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Giga - -BWW SCREAM- [Taiko]

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Topic Starter
JUDYDANNY
This beatmap was submitted using in-game submission on 2017年7月27日 at 0:22:11

Artist: Giga
Title: -BWW SCREAM-
Tags: Taiko Chromoxx れおる Reol GigaP No title+
BPM: 180
Filesize: 3262kb
Play Time: 01:17
Difficulties Available:
  1. Chromoxx' Inner Oni (5.57 stars, 601 notes)
  2. Futsuu (2.2 stars, 199 notes)
  3. Inner Oni (5.4 stars, 536 notes)
  4. Kantan (1.48 stars, 124 notes)
  5. Muzukashii (3.28 stars, 295 notes)
  6. Oni (3.96 stars, 416 notes)
Download: Giga - -BWW SCREAM-
Information: Scores/Beatmap Listing
---------------
(ˊ ● ω ●ˋ){ for Rank }(ˊ● ω ● ˋ)

Chromoxx' Inner Oni by Chromoxx

Inner Oni .osu Versions
Ver3.0 (app. Volta mods) http://puu.sh/wTEzC/5cb6b9ed88.osu
Ver2.0 (app. ~~Nofool mods)Increased the diff-level.
Ver1.7 added more SV changes. http://puu.sh/uOkWc/deebee9384.osu
Ver1.6 self checking.
Ver1.5 (app. iloveyou4ever , nyanmi mods) http://puu.sh/uiHMy/4773605cfd.osu
Ver1.4 (app. nishizumi mod)http://puu.sh/uhzQn/d17c2a53d4.osu
Ver1.3 (app. yassu mod)http://puu.sh/uhpDW/f1a2a32635.osu
Ver1.2 (app. kitajima mod)http://puu.sh/ucSjx/142b6349fe.osu
Ver1.1 (app. testplayers impressions)https://puu.sh/ucSbB/2b0a80a5b8.osu

Waribashi
MODしまつ from gamechat

[Kantan]
普通に神じゃん・・・(いいと思います)
[Futsuu]
01:05:251 (65) - change to d (メロディー以外に音がなってないように聞こえるのでここはdで下げちゃいましょう)
ここくらいです;;;
[Muzukashii]
00:30:084 (113,114,115,116) - kddk (声に合わせたい)
01:11:584 (289,290) - change to d-k (キックに合わせたい)
01:11:917 (1) - spinerの終了位置を01:12:251 (291) - ここに変更 (大音符までに余裕を持って準備させる目的)
[Oni]
00:49:501 (244) - delete
00:49:501 (244) - insert to d
00:49:584 (245) - insert to k (変化をもたせたいのはわかりますがやはり流れを壊す感じがあります。(他難易度と合わせているというのであれば無視して結構です)
00:50:834 (254) - delete
00:50:834 (254) - insert to d or k
00:50:917 (255) - insert to d or k (上同様)
00:56:417 (293,294) - change to k-d (メロディーに合わせる)
01:02:084 (329) - change to k (上同様)
[Inner Oni]
01:14:917 (22) - delete? (ここはほんと主観的な指摘なので無視しても結構です)

以上です。他難易度とのパターンも継承できていてとても素晴らしいマップだと思います。good luck 8-)
Topic Starter
JUDYDANNY
"KitajimaYN"
MODしまつ from gamechat

[Kantan]
普通に神じゃん・・・(いいと思います)
[Futsuu]
01:05:251 (65) - change to d (メロディー以外に音がなってないように聞こえるのでここはdで下げちゃいましょう)
ここくらいです;;;
:arrow: fixed.
[Muzukashii]
00:30:084 (113,114,115,116) - kddk (声に合わせたい)
:arrow: kkkdに変えて何に焦点に合わせるかもう少しはっきりさせました。
01:11:584 (289,290) - change to d-k (キックに合わせたい)
:arrow: 現状でキックに合ってると思いますが..
01:11:917 (1) - spinerの終了位置を01:12:251 (291) - ここに変更 (大音符までに余裕を持って準備させる目的)
:arrow: 短すぎるとかえって割れないspinnerという不安が。

[Oni]
00:49:501 (244) - delete
00:49:501 (244) - insert to d
00:49:584 (245) - insert to k (変化をもたせたいのはわかりますがやはり流れを壊す感じがあります。(他難易度と合わせているというのであれば無視して結構です)
00:50:834 (254) - delete
00:50:834 (254) - insert to d or k
00:50:917 (255) - insert to d or k (上同様)
00:56:417 (293,294) - change to k-d (メロディーに合わせる)
01:02:084 (329) - change to k (上同様)
:arrow: Fixed All.
[Inner Oni]
01:14:917 (22) - delete? (ここはほんと主観的な指摘なので無視しても結構です)
:arrow: no change, 休息を持ちすぎない程度に余韻残して緊張を持たせたいです。

以上です。他難易度とのパターンも継承できていてとても素晴らしいマップだと思います。good luck 8-)
:arrow: 頑張ります!
Thanks for mod~(¦3[___]
yassu-
M4M

Kantan
・1/1のd→k,k→dの切り替えがある複合の割合がとても多いので、地力の無い始めたてのplayerには全体的にかなり難しい印象です...(futsuu以上はまんべんなく単色があるのに、kantanは最初にしか単色がない)
 修正案としては、初心者に見やすいddd or kkk(1/1)をまんべんなく配置してはどうでしょうか。
00:53:251 (13,14,15,16,17) - 00:57:917 (23,24,25,26,27,28) - 01:03:917 (36,37,38,39,40) - 特にここらへんは配色がごちゃごちゃになってる印象があります(色の切り替えが多い)。5連ならddkkd(1/1)等にして切り替えを少なくしたら初心者にも易しい譜面になるかな。音をもっと正確に取りたいのはわかりますが、配置の簡略化をしても高難易度の感覚で配色をすれば、難しくなります。配色の簡略化も重要です。

言えることはこのくらいかな…漠然とした意見で申し訳ないです._.
Fustuu
・00:09:418 - move to 00:08:418 - 音取りの簡略化としてはこっちのほうが良い気がする…?

・00:33:917 - add k kiai後なら分かるけど、曲が短いし1/1休憩そんなに必要あるかな…

・00:48:584 - change to k and 00:51:251 - change to d 音の高さから逆なように感じます。

・01:11:917 - change to d dでも良い気がする。というかこっちのほうが違和感ないかも?

・01:14:251 - change to k 区切るとしたら01:14:584 - なので、その前の配色は逆のほうが違和感ないと思います。
Muzukashii
・00:31:917 - 低い声の方に合わせると、目立たないため合わせてる感じがしないです。高い方に合わせたほうがいいです。

・01:02:917 - change to d 音に合うし00:57:584 (220,221,222) - と逆配色になるのでちょうどいいかも。

・01:06:167 - move to 01:06:251 - 音にはあってるんですが、かなり違和感がありました。この修正で違和感は消えました

・01:11:751 - delete 叩きやすさを選ぶなら無くても...?
Oni
・00:17:084 (73,74) - change to k ピアノ合わせ。一応00:21:917 (98,99,100) - パターンになるのかな?

・00:31:917 - muzukashii同様。

・00:48:084 - add k 00:52:167 (261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280) - ここが繋がってるならここも繋げたほうがいいと思う?それに大分叩きやすくなるし。

・01:14:417 - change to k 好みですが、一応。区切りは01:14:584 - なので見にくい印象があります。

・01:17:084 - change to d or 01:17:251 - change to D 01:17:251 - を強調したいので、01:17:084 - と同じ色は適切ではないと思いました。
Inner Oni
・00:32:251 - add k 低い声の方に合わせているせいか、ここの空白がとても違和感を感じます。

・00:44:751 (59,60) - change to d とても認識しにくいし、叩きにくいと思ったので。

・00:55:334 - 配色のほうは任せますが、配置はこっちのほうが叩きやすいし違和感なくていいかなと思ったので、参考にどうぞ。

・01:00:584 - ここも同様に?でも配色は変える必要がありますので、そこらへんも任せます。

・01:04:167 - add k and 01:04:251 - change to d? 01:04:084 - ここからの音の伸びを1/4で取ったほうが違和感ないと思う

・もっと01:04:584 (44,45,46) - 01:04:917 (48,49,50) - ここの音を意識した配色にしたほうがいいのでは?

・01:17:084 (37,38) - Oni同様

うーんあまり指摘できなかったなぁ… good luck!!! :) :) :) :)
Nishizumi
placeholder for mod

i will mod after you reply yassu's mod xD


here we go xD

[General]

find better bg dimensions like 1366x768
add a redline at 00:11:251 - and uncheck omit barline for remove this barline since it was so close

[Inner Oni]

uncheck widescreen support

00:05:251 - i know probably you followed this electro sound, but better to make consistent with 00:02:751 - so you can mix the piano and electro
00:08:251 - change to k for reversing to these notes 00:07:584 - (you'll get d-d-k---k-k-d)
00:09:418 (37,38) - swap these for better flow i guess
00:13:084 - change to k and add a note (prefer don) at 00:13:251 - ? since the kick is very intense so it's unfortunate if you let this blank
00:17:584 - add a kat or move from 00:17:417 - to here ? the snare is intense like above
00:18:834 (104,105) - swap them ? 00:18:917 - fits either to snare or piano i guess
00:43:251 - better to make increase sv by adding one per one note, i mean 0.01x per one note ? at the last you put 00:44:001 - with 1.00x sv multiplier for smoother xD
00:56:501 (82,83) - swap these ? the high electro should be on 83
01:00:834 (10,11) - why kd ? while 00:55:501 - is dk. they're same sound
01:10:084 - might be better to change to kddk(1/6)dddk(1/4) instead of kddk(1/6)kddd(1/4) different color after changing different beatsnap is better imo
01:17:251 - how about big don ? sounds more interesting for me :c

[Oni]

00:09:414 (26,27) - same as inner
00:28:251 - to 00:32:084 - i think the length note it's too long for oni. maybe delete 00:29:917 - for giving a bit break
00:43:251 - maybe you could apply this like inner, make smooth sv up by adding 0.01x until 00:43:584 - then give 00:43:751 - and the next one 0.02x sv up looks neater imo xD
00:43:834 - delete this ? (before you apply above if you want) since i think it looks overstreamed when i compared to muzu, this is clearly empty
00:43:917 - make a big don here if you apply above ?
01:06:501 - delete, reason same as 00:43:834
01:06:584 - big don if you apply above
01:12:667 - delete here too, looks overstreamed again
01:16:667 - ^
01:17:251 - same as inner

[Muzukashii]

