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Thaehan - Saiyajin [OsuMania]

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Total Posts
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Topic Starter
Meiju
This beatmap was submitted using in-game submission on 30 августа 2017 г. at 14:45:55

Artist: Thaehan
Title: Saiyajin
Source: osu!
Tags: AnatOWJIya Power Up Dragon ball ドラゴンボール remix Featured Artist electronic
BPM: 180
Filesize: 3514kb
Play Time: 01:25
Difficulties Available:
  1. Easy - 4Key (1,48 stars, 369 notes)
  2. Hard - 4Key (2,76 stars, 767 notes)
  3. Maximum - 4Key (4 stars, 997 notes)
  4. OWJI's Normal - 4Key (2,1 stars, 566 notes)
Download: Thaehan - Saiyajin
Information: Scores/Beatmap Listing
---------------
Thanks!
AnatOWJIya for GD and star!
[B A D] for mod!
Hydria for mod!
eyes for mod!
SwitchAxe for mod and star!
LordTimeWaste for mod and 2 stars!
Feerum for great mod!
CrumpetFiddler for mod and star!
Litharrale for mod and 5 stars!
Sakuraidie for mod!
Janko for mod!
Protastic101 for mod!
Kawawa for mod!
AHHHHHHHHHHHHHH
Hey, I'm from the noobest modding q ever.
0|1|2|3
Hard
00:10:579 - You missed a note
00:12:079 (12079|3,12079|2,12246|3,12246|2) – The sound here is more stressed than 00:11:413 (11413|3,11413|2,11579|0,11579|1) so maybe adding some notes next to it. The same with 00:12:746 (12746|1,12746|0,12913|0,12913|1) and 00:22:746 (22746|1,22746|0,22913|0,22913|1) and 00:23:413 (23413|3,23579|3)
00:28:746 (28746|0) – The LN is supposed to be 3/2 long (from 28746 to 29246)
00:45:996 (45996|1) – You don’t need a note here, the same with 00:47:329 (47329|2) and 00:51:329 (51329|2) and the other same parts.
01:04:579 – You missed another note, the same with 01:09:913 and the other same parts
Since this is my first mod (EVER), some mod maybe personal. You don't have to give kudosu if you don't find this helpful
Hydria
1/2/3/4

Maximum
00:00:080 (80|1,80|0,246|2,246|1,413|2,413|3,579|1,579|0) - ctrl-H for PR (pitch relevancy)
00:00:913 (913|2,913|3) - move 1 to the left for same reason

00:03:246 (3246|1) - could move that to 4 to avoid possible LN release on 1st column

00:11:829 (11829|0,11913|2,11913|1,11996|3) - could change this pattern up a bit by switching 00:11:829 (11829|0,11913|1) - these two columns

00:13:913 (13913|2) - same issue as before

00:21:913 (21913|1,21996|0) - switch these two around for same reasons as before

00:24:746 - onwards, why not have the doubles as 1/2 jacks as shown below since the music sounds are the same for each part


00:26:913 (26913|3,26996|2,27079|1) - ctrl-G this and then move 00:27:246 (27246|3) - to 2 for PR mainly

00:27:413 - makes more sense to me:


00:28:579 (28579|2,28579|3,28663|0,28663|1,28746|3,28788|2,28829|1,28871|0,28913|3,28954|2,28996|1,29038|0,29079|2,29079|3) - I'd say ctrl-H this for PR but it kinda ruins it 00:29:079 (29079|3,29079|2,29246|3,29246|1,29413|0,29413|2) - so it's up to you

00:29:413 - more PR relevant:


00:30:079 (30079|3,30079|0,30246|2,30246|0,30413|3,30413|1,30579|3,30579|0,30746|1,30746|2,30913|1,30913|0,31079|2,31079|3,31163|0,31246|3,31329|0,31413|3,31413|2,31579|2,31579|1) - same suggestion with the 1/2 jacks before

00:32:246 (32246|3,32329|2,32413|0,32413|1,32579|3,32579|2,32746|1,32746|0,32829|2,32913|1,32996|0,33079|3,33079|2,33163|1,33246|2,33329|3) - same as before etc etc

00:34:746 - more PR nonsense:


