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Ishida Yoko & Dai 501 Tougou Sentou Koukuudan with Hattori S

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SoySauce
Hi! You still wanted a mod so here it is :D

General
  1. Your kiai times are inconsistent. Recheck them in all diffs
  2. Normal has a different set of combo colours than the other diffs
Easy
  1. 00:08:709 (6) - I recommend you end this slider at 00:09:826 - instead. You can also do a sliderart since it's quite long
  2. 00:11:262 - Circle here?
  3. 00:16:369 - ^
  4. 00:22:752 (3) - End this at 00:23:550 - and add a circle where the slider used to end then start 00:24:347 (1) - at 00:24:188 -
  5. 00:28:337 (3) - Start this at 00:28:177 - instead?
  6. 00:41:901 (1,2,3) - If you wanted to follow you the vocals I suggest you do this
  7. 00:46:688 (1,2) - Do this
  8. 01:09:986 (1,2,3) - Don't place (3) too close too (1). Beginners can easily confuse which one to hit first
  9. 01:12:539 - Circle here
  10. 01:26:581 (3,1) - Uhhh... don't you think it's a little too close?
  11. 01:32:964 (6) - Do a sliderart here.
  12. 01:38:071 (1) - ctrl+h this
  13. 01:41:422 - Circle here
  14. 01:42:858 (1) - I suggest you start this at 01:43:177 - to emphasize the downbeat and add a circle at where it used to start to support the vocal sound. In case you still want to keep the cornered slider to express the downbeat, try to do a more varied shape to keep it fresh. Maybe like this
  15. 01:42:858 (1,1) - I would prefer them to not overlap
  16. 01:46:369 (2) - End this at 01:46:847 -
  17. 01:48:284 (1,2,3) - Change rhythm to this
  18. 01:54:667 (3,5) - Fix overlap
  19. 02:20:198 - This part until the break. You should decide to follow the vocals or the drums here since some of the sliders ignore the crum sounds while some ignore where the vocals start. Try to keep consistency in what you want to follow
  20. 02:29:135 (2,3,4,1) - Don't do back and forths in Easy
  21. 02:38:071 (1) - You can do a sliderart here instead or just balance out the corners so that it looks neater
  22. 02:41:901 - I recommend you start the break here 02:43:177 - to emphasize the sound there. To change where a break starts, go to the timeline and hover your cursor around the start of the break. When a double arrow appears, drag it to a position you want just like dragging a sliderend
  23. 02:56:741 (3) - You can do a better shape than this
  24. 02:59:454 (2,3) - Blanket them
  25. 03:09:347 (2) - End this at 03:09:986 -
  26. 03:12:379 (3) - Make this slider go to the left instead
  27. 03:14:932 (2,2) - Don't overlap
  28. 03:17:167 (3,2) - ^
  29. 03:20:677 (2,4) - They are almost touching
  30. 03:27:539 - until 03:43:815 - Same thing as the part above, keep consistency on what you want to follow, but this time whether the keyboard or the other sounds in the song.
  31. 03:57:220 (4) - This is too simplified. Try this
  32. 04:02:326 (3) - End this at 04:03:443 -
Insane
  1. 00:08:709 (1,1,2) - Don't overlap them
  2. 00:09:507 (3,1) - I would prefer these two to have a bit larger spacing
  3. 00:15:092 (1,2,3,6) - Fix overlap
  4. 00:19:241 (1,2,3) - Make them parallel and space them evenly. You can also avoid 00:19:560 (2,4,1,2,3) - touching each other
  5. 00:23:709 (5,1) - This is really confusing. The spacing between them is too small for a whole beat and I think adding a circle here 00:24:028 - would be much better since there's a drum sound there
  6. 00:25:464 (1,2,3,6,7,8) - Space them
  7. 00:28:337 (7,2) - Blanket
  8. 00:31:050 (5,1) - Really confusing too. You should place (1) somewhere else far way from (5) or stack them so that it's more readable
  9. 00:33:603 (4,1,2) - Try this pattern instead
  10. 00:38:230 (10) - Make this slider go left
  11. 00:40:943 (1,2,3) - I recommend you stack them as the current spacing is really confusing to read
  12. 00:41:661 (6,7,8,1,1,2,3) - Overlaps look bad
  13. 00:44:932 (5,3) - Try to not overlap
  14. 00:45:571 (2,4,2,1,4,5,6) - ^
  15. 00:47:167 (4,5,6,3) - ^
  16. 00:48:443 (4,5,6) - This can be easily mistaken as a triple. Space them out
  17. 00:51:635 (1,2,3,4,5,6,7,8,9) - The streams should end here 00:52:113 -
  18. 00:56:901 (1,2) - No. Just no. Space them
  19. 00:58:975 (3,4,5) - Blanket
  20. 01:04:879 (1,3) - Make them parallel
  21. 01:04:560 (6,5) - ^
  22. 01:07:432 (1) - Placing too random imo
  23. 01:07:752 (2,3) - Blanket?
  24. 01:08:390 (4,1,2,3) - ^
  25. 01:09:347 - Circle here
  26. There are much more overlaps in this maps but I'm not going to somment about them anymore cuz I just got tired pointing them out /:
  27. 01:17:167 (4,5) - Blanket
  28. 01:18:603 (3,6) - Stack?
  29. 01:20:518 (2,3,4) - Space them evenly
  30. 01:24:986 (1,2) - No
  31. 01:27:539 (1) - Down a bit
  32. 01:28:496 (5,1) - Blanket
  33. 01:29:294 (3) - No need for this slider. Use this rhythm
  34. 01:30:252 (2,3) - Blanket
  35. 01:32:805 (1) - Put a circle at the red tick first then a note at the big white tick(circle or slider) because a sliderend at a big white tick is just bad
  36. 01:37:113 (3,4,1) - Same thing
  37. 01:53:071 (1) - Do a more balanced control point positioning to improve this sliderwave
  38. 01:54:667 (3,4) - Blanket
  39. 02:34:560 (6,7,8,9) - No
  40. 02:46:209 (2,3,4) - Awkward spacing here. I recommend you space them consistently
  41. 02:52:273 (9,10,11) - Straight line instead?
  42. 02:59:773 (1,2,3) - Space them evenly
  43. 03:03:044 - Circle here
  44. 03:13:337 (1,2,3,4,5,6,7,8,9) - End stream here 03:13:815 -
  45. 03:39:826 (2,3,4) - Triple too spaced
  46. 03:49:241 (4,5,6,7,8) - Don't jump stream
  47. 03:54:268 (8,1) - Follow the same DS as the stream

Well, I'll end my mod here. Anyways good luck with your map :D
Topic Starter
PumpkinIcedTea

Cagrux wrote:

Hi! You still wanted a mod so here it is :D

General
  1. Your kiai times are inconsistent. Recheck them in all diffs Fixed
  2. Normal has a different set of combo colours than the other diffsFixed
Easy
  1. 00:08:709 (6) - I recommend you end this slider at 00:09:826 - instead. You can also do a sliderart since it's quite long Fixed, I lower the SV instead.
  2. 00:11:262 - Circle here? Fixed
  3. 00:16:369 - ^ Fixed
  4. 00:22:752 (3) - End this at 00:23:550 - and add a circle where the slider used to end then start 00:24:347 (1) - at 00:24:188 - Fixed the first part but the other part seems a bit too hard for easy...
  5. 00:28:337 (3) - Start this at 00:28:177 - instead? Fixed
  6. 00:41:901 (1,2,3) - If you wanted to follow you the vocals I suggest you do this
  7. 00:46:688 (1,2) - Do this Fixed
  8. 01:09:986 (1,2,3) - Don't place (3) too close too (1). Beginners can easily confuse which one to hit first Fixed
  9. 01:12:539 - Circle here Fixed
  10. 01:26:581 (3,1) - Uhhh... don't you think it's a little too close? DS says its ok though..
  11. 01:32:964 (6) - Do a sliderart here. Fixed
  12. 01:38:071 (1) - ctrl+h this Uhh what good does it do?
  13. 01:41:422 - Circle here Fixed
  14. 01:42:858 (1) - I suggest you start this at 01:43:177 - to emphasize the downbeat and add a circle at where it used to start to support the vocal sound. In case you still want to keep the cornered slider to express the downbeat, try to do a more varied shape to keep it fresh. Maybe like this Fixed but I kept the old slider shape
  15. 01:42:858 (1,1) - I would prefer them to not overlap Uhh I can't get what this means, maybe cos I changed it according to above already
  16. 01:46:369 (2) - End this at 01:46:847 - Fixed
  17. 01:48:284 (1,2,3) - Change rhythm to this
  18. 01:54:667 (3,5) - Fix overlap Fixed
  19. 02:20:198 - This part until the break. You should decide to follow the vocals or the drums here since some of the sliders ignore the crum sounds while some ignore where the vocals start. Try to keep consistency in what you want to follow Maybe I'm new but I don't see whats wrong with this part...
  20. 02:29:135 (2,3,4,1) - Don't do back and forths in Easy Fixed
  21. 02:38:071 (1) - You can do a sliderart here instead or just balance out the corners so that it looks neater Fixed
  22. 02:41:901 - I recommend you start the break here 02:43:177 - to emphasize the sound there. To change where a break starts, go to the timeline and hover your cursor around the start of the break. When a double arrow appears, drag it to a position you want just like dragging a sliderend This is a very good idea. Thank you
  23. 02:56:741 (3) - You can do a better shape than this I changed it a little bit and added a circle
  24. 02:59:454 (2,3) - Blanket them Uhh not sure whats the problem here..
  25. 03:09:347 (2) - End this at 03:09:986 - Fixed
  26. 03:12:379 (3) - Make this slider go to the left instead Fixed
  27. 03:14:932 (2,2) - Don't overlap Fixed
  28. 03:17:167 (3,2) - ^ Fixed
  29. 03:20:677 (2,4) - They are almost touching Fixedn
  30. 03:27:539 - until 03:43:815 - Same thing as the part above, keep consistency on what you want to follow, but this time whether the keyboard or the other sounds in the song. I don't quite understand this part either..
  31. 03:57:220 (4) - This is too simplified. Try this Fixed
  32. 04:02:326 (3) - End this at 04:03:443 - Fixed
Insane
  1. 00:08:709 (1,1,2) - Don't overlap them Fixed
  2. 00:09:507 (3,1) - I would prefer these two to have a bit larger spacing Fixed..I hope
  3. 00:15:092 (1,2,3,6) - Fix overlap Fixed
  4. 00:19:241 (1,2,3) - Make them parallel and space them evenly. You can also avoid 00:19:560 (2,4,1,2,3) - touching each other Fixed
  5. 00:23:709 (5,1) - This is really confusing. The spacing between them is too small for a whole beat and I think adding a circle here 00:24:028 - would be much better since there's a drum sound there Fixed
  6. 00:25:464 (1,2,3,6,7,8) - Space them Fixed
  7. 00:28:337 (7,2) - Blanket Fixed
  8. 00:31:050 (5,1) - Really confusing too. You should place (1) somewhere else far way from (5) or stack them so that it's more readable Fixed
  9. 00:33:603 (4,1,2) - Try this pattern instead Fixed
  10. 00:38:230 (10) - Make this slider go left Fixed
  11. 00:40:943 (1,2,3) - I recommend you stack them as the current spacing is really confusing to read Fixed
  12. 00:41:661 (6,7,8,1,1,2,3) - Overlaps look bad Fixed
  13. 00:44:932 (5,3) - Try to not overlap Fixed
  14. 00:45:571 (2,4,2,1,4,5,6) - ^ Fixed
  15. 00:47:167 (4,5,6,3) - ^ Fixed
  16. 00:48:443 (4,5,6) - This can be easily mistaken as a triple. Space them out Fixed
  17. 00:51:635 (1,2,3,4,5,6,7,8,9) - The streams should end here 00:52:113 - Fixed
  18. 00:56:901 (1,2) - No. Just no. Space them Fixed
  19. 00:58:975 (3,4,5) - Blanket Fixed
  20. 01:04:879 (1,3) - Make them parallel Fixed
  21. 01:04:560 (6,5) - ^ Fixed
  22. 01:07:432 (1) - Placing too random imo I don't quite get this one o.o
  23. 01:07:752 (2,3) - Blanket? .
  24. 01:08:390 (4,1,2,3) - ^ Fixed
  25. 01:09:347 - Circle here Fixed
  26. There are much more overlaps in this maps but I'm not going to somment about them anymore cuz I just got tired pointing them out /: I'll go through it and fix them
  27. 01:17:167 (4,5) - Blanket Fixed
  28. 01:18:603 (3,6) - Stack? Fixed
  29. 01:20:518 (2,3,4) - Space them evenly Fixed
  30. 01:24:986 (1,2) - No Fixed
  31. 01:27:539 (1) - Down a bit Fixed
  32. 01:28:496 (5,1) - Blanket Fixed
  33. 01:29:294 (3) - No need for this slider. Use this rhythm Changed it a little
  34. 01:30:252 (2,3) - Blanket Fixed
  35. 01:32:805 (1) - Put a circle at the red tick first then a note at the big white tick(circle or slider) because a sliderend at a big white tick is just bad Fixed
  36. 01:37:113 (3,4,1) - Same thing Fixed
  37. 01:53:071 (1) - Do a more balanced control point positioning to improve this sliderwave Fixed
  38. 01:54:667 (3,4) - Blanket Fixed
  39. 02:34:560 (6,7,8,9) - No Fixed
  40. 02:46:209 (2,3,4) - Awkward spacing here. I recommend you space them consistently Fixed
  41. 02:52:273 (9,10,11) - Straight line instead? Fixed
  42. 02:59:773 (1,2,3) - Space them evenly Fixed
  43. 03:03:044 - Circle here Stacked them
  44. 03:13:337 (1,2,3,4,5,6,7,8,9) - End stream here 03:13:815 - Fixed
  45. 03:39:826 (2,3,4) - Triple too spaced Fixed
  46. 03:49:241 (4,5,6,7,8) - Don't jump stream Fixed
  47. 03:54:268 (8,1) - Follow the same DS as the streamFixed

