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Street - Hacking Code

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Topic Starter
Mir

Zer0- wrote:

General


  1. All good~

Expert


  1. 00:16:633 - there's a sound here, wouldnt hurt to map it, especially since 00:16:460 (5) - this is emphasized while there is an equally loud and strong sound on 00:16:633 - I want the pause there, it makes the 1/4 part more noticeable
  2. 00:24:909 (7,8,1) - inconsistent spacing, noticeable - fixed
  3. 00:34:218 (7) - 00:35:598 (7) - why not have kicksliders on these? as you have 00:38:357 (7) - and before this? - if you listen REALLY closely the 1/4 is more noticeable in the places i put kicksliders so I won't add them there as I can't actually hear any 1/4 there to cover with a kickslider
  4. 01:32:667 (1,2,3,4) - would look better if they all have 0.4 ds imo - yeah fixed inconsistency here
  5. 01:33:529 (1) - not a huge fan of having sliderends on kicks, would prefer if it was clickable - not following drums as heavily as i am the wubs so it's fine imo to have drums on slider ends
  6. 01:42:322 (1,1) - 01:57:150 (1,1) - 02:08:989 (2,1) - these uneven overlaps owo - fixed first and third, second one is unavoidable im afraid xD
  7. 01:53:012 (1,2,3,4,1) - why not space out these some more? the sound is more prominent here, would be cool with some more spacing - seems fine, done
  8. 02:03:529 (3,4,1) - some lower spacing here? they are more spaced than the others and the song isnt really calling for it - okay
  9. 02:13:185 (3,4,5,6,7) - visual thing mostly, but i think it would look better if it was curved slightly more - looks fine to me :3
  10. visual thing here too but move 02:22:840 (3) - a bit down and too the right to better blanket 02:23:185 (5) - and remove the ugly overlap with 02:23:357 (7) - fuck. what happened lol. okay fixed
  11. 02:27:495 (4) - spacing from this to 02:27:667 (5,6,1) - is huge, consider reducing it as there isnt even any emphasis in the music for this. - nerfed
  12. 04:46:288 (3,4,5,6,7) - this stream cvould blanket 04:46:805 (8) - better, and it would look nicer - fixed
Cool map, didnt point out too much as I tried to mod it from a perspective that would help the map and it's concept, so that's the reason why this mod isnt that long :P - it's fine was still good mod <3
Good luck!~
Thanks Zero!~
Halfslashed
[Encryption]
00:22:322 (1,2,3) - Emphasis seems to be reversed here, with 2 is a stronger beat and you're following drums. You do this basically the entire section, and I'm not sure why.
00:26:116 (6) - End of this should be clickable to be consistent with 00:23:616 (7,1). If you decide to keep it for variation or whatever, at least increase spacing to 00:26:460 (1).
00:33:012 (7,8,9,10) - I think it'd actually be better to lower spacing here, to put more emphasis on 00:33:357 (1), maybe something like 0.25x.
00:41:633 (1) - This slider kind of follows the held sound in the background, but since you're transitioning from drums, another option is changing these into circles. Here you still get the massive decrease in motion and intensity, while being a bit nicer to the player. However, honestly it's fine as is, so this is just if you need another option of what you could do.
01:06:288 (1,1) - Would prefer if you did what you did with 00:22:150 (5,1) due to both patterns representing the same sound.
01:29:219 (1,2,3,4) - You could use some faster sliders here to accent the holds a bit better.
01:29:736 (4,1) - Here's probably a good place for an anti-jump if you ever had to do one. Such an anti-jump would add some more contrast to the fast movement here, and it makes sense given the note at 01:30:512 (2) stacked on the head doing something similar.
01:50:943 (1) - Making it slower would probably work better for a stronger hold, but rip the shape.
01:51:978 (1) - You could try making this 1.25x SV. This accentuates the "whoosh" this sound basically has, while being different enough from 01:51:719 (1) that it should be readable. You're NCing for every SV change anyways, so it should work out.
01:53:012 (1,2,3,4,1) - Yeah, the drums are more intense here, but a spacing reduction will put more emphasis on 01:53:357 (1).
03:41:288 (1) - Similar suggestion to 01:50:943 (1), but I think you'd benefit from a stronger hold here.
03:42:840 (1) - ^
03:43:357 (1,1) - Here's a crazy suggestion. Make the first slider about 1.5x faster, then have it launch into the head of 03:43:702 (1). This should accentuate both wubs, since the second slider has a direction change, and the player has to jerk backwards after hitting it's head.

I still hate your NCing (It's just a me thing), but the rest we've covered through lots of conversations before this.

Make it happen.
Topic Starter
Mir

Halfslashed wrote:

