is possible to switch color if you think d-kk is hard

[Muzukashii]
00:58:908 - consider to move to 00:58:608 - for better playability. note being too close with finisher might be very uncomfortable, especially for muzu level player
01:03:708 - consider to remove this note for various reasons.
> doesn't plays nicely since it leads to finisher note
> consistent with 00:54:108 -
> more balanced spread between futsuu and oni

[Something Oni]
00:42:358 - maybe delete this note so it is more clean to follow the vocal. doesn't hear any prominent sound here
00:44:758 - same as ^
00:51:208 - small note like muzu would work and plays better imo

you may call me again after that~
Topic Starter
Skylish

Volta wrote:

recheck as requested, no kd.

[General]
remove 'number' from tag (redundant) > well spotted

[Futsuu]
00:04:708 - remove finish here to be more consistent with muzu and oni. Or add finish in muzu since in oni is 1/3 pattern > sure, it seems I mis-put it...
00:14:608 - might want to add finish here like at other difficulties
00:19:408 and 00:24:208 - same as ^

> ^ Fixed all

00:25:608 - i can accept the 1/3 but i feel like it would reflect the music better if moved to 00:25:908 - since the instrument sound at 00:25:308 - is stretched.
or
you can emphasis the drum like you did at muzu by rearrange the pattern like below: (cursor on 00:25:108 - )

>> (5) and (6) is possible to switch color if you think d-kk is hard

> My focus is on 00:25:608 (5) - , and I remain consistent at 00:16:408 (6,7,8) - / 00:21:208 (6,7,8) - / 00:26:008 (7,8,9) - in terms of structures.

[Muzukashii]
00:58:908 - consider to move to 00:58:608 - for better playability. note being too close with finisher might be very uncomfortable, especially for muzu level player

> 00:58:908 - Fixed along with your suggestion above. That dK in 1/3 is hard, and too hard for Muzukashii level player.

01:03:708 - consider to remove this note for various reasons.
> doesn't plays nicely since it leads to finisher note
> consistent with 00:54:108 -
> more balanced spread between futsuu and oni

> yes I agree with the strong rationale behind, 01:03:708 - is removed.


[Something Oni]
00:42:358 - maybe delete this note so it is more clean to follow the vocal. doesn't hear any prominent sound here > it can state the rhythm more clearly within 00:41:908 (6,7,8,9) - , leaving it 00:42:358 - blank seems weird to have a loosely packed pattern.
00:44:758 - same as ^ > same as above, and you can see that they are a pair of mirror patterns. No change
00:51:208 - small note like muzu would work and plays better imo > 00:51:208 (1) - I want to strongly emphasize the joining of real vocal here, with the accompaniments of small notes at 00:50:608 (50,51,52,53,54,55) - .

you may call me again after that~
Thanks for your re-check. :D
Volta
Mapset looks fine.

Bubbled!
Topic Starter
Skylish
As of the controversial and high-potentially unrankable (it is not unrankable) top difficulty name, I will change it from St(k)ylish Oni to St(y)lish Oni to keep my origin, without going against RC in the next amendment / next BN check.

Bubble from Volta is still valid.


Re-named the top difficulty to Oni.
Volta
re-
Kin
Some IRC mod~
Everything is fine to me!
gratz on your 1st qualify!

