I don't like the background. It's too calm and warm with a song this intense. Here are some I think would suit it better:
I like this one a lot. It fits perfectly
Anything from here would suit better imo
I like this one a lot. It fits perfectly
Anything from here would suit better imo
mod for Lince
The HP is really low. I'd make it 6-6.3. It's too easy to miss an entire stream and stay alive.
Also, you map in the middle too much. Take advantage of the corners. It makes the map feel really boring, like backtracking in a video game. Not enough variety imo. Here's a screenshot of the total area used in your map which is 6 minutes long, no excuse with the amount of time you have to play with: https://osu.ppy.sh/ss/7661846
00:25:904 (2) - Ctrl+G this to make the flow a bit better and to match the flow of 00:22:110 (1,2) - . It plays much better this way and doesn't feel awkward because of the small gap in space, but large in time.
00:40:042 (4) - I think you should make this into a 1/1 slider much like 00:39:352 (3) - , but slow the SV to make the part play like how it sounds while making it feel different from 00:39:352 (3) - .
00:43:835 (2) - The change in pitch is 00:44:007 - , not where you ended the slider.
00:46:248 (1,2,3,4,1) - This is overdone. there is no pitch change, so there's no reason to increase the DS or change the hitsounding here.
00:48:317 (3,4) - These are stacked for no rhythmical reason. They're the same sounds as 00:47:973 (1,2) - yet are treated very differently. The only reason I can think of why you did this is because 00:48:490 (4) - is a strong note, but you're suppressing it's emphasis by hiding it under another note. I'd either NC it, or make a flow change here.
00:51:248 (4) - ^ Just to let you know, I won't mention this again, so if you do go through with the changes, just go through the map.
00:55:559 (3,4,5,6,7) - The first note of a stream is arguably the most important part. Making such a thing a nonclickable slider end is bad imo because you don't feel the impact of the 1/4 just rather a quad.This types of stuff is allover the map and I think is fundamentally wrong.
00:57:628 (1,2,3,4) - Makes these 1/4th sliders to show of the major pitch changes from 00:57:628 (1,2) - to 00:57:801 (3,4) - . Adds some nice fair and emphasis to this part of the map.
01:07:973 (1,2,3,4,5) - Flip this pattern upside down. It reflects the music better because 01:07:973 (1,2) - is a high change in pitch while 01:08:145 (2,5) - is low. Doesn't make sense to go down when the song is going up and vise versa.
01:23:317 (1,2,3,4,5,5) - There are a lot of ugly overlaps in the map. Clean it up a bit more maybe?
01:28:317 (1) - Should be emphasized through special slider a shape like 01:25:559 (1) - is. It looks boring compared to the prior part.
01:31:076 (1,1,1,1) - I think this pattern would feel better if it played like THIS because it breaks flow from 01:30:042 (3,4,5,6,7) - and rightfully so with the change in music being so heavy hitting. And with the way I showed, 01:32:455 (1,1) - follows the same flow as 01:31:076 (1,1,1) - being a zigzag rather than a square. it's more predictable.
01:37:110 (3) - Is much stronger than 01:37:283 (1) - , so I'd swap NC's and make 01:37:110 (3) - where the change in flow comes in. The way you did it is rhythmically incorrect and it plays poorly because of that fact.
01:38:317 (3,1) - ^ same dealio
01:43:490 (1,2,1,2,1,2,1,2) - This is weird in that the superior vocal shift happens at 01:43:662 (2) - , and a new sound is introduced 01:43:835 (1,2,1,2,1,2) - . I think you should make 01:43:490 (1,2) - part of 01:42:110 (1,2,3,4,5,6,7,8) - , and make a new pattern with 01:43:835 (1,2,1,2,1,2) - , Much like you did 01:49:007 (1,2,1,2,1,2) -
01:50:042 (1,2,3,4,1) - Curvy streams like this look bad imo. They don't add much with adding an eye soar and don't play any different. You make this feel more important than it is buy making it have a very special shape that's not needed.
01:58:662 - Add a note, 01:59:352 - here, 02:00:042 - here, 02:00:214 - here, 02:00:386 - here, and 02:00:559 - here. Gets rid of the break while emphasizing the VERY important vocal cry. Just try it out, I think it sounds fantastic rather than a boring break.