00:22:167 - move this to 00:22:001 - if you listen to this with playback 50%, you'll hear that triplet is at 00:21:917
00:24:917 - add a kat here ? to consistent with 00:30:251
00:31:501 - move this to 00:31:334 - reason same as the first one
00:32:417 - add a kat ? to differentiate with futsuu
00:43:834 - why doesn't speed up 1.00x start from here ?
00:49:834 - i think after hitting blue tick is kinda hard to hit triplet. maybe delete this ?
01:06:584 - inner, oni and kantan has don here. change this to big don too ?
01:10:084 - change one of two triplet to 1/2 ? i think it's overtriplet meanwhile futsuu is empty here
01:17:251 - same as inner

[Futsuu]

why not hp7 like normally futsuu

00:43:917 - better if the greenline with 98% volume move to here
01:06:584 - same as muzu
01:17:251 - same as inner

[Kantan]

why not hp8 like normally kantan

00:43:917 - same as futsuu
01:17:251 - maybe change to don or big don ?

hope it helps you, good luck :D
Topic Starter
JUDYDANNY
Updated. (app. yassu mod.)
WIP the comment.
iloveyou4ever
idk can I put placeholder here...
If yes,then I would just put it XDD
and I would mod it after Nishi modded and you replied it
Thanks :)
Topic Starter
JUDYDANNY
updated. (app nishizumi mod)
WIP the comment..
iloveyou4ever
Hi M4M :D

[General]
I posted the wrong puush XD
I will reupload the picture later cuz I am not at home
I want to state that Is it volume of the map supposed to be 98%?
I think changing to 100% will be better...
If it's some kind of meme or...idk www,just ignore it then

[Kantan]
01:17:251 - change to finisher seems better
I can't find anything else...sorry

[Futsuu]
00:19:417 - change to d
>the sound effect pitch decrease at this point and increase again at 00:19:584 - ,changing this to d can emphasis the pitch
00:25:917 - change like this?
>pitch at here 00:26:584 - increase compared to previous note
00:37:584 - move this note to 00:38:251 -
>better structure like n n nnn n n nnn...
01:04:584 - change to dkdkd?
>fits the song...but since it's futsuu,it maybe a bit hard...up to you
01:11:917 - add d
>can emphasis the finisher at 01:12:584 -
01:17:251 - change to finisher

[Muzukashii]
00:24:084 - change to k
00:32:417 - add d
>I think it needs connection here
00:41:751 - change to kd
>fits the music more since the pitch is going down
For,00:54:584 - to 00:57:251 -
please map to the sound effect :3 (like the one at 00:57:584 - to 00:58:751 - ) to maintain consistency
00:59:917 - to 01:02:584 - same as above
01:03:501 - change to d
>to emphasis pitch change
01:11:751 - add k

[Oni]
00:08:584 - change to d k d k...
>keep the pattern simple since it's not inner oni
00:29:417 (147,148) - remove these two notes
>to maintain the structure and consistency at 00:23:917 -
00:37:084 - change to d k?
00:41:751 - change to k d
00:49:834 - remove this
>I think five notes pattern is not suitable here
00:58:084 - add d here
>I think it's not good to be empty here :l

[Inner Oni]
00:13:417 - move this to 00:13:251 - here
>there is obvious base at 00:13:251 -
00:27:084 - change like this?
00:54:001 - change to k?
01:02:001 - remove this and add k at 01:02:084 -
01:04:584 (43,44,45,46,47,48,49,50,1) - change to ddkkddkkd?
01:14:806 - change like this?
*beware it's 1/3 and 1/6
>and I think it's funnier ww

Gonna shoot a star to it :D it's so good lol
Good Luck!
nyanmi-1828
modします :) M4M ?

Kantanは指摘するとこ見当たりませんでした…神
Futsuu
01:11:084 - move to 01:11:251 - , 01:11:917 - add d? 音に合うと思います
Muzu
00:32:084 - Delete? あまり音もないので…あと、00:31:917 - の音も強調できると思います

00:57:251 - k? 音
Oni
00:32:084 - Delete? Muzuと同じ

00:33:751 - add d? バスドラム(?)をここらへんから取っている感じがするので合わせるため
00:38:417 - ^
00:42:084 - ^

00:43:834 - Delete, 00:43:917 - Finish こっちの方が叩きやすいしシンバル合わせられると思います
Inner Oni
00:00:585 - 00:00:751 - add d? 結構大きい音でddkkってなってるので追加したほうがいいと思います
00:03:251 - ^(1/2でddkk)

00:02:084 - d? 音下がってそう

00:02:751 - d? 微妙に上と同じような音あるので

00:04:418 - d? 音下がってそう2

00:05:584 - add k? ここにも音あるので

00:21:501 - d
00:21:834 - Delete
00:22:251 - move to 00:22:167
00:22:334 - add d
    偶数をちょっと入れるだけで楽しさが増すと思います! 音にもあってますしいいかも

00:29:834 - add d, 00:30:167 - add k, 00:30:251 - d 前のパターン(00:24:417 - )のddkdkkdの印象が強く残ると感じたので、パターンを統一させたほうがいいかなと思いました。

00:30:751 - ここから1/4でkkddd? 「てれれれれ」みたいな音が下がってく感じに聞こえたのでw

00:32:084 - Delete? Oniと同じく

00:44:167 (56,57) - Ctrl+G? 音的に
(上変更したら)00:44:584 - d?
00:45:501 (64,65) - ^
(上変更したら)00:45:917 - d?

00:44:834 - add d? 00:46:167 - にも1/4があるのでパターン的にあわせていいと思います

01:07:751 (16,17) - Ctrl+G? なんとなくです

Inner神!!!!!!!pp譜面じゃなくてこういう神譜面がRankedしてくれ~~;;
Good Luckですっ♪ :)
Topic Starter
JUDYDANNY
"yassu-"
M4M

[Kantan]・1/1のd→k,k→dの切り替えがある複合の割合がとても多いので、地力の無い始めたてのplayerには全体的にかなり難しい印象です...(futsuu以上はまんべんなく単色があるのに、kantanは最初にしか単色がない)
 修正案としては、初心者に見やすいddd or kkk(1/1)をまんべんなく配置してはどうでしょうか。
00:53:251 (13,14,15,16,17) - 00:57:917 (23,24,25,26,27,28) - 01:03:917 (36,37,38,39,40) - 特にここらへんは配色がごちゃごちゃになってる印象があります(色の切り替えが多い)。5連ならddkkd(1/1)等にして切り替えを少なくしたら初心者にも易しい譜面になるかな。音をもっと正確に取りたいのはわかりますが、配置の簡略化をしても高難易度の感覚で配色をすれば、難しくなります。配色の簡略化も重要です。

:arrow: 単色ddd,kkkはFutsuuにもMuzukashiiにも多くないですし、そもそもFutsuuとMuzuの難易度を考慮してもこのくらいの難易度はむしろ、あって然るべきです。 
難易度のカーブが
InnerからFutsuuにかけて 最高難易度~最低難易度の部分の幅がだんだん狭くなるように
Kantanはただその差があまりないだけです。 そのようにして今回はmappingしたので

kiaiに単色意識を強くしすぎたらシンセのうねり、バスドラスネアを混同した私個人のスタイルとのバランスも崩壊してMapsetの質自体が落ちます。
とはいえ、確かにkdk-dkd等はやりすぎな感もあったので 一部に2/1の配色でdddのタイミングを2小節毎に一瞬だけ組み込むことにしました。

言えることはこのくらいかな…漠然とした意見で申し訳ないです._.
[Fustuu]・00:09:418 - move to 00:08:418 - 音取りの簡略化としてはこっちのほうが良い気がする…?
:arrow: 00:08:751 - add instead.
・00:33:917 - add k kiai後なら分かるけど、曲が短いし1/1休憩そんなに必要あるかな…
:arrow: ハイ、休憩は必要です。 単体のこの譜面として、calmとの落差表現として
・00:48:584 - change to k and 00:51:251 - change to d 音の高さから逆なように感じます。
:arrow: fixed.
・01:11:917 - change to d dでも良い気がする。というかこっちのほうが違和感ないかも?
:arrow: fixed.
・01:14:251 - change to k 区切るとしたら01:14:584 - なので、その前の配色は逆のほうが違和感ないと思います。
:arrow: fixed.
[Muzukashii]・00:31:917 - 低い声の方に合わせると、目立たないため合わせてる感じがしないです。高い方に合わせたほうがいいです。
:arrow: remove don instead. 伴奏音も弱い、バス音は切れてる... 打音がそもそも必要ない...
・01:02:917 - change to d 音に合うし00:57:584 (220,221,222) - と逆配色になるのでちょうどいいかも。
:arrow: no change. スネアを無視してまであべこべを使うべきなのか疑問です。ここまでスネアはしっかりとってるので
・01:06:167 - move to 01:06:251 - 音にはあってるんですが、かなり違和感がありました。この修正で違和感は消えました
:arrow: その配色だけは伴奏音のリズムが崩壊して絶対に避けたいので周辺のkまるごと全部消しました、
・01:11:751 - delete 叩きやすさを選ぶなら無くても...?
:arrow: Sure.
[Oni]・00:17:084 (73,74) - change to k ピアノ合わせ。一応00:21:917 (98,99,100) - パターンになるのかな?
:arrow: 現時点でパターン化してます ddd→dkd→ddd→... またkkdは意図的にさけてます、伴奏音との全体のバランスを考慮して低い音を密集させてます。

・00:31:917 - muzukashii同様。
:arrow: Muzu同様、 2打目のdだけremove。 打音は必要ない..
・00:48:084 - add k 00:52:167 (261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280) - ここが繋がってるならここも繋げたほうがいいと思う?それに大分叩きやすくなるし。
:arrow: Good~~
・01:14:417 - change to k 好みですが、一応。区切りは01:14:584 - なので見にくい印象があります。
:arrow: no change.
・01:17:084 - change to d or 01:17:251 - change to D 01:17:251 - を強調したいので、01:17:084 - と同じ色は適切ではないと思いました。
:arrow: D終了は 伴奏終了音と折り合いがつきません...曲調を考えるならこの程度の強調でよいはずです。
[Inner Oni]・00:32:251 - add k 低い声の方に合わせているせいか、ここの空白がとても違和感を感じます。
:arrow: no change, same as Muzu. 伴奏音皆無.
・00:44:751 (59,60) - change to d とても認識しにくいし、叩きにくいと思ったので。
:arrow: とりあえず59だけdに
・00:55:334 - 配色のほうは任せますが、配置はこっちのほうが叩きやすいし違和感なくていいかなと思ったので、参考にどうぞ。
:arrow: 現状のままで、 バス音の強弱がしっかりついてない..

・01:00:584 - ここも同様に?でも配色は変える必要がありますので、そこらへんも任せます。
:arrow: same, no change.
・01:04:167 - add k and 01:04:251 - change to d? 01:04:084 - ここからの音の伸びを1/4で取ったほうが違和感ないと思う
:arrow: あ~~~fixed!
・もっと01:04:584 (44,45,46) - 01:04:917 (48,49,50) - ここの音を意識した配色にしたほうがいいのでは?
:arrow: keepで
・01:17:084 (37,38) - Oni同様
no change.

