22:08 MrSergio: I'll try to think at something too
22:08 Mir: i just moved it closer
22:08 MrSergio: since it's one of those technical things that work really great
22:08 Mir:
http://i.imgur.com/fYcDtnT.png22:09 MrSergio: yeah, cool
22:09 MrSergio: the jump there is actually really fitting
22:10 MrSergio: since there is that new sound
22:10 Mir: mhm
22:10 Mir: i thought it would be cool to emphasize that sound and introduce a streamjump fairly early
22:10 MrSergio: yes, I agree with you there
22:11 MrSergio: something inside my brain is still hinting to "there should be something better" but I can't think of anything right now
22:11 MrSergio: since it works
22:11 MrSergio: but it might not be that intuitive at first try
22:12 MrSergio: 01:06:288 (1,1) - uh, that spacing
22:12 MrSergio: I should play that, actually
22:12 MrSergio: since it is not <that> far tbh
22:12 Mir: it's not far
22:12 Mir: it's just a snap
22:12 MrSergio: stacked on top of the slower slider creates a nice effect tho
22:13 Mir: hm
22:13 MrSergio: yeah, but with the spacing you put less attention onto the SV
22:13 MrSergio: since you also have to move
22:13 MrSergio: if you instead stay there you'll "feel" more the SV
22:14 Mir: hmm
22:14 Mir: okay
22:14 Mir: i increased the sv to make an actual circle tho
22:14 Mir:
http://i.imgur.com/Rsh5VrU.png22:14 MrSergio: sure, as long as you can follow it without breaking combo
22:14 MrSergio: looks good
22:15 MrSergio: in fact, now that I look again at this first part, it's a really good map
22:15 Mir: \o/
22:16 MrSergio: damn, the 1/3 snap feels a bit sudden tho. A different combo color would be cool to help reading (the map requires a lot of reading anyway, so one more, one less, it's the same)
22:16 MrSergio: 01:35:081 (1) -
22:16 MrSergio: 01:35:771 (1) -
22:16 Mir: then i'd have to go colorhax the whole thing xD
22:16 Mir: what color would you suggest
22:16 MrSergio: umh...
22:17 MrSergio: what BG do you have now? (I have the old one)
22:17 MrSergio: (too lazy to re-dl)
22:17 Mir: just delete and redl xd
22:17 Mir: fuck
22:17 Mir: uhh
22:17 Mir: i hvae
22:17 MrSergio: xD
22:17 MrSergio: I saw a purple-ish one
22:17 MrSergio: from your screens
22:17 Mir:
http://i.imgur.com/F78e9hR.png22:17 Mir:
http://i.imgur.com/eI0X1QX.png22:17 MrSergio: you'll keep current combo colors?
22:18 MrSergio: I see
22:18 MrSergio: then...
22:18 Mir: the yellow?
22:18 MrSergio: I'd prefer the white
22:18 MrSergio: since... idk
22:18 MrSergio: actually, it doesn't really matter xD
22:18 MrSergio: as long as you use just that one lol
22:19 MrSergio: (I was actually going to suggest a orange or red color, lul)
22:20 Mir: uh
22:20 MrSergio: but yeah, color haxing aside
22:20 Mir: hmm
22:20 Mir: i just added a brighter yellow
22:20 MrSergio: umh... wouldn't that become a bit confusing tho
22:20 Mir: yeah i just
22:20 Mir: realized
22:20 Mir: i added an orange instead
22:20 Mir: so you have yellow+orange for 1/3
22:20 MrSergio: it's a mix between white and yellow, so they are bot hsimilar and can be misleading
22:22 MrSergio: 01:32:667 (1,2,3,4,1) - your hitsounding is cool, but it is misleading with the patterns
22:23 Mir: not my hitsounding x.x
22:23 Mir: whats misleading about it tho
22:23 MrSergio: damn
22:23 MrSergio: finishers
22:23 MrSergio: are cool
22:24 MrSergio: I'm trying to make up some patterns for it
22:24 MrSergio: but it's hard
22:24 MrSergio: the general concept is that a slider should be falling on most of these finihers
22:25 MrSergio: (to make them playable and intuitive)
22:25 MrSergio: the current problem is that your patterns are fantastic, as long as you don't listen to those finihers
22:26 MrSergio: whoever did hitsounding completely disregarded your map
22:26 Mir: ._.
