huh, It seems as if the method you are using to set the window AlwaysOnTop also makes it the topmost window! That would cause such a 'stroboscope' effect as you call it :^)Roan wrote:
So this was an interessting one. I think I just created an osu! stroboscope, the result of trying to implement this was basically osu! and KeysPerSecond alternating being the top most window every 1/60th of a second xD. So I this might be impossible without changing setting for osu! . That being said there's probably some clever hack for this somewhere that I'm just not aware of. But untill I find it I guess I can't fix it
I totally understand thatRoan wrote:
^^
I just really enjoy fixing complaints :3
Not many bugs so far Just a few things that are (technically not bugs and) probably easy to fix/change!Roan wrote:
Finally got around to implementing the right click menu
While at it I also implemented the functionality to pause the counter, accesible via the new menu or by using Ctrl + T .
And since everything was going well anyway I also implemented the snap to screen edge funtionality (works with multi-monitor setups).
Only 3 more points from you list to go xD, but they are mostly bug fixes.
So now let's hear all the new bugs I've introduced...
First of all: This snap-functionality works sooo much better that I expected! I haven't even thought about putting that into the context menu c:
I thought you would implement it just like all other programs, making the window snap automatically. But this is so much better, since you don't have the trouble when you want to put the window say 3 pixels away from the screen border!
Okay, now onto the bad things
1) right clicking on the graph doesn't trigger the context menu. Yeah, that's it. The graph's potion of the overlay just doesn't count when right-clicked.
2) (this is a minor one) resetting the stats doesn't reset the graph o: It does reset the average line, but not the rest of the graph, maybe add that in c:
3) This one was probably there before, but the logic behind the counting seems to be pretty inconsistent o:
As seen below, the three overlays drift quite a bit from each other, in all the different values!
This is a live recording of me tapping X&Y (X&Z for normal people outside of Germany) but the counters seem to... disagree with each other
Right now I don't have enough time, but tomorrow (on Friday, that is) I could analyze the video just to see, what went wrong! o: I guess it's not a big deal, but I find it a bit odd that the counters drift like that.
That's it for now!
Again, I don't have the time that I want to have right now, but maybe I'll find more errors and weird stuff in the future
(I think opening multiple counters could be a potential weak spot ;3)
゚・✿ヾ╲(。◕‿◕。)╱✿・゚ I figured, I want to put at least one non-ASCII-Smiley per forum post