うーんあまり指摘できなかったなぁ… good luck!!! :) :) :) :)

"Nishizumi"
placeholder for mod

i will mod after you reply yassu's mod xD


here we go xD

[General]

find better bg dimensions like 1366x768
add a redline at 00:11:251 - and uncheck omit barline for remove this barline since it was so close

[Inner Oni]

uncheck widescreen support
:arrow: lol
00:05:251 - i know probably you followed this electro sound, but better to make consistent with 00:02:751 - so you can mix the piano and electro
:arrow: it can emphasized for the next don zone, nochange.
00:08:251 - change to k for reversing to these notes 00:07:584 - (you'll get d-d-k---k-k-d)
:arrow: agreed.
00:09:418 (37,38) - swap these for better flow i guess
:arrow: current is better for bass flow.
00:13:084 - change to k and add a note (prefer don) at 00:13:251 - ? since the kick is very intense so it's unfortunate if you let this blank
:arrow: bass sounds not airly, keep the don.
00:17:584 - add a kat or move from 00:17:417 - to here ? the snare is intense like above
:arrow: seems better to divide the patterns and the flow needs the piano&instrument > snare imo.
00:18:834 (104,105) - swap them ? 00:18:917 - fits either to snare or piano i guess
:arrow: fixed.
00:43:251 - better to make increase sv by adding one per one note, i mean 0.01x per one note ? at the last you put 00:44:001 - with 1.00x sv multiplier for smoother xD
:arrow: better no used the 0.01 increasing..
00:56:501 (82,83) - swap these ? the high electro should be on 83
:arrow: no change, bass wot enhance well if change.
01:00:834 (10,11) - why kd ? while 00:55:501 - is dk. they're same sound
:arrow: :arrow: changed dk.
01:10:084 - might be better to change to kddk(1/6)dddk(1/4) instead of kddk(1/6)kddd(1/4) different color after changing different beatsnap is better imo
:arrow: Considering... now change to kkkdkddk
01:17:251 - how about big don ? sounds more interesting for me :c
:arrow: not fit well as the last story, bass sounds not well intentional on purpose.
[Oni]

00:09:414 (26,27) - same as inner
:arrow: same as inner.
00:28:251 - to 00:32:084 - i think the length note it's too long for oni. maybe delete 00:29:917 - for giving a bit break
:arrow:
diveded.
00:43:251 - maybe you could apply this like inner, make smooth sv up by adding 0.01x until 00:43:584 - then give 00:43:751 - and the next one 0.02x sv up looks neater imo xD
:arrow: same inner.
00:43:834 - delete this ? (before you apply above if you want) since i think it looks overstreamed when i compared to muzu, this is clearly empty
:arrow: Current seems good to me
00:43:917 - make a big don here if you apply above ?
:arrow: no need big, Instrumental and bass sounds weakly.
01:06:501 - delete, reason same as 00:43:834
:arrow: same.
01:06:584 - big don if you apply above
:arrow: same.
01:12:667 - delete here too, looks overstreamed again
:arrow: same.
01:16:667 - ^
:arrow: same.
01:17:251 - same as inner
:arrow: same.

[Muzukashii]

00:22:167 - move this to 00:22:001 - if you listen to this with playback 50%, you'll hear that triplet is at 00:21:917
:arrow: the current flow is better.
00:24:917 - add a kat here ? to consistent with 00:30:251
:arrow: no add for making a 1/1object (not neighbored the1/2notes) for plays.
00:31:501 - move this to 00:31:334 - reason same as the first one
:arrow: the sounds seems to be better with main.
00:32:417 - add a kat ? to differentiate with futsuu
:arrow: changed some.
00:43:834 - why doesn't speed up 1.00x start from here ?
:arrow: sure.
00:49:834 - i think after hitting blue tick is kinda hard to hit triplet. maybe delete this ?
:arrow: not delete, for plays!
01:06:584 - inner, oni and kantan has don here. change this to big don too ?
:arrow: changed lower diffs kat.
01:10:084 - change one of two triplet to 1/2 ? i think it's overtriplet meanwhile futsuu is empty here
:arrow: seems okay to me.
01:17:251 - same as inner
:arrow: same inner.
[Futsuu]

why not hp7 like normally futsuu

00:43:917 - better if the greenline with 98% volume move to here
:arrow: sure.
01:06:584 - same as muzu
:arrow: change kat.
01:17:251 - same as inner
:arrow: same inner.

[Kantan]

why not hp8 like normally kantan

00:43:917 - same as futsuu
:arrow: fixed.
01:17:251 - maybe change to don or big don ?
:arrow: no change.

hope it helps you, good luck :D

"iloveyou4ever"
Hi M4M :D

[General]
I posted the wrong puush XD
I will reupload the picture later cuz I am not at home
I want to state that Is it volume of the map supposed to be 98%?
I think changing to 100% will be better...
If it's some kind of meme or...idk www,just ignore it then

[Kantan]
01:17:251 - change to finisher seems better
:arrow: Sure/
I can't find anything else...sorry

[Futsuu]
00:19:417 - change to d
>the sound effect pitch decrease at this point and increase again at 00:19:584 - ,changing this to d can emphasis the pitch
:arrow: the current flow seems to be better ddd> kkk.

00:25:917 - change like this?
>pitch at here 00:26:584 - increase compared to previous note
:arrow: fixed.
00:37:584 - move this note to 00:38:251 -
>better structure like n n nnn n n nnn...
:arrow: sounds snare well, no change.
01:04:584 - change to dkdkd?
>fits the song...but since it's futsuu,it maybe a bit hard...up to you
:arrow: twice using 1/2, its already harder.
01:11:917 - add d
>can emphasis the finisher at 01:12:584 -
:arrow: sure.
01:17:251 - change to finisher
:arrow: its already finisher w.

[Muzukashii]
00:24:084 - change to k
:arrow: change d instead on 00:29:417 -
00:32:417 - add d
>I think it needs connection here
:arrow: changed the alternative way, (large break)
00:41:751 - change to kd
>fits the music more since the pitch is going down
:arrow: Good~~
For,00:54:584 - to 00:57:251 -
please map to the sound effect :3 (like the one at 00:57:584 - to 00:58:751 - ) to maintain consistency
:arrow: no change now. if changed , its high frequency of tricky. Its not well balanced the accomnpaniment side.
00:59:917 - to 01:02:584 - same as above
:arrow: same.
01:03:501 - change to d
>to emphasis pitch change
:arrow: no change to keep the tension for emphasized the next climax.
01:11:751 - add k
:arrow: no add for spinner. w
[Oni]
00:08:584 - change to d k d k...
>keep the pattern simple since it's not inner oni
:arrow: its already simple pattern...
00:29:417 (147,148) - remove these two notes
>to maintain the structure and consistency at 00:23:917 -
:arrow: breaked the 1/4 only.
00:37:084 - change to d k?
:arrow: drum flow.
00:41:751 - change to k d
:arrow: fixed.
00:49:834 - remove this
>I think five notes pattern is not suitable here
:arrow: removed and changed the others.
00:58:084 - add d here
>I think it's not good to be empty here :l
:arrow: add kat.

[Inner Oni]
00:13:417 - move this to 00:13:251 - here
>there is obvious base at 00:13:251 -
:arrow: bass and accompaniment sounds not well.
00:27:084 - change like this?

:arrow: no change, to focus the bass & accompaniments.
00:54:001 - change to k?
:arrow: no change , for emphasized the bass.
01:02:001 - remove this and add k at 01:02:084 -
:arrow: no change.
01:04:584 (43,44,45,46,47,48,49,50,1) - change to ddkkddkkd?
:arrow: listen to the flow(1/2 sounds), d-d-k-k-d seems better.
01:14:806 - change like this?
*beware it's 1/3 and 1/6
>and I think it's funnier ww
:arrow: no changed... ww

Gonna shoot a star to it :D it's so good lol
Good Luck!

"nyanmi-1828"
modします :) M4M ?
:arrow: PMでまず送ってください..

Kantanは指摘するとこ見当たりませんでした…神
[Futsuu]01:11:084 - move to 01:11:251 - , 01:11:917 - add d? 音に合うと思います
:arrow: 現状で伴奏音とバス音のリズムによく合っていると思います
[Muzu]00:32:084 - Delete? あまり音もないので…あと、00:31:917 - の音も強調できると思います
:arrow: Good~

00:57:251 - k? 音
:arrow: d 音、  全体的に見てもkは浮く
[Oni]00:32:084 - Delete? Muzuと同じ
:arrow: Delete.
00:33:751 - add d? バスドラム(?)をここらへんから取っている感じがするので合わせるため
00:38:417 - ^
00:42:084 - ^
:arrow: :arrow: :arrow: clamよく見たら少し適当だったので再度よく見直しました

00:43:834 - Delete, 00:43:917 - Finish こっちの方が叩きやすいしシンバル合わせられると思います
:arrow: このシンバルにfinishで置く必要性が,,,伴奏音もバス音も弱い...
[Inner Oni]00:00:585 - 00:00:751 - add d? 結構大きい音でddkkってなってるので追加したほうがいいと思います
:arrow: 強弱を打音の少なさで表現も兼ねてます、現状でこれ以上詰めても打音による曲調表現は適切じゃないのでこれ以上は積めません。イントロでゴリゴリ入れる必要性もないし..
00:03:251 - ^(1/2でddkk)
:arrow: no change.
00:02:084 - d? 音下がってそう
:arrow: no change.
00:02:751 - d? 微妙に上と同じような音あるので
:arrow: no change.
00:04:418 - d? 音下がってそう2
:arrow: no change.
00:05:584 - add k? ここにも音あるので
:arrow: no change.v

00:21:501 - d
:arrow: keep, 現状でここのパートはクリーンな音取で取っておきたい、次のパートとの差異を明確にするため
00:21:834 - Delete
00:22:251 - move to 00:22:167
00:22:334 - add d
    偶数をちょっと入れるだけで楽しさが増すと思います! 音にもあってますしいいかも
:arrow: :arrow: :arrow: no change all.... 先にも言ったようにクリーンな音取で取りたい

00:29:834 - add d, 00:30:167 - add k, 00:30:251 - d 前のパターン(00:24:417 - )のddkdkkdの印象が強く残ると感じたので、パターンを統一させたほうがいいかなと思いました。
:arrow: 手前の方の7連を5連に直しました

00:30:751 - ここから1/4でkkddd? 「てれれれれ」みたいな音が下がってく感じに聞こえたのでw
:arrow: 伴奏音との兼ね合いでno

00:32:084 - Delete? Oniと同じく
:arrow: no change, Inner の物量ならノーツはあった方が空虚感は薄れる..