22:26 MrSergio: the map says a thing, the hitsounding says another
22:27 Mir: so how would i fix that
22:27 MrSergio: I'm trying to figure that out
22:29 Mir: OH
22:29 Mir: do you mean
22:29 Mir: finish hitsounds?
22:29 MrSergio: yes
22:29 Mir: i already told Mun to change them
22:29 Mir: I don't like it either
22:29 MrSergio: they really impose over the song, so you're drown to hit on them with specific patterns
22:29 MrSergio: they are not just "additions", they are really part of the song at this point
22:29 Mir: yeah
22:29 MrSergio: which is... ugh
22:30 MrSergio: the hitsounding IS nice
22:30 MrSergio: but not with these patterns
22:30 MrSergio: even if you change them into something soft like whistle it's the same
22:30 MrSergio: ok, so I will remove hitsounding then, LOL
22:30 MrSergio: I really can't mod it like that
22:31 MrSergio: ok, so...
22:31 Mir: do i have to color hax this tho ;-;
22:31 Mir: it's so tediousss
22:32 MrSergio: 01:38:529 (1,2,3,1,2,3) - I would probably try to cover up the first combo with something still on 1/4 or 1/2, to create contrast with the second triple
22:32 MrSergio: heh... want me to do it? xD
22:32 Mir: if there's no other way
22:32 MrSergio: idk... as they are they are really misleading imo
22:32 Mir: what do you mean about covering it on 1/4 or 1/2
22:33 MrSergio: you'd need to change a lot of stuff if you don't colorhax
22:33 MrSergio: umh...
22:33 MrSergio: let me see
22:33 Mir: but nobody has had an issue with it
22:33 Mir: as soon as they see the first one
22:33 Mir: they know > triangles = 1/3
22:33 MrSergio: nvm
22:33 Mir: because i never used triangles in the map for anything else
22:33 MrSergio: covering them up is not possible, but I would rather introduce it by using a 1/3 repeat slider
22:34 MrSergio: oh
22:34 MrSergio: that's a point you got there
22:34 Mir: mhm
22:34 Mir: i made sure to use triangles ONLY for 1/3
22:34 MrSergio: but seeing how much you play around with spacing, like 01:37:150 (1,2,3,4,1,2,3) - , it might not be that noticeable
22:34 MrSergio: 01:41:978 (1,2,1,2,1) -
22:34 Mir: it's quite noticeable that it's a stream though
22:34 MrSergio: 01:42:667 (1,1) -
22:35 MrSergio: well, it might be a 1/2 stream too tho, considering the similar spacing with 01:43:357 (1,2,1,2) -
22:35 Mir: but those aren't triangles x.x
22:35 MrSergio: ik
22:35 MrSergio: but still... I would probably not read the "triangle" as a 1/3
22:35 MrSergio: since, again, you have stuff like 01:43:357 (1,2,1,2,1) -
22:35 Mir: you won't on the first try
22:36 Mir: but again that stuff is clearly not a triangle ;-;
22:36 Mir: it's basically a hanzer stream
22:36 MrSergio: 01:55:771 (1,2) - ?