Well, I'll end my mod here. Anyways good luck with your map :D
Thanks alot for your help ! I could tell alot of time was put into this :) Thanks again!
ceLy
NM as request
[Easy]
  1. i prefer not changing sv in easy, though it looks fine here.
  2. 00:01:050 (1,2) - can blanket here
  3. 00:15:092 (3,4,1) - flows a little werid
  4. 03:21:475 to 03:22:752, what about a slider or something here?
[Normal]
  1. some notes seperate 1/2 have little overlap in ds 1.1x, maybe it's better to change a little large.
  2. 00:06:635 (2,3) - move 3 down to flow better or blanket here might better
  3. 00:15:092 (3,4) - looks werid here
  4. 00:16:688 (1,2,3) - regular triangle flow?
  5. 00:17:964 (3,4) - not blanket well?
  6. 00:30:092 (3) - slider with muti reserve can be really confusing
  7. 01:25:943 (2) - ^
brief ez & nm mod, hope these will be helpful
GL and happy Chinese new year btw~! :)
Topic Starter
PumpkinIcedTea

cHelli wrote:

NM as request
[Easy]
  1. i prefer not changing sv in easy, though it looks fine here. I prefer to keep it as it is :)
  2. 00:01:050 (1,2) - can blanket here I don't know how to blanket it here though...DS won't let me move it closer
  3. 00:15:092 (3,4,1) - flows a little werid Fixed
  4. 03:21:475 to 03:22:752, what about a slider or something here?Fixed
[Normal]
  1. some notes seperate 1/2 have little overlap in ds 1.1x, maybe it's better to change a little large. I changed the DS to 1.2X
  2. 00:06:635 (2,3) - move 3 down to flow better or blanket here might better Fixed
  3. 00:15:092 (3,4) - looks werid here It looks fine to me :o
  4. 00:16:688 (1,2,3) - regular triangle flow? Huh? I'm still new to mapping so I don't quite understand that much terms..
  5. 00:17:964 (3,4) - not blanket well? DS won't let me move it closer
  6. 00:30:092 (3) - slider with muti reserve can be really confusing Fixed
  7. 01:25:943 (2) - ^Fixed
brief ez & nm mod, hope these will be helpful
GL and happy Chinese new year btw~! :)
Thanks alot and Happy Chinese New Year to you too :)
neonat
Don't kd this

Insane

00:08:709 (1,2,3,1,2,3,1,2) - you can really rework this pattern, the movement especially towards the slider doesn't feel too comfortable, the directions as you can see seem to be in the mid-zone where it's neither an acute angle where you can cut easily, or obtuse:
00:09:826 (2) - shouldn't end there, at least at 00:10:943 - you currently cut where the cymbals are
00:13:018 (2,3,4,5) - I think it would be better to use a different shape for 00:13:337 (3,4,5) - having it facing the same direction as 00:13:018 (2) and being higher up than the slider end as well makes it very angular and not really a pleasant action, especially when you stack the circles
00:31:688 (2) - finish on slider start
00:39:188 (3) - ^
00:45:571 (2) - ^
00:46:209 (4) - those finishes are very random
00:47:007 (3) - finish
00:50:677 - finish here
00:55:784 (6) - finish
00:56:422 (9) - unnecessary finish
00:57:220 (3) - finish on slider start

I'll stop for now, the hitsounds are not really appropriate, the whistles and claps are inconsistent, the finishes aren't exactly at the right places. The movement still feels quite rigid and not really what I would think as something that has great movement of play or quality visually; it's quite unrefined. I still think there is a lot to improve, looking at Insane. Good Luck
Topic Starter
PumpkinIcedTea

neonat wrote:

Don't kd this

Insane

00:08:709 (1,2,3,1,2,3,1,2) - you can really rework this pattern, the movement especially towards the slider doesn't feel too comfortable, the directions as you can see seem to be in the mid-zone where it's neither an acute angle where you can cut easily, or obtuse:
00:09:826 (2) - shouldn't end there, at least at 00:10:943 - you currently cut where the cymbals are
00:13:018 (2,3,4,5) - I think it would be better to use a different shape for 00:13:337 (3,4,5) - having it facing the same direction as 00:13:018 (2) and being higher up than the slider end as well makes it very angular and not really a pleasant action, especially when you stack the circles
00:31:688 (2) - finish on slider start
00:39:188 (3) - ^
00:45:571 (2) - ^
00:46:209 (4) - those finishes are very random
00:47:007 (3) - finish
00:50:677 - finish here
00:55:784 (6) - finish
00:56:422 (9) - unnecessary finish
00:57:220 (3) - finish on slider start

I'll stop for now, the hitsounds are not really appropriate, the whistles and claps are inconsistent, the finishes aren't exactly at the right places. The movement still feels quite rigid and not really what I would think as something that has great movement of play or quality visually; it's quite unrefined. I still think there is a lot to improve, looking at Insane. Good Luck
Thanks. Currently remapping everything :)
Topic Starter
PumpkinIcedTea
~Remapped~
Grrum
Hey, here from my queue. Sorry I'm a lot later than promised, I had some motivational issues this past week. Anyway, hope this helps!

Okay, so since you're a newer mapper, I'd like to cover more general techniques and tips than go into too many specifics, so my mod is gonna be a little different than normal. When I mention objects in this section, it refers to the objects in the Insane, but the lessons should apply to all difficulties and throughout each map. Here are the areas where I think you can improve:

  1. Make better blankets. Things like 00:25:305 (7,8) – and 00:44:932 (5,6) - don't look good. You have to have the inner circle be equidistant to the head and tail of the outer slider, and you have to the slider be same curvature as the approach circle of the inner slider. If you have some objects that are close to being a blanket, either blanket them, or change it so that they are not close at all to being a blanket. (stuff like 00:27:858 (8,9) – is good, just get it more perfect)
  2. It get's a little tricky to get the objects in the right position, so there is a way to manually input and adjust the coordinates of objects. Select some objects and click on the box in the top right corner where the coordinates are, and you should be able to position your objects in more detail
  3. Every overlap from now on should be intentional and thought out, because overlaps tend to look bad. For example, 00:16:050 (8,1) - , and 02:54:028 (5,2) - , and even though these aren't overlapping, giving 00:24:667 (3,7) - more space would look better. A common way to fix overlaps is to stack certain objects. So for 02:54:028 (5,2) -, these should stack like: http://puu.sh/nE3GF/db16823044.jpg.
  4. The spacing in the Insane is mostly 1.50x. I think there are more opportunities to have moments of smaller spacing and moments of bigger spacing throughout the song. Think about some of the sections and how they strong they feel to you and see if a bigger or lower spacing would reflect those feelings better. Also look into maps you like and try to see when and why they make spacing changes.
  5. Later in the Hard difficulty, I mention 00:05:518 (3,4,1) – . This point is overall understated in the mod, but the bigger concept of structure is very useful. How can you use geometric shapes to help create your patterns?
[Insane]

00:08:709 (1,2,3,4,5,6) – These would look better if they were symmetrical, so copy (4,5,6), paste it, then flip it using ctrl + H. and use this for your (1,2,3).

00:09:826 (1) – This spinner should start at either 00:09:986 – or at 00:10:065 - . I prefer the latter because then you can put clickable objects (circles) on 00:09:826 – and 00:09:986 – which feels nicer to play for me.

00:31:050 (5) – The pause in the map after this does not play well. It's kind of “dead air.” Fill it in by making this note a slider

01:04:241 (3,4,1) – This would look a lot better if it was symmetrical. To do this, make copy of (3), rotate it 120 degrees counterclockwise, and use it as your (4) slider. Then do a similar thing to create the (1) slider. Now Use DS to align them right and it should clean up the pattern a bit.

01:20:837 (2,6) – How can you give structure to these sliders? Try making them parallel.

01:21:475 (6,7,8) – Here is an example of structure. Try making a trapezoid out of the heads and ends of (6,7,8) like: http://puu.sh/nE1HO/35aeda5e09.jpg. Notice how (8) is parallel to (7) and if (8) were extended, it would overlap the end of (6) perfectly: http://puu.sh/nE1z8/c5fabc9b3f.jpg

01:36:794 (7) – Try making this two circles instead to emphasize the piano sounds here. If you feel like that's too many circles, then try making 01:36:475 (5,6) – a ½ slider to give the measure some rest.

02:07:432 (3) – This doesn't make sense to me rhythmically. What sound is here that you would want to make a clickable object here? What I think you should do is make 02:07:273 (2,4) – be the same type of object, meaning make them either both circles (and then delete (3)) or both sliders.

02:42:220 (1,2,3,4,5) - It's more common in beatmaps to delete all of these and do this: http://puu.sh/nE27z/b408eb6749.jpg (notice, the break still starts in the same place, which you can adjust like you would a reverse slider). The argument for this would be that you're about to go into a break, so there's no need to pick up any rhythms in the song if you're just gonna stop anyway. Now there's reasons to keep them, so I'm not necessarily suggesting you do this, but I wanted to show you that this is an option that you might like.

[Hard]

00:01:528 (4,1) – This Distance Spacing doesn't work since the player will read the rhythm differently than what you have it as. The DS should be ~1.4 to stay consistent, which will ruin the pattern you're going for. If you are really intent on this pattern, you can add a circle like: http://puu.sh/nE4bx/3b302815e8.jpg

00:04:879 (1,2,3,4) – You might want to consider your visual spacing here.

00:05:518 (3,4,1) – Make a triangle with (1)'s slider end like: http://puu.sh/nE3iI/a2dd2f1d82.jpg

00:16:209 (9) – The reverse on a reverse slider is a very weak osu object. There is a pretty strong beat in the song at the big white tick. So it doesn't feel right for you to express the rhythm in this way.
Try this rhythm instead: http://puu.sh/nE3su/8c4a85af7b.jpg

Good luck!
gamescreator
Ok so i playtested it as you requested:

Played Insane

Really nice overall, flows well with the song and i loved the patterns, also the kiai was used nicely :)
I see you nerfed the streams after i first played, and i think it makes the map better as a whole.
Some notes:
00:08:709 (1,2,3,1,2,3,4) - I LOVED THIS
00:48:284 (10,11) - I think this feels a little weird, but i'm not really sure...
01:35:837 (1,2,3,4,5,6,7) - I ALSO LOVED THIS
01:51:156 (2,3) - Cruel :O seriously though, i kinda like when maps have this kind of stuff but in this map it just felt off IMO
03:00:411 (3) - I think this should be in the same angle of 02:59:773 (1)
03:48:922 (3,4,5,6) - I found this stream weird the first time i played it but you changed it and now it looks good and feels better :)

And that's it, not much to say, i know, but i think this map is really good.
I hope i helped you in any way :)
RVMathew
Hi there. You came from my queue 5 months ago with an NM request. Here I am 5 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say. My right hand is also numb so I cannot give you my suggestions from a players perspective, which would help both you and I.

Hard
1) 00:08:709 - 00:09:826 Currently you have a spinner that starts at 00:08:709, but I think you can shorten the spinner so it starts at 00:09:906 (1). The reason is that from 00:08:709 - 00:09:826 I think you can map some notes as it goes with the song better.

This is something I made in terms of rhythm and placement (suggestion): https://osu.ppy.sh/ss/4850056

2) 00:32:964 (2,3,4) - Just a small edit to the sliders: https://osu.ppy.sh/ss/4850100 (I tried refining it to see if I could make it look nicer)

3) 00:41:581 (4) - At the current position, the way the slider ends means that the player has to do a quick jump to the next note, which may be too hard for people of a hard diff to play. I would recommend doing this https://osu.ppy.sh/ss/4850118

However, if people say that there is no problem with this, then you can keep it as it is.

Applies to 00:51:794 (2), 01:37:752 (3), etc.

4) 01:01:369 (1) - I assume there would be break time added after this?

5) 01:00:252 (5) - I think this is fine, but what may put people off is the slidertick sound is still audible. I would recommend getting a blank audio file and naming it x-slidertick.wav. puu.sh/o3Ecb/07bfd2bcee.wav (here is one)

6) 01:11:741 (7,8) - Try this as a suggestion (I think it fits the rhythm better). Make 7 a repeating slider, and convert 8 to a single note that starts at 01:12:539. The reason is that when you make 7 a repeat slider, it follows the vocals better, and you make 8 a clickable beat.

The hard is nice and I like it.

I know it is quite a short mod, but I have not done modding in quite a while so my mods have not been on point. Sorry about that.

Good luck.
Topic Starter
PumpkinIcedTea

pinataman wrote:

Hey, here from my queue. Sorry I'm a lot later than promised, I had some motivational issues this past week. Anyway, hope this helps!

