M4M o/
I would just like to point out that I did mention stuff regarding volume already because that seemed to be ready
[General]
Most of this mod was subjective, the map definitely looked solid
GL!
I would just like to point out that I did mention stuff regarding volume already because that seemed to be ready
[General]
- Looks good!
- 00:00:254 (1) - These sliders at the start are pretty loud if you ask me. Having 100% is a bit overkill for the volume and makes the sliderslide (on the default skin) extremely annoying and unfitting. I'd recommend you lower it to a volume you would prefer it to be at
- 00:19:047 (2,1) - You could notice easily that 00:19:047 (2) - was not following your pattern of curved sliders like 00:17:667 (2,1) - etc. Also, all the other patterns like that flowed pretty easily from the curved slider into the other (longer) slider, this one kinda seems edgy in comparison to those patterns, and I'm not sure why. Maybe adjust this pattern to make it more similar to the other patterns?
- 00:22:150 (5,1) - I can tell that you wanted to represent that sound by raising the SV here 00:22:150 (5) - but I don't feel like that gives enough emphasis to 00:22:322 (1) - , visually speaking (because it's hidden under the other slider which does make it special in way but it doesn't feel disconnected with 00:22:150 (5) - if you hopefully know what I mean) and judging by movement. Maybe blanket 00:22:150 (5) - with 00:22:322 (1) - instead? It feels emphasized for me like that in the ways said above.
Also, idk if this was intentional but what about NCing 00:22:150 (5) - ? The SV change is pretty drastic and could be misleading after the slow sliders - 00:27:840 (1,2,3,4) - Other patterns like 00:30:598 (1,2,3,4) - have sharper angles on (2) which give them more emphasis than this pattern (If not minimally shaprer but noticable like 00:36:116 (1,2,3) - ). Have any reasons for that wide angle?
- 00:41:460 (7,8,1) - I see that you wanted to put a slowdown here but by how you have the pattern now it doesn't really feel too much like a too noticable slowdown imo since 00:41:460 (7,8) - don't have much cursor movement leading into 00:41:633 (1) - . Maybe you could space out 00:41:547 (8,1) - to first use acceleration to emphasize the slow down (and then maybe stack 00:41:460 (7,8) - but ofc, personal preference)
- 00:55:426 (1) - Well, nothing bad about this, just expected some kinda cool hitsound here (although you don't use custom hitsounds in the map)
- 00:55:426 (1,1,1,1,1,1,1) - Aside from that above, these are pretty quiet although they have clear sounds on them which deserve feedback imo, maybe raine volume by 10%?
- 01:06:288 (1,1) - Not a suggestion, but this just looked cool imo
- 01:17:495 (1,2) - Same here what I said above about being a bit noticable for standing out with that straight slider although there is not really much reason to stand out imo. Could use a curve to the bottom if you ask me
- 01:23:012 (1,2,3,4,5,6) - Feel like something could be done here to represent the minor build-up more, I dunno if you hear it too but that background noise gets more audible for me the further you progress. Maybe minor spacing increases could work here?
- 01:32:150 (1,1,2,1,2) - Idk if it really does play uncomfortable but visually it looks a bit edgy, just wanted to point that out, isn't much of an issue
- 01:34:909 (1,1,2) - This angle is pretty big if you ask me and also plays a bit weird combined with that triangular flow. I would solve it by rotating it by 60° anti-clockwise and placing the (1) back at the same spot but that would make it similar to 01:35:771 (1,2,3,1) - which sounds different... Up to you I guess
- 01:36:805 (1) - This in fact overlaps with the default HP Bar, which is unrankable, please fix this
- 01:39:219 (1,2,3,4) - 01:50:254 (1,2,3,4) - 02:01:288 (1,2,3,4) - 03:51:633 (1,2,3,4) - Personal preference again, but by curving these streams you make them flow pretty well (visually) into the next sliders, which don't represent the contrast between the sounds, by making the streams more linear you can make the streams stand out more and set it apart more from the sliders imo, but I can see why you would like to keep the curve
- 01:40:598 (3,4) - I noticed that you had a similar pattern here 01:29:219 (1,2,3,4) - where you had 01:29:564 (3,4) - spaced out more, which differentiated it more from 01:29:219 (1,2) - and that fit imo. Could also fit here, why not try it out?
- 01:41:633 (1) - Really minor, but I don't like how after the red anchor there is just a liitle bit of slider left, maybe you could make that portion bigger?
- 01:42:322 (1,1) - This stack, wew
- 01:52:150 (1) - Needs more anchors to represent the sound imo, the slider itself is pretty plain while the sound feels pretty strong
- 02:02:667 (3,4) - Same as above like 01:40:598 (3,4) - (don't want to keep on repeating myself too much, sorry ;w;)
- 02:01:978 (1,1) - And again, was this meant to even be a stack? owo
- 02:45:426 (8,9,1) - In this pattern I feel like you could emphasize 02:45:771 (1) - more, it feels just like the previous pattern although you can clearly hear that swoosh part, you could either space there two out more or create some flow which emphasizes the sound if you accept this
- 03:29:564 (1) - Big jump now because the calm part looks fine~ Not sure if this NC is really needed, this is just a 0.1 increase in SV and the change should be comprehensible, it can be removed imo without any problems
- 03:32:322 (5) - Again minor, but the last node could be maybe moved up a bit more for neatness (also, pretty close to a burai slider if you ask me)
- 03:42:236 (2) - I'm not sure if I heard this correctly but for me this sounds overmapped (I do hear a sound on 1/8 or sth like that) and has no discernible change unlike some other hitcircles there. Even if it isn't overmapped there, I think removing it would also help emphasize the slider by inserting a minor pause before the slider, but up to you
- 03:52:667 (1,2,3,4) - Here, unlike before, I think the patterning is fine because the first two sliders sound stronger and (I think) are thus spaced out more
- 04:05:081 (2) - Usually wouldn't complain about this, but I'm not too fond of this overlap, it looks umpleasing especially with the stream overlapping next. The overlap doesn't seem to be intentional either. I tried moving it to 421|120 and removed the overlap
- 05:08:874 (1) - Silence this tail pls, it doesn't land on anything distinct imo and it would help for emphasizing 05:09:219 (1) - by not making the tail audible
Most of this mod was subjective, the map definitely looked solid
GL!