22:36 Mir: also not a triangle
22:36 Mir: it's just two notes
22:36 MrSergio: but I would see mostly the relative distance between objects to decide the snap
22:37 Mir: well if you think it will really be an issue i'd be happy if you could colorhax it x.x
22:37 MrSergio: and visually, 01:55:771 (1,2) - is identical to a 1/3
22:37 MrSergio: I can, really
22:37 MrSergio: it would make sure that your triangles stand out as they should
22:37 MrSergio: there are many references as to how the spacing used for 1/3 can be mislead with 1/2
22:38 MrSergio: ahem, 1/4 *
22:38 Mir: I see
22:38 MrSergio: and on second thought, 02:00:598 (1,2,3,1,2,3) - keep them both like that
22:38 MrSergio: it feels strange with a repeat slider
22:38 Mir: yeah
22:38 Mir: i tried repeats with halfy
22:38 Mir: he said "mir you're being too tame"
22:38 MrSergio: with colorhaxing it will be easier to read too
22:38 Mir: so i did this instead lol
22:38 MrSergio: LOL
22:38 MrSergio: well, Halfy did a good move there xD
22:40 MrSergio: 02:12:667 (1,2,3,4,5,6,7,8) - wow, this part actually feels too tame without any particular jump now o.o
22:40 Mir: i wonder who to search for bns for this though lol
22:40 Mir: it's almost at 12 sp ;w;
22:40 Mir: yeah it's supposed to be tamer
22:40 Mir: because the wub sections are the highlights
22:41 MrSergio: still, 02:14:564 (3,4,5,6) - this one feels way better than 02:13:185 (3,4,5,6,7,8) -
22:41 MrSergio: due to those up-beat rhythms, probably
22:42 Mir: yeah the song is different in that sense
22:42 Mir: actually
22:42 Mir: that is inconsistent
22:42 Mir: :thinking;
22:42 MrSergio: xD
22:42 MrSergio: idk... just the first combo seems strange in that sense
22:42 MrSergio: the rest is good
22:43 Mir: yeah fixed that up
22:43 MrSergio: it's missing that... "haste" the song has in general as a feeling
22:43 MrSergio: well, the map*
22:43 MrSergio: 02:26:805 (2) - :thinking:
22:44 MrSergio: nvm
22:44 Mir: i can't hear the hihats
22:44 Mir: and the woaoaaaaaa sound is kinda loud there
22:45 MrSergio: ye
22:45 MrSergio: 02:45:426 (8) - circle?
22:45 MrSergio: x231 y99
22:46 MrSergio: 02:45:598 (9) - and maybe curve this a little to not make it look too ugly compared to the rest
22:46 MrSergio: [http://osu.ppy.sh/ss/7673478 pro pic]
22:46 Mir: lol
22:46 Mir: i still hear the 1/4 in the back
22:46 Mir: so i used a kickslider
22:47 Mir: i could curve them tho
22:47 MrSergio: :thinking:
22:47 MrSergio: maybe I didn't listen enough to this
22:47 MrSergio: although I know you can start hearing more stuff once you listen to the same song over and over
22:47 MrSergio: be careful to not try to map things that aren't that noticeable for players tho
22:48 MrSergio: holy... Mir please, fix hitsounding and make me rank this
22:49 Mir: you got it sensei
22:49 Mir: tho
22:49 Mir: if you wanna nominate this
22:49 Mir: you can't colorhax it
22:49 Mir: :thonkin:
22:49 MrSergio: wrong
22:49 MrSergio: no one will know anything :^)
22:49 Mir: really? o.o
22:49 Mir: LOL
22:49 MrSergio: and it's just colorhaxing
22:49 Mir: i mean sure
22:49 Mir: go for it
22:49 Mir: i'll get mun to fix the hitsounding by removing all the finishes
22:49 MrSergio: like... you could program something to make it automatically and it would be the same
22:49 MrSergio: it's just a tedious task
22:50 Mir: yeah i understand
22:50 MrSergio: whether I or you do it, it's the same
22:50 MrSergio: or anyone else
22:50 Mir: cool then
22:50 Mir: i'll updoot
22:50 Mir: if you're done
22:50 Mir: otherwise i'll wait xD
22:50 MrSergio: we're half way through lol
22:50 MrSergio: let me be nazi a little more
22:51 Mir: well the map kind of repeats itself
22:51 Mir: but okay lol
22:51 MrSergio: >:)
22:51 MrSergio: well
22:51 Mir: xd
22:51 MrSergio: 03:29:219 (1,2) - if you rotate this stuff by around -13 degrees makes a more linear transition from the straight sliders
22:51 MrSergio: (it's just a bit ugly imo to have that curved slider like that)
22:52 Mir: oo done
22:52 MrSergio: 03:29:909 - 03:34:047 - this part seems way too dense out of the blue
22:52 MrSergio: I mean...
22:52 MrSergio: 03:27:150 (1,1,1,2) - this was on guitar
22:52 MrSergio: and it's cool
22:53 MrSergio: 03:29:909 - her eI have a strong drum kick
22:53 MrSergio: and it's cool too
22:53 MrSergio: 03:30:426 (2,3) - no guitar, no kicks... ?.?