00:38:079 -


00:40:079 - repeat mod here

00:42:746 (42746|1,42746|0,42913|1,43079|2,43079|3,43246|3,43413|1,43413|0,43579|0,43746|2,43746|3,43913|2) - ctrl-h for PR

00:45:413 (45413|3,45413|0,45579|1,45579|2,45746|0,45746|3,45913|1,45913|2) - no reason to just stick to this 1/2 jumptrill, try something like


00:47:246 (47246|2) - move to 2 and move 00:47:413 (47413|1) - to 4 and 00:47:579 (47579|3) - to 3

00:50:746 (50746|1,50746|0,50913|1,50913|2,51079|0,51079|3,51246|2,51246|1,51329|0) - same thing as before

00:55:496 (55496|3,55538|2,55663|3,55704|2) - ctrl-G, it makes more sense if they're all going upwards

00:58:496 (58496|0,58663|3) - I don't hear any sounds for these notes

01:03:079 (63079|1,63246|3) - I know ctrl-Ging this would ruin the fun but it's more accurate :(

01:04:246 - personally I would go with something like


01:12:079 - same mod points as before

01:25:413 - why not end on a triple?

gl with ranking :D
Topic Starter
Meiju

[B A D] wrote:

Hey, I'm from the noobest modding q ever.
0|1|2|3
Hard
00:10:579 - You missed a note whoops
00:12:079 (12079|3,12079|2,12246|3,12246|2) – The sound here is more stressed than 00:11:413 (11413|3,11413|2,11579|0,11579|1) so maybe adding some notes next to it. nope, because i make 1/2 chord jack for more stressed sounds The same with 00:12:746 (12746|1,12746|0,12913|0,12913|1) and 00:22:746 (22746|1,22746|0,22913|0,22913|1) and 00:23:413 (23413|3,23579|3)
00:28:746 (28746|0) – The LN is supposed to be 3/2 long (from 28746 to 29246) you're right, but i cut LN for playability
00:45:996 (45996|1) – You don’t need a note here, the same with 00:47:329 (47329|2) and 00:51:329 (51329|2) and the other same parts. why? here's main melody
01:04:579 – You missed another note, the same with 01:09:913 and the other same parts Yep!

Since this is my first mod (EVER), some mod maybe personal. You don't have to give kudosu if you don't find this helpful
Thank you for mod!
Topic Starter
Meiju

Hydria wrote:

1/2/3/4

Maximum
00:00:080 (80|1,80|0,246|2,246|1,413|2,413|3,579|1,579|0) - ctrl-H for PR (pitch relevancy)
00:00:913 (913|2,913|3) - move 1 to the left for same reason

00:03:246 (3246|1) - could move that to 4 to avoid possible LN release on 1st column

00:11:829 (11829|0,11913|2,11913|1,11996|3) - could change this pattern up a bit by switching 00:11:829 (11829|0,11913|1) - these two columns

00:13:913 (13913|2) - same issue as before

00:21:913 (21913|1,21996|0) - switch these two around for same reasons as before

00:24:746 - onwards, why not have the doubles as 1/2 jacks as shown below since the music sounds are the same for each part


00:26:913 (26913|3,26996|2,27079|1) - ctrl-G this and then move 00:27:246 (27246|3) - to 2 for PR mainly

00:27:413 - makes more sense to me:


00:28:579 (28579|2,28579|3,28663|0,28663|1,28746|3,28788|2,28829|1,28871|0,28913|3,28954|2,28996|1,29038|0,29079|2,29079|3) - I'd say ctrl-H this for PR but it kinda ruins it 00:29:079 (29079|3,29079|2,29246|3,29246|1,29413|0,29413|2) - so it's up to you

00:29:413 - more PR relevant:


00:30:079 (30079|3,30079|0,30246|2,30246|0,30413|3,30413|1,30579|3,30579|0,30746|1,30746|2,30913|1,30913|0,31079|2,31079|3,31163|0,31246|3,31329|0,31413|3,31413|2,31579|2,31579|1) - same suggestion with the 1/2 jacks before

00:32:246 (32246|3,32329|2,32413|0,32413|1,32579|3,32579|2,32746|1,32746|0,32829|2,32913|1,32996|0,33079|3,33079|2,33163|1,33246|2,33329|3) - same as before etc etc