00:44:167 (56,57) - Ctrl+G? 音的に
(上変更したら)00:44:584 - d?
00:45:501 (64,65) - ^
(上変更したら)00:45:917 - d?
:arrow: :arrow: ドラムとの音的に現状維持

00:44:834 - add d? 00:46:167 - にも1/4があるのでパターン的にあわせていいと思います
:arrow: 勢いづけは必要ない.. no change.
01:07:751 (16,17) - Ctrl+G? なんとなくです
:arrow: nochange なんとなくdkkddの方が好みです
Inner神!!!!!!!pp譜面じゃなくてこういう神譜面がRankedしてくれ~~;;
Good Luckですっ♪ :)
Thanks for mod!ヾ(๑>◡<)ノ"
zigizigiefe
I was planning to map this song :'(
xtrem3x
Placeholder ... Mod in process.

(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


Your BG image is "small" Take this (?)


Kantan

  • HP = 8

    00:14:251 - this sections seems monotone ... is possible change this note to k to avoid this situation (?)

    00:40:584 - Change this section for -->

    01:04:251 - Delete this note .. is better leave with emphasis next 3 notes for BG sound


Futsuu

  • HP = 7

    00:13:917 (5,6,7) - change for kkk ... don't have bass sound (same as 00:19:084- )

    00:22:417 - Move this note to 00:22:084- ... drum roll sounds is in this point and have more priority the big note in 00:22:584-

    00:35:584 (65,66) - ctrl+g (?)

    00:53:584 - change this section for d kkk D ... 1st note have same emphasis than previous note, triple have "drum roll" without variation.

    01:04:584 - Change this note to k .. have same sound as 01:04:917-


Muzukashii

  • 00:22:167 - Move this note to 00:22:001- ... drum roll.

    00:40:917 (150,151) - ctrl+g (?)

    00:59:917 - is a bit questionable but this part have sound for a triple.

    01:10:084 - Change this part for --> ... 2 triples seems hard but is better a 5-notes stream.

    01:11:167 - Move to 01:11:334- .. drum roll is here.


Oni

  • 00:10:584 - is possible change this part for --> (?)

    00:17:084 (73,74,75) - change for kkd .. for piano sounds in k notes.

    00:43:834 - Move this note to 00:43:667-
    00:43:917 - Add finish .. must have more priority this point.

    01:16:667 - Change this note to k .. have same sound as next 2 notes.


Inner Oni

  • HP is questionable / OD is good

    00:27:417 - Change this note to d (?)

    00:33:251 - this calm part can have more density ... add notes in...
    00:37:667 - triple (kkd) or 5-note (kkddk)
    00:38:917 - d (is similar to 00:40:251- )

    00:42:584 (45,46,47,48) - I would like to know why these 4 notes in 1/3 ... (seems weird)

    00:54:001 - change this note to k ... this note have more combinatorial with the previous note that with the following note, next note have bass sound.

    01:03:251 - this part have sound for a 1/6 stream, possible kddk (have same sound as 01:04:251- )
Skylish
From my M4M request: my map for mod: https://osu.ppy.sh/s/557316 (I hope I need not have to wait for other 4 months lol)

[General]

> 00:33:251 - you really want this note be 98% vol.? or you just accidentally put the 80% green timing point wrongly? I think 00:33:251 - is not as loud as 98% anyway.

[Kantan]

> 00:21:251 - remaining it as d would be good despite the presence of sfx with higher pitch. The only variation should be 00:16:584 (9,10,11) - / 00:21:917 (19,20,21) - . Then the overall structure will look solider.

> 00:29:584 - how about shifting it to 00:30:251 - , so a same structure at 4 bars at the front at 00:22:584 (21,22,23) - can be presented.

> 00:32:584 - add a k here to state that high-pitch trumplet sound?

> 01:16:917 - shift it to 01:16:251 - to match the high-pitch sound effect with drum kick (kat)? Leaving it 01:16:917 - blank can make a special emphasis effect on the last K, meanwhile those complicated sfx can remain unmapped (because they are complicated lol).

[Futsuu]

> 01:01:917 - I think d k k (in 1/2)fit more here as you keep mapping these sfx melody. These should not be ignored as well.

[Muzukashii]

> 00:26:917 (98,99,100,101,102,103,104) - / 00:30:917 (118,119,120,121,122,123,124,125) - These two patterns are very similar, and I think the 3.5 th beat k (00:27:751 - / 00:31:751 - ) should present in the former instead of the latter. 00:27:751 - is a continous volacoid sound, which connects to the on-beat at 00:27:917 - . A kat should be put then; 00:31:584 - is extra strong, in terms of melody, 00:31:584 - and 00:31:917 - are outstanding. 00:31:751 - is a bit unnecessarily put.

> 00:32:417 - how about a kat triplet right here? (consistency of density across Oni)

> 00:35:584 - kat is missed here. You put a kat in Futsuu, right? Then you should do the same in Muzukashii and Oni. Meanwhile, it should be identical to 00:40:917 - when structure is considered.

> 00:48:584 (175,176,177) - high-pitch sfx retains for a while, a kat triplet here fit the musical sense here more than a don triplet does.

> 00:54:584 - / 00:59:917 - From this session, an equally distributed patterns seem not fit much to the music. Those off-beat patterns should have been shown at all, like what you did at 00:57:917 - . (01:01:917 - is an exceptional case tho)

> 01:03:334 - how about adding a kat here to demonstrate the melody a bit, and avoid too much boring 3/2 patterns repetitively used. A slightly higher density at the very near end of a Kiai is also acceptable.

> 01:13:751 - The music supports a triplet here, after all don triplet should be used though.

[Oni]

> 00:13:084 - / 00:16:084 - / 00:17:417 - These melodies being unmapped creates a quite porous rhythmic patterns there. Well, I think players may consider these space as break, but it feels really strange for me. However, it is still fine since your structure maintains concretely.

> From 00:35:917 - to 00:38:584 - , I am lost in that rhythm. What are you trying to present? The dominant parts of the melody or drum? Nah, I can't really tell.... The bgm is really supportive that you can match all melody and drum tgt in a whole picture, not just a small part of them tbh.

> 00:48:584 - kdk should be a better option here, rather than a dkd, since 00:48:584 - and 00:48:751 - have that high-pitch sfx. They should be followed concretely.

> 00:51:167 - you can put a d here to make the pattern be consistent with 00:49:834 - .

> 00:58:084 - kdk should fit the drum kick at 00:58:251 -

> 01:01:167 - It seems that a kat is missed here, you have a habit which is adding a triplet connecting with the on-beat if a single phrase is still on-going. (Check 00:55:751 - out, the structure of 01:01:167 - should be alike with 00:55:834 - )

[]

This map is full of Juda style again lol, I am kinda lost in modding ~_~.
KamizonoShinobu
Here comes M4M.

Kantan
The map is generally ok, but I think that the map lacks of 1/1 break at some point, this issue is obvious in kiai and 00:22:584 (21) - to 00:33:251 (1) - . Maybe you can delete some notes to provide breaks? (e.g. 00:23:251 (22,32) - )
01:08:917 (6,1) - ctrl+G , unite with futsuu and muzu

Futsuu
00:22:417 (29) - delete? You did not put this on kantan or muzu. It is rather strange to the spread.
00:56:917 (38,39) - swap? to maintain 00:57:251 (39) - as d, unite with kantan and muzu
01:02:251 (54,55) - ^
01:11:917 (10) - spinner? Unite with muzu + diffs

Muzu
00:35:584 - add k ? Unite with kantan - futsuu.

Good map.

Oni
00:11:251 (42) - d? to show that 00:11:168 (41,42) - are with different instruments. as well unite with Inner Oni.
Good overall organisation of patterns, I appriciate it.

Generally a good mapset already, just a few overall pattern organisation that can be improved.
Also promised M4M: https://osu.ppy.sh/s/599387
Nofool
kantan OD => 4
futsuu OD => 4.5?
4 is already pretty low, but not going lower

[Kantan]
* - 00:07:584 (10) – remove? to emphasize the next 1/1 d section
* - 00:13:251 (3) -/- 00:15:917 (8) -/- 00:18:584 (13) – change to k? break the d monotony, also fits the piano’s pitch

[Futsuu]
* - 00:33:917 -/- 00:39:251 – add k? not that much denser than kantan
* - 00:48:251 (11,12) – move them to ½ before: d k k => dk k (fits the melody)
* - 00:49:917 (15) - ^ move to ½ before as d
* - 00:50:584 (18,19,20) – d k k => k dk for melody again, apply only if you applied the 2 previous suggestions (sr goes to 2.24 which is still ok)

[Muzukashii]
* - 00:09:918 (27,28,29,30,31,32) – remove and start the slider here instead? Easier to handle, also better reduce a bit the notecount for spread
* - 00:46:251 (158) – maybe remove? to emphasize the kiai’s start
* - 00:51:251 (182) – remove? not necessary
* - 00:57:917 (214,215,216) – this rhythm is used only there but is also at - 00:55:501 -/- 00:56:834 – etc, why not use it too?

[Oni]
* - 00:11:084 (40,41,42) – maybe change to d? plays better with previous/following patterns
* - 00:14:417 – add d? sounds like it
* - 01:04:417 (339,340,341,342,343) – kkddd => d kdk? Sounds more like it again

[Inner Oni]
* - 00:17:417 (95) – change to d, - 00:17:472 – add k? feels awkward to break here
* - 00:53:917 (60,61,62) – k d d => kkkd 1/6? Snapping is 1/6 and it plays ok
* - 01:03:251 (30,31) – snapping is 1/8 but you could use kkkd 1/6 for gameplay?
* - 01:13:084 (7,8,9) – kkkd 1/6 could be used again

[Chromoxx’ Inner Oni]
Diffname: I believe you can use ‘ without s after only if the word is in plural which isn’t the case for a pseudo, so chromoxx’s would make more sense
* - 00:09:918 – this feels more like an acceleration/intensity increase in the song so a speed up SV changes would feel much more natural, the current slow down looks pretty awkward. especially with the previous note being so slow and suddenly the next one is way faster for no reason. what you did would work only if you had used a speed up on the previous notes from - 00:05:918 (23) – to the beginning of the stream
* - 00:20:584 (127,128) – I would remove those 2, the previous D kkk D plays much better with a break before and after
* - 00:36:417 (257,258) – even if that’s a slow part I would dddk 1/6 here (even is this isn’t exactly the correct snapping), doesn’t play that bad to have that kinda thing on slow parts
* - 00:37:584 (264,265,266,267) – same here id use kkkdddk 1/6
* - the kiai flows bad to me, id have mapped it more like the other inner’s, you use too many long patterns for no particular reason and that doesn’t quite valorize the song. thats where the use of breaks is supposed to be important
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

good luck
Volta
Hi JuDa~ as your req.