22:53 Mir: soo for that
22:53 Mir: i'm mapping the guitar in the back with movement to emphasize the top later
22:53 MrSergio: it's a bit ahead in the section, but if you planned on kicks, you could do something like
http://osu.ppy.sh/ss/767354522:53 Mir: layer*
22:54 Mir: 03:29:909 (1) - maps the long guitar
22:54 Mir: 03:31:288 (1,2) - stop emphasizes the kick
22:54 MrSergio: 03:30:771 - kick on slider tail :thinking:
22:55 Mir: reverse? :thinkon:
22:55 Mir: actually
22:55 Mir: that works really nicely
22:55 Mir: i'll change it to a reverse
22:55 MrSergio: and if the slider was again on guitar, 03:31:633 (2) - this should be from 03:31:288 - ?
22:56 Mir: 03:32:150 (4) - but the kick ;-;
22:56 Mir: oh
22:56 Mir: yeah yeah you mean there
22:57 MrSergio: wait, I maybe got it
22:57 MrSergio:
http://osu.ppy.sh/ss/767357022:57 Mir: i made it a reverse too
22:57 MrSergio: basically, I keep seeing that kick as a "fuill stop"
22:58 Mir: 03:29:909 - 03:32:667 -
http://i.imgur.com/Nv22nkS.png22:58 MrSergio: yeah, I did that too, but with that last reverse the kick is a bit... meh
22:58 MrSergio: I'd delete 03:32:322 - and 03:32:495 - tbh
22:59 MrSergio: and keep 03:32:150 - as a circle stacked after the last slider
22:59 MrSergio: (basically, my screen)
22:59 Mir: so more circles?
22:59 MrSergio: during 03:32:322 - this part there is no kicks and no guitar
22:59 MrSergio: so I would either put a slider body or a pause
22:59 MrSergio: with the pause, you could do what I linked above
23:00 MrSergio: with the slider, I have no idea, gotta try it
23:00 Mir: so
23:00 Mir: like this
23:00 Mir:
http://i.imgur.com/jzc7hdC.jpg23:00 MrSergio: your violet 1 is at 03:31:288 - , right?
23:01 Mir: mhm
23:01 MrSergio: that works too, ye
23:01 Mir: and for this
23:01 MrSergio: actually, that's great
23:01 Mir: 03:30:598 -
23:01 Mir: reverse here?
23:01 MrSergio: woooo, yeah, I like it
23:01 MrSergio:
http://osu.ppy.sh/ss/767359723:01 MrSergio: why not
23:02 Mir: okay
23:02 MrSergio: actually, yeah, without the reverse you don't have that "push" for the next object
23:02 Mir: soooo thats a keep it right
23:02 MrSergio: 03:32:667 (1,2,3,4,5) -
https://osu.ppy.sh/ss/767360623:03 MrSergio: ye
23:03 MrSergio: that way the short stream is not that disturbing either
23:03 Mir: okay cool
23:03 Mir: that ss is nice, i'll do that too
23:03 MrSergio: so the main focus goes on kicks, with guitar additions
23:03 Mir: mhm
23:03 MrSergio: without losing focus on them, which is good
23:04 MrSergio: (you may want to polish it a bit, idk)
23:04 MrSergio: but rhythm-wise that looks cool for me
23:04 Mir: yeah i'm doing so already
23:06 MrSergio: 03:40:943 (1,1,2,3,1,2,1,2,1,2,1) - also, this part feels a bit too dense (it's the same as kiai time)
23:06 MrSergio: 03:41:891 (3) - make 2 longer instead
23:06 MrSergio: basically, that goes for every slider in this section
23:07 Mir: okay
23:07 MrSergio: since it really feels... overwhelming there
23:07 MrSergio: without circles you focus the attention on the... distorted sounds (whatever they are)
23:07 Mir: yeah kinda lol
23:08 Mir: 03:42:754 - tho
23:08 Mir: im keeping this one
23:08 Mir: because there's a wub fluctuation here
23:09 MrSergio: ah, yeah, that can stay
23:09 Mir: remapped that whole part
23:09 Mir: xd
23:10 MrSergio: 04:07:495 (1,2) - what do you think about something like...
http://osu.ppy.sh/ss/7673656 this or similar?