Okay, so since you're a newer mapper, I'd like to cover more general techniques and tips than go into too many specifics, so my mod is gonna be a little different than normal. When I mention objects in this section, it refers to the objects in the Insane, but the lessons should apply to all difficulties and throughout each map. Here are the areas where I think you can improve:

  1. Make better blankets. Things like 00:25:305 (7,8) – and 00:44:932 (5,6) - don't look good. You have to have the inner circle be equidistant to the head and tail of the outer slider, and you have to the slider be same curvature as the approach circle of the inner slider. If you have some objects that are close to being a blanket, either blanket them, or change it so that they are not close at all to being a blanket. (stuff like 00:27:858 (8,9) – is good, just get it more perfect)
  2. It get's a little tricky to get the objects in the right position, so there is a way to manually input and adjust the coordinates of objects. Select some objects and click on the box in the top right corner where the coordinates are, and you should be able to position your objects in more detail
  3. Every overlap from now on should be intentional and thought out, because overlaps tend to look bad. For example, 00:16:050 (8,1) - , and 02:54:028 (5,2) - , and even though these aren't overlapping, giving 00:24:667 (3,7) - more space would look better. A common way to fix overlaps is to stack certain objects. So for 02:54:028 (5,2) -, these should stack like: http://puu.sh/nE3GF/db16823044.jpg.
  4. The spacing in the Insane is mostly 1.50x. I think there are more opportunities to have moments of smaller spacing and moments of bigger spacing throughout the song. Think about some of the sections and how they strong they feel to you and see if a bigger or lower spacing would reflect those feelings better. Also look into maps you like and try to see when and why they make spacing changes.
  5. Later in the Hard difficulty, I mention 00:05:518 (3,4,1) – . This point is overall understated in the mod, but the bigger concept of structure is very useful. How can you use geometric shapes to help create your patterns?
[Insane]

00:08:709 (1,2,3,4,5,6) – These would look better if they were symmetrical, so copy (4,5,6), paste it, then flip it using ctrl + H. and use this for your (1,2,3). Fixed

00:09:826 (1) – This spinner should start at either 00:09:986 – or at 00:10:065 - . I prefer the latter because then you can put clickable objects (circles) on 00:09:826 – and 00:09:986 – which feels nicer to play for me. I prefer to put it as it is :o

00:31:050 (5) – The pause in the map after this does not play well. It's kind of “dead air.” Fill it in by making this note a slider Fixed

01:04:241 (3,4,1) – This would look a lot better if it was symmetrical. To do this, make copy of (3), rotate it 120 degrees counterclockwise, and use it as your (4) slider. Then do a similar thing to create the (1) slider. Now Use DS to align them right and it should clean up the pattern a bit. Uhh I got a little confused here...

01:20:837 (2,6) – How can you give structure to these sliders? Try making them parallel. Fixed

01:21:475 (6,7,8) – Here is an example of structure. Try making a trapezoid out of the heads and ends of (6,7,8) like: http://puu.sh/nE1HO/35aeda5e09.jpg. Notice how (8) is parallel to (7) and if (8) were extended, it would overlap the end of (6) perfectly: http://puu.sh/nE1z8/c5fabc9b3f.jpg

01:36:794 (7) – Try making this two circles instead to emphasize the piano sounds here. If you feel like that's too many circles, then try making 01:36:475 (5,6) – a ½ slider to give the measure some rest. Fixed

02:07:432 (3) – This doesn't make sense to me rhythmically. What sound is here that you would want to make a clickable object here? What I think you should do is make 02:07:273 (2,4) – be the same type of object, meaning make them either both circles (and then delete (3)) or both sliders. Fixed

02:42:220 (1,2,3,4,5) - It's more common in beatmaps to delete all of these and do this: http://puu.sh/nE27z/b408eb6749.jpg (notice, the break still starts in the same place, which you can adjust like you would a reverse slider). The argument for this would be that you're about to go into a break, so there's no need to pick up any rhythms in the song if you're just gonna stop anyway. Now there's reasons to keep them, so I'm not necessarily suggesting you do this, but I wanted to show you that this is an option that you might like. I think i'd rather keep them , thanks!

[Hard]

00:01:528 (4,1) – This Distance Spacing doesn't work since the player will read the rhythm differently than what you have it as. The DS should be ~1.4 to stay consistent, which will ruin the pattern you're going for. If you are really intent on this pattern, you can add a circle like: http://puu.sh/nE4bx/3b302815e8.jpg I changed its position , hope its ok

00:04:879 (1,2,3,4) – You might want to consider your visual spacing here.

00:05:518 (3,4,1) – Make a triangle with (1)'s slider end like: http://puu.sh/nE3iI/a2dd2f1d82.jpg I...honestly don't know what I'm supposed to do...

00:16:209 (9) – The reverse on a reverse slider is a very weak osu object. There is a pretty strong beat in the song at the big white tick. So it doesn't feel right for you to express the rhythm in this way.
Try this rhythm instead: http://puu.sh/nE3su/8c4a85af7b.jpg I changed it to something else

Good luck!
Thanks for the help ! I'll take note of your general tips as well :)
Topic Starter
PumpkinIcedTea

gamescreator wrote:

Ok so i playtested it as you requested:

Played Insane

Really nice overall, flows well with the song and i loved the patterns, also the kiai was used nicely :)
I see you nerfed the streams after i first played, and i think it makes the map better as a whole.
Some notes:
00:08:709 (1,2,3,1,2,3,4) - I LOVED THIS Thanks :)
00:48:284 (10,11) - I think this feels a little weird, but i'm not really sure... I'll just keep it like this for awhile, I don't know any other other way to put this :o
01:35:837 (1,2,3,4,5,6,7) - I ALSO LOVED THIS Thanks !
01:51:156 (2,3) - Cruel :O seriously though, i kinda like when maps have this kind of stuff but in this map it just felt off IMO Fixed
03:00:411 (3) - I think this should be in the same angle of 02:59:773 (1) Fixed
03:48:922 (3,4,5,6) - I found this stream weird the first time i played it but you changed it and now it looks good and feels better :) Thanks!

And that's it, not much to say, i know, but i think this map is really good.
I hope i helped you in any way :)
Thanks for the help ! I really appreciate it :)
Topic Starter
PumpkinIcedTea

RVMathew wrote:

Hi there. You came from my queue 5 months ago with an NM request. Here I am 5 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say. My right hand is also numb so I cannot give you my suggestions from a players perspective, which would help both you and I.

Hard
1) 00:08:709 - 00:09:826 Currently you have a spinner that starts at 00:08:709, but I think you can shorten the spinner so it starts at 00:09:906 (1). The reason is that from 00:08:709 - 00:09:826 I think you can map some notes as it goes with the song better. Fixed , I changed it to something else though.

This is something I made in terms of rhythm and placement (suggestion): https://osu.ppy.sh/ss/4850056

2) 00:32:964 (2,3,4) - Just a small edit to the sliders: https://osu.ppy.sh/ss/4850100 (I tried refining it to see if I could make it look nicer)

3) 00:41:581 (4) - At the current position, the way the slider ends means that the player has to do a quick jump to the next note, which may be too hard for people of a hard diff to play. I would recommend doing this https://osu.ppy.sh/ss/4850118 Fixed

However, if people say that there is no problem with this, then you can keep it as it is.

Applies to 00:51:794 (2), 01:37:752 (3), etc.

4) 01:01:369 (1) - I assume there would be break time added after this? I don't get this :o

5) 01:00:252 (5) - I think this is fine, but what may put people off is the slidertick sound is still audible. I would recommend getting a blank audio file and naming it x-slidertick.wav. puu.sh/o3Ecb/07bfd2bcee.wav (here is one) Uhh this has something to do with custom hitsounds right? I'm not sure how to use them actually, would be great if you could show me how...

6) 01:11:741 (7,8) - Try this as a suggestion (I think it fits the rhythm better). Make 7 a repeating slider, and convert 8 to a single note that starts at 01:12:539. The reason is that when you make 7 a repeat slider, it follows the vocals better, and you make 8 a clickable beat. Fixed

The hard is nice and I like it.

I know it is quite a short mod, but I have not done modding in quite a while so my mods have not been on point. Sorry about that.

Good luck.
Thanks for the help :)
RVMathew
About the custom hitsound thing:

1) Open the song folder and copy the hitsound into the folder.
2) Go to the timing points section like so: (http://puu.sh/o4Iyi/ff8186881a.PNG) you should get to this image, and select all the timing points and in the audio section, select 'custom 1' instead of default.
3) Exit the editor and open it again. Test to see if it works or not.

Hope that helps.
Manysi
From my queue

Insane:

00:01:050 (4) - reverse slider doesn't make any sense here. there is no beat on the reverse tick
00:01:528 (5) - should have lower spacing than 4. (thats much stronger)
00:02:007 (6,7) - this would be better as a slider, there is no beat at 7
00:05:198 (2) - make this reverse. no beat on 00:05:518 (3) -
00:06:156 (1,2) - slider pls, reason mentioned above
00:13:018 (7) - sliderhead is much weaker than the tail.
00:16:209 (9) - make this downbeat clickable pls
00:17:007 (2,3) - stack them, makes much more sense because they are very much alike.
00:18:762 (8,9,10) - pretty strong hold sound. I would use a slider instead
00:20:198 (3,4,5,6,7,8,9,10) - http://puu.sh/o7bNJ/6b9cb37021.jpg something like this would follow the song much better
00:26:103 (9) - this is the correct use of reverse slider. You emphasize a secondary layer in the music (drums in this case) with the arrow.
00:27:858 (8,9) - add more spacing. The vocal gets to a higher voice than usual in this section. Make 00:28:337 (9) - reverse slider for the same reason i mentioned before.
00:30:411 (1,2,3,4,5) - this was kinda unexpected when i played it.
00:31:209 (6) - this should start at where 5 is
00:31:528 (1) - fix your blankets in this section, looks bad imo
00:36:635 (1,2,3) - move this forward by 1/2, put circle here 00:36:635 (1) - and delete this: 00:37:592 (4) - . This way you will get the rhythm you wanted to use.
00:39:188 (2) - should have more spacing, strong drum impact but little spacing -> feels underwhelming
00:41:262 (2,3,4) - completely unnecessary. The song almost stops here, you dont need to build tension.
00:41:901 (9) - NC Now this is the kiai where you should increase spacing at least relatively to the sv change.
00:44:454 (1,2) - slider pls, you dont need 00:44:693 (3) - and make 00:44:773 (4) - a jump.
00:45:571 (7) - NC. I just realized you dont know that you should have NC on every or every second downbeat. Like at 00:47:007 (4) - 00:48:284 (10) - and 00:49:560 (5) -
00:50:677 (8,9,10) - instead of this, have a circle at 8s head and tail, and at 10
00:53:230 (1) - dont worry if the strong beat doesn't fall exactly in the downbeat (bigger white tick) just NC it. This is usually happens 1/2 before the downbeat.
00:55:784 (5) - increase spacing here. Its a strong beat.
00:59:613 (5) - overmap, just make 4 reverse
01:01:528 (1) - make this reverse
01:02:326 (1,2,3,4,5) - you should have the clicks on the drum beats.
01:05:996 (4) - extended slider instead
Aaaand thats the point where the changing vocals started to irritate me. Sorry, told you i hate it.

I dont think my further modding would help you much so i will say things to pay attention to instead. This way i dont have to point out everything and make you fix them mindlessly. Its better if you understand thease problem because you can fix them every time they appear and wont make the same mistake over and over againl.

Make sure you have the stronger beat on a slider's head than on its tail. This is important because thats where you click. An example: 01:14:294 (7,8) - this is good because you have the vocals at 7 but a clap/snare (drum beat) at 8 and nothing strong afterwards. You have click at the important beats. 01:14:932 (9) - is good too beacuse you follow the guitar with it.
01:15:252 (1,2,3) - is bad because you have 3 very similar beats but the 3rd one is a slider which has a clap+vocal+a hold sounds starting on the tail.

Remember what i said about NC's. Thats the most common thing to know about them.

Your spacing is too consistent. It barely changes in the stronger/weaker parts of the song. A possible way is to change it relatively to the sv. (this is very safe but rather boring)
You could also make stronger beats spaced further to have more impact on them but thats rather optimal than important.

You use triples a lot but in couldn't tell what logic you had behind them. Most people hate that stuff but if you use them well, they will make your map much more enjoyable. The hard part is to learn when to and when not to. I can't really say more because i don't even know myself. I just use triples when there is something in the song that calls for it. 1/4 drum for example.

Hope i could help.
Topic Starter
PumpkinIcedTea

Manysi wrote:

From my queue

Insane:

00:01:050 (4) - reverse slider doesn't make any sense here. there is no beat on the reverse tick Fixed
00:01:528 (5) - should have lower spacing than 4. (thats much stronger) Fixed
00:02:007 (6,7) - this would be better as a slider, there is no beat at 7
00:05:198 (2) - make this reverse. no beat on 00:05:518 (3) - Changed it a little but not a reverse slider
00:06:156 (1,2) - slider pls, reason mentioned above ^
00:13:018 (7) - sliderhead is much weaker than the tail. Fixed
00:16:209 (9) - make this downbeat clickable pls Fixed
00:17:007 (2,3) - stack them, makes much more sense because they are very much alike. Fixed
00:18:762 (8,9,10) - pretty strong hold sound. I would use a slider instead Fixed
00:20:198 (3,4,5,6,7,8,9,10) - http://puu.sh/o7bNJ/6b9cb37021.jpg something like this would follow the song much better Fixed
00:26:103 (9) - this is the correct use of reverse slider. You emphasize a secondary layer in the music (drums in this case) with the arrow.
00:27:858 (8,9) - add more spacing. The vocal gets to a higher voice than usual in this section.Fixed Make 00:28:337 (9) - reverse slider for the same reason i mentioned before. I'll keep it as a normal slider for now
00:30:411 (1,2,3,4,5) - this was kinda unexpected when i played it. Fixed
00:31:209 (6) - this should start at where 5 is Fixed
00:31:528 (1) - fix your blankets in this section, looks bad imo Fixed , I hope
00:36:635 (1,2,3) - move this forward by 1/2, put circle here 00:36:635 (1) - and delete this: 00:37:592 (4) - . This way you will get the rhythm you wanted to use.
00:39:188 (2) - should have more spacing, strong drum impact but little spacing -> feels underwhelming Fixed
00:41:262 (2,3,4) - completely unnecessary. The song almost stops here, you dont need to build tension. Fixed
00:41:901 (9) - NC Now this is the kiai where you should increase spacing at least relatively to the sv change.
00:44:454 (1,2) - slider pls, you dont need 00:44:693 (3) - and make 00:44:773 (4) - a jump.
00:45:571 (7) - NC. I just realized you dont know that you should have NC on every or every second downbeat. Like at 00:47:007 (4) - 00:48:284 (10) - and 00:49:560 (5) -
00:50:677 (8,9,10) - instead of this, have a circle at 8s head and tail, and at 10 Fixed
00:53:230 (1) - dont worry if the strong beat doesn't fall exactly in the downbeat (bigger white tick) just NC it. This is usually happens 1/2 before the downbeat. Fixed
00:55:784 (5) - increase spacing here. Its a strong beat. Fixed
00:59:613 (5) - overmap, just make 4 reverse Fixed
01:01:528 (1) - make this reverse Fixed
01:02:326 (1,2,3,4,5) - you should have the clicks on the drum beats. I don't know how to change this part. Putting the clicks on the drum beats causes an excess of hitcircles, skipping some would leave a void...
01:05:996 (4) - extended slider instead Fixed
Aaaand thats the point where the changing vocals started to irritate me. Sorry, told you i hate it.