[Encryption]
00:22:322 (1,2,3) - Emphasis seems to be reversed here, with 2 is a stronger beat and you're following drums. You do this basically the entire section, and I'm not sure why. - fixed, i'm not sure why either
00:26:116 (6) - End of this should be clickable to be consistent with 00:23:616 (7,1). If you decide to keep it for variation or whatever, at least increase spacing to 00:26:460 (1). - done
00:33:012 (7,8,9,10) - I think it'd actually be better to lower spacing here, to put more emphasis on 00:33:357 (1), maybe something like 0.25x. - cool, done
00:41:633 (1) - This slider kind of follows the held sound in the background, but since you're transitioning from drums, another option is changing these into circles. Here you still get the massive decrease in motion and intensity, while being a bit nicer to the player. However, honestly it's fine as is, so this is just if you need another option of what you could do. - it's supposed to follow the held sound in the background so yeah I like as it is :3
01:06:288 (1,1) - Would prefer if you did what you did with 00:22:150 (5,1) due to both patterns representing the same sound. - Hmm, it's clearly different around though since the sounds before and after are different and they're the same shape so it should be enough
01:29:219 (1,2,3,4) - You could use some faster sliders here to accent the holds a bit better. - it's not really going to do too much since you're going to be jumping anyways, and the sound is quite low and bassy, not to mention repetitive. I don't want to emphasize it that much
01:29:736 (4,1) - Here's probably a good place for an anti-jump if you ever had to do one. Such an anti-jump would add some more contrast to the fast movement here, and it makes sense given the note at 01:30:512 (2) stacked on the head doing something similar. - I'm not really sure what you mean, but I dislike antijumps in general unless it makes clear sense to me personally, and it doesn't here since the song is very fluid here
01:50:943 (1) - Making it slower would probably work better for a stronger hold, but rip the shape. - It's pretty slow as it is xD
01:51:978 (1) - You could try making this 1.25x SV. This accentuates the "whoosh" this sound basically has, while being different enough from 01:51:719 (1) that it should be readable. You're NCing for every SV change anyways, so it should work out. - done
01:53:012 (1,2,3,4,1) - Yeah, the drums are more intense here, but a spacing reduction will put more emphasis on 01:53:357 (1). - did something else, decelerating stream
03:41:288 (1) - Similar suggestion to 01:50:943 (1), but I think you'd benefit from a stronger hold here. - not here imo ;w; it's pretty strong as is
03:42:840 (1) - ^ - did here tho
03:43:357 (1,1) - Here's a crazy suggestion. Make the first slider about 1.5x faster, then have it launch into the head of 03:43:702 (1). This should accentuate both wubs, since the second slider has a direction change, and the player has to jerk backwards after hitting it's head. - I love this idea, but I made it 2.00x as I don't want to go into taiko territory on the first slider

I still hate your NCing (It's just a me thing), but the rest we've covered through lots of conversations before this.

Make it happen.
I love you.

Thanks Halfy!~ <3
[Nemesis]
Hello, doing a M4M :3
00:40:771 (3,5) - increase the spacing a little, compare it to 00:39:391 (3,4,5) -
01:23:012 - how about a gradual SV increase in this part? I feel like it would be more accurate
01:28:012 (1) - make it just a little more readable, right now it's really hard to spot, especially for players using the skin w/o the sliderend circle
02:03:529 (3,4) - move it to x=268 y=256, plays a lot better
03:35:426 - again, how about a SV increase?
03:40:426 (1) - same issue as before too
04:08:185 (1) - this is offscreen for some screens, fix it please.
05:24:047 - what's the point of this lol

overall a nicely done map, best of luck to you <3
Invertable
Hi M4M from your queue

Hacking code for what? Cash register in grocery shop?

Decryption

  • 00:28:185 (2) - This is the note you are emphasizing in whole song which is right but idk why you put such a big DS between these 00:28:185 (2,3)

    00:35:771 (8,9) - ^ Plus you didn't even emphasize the important sound 00:35:771 (8)

    00:28:357 (3,4,5) - Your whole first part is well placed and it has nice flow but this 3 ruined the flow completely. It would be much better if you place them like this http://prntscr.com/emm19q

    00:55:426 (1) - Avoid overlap for the emphasize

    01:05:081 (1) - I can hear actually sound on this one maybe you should put a circle on it since you are mapping that sound but only lowering the volume

    01:17:495 (1,2) - Why don't you blanket them like you did with 01:18:357 (2,1)

    01:33:529 (1) - Polish slider tail and make a nice blanket with 01:33:357 (3)

    01:38:357 (1,1,2,3,1,2,3,1,2,3,4,1) - I Cum on this part so guuuuuud

    01:50:254 (1,1) - Stack them

    01:52:495 (1) - No reason for NC here

    01:52:667 (2) - NC

    02:14:391 (2) - Again no emphasize on important sound but larger spacing between 02:14:391 (2,3) - that is not right the note you are emphasizing should have bigger DS then others

    02:19:909 (2) - ^

    02:21:288 (2) - ^

    02:22:667 (2) - ^

    02:24:047 (2) - ^ etc. you are completely ignoring important sounds

    03:33:702 (6,7) - Why u stacked them there is no reason to

    03:46:202 (4,1) - Weird overlap

    03:52:322 (1) - This one is off screen

    04:04:305 (2,3) - Move them a little bit to the right just to avoid overlap

    04:06:116 (1) - Ctrl+G

    04:25:426 (2) - Again no emphasize on important sound and bigger DS on the next one

    04:30:943 (2) - ^ etc

    05:24:047 (1) - No need for Inherit point here
General

  • The map is really nice nice flow amazing slider art work but only thing i didn't like is emphasize on those slow parts plus i think you can map that part on the end just like you did here 00:55:426 (1,1,1,1,1,1,1) - It will be a nice end of the map!
GL with the map hope this mod will be somewhat useful and this is my map https://osu.ppy.sh/s/480481
Topic Starter
Mir

[Nemesis] wrote:

Hello, doing a M4M :3
00:40:771 (3,5) - increase the spacing a little, compare it to 00:39:391 (3,4,5) - done
01:23:012 - how about a gradual SV increase in this part? I feel like it would be more accurate - cool actually, sure
01:28:012 (1) - make it just a little more readable, right now it's really hard to spot, especially for players using the skin w/o the sliderend circle - It's pretty fast and there's a suitable pause after it so you don't miss too much
02:03:529 (3,4) - move it to x=268 y=256, plays a lot better - done
03:35:426 - again, how about a SV increase? - did as before
03:40:426 (1) - same issue as before too - same reply
04:08:185 (1) - this is offscreen for some screens, fix it please. - fixed
05:24:047 - what's the point of this lol - for copy-pasting low sv, it's not needed to remove tbh so i'll just leave it there in-case i need it

overall a nicely done map, best of luck to you <3
Thanks for mod!