[General]
  1. i think you can use higher resolution bg. you may use this upscaled bg if you want: http://puu.sh/wFhTQ/106ed35e3a.jpg
  2. add to tag (?) : Reol, GigaP, No Title
[Kantan]
  1. 00:21:917 (19,20) - or 00:23:251 - consider to remove for 4/1 break. patterns are too consecutive.
  2. 01:08:584 (5,6,1) - change to k-k-d would fits drum+synth better.
[Futsuu]
  1. 00:19:251 - maybe change to d so the piano sound at 00:19:417 (23,24) - is more stand out?
  2. 00:22:417 - move to 00:22:084 - and change to d, drum is more crazy there
[Muzukashii]
  1. 00:09:918 (27) - extend slider to 00:11:251 - ? in kantan and futsuu, spinner stopped there :(
  2. 01:01:084 - change to d? to invert from 00:56:751 -
[Oni]
  1. 00:49:251 - remove finisher to be consistent with lower diffs?
  2. 01:04:084 (337,338,339,340,341,342,343,344) - how about change to kkdkd-ddd, i think it will be more fits since i hear the twitch at 01:04:334 - and for a little more challenging pattern like the Inner
[Inner Oni]
  1. OD 6? because Chromoxx' Inner is also 6.5
  2. 00:13:417 - move to 00:13:251 - for the drum, like you did at oni?
  3. 00:41:001 - consider to move green line to 00:40:751 - i think the effect will match better since background synth sound is already increased
  4. 00:52:834 - add d? hear percussion sound and is good for this difficulty level.
  5. 00:53:251 (54,55,56,57) - change to 1/4 ddk? i think no sound worth 1/6 here.
[Chromoxx' Inner Oni]
  1. 00:34:251 - maybe change to d and add k at 00:34:417 - to combine melody and percussion.
  2. 00:40:917 - change to k? sound is exactly same as 00:40:584 -
  3. 00:41:334 - consider to remove this note, pattern is odd and i don't think it fits with the calm atmosphere
  4. 00:57:251 - possible to make 1/6
  5. 01:14:584 (582,583,584,585,586,587) - the only 1/8 is the 3rd pair. the other two are 1/4 double :c
actually i prefer to get couple more mods for chromoxx diff, as i'm unsure about some things.
You may call me back after that~
Chromoxx

Nofool wrote:

[Chromoxx’ Inner Oni]
Diffname: I believe you can use ‘ without s after only if the word is in plural which isn’t the case for a pseudo, so chromoxx’s would make more sense same as for all other beatmaps where this was discussed, i treat the x as a "ks"
* - 00:09:918 – this feels more like an acceleration/intensity increase in the song so a speed up SV changes would feel much more natural, the current slow down looks pretty awkward. especially with the previous note being so slow and suddenly the next one is way faster for no reason. what you did would work only if you had used a speed up on the previous notes from - 00:05:918 (23) – to the beginning of the stream the whole beginning is building up toward this stream so i'm putting special emphasis on the start of it by having the higher SV there, the lowering of SV through the stream causes a pretty cool effect that also merges well with the following SV changes
* - 00:20:584 (127,128) – I would remove those 2, the previous D kkk D plays much better with a break before and after the kkd flows pretty well out of the last D so i don't really see any playability issue here
* - 00:36:417 (257,258) – even if that’s a slow part I would dddk 1/6 here (even is this isn’t exactly the correct snapping), doesn’t play that bad to have that kinda thing on slow parts would come pretty unexpected and the patterning would be a little too intense for what i'm going with here
* - 00:37:584 (264,265,266,267) – same here id use kkkdddk 1/6 ^
* - the kiai flows bad to me, id have mapped it more like the other inner’s, you use too many long patterns for no particular reason and that doesn’t quite valorize the song. thats where the use of breaks is supposed to be important flow works pretty well for me
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

good luck
thanks!

Volta wrote:

Hi JuDa~ as your req.
[Chromoxx' Inner Oni]
  1. 00:34:251 - maybe change to d and add k at 00:34:417 - to combine melody and percussion. the sound at 00:34:251 - is an echo of 00:33:917 - so i'd like to keep this as a k to emphasize it, also the break before 00:34:584 - adds good emphasis on a stronger sound imo
  2. 00:40:917 - change to k? sound is exactly same as 00:40:584 - i'm focusing more on the melody in this part than the percussion, but i see no harm in changing it ^^
  3. 00:41:334 - consider to remove this note, pattern is odd and i don't think it fits with the calm atmosphere the way it's somewhat different signals that this slow section is coming to an end, i also feel it flows pretty interestingly
  4. 00:57:251 - possible to make 1/6 not using 1/6 on the long drawn out synth sounds in the kiai, only the more crisp ones like 00:53:917 - etc.
  5. 01:14:584 (582,583,584,585,586,587) - the only 1/8 is the 3rd pair. the other two are 1/4 double :c since the sounds here are more like single sounds that get distorted, than 2 seperate sounds i feel like emphasizing them with 1/8 is okay, it feels a lot better when playing than when having 2 1/4 doublets and a 1/8 doublet at the end
actually i prefer to get couple more mods for chromoxx diff, as i'm unsure about some things.
You may call me back after that~
i'll ask for some more opinions
Arrival
Chromoxx's diff looks fine to me tbh
komasy
ひ!
mod
[General]
Tags add "No title+"?

[Chromoxx' Inner Oni]
00:05:584 - k. 直前まで取っている音をここで取らないのは不自然です。また偶数打のアクセントを入れることで次のパートへのスムーズな接続ができます。

00:28:084 - delete? ずっとノーツを叩いているような気がしたので。また奇数打が多い中でアクセントとなる偶数になり、プレイ感が向上します。

00:29:334 - k? 周りはカラフルな配色で、特別ここだけ単色が似合う音が鳴っているというわけではないので、配色面での浮きをなくす目的です。
また00:29:167 - にadd kをしてkkdkddkという複合にするのも面白みがあると思います(個人的に)。00:30:584 - から長めの複合があるのでそれの密度に合わせてここも少し密度を上げてもいいと思います。

00:33:001 (237,238) - delete? 音がなっていないのと、00:32:917 - でボーカルが終わっているので。また次のパートの区切りをプレイヤーに把握させることができます。00:33:251 - の大音符も強調出来て一石二鳥かと思います

00:40:917 - 個人的にはkの方がフィットしました。スネア?が鳴っているため

00:54:751 - delete? ずっと叩き続けていて多少の忙しさを感じたためです。またこちらの方が主旋律にフィットしているように聞こえます。(本来00:54:667 - に音が鳴っているが00:54:751 - に音符がおかれているのでずれているように聞こえる人もいるかもしれませんという感じです。)

01:08:084 - ここからの1/2の連続がそのまま音を配置している感じで単調な印象を受けたのでフィーリングでノートを配置して1/4にするのはどうでしょうか。例えば01:08:667 - k や 01:08:834 - にkなど

01:09:473 (533,534) - delete and 01:09:501 - add d? 1/6で音を拾っていますがこの音は実際01:09:917 - まで鳴っているように聞こえます。しかし1/6配置は01:09:584 - ここまで鳴っていて違和感を感じました。だからと言って01:09:917 - まで1/6でノーツを配置してしまうと密度のバランスが崩れるのは明らかです。ですので1/6+1/4にすることでその違和感をなくす目的です。

01:12:167 - ここも上記と同様です
とてもクオリティの高いマップでした。
Good Luck :)
Chromoxx

komasy wrote:

ひ!
mod
[General]
Tags add "No title+"?

[Chromoxx' Inner Oni]
00:05:584 - k. 直前まで取っている音をここで取らないのは不自然です。また偶数打のアクセントを入れることで次のパートへのスムーズな接続ができます。 おkです。

00:28:084 - delete? ずっとノーツを叩いているような気がしたので。また奇数打が多い中でアクセントとなる偶数になり、プレイ感が向上します。それはflow的にちょっと不自然な感じだと思います

00:29:334 - k? 周りはカラフルな配色で、特別ここだけ単色が似合う音が鳴っているというわけではないので、配色面での浮きをなくす目的です。
また00:29:167 - にadd kをしてkkdkddkという複合にするのも面白みがあると思います(個人的に)。00:30:584 - から長めの複合があるのでそれの密度に合わせてここも少し密度を上げてもいいと思います。 ここは周りのパターンに比べて単純な音なので単色なパターンを使いました。

00:33:001 (237,238) - delete? 音がなっていないのと、00:32:917 - でボーカルが終わっているので。また次のパートの区切りをプレイヤーに把握させることができます。00:33:251 - の大音符も強調出来て一石二鳥かと思います ここはドラムがあってflow的に良いパターンだと思います。00:33:251 - も良い感じに強調するんだと思います。

00:40:917 - 個人的にはkの方がフィットしました。スネア?が鳴っているため Voltaさんのmodでchangeしましたw

00:54:751 - delete? ずっと叩き続けていて多少の忙しさを感じたためです。またこちらの方が主旋律にフィットしているように聞こえます。(本来00:54:667 - に音が鳴っているが00:54:751 - に音符がおかれているのでずれているように聞こえる人もいるかもしれませんという感じです。) flow的に不自然と感じます。

01:08:084 - ここからの1/2の連続がそのまま音を配置している感じで単調な印象を受けたのでフィーリングでノートを配置して1/4にするのはどうでしょうか。例えば01:08:667 - k や 01:08:834 - にkなど 1/2の音を最も強く強調したいので変更なしです。

01:09:473 (533,534) - delete and 01:09:501 - add d? 1/6で音を拾っていますがこの音は実際01:09:917 - まで鳴っているように聞こえます。しかし1/6配置は01:09:584 - ここまで鳴っていて違和感を感じました。だからと言って01:09:917 - まで1/6でノーツを配置してしまうと密度のバランスが崩れるのは明らかです。ですので1/6+1/4にすることでその違和感をなくす目的です。OKです

01:12:167 - ここも上記と同様ですOKです
とてもクオリティの高いマップでした。
Good Luck :)
modありがとうございました!
updated diff
osu file format v14

[General]
AudioFilename: Reol - BWW_SCREAM.mp3
AudioLeadIn: 0
PreviewTime: 43912
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:-BWW SCREAM-
TitleUnicode:-BWW SCREAM-
Artist:Giga
ArtistUnicode:ギガ
Creator:JUDYDANNY
Version:Chromoxx' Inner Oni
Source:
Tags:Taiko Chromoxx
BeatmapID:1243722
BeatmapSetID:576021