I dont think my further modding would help you much so i will say things to pay attention to instead. This way i dont have to point out everything and make you fix them mindlessly. Its better if you understand thease problem because you can fix them every time they appear and wont make the same mistake over and over againl.

Make sure you have the stronger beat on a slider's head than on its tail. This is important because thats where you click. An example: 01:14:294 (7,8) - this is good because you have the vocals at 7 but a clap/snare (drum beat) at 8 and nothing strong afterwards. You have click at the important beats. 01:14:932 (9) - is good too beacuse you follow the guitar with it.
01:15:252 (1,2,3) - is bad because you have 3 very similar beats but the 3rd one is a slider which has a clap+vocal+a hold sounds starting on the tail.

Remember what i said about NC's. Thats the most common thing to know about them.

Your spacing is too consistent. It barely changes in the stronger/weaker parts of the song. A possible way is to change it relatively to the sv. (this is very safe but rather boring)
You could also make stronger beats spaced further to have more impact on them but thats rather optimal than important.

You use triples a lot but in couldn't tell what logic you had behind them. Most people hate that stuff but if you use them well, they will make your map much more enjoyable. The hard part is to learn when to and when not to. I can't really say more because i don't even know myself. I just use triples when there is something in the song that calls for it. 1/4 drum for example.

Hope i could help.
Thanks for the mod , I'll go back and use the stuff you mentioned to improve it :)
EDIT : I looked at the NC problem and find that sometimes the NC doesn't make sense...And i looked at other maps and some didn't follow this rule either.. will look for other opinions :)
Topic Starter
PumpkinIcedTea

RVMathew wrote:

About the custom hitsound thing:

1) Open the song folder and copy the hitsound into the folder.
2) Go to the timing points section like so: (http://puu.sh/o4Iyi/ff8186881a.PNG) you should get to this image, and select all the timing points and in the audio section, select 'custom 1' instead of default.
3) Exit the editor and open it again. Test to see if it works or not.

Hope that helps.
Thanks ! I will give it a shot :)
tutuhara

Ars Novaa wrote:

RVMathew wrote:

About the custom hitsound thing:

1) Open the song folder and copy the hitsound into the folder.
2) Go to the timing points section like so: (http://puu.sh/o4Iyi/ff8186881a.PNG) you should get to this image, and select all the timing points and in the audio section, select 'custom 1' instead of default.
3) Exit the editor and open it again. Test to see if it works or not.

Hope that helps.
Thanks ! I will give it a shot :)
can i GD ? Extra ?
Topic Starter
PumpkinIcedTea
^ Sure go ahead :)
tutuhara
GD tutuhara's Neuroi

dont working spoiler box
DeRandom Otaku
Hello~

tutu's Neuroi :
  1. Increase OD ~ 8 will be fine
  2. 00:15:092 (1,3) - dun overlap them plx
  3. 00:35:518 (1) - 00:36:794 (1) - these sliders really arent suitable for this kind of music
  4. 00:48:922 (4) - ^
  5. 00:52:113 (4) - nc
  6. 01:05:837 (5,6) - make it like 01:05:358 (3,4) - and 01:04:879 (1,2) -
  7. 01:27:858 (1) - 01:29:135 (1) - change shapes .w.
  8. 01:31:688 (1) - ^
  9. 01:37:113 (1) - ^^
  10. 01:48:044 (4) - nc here cuz u did the same in first kiai
  11. 02:03:603 (1,2) - make proper blanket
  12. 02:18:922 (1) - ;_; wut is this
  13. 02:21:475 (1) - remove nc
  14. 02:26:103 (3,5) - stack these
  15. 02:29:613 (3,4) - move 4 up so that 3 wont touch it
  16. 02:39:028 (7,1) - fix blanket
  17. 02:43:177 - unused green timing point
  18. 03:13:576 (4) - nc
  19. 03:18:124 (1) - remove nc
  20. 03:34:241 - the timing point here changes nothing so remove it
  21. 03:36:954 (2,5) - stack 2 with 5
Insane :
  1. 00:01:369 (2,3) - rip blanket
  2. 00:13:815 (1) - nc starts from here
  3. 00:31:688 (2,3) - nazi blanket
  4. 00:41:901 (7) - nc
  5. 00:52:113 (6) - ^
  6. 01:02:326 (2) - add nc to signal the players about the change in SV
  7. 01:06:156 (7) - nc
  8. 01:09:667 (6,1) - pretty rip blanket
  9. 01:12:539 (9) - nc starts from here
  10. 01:17:645 (11) - ^
  11. 01:24:028 (6,7) - make a proper blanket
  12. 01:28:975 (1,2) - make blanket
  13. 01:31:688 (2) - make the shape like 01:32:326 (4) -
  14. 01:34:241 (11,1) - increase DS
  15. 01:38:071 (9) - nc
  16. 01:39:667 (2,3) - nazi blanket
  17. 01:48:284 (6) - Nc
  18. 01:57:379 - add circle
  19. 02:13:018 (9,10) - make proper blanket
  20. 02:22:752 (1) - remove nc
  21. 02:25:943 (6) - nc starts from here
  22. 02:27:858 (7) - ^
  23. 02:33:603 (8) - ^
  24. 02:54:507 (7) - nc
  25. 02:55:145 (9,10) - nazi blanket
  26. 03:03:603 (10) - en see
  27. 03:38:230 (9) - ^
  28. 03:53:709 (8) - ^^
Hard :
  1. OD 6
Normal :
  1. OD 4
  2. AR 4.5
Easy :
  1. AR 3
Welp i m bad at modding things easier than insane so i pointed out main stuff for u~

Good Luck!~
tutuhara

DeRandom Otaku wrote:

Hello~

tutu's Neuroi :
  1. Increase OD ~ 8 will be fine - ok
  2. 00:15:092 (1,3) - dun overlap them plx - i dont undestand what you have
  3. 00:35:518 (1) - 00:36:794 (1) - these sliders really arent suitable for this kind of music - nice slider - i dont re-edit this
  4. 00:48:922 (4) - ^ - ^
  5. 00:52:113 (4) - nc - yes
  6. 01:05:837 (5,6) - make it like 01:05:358 (3,4) - and 01:04:879 (1,2) -
  7. 01:27:858 (1) - 01:29:135 (1) - change shapes .w. - no nice music slider
  8. 01:31:688 (1) - ^ - ^
  9. 01:37:113 (1) - ^^_ ^^
  10. 01:48:044 (4) - nc here cuz u did the same in first kiai - Yep
  11. 02:03:603 (1,2) - make proper blanket -yep
  12. 02:18:922 (1) - ;_; wut is this - this awesome slider
  13. 02:21:475 (1) - remove nc - yep
  14. 02:26:103 (3,5) - stack these - yep
  15. 02:29:613 (3,4) - move 4 up so that 3 wont touch it -yep
  16. 02:39:028 (7,1) - fix blanket -yep
  17. 02:43:177 - unused green timing point - delete
  18. 03:13:576 (4) - nc -yep
  19. 03:18:124 (1) - remove nc-yep
  20. 03:34:241 - the timing point here changes nothing so remove it - no this new zone
  21. 03:36:954 (2,5) - stack 2 with 5 - fixed
Welp i m bad at modding things easier than insane so i pointed out main stuff for u~

Good Luck!~
THANKS for MODDING map :) :) :) :) GL u2
Gordon123
[tutu's Neuroi]
глянул я немного,да и нашёл пару мест.
[*] 01:03:443 - не хватает круга(ибо там же удар,не слышишь...не?) ,ну если добавишь,то ещё финиш на него(но это уже на твоё усмотрение) lmao
[*] 03:43:177 - 03:53:390 - мне кажется тут не прослеживается ритм (пару раз переслушивал,но вот такие слайдеры 03:44:454 (1,1,1) - не о чём, + 03:43:815 (4,5,6,7,8) - после этого "комбо" есть протяжный звук,после слайдера,не думаешь как то исправить? хотя хз если норм - то норм)
no kd ;)
Topic Starter
PumpkinIcedTea

DeRandom Otaku wrote:

Hello~

tutu's Neuroi :
  1. Increase OD ~ 8 will be fine
  2. 00:15:092 (1,3) - dun overlap them plx
  3. 00:35:518 (1) - 00:36:794 (1) - these sliders really arent suitable for this kind of music
  4. 00:48:922 (4) - ^
  5. 00:52:113 (4) - nc
  6. 01:05:837 (5,6) - make it like 01:05:358 (3,4) - and 01:04:879 (1,2) -
  7. 01:27:858 (1) - 01:29:135 (1) - change shapes .w.
  8. 01:31:688 (1) - ^
  9. 01:37:113 (1) - ^^
  10. 01:48:044 (4) - nc here cuz u did the same in first kiai
  11. 02:03:603 (1,2) - make proper blanket
  12. 02:18:922 (1) - ;_; wut is this
  13. 02:21:475 (1) - remove nc
  14. 02:26:103 (3,5) - stack these
  15. 02:29:613 (3,4) - move 4 up so that 3 wont touch it
  16. 02:39:028 (7,1) - fix blanket
  17. 02:43:177 - unused green timing point
  18. 03:13:576 (4) - nc
  19. 03:18:124 (1) - remove nc
  20. 03:34:241 - the timing point here changes nothing so remove it
  21. 03:36:954 (2,5) - stack 2 with 5
Insane :
  1. 00:01:369 (2,3) - rip blanket I don't understand...
  2. 00:13:815 (1) - nc starts from here Fixed
  3. 00:31:688 (2,3) - nazi blanket Don't get this either..
  4. 00:41:901 (7) - nc Fixed
  5. 00:52:113 (6) - ^ Fixed
  6. 01:02:326 (2) - add nc to signal the players about the change in SV Fixed
  7. 01:06:156 (7) - nc Fixed
  8. 01:09:667 (6,1) - pretty rip blanket
  9. 01:12:539 (9) - nc starts from here Fixed
  10. 01:17:645 (11) - ^ Fixed
  11. 01:24:028 (6,7) - make a proper blanket
  12. 01:28:975 (1,2) - make blanket Fixed
  13. 01:31:688 (2) - make the shape like 01:32:326 (4) - Fixed
  14. 01:34:241 (11,1) - increase DS I prefer to keep it as it is
  15. 01:38:071 (9) - nc Fixed
  16. 01:39:667 (2,3) - nazi blanket
  17. 01:48:284 (6) - Nc Fixed
  18. 01:57:379 - add circle Fixed
  19. 02:13:018 (9,10) - make proper blanket Fixed
  20. 02:22:752 (1) - remove nc Fixed
  21. 02:25:943 (6) - nc starts from here Fixed
  22. 02:27:858 (7) - ^ Fixed
  23. 02:33:603 (8) - ^ Fixed
  24. 02:54:507 (7) - nc Fixed
  25. 02:55:145 (9,10) - nazi blanket
  26. 03:03:603 (10) - en see ???
  27. 03:38:230 (9) - ^
  28. 03:53:709 (8) - ^^
Hard :
  1. OD 6 Fixed
Normal :
  1. OD 4 Fixed
  2. AR 4.5 I prefer keeping it at 5...
Easy :
  1. AR 3 I prefer to keep it at 4...
Welp i m bad at modding things easier than insane so i pointed out main stuff for u~

Good Luck!~
Thanks for the help ! Especially with the NC , I think I get where they are supposed to be. But..I don't quite understand your mods on blankets , and " nazi blanket " isn't giving me much indication as to whats wrong with it...
Izzywing
greetings, you posted in my queue

[Easy]

Make the AR 3, since it's easy mode :O
00:15:092 (2) - Blanket this with 1.
00:58:496 (2) - Shape this slider with less of a curve imo
01:15:252 (1,2) - improve the blanket here
01:25:305 (1) - Put this directly on top of where 01:23:709 (2) is.

Nice use of kiai!

[Normal]

00:16:369 (4,3) - Stack these on top of each other
00:17:964 (3,4) - blanket
03:16:050 - hitcircle here?
03:50:518 (4,1) - stack these

[Hard]

01:14:773 (6) - Stack with 01:15:890 (4)
02:21:475 (1,2) - blanket

good difficulty was fun

Am kinda pettered out rn, I might come back and edit for the other difficulties x_x

👌gl! fun mapset👌

Btw, 03:03:603 (10) - en see ???

^ en see = nc lol

also, nazi blanket is just when there's a blanket that's like almost there but it's just barely off, basically means the person who was modding was being a "nazi" about your blankets, it's not anything special.
Topic Starter
PumpkinIcedTea

Hobbes2 wrote:

greetings, you posted in my queue

[Easy]

Make the AR 3, since it's easy mode :O I prefer to keep it at 4 , its ok according to the difficulty appropriate gameplay elements :)
00:15:092 (2) - Blanket this with 1. Fixed
00:58:496 (2) - Shape this slider with less of a curve imo Fixed
01:15:252 (1,2) - improve the blanket here Fixed
01:25:305 (1) - Put this directly on top of where 01:23:709 (2) is. Fixed....I had to override DS a little to do this though

Nice use of kiai!