02:05:559 (1,2,1,2,1,2,1,2) - This pattern feels really weighted to the right and uneven. Make 02:05:559 (1,2) - the same shape as 02:05:904 (1,2) - , and 02:06:248 (1,2) - the same as 02:06:593 (1,2) - . I think it looks and plays better with the even climbing of the rhythm unlike what you have. You did it 02:16:593 (1,2,1,2,1,2,1,2) - . Same sound, different way of how you did it.
02:19:869 (3,1) - These feel random and shoehorned in. In the rest of this section there is nothing like it, and you ignore (what should be) clickable strong rhythms on 02:20:214 - and 02:20:731 - .
02:31:421 (3) - The jagged section of this slider feels to short and crammed in there, so it makes it feel very uneven and top heavy. This is easily fixed by making the tail end curve more like THIS
02:57:973 (1,2) - Same as before.
03:13:490 (2) - I think this plays better and gives more impact if its put over the head of 03:13:835 (1) - . Makes it so you go from a moving jump to a stunned stop and gap in time. Makes it feel better to play imo.
03:37:628 (5,6,7,8,1,2,3,4,5,6,7,8,1) - This looks really ugly. Make it more round and less unbalanced so it looks better and doesn't play stiff like how it does around 03:37:628 (5,6,7,8,1,2,3,4,5) - .
03:57:628 (5) - NC because of the dip in the stream along with consistency
05:02:110 (1,2) - Last time I'll mention it.
05:08:662 (3,4,5,6,1) - Inconsistency with how you structure this stream throughout the map.
05:18:662 (1) - Delete this note. I think it sounds better and gives a bigger impact if you map to the vocals.
05:40:731 (1,2,3,1,2,3) - This is 1/6, not 1/4.
06:25:904 (2) - Making this into a stream that ends on 06:26:248 - fits the rhythm better imo, and plays pretty cool.
Some final overall thoughts
_______________________
I think all of the overlaps make it look unpolished and messy contrasting the song in a bad way. Also, you change flow in very weird places that feel random at times. You should change flow every strong beat to give more impact and to not make it feel like you're spinning your cursor in one direction like how your map feels for the vast majority of the play time. Everything in this map looks the same in aesthetics, note placement, and movement which make it boring to play. Inconsistencies in rhythm choice make it weird and not fun to play in areas with random changes.
Best of luck
Also, you map in the middle too much. Take advantage of the corners. It makes the map feel really boring, like backtracking in a video game. Not enough variety imo. Here's a screenshot of the total area used in your map which is 6 minutes long, no excuse with the amount of time you have to play with: https://osu.ppy.sh/ss/7661846
00:25:904 (2) - Ctrl+G this to make the flow a bit better and to match the flow of 00:22:110 (1,2) - . It plays much better this way and doesn't feel awkward because of the small gap in space, but large in time.
00:40:042 (4) - I think you should make this into a 1/1 slider much like 00:39:352 (3) - , but slow the SV to make the part play like how it sounds while making it feel different from 00:39:352 (3) - .
00:43:835 (2) - The change in pitch is 00:44:007 - , not where you ended the slider.
00:46:248 (1,2,3,4,1) - This is overdone. there is no pitch change, so there's no reason to increase the DS or change the hitsounding here.
00:48:317 (3,4) - These are stacked for no rhythmical reason. They're the same sounds as 00:47:973 (1,2) - yet are treated very differently. The only reason I can think of why you did this is because 00:48:490 (4) - is a strong note, but you're suppressing it's emphasis by hiding it under another note. I'd either NC it, or make a flow change here.
00:51:248 (4) - ^ Just to let you know, I won't mention this again, so if you do go through with the changes, just go through the map.
00:55:559 (3,4,5,6,7) - The first note of a stream is arguably the most important part. Making such a thing a nonclickable slider end is bad imo because you don't feel the impact of the 1/4 just rather a quad.This types of stuff is allover the map and I think is fundamentally wrong.
00:57:628 (1,2,3,4) - Makes these 1/4th sliders to show of the major pitch changes from 00:57:628 (1,2) - to 00:57:801 (3,4) - . Adds some nice fair and emphasis to this part of the map.
01:07:973 (1,2,3,4,5) - Flip this pattern upside down. It reflects the music better because 01:07:973 (1,2) - is a high change in pitch while 01:08:145 (2,5) - is low. Doesn't make sense to go down when the song is going up and vise versa.