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352,192,25251,1,4,0:0:0:0:
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352,192,25501,1,8,0:0:0:0:
256,192,25584,1,8,0:0:0:0:
288,160,25667,1,0,0:0:0:0:
384,224,25751,1,0,0:0:0:0:
288,160,25917,1,8,0:0:0:0:
288,160,26084,1,0,0:0:0:0:
288,128,26140,1,8,0:0:0:0:
288,128,26195,1,8,0:0:0:0:
288,128,26251,1,8,0:0:0:0:
384,160,26417,1,0,0:0:0:0:
384,224,26584,1,12,0:0:0:0:
320,160,26751,1,0,0:0:0:0:
160,192,26806,1,0,0:0:0:0:
224,96,26862,1,0,0:0:0:0:
224,96,26917,1,8,0:0:0:0:
224,96,27084,1,8,0:0:0:0:
320,224,27251,1,0,0:0:0:0:
320,224,27334,1,8,0:0:0:0:
192,224,27417,1,8,0:0:0:0:
224,256,27501,1,0,0:0:0:0:
288,256,27584,1,8,0:0:0:0:
288,256,27751,1,8,0:0:0:0:
320,224,27917,1,4,0:0:0:0:
128,128,28084,1,8,0:0:0:0:
128,128,28167,1,8,0:0:0:0:
160,128,28251,1,8,0:0:0:0:
160,128,28417,1,0,0:0:0:0:
320,256,28584,1,8,0:0:0:0:
384,224,28667,1,8,0:0:0:0:
320,256,28751,1,0,0:0:0:0:
384,224,28917,1,8,0:0:0:0:
384,224,29084,1,8,0:0:0:0:
352,256,29251,1,0,0:0:0:0:
384,256,29334,1,0,0:0:0:0:
384,256,29417,1,0,0:0:0:0:
384,256,29501,1,0,0:0:0:0:
384,224,29584,1,8,0:0:0:0:
384,224,29751,1,0,0:0:0:0:
416,256,29917,1,8,0:0:0:0:
416,256,30001,1,0,0:0:0:0:
416,256,30084,1,0,0:0:0:0:
448,256,30167,1,8,0:0:0:0:
416,256,30251,1,8,0:0:0:0:
416,256,30417,1,0,0:0:0:0:
352,192,30584,1,8,0:0:0:0:
352,64,30640,1,8,0:0:0:0:
352,64,30695,1,8,0:0:0:0:
352,64,30751,1,0,0:0:0:0:
352,288,30834,1,0,0:0:0:0:
288,256,30917,1,8,0:0:0:0:
320,192,31001,1,0,0:0:0:0:
320,192,31084,1,8,0:0:0:0:
320,192,31167,1,8,0:0:0:0:
320,224,31251,1,0,0:0:0:0:
320,224,31334,1,0,0:0:0:0:
320,224,31417,1,8,0:0:0:0:
320,224,31501,1,0,0:0:0:0:
288,224,31584,1,8,0:0:0:0:
320,224,31667,1,8,0:0:0:0:
320,224,31751,1,0,0:0:0:0:
320,192,31917,1,12,0:0:0:0:
352,320,32251,1,8,0:0:0:0:
352,288,32417,1,0,0:0:0:0:
320,224,32501,1,8,0:0:0:0:
384,288,32584,1,8,0:0:0:0:
352,224,32751,1,0,0:0:0:0:
384,256,32834,1,0,0:0:0:0:
384,288,32917,1,8,0:0:0:0:
384,256,33001,1,0,0:0:0:0:
384,256,33084,1,8,0:0:0:0:
352,256,33251,1,4,0:0:0:0:
352,128,33584,1,0,0:0:0:0:
352,128,33751,1,8,0:0:0:0:
352,128,33917,1,8,0:0:0:0:
320,192,34084,1,0,0:0:0:0:
320,192,34251,1,8,0:0:0:0:
224,128,34584,1,0,0:0:0:0:
320,224,34834,1,0,0:0:0:0:
288,160,34917,1,8,0:0:0:0:
256,224,35084,1,8,0:0:0:0:
288,224,35251,1,0,0:0:0:0:
320,192,35417,1,0,0:0:0:0:
320,192,35584,1,8,0:0:0:0:
160,128,35751,1,8,0:0:0:0:
160,128,35917,1,0,0:0:0:0:
384,288,36084,1,8,0:0:0:0:
384,288,36167,1,8,0:0:0:0:
384,256,36251,1,8,0:0:0:0:
384,288,36417,1,0,0:0:0:0:
384,288,36584,1,8,0:0:0:0:
416,288,36917,1,0,0:0:0:0:
352,192,37084,1,8,0:0:0:0:
352,192,37167,1,8,0:0:0:0:
352,192,37251,1,8,0:0:0:0:
384,192,37417,1,0,0:0:0:0:
416,224,37584,1,8,0:0:0:0:
384,192,37667,1,8,0:0:0:0:
352,192,37751,1,0,0:0:0:0:
384,192,37917,1,8,0:0:0:0:
288,160,38084,1,8,0:0:0:0:
288,224,38251,1,0,0:0:0:0:
288,224,38417,1,8,0:0:0:0:
256,160,38584,1,0,0:0:0:0:
192,192,38917,1,8,0:0:0:0:
192,192,39084,1,0,0:0:0:0:
288,160,39251,1,8,0:0:0:0:
288,160,39584,1,0,0:0:0:0:
320,160,39667,1,0,0:0:0:0:
352,160,39751,1,8,0:0:0:0:
352,160,39917,1,0,0:0:0:0:
352,192,40084,1,8,0:0:0:0:
352,192,40167,1,8,0:0:0:0:
352,192,40251,1,8,0:0:0:0:
352,192,40417,1,0,0:0:0:0:
192,160,40584,1,8,0:0:0:0:
320,224,40917,1,8,0:0:0:0:
288,192,41251,1,0,0:0:0:0:
320,192,41334,1,8,0:0:0:0:
352,224,41417,1,8,0:0:0:0:
352,224,41501,1,0,0:0:0:0:
352,224,41584,1,8,0:0:0:0:
352,224,41751,1,0,0:0:0:0:
352,224,41917,1,8,0:0:0:0:
320,256,42001,1,8,0:0:0:0:
224,224,42084,1,0,0:0:0:0:
224,224,42251,1,8,0:0:0:0:
288,192,42417,1,8,0:0:0:0:
288,192,42584,1,4,0:0:0:0:
320,192,43251,1,8,0:0:0:0:
288,192,43334,1,8,0:0:0:0:
320,192,43417,1,8,0:0:0:0:
288,192,43501,1,8,0:0:0:0:
288,192,43584,1,8,0:0:0:0:
288,192,43667,1,8,0:0:0:0:
288,192,43751,1,8,0:0:0:0:
288,192,43834,1,8,0:0:0:0:
256,192,43917,1,4,0:0:0:0:
320,192,44167,1,8,0:0:0:0:
352,192,44417,1,0,0:0:0:0:
320,192,44501,1,0,0:0:0:0:
288,224,44584,1,8,0:0:0:0:
256,192,44751,1,0,0:0:0:0:
256,192,44917,1,8,0:0:0:0:
192,192,45084,1,8,0:0:0:0:
192,128,45251,1,0,0:0:0:0:
192,128,45501,1,8,0:0:0:0:
384,192,45751,1,0,0:0:0:0:
416,224,45834,1,0,0:0:0:0:
384,224,45917,1,8,0:0:0:0:
288,224,46084,1,0,0:0:0:0:
352,224,46251,1,8,0:0:0:0:
160,128,46334,1,0,0:0:0:0:
160,128,46417,1,8,0:0:0:0:
320,256,46584,1,4,0:0:0:0:
192,128,46751,1,8,0:0:0:0:
192,128,46834,1,0,0:0:0:0:
288,160,46917,1,0,0:0:0:0:
224,128,47001,1,0,0:0:0:0:
224,128,47084,1,8,0:0:0:0:
288,224,47251,1,0,0:0:0:0:
352,224,47334,1,8,0:0:0:0:
288,256,47417,1,8,0:0:0:0:
384,224,47501,1,0,0:0:0:0:
288,224,47584,1,8,0:0:0:0:
352,224,47667,1,8,0:0:0:0:
288,224,47751,1,0,0:0:0:0:
256,160,47917,1,8,0:0:0:0:
224,224,48001,1,0,0:0:0:0:
256,224,48084,1,8,0:0:0:0:
352,224,48251,1,0,0:0:0:0:
288,192,48334,1,8,0:0:0:0:
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352,192,48667,1,8,0:0:0:0:
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288,224,48834,1,0,0:0:0:0:
288,224,48917,1,8,0:0:0:0:
320,192,49001,1,0,0:0:0:0:
288,192,49084,1,8,0:0:0:0:
352,224,49251,1,4,0:0:0:0:
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288,128,49501,1,0,0:0:0:0:
288,128,49667,1,0,0:0:0:0:
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224,192,50084,1,8,0:0:0:0:
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288,192,50334,1,8,0:0:0:0:
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320,192,51001,1,0,0:0:0:0:
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320,192,51167,1,8,0:0:0:0:
288,160,51251,1,0,0:0:0:0:
256,160,51417,1,8,0:0:0:0:
224,160,51501,1,0,0:0:0:0:
288,160,51584,1,0,0:0:0:0:
224,160,51667,1,8,0:0:0:0:
256,160,51751,1,8,0:0:0:0:
256,128,51917,1,4,0:0:0:0:
320,160,52084,1,8,0:0:0:0:
352,192,52167,1,8,0:0:0:0:
320,224,52251,1,0,0:0:0:0:
224,192,52334,1,0,0:0:0:0:
256,224,52417,1,8,0:0:0:0:
256,192,52584,1,0,0:0:0:0:
256,288,52667,1,0,0:0:0:0:
192,160,52751,1,8,0:0:0:0:
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288,224,52917,1,0,0:0:0:0:
256,192,53001,1,8,0:0:0:0:
288,256,53084,1,8,0:0:0:0:
288,160,53251,1,4,0:0:0:0:
288,192,53417,1,8,0:0:0:0:
320,192,53501,1,0,0:0:0:0:
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256,160,53973,1,8,0:0:0:0:
256,160,54029,1,8,0:0:0:0:
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224,192,54251,1,8,0:0:0:0:
224,160,54334,1,0,0:0:0:0:
224,128,54417,1,8,0:0:0:0:
416,160,54584,1,4,0:0:0:0:
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320,192,55417,1,8,0:0:0:0:
320,192,55501,1,0,0:0:0:0:
352,160,55667,1,0,0:0:0:0:
384,160,55751,1,8,0:0:0:0:
384,160,55917,1,0,0:0:0:0:
160,224,56001,1,8,0:0:0:0:
160,224,56084,1,8,0:0:0:0:
384,160,56167,1,0,0:0:0:0:
224,192,56251,1,0,0:0:0:0:
352,160,56334,1,8,0:0:0:0:
224,192,56417,1,8,0:0:0:0:
224,224,56501,1,0,0:0:0:0:
192,192,56584,1,8,0:0:0:0:
288,224,56751,1,0,0:0:0:0:
320,224,56834,1,8,0:0:0:0:
352,224,57001,1,0,0:0:0:0:
352,224,57084,1,8,0:0:0:0:
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256,224,57251,1,0,0:0:0:0:
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256,224,57584,1,8,0:0:0:0:
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288,224,57917,1,8,0:0:0:0:
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256,224,59417,1,8,0:0:0:0:
256,224,59501,1,0,0:0:0:0:
96,256,59584,1,0,0:0:0:0:
128,224,59667,1,8,0:0:0:0:
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416,256,63084,1,0,0:0:0:0:
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320,160,63251,1,8,0:0:0:0:
384,160,63306,1,8,0:0:0:0:
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192,160,63584,1,8,0:0:0:0:
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192,160,63751,1,8,0:0:0:0:
320,160,63917,1,0,0:0:0:0:
384,160,64084,1,8,0:0:0:0:
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288,96,64251,1,0,0:0:0:0:
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320,160,64501,1,0,0:0:0:0:
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320,128,64751,1,0,0:0:0:0:
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160,128,65084,1,8,0:0:0:0:
160,128,65251,1,4,0:0:0:0:
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288,128,66167,1,0,0:0:0:0:
288,128,66251,1,8,0:0:0:0:
288,128,66334,1,8,0:0:0:0:
224,96,66417,1,8,0:0:0:0:
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416,160,67751,1,8,0:0:0:0:
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320,160,68084,1,0,0:0:0:0:
320,160,68251,1,8,0:0:0:0:
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320,64,69362,1,0,0:0:0:0:
320,64,69417,1,0,0:0:0:0:
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320,64,69584,1,8,0:0:0:0:
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224,128,71584,1,0,0:0:0:0:
288,128,71667,1,0,0:0:0:0:
320,128,71751,1,0,0:0:0:0:
288,160,71917,1,8,0:0:0:0:
288,160,71973,1,8,0:0:0:0:
288,160,72029,1,8,0:0:0:0:
288,160,72084,1,8,0:0:0:0:
224,96,72167,1,8,0:0:0:0:
288,160,72251,1,0,0:0:0:0:
352,192,72584,1,8,0:0:0:0:
352,192,72667,1,8,0:0:0:0:
320,192,72751,1,0,0:0:0:0:
352,192,72834,1,8,0:0:0:0:
352,192,72917,1,0,0:0:0:0:
352,160,73001,1,0,0:0:0:0:
384,160,73084,1,8,0:0:0:0:
384,96,73140,1,8,0:0:0:0:
384,96,73195,1,8,0:0:0:0:
384,96,73251,1,0,0:0:0:0:
288,192,73417,1,0,0:0:0:0:
384,192,73584,1,8,0:0:0:0:
384,192,73751,1,8,0:0:0:0:
96,160,73834,1,8,0:0:0:0:
64,160,73917,1,0,0:0:0:0:
288,128,74001,1,0,0:0:0:0:
288,128,74084,1,8,0:0:0:0:
320,192,74251,1,0,0:0:0:0:
320,224,74334,1,8,0:0:0:0:
320,192,74417,1,8,0:0:0:0:
320,160,74584,1,0,0:0:0:0:
320,160,74626,1,0,0:0:0:0:
320,160,74834,1,8,0:0:0:0:
320,160,74876,1,8,0:0:0:0:
320,160,75084,1,8,0:0:0:0:
320,160,75126,1,8,0:0:0:0:
224,160,75584,1,4,0:0:0:0:
288,160,75917,1,8,0:0:0:0:
384,160,76084,1,0,0:0:0:0:
320,160,76167,1,0,0:0:0:0:
352,160,76251,1,8,0:0:0:0:
384,192,76417,1,0,0:0:0:0:
384,192,76501,1,8,0:0:0:0:
416,192,76584,1,8,0:0:0:0:
416,192,76667,1,8,0:0:0:0:
384,160,76751,1,0,0:0:0:0:
384,160,76834,1,8,0:0:0:0:
384,160,76917,1,8,0:0:0:0:
384,160,77001,1,0,0:0:0:0:
352,128,77084,1,8,0:0:0:0:
384,128,77251,1,4,0:0:0:0:
Topic Starter
JUDYDANNY
Updated Chromoxx' Inner.
will check my diffs.
Topic Starter
JUDYDANNY
"xtrem3x"
[Kantan]