[Normal]

00:16:369 (4,3) - Stack these on top of each other I can't do this without overriding DS, and this time it didn't let this one sneak through
00:17:964 (3,4) - blanket Again , I can't because of DS
03:16:050 - hitcircle here? Fixed
03:50:518 (4,1) - stack these Fixed

[Hard]

01:14:773 (6) - Stack with 01:15:890 (4) Fixed
02:21:475 (1,2) - blanket Fixed

good difficulty was fun

Am kinda pettered out rn, I might come back and edit for the other difficulties x_x

👌gl! fun mapset👌

Btw, 03:03:603 (10) - en see ???

^ en see = nc lol I see :v

also, nazi blanket is just when there's a blanket that's like almost there but it's just barely off, basically means the person who was modding was being a "nazi" about your blankets, it's not anything special.
Thanks for you help :)
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. It's first time I make mod for starred map omg:D
Easy
:arrow: my result in Easy-diff
Worth remembering: osu! - is rhythm-game and you should make Easy-diff is really EASY diff. For example, moments like 00:44:460 (1,2,3) - very confused new players. Well, not only new players (including me xD). I think you can make some fix in rhythm part of this diff.
Also you have strange flow in some moments like 00:48:928 (1,2) - trajectory of cursor is... very strange.
I think you know - circles more sensitive to accuracy. Map hard moment by sliders.
00:03:603 (1,2) - blanket? (move 2 to x=172 y=176)
00:11:581 (1,1) - stack?
00:13:337 (2,2) - ^
00:26:901 (1,2) - fix blanket if it possible
00:30:411 (3,1) - this overlap is undesirable because it's confused new players :!:
01:01:534 (1) - end in 01:04:885
01:23:077 (1,2,3,1,2,3) - perfect pattern in this diff.
01:28:981 (2) - move to 01:29:141 - it's more easier and identical with 01:30:417 (1,2,3) pattern
01:32:970 (1) - i think this slider should be end in 01:34:247 because i don't hear any vocal/instrument in 01:33:768 - but hear vocal changing in 01:33:609
01:40:630 (1,2,1) - strange flow
01:48:290 (1,2,3) - i say in beginning of this mod
02:53:396 (1,2,3) - ^
02:31:215 (1,1) - stack
02:56:747 (3) - it's very strange slider because you have 1/4 here, that's not allowed in Easy-diff. Also i don't hear any vocal/instrument in 02:57:306
02:58:502 (1,2) - rotate and change 1 and make blanket with 2 - it's more beautiful
03:01:056 (1,1) - you should have at least 2 white ticks before spinner for continue mapping
03:23:236 (1,1) - ^
03:04:885 (2,1) - strange flow
04:00:736 (2,4) - don't overlap
Normal
00:03:284 (4,1) - fix jump
00:17:964 (3,4) - blanket
00:20:518 (3,1) - don't overlap
00:22:752 (2,1) - fix jump
01:20:358 (1,3) - don't overlap
01:46:369 (4) - it's very strange slider because you have 1/4 here. Also i don't hear any vocal/instrument in 01:46:927
03:11:901 (3) - ^
01:52:592 (4,1) - fix jump
01:55:624 (3,4,5) - blanket
02:28:496 (1,2,3,4) - make square (Ctrl+Shift+D)
02:34:560 (2,1) - blanket
02:36:794 (3,4) - strange flow
02:38:071 (1,2) - ^
02:53:390 (1,2) - identical, it's more beautiful
02:58:177 (1,1) - ^
02:59:454 (1,2) - don't overlap
03:10:624 (1,2) - fix flow
03:11:901 (3,1) - stack
03:17:167 (1) - remove nc
03:31:688 (4) - nc
03:49:560 (3,4) - blanket
I can't mod Hard... Sorry for this.
You have some problems with flow in all diffs. Please read this guide.
Good luck!
{end of mod}
Topic Starter
PumpkinIcedTea

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. It's first time I make mod for starred map omg:D
Easy
:arrow: my result in Easy-diff
Worth remembering: osu! - is rhythm-game and you should make Easy-diff is really EASY diff. For example, moments like 00:44:460 (1,2,3) - very confused new players. Well, not only new players (including me xD). I think you can make some fix in rhythm part of this diff.
Also you have strange flow in some moments like 00:48:928 (1,2) - trajectory of cursor is... very strange.
I think you know - circles more sensitive to accuracy. Map hard moment by sliders.
00:03:603 (1,2) - blanket? (move 2 to x=172 y=176) I tried to fix this as best as I could..
00:11:581 (1,1) - stack? Fixed
00:13:337 (2,2) - ^ Fixed
00:26:901 (1,2) - fix blanket if it possible Tried my best to do it
00:30:411 (3,1) - this overlap is undesirable because it's confused new players :!: Fixed
01:01:534 (1) - end in 01:04:885 Fixed
01:23:077 (1,2,3,1,2,3) - perfect pattern in this diff. ???
01:28:981 (2) - move to 01:29:141 - it's more easier and identical with 01:30:417 (1,2,3) pattern Fixed
01:32:970 (1) - i think this slider should be end in 01:34:247 because i don't hear any vocal/instrument in 01:33:768 - but hear vocal changing in 01:33:609 Fixed
01:40:630 (1,2,1) - strange flow Fixed
01:48:290 (1,2,3) - i say in beginning of this mod Fixed
02:53:396 (1,2,3) - ^ Fixed
02:31:215 (1,1) - stack Fixed
02:56:747 (3) - it's very strange slider because you have 1/4 here, that's not allowed in Easy-diff. Also i don't hear any vocal/instrument in 02:57:306 Fixed
02:58:502 (1,2) - rotate and change 1 and make blanket with 2 - it's more beautiful Tried to...
03:01:056 (1,1) - you should have at least 2 white ticks before spinner for continue mapping Fixed
03:23:236 (1,1) - ^ I think this one is ok
03:04:885 (2,1) - strange flow Fixed
04:00:736 (2,4) - don't overlap Fixed
Normal
00:03:284 (4,1) - fix jump Fixed
00:17:964 (3,4) - blanket Fixed
00:20:518 (3,1) - don't overlap Fixed
00:22:752 (2,1) - fix jump Fixed
01:20:358 (1,3) - don't overlap Fixed
01:46:369 (4) - it's very strange slider because you have 1/4 here. Also i don't hear any vocal/instrument in 01:46:927 Fixed
03:11:901 (3) - ^ Fixed
01:52:592 (4,1) - fix jump Fixed
01:55:624 (3,4,5) - blanket Fixed
02:28:496 (1,2,3,4) - make square (Ctrl+Shift+D) uhh Idk how to use that so i did it manually , Fixed
02:34:560 (2,1) - blanket Fixed
02:36:794 (3,4) - strange flow Fixed
02:38:071 (1,2) - ^ Fixed
02:53:390 (1,2) - identical, it's more beautiful Fixed
02:58:177 (1,1) - ^ Fixed
02:59:454 (1,2) - don't overlap Fixed
03:10:624 (1,2) - fix flow Fixed
03:11:901 (3,1) - stack They don't stack as far as i see....
03:17:167 (1) - remove nc Fixed
03:31:688 (4) - nc Fixed
03:49:560 (3,4) - blanket Fixed
I can't mod Hard... Sorry for this.
You have some problems with flow in all diffs. Please read this guide.
Good luck!
{end of mod}
Thanks for the mod :) I'll look into the flow issues
-Nya-
Heya~ M4M from your queue.

General:
  1. Almost all the diffs are ending on different places and as far as I have heard, all the diffs have to end on exactly the same spot. Correct me if I’m wrong please.

tutu's Neuroi:
  1. Check AiMod. Apparently there are two objects’ that are not snapped properly and I have to agree.
  2. 00:09:826 (8) –I don’t really understand why this is a short slider since I don’t hear a beat here: 00:09:906 – A single circle will be better imo.
  3. 00:13:975 (1,2,3,4) –Try to organize this shape so that it looks more like a diamond shape.
  4. 00:14:135 (2,3,6) –I personally am not a fan of too much unnecessary overlapping and here I think you can stack that slider on either 00:14:135 (2) – or 00:14:294 (3) –
  5. 00:15:092 (1,3) –I would have tried to make a nice blanket here to avoid the overlapping.
  6. 00:28:337 –This vocal sounds rather important to me, so I think it would be better to map it out.
  7. 00:47:645 (4,5) –I usually discourage stacks like this since it disrupts flow.
  8. 00:50:677 (5) –There’s clearly a finish sound on this slider’s head, so place a cymbal sound or something here.
  9. 01:06:315 (7) –New combo here? The current combo is kind of long.
  10. 01:07:034 –I don’t hear a beat here, so it would be better to change this: 01:06:954 (11) – into a circle.
  11. 01:16:688 –There’s a vocal here, so placing a note here will fill that gap and support the flow.
  12. 01:27:539 (1) –I don’t really understand this new combo since there’s nothing in the music to support it.
  13. 01:36:794 (8) –I would understand if a new combo was placed here for example since the loud beat supports it.
  14. 01:37:991 (6,1) –Rather make the spacing similar to the rest?
  15. 01:41:741 –The strong vocals are actually here, so I think a rhythm like this would be better:
    I think this same thing occurred in the previous kiai.

Overall, the diff can use a lot of polishing imo since there are still a lot of places where I see potential for better placements.

Insane:
  1. 00:09:826 –Since this is a strong beat that has to be clickable imo, I suggest placing a circle here and moving the spinner to this tick: 00:09:986 –
  2. 00:13:018 (3,4) –There are two strong beats here that I think would benefit from a better pattern/rhythm. Something like this perhaps:
    I guess two normal circles in the place of the short ones will work as well.
  3. 00:30:411 (1,2,3,4,5) –Try to make this circle/flower shape look more like a circle/flower. Like this:
  4. 00:34:081 (1) –Remove new combo here and place it here instead: 00:34:241 (2) –
  5. 00:44:454 (1,3) –You can try to make these two sliders look similar to each other by copy and pasting 00:44:454 (1) –
  6. 00:45:571 (6) –I think I would rather place the new combo here since that strong cymbal sound supports it better. So remove new combo here then as well: 00:45:890 (1) –
  7. 01:33:603 (3,4) –Increase the spacing between these two notes to make the spacings similar to the rest.
  8. 02:04:560 (4,1) –Increase this spacing since the finish sound supports it so that you get a bit of a jump here. There are other similar places as well where the finish sound helps to give you a bit of a jump to emphasize that beat.
  9. 02:08:230 (6) –You can place a triple here since there are strong beats that support it.
  10. 02:39:507 (2,6) –Try to avoid this overlap. It looks a bit untidy imo. So just space the rest of the pattern out so they aren’t touching each other.
  11. 03:36:794 –This is a very important and strong beat and you can’t have it in a slider’s tummy, so try to map it out. Like this:
  12. 03:41:581 (1) –Remove new combo here and add it here: 03:41:901 (2) – since the strong beat is on (2)

Nice diff, ars. I don’t really have a problem with it. Once the hitsounds are added then the diff will be great.

Hard:
  1. 00:01:528 (4,1) –Increase the distance between these two notes since there are a rather long pause between them.
  2. 00:02:326 (1,2) –I don’t understand why these two are overlapping but these two: 00:01:050 (3,4) – are not and they have the exact same rhythm. They are not really supposed to overlap since that will be too easy for a Hard so avoid the overlapping here.
  3. 00:32:964 (1,2,3) –This looks untidy since the notes are almost touching and the blanket can be better. Do something like this:
  4. 01:30:411 (1,3) -^
  5. 02:01:369 – to 02:19:560 – This break is rather long and in Insane you didn’t place a break here so I think it would be better to map this area out since it is mappable and you already have a break here as well: 02:43:177 –
  6. 02:53:869 (4,5) –I usually discourage stacks like this since it disrupts flow. So rather unstack.
  7. 01:00:252 (2) – and 03:21:954 (2) – These two sliders doesn’t really follow any rhythm imo. Try something different please. Something that’s not on a blue tick. This is fine: 01:56:422 (3,4,5) –

Good diff, but at the beginning especially some of the placements felt very random. I usually map my Hards with the distance spacing option activated most of the times and then I just place small jumps here and there. If the notes are placed too randomly then the patterns will look a bit untidy and disorganized. There are also a few places where I heard finishes (cymbal sounds) but you didn’t use a finish hitsound on them. Here are a few examples: 03:44:294 (1) – (head) 03:45:571 (1) – (head) 03:46:847 (1) – (head) 03:47:964 (4) – (tail) 03:49:560 (1) – (head) 03:50:677 (4) – (head) 03:51:954 (4) - The whistle sounds that you placed on a few of them aren’t enough to emphasize the finishes.

Normal:
  1. Raise the HP to 4 or 4.5. Three is too low for a Normal imo.
  2. I guess the finish sounds that I mentioned in the Hard will be a problem in the Easy and Normal as well, so just watch out for that.
  3. 00:08:709 (1,1) –The spacing between the spinner and the next note is definitely a problem and will be unrankable, so make the spinner shorter so the reaction time is longer. I suggest shortening the spinner to 00:10:305 –
  4. 00:12:539 (2,1) –This spacing is incorrect. You can space 00:14:135 (1) – out normally.
  5. 00:26:581 (4,1) –This spacing has to be fixed. These two objects are too far from each other.
  6. 00:59:773 (6) –Add a new combo here. The current combo gets rather long.
  7. 01:07:752 (2,3,1,2) –I would try avoiding this overlap by placing 01:09:986 (1,2) – on the right side of the grid.
  8. 01:17:645 (5) –This is a very important beat that has to be mapped out. Perhaps you can make this slider: 01:16:688 (4) – longer to 01:17:326 - and place the circle on the big white tick.
  9. 01:31:369 (3) – and 01:01:050 (8) – These two claps sound very random, lol since you didn’t place it anywhere else.
  10. Here I also feel that you could have mapped that first break out.