00:34:746 - more PR nonsense:


00:38:079 -


00:40:079 - repeat mod here

00:42:746 (42746|1,42746|0,42913|1,43079|2,43079|3,43246|3,43413|1,43413|0,43579|0,43746|2,43746|3,43913|2) - ctrl-h for PR

00:45:413 (45413|3,45413|0,45579|1,45579|2,45746|0,45746|3,45913|1,45913|2) - no reason to just stick to this 1/2 jumptrill, try something like


00:47:246 (47246|2) - move to 2 and move 00:47:413 (47413|1) - to 4 and 00:47:579 (47579|3) - to 3

00:50:746 (50746|1,50746|0,50913|1,50913|2,51079|0,51079|3,51246|2,51246|1,51329|0) - same thing as before

00:55:496 (55496|3,55538|2,55663|3,55704|2) - ctrl-G, it makes more sense if they're all going upwards

00:58:496 (58496|0,58663|3) - I don't hear any sounds for these notes

01:03:079 (63079|1,63246|3) - I know ctrl-Ging this would ruin the fun but it's more accurate :(

01:04:246 - personally I would go with something like


01:12:079 - same mod points as before

01:25:413 - why not end on a triple?

gl with ranking :D
Ayy thank you Hydria, almost everything accepted, but pls, make pics with link on it D:
eyes
"I want to die" Team's modding
01:25:696 - зачем этот поинт?
Maximum:
00:00:579 (579|3) - перемести на вторую колонку, pitch relevance
00:08:746 (8746|2) - delete, звук не подходящий для трипла. Еще учитывая что на звук, который намного грочме, ты поставил трипл 00:09:079, прошлый трипл становится еще более неуместным
00:19:413 - ^
00:28:746 (28746|3,28788|2,28829|1,28871|0,28913|3,28954|2,28996|1,29038|0) - 1 3 2 4 паттерн лучше отразит этот звук
00:44:913 (44913|2,45246|1) - CTRL+H
00:53:829 - ноту??????????????????????
00:54:496 - ^
00:58:079 (58079|3) - сделай лн
01:01:579 - [24] [13] [24] для баланса
01:10:079 - дабл
OWJI's Normal:
00:00:080 (80|3) - delete?
00:18:079 (18079|2) - перемести на первую колонку для баланса
00:23:079 (23079|1) - тут уже совсем разные звуки, поставь что нибудь другое, а не тот же лн
00:24:246 (24246|3) - этот лн вводит в заблуждение
00:29:579 (29579|0) - ^
00:31:079 (31079|3,31246|1) - CTRL+G
00:34:079 (34079|0) - начни лн здесь 00:33:996 -
00:44:079 (44079|1,44329|1,44579|1) - поменяй паттерн
00:46:579 (46579|2,46829|2,47079|2,47329|2) - ^
01:01:413 - ноту на первую колонку
01:02:746 - ноту
01:20:413 (80413|1,80579|3) - CTRL+G
Topic Starter
Meiju

eyes wrote:

"I want to die" Team's modding
01:25:696 - зачем этот поинт? Честно, хз, он был когда я скачивал мапу с сайта с Featured Artists
Maximum:
00:00:579 (579|3) - перемести на вторую колонку, pitch relevance не
00:08:746 (8746|2) - delete, звук не подходящий для трипла. Еще учитывая что на звук, который намного грочме, ты поставил трипл 00:09:079, прошлый трипл становится еще более неуместным Да, ты прав
00:19:413 - ^
00:28:746 (28746|3,28788|2,28829|1,28871|0,28913|3,28954|2,28996|1,29038|0) - 1 3 2 4 паттерн лучше отразит этот звук Не думаю
00:44:913 (44913|2,45246|1) - CTRL+H Но зачем
00:53:829 - ноту?????????????????????? нет?????????????
00:54:496 - ^
00:58:079 (58079|3) - сделай лн Не вижу нужды
01:01:579 - [24] [13] [24] для баланса Хорошо
01:10:079 - дабл Ага
Спасибо Слава!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SwitchAxe
mod requested at my queue
columns-> 1/2/3/4
maximum
*pay attention to theese 12 jumps 00:10:746 (10746|0,10746|1,10913|1,10913|0) - / 00:11:413 (11413|1,11413|0,11579|0,11579|1) - and theese hands 00:12:079 (12079|1,12079|2,12079|0,12246|1,12246|0,12246|2) - / 00:12:746 (12746|0,12746|3,12746|1,12913|3,12913|1,12913|0) -
imo the first two hands shouldnt be on the same side the hands are, even if the hands have a note on the right side it feels like too left hand heavy. also i think you should change flow when hands start , correct me if this was intended.