Invertable wrote:

Hi M4M from your queue

Hacking code for what? Cash register in grocery shop?

Decryption

  • 00:28:185 (2) - This is the note you are emphasizing in whole song which is right but idk why you put such a big DS between these 00:28:185 (2,3) - done

    00:35:771 (8,9) - ^ Plus you didn't even emphasize the important sound 00:35:771 (8) - done

    00:28:357 (3,4,5) - Your whole first part is well placed and it has nice flow but this 3 ruined the flow completely. It would be much better if you place them like this http://prntscr.com/emm19q - done

    00:55:426 (1) - Avoid overlap for the emphasize - overlap is fine, since the emphasis is on the click and not for movement/aesthetics

    01:05:081 (1) - I can hear actually sound on this one maybe you should put a circle on it since you are mapping that sound but only lowering the volume - na fam it's okay because that would ruin the click emphasis of this part. It's not a double click sound in my eyes

    01:17:495 (1,2) - Why don't you blanket them like you did with 01:18:357 (2,1) - I didn't feel like it honestly, doesn't detract from gameplay at all so I think it's fine

    01:33:529 (1) - Polish slider tail and make a nice blanket with 01:33:357 (3) - done

    01:38:357 (1,1,2,3,1,2,3,1,2,3,4,1) - I Cum on this part so guuuuuud

    01:50:254 (1,1) - Stack them - I think wrong timestamp tbh, I can't stack these, but I stacked 01:49:909 (1,1) -

    01:52:495 (1) - No reason for NC here - I'm NCing every major slider velocity change so this checks out

    01:52:667 (2) - NC - no nc because no sv change d

    02:14:391 (2) - Again no emphasize on important sound but larger spacing between 02:14:391 (2,3) - that is not right the note you are emphasizing should have bigger DS then others - fixed

    02:19:909 (2) - ^ - this one is emphasized with movement rather than spacing

    02:21:288 (2) - ^

    02:22:667 (2) - ^

    02:24:047 (2) - ^ etc. you are completely ignoring important sounds - fixed all of these in the section

    03:33:702 (6,7) - Why u stacked them there is no reason to - monotone background I'm mapping to, so I stacked them

    03:46:202 (4,1) - Weird overlap - fixed

    03:52:322 (1) - This one is off screen - yeah fixed

    04:04:305 (2,3) - Move them a little bit to the right just to avoid overlap - done

    04:06:116 (1) - Ctrl+G - done

    04:25:426 (2) - Again no emphasize on important sound and bigger DS on the next one

    04:30:943 (2) - ^ etc - fixed all here too

    05:24:047 (1) - No need for Inherit point here - explained above
General

  • The map is really nice nice flow amazing slider art work but only thing i didn't like is emphasize on those slow parts plus i think you can map that part on the end just like you did here 00:55:426 (1,1,1,1,1,1,1) - It will be a nice end of the map!
GL with the map hope this mod will be somewhat useful and this is my map https://osu.ppy.sh/s/480481
Thanks for the mods guys! Will get to your maps now.
Einja
irc mod