01:23:317 (1,2,3,4,5,5) - There are a lot of ugly overlaps in the map. Clean it up a bit more maybe?
01:28:317 (1) - Should be emphasized through special slider a shape like 01:25:559 (1) - is. It looks boring compared to the prior part.
01:31:076 (1,1,1,1) - I think this pattern would feel better if it played like THIS because it breaks flow from 01:30:042 (3,4,5,6,7) - and rightfully so with the change in music being so heavy hitting. And with the way I showed, 01:32:455 (1,1) - follows the same flow as 01:31:076 (1,1,1) - being a zigzag rather than a square. it's more predictable.
01:37:110 (3) - Is much stronger than 01:37:283 (1) - , so I'd swap NC's and make 01:37:110 (3) - where the change in flow comes in. The way you did it is rhythmically incorrect and it plays poorly because of that fact.
01:38:317 (3,1) - ^ same dealio
01:43:490 (1,2,1,2,1,2,1,2) - This is weird in that the superior vocal shift happens at 01:43:662 (2) - , and a new sound is introduced 01:43:835 (1,2,1,2,1,2) - . I think you should make 01:43:490 (1,2) - part of 01:42:110 (1,2,3,4,5,6,7,8) - , and make a new pattern with 01:43:835 (1,2,1,2,1,2) - , Much like you did 01:49:007 (1,2,1,2,1,2) -
01:50:042 (1,2,3,4,1) - Curvy streams like this look bad imo. They don't add much with adding an eye soar and don't play any different. You make this feel more important than it is buy making it have a very special shape that's not needed.
01:58:662 - Add a note, 01:59:352 - here, 02:00:042 - here, 02:00:214 - here, 02:00:386 - here, and 02:00:559 - here. Gets rid of the break while emphasizing the VERY important vocal cry. Just try it out, I think it sounds fantastic rather than a boring break.
02:05:559 (1,2,1,2,1,2,1,2) - This pattern feels really weighted to the right and uneven. Make 02:05:559 (1,2) - the same shape as 02:05:904 (1,2) - , and 02:06:248 (1,2) - the same as 02:06:593 (1,2) - . I think it looks and plays better with the even climbing of the rhythm unlike what you have. You did it 02:16:593 (1,2,1,2,1,2,1,2) - . Same sound, different way of how you did it.
02:19:869 (3,1) - These feel random and shoehorned in. In the rest of this section there is nothing like it, and you ignore (what should be) clickable strong rhythms on 02:20:214 - and 02:20:731 - .
02:31:421 (3) - The jagged section of this slider feels to short and crammed in there, so it makes it feel very uneven and top heavy. This is easily fixed by making the tail end curve more like THIS
02:57:973 (1,2) - Same as before.
03:13:490 (2) - I think this plays better and gives more impact if its put over the head of 03:13:835 (1) - . Makes it so you go from a moving jump to a stunned stop and gap in time. Makes it feel better to play imo.
03:37:628 (5,6,7,8,1,2,3,4,5,6,7,8,1) - This looks really ugly. Make it more round and less unbalanced so it looks better and doesn't play stiff like how it does around 03:37:628 (5,6,7,8,1,2,3,4,5) - .
03:57:628 (5) - NC because of the dip in the stream along with consistency
05:02:110 (1,2) - Last time I'll mention it.
05:08:662 (3,4,5,6,1) - Inconsistency with how you structure this stream throughout the map.
05:18:662 (1) - Delete this note. I think it sounds better and gives a bigger impact if you map to the vocals.
05:40:731 (1,2,3,1,2,3) - This is 1/6, not 1/4.
06:25:904 (2) - Making this into a stream that ends on 06:26:248 - fits the rhythm better imo, and plays pretty cool.
Some final overall thoughts
_______________________
I think all of the overlaps make it look unpolished and messy contrasting the song in a bad way. Also, you change flow in very weird places that feel random at times. You should change flow every strong beat to give more impact and to not make it feel like you're spinning your cursor in one direction like how your map feels for the vast majority of the play time. Everything in this map looks the same in aesthetics, note placement, and movement which make it boring to play. Inconsistencies in rhythm choice make it weird and not fun to play in areas with random changes.
Best of luck