  • HP = 8 :arrow: 8

    00:14:251 - this sections seems monotone ... is possible change this note to k to avoid this situation (?)
    :arrow: It's on purpose. nope.
    00:40:584 - Change this section for -->
    :arrow: Hope to focus the plosive. no change.
    01:04:251 - Delete this note .. is better leave with emphasis next 3 notes for BG sound
    :arrow: It's better for variation and climax, and its to focus the main, not only drums.
[Futsuu]

  • HP = 7 :arrow: 7

    00:13:917 (5,6,7) - change for kkk ... don't have bass sound (same as 00:19:084- )
    :arrow: 00:19:251 (22,23,24) - changed ddd instead.
    00:22:417 - Move this note to 00:22:084- ... drum roll sounds is in this point and have more priority the big note in 00:22:584-
    :arrow: hm... its already placed on 22.084... but I decided to remove.
    00:35:584 (65,66) - ctrl+g (?)
    :arrow: prefer to follow the snare.
    00:53:584 - change this section for d kkk D ... 1st note have same emphasis than previous note, triple have "drum roll" without variation.
    :arrow: its weird for bass sound, this is high-pitch. nope.
    01:04:584 - Change this note to k .. have same sound as 01:04:917-
    :arrow: its not same sound as 4:917(drums) and plays not good as climax :?
[Muzukashii]

  • 00:22:167 - Move this note to 00:22:001- ... drum roll.
    :arrow: already placed on 22:001.
    00:40:917 (150,151) - ctrl+g (?)
    :arrow: prefer to follow the snare.
    00:59:917 - is a bit questionable but this part have sound for a triple.
    :arrow: (¦3[___]
    01:10:084 - Change this part for --> ... 2 triples seems hard but is better a 5-notes stream.
    :arrow: i dont think so :?
    01:11:167 - Move to 01:11:334- .. drum roll is here.
    :arrow: its on purpose, seems not good as plays and flow.
[Oni]

  • 00:10:584 - is possible change this part for --> (?)
    :arrow: Because of less bass sounds, Its prefer to keep the following high-pitch percussion on purpose.
    00:17:084 (73,74,75) - change for kkd .. for piano sounds in k notes.
    :arrow: Sure.
    00:43:834 - Move this note to 00:43:667-
    :arrow: Current is much better as flow.
    00:43:917 - Add finish .. must have more priority this point.
    :arrow: Not have priprority this point, It changed the calmer and to focus the next crash. not exist the crash sound.
    01:16:667 - Change this note to k .. have same sound as next 2 notes.
    :arrow: It's not special sound to use for variation, its better to use the usual flow.

[Inner Oni]

  • HP is questionable / OD is good
    :arrow: KEEP.
    00:27:417 - Change this note to d (?)
    :arrow: no change to don. On purpose for the accompaniment.
    00:33:251 - this calm part can have more density ... add notes in...
    :arrow: I wont put more.
    00:37:667 - triple (kkd) or 5-note (kkddk)
    :arrow: agreed kkd.
    00:38:917 - d (is similar to 00:40:251- )
    :arrow: 40:251 appeared bass-drums, but 38:917 not.
    00:42:584 (45,46,47,48) - I would like to know why these 4 notes in 1/3 ... (seems weird)
    :arrow: changed Finish-Don.
    00:54:001 - change this note to k ... this note have more combinatorial with the previous note that with the following note, next note have bass sound.
    :arrow: remapped around there.
    01:03:251 - this part have sound for a 1/6 stream, possible kddk (have same sound as 01:04:251- )
    :arrow: added 1/6 patterns.
"Skylish"
[General]> 00:33:251 - you really want this note be 98% vol.? or you just accidentally put the 80% green timing point wrongly? I think 00:33:251 - is not as loud as 98% anyway.
:arrow: fixed or already 80%.
[Kantan]
> 00:21:251 - remaining it as d would be good despite the presence of sfx with higher pitch. The only variation should be 00:16:584 (9,10,11) - / 00:21:917 (19,20,21) - . Then the overall structure will look solider.
:arrow: Sounds closure, hope to follow more open(for variation).
> 00:29:584 - how about shifting it to 00:30:251 - , so a same structure at 4 bars at the front at 00:22:584 (21,22,23) - can be presented.
:arrow: its broken the my strategy, (1/1 triple ddk-kkk-ddd-kkd). I think current is well following as this music.
> 00:32:584 - add a k here to state that high-pitch trumplet sound?
:arrow: already put k.
> 01:16:917 - shift it to 01:16:251 - to match the high-pitch sound effect with drum kick (kat)? Leaving it 01:16:917 - blank can make a special emphasis effect on the last K, meanwhile those complicated sfx can remain unmapped (because they are complicated lol).
:arrow: not well flow as basic rhythm. i wont use reverse.
[Futsuu]
> 01:01:917 - I think d k k (in 1/2)fit more here as you keep mapping these sfx melody. These should not be ignored as well.
:arrow: to make a consistent with 00:56:584 (37,38,39) - .

[Muzukashii]

> 00:26:917 (98,99,100,101,102,103,104) - / 00:30:917 (118,119,120,121,122,123,124,125) - These two patterns are very similar, and I think the 3.5 th beat k (00:27:751 - / 00:31:751 - ) should present in the former instead of the latter. 00:27:751 - is a continous volacoid sound, which connects to the on-beat at 00:27:917 - . A kat should be put then; 00:31:584 - is extra strong, in terms of melody, 00:31:584 - and 00:31:917 - are outstanding. 00:31:751 - is a bit unnecessarily put.
:arrow: @26:917 remapped around there.
> 00:32:417 - how about a kat triplet right here? (consistency of density across Oni)
:arrow: nope.
> 00:35:584 - kat is missed here. You put a kat in Futsuu, right? Then you should do the same in Muzukashii and Oni. Meanwhile, it should be identical to 00:40:917 - when structure is considered.
:arrow: Fixed Futsuu.
> 00:48:584 (175,176,177) - high-pitch sfx retains for a while, a kat triplet here fit the musical sense here more than a don triplet does.
:arrow: not well followed accompaniment, and bass.
> 00:54:584 - / 00:59:917 - From this session, an equally distributed patterns seem not fit much to the music. Those off-beat patterns should have been shown at all, like what you did at 00:57:917 - . (01:01:917 - is an exceptional case tho)
:arrow: remapped around there.
> 01:03:334 - how about adding a kat here to demonstrate the melody a bit, and avoid too much boring 3/2 patterns repetitively used. A slightly higher density at the very near end of a Kiai is also acceptable.
:arrow: its broken the consistency , nope.
> 01:13:751 - The music supports a triplet here, after all don triplet should be used though.
:arrow: its not high-priority imo, comparing with Oni.