*look at 00:26:913 (26913|3,26996|2,27079|1,27079|0) - and 00:32:246 (32246|3,32329|2,32413|1,32413|0) - probably the second should mirror or change pattern slightly

* 00:56:079 (56079|0,56413|0,56746|1) - why theese arent all on same column? is there a reason why last ln is on 2 when i hear all like the same sound at the same pitch? it looks like you avoided using same column for a purpose to me but i cant figure it out
also first two dont have a note at the end, i mean starting to do ln plus note pattern at 00:57:079 - seems fine but why start at 00:56:913 - ?

*there is something i want to point out from the 1/8 burst at 00:50:079 - , but this one is more a personal opinion
second half of the burst should be a split pattern like the 12 43 you chose for the first half, since i find this particular burst different to the others and its the only one kind of isolated (by this i mean it dosent get followed by a jumpthrill instantly or comes right after other dense part). i felt like pointing this because both parts of the burst relate better in a split pattern, and the entire burst relates better with the other bursts imo
i find all the other bursts fitting
https://puu.sh/uZtby.png this one could be a re placement you apply

hard
*ok overall this diff is too stair heavy imo, should have stairs as a base but not theese many (even if most of the sounds are mainly ascending/descending gradually and they get to fit really well with stairs) and i found a few spots i'd like to give you other options:
- 00:06:913 (6913|0,6996|1,7079|2) - this could be a 134 , 132 or use a pattern that start at the center and does something like 231 , find the one that dosen't break ln structure since its correctly done
this way the first chorus alternates stair , other pattern, then stair ( take in mind there are stair ln patterns too, but this one should stay like that imo)
-00:17:579 - same as above
-00:25:746 (25746|0,25829|1,25913|2,25996|3) - i'd use either a thrill or other pattern

* 00:25:579 (25579|2) - should be same as the previous jump there is a note missing in an important beat, i consider this dosen't rise difficulty enough to call it "too hard for the diff" imo

*theese lower pitch sections 00:48:079 - and 00:53:413 - consider making one of theese a repeated pattern instead of mirroring like you did in maximum diff i personally really liked that effect

* 01:10:746 (70746|3) - should be on same column as 01:11:413 (71413|3) - since pitch changes considerably
here 01:21:413 - too

OWJI's NM
*00:24:746 - use a jack pattern
*00:44:079 (44079|1,44079|0,44163|3,44246|2,44329|1,44413|0,44496|2,44579|1,44663|3) - this is too dense for a NM diff, using 1/4 is fine but this buildup dosen't "have to" end on 1/4 stream , using upto three or four is fine but this is too long imo
*01:01:079 (61079|3,61246|2) - this may be too hard for a player that is still on a beginner skill, maybe having the lns on different hand could make you keep the pattern but idk
*01:01:579 (61579|1,61913|0,62246|2,62579|1,62913|3,63079|2,63246|1) - why is here such a diff drop?
*00:46:746 (46746|3,46829|2,46913|1) - and 00:47:246 (47246|3,47329|2,47413|1) - should be the same pattern, i even think mirroring it dosen't fix it i'd try other pattern since theese are parts that sound different and there is no repeating mood in the music at this part. also 00:48:246 (48246|3,48329|2,48413|1) - gets the same representation , if you changed the triplet that's in the middle you kill two birds in one shot
*i feel like the ending could be a bit denser, excluding the last beats where difficulty drops

easy
well found really hard to find mistakes at easy diff since its solid and my modding skills at theese diffs is shit sorry
00:44:413 - maibe you could add a note since music builds up and ends up exploding when ln starts
00:57:746 (57746|3,57913|0,58079|3) - don't think these sounds alternate, they are more like a 143 pattern, comparing with 01:00:413 (60413|3,60579|0,60746|3) - where i see it more fitting
Map is really solid and good quality, feel free to ask anything i mentioned here and reject anything you disagree :)
Good luck with your map!!
btw... IMA FIRE MY LAZEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEER O_o
AnatOWJIya

eyes wrote:

"I want to die" Team's modding
OWJI's Normal:
00:00:080 (80|3) - delete? Нет
00:18:079 (18079|2) - перемести на первую колонку для баланса Переделал момент
00:23:079 (23079|1) - тут уже совсем разные звуки, поставь что нибудь другое, а не тот же лн Done
00:24:246 (24246|3) - этот лн вводит в заблуждение Done
00:29:579 (29579|0) - ^ Done
00:31:079 (31079|3,31246|1) - CTRL+G Done
00:34:079 (34079|0) - начни лн здесь 00:33:996 - Done
00:44:079 (44079|1,44329|1,44579|1) - поменяй паттерн Done
00:46:579 (46579|2,46829|2,47079|2,47329|2) - ^ Done
01:01:413 - ноту на первую колонку Done
01:02:746 - ноту Done
01:20:413 (80413|1,80579|3) - CTRL+G Done
Спасибо за мод ;3
AnatOWJIya

SwitchAxe wrote:

mod requested at my queue
columns-> 1/2/3/4

OWJI's NM
*00:24:746 - use a jack pattern Don't really wanna use jack here
*00:44:079 (44079|1,44079|0,44163|3,44246|2,44329|1,44413|0,44496|2,44579|1,44663|3) - this is too dense for a NM diff, using 1/4 is fine but this buildup dosen't "have to" end on 1/4 stream , using upto three or four is fine but this is too long imo
*01:01:079 (61079|3,61246|2) - this may be too hard for a player that is still on a beginner skill, maybe having the lns on different hand could make you keep the pattern but idk Done
*01:01:579 (61579|1,61913|0,62246|2,62579|1,62913|3,63079|2,63246|1) - why is here such a diff drop? Changed
*00:46:746 (46746|3,46829|2,46913|1) - and 00:47:246 (47246|3,47329|2,47413|1) - should be the same pattern, i even think mirroring it dosen't fix it i'd try other pattern since theese are parts that sound different and there is no repeating mood in the music at this part. also 00:48:246 (48246|3,48329|2,48413|1) - gets the same representation , if you changed the triplet that's in the middle you kill two birds in one shot
*i feel like the ending could be a bit denser, excluding the last beats where difficulty drops
Thanks for mod ;3
Topic Starter
Meiju

SwitchAxe wrote:

mod requested at my queue
columns-> 1/2/3/4
maximum
*pay attention to theese 12 jumps 00:10:746 (10746|0,10746|1,10913|1,10913|0) - / 00:11:413 (11413|1,11413|0,11579|0,11579|1) - and theese hands 00:12:079 (12079|1,12079|2,12079|0,12246|1,12246|0,12246|2) - / 00:12:746 (12746|0,12746|3,12746|1,12913|3,12913|1,12913|0) -
imo the first two hands shouldnt be on the same side the hands are, even if the hands have a note on the right side it feels like too left hand heavy. also i think you should change flow when hands start , correct me if this was intended. Yes, here's a little unbalance, but i really can't avoid this, anyway next same patterns have stress on other hand

*look at 00:26:913 (26913|3,26996|2,27079|1,27079|0) - and 00:32:246 (32246|3,32329|2,32413|1,32413|0) - probably the second should mirror or change pattern slightly Yep

* 00:56:079 (56079|0,56413|0,56746|1) - why theese arent all on same column? is there a reason why last ln is on 2 when i hear all like the same sound at the same pitch? fixed it looks like you avoided using same column for a purpose to me but i cant figure it out
also first two dont have a note at the end, i mean starting to do ln plus note pattern at 00:57:079 - seems fine but why start at 00:56:913 - ? don't really understand you here
*there is something i want to point out from the 1/8 burst at 00:50:079 - , but this one is more a personal opinion
second half of the burst should be a split pattern like the 12 43 you chose for the first half, since i find this particular burst different to the others and its the only one kind of isolated (by this i mean it dosent get followed by a jumpthrill instantly or comes right after other dense part). i felt like pointing this because both parts of the burst relate better in a split pattern, and the entire burst relates better with the other bursts imo
i find all the other bursts fitting
https://puu.sh/uZtby.png this one could be a re placement you apply don't think so