what in decryption
12:35 Einja: are you here
12:35 Mir: ye
12:35 *Einja is editing [https://osu.ppy.sh/b/1236601 Street - Hacking Code [Decryption]]
12:35 Einja: hi
12:36 Mir: alright yo
12:36 Mir: lets go
12:36 Einja: well, i want to point out
12:36 Einja: 100% volume on hitsounds is loud af
12:36 Einja: 00:05:771 (1) -
12:36 Einja: and this should have a finish hitsound
12:36 Mir: ah
12:36 Mir: uhh okay i'll lower it all
12:37 Mir: it doesn't need a finish
12:37 Mir: it doesnt have the same impact as 00:00:254 (1) -
12:37 Einja: mk
12:37 Einja: 00:22:150 (5,1) - ugly stacking
12:38 Mir: ehh what do you mean
12:38 Mir: that's intentional
12:38 Einja: but it doesn't look neat imo
12:38 Einja: :v
12:38 Mir: it's supposed to be in the center of the circle slider
12:39 Mir: not stacked on its head/tail
12:39 Einja: ah
12:39 Einja: 00:24:219 (3,4) - these are straight sliders but 00:24:564 (5) - is not?
12:40 Mir: changed
12:40 Einja: 00:28:874 (6) - this slider is longer than the other sliders in the pattern
12:41 Einja: http://prntscr.com/eocdi7 i did something like this
12:41 Mir: o yea forgot to change that
12:41 Mir: yeah i do that everywhere else
12:41 Mir: i just missed this one apparently
12:41 Einja: nice
12:41 Einja: 00:44:391 (1) - was this intention for a sudden sv change
12:42 Einja: intetnional*
12:42 Einja: intentional*
12:42 Mir: yea
12:42 Einja: k
12:43 Einja: um the kiai parts, about the 1/3 jumps
12:43 Einja: some parts should be just a slider
12:44 Einja: 01:35:771 (1,2,3) - here for example
12:44 Mir: like?
12:44 Mir: but they're all distinctly 1/3
12:44 Einja: http://prntscr.com/eocf1h
12:45 Einja: do that for every last 1/3 in the pattern
12:45 Einja: because it's like a finish for the 1/3 patterns
12:45 Mir: but they don't finish there
12:45 Mir: 01:38:529 (1,2,3,1,2,3) - this is the last one
12:45 Mir: it's like preparation for the double triangles
12:46 Einja: but it's a long time before another 1/3 starts
12:46 Mir: it's not long in-game tbh
12:46 Einja: maybe that's just me
12:46 Mir: and if i made it a 1/3 slider it wouldn't really make sense because it's clearly distinct 1/3
12:46 Mir: probably, but i'd like to keep them ;w;
12:46 Einja: k
12:47 Einja: 02:11:633 (1,2,3,1,2,3) - but these
12:47 Einja: maybe it's just me, but these are more spaced out than normal
12:47 Mir: yeah because the pitch is higher
12:48 Einja: 02:23:357 (7) - shorten this slider and add a circle where the tail was
12:49 Mir: i wanna leave those extended
12:49 Mir: cuz
12:49 Mir: so it gets more emphasis due to variation
12:49 Mir: the gap into next slider is different than all the other circle into slider patterns
12:49 Einja: ok
12:50 Einja: 03:13:357 (1) - why did you stop making slider shapes here :_:
12:51 Einja: talking about the long sliders
12:51 Mir: 03:02:322 (1) -
12:51 Mir: xd
12:51 Einja: im blind
12:51 Einja: but the slider art was good :_
12:52 Mir: the long ones get slider art o/
12:52 Mir: dw there's more to come in the wub areas
12:52 Einja: 03:02:322 (1) - but this should be slider art?
12:52 Einja: :P
12:52 Mir: tru
12:53 Einja: also, why are these so many doubles in the kiais
12:53 Einja: when it's just a ton of wubs
12:53 Mir: it's for polarity's sake
12:53 Mir: sliders that start on blue ticks
12:54 Mir: are really hard to play with a gap of 2 ticks
12:54 Mir: so i use instead circles to close that gap and make it more fluid
12:54 Mir: it's a common technique in wub mapping :3
12:54 Einja: but overmap
12:54 Mir: indeed
12:54 Mir: but it's overmap for playability
12:54 Einja: hm
12:54 Mir: and sometimes there's a drum on blue ticks
12:55 Mir: and furthermore playing constant 1/4 rhythm then having a gap in there can throw players off
12:55 Einja: 01:32:150 (1) - remove nc
12:55 Mir: since pretty much everything has a 1/4 gap between it and the next note
12:55 Einja: hm
12:55 Mir: sv change x.x
12:56 Einja: 03:44:391 (1,2) -
12:56 Einja: you didn't use nc here though
12:56 Einja: either remove the sv or add it :_
12:56 Mir: oh this needs an sv change
12:57 Einja: and an nc
12:57 Mir: yeah woops lol
12:57 Mir: need to do it for all areas
12:57 Mir: apparently i dropped that for the last kiai :thinking:
12:57 Einja: nice
12:58 Einja: 03:56:116 (1,4) -
12:58 Einja: but y are these sliders bent
12:58 Einja: 01:38:185 (3) - same goes here
12:59 Mir: changed second one
12:59 Mir: the first one is for patterning
12:59 Mir: the sound is pretty sharp so i curved it
12:59 Mir: angled*
12:59 Mir: it
12:59 Einja: alright
12:59 Einja: but the hitsounds cover up like 1/2 the song
12:59 Einja: lol
13:00 Einja: 04:03:012 (1) - oh and starting in this no kiai part this part had hitcircles
13:00 Mir: yeah i'm gonna have to uh
13:00 Einja: 01:50:598 (1) - but this one did not
13:00 Mir: fiddle with it
13:01 Einja: i don't really have anything else to mod
13:01 Einja: this is a badass song
13:01 Mir: o yea tru that last one
13:01 Mir: fixed
13:01 Mir: ayy thanks man
13:01 Einja: np
Seijiro
lazy irc mod with a mentee that barely needs teaching now =3=