Easy:
  1. I think the AR may be too big for an Easy. Lower it to 3. I’m not 100% sure, so you can doublecheck this with a QAT or another BN, but I personally think 4 is too big.
  2. 00:08:709 (1,1) –This reaction time also feels a bit too short to me. Either shorten the spinner or start mapping a bit later again after the spinner or remove the spinner and map that area out.

The Normal and Easy already looks fine to me.

Good Luck~! :D
tutuhara

-Nya- wrote:

Heya~ M4M from your queue.

General:
  1. Almost all the diffs are ending on different places and as far as I have heard, all the diffs have to end on exactly the same spot. Correct me if I’m wrong please.

tutu's Neuroi:
  1. Check AiMod. Apparently there are two objects’ that are not snapped properly and I have to agree. - fix
  2. 00:09:826 (8) –I don’t really understand why this is a short slider since I don’t hear a beat here: 00:09:906 – A single circle will be better imo.
  3. 00:13:975 (1,2,3,4) –Try to organize this shape so that it looks more like a diamond shape. - fix
  4. 00:14:135 (2,3,6) –I personally am not a fan of too much unnecessary overlapping and here I think you can stack that slider on either 00:14:135 (2) – or 00:14:294 (3) – no
  5. 00:15:092 (1,3) –I would have tried to make a nice blanket here to avoid the overlapping. -no
  6. 00:28:337 –This vocal sounds rather important to me, so I think it would be better to map it out. - no
  7. 00:47:645 (4,5) –I usually discourage stacks like this since it disrupts flow. - no
  8. 00:50:677 (5) –There’s clearly a finish sound on this slider’s head, so place a cymbal sound or something here. - fix
  9. 01:06:315 (7) –New combo here? The current combo is kind of long. - fix
  10. 01:07:034 –I don’t hear a beat here, so it would be better to change this: 01:06:954 (11) – into a circle. - no
  11. 01:16:688 –There’s a vocal here, so placing a note here will fill that gap and support the flow. - fix
  12. 01:27:539 (1) –I don’t really understand this new combo since there’s nothing in the music to support it. - fix
  13. 01:36:794 (8) –I would understand if a new combo was placed here for example since the loud beat supports it. - fix
  14. 01:37:991 (6,1) –Rather make the spacing similar to the rest? - no
  15. 01:41:741 –The strong vocals are actually here, so I think a rhythm like this would be better: - fix
    I think this same thing occurred in the previous kiai.

Overall, the diff can use a lot of polishing imo since there are still a lot of places where I see potential for better placements.

[/notice]

The Normal and Easy already looks fine to me.

Good Luck~! :D
Thanks For mod )))
Topic Starter
PumpkinIcedTea

-Nya- wrote:

Heya~ M4M from your queue.

General:
  1. Almost all the diffs are ending on different places and as far as I have heard, all the diffs have to end on exactly the same spot. Correct me if I’m wrong please. Fixed


Insane:
  1. 00:09:826 –Since this is a strong beat that has to be clickable imo, I suggest placing a circle here and moving the spinner to this tick: 00:09:986 – Doing this feels weird though , I figure that the start of the spinner should emphasize the strong beat quite ok
  2. 00:13:018 (3,4) –There are two strong beats here that I think would benefit from a better pattern/rhythm. Something like this perhaps:
    I guess two normal circles in the place of the short ones will work as well. Yup I prefer to put two normal circles
  3. 00:30:411 (1,2,3,4,5) –Try to make this circle/flower shape look more like a circle/flower. Like this:
    Tried my best :D
  4. 00:34:081 (1) –Remove new combo here and place it here instead: 00:34:241 (2) – Fixed
  5. 00:44:454 (1,3) –You can try to make these two sliders look similar to each other by copy and pasting 00:44:454 (1) –
    Fixed
  6. 00:45:571 (6) –I think I would rather place the new combo here since that strong cymbal sound supports it better. So remove new combo here then as well: 00:45:890 (1) – Fixed
  7. 01:33:603 (3,4) –Increase the spacing between these two notes to make the spacings similar to the rest. Fixed
  8. 02:04:560 (4,1) –Increase this spacing since the finish sound supports it so that you get a bit of a jump here. There are other similar places as well where the finish sound helps to give you a bit of a jump to emphasize that beat. Fixed
  9. 02:08:230 (6) –You can place a triple here since there are strong beats that support it. Fixed
  10. 02:39:507 (2,6) –Try to avoid this overlap. It looks a bit untidy imo. So just space the rest of the pattern out so they aren’t touching each other. Fixed
  11. 03:36:794 –This is a very important and strong beat and you can’t have it in a slider’s tummy, so try to map it out. Like this:
    Fixed
  12. 03:41:581 (1) –Remove new combo here and add it here: 03:41:901 (2) – since the strong beat is on (2) Fixed

Nice diff, ars. I don’t really have a problem with it. Once the hitsounds are added then the diff will be great.

Hard:
  1. 00:01:528 (4,1) –Increase the distance between these two notes since there are a rather long pause between them. Fixed
  2. 00:02:326 (1,2) –I don’t understand why these two are overlapping but these two: 00:01:050 (3,4) – are not and they have the exact same rhythm. They are not really supposed to overlap since that will be too easy for a Hard so avoid the overlapping here. Fixed
  3. 00:32:964 (1,2,3) –This looks untidy since the notes are almost touching and the blanket can be better. Do something like this:
    Fixed
  4. 01:30:411 (1,3) -^ Fixed
  5. 02:01:369 – to 02:19:560 – This break is rather long and in Insane you didn’t place a break here so I think it would be better to map this area out since it is mappable and you already have a break here as well: 02:43:177 –
  6. 02:53:869 (4,5) –I usually discourage stacks like this since it disrupts flow. So rather unstack. Fixed
  7. 01:00:252 (2) – and 03:21:954 (2) – These two sliders doesn’t really follow any rhythm imo. Try something different please. Something that’s not on a blue tick. This is fine: 01:56:422 (3,4,5) –
Fixed

Good diff, but at the beginning especially some of the placements felt very random. I usually map my Hards with the distance spacing option activated most of the times and then I just place small jumps here and there. If the notes are placed too randomly then the patterns will look a bit untidy and disorganized. There are also a few places where I heard finishes (cymbal sounds) but you didn’t use a finish hitsound on them. Here are a few examples: 03:44:294 (1) – (head) 03:45:571 (1) – (head) 03:46:847 (1) – (head) 03:47:964 (4) – (tail) 03:49:560 (1) – (head) 03:50:677 (4) – (head) 03:51:954 (4) - The whistle sounds that you placed on a few of them aren’t enough to emphasize the finishes. Alright , I'll fix them asap :)

Normal:
  1. Raise the HP to 4 or 4.5. Three is too low for a Normal imo. Fixed
  2. I guess the finish sounds that I mentioned in the Hard will be a problem in the Easy and Normal as well, so just watch out for that. I wil :)
  3. 00:08:709 (1,1) –The spacing between the spinner and the next note is definitely a problem and will be unrankable, so make the spinner shorter so the reaction time is longer. I suggest shortening the spinner to 00:10:305 – Fixed
  4. 00:12:539 (2,1) –This spacing is incorrect. You can space 00:14:135 (1) – out normally. Fixed
  5. 00:26:581 (4,1) –This spacing has to be fixed. These two objects are too far from each other. Fixed
  6. 00:59:773 (6) –Add a new combo here. The current combo gets rather long.Fixed
  7. 01:07:752 (2,3,1,2) –I would try avoiding this overlap by placing 01:09:986 (1,2) – on the right side of the grid. Fixed
  8. 01:17:645 (5) –This is a very important beat that has to be mapped out. Perhaps you can make this slider: 01:16:688 (4) – longer to 01:17:326 - and place the circle on the big white tick. Fixed
  9. 01:31:369 (3) – and 01:01:050 (8) – These two claps sound very random, lol since you didn’t place it anywhere else. Fixed
  10. Here I also feel that you could have mapped that first break out. I'll see what I can do:)

Easy:
  1. I think the AR may be too big for an Easy. Lower it to 3. I’m not 100% sure, so you can doublecheck this with a QAT or another BN, but I personally think 4 is too big. Fixed
  2. 00:08:709 (1,1) –This reaction time also feels a bit too short to me. Either shorten the spinner or start mapping a bit later again after the spinner or remove the spinner and map that area out. I think this one is fine though..

The Normal and Easy already looks fine to me.

Good Luck~! :D
Thanks alot for your help :)
Lully
ι αlreαdy мodded тнιѕ? lol eнн.. тαĸe мy ѕтαr.
Topic Starter
PumpkinIcedTea

CookieKivi wrote:

ι αlreαdy мodded тнιѕ? lol eнн.. тαĸe мy ѕтαr.
Ahh yes from #modreq, thanks anyways :)
Lully
reмod αѕ reqυeѕтed


easy
00:16:688 (1) - 'rework' shape like this http://puu.sh/pzsWI.jpg
00:21:475 (3) - fix blanket
00:24:188 (1) - i think its when when you make it straight
00:27:858 (2) - fix blanket
00:36:794 (1) - whistle where?
00:45:571 (4) - same shape as 00:44:454 (3) - pls
01:15:092 (3) - maybe rework slider? shape looks so meh. ~ or make it symmetric
01:32:964 (1) - end is offbeat. just a pure 1/1 slider
01:54:347 (2) - fix blanket
02:31:209 (1) - symmetry
02:54:507 (2) - same shape as 02:53:390 (1) - pls
03:04:879 (2) - same shape as 03:03:603 (1) -
03:09:986 (2) - fix blanket
03:13:815 (1) - just straight
MrKosiej
Ayy, from my queue
So
Insane
[General]
You didn't use the whole space you had. https://osu.ppy.sh/ss/5440684 . Your map is too much in the middle, excluding some options. Try to make everything wider, map across the whole given space. It will be more fun, and less monothone. Don't be afraind to go out of bounds with dem circlez.

01:01:528 - to - 01:07:113 - i would map that part, you did a spinner but it has more potential than a spinner

[Placing]
You know what i thought i first time played your map? Dem, this spacing could be more equal. And the first space you made, is unequal. I mean this 00:01:369 (2) . Come on, it would look a lot better and sctructured with equalized spacing. I mean the whole map.
Maybe do sth like https://osu.ppy.sh/ss/5440725 to make a lil nice curve
I wrote only example, spacing is unequal over the whole map. OFC not all unequal spaces are bad, but those unreasoned, random, without a plot, are.

00:08:709 (1,2,3,4,5,6,7) - this is random. Remake this, or make it more structured, elminate overlapses or make them reasoned

00:09:826 - u suggest adding a circle here, right before spinner. It will make a better impact.

00:17:326 (6,2) - move things around and make a blanket?

00:34:720 (3) - example of unequal spacing, use DS. (There were unequal spaces before i didnt mention, and there are later on. Too many to point them all out)

01:00:411 (3,4,5,6,7) - that star is twisted, would suggest making it better, not a major thing tho. Looks kinda good how it is right now.

01:07:592 (2) - i don't hear sound there, i don't think that circle should be there.

01:26:741 (2,1,2) - overlapse

01:57:698 (1) - spinner too soon, map those seconds before that long note at 01:58:496 comes in

04:02:326 (1) - rly? u r gonna just make those perfectly mappable notes, mapped with a spinner? that's a bit lazy. Overally the diff' feels a bit lazy, not enough special patterns, creativity. But overally it's playable.

tutu's Neuroi
[General]
It's more/ better structured than insane, still have some issues but overally looks better and fancier

[Placing]
00:05:358 (2) - overlapse with 00:04:879 (1)

00:09:667 (7,8) - i have a feeling that those two are too close, it all 00:08:709 (1,2,3,4,5,6,7,8) - should be a nice jumping pattern ending with 00:09:826 (8) - that slider, but not that close.

00:29:613 (2) - move a bit higher

00:30:252 (4) - overlapse, move to the left

00:45:411 (5,6,7) - overlapse, maybe make a blanket with 00:45:730 (1)

00:49:560 (1) - overlapse, also looks ugly imo

01:02:805 (3,5) - NC's?
Same thing later on

01:21:315 (6,1,2) - improve double blanket
can also make it a tripple blanket with 01:22:113 (3)

01:29:773 (3) - overlapse
01:44:294 (6) - ^
01:49:241 (8) - ^

01:37:991 (8,1) - some people approve it, some people don't. I belong to that second group of people, i don't like this spacing in the end of that stream.
03:03:523 (7,1) - ^

01:48:922 (7,1) - blanket?
01:49:879 (2,5) - ^

01:51:475 (4) - ur rockin' in the end with those overlapses, make 01:50:996 (2) on the end of that slider

01:52:592 (2) - equalize the spacing

01:53:390 (1,2,3,4,5,6,7,8,1,2,3,4) - imo that's a bit random

02:18:922 (1) - ugly, imo ofc. Others might like it.