if you wanna read the IRC
16:11 Skylish: Hey Kin, I saw you took my map in MrSergio's post. Can I bother you few minutes from your Aspire mapping?
16:11 Kin: ye ofc
16:12 Skylish: thanks
16:12 Skylish: can we have an IRC mod instead of a forum post, so we can save time
16:12 Kin: sure
16:13 Skylish: good, I have an amendment want to do in Oni
16:13 *Skylish is editing [https://osu.ppy.sh/b/1242057 gi(a)rlish number - Ima wa Mijikashi Yume Miyo Otome [Oni]]
16:13 Skylish: 01:06:208 (25,26,27,28,29,30,31) -
16:14 Skylish: I would like to change them to K k d K k d K, to show the relationship with 00:48:208 (39,40,41,42,43,44,45) -
16:14 Skylish: how do you think about it ^ ?
16:15 Kin: I'd say it's okay
16:15 Kin: as long we can see the vocal is ascending to the high pich
16:15 Skylish: aight, what do you spot out in all difficulties?
16:16 Kin: I'd say, those note are sure strong to be finisher 00:11:008 (29,30) -
16:16 Kin: but this one 00:12:208 (32) - kinda feel empty
16:16 Kin: maybe, change it into a D ?
16:17 Kin: It's still different from other finisher, while emphasis the strong note
16:17 Skylish: nice, adopted in all difficulties if applicable
16:18 Kin: if you do so, you might also wanna be consistent about other one like this one ? 00:17:008 (15) -
16:18 Kin: tho, i can understand to not finish note like those according to pattern
16:18 Skylish: wanna emphasize the start (00:14:608 - ) rather than the last note
16:19 Skylish: so nope for 00:17:008 - / 00:21:808 -
16:19 Skylish: etc.
16:20 Kin: 00:41:758 (5) - I know why this one is 1/2, but the voice being inaccurate, maybe it should be better to just go with the flow and change it into 1/3 ?
16:20 Kin: when I say the voice is kinda inaccurate, we can as exemple hear the "ko" from the vocal around here : 00:41:558 -
16:22 Skylish: 00:41:508 (3,4,5,6,7) - is different from 00:43:908 (17,18,19,20) -
16:22 Skylish: and about the inaccurate vocal
16:22 Skylish: 00:41:558 - this is the right place of the voca
16:22 Skylish: *vocal
16:23 Skylish: but it sounds very strange ....
16:23 Skylish: I mean, very off
16:23 Kin: ye, that's why I said the vocal is inaccurate
16:24 Kin: (I was thinking about something like this http://puu.sh/vMH13/6a285e2388.jpg )
16:24 Skylish: 00:41:608 - there's a guitar plug here
16:24 Skylish: it should be fine to keep the current pattern (wait lemme check your screenshot
16:24 Skylish: 00:41:758 - it is correct
16:24 Kin: it is
16:24 Skylish: --> 00:41:508 (3,4,5,6,7) - is different from 00:43:908 (17,18,19,20) -
16:25 Kin: but the voice is kinda inaccurate
16:25 Skylish: you can see the song has two variations in 1 section
16:25 Skylish: They have different rhythms lol
16:27 Kin: Well, I was just asking you if you prefer the overall flow or follow the vocal >_>
16:27 Kin: I guess you prefer vocal
16:27 Skylish: Those inaccurate vocals are not really noticable in my current patterns, as I try to follow both instruments and vocal
16:27 Kin: well
16:27 Skylish: the overall pattern flow also match the song's flow
16:27 Kin: that's something I can clearly hear
16:27 Kin: dunno about others
16:28 Skylish: clarify a bit: 00:41:008 (1,2,3,4,5,6,7) - no change at all now
16:31 Kin: this inaccurate voice gives me headaches =w=
16:31 Skylish: Nwolf said that as well lol (when we were undergoing the mentorship prog.)
16:31 Kin: other example, the big kat is well 00:59:233 (13) - ; but the voice isn't on it xD
16:31 Skylish: he asked the singers to eat dirt lmao
16:32 Kin: I know that feeling xD
16:32 Skylish: wait big KAT?
16:32 Skylish: at 00:59:233 - ?
16:32 Kin: oh
16:32 Kin: sorry
16:32 Kin: I mean
16:32 Kin: big don
16:32 Skylish: wew
16:32 Kin: I just finished my whiskey, don't mind
16:32 Skylish: but the vocal is meant to hitting on that timing
16:32 Skylish: lol
16:32 Kin: it is
16:33 Kin: the vocal is just more or less inaccurate
16:33 Skylish: somehow, yes
16:34 Kin: I'd say that's all about oni
16:34 Skylish: okay
16:36 Kin: damn
16:37 Kin: I've copy paste to wrong chat xD
16:37 Kin: so
16:37 Kin: I said :
16:37 Kin: on muzukashii :
16:37 Skylish: LMAO
16:37 Kin: 00:21:508 (10,11) - Maybe make one of those as don ?
16:38 Kin: kinda feel like this one 00:21:808 (11) - should be different from this one 00:21:508 (10) -
16:38 Kin: 00:16:608 (9,10,11) - tho, this one is fine, with the flow dk k
16:38 Skylish: this second repeated phrase 00:19:408 - has kat as the main theme in all difficulties
16:38 Skylish: so I will keep 00:21:408 (9,10) - as k k
16:39 Skylish: 00:21:808 - same as this one
16:39 Skylish: * 00:21:808 - is a consistent kat by the way
16:40 Kin: ye, it is consistent with this one : 00:17:008 (11) -
16:40 Kin: but the flow feel really different
16:40 Skylish: you can that progression of using kat in Oni and Futsuu as well
16:41 Skylish: more kats are used in the second repetition
16:42 Skylish: *you can 'see' that
16:42 Skylish: but if you insist on enhancing the overall flow there
16:42 Skylish: 00:21:508 - can be a d
16:42 Skylish: like what if you can accept k kk k usage at 00:21:208 -
16:43 Kin: well, depending on which on you prefer to change as d
16:43 Skylish: what if 00:21:508 - then?
16:43 Skylish: I feel like it would be the best option to polish the flow
16:43 Kin: I'd say if flow better than k spam
16:44 Skylish: alright, 00:21:508 - is a don now
16:45 Kin: almost same case goes here 00:26:008 (8,9,10,11,12) - ; tho, I can understand why you prefer to keep it like this
16:45 Skylish: ^ yes, so kept
16:46 Kin: 00:36:208 (17) - you used a big note on Oni here
16:46 Skylish: not really fond of using any Finishers in the middle part of the vocal solo
16:46 Kin: tho, easier diff doesn't have it
16:46 Skylish: oh
16:47 Skylish: I unite 00:36:208 - as a D now
16:47 Skylish: in all difficulties
16:47 Kin: okay
16:47 Skylish: it seperates the vocal solo part into two parts well
16:47 Skylish: thanks for notice
16:48 Kin: I'm kinda confuse
16:48 Kin: 00:41:808 (4) - you used 1/2 on the oni diff
16:48 Kin: but this one is 1/3
16:49 Kin: tho, full 1/2 on this pattern is quite weird
16:49 Kin: but it's currently inconsistent according to other diff
16:50 Skylish: looks like I mis-snapped lmao
16:50 Skylish: shift it back to 00:41:758 -
16:50 Skylish: 00:41:608 - d d k d in 1/2 now
16:50 Kin: the 1/2 snap as muzu really feels weird to me >_>
16:50 Kin: but well
16:51 Skylish: same explanation about that inaccurate vocal again :>
16:51 Skylish: yay
16:51 Kin: 00:51:208 (1) - change it into big note ?
16:51 Kin: since it's a big note on oni
16:53 Skylish: as there is no accompaniments by the small notes stream from 00:50:608 - to 00:51:058 -
16:53 Skylish: a single k at 00:51:058 - is fine
16:54 Kin: I'd say that's all for Muzu
16:55 Skylish: alright
16:55 Kin: those whistle spamming on the background tho >_>
16:56 Skylish: Nwolf hated that as well lmao
17:00 Kin: 00:25:608 (5,6) - not quite sure about using 1/3 here. It does fit, but even the kiai doesn't have those kind
17:00 Skylish: it's the only progression and the most symbolic rhythm of these repeated sections
17:01 Skylish: I am not going to remove them
17:05 Kin: except the weird snap from vocal, kiai on kantan & futsuu are pretty similar
17:10 Kin: tho, I'd say, it's fine according to what you're following
17:11 Skylish: yay
17:11 Kin: I guess that's pretty much all from the mapset ôwô
17:11 Skylish: WOW :D
17:11 Skylish: lemme update first
17:12 Skylish: updated
17:12 Skylish: please recheck the mapset to make sure nothing goes wrong :>
17:13 Kin: ofc
17:22 Kin: Okay everything is fine
Starfy
Gratz!