logs
22:08 MrSergio: I'll try to think at something too
22:08 Mir: i just moved it closer
22:08 MrSergio: since it's one of those technical things that work really great
22:08 Mir: http://i.imgur.com/fYcDtnT.png
22:09 MrSergio: yeah, cool
22:09 MrSergio: the jump there is actually really fitting
22:10 MrSergio: since there is that new sound
22:10 Mir: mhm
22:10 Mir: i thought it would be cool to emphasize that sound and introduce a streamjump fairly early
22:10 MrSergio: yes, I agree with you there
22:11 MrSergio: something inside my brain is still hinting to "there should be something better" but I can't think of anything right now
22:11 MrSergio: since it works
22:11 MrSergio: but it might not be that intuitive at first try
22:12 MrSergio: 01:06:288 (1,1) - uh, that spacing
22:12 MrSergio: I should play that, actually
22:12 MrSergio: since it is not <that> far tbh
22:12 Mir: it's not far
22:12 Mir: it's just a snap
22:12 MrSergio: stacked on top of the slower slider creates a nice effect tho
22:13 Mir: hm
22:13 MrSergio: yeah, but with the spacing you put less attention onto the SV
22:13 MrSergio: since you also have to move
22:13 MrSergio: if you instead stay there you'll "feel" more the SV
22:14 Mir: hmm
22:14 Mir: okay
22:14 Mir: i increased the sv to make an actual circle tho
22:14 Mir: http://i.imgur.com/Rsh5VrU.png
22:14 MrSergio: sure, as long as you can follow it without breaking combo
22:14 MrSergio: looks good
22:15 MrSergio: in fact, now that I look again at this first part, it's a really good map
22:15 Mir: \o/
22:16 MrSergio: damn, the 1/3 snap feels a bit sudden tho. A different combo color would be cool to help reading (the map requires a lot of reading anyway, so one more, one less, it's the same)
22:16 MrSergio: 01:35:081 (1) -
22:16 MrSergio: 01:35:771 (1) -
22:16 Mir: then i'd have to go colorhax the whole thing xD
22:16 Mir: what color would you suggest
22:16 MrSergio: umh...
22:17 MrSergio: what BG do you have now? (I have the old one)
22:17 MrSergio: (too lazy to re-dl)
22:17 Mir: just delete and redl xd
22:17 Mir: fuck
22:17 Mir: uhh
22:17 Mir: i hvae
22:17 MrSergio: xD
22:17 MrSergio: I saw a purple-ish one
22:17 MrSergio: from your screens
22:17 Mir: http://i.imgur.com/F78e9hR.png
22:17 Mir: http://i.imgur.com/eI0X1QX.png
22:17 MrSergio: you'll keep current combo colors?
22:18 MrSergio: I see
22:18 MrSergio: then...
22:18 Mir: the yellow?
22:18 MrSergio: I'd prefer the white
22:18 MrSergio: since... idk
22:18 MrSergio: actually, it doesn't really matter xD
22:18 MrSergio: as long as you use just that one lol
22:19 MrSergio: (I was actually going to suggest a orange or red color, lul)
22:20 Mir: uh
22:20 MrSergio: but yeah, color haxing aside
22:20 Mir: hmm
22:20 Mir: i just added a brighter yellow
22:20 MrSergio: umh... wouldn't that become a bit confusing tho
22:20 Mir: yeah i just
22:20 Mir: realized
22:20 Mir: i added an orange instead
22:20 Mir: so you have yellow+orange for 1/3
22:20 MrSergio: it's a mix between white and yellow, so they are bot hsimilar and can be misleading
22:22 MrSergio: 01:32:667 (1,2,3,4,1) - your hitsounding is cool, but it is misleading with the patterns
22:23 Mir: not my hitsounding x.x
22:23 Mir: whats misleading about it tho
22:23 MrSergio: damn
22:23 MrSergio: finishers
22:23 MrSergio: are cool
22:24 MrSergio: I'm trying to make up some patterns for it
22:24 MrSergio: but it's hard
22:24 MrSergio: the general concept is that a slider should be falling on most of these finihers
22:25 MrSergio: (to make them playable and intuitive)
22:25 MrSergio: the current problem is that your patterns are fantastic, as long as you don't listen to those finihers
22:26 MrSergio: whoever did hitsounding completely disregarded your map
22:26 Mir: ._.
22:26 MrSergio: the map says a thing, the hitsounding says another
22:27 Mir: so how would i fix that
22:27 MrSergio: I'm trying to figure that out
22:29 Mir: OH
22:29 Mir: do you mean
22:29 Mir: finish hitsounds?
22:29 MrSergio: yes
22:29 Mir: i already told Mun to change them
22:29 Mir: I don't like it either
22:29 MrSergio: they really impose over the song, so you're drown to hit on them with specific patterns
22:29 MrSergio: they are not just "additions", they are really part of the song at this point
22:29 Mir: yeah
22:29 MrSergio: which is... ugh
22:30 MrSergio: the hitsounding IS nice
22:30 MrSergio: but not with these patterns
22:30 MrSergio: even if you change them into something soft like whistle it's the same
22:30 MrSergio: ok, so I will remove hitsounding then, LOL
22:30 MrSergio: I really can't mod it like that
22:31 MrSergio: ok, so...
22:31 Mir: do i have to color hax this tho ;-;
22:31 Mir: it's so tediousss
22:32 MrSergio: 01:38:529 (1,2,3,1,2,3) - I would probably try to cover up the first combo with something still on 1/4 or 1/2, to create contrast with the second triple
22:32 MrSergio: heh... want me to do it? xD
22:32 Mir: if there's no other way
22:32 MrSergio: idk... as they are they are really misleading imo
22:32 Mir: what do you mean about covering it on 1/4 or 1/2
22:33 MrSergio: you'd need to change a lot of stuff if you don't colorhax
22:33 MrSergio: umh...
22:33 MrSergio: let me see
22:33 Mir: but nobody has had an issue with it
22:33 Mir: as soon as they see the first one
22:33 Mir: they know > triangles = 1/3
22:33 MrSergio: nvm
22:33 Mir: because i never used triangles in the map for anything else
22:33 MrSergio: covering them up is not possible, but I would rather introduce it by using a 1/3 repeat slider
22:34 MrSergio: oh
22:34 MrSergio: that's a point you got there
22:34 Mir: mhm
22:34 Mir: i made sure to use triangles ONLY for 1/3
22:34 MrSergio: but seeing how much you play around with spacing, like 01:37:150 (1,2,3,4,1,2,3) - , it might not be that noticeable
22:34 MrSergio: 01:41:978 (1,2,1,2,1) -
22:34 Mir: it's quite noticeable that it's a stream though