02:41:342 (1) - don't be lazy, map those notes. (i don't mean the break after, i mean the spinner)

03:36:076 (3,4,5,6) - curve that

03:50:518 (7,8,9,10,1) - i wouldn't do that, i would curve that

Ok that's it. I hope i helped, GL with the map, Cheers :3
Topic Starter
PumpkinIcedTea

CookieKivi wrote:

reмod αѕ reqυeѕтed


easy
00:16:688 (1) - 'rework' shape like this http://puu.sh/pzsWI.jpg I prefer the "hill" shaped arrangement here
00:21:475 (3) - fix blanket Fixed
00:24:188 (1) - i think its when when you make it straight Fixed
00:27:858 (2) - fix blanket Fixed
00:36:794 (1) - whistle where? Fixed
00:45:571 (4) - same shape as 00:44:454 (3) - pls This one I prefer to keep it as it is
01:15:092 (3) - maybe rework slider? shape looks so meh. ~ or make it symmetric Improved it a little. It seems more symmetrical now
01:32:964 (1) - end is offbeat. just a pure 1/1 slider Fixed
01:54:347 (2) - fix blanket Fixed
02:31:209 (1) - symmetry They look ok to me..
02:54:507 (2) - same shape as 02:53:390 (1) - pls Fixed
03:04:879 (2) - same shape as 03:03:603 (1) - Fixed
03:09:986 (2) - fix blanket Fixed
03:13:815 (1) - just straight Uhh what does this mean ? Its already straight
Thanks alot for your help :)
Topic Starter
PumpkinIcedTea
[quote="MrKOSIEJ"]Ayy, from my queue
So
Insane
[General]
You didn't use the whole space you had. https://osu.ppy.sh/ss/5440684 . Your map is too much in the middle, excluding some options. Try to make everything wider, map across the whole given space. It will be more fun, and less monothone. Don't be afraind to go out of bounds with dem circlez. I understand this but I don't see it as a very major issue

01:01:528 - to - 01:07:113 - i would map that part, you did a spinner but it has more potential than a spinner I will consider this. Before the remap this section was mapped actually , and I found it particularly hard to play and map.

[Placing]
You know what i thought i first time played your map? Dem, this spacing could be more equal. And the first space you made, is unequal. I mean this 00:01:369 (2) . Come on, it would look a lot better and sctructured with equalized spacing. I mean the whole map.
Maybe do sth like https://osu.ppy.sh/ss/5440725 to make a lil nice curve
I wrote only example, spacing is unequal over the whole map. OFC not all unequal spaces are bad, but those unreasoned, random, without a plot, are. The way I map Insanes is that I turn OFF distance snap . I'm not sure if this is even the correct was but no major problems so far.

00:08:709 (1,2,3,4,5,6,7) - this is random. Remake this, or make it more structured, elminate overlapses or make them reasoned Fixed

00:09:826 - u suggest adding a circle here, right before spinner. It will make a better impact. I want the spinner to start at the same time the instrument at 00:09:826 starts ( not sure what it is )

00:17:326 (6,2) - move things around and make a blanket? Fixed

00:34:720 (3) - example of unequal spacing, use DS. (There were unequal spaces before i didnt mention, and there are later on. Too many to point them all out) Like I said I didn't think these were a big problem...fixed anyway

01:00:411 (3,4,5,6,7) - that star is twisted, would suggest making it better, not a major thing tho. Looks kinda good how it is right now. Fixed the star

01:07:592 (2) - i don't hear sound there, i don't think that circle should be there. I think removing it would leave a gap there

01:26:741 (2,1,2) - overlapse Fixed

01:57:698 (1) - spinner too soon, map those seconds before that long note at 01:58:496 comes in Got rid of the spinner and just mapped that part

04:02:326 (1) - rly? u r gonna just make those perfectly mappable notes, mapped with a spinner? that's a bit lazy. Overally the diff' feels a bit lazy, not enough special patterns, creativity. But overally it's playable.I would prefer to end it with a spinner


Thanks for your mod , I appreciate it. Though as a side note , I felt kind of offended when you said the diff was lazy . I spent alot of time into it and I don't really feel that it can be called " lazy "
MrKosiej

Ars Novaa wrote:

MrKOSIEJ wrote:

Ayy, from my queue
So
Insane
[General]
You didn't use the whole space you had. https://osu.ppy.sh/ss/5440684 . Your map is too much in the middle, excluding some options. Try to make everything wider, map across the whole given space. It will be more fun, and less monothone. Don't be afraind to go out of bounds with dem circlez. I understand this but I don't see it as a very major issue

01:01:528 - to - 01:07:113 - i would map that part, you did a spinner but it has more potential than a spinner I will consider this. Before the remap this section was mapped actually , and I found it particularly hard to play and map.

[Placing]
You know what i thought i first time played your map? Dem, this spacing could be more equal. And the first space you made, is unequal. I mean this 00:01:369 (2) . Come on, it would look a lot better and sctructured with equalized spacing. I mean the whole map.
Maybe do sth like https://osu.ppy.sh/ss/5440725 to make a lil nice curve
I wrote only example, spacing is unequal over the whole map. OFC not all unequal spaces are bad, but those unreasoned, random, without a plot, are. The way I map Insanes is that I turn OFF distance snap . I'm not sure if this is even the correct was but no major problems so far.

00:08:709 (1,2,3,4,5,6,7) - this is random. Remake this, or make it more structured, elminate overlapses or make them reasoned Fixed

00:09:826 - u suggest adding a circle here, right before spinner. It will make a better impact. I want the spinner to start at the same time the instrument at 00:09:826 starts ( not sure what it is )

00:17:326 (6,2) - move things around and make a blanket? Fixed

00:34:720 (3) - example of unequal spacing, use DS. (There were unequal spaces before i didnt mention, and there are later on. Too many to point them all out) Like I said I didn't think these were a big problem...fixed anyway

01:00:411 (3,4,5,6,7) - that star is twisted, would suggest making it better, not a major thing tho. Looks kinda good how it is right now. Fixed the star

01:07:592 (2) - i don't hear sound there, i don't think that circle should be there. I think removing it would leave a gap there

01:26:741 (2,1,2) - overlapse Fixed

01:57:698 (1) - spinner too soon, map those seconds before that long note at 01:58:496 comes in Got rid of the spinner and just mapped that part

04:02:326 (1) - rly? u r gonna just make those perfectly mappable notes, mapped with a spinner? that's a bit lazy. Overally the diff' feels a bit lazy, not enough special patterns, creativity. But overally it's playable.I would prefer to end it with a spinner


Thanks for your mod , I appreciate it. Though as a side note , I felt kind of offended when you said the diff was lazy . I spent alot of time into it and I don't really feel that it can be called " lazy "
I'm sorry if you felt offended. I got used to that kind of comments. I could spent tens of hours on my map, somebody mod it, said it felt lazy. I was like "Ok m8, what can i do to make it better?". That kind of comment felt harsh at first, but i thought, hey, it doesn't matter how much time you spend on it, what matters is the ending result. And if someone thinks it's mapped lazy, it's because he feels it's mapped lazy, not because he wants to offend anybody.
Sorry once again for my harsh comments, good luck with your map and in future mapping. Cheers :)
Topic Starter
PumpkinIcedTea
I'm sorry if you felt offended. I got used to that kind of comments. I could spent tens of hours on my map, somebody mod it, said it felt lazy. I was like "Ok m8, what can i do to make it better?". That kind of comment felt harsh at first, but i thought, hey, it doesn't matter how much time you spend on it, what matters is the ending result. And if someone thinks it's mapped lazy, it's because he feels it's mapped lazy, not because he wants to offend anybody.
Sorry once again for my harsh comments, good luck with your map and in future mapping. Cheers :)
No worries. Good luck to you as well :)
Wishkey
Heyo!
Finishing up the mods that didn't make it first round

Easy
  1. 00:01:050 (1,2,1,2) - you can put finishers on the heads like you did with the harder diffs aswell
  2. 00:08:709 (1,1) - pretty sure this needs more recovery time for an easy diff
  3. 00:21:475 (3,1) - check DS here suddenly 1.3 instead of the 1.2
  4. 00:59:773 (3) - tail could use a finish
  5. 01:55:943 (2) - 1.14DS ez fix
  6. 01:48:284 (1) - finish on head like you did with 00:52:113 (1) -
  7. 02:20:198 (1) - finish here
  8. 02:25:305 (3) - missing whisle for consistency
  9. 03:11:901 (2,1) - you can avoid this overlap here
  10. 03:23:230 (1,1) - same as 00:08:709 (1,1) -
  11. 03:38:390 (3) - 1.14ds
Normal
  1. 00:01:050 (1,3,1,3) - finishers on the head here and delete the wishle on the last (3) -
  2. 00:21:315 (5,1) - 1.1DS
  3. 01:17:964 (2,3) - you can blanket this if you want since its so close to an almost blanket, can be easily done by just moving the head of (3) up by using the approach circle as a guidance like this (might wanna check for diffs using this method to polish the map more when everything else is good)
  4. 01:46:369 (4,5) - ^
  5. 02:30:411 (4) - whistle for consistency
  6. 03:35:518 (3,4) - blanket this better, make 3 more rounder here
Hard
  1. AR 8 might be a bit too high for this spread would lower it to 7-7.5
  2. 00:12:220 (3,4,5) - no reason for a trip here, should move 00:12:300 (4) - to 00:12:459 - since heres the extra sound on the bluetick and you empasize the downbeat this way
  3. 00:18:603 (4) - such a strong and unique tail sound deserves a clap or smthing imo
  4. 00:38:071 (1,2) - bit of a weird ds increase for this weak note during this section, would just go with 1.4 ds
  5. 00:47:964 (3,1) - blanket can be improved (drag the head of 1 to the left a bit)
  6. 00:51:794 (4) - control G this one, really hard to read for a hard diff that these aren't the standard 1/2s by control + g you got the slider leniency working with you so its easier to play when going to 00:52:113 (1) - would consider doing this for the other kiais where you use these aswell
  7. 01:47:486 (2) - move 1/2 forwards, you can hear in the song that the red ticks are the ones emphasized so its best to start the slider on these
  8. 03:07:113 (3) - unstack this, such a strong strong sound deserves some ds
  9. 03:12:858 (2) - like 01:47:486 (2)
  10. 03:23:230 (1) - why not end 1/2 or 1/1 sooner for it to land on the drum? now it stops a bit random
Insane
  1. 00:23:230 (4,5) - don't ignore the middle loud drum here if you're gonna map 00:23:709 (5) - these drums, since the vocals extend all the way here I don't think your following that
  2. 01:19:401 (4,5) - same for ^ this plays really weird currently
  3. 02:04:720 (1) - finish on head
  4. 02:23:869 (3) - increase the ds to 1.4-1.5 like you've been doing for this section, kinda stood out here that this is the only note without the constant ds
  5. 02:57:379 (1,2) - really weird to emphasize the (2) here since its on weak beat, would make more sense to have to jump at 02:57:698 (3) - for the piano kicking in
  6. 03:40:305 (6,1) - finish should be on end 6 here instead
  7. 03:45:571 (1,2,3,4) - bit weird to stack (3,4) since 4 stand out so much, why not stack (2,3) instead since these have the same sounds and it gives (4) more of an impact
  8. 03:59:773 (1,2,3,4,5,6,1,2,3) - check the drums here again,rythm is wrong here, 03:59:773 (1,2,3) - control+g 04:00:252 (4,5,6) - control +g 04:00:730 (1,2,3) - control+g these rythmicly speaking
Thats about it GL with the map! :D
srr for the late mod, had exams and some priority mods to finish first
Topic Starter
PumpkinIcedTea

Wishkey wrote:

Heyo!
Finishing up the mods that didn't make it first round

Easy
  1. 00:01:050 (1,2,1,2) - you can put finishers on the heads like you did with the harder diffs aswell Fixed
  2. 00:08:709 (1,1) - pretty sure this needs more recovery time for an easy diff Fixed
  3. 00:21:475 (3,1) - check DS here suddenly 1.3 instead of the 1.2 Fixed
  4. 00:59:773 (3) - tail could use a finish Fixed
  5. 01:55:943 (2) - 1.14DS ez fix Fixed
  6. 01:48:284 (1) - finish on head like you did with 00:52:113 (1) - Fixed
  7. 02:20:198 (1) - finish here Fixed
  8. 02:25:305 (3) - missing whisle for consistency Fixed
  9. 03:11:901 (2,1) - you can avoid this overlap here Fixed
  10. 03:23:230 (1,1) - same as 00:08:709 (1,1) - Fixed
  11. 03:38:390 (3) - 1.14ds Fixed
Normal
  1. 00:01:050 (1,3,1,3) - finishers on the head here and delete the wishle on the last (3) - Fixed
  2. 00:21:315 (5,1) - 1.1DS Fixed
  3. 01:17:964 (2,3) - you can blanket this if you want since its so close to an almost blanket, can be easily done by just moving the head of (3) up by using the approach circle as a guidance like this (might wanna check for diffs using this method to polish the map more when everything else is good)
    Fixed
  4. 01:46:369 (4,5) - ^ Fixed
  5. 02:30:411 (4) - whistle for consistency Fixed
  6. 03:35:518 (3,4) - blanket this better, make 3 more rounder here Fixed
Hard
  1. AR 8 might be a bit too high for this spread would lower it to 7-7.5 Lowered to 7.5
  2. 00:12:220 (3,4,5) - no reason for a trip here, should move 00:12:300 (4) - to 00:12:459 - since heres the extra sound on the bluetick and you empasize the downbeat this way Doing that sounds a little wierd so I'll keep it as it is
  3. 00:18:603 (4) - such a strong and unique tail sound deserves a clap or smthing imo Fixed
  4. 00:38:071 (1,2) - bit of a weird ds increase for this weak note during this section, would just go with 1.4 ds Fixed
  5. 00:47:964 (3,1) - blanket can be improved (drag the head of 1 to the left a bit) Fixed
  6. 00:51:794 (4) - control G this one, really hard to read for a hard diff that these aren't the standard 1/2s by control + g you got the slider leniency working with you so its easier to play when going to 00:52:113 (1) - would consider doing this for the other kiais where you use these aswell Fixed..Don't quite understand the point though
  7. 01:47:486 (2) - move 1/2 forwards, you can hear in the song that the red ticks are the ones emphasized so its best to start the slider on these Good point, but I think I like to keep it as it is
  8. 03:07:113 (3) - unstack this, such a strong strong sound deserves some ds Fixed
  9. 03:12:858 (2) - like 01:47:486 (2) I didn't apply that one. Moreover 03:13:177 has an empty note there, doesn't seem much sense to put something there
  10. 03:23:230 (1) - why not end 1/2 or 1/1 sooner for it to land on the drum? now it stops a bit random I think its ok. It sets the beat for the notes to follow
Insane
  1. 00:23:230 (4,5) - don't ignore the middle loud drum here if you're gonna map 00:23:709 (5) - these drums, since the vocals extend all the way here I don't think your following that Fixed
  2. 01:19:401 (4,5) - same for ^ this plays really weird currently Fixed
  3. 02:04:720 (1) - finish on head Fixed. I actually wanted to put that but I thought the finishes would be too excessive. Guess it was ok
  4. 02:23:869 (3) - increase the ds to 1.4-1.5 like you've been doing for this section, kinda stood out here that this is the only note without the constant ds Fixed
  5. 02:57:379 (1,2) - really weird to emphasize the (2) here since its on weak beat, would make more sense to have to jump at 02:57:698 (3) - for the piano kicking in Fixed
  6. 03:40:305 (6,1) - finish should be on end 6 here instead Fixed
  7. 03:45:571 (1,2,3,4) - bit weird to stack (3,4) since 4 stand out so much, why not stack (2,3) instead since these have the same sounds and it gives (4) more of an impact Unstacked all of them
  8. 03:59:773 (1,2,3,4,5,6,1,2,3) - check the drums here again,rythm is wrong here, 03:59:773 (1,2,3) - control+g 04:00:252 (4,5,6) - control +g 04:00:730 (1,2,3) - control+g these rythmicly speaking Thanks! That was good
Thats about it GL with the map! :D
srr for the late mod, had exams and some priority mods to finish first
Thanks alot ! You really helped me on this :)
tutuhara