23:10 MrSergio: the current sliders sort of dilute that strong kick
23:10 MrSergio: 04:07:495 - = that strong kick
23:10 Mir: there's 1/4 in the back that im mapping x.x
23:11 MrSergio: ummmm
23:11 Mir: the impact that you get from moving into that kick
23:11 Mir: is enough for me
23:11 Mir: 04:07:150 (1,2) - these are 2.5x lol
23:11 Mir: going from that straight into the kick
23:11 Mir: is a pretty heavy hit imo
23:12 MrSergio: yeah, but I was more worried about contrast there: 04:07:667 (2) - this is similar to 04:07:495 (1) - , although no kick on 04:07:667 (2) -
23:12 MrSergio: the impact is there and works
23:12 MrSergio: and I agree, it works in that aspect
23:12 Mir: ohh
23:12 Mir: i see i see
23:12 Mir: i can make a triple
23:12 MrSergio: with the gap in the middle is the usual "pay attention to this" sort of thing I mentioned
23:14 Mir: so atm
23:14 Mir: i have this
http://i.imgur.com/2SGnoBR.jpg23:15 MrSergio: umh
23:15 MrSergio: let me try re-arranging a moment
23:15 Mir: kk~
23:16 MrSergio:
k_hand:
23:16 Mir: it's good?
23:16 MrSergio: smooth and clean, good job
23:16 Mir: naisuuu~
23:16 Mir: hehe thanks sensei :3
23:16 MrSergio: why are you still taking lessons, LOL
23:17 Mir: because because
23:17 MrSergio: I feel like the pupil is surpassing the teacher right now xD
23:17 Mir: i know i can still learn things D:
23:17 MrSergio: yeah, it was a subtle way to tell you it's really good
23:17 Mir: :3
23:18 Mir: 04:17:495 (1) - i should probably ctrl G this
23:19 MrSergio: i think it's fine like that o.o
23:19 Mir: really?
23:19 MrSergio: 04:17:150 (1) - while playing you'd abuse slide leniency from this, so it feels like a fresh start
23:20 Mir: not too forced?
23:20 MrSergio: nope
23:20 Mir: huh
23:20 Mir: okay
23:20 MrSergio: it would actually feel too bland with a Ctrl G imo
23:20 Mir: i'll keep it then
23:20 Mir: well then lol
23:20 Mir: okie, keeping~
23:21 MrSergio: 05:00:598 (8) - circle?
23:21 MrSergio: I looked at the nearby patterns and it seems only here you have this
23:21 Mir: nuh uh it's constant 1/4
23:21 Mir: yeah it's the only time in the song it's constant 1/4 there
23:21 Mir: fucking street
23:22 Mir: 05:04:564 (5,6,7,8,9,1) - I varied it here too
23:22 MrSergio: ok, that's good for me as a reason =3=
23:22 MrSergio: 05:05:943 (5,6,7,8,9) - technically here too
23:22 Mir: xD naisu~
23:22 MrSergio: ok, yeah, it's good
23:22 Mir: mhm
23:22 MrSergio: 05:06:460 (1) - owwww, sexy
23:23 MrSergio: that slow down
23:23 MrSergio: yeah, definetily great map
23:23 Mir: hehe
23:23 Mir: that means a lot coming from you, thanks :3
23:23 MrSergio: ok, last thing
23:23 MrSergio: 00:00:254 (1,1) - maybe make them shorter in spacing, it feels a bit too much with that SV xD
23:24 Mir: okay so
http://i.imgur.com/f31w6qJ.png23:24 MrSergio: [http://osu.ppy.sh/ss/7673770 slightly rotated and shortened]
23:24 Mir: is that okay?
23:24 Mir: oh shit
23:24 Mir: that's even closer
23:24 MrSergio: xD
23:24 Mir: thing is i don't want to rotate it because
23:24 Mir: that shape only looks good perfectly horizontal x.x
23:24 MrSergio: damn, it ruins the next spacing tho, in my screen
23:25 Mir: this is about as close as i can get it
23:25 MrSergio: ok, I'll make your shortening do the job then =3=
23:25 Mir: hue
23:25 Mir: lazy sensei ;-;
23:26 MrSergio: yeah, too lazy to come up with anything there xD
23:26 Mir: LOL
23:26 MrSergio: and it's good
23:26 MrSergio: it's nazi stuff
23:26 MrSergio: told you