22:34 MrSergio: 01:42:667 (1,1) -
22:35 MrSergio: well, it might be a 1/2 stream too tho, considering the similar spacing with 01:43:357 (1,2,1,2) -
22:35 Mir: but those aren't triangles x.x
22:35 MrSergio: ik
22:35 MrSergio: but still... I would probably not read the "triangle" as a 1/3
22:35 MrSergio: since, again, you have stuff like 01:43:357 (1,2,1,2,1) -
22:35 Mir: you won't on the first try
22:36 Mir: but again that stuff is clearly not a triangle ;-;
22:36 Mir: it's basically a hanzer stream
22:36 MrSergio: 01:55:771 (1,2) - ?
22:36 Mir: also not a triangle
22:36 Mir: it's just two notes
22:36 MrSergio: but I would see mostly the relative distance between objects to decide the snap
22:37 Mir: well if you think it will really be an issue i'd be happy if you could colorhax it x.x
22:37 MrSergio: and visually, 01:55:771 (1,2) - is identical to a 1/3
22:37 MrSergio: I can, really
22:37 MrSergio: it would make sure that your triangles stand out as they should
22:37 MrSergio: there are many references as to how the spacing used for 1/3 can be mislead with 1/2
22:38 MrSergio: ahem, 1/4 *
22:38 Mir: I see
22:38 MrSergio: and on second thought, 02:00:598 (1,2,3,1,2,3) - keep them both like that
22:38 MrSergio: it feels strange with a repeat slider
22:38 Mir: yeah
22:38 Mir: i tried repeats with halfy
22:38 Mir: he said "mir you're being too tame"
22:38 MrSergio: with colorhaxing it will be easier to read too
22:38 Mir: so i did this instead lol
22:38 MrSergio: LOL
22:38 MrSergio: well, Halfy did a good move there xD
22:40 MrSergio: 02:12:667 (1,2,3,4,5,6,7,8) - wow, this part actually feels too tame without any particular jump now o.o
22:40 Mir: i wonder who to search for bns for this though lol
22:40 Mir: it's almost at 12 sp ;w;
22:40 Mir: yeah it's supposed to be tamer
22:40 Mir: because the wub sections are the highlights
22:41 MrSergio: still, 02:14:564 (3,4,5,6) - this one feels way better than 02:13:185 (3,4,5,6,7,8) -
22:41 MrSergio: due to those up-beat rhythms, probably
22:42 Mir: yeah the song is different in that sense
22:42 Mir: actually
22:42 Mir: that is inconsistent
22:42 Mir: :thinking;
22:42 MrSergio: xD
22:42 MrSergio: idk... just the first combo seems strange in that sense
22:42 MrSergio: the rest is good
22:43 Mir: yeah fixed that up
22:43 MrSergio: it's missing that... "haste" the song has in general as a feeling
22:43 MrSergio: well, the map*
22:43 MrSergio: 02:26:805 (2) - :thinking:
22:44 MrSergio: nvm
22:44 Mir: i can't hear the hihats
22:44 Mir: and the woaoaaaaaa sound is kinda loud there
22:45 MrSergio: ye
22:45 MrSergio: 02:45:426 (8) - circle?
22:45 MrSergio: x231 y99
22:46 MrSergio: 02:45:598 (9) - and maybe curve this a little to not make it look too ugly compared to the rest
22:46 MrSergio: [http://osu.ppy.sh/ss/7673478 pro pic]
22:46 Mir: lol
22:46 Mir: i still hear the 1/4 in the back
22:46 Mir: so i used a kickslider
22:47 Mir: i could curve them tho
22:47 MrSergio: :thinking:
22:47 MrSergio: maybe I didn't listen enough to this
22:47 MrSergio: although I know you can start hearing more stuff once you listen to the same song over and over
22:47 MrSergio: be careful to not try to map things that aren't that noticeable for players tho :P
22:48 MrSergio: holy... Mir please, fix hitsounding and make me rank this
22:49 Mir: you got it sensei
22:49 Mir: tho
22:49 Mir: if you wanna nominate this
22:49 Mir: you can't colorhax it
22:49 Mir: :thonkin:
22:49 MrSergio: wrong :P
22:49 MrSergio: no one will know anything :^)
22:49 Mir: really? o.o
22:49 Mir: LOL
22:49 MrSergio: and it's just colorhaxing
22:49 Mir: i mean sure
22:49 Mir: go for it
22:49 Mir: i'll get mun to fix the hitsounding by removing all the finishes
22:49 MrSergio: like... you could program something to make it automatically and it would be the same
22:49 MrSergio: it's just a tedious task
22:50 Mir: yeah i understand
22:50 MrSergio: whether I or you do it, it's the same
22:50 MrSergio: or anyone else
22:50 Mir: cool then
22:50 Mir: i'll updoot
22:50 Mir: if you're done
22:50 Mir: otherwise i'll wait xD
22:50 MrSergio: we're half way through lol
22:50 MrSergio: let me be nazi a little more
22:51 Mir: well the map kind of repeats itself
22:51 Mir: but okay lol
22:51 MrSergio: >:)
22:51 MrSergio: well
22:51 Mir: xd
22:51 MrSergio: 03:29:219 (1,2) - if you rotate this stuff by around -13 degrees makes a more linear transition from the straight sliders
22:51 MrSergio: (it's just a bit ugly imo to have that curved slider like that)
22:52 Mir: oo done
22:52 MrSergio: 03:29:909 - 03:34:047 - this part seems way too dense out of the blue
22:52 MrSergio: I mean...
22:52 MrSergio: 03:27:150 (1,1,1,2) - this was on guitar
22:52 MrSergio: and it's cool
22:53 MrSergio: 03:29:909 - her eI have a strong drum kick
22:53 MrSergio: and it's cool too
22:53 MrSergio: 03:30:426 (2,3) - no guitar, no kicks... ?.?
22:53 Mir: soo for that
22:53 Mir: i'm mapping the guitar in the back with movement to emphasize the top later
22:53 MrSergio: it's a bit ahead in the section, but if you planned on kicks, you could do something like http://osu.ppy.sh/ss/7673545
22:53 Mir: layer*
22:54 Mir: 03:29:909 (1) - maps the long guitar
22:54 Mir: 03:31:288 (1,2) - stop emphasizes the kick
22:54 MrSergio: 03:30:771 - kick on slider tail :thinking:
22:55 Mir: reverse? :thinkon:
22:55 Mir: actually
22:55 Mir: that works really nicely
22:55 Mir: i'll change it to a reverse
22:55 MrSergio: and if the slider was again on guitar, 03:31:633 (2) - this should be from 03:31:288 - ?
22:56 Mir: 03:32:150 (4) - but the kick ;-;
22:56 Mir: oh
22:56 Mir: yeah yeah you mean there
22:57 MrSergio: wait, I maybe got it
22:57 MrSergio: http://osu.ppy.sh/ss/7673570
22:57 Mir: i made it a reverse too
22:57 MrSergio: basically, I keep seeing that kick as a "fuill stop"
22:58 Mir: 03:29:909 - 03:32:667 - http://i.imgur.com/Nv22nkS.png