[Oni]

> 00:13:084 - / 00:16:084 - / 00:17:417 - These melodies being unmapped creates a quite porous rhythmic patterns there. Well, I think players may consider these space as break, but it feels really strange for me. However, it is still fine since your structure maintains concretely.
:arrow: 13:084,16:084 added, 17:417 no added cuz of consistency.
> From 00:35:917 - to 00:38:584 - , I am lost in that rhythm. What are you trying to present? The dominant parts of the melody or drum? Nah, I can't really tell.... The bgm is really supportive that you can match all melody and drum tgt in a whole picture, not just a small part of them tbh.
:arrow: drums mainly,I think its already well followed the calmer.
> 00:48:584 - kdk should be a better option here, rather than a dkd, since 00:48:584 - and 00:48:751 - have that high-pitch sfx. They should be followed concretely.
:arrow: if followed the kdk, its less accompaniment and bass, its very closure for plays. So nope same as Muzukashii.
> 00:51:167 - you can put a d here to make the pattern be consistent with 00:49:834 - .
:arrow: already put.
> 00:58:084 - kdk should fit the drum kick at 00:58:251 -
:arrow: plays very closure...
> 01:01:167 - It seems that a kat is missed here, you have a habit which is adding a triplet connecting with the on-beat if a single phrase is still on-going. (Check 00:55:751 - out, the structure of 01:01:167 - should be alike with 00:55:834 - )
:arrow: Its already well adjustment the number of grain.
(00:54:584 (274,275,276,277,278,279,280,281,282,283) - → 01:00:001 (310,311,312,313,314,315,316,317,318) - )
9 →9
"Chocola_2287"
Here comes M4M.

[Kantan]The map is generally ok, but I think that the map lacks of 1/1 break at some point, this issue is obvious in kiai and 00:22:584 (21) - to 00:33:251 (1) - . Maybe you can delete some notes to provide breaks? (e.g. 00:23:251 (22,32) - )
:arrow: added break around 22:584.
01:08:917 (6,1) - ctrl+G , unite with futsuu and muzu
:arrow: Okay.

[Futsuu]00:22:417 (29) - delete? You did not put this on kantan or muzu. It is rather strange to the spread.
:arrow: some deleted.
00:56:917 (38,39) - swap? to maintain 00:57:251 (39) - as d, unite with kantan and muzu
:arrow: no change as single diff.
01:02:251 (54,55) - ^
:arrow: ^
01:11:917 (10) - spinner? Unite with muzu + diffs
:arrow: ^

[Muzu]00:35:584 - add k ? Unite with kantan - futsuu.
:arrow: added.
Good map.
:arrow: ٩(๑>◡<๑)۶

[Oni]00:11:251 (42) - d? to show that 00:11:168 (41,42) - are with different instruments. as well unite with Inner Oni.
:arrow: no change on purpose.
Good overall organisation of patterns, I appriciate it.
"Nofool"
kantan OD => 4
futsuu OD => 4.5?
4 is already pretty low, but not going lower
:arrow: pretty high imo... keep the 3.5 and 4.

[Kantan]
* - 00:07:584 (10) – remove? to emphasize the next 1/1 d section
:arrow: uum,,, no lol
* - 00:13:251 (3) -/- 00:15:917 (8) -/- 00:18:584 (13) – change to k? break the d monotony, also fits the piano’s pitch
:arrow: It's on purpose to focus the bass. (to emphasize, make a gap with next part( 00:22:584 - ~)

[Futsuu]
* - 00:33:917 -/- 00:39:251 – add k? not that much denser than kantan
:arrow: hm... no lol want to make a break.
* - 00:48:251 (11,12) – move them to ½ before: d k k => dk k (fits the melody)
:arrow: prefer to make a consistent with the rhythm ._.
* - 00:49:917 (15) - ^ move to ½ before as d
:arrow: same.
* - 00:50:584 (18,19,20) – d k k => k dk for melody again, apply only if you applied the 2 previous suggestions (sr goes to 2.24 which is still ok)
:arrow: same.

[Muzukashii]
* - 00:09:918 (27,28,29,30,31,32) – remove and start the slider here instead? Easier to handle, also better reduce a bit the notecount for spread
:arrow: Sure~.
* - 00:46:251 (158) – maybe remove? to emphasize the kiai’s start
:arrow: leaving... to follow the build up.
* - 00:51:251 (182) – remove? not necessary
:arrow: uum...? no put already lol
* - 00:57:917 (214,215,216) – this rhythm is used only there but is also at - 00:55:501 -/- 00:56:834 – etc, why not use it too?
:arrow: Changed the strategy~.

[Oni]
* - 00:11:084 (40,41,42) – maybe change to d? plays better with previous/following patterns
:arrow: prefer to follow the less bass-sound on purpose. no change.
* - 00:14:417 – add d? sounds like it
:arrow: already put on d.
* - 01:04:417 (339,340,341,342,343) – kkddd => d kdk? Sounds more like it again
:arrow: umm... less-don sounds... not prefer for plays imo..

[Inner Oni]
* - 00:17:417 (95) – change to d, - 00:17:472 – add k? feels awkward to break here
:arrow: But, it's intentional as music , I'd like to respect such a variation for advanced players.
* - 00:53:917 (60,61,62) – k d d => kkkd 1/6? Snapping is 1/6 and it plays ok
:arrow: changed there, and the others.
* - 01:03:251 (30,31) – snapping is 1/8 but you could use kkkd 1/6 for gameplay?
:arrow: Sure, I tried to add~.
* - 01:13:084 (7,8,9) – kkkd 1/6 could be used again
:arrow: no change.
"Volta"
Hi JuDa~ as your req.

[General]
  1. i think you can use higher resolution bg. you may use this upscaled bg if you want: http://puu.sh/wFhTQ/106ed35e3a.jpg
    :arrow: Applied, thanks!
  2. add to tag (?) : Reol, GigaP, No Title
    :arrow: lol, I didnt add anything www Checked the all keywords at once.
[Kantan]
  1. 00:21:917 (19,20) - or 00:23:251 - consider to remove for 4/1 break. patterns are too consecutive.
    :arrow: added.
  2. 01:08:584 (5,6,1) - change to k-k-d would fits drum+synth better.
    :arrow: changed~
[Futsuu]
  1. 00:19:251 - maybe change to d so the piano sound at 00:19:417 (23,24) - is more stand out?
    :arrow: changed some.
  2. 00:22:417 - move to 00:22:084 - and change to d, drum is more crazy there
    :arrow: ^
[Muzukashii]
  1. 00:09:918 (27) - extend slider to 00:11:251 - ? in kantan and futsuu, spinner stopped there :(
    :arrow: lol sure~.
  2. 01:01:084 - change to d? to invert from 00:56:751 -
    :arrow: changed the strategy around there.
[Oni]
  1. 00:49:251 - remove finisher to be consistent with lower diffs?
    :arrow: removed... already...?
  2. 01:04:084 (337,338,339,340,341,342,343,344) - how about change to kkdkd-ddd, i think it will be more fits since i hear the twitch at 01:04:334 - and for a little more challenging pattern like the Inner
    :arrow: changed to kdkkd-ddd instead.
[Inner Oni]
  1. OD 6? because Chromoxx' Inner is also 6.5
    :arrow: keep the 6.5.
  2. 00:13:417 - move to 00:13:251 - for the drum, like you did at oni?
    :arrow: To focus the piano intentionally, I'd like to respect such a variation as a a single diff(and advanced-diff).
  3. 00:41:001 - consider to move green line to 00:40:751 - i think the effect will match better since background synth sound is already increased
    uum... no changed. I think current is better.
  4. 00:52:834 - add d? hear percussion sound and is good for this difficulty level.
    :arrow: added~
  5. 00:53:251 (54,55,56,57) - change to 1/4 ddk? i think no sound worth 1/6 here.
    :arrow: yea.
actually i prefer to get couple more mods for chromoxx diff, as i'm unsure about some things.
You may call me back after that~

Thanks for mods! ヾ(๑>◡<)ノ"
yassu-
diff追加したらしいので、再度modします。

Chromoxx' Inner Oni
・00:22:167 - change to d 00:22:251 - この音を強調させたいです。
・00:26:140 (176,177) - change to d and 00:26:806 (182,183) - change to k 声の高さを比べて。
・00:27:501 - delete ? ここは声が無いし、ドラムも聞こえないので。
・01:11:917 (555,556,557,558,559,560) - 自分ならspinner置くか、せめて1/4にします。明確な1/6が聞こえないため。
 ・01:09:251 - ここも1/6聞こえないかも?
・01:14:584 (581,582,583,584,585,586) - ここは1/8に聞こえません。曲を遅くすればわかりますが、1/4だと思います。

rankedがんばって :) :) :) :) :) :) :) :) :) :)
Volta
a recheck, there is one thing that i really think should be changed in Chromoxx' Inner.

[Chromoxx' Inner Oni]
01:14:584 (581,582,583,584) - the sound here more like distorted at 1/4, it can't justify the use of 1/8. In term of playability, i believe 1/4 double plays way better than 1/8 for most players. if you don't like 2 1/4 double with 1/8 at the end, you can end it with single note instead like Judy did. It's much better than forcing inaccurate 1/8. Please reconsider again (it won't lower the SR much).

also don't forget to reply yassu's mod.
Chromoxx

yassu- wrote:

diff追加したらしいので、再度modします。

Chromoxx' Inner Oni
・00:22:167 - change to d 00:22:251 - この音を強調させたいです。00:22:167 (142,143) - をペアで強調するためにkeepです。
・00:26:140 (176,177) - change to d and 00:26:806 (182,183) - change to k 声の高さを比べて。dddkの方はこの音を強く強調するんだと思います。
・00:27:501 - delete ? ここは声が無いし、ドラムも聞こえないので。flowのためにkeepです。
・01:11:917 (555,556,557,558,559,560) - 自分ならspinner置くか、せめて1/4にします。明確な1/6が聞こえないため。
 ・01:09:251 - ここも1/6聞こえないかも?ここの音を強調するために1/6使いました。
・01:14:584 (581,582,583,584,585,586) - ここは1/8に聞こえません。曲を遅くすればわかりますが、1/4だと思います。Voltaさんのmodと同じことです。

rankedがんばって :) :) :) :) :) :) :) :) :) :)
ありがとうございます!

Volta wrote:

a recheck, there is one thing that i really think should be changed in Chromoxx' Inner.

[Chromoxx' Inner Oni]
01:14:584 (581,582,583,584) - the sound here more like distorted at 1/4, it can't justify the use of 1/8. In term of playability, i believe 1/4 double plays way better than 1/8 for most players. if you don't like 2 1/4 double with 1/8 at the end, you can end it with single note instead like Judy did. It's much better than forcing inaccurate 1/8. Please reconsider again (it won't lower the SR much). still not going to change this, the 1/8 add a lot more emphasis on these sounds than 1/4 would, just consider it as extra emphasis on the sounds at 01:14:584 - 01:14:834 - 01:15:084 - which are a lot stronger than the faint distortion that comes afterwards. It also gives a much better feeling when playing imo. Also i don't take SR into account when mapping.

also don't forget to reply yassu's mod.
thanks~
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