!chotose
Akemi_Homura
gratz~~ :3
Ozu
congratz senpai~ xD
Surono
gratz duud Stylish (qf when poked hh)
zigizigiefe
Congratz Sky,you really deserved it :^)
toara_fict
gratz 1st rank :)
Julie
CONGRATZ ON 1ST RANK!! SKYLISH-SENPAII :D!!!
Momochikun
gratz
osu need more grillish number
davidminh0111
Congratz for a 1st rank map
Good job Sky

OwO
alacat
Did you check official sound track ? I think the title should be added (TV size)


Link : http://www.neowing.co.jp/product/GNCA-1409

Ima wa Mijikashi Yumemiyo Otome (TV size)
今は短し夢見よ乙女 (TV size)
Topic Starter
Skylish

alacat wrote:

Did you check official sound track ? I think the title should be added (TV size)


Link : http://www.neowing.co.jp/product/GNCA-1409

Ima wa Mijikashi Yumemiyo Otome (TV size)
今は短し夢見よ乙女 (TV size)
https://osu.ppy.sh/s/522393 My metadata is from the ranked mapset.

Metadata check: http://www.tbs.co.jp/anime/gn/music/cd02.html
-N a n a k o-
IamKwaN
First, the romanisation of the title should be Ima wa Mijikashi Yumemiyo Otome stated by alacat. 夢見よ is an expression meaning dreaming so you should romanise it as a whole and Yume Miyo probably means seeing a dream (not sure about this).

Second, you could replace the title with a marker at the end, i.e. 今は短し夢見よ乙女 (TV size) as stated in this picture (though it's a bit blurred).

In short,
Unicode Title: 今は短し夢見よ乙女 (TV size)
Romanised Title: Ima wa Mijikashi Yumemiyo Otome (TV size)

Call me back later when you fix these.
Topic Starter
Skylish
Confirmed wrong metadata in Discord, will fix the mapset when I am back
IamKwaN
go again
Nakano Itsuki
冇得救

gratz
Topic Starter
Skylish
Thanks for QATs' Metadata checks, and also you guys' gratz :D
davidminh0111

Skylish wrote:

Thanks for QATs' Metadata checks, and also you guys' gratz :D
No problem, Sky. #1STBEATMAPEVER
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