22:58 MrSergio: yeah, I did that too, but with that last reverse the kick is a bit... meh
22:58 MrSergio: I'd delete 03:32:322 - and 03:32:495 - tbh
22:59 MrSergio: and keep 03:32:150 - as a circle stacked after the last slider
22:59 MrSergio: (basically, my screen)
22:59 Mir: so more circles?
22:59 MrSergio: during 03:32:322 - this part there is no kicks and no guitar
22:59 MrSergio: so I would either put a slider body or a pause
22:59 MrSergio: with the pause, you could do what I linked above
23:00 MrSergio: with the slider, I have no idea, gotta try it
23:00 Mir: so
23:00 Mir: like this
23:00 Mir: http://i.imgur.com/jzc7hdC.jpg
23:00 MrSergio: your violet 1 is at 03:31:288 - , right?
23:01 Mir: mhm
23:01 MrSergio: that works too, ye
23:01 Mir: and for this
23:01 MrSergio: actually, that's great
23:01 Mir: 03:30:598 -
23:01 Mir: reverse here?
23:01 MrSergio: woooo, yeah, I like it
23:01 MrSergio: http://osu.ppy.sh/ss/7673597
23:01 MrSergio: why not
23:02 Mir: okay
23:02 MrSergio: actually, yeah, without the reverse you don't have that "push" for the next object
23:02 Mir: soooo thats a keep it right
23:02 MrSergio: 03:32:667 (1,2,3,4,5) - https://osu.ppy.sh/ss/7673606
23:03 MrSergio: ye
23:03 MrSergio: that way the short stream is not that disturbing either
23:03 Mir: okay cool
23:03 Mir: that ss is nice, i'll do that too
23:03 MrSergio: so the main focus goes on kicks, with guitar additions
23:03 Mir: mhm
23:03 MrSergio: without losing focus on them, which is good
23:04 MrSergio: (you may want to polish it a bit, idk)
23:04 MrSergio: but rhythm-wise that looks cool for me
23:04 Mir: yeah i'm doing so already
23:06 MrSergio: 03:40:943 (1,1,2,3,1,2,1,2,1,2,1) - also, this part feels a bit too dense (it's the same as kiai time)
23:06 MrSergio: 03:41:891 (3) - make 2 longer instead
23:06 MrSergio: basically, that goes for every slider in this section
23:07 Mir: okay
23:07 MrSergio: since it really feels... overwhelming there
23:07 MrSergio: without circles you focus the attention on the... distorted sounds (whatever they are)
23:07 Mir: yeah kinda lol
23:08 Mir: 03:42:754 - tho
23:08 Mir: im keeping this one
23:08 Mir: because there's a wub fluctuation here
23:09 MrSergio: ah, yeah, that can stay
23:09 Mir: remapped that whole part
23:09 Mir: xd
23:10 MrSergio: 04:07:495 (1,2) - what do you think about something like... http://osu.ppy.sh/ss/7673656 this or similar?
23:10 MrSergio: the current sliders sort of dilute that strong kick
23:10 MrSergio: 04:07:495 - = that strong kick
23:10 Mir: there's 1/4 in the back that im mapping x.x
23:11 MrSergio: ummmm
23:11 Mir: the impact that you get from moving into that kick
23:11 Mir: is enough for me
23:11 Mir: 04:07:150 (1,2) - these are 2.5x lol
23:11 Mir: going from that straight into the kick
23:11 Mir: is a pretty heavy hit imo
23:12 MrSergio: yeah, but I was more worried about contrast there: 04:07:667 (2) - this is similar to 04:07:495 (1) - , although no kick on 04:07:667 (2) -
23:12 MrSergio: the impact is there and works
23:12 MrSergio: and I agree, it works in that aspect
23:12 Mir: ohh
23:12 Mir: i see i see
23:12 Mir: i can make a triple
23:12 MrSergio: with the gap in the middle is the usual "pay attention to this" sort of thing I mentioned
23:14 Mir: so atm
23:14 Mir: i have this http://i.imgur.com/2SGnoBR.jpg
23:15 MrSergio: umh
23:15 MrSergio: let me try re-arranging a moment
23:15 Mir: kk~
23:16 MrSergio: :ok_hand:
23:16 Mir: it's good?
23:16 MrSergio: smooth and clean, good job
23:16 Mir: naisuuu~
23:16 Mir: hehe thanks sensei :3
23:16 MrSergio: why are you still taking lessons, LOL
23:17 Mir: because because
23:17 MrSergio: I feel like the pupil is surpassing the teacher right now xD
23:17 Mir: i know i can still learn things D:
23:17 MrSergio: yeah, it was a subtle way to tell you it's really good :P
23:17 Mir: :3
23:18 Mir: 04:17:495 (1) - i should probably ctrl G this
23:19 MrSergio: i think it's fine like that o.o
23:19 Mir: really?
23:19 MrSergio: 04:17:150 (1) - while playing you'd abuse slide leniency from this, so it feels like a fresh start
23:20 Mir: not too forced?
23:20 MrSergio: nope
23:20 Mir: huh
23:20 Mir: okay
23:20 MrSergio: it would actually feel too bland with a Ctrl G imo
23:20 Mir: i'll keep it then
23:20 Mir: well then lol
23:20 Mir: okie, keeping~
23:21 MrSergio: 05:00:598 (8) - circle?
23:21 MrSergio: I looked at the nearby patterns and it seems only here you have this
23:21 Mir: nuh uh it's constant 1/4
23:21 Mir: yeah it's the only time in the song it's constant 1/4 there
23:21 Mir: fucking street
23:22 Mir: 05:04:564 (5,6,7,8,9,1) - I varied it here too
23:22 MrSergio: ok, that's good for me as a reason =3=
23:22 MrSergio: 05:05:943 (5,6,7,8,9) - technically here too
23:22 Mir: xD naisu~
23:22 MrSergio: ok, yeah, it's good
23:22 Mir: mhm
23:22 MrSergio: 05:06:460 (1) - owwww, sexy
23:23 MrSergio: that slow down
23:23 MrSergio: yeah, definetily great map
23:23 Mir: hehe
23:23 Mir: that means a lot coming from you, thanks :3
23:23 MrSergio: ok, last thing
23:23 MrSergio: 00:00:254 (1,1) - maybe make them shorter in spacing, it feels a bit too much with that SV xD
23:24 Mir: okay so http://i.imgur.com/f31w6qJ.png
23:24 MrSergio: [http://osu.ppy.sh/ss/7673770 slightly rotated and shortened]
23:24 Mir: is that okay?
23:24 Mir: oh shit
23:24 Mir: that's even closer
23:24 MrSergio: xD
23:24 Mir: thing is i don't want to rotate it because
23:24 Mir: that shape only looks good perfectly horizontal x.x
23:24 MrSergio: damn, it ruins the next spacing tho, in my screen
23:25 Mir: this is about as close as i can get it
23:25 MrSergio: ok, I'll make your shortening do the job then =3=
23:25 Mir: hue
23:25 Mir: lazy sensei ;-;
23:26 MrSergio: yeah, too lazy to come up with anything there xD
23:26 Mir: LOL
23:26 MrSergio: and it's good
23:26 MrSergio: it's nazi stuff
23:26 MrSergio: told you