MrKOSIEJ wrote:

Ayy, from my queue
So

tutu's Neuroi
[General]
It's more/ better structured than insane, still have some issues but overally looks better and fancier

[Placing]
00:05:358 (2) - overlapse with 00:04:879 (1)

00:09:667 (7,8) - i have a feeling that those two are too close, it all 00:08:709 (1,2,3,4,5,6,7,8) - should be a nice jumping pattern ending with 00:09:826 (8) - that slider, but not that close.

00:29:613 (2) - move a bit higher

00:30:252 (4) - overlapse, move to the left

00:45:411 (5,6,7) - overlapse, maybe make a blanket with 00:45:730 (1)

00:49:560 (1) - overlapse, also looks ugly imo

01:02:805 (3,5) - NC's?
Same thing later on

01:21:315 (6,1,2) - improve double blanket
can also make it a tripple blanket with 01:22:113 (3)

01:29:773 (3) - overlapse
01:44:294 (6) - ^
01:49:241 (8) - ^

01:37:991 (8,1) - some people approve it, some people don't. I belong to that second group of people, i don't like this spacing in the end of that stream.
03:03:523 (7,1) - ^

01:48:922 (7,1) - blanket?
01:49:879 (2,5) - ^

01:51:475 (4) - ur rockin' in the end with those overlapses, make 01:50:996 (2) on the end of that slider

01:52:592 (2) - equalize the spacing

01:53:390 (1,2,3,4,5,6,7,8,1,2,3,4) - imo that's a bit random

02:18:922 (1) - ugly, imo ofc. Others might like it.

02:41:342 (1) - don't be lazy, map those notes. (i don't mean the break after, i mean the spinner)

03:36:076 (3,4,5,6) - curve that

03:50:518 (7,8,9,10,1) - i wouldn't do that, i would curve that

Ok that's it. I hope i helped, GL with the map, Cheers :3
I'm sorry I can not answer you. I asked to remove my Ars novaa differential ! As he added ugly addition Meep ! And all my attempts to prove to him that he created man who does not understand the map did not bring success . + Also, he has put peredomnoy catches. Like if BN decides to remove your differential I delete . If not, I leave at home. I decided not to argue with him and asked him to remove Tutu different. So please correct your fashion and make it to the Meep Extra. Thank you
Topic Starter
PumpkinIcedTea

tutuhara wrote:

MrKOSIEJ wrote:

Ayy, from my queue
So

tutu's Neuroi
[General]
It's more/ better structured than insane, still have some issues but overally looks better and fancier

[Placing]
00:05:358 (2) - overlapse with 00:04:879 (1)

00:09:667 (7,8) - i have a feeling that those two are too close, it all 00:08:709 (1,2,3,4,5,6,7,8) - should be a nice jumping pattern ending with 00:09:826 (8) - that slider, but not that close.

00:29:613 (2) - move a bit higher

00:30:252 (4) - overlapse, move to the left

00:45:411 (5,6,7) - overlapse, maybe make a blanket with 00:45:730 (1)

00:49:560 (1) - overlapse, also looks ugly imo

01:02:805 (3,5) - NC's?
Same thing later on

01:21:315 (6,1,2) - improve double blanket
can also make it a tripple blanket with 01:22:113 (3)

01:29:773 (3) - overlapse
01:44:294 (6) - ^
01:49:241 (8) - ^

01:37:991 (8,1) - some people approve it, some people don't. I belong to that second group of people, i don't like this spacing in the end of that stream.
03:03:523 (7,1) - ^

01:48:922 (7,1) - blanket?
01:49:879 (2,5) - ^

01:51:475 (4) - ur rockin' in the end with those overlapses, make 01:50:996 (2) on the end of that slider

01:52:592 (2) - equalize the spacing

01:53:390 (1,2,3,4,5,6,7,8,1,2,3,4) - imo that's a bit random

02:18:922 (1) - ugly, imo ofc. Others might like it.

02:41:342 (1) - don't be lazy, map those notes. (i don't mean the break after, i mean the spinner)

03:36:076 (3,4,5,6) - curve that

03:50:518 (7,8,9,10,1) - i wouldn't do that, i would curve that

Ok that's it. I hope i helped, GL with the map, Cheers :3
I'm sorry I can not answer you. I asked to remove my Ars novaa differential ! As he added ugly addition Meep ! And all my attempts to prove to him that he created man who does not understand the map did not bring success . + Also, he has put peredomnoy catches. Like if BN decides to remove your differential I delete . If not, I leave at home. I decided not to argue with him and asked him to remove Tutu different. So please correct your fashion and make it to the Meep Extra. Thank you
Wow you decided to take your frustration here . To anyone who is wondering , allow me to provide a clear summary of the " incident " .
_Meep_ asked if he could make a GD for this map, and I had no reason to reject him . His difficulty ended up being of a higher Star Rating than Tutu's Neuroi ( currently removed at creatosr's request ) . I'm not sure if that influenced him to get mad or what , but he started telling me _Meep_'s difficulty was shit and that I was making a mistake adding it to my mapset. I wasn't too fond of people telling others off and even if _Meep_'s difficulty was bad , what right did tutuhara have to criticize his difficulty when his difficulty itself had issues ? Eventually I told him that I would ask a BN for his opinion and follow what the BN advises me to do. He then told me to remove his difficulty and add , in his words , _Meep_'s " shit" difficulty, which I promptly did. So that's where this is now.
My message to you , tutuhara , is this : Maybe your difficulty WAS in fact better than _Meep_'s , ( I'm not too sure about that though ) , but that didn't give you the right to criticize and shoot down other's work. ( He did it pretty violently , I still have the Chat Logs ). I'm not trying to run you down because I'm not that good of a mapper myself , but take your toxic behavior and negativity elsewhere . Have a good day .
Electoz
Throwing my opinion here, just passing by

Choosing whoever to do guest difficulties for you is a crucial part when you're going for rank, especially when you don't have a ranked map yet.
Some new mappers ask experienced mappers for guest difficulties to avoid this problem. If your GD'er is not experienced enough in mapping skills, they might drag you down in the ranking process.
That doesn't mean that you can't choose inexperienced people as a GD but it requires much more effort to rank the set that way. If you're fine with that then go ahead, why not?
_Meep_

Electoz wrote:

Throwing my opinion here, just passing by

Choosing whoever to do guest difficulties for you is a crucial part when you're going for rank, especially when you don't have a ranked map yet.
Some new mappers ask experienced mappers for guest difficulties to avoid this problem. If your GD'er is not experienced enough in mapping skills, they might drag you down in the ranking process.
That doesn't mean that you can't choose inexperienced people as a GD but it requires much more effort to rank the set that way. If you're fine with that then go ahead, why not?
I'll try to improve my mapping, sorry if it didn't fit what you liked, but I'll keep trying <3 :)
Topic Starter
PumpkinIcedTea
Please don't mod it now. Thanks
Sonnyc
Insane feels fine, but the spacings need to have much more consistency than now. It's one of the biggest issue you got here.
I wonder if someone told you.
Topic Starter
PumpkinIcedTea

Sonnyc wrote:

Insane feels fine, but the spacings need to have much more consistency than now. It's one of the biggest issue you got here.
I wonder if someone told you.
Yeah..I'm aware there are some major issues with the map right now , I'm working on them though :)
Xinying
sorry for the short mod... will only mod insane for now

General

  1. Kiai isnt snapped (check ai-mod)
  2. remove " _Meep_" from tags

Insane

  1. 00:05:198 (2) - The extra node makes the slider distorted. Just copy paste 00:04:879 (1) - and ctrl-h ctrl-j
  2. 00:08:709 (1,2,3,1,2,3,4) - I would (my mapping style) make this a hexagonal structure. You don't have to place the notes by yourself. So for example just remove 00:09:028 (3) - , copy-paste 00:08:709 (1,2) - and rotate it (ctrl-shift-r) by 60 degrees. Basically simple geometry gives you a perfect triangle. After that you can play around with any flow you find suitable!
  3. One thing I've noticed about your maps is you tend to start spinners too early. 00:09:826 (1) - Could really use a note before a spinner. Hence a rhythm like this will be better
  4. 00:50:677 (1,2,3) - This placement and rhythm is very similar to your previous rhythms. Such as 00:47:007 (1,2,3) - and 00:48:284 (1,2,3) - . Simply because of this, it is very easy for players to mistake 00:51:315 (2) - for a 1/2 jump instead of a 1/1 jump.

    Because 00:50:677 (1) - this long slider is following vocal (?), I suggest to change the rhythm to something like this instead. It puts much more emphasis on the drums. You might also want to space them a little bigger so that it's easier to tell the difference between 1/1 and 1/2 jumps?
  5. You repeated ^ a few times, 01:46:847 (1,2,3) - and 03:12:379 (1,2,3) -
  6. 01:02:804 (3,5) - I think new combo-ing these notes will look nicer
  7. 01:05:358 (3,5) - ^
  8. Are you sure about skipping these beats? 02:42:060 - and 02:42:220 -
  9. 03:06:156 (1,3) - I don't think this overlap works. Actually the rhythm doesn't work imo. try something like this?
  10. 03:23:071 (1) - Instead of a spinner here I think you should map. Reason being you didn't place a spinner here 01:58:496 (1) - and 01:02:326 (1) - which is basically similar or if not the same rhythm.

not too shabby overall :)
Topic Starter
PumpkinIcedTea

Xinying wrote:

sorry for the short mod... will only mod insane for now

General

  1. Kiai isnt snapped (check ai-mod)
  2. remove " _Meep_" from tags

Insane

  1. 00:05:198 (2) - The extra node makes the slider distorted. Just copy paste 00:04:879 (1) - and ctrl-h ctrl-j
  2. 00:08:709 (1,2,3,1,2,3,4) - I would (my mapping style) make this a hexagonal structure. You don't have to place the notes by yourself. So for example just remove 00:09:028 (3) - , copy-paste 00:08:709 (1,2) - and rotate it (ctrl-shift-r) by 60 degrees. Basically simple geometry gives you a perfect triangle. After that you can play around with any flow you find suitable!
  3. One thing I've noticed about your maps is you tend to start spinners too early. 00:09:826 (1) - Could really use a note before a spinner. Hence a rhythm like this will be better
  4. 00:50:677 (1,2,3) - This placement and rhythm is very similar to your previous rhythms. Such as 00:47:007 (1,2,3) - and 00:48:284 (1,2,3) - . Simply because of this, it is very easy for players to mistake 00:51:315 (2) - for a 1/2 jump instead of a 1/1 jump.

    Because 00:50:677 (1) - this long slider is following vocal (?), I suggest to change the rhythm to something like this instead. It puts much more emphasis on the drums. You might also want to space them a little bigger so that it's easier to tell the difference between 1/1 and 1/2 jumps?
  5. You repeated ^ a few times, 01:46:847 (1,2,3) - and 03:12:379 (1,2,3) -
  6. 01:02:804 (3,5) - I think new combo-ing these notes will look nicer
  7. 01:05:358 (3,5) - ^
  8. Are you sure about skipping these beats? 02:42:060 - and 02:42:220 -
  9. 03:06:156 (1,3) - I don't think this overlap works. Actually the rhythm doesn't work imo. try something like this?
  10. 03:23:071 (1) - Instead of a spinner here I think you should map. Reason being you didn't place a spinner here 01:58:496 (1) - and 01:02:326 (1) - which is basically similar or if not the same rhythm.

not too shabby overall :)
Thanks for modding
tutuhara

Electoz wrote:

Throwing my opinion here, just passing by

Choosing whoever to do guest difficulties for you is a crucial part when you're going for rank, especially when you don't have a ranked map yet.
Some new mappers ask experienced mappers for guest difficulties to avoid this problem. If your GD'er is not experienced enough in mapping skills, they might drag you down in the ranking process.
That doesn't mean that you can't choose inexperienced people as a GD but it requires much more effort to rank the set that way. If you're fine with that then go ahead, why not?
Gold words
BanchoBot
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