call me for flame icon =3=
Shurelia
he doesn't want ma mod FeelsBadMan

Have 2 stars instead.
Topic Starter
Mir

Shurelia wrote:

he doesn't want ma mod FeelsBadMan

Have 2 stars instead.
I still love you.
Einja
star

take star
Stjpa
  1. 00:19:047 (2) - is this supposed to have a longer distance from the previous object? there are also other little pitch changes in the music like 00:12:150 (2) - for example so im not sure what intention u had there
  2. 01:17:495 (1,2) - every other pattern had a visual connection or something similar but here u dont do that :<
  3. 03:56:116 (1,2,3,4,5,6) - this whole pattern had a ton more spacing in the first kiai
not much to say, really good map

call me back
Nao Tomori
add miryle to tags

kds pls

this was m4m btw
Topic Starter
Mir

Stjpa wrote:

  1. 00:19:047 (2) - is this supposed to have a longer distance from the previous object? there are also other little pitch changes in the music like 00:12:150 (2) - for example so im not sure what intention u had there
  2. 01:17:495 (1,2) - every other pattern had a visual connection or something similar but here u dont do that :<
  3. 03:56:116 (1,2,3,4,5,6) - this whole pattern had a ton more spacing in the first kiai
not much to say, really good map

call me back
Fixed all + some hitsound errors.
Stjpa
#1
Nao Tomori
not #2
01:45:081 (1) -
03:52:322 (1) -
offscreen
fix
Topic Starter
Mir

Naotoshi wrote:

not #2
01:45:081 (1) -
03:52:322 (1) -
offscreen
fix
wew fixed
Stjpa
#1 the second
Nao Tomori
#2 #2

mentoship circlejerk smh
Logic Agent
#3
Topic Starter
Mir

Logic Agent wrote:

#3
i wish <3

edit: rip two page qualify
Shiguma
Okay honestly, I don't want to start drama but... going through the map again, it really feels like Taki mapped my original version, and then Mitsuha mapped Mir's version. Here's some side by side comparisons:

01:37:150 (1,2,3,4,1,2,3) - Please, this is my favorite pattern, ;c

RevengeZ wrote:

no more shiguma!11!!!
[]

Sorry man, this feels too similar x__x
Topic Starter
Mir

Shiguma wrote:

Okay honestly, I don't want to start drama but... going through the map again, it really feels like Taki mapped my original version, and then Mitsuha mapped Mir's version. Here's some side by side comparisons:

01:37:150 (1,2,3,4,1,2,3) - Please, this is my favorite pattern, ;c

RevengeZ wrote:

no more shiguma!11!!!
[]

Sorry man, this feels too similar x__x
lolwut, there's that uncanny similarity I'll admit. it wasn't intentional tho so please don't flame. it's the only one. But if it means that much, I can change that one for you Shiguma it's not problem.
Yuii-
Since Logic Agent #3'd I will proceed and disqualify the mapset because I have always wanted to #4

Seijiro
#5 then :^)

Added some tags and clarified metadata (link in description)
We can let the boat sail~
VINXIS
o btw thers a pic in the folder thts not used Z


nice new bg tho its aes
Topic Starter
Mir

VINXIS wrote:

o btw thers a pic in the folder thts not used Z


nice new bg tho its aes
You didn't delete the original bg there's no extra files. Dw.~

Thanks tho.
Zetera
I wish the streamjumps were a bit more intuitive - or not stream jumps at all.

Glückwunsch!
_DT3
MIIIIR

Gratz!
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