hard
*ok overall this diff is too stair heavy imo, should have stairs as a base but not theese many (even if most of the sounds are mainly ascending/descending gradually and they get to fit really well with stairs) and i found a few spots i'd like to give you other options:
- 00:06:913 (6913|0,6996|1,7079|2) - this could be a 134 , 132 or use a pattern that start at the center and does something like 231 , find the one that dosen't break ln structure since its correctly done Yep
this way the first chorus alternates stair , other pattern, then stair ( take in mind there are stair ln patterns too, but this one should stay like that imo)
-00:17:579 - same as above
-00:25:746 (25746|0,25829|1,25913|2,25996|3) - i'd use either a thrill or other pattern Ok!

* 00:25:579 (25579|2) - should be same as the previous jump there is a note missing in an important beat, i consider this dosen't rise difficulty enough to call it "too hard for the diff" imo Yep

*theese lower pitch sections 00:48:079 - and 00:53:413 - consider making one of theese a repeated pattern instead of mirroring like you did in maximum diff i personally really liked that effect don't really understand you here, but i make mirror :^)

* 01:10:746 (70746|3) - should be on same column as 01:11:413 (71413|3) - since pitch changes considerably
here 01:21:413 - too I don't think so
easy
well found really hard to find mistakes at easy diff since its solid and my modding skills at theese diffs is shit sorry
00:44:413 - maibe you could add a note since music builds up and ends up exploding when ln starts Ok
00:57:746 (57746|3,57913|0,58079|3) - don't think these sounds alternate, they are more like a 143 pattern, comparing with 01:00:413 nope(60413|3,60579|0,60746|3) - where i see it more fitting
Map is really solid and good quality, feel free to ask anything i mentioned here and reject anything you disagree :)
Good luck with your map!!
btw... IMA FIRE MY LAZEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEER O_o
Thank you for mod!
eyes

Mage wrote:

eyes wrote:

"I want to die" Team's modding

00:00:579 (579|3) - перемести на вторую колонку, pitch relevance не you crazy baka

00:44:913 (44913|2,45246|1) - CTRL+H Но зачем слишком сильная нагрузка для правой руки, да и Pitch relevance разрушен. Тут можно обойтись и без джеков на самом деле
00:53:829 - ноту?????????????????????? нет????????????? ты разрушаешь музыку
00:54:496 - ^
00:58:079 (58079|3) - сделай лн Не вижу нужды перепутал ноту, лн нужен здесь 00:57:996 (57996|0)
John Doe
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (0 = most left key, 3 = most right key).
Anyways, let's go!!!

Maximum
00:15:246 (15246|1,15246|0,15329|2,15329|3) I'd only make single notes for these
00:25:746 I'd suggest starting a little stream here
00:31:079 ^^
01:12:746 I'd let the stream start here

Sorry for the short mod, that's all i could find. Good Luck!
Feerum
Requested Mod from
Not Ephemeral's Super Featured Artist Modding/Feedback Queue



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Mage!
Requested Mod from the Featured Artist Modding Queue running by the Staff.
I'm here to help you with your Map!

General


Artist: Correct
Title: Correct
Source: Wrong! // All Featured Artist Songs must have the Source "osu!"
Tags: You can add following Tags: "Power Up", "Dragonball", "Featured Artist"
AiMod: No Problems
Background: To save some space (1Mb) You can replace your BG with this file: click
BPM/Offset: Correct
mp3/Hitsounds: Some of your hitsounds were a bit imbalanced and had a lot of unnecessary silence. To save some space i fixed all for you. You can get the fixes here: click. Just replace them with your current one.
Other: -

Easy

00:06:079 (6079|0,6246|2,6413|1,6579|3) - Can i suggest to arrange the pattern a bit different? They have clearly a higher pitch than the Pattern 00:05:413 (5413|0,5579|2,5746|1,5913|3) - and you can emphasize this with arrange them a bit different. How about 2-1-3-4 ? (Follows even perfect the pitch!)
00:16:746 (16746|0,16913|1,17079|3,17246|2) - If you did apply my suggestion above please arrange these here too to something different.

00:26:413 (26413|3) - This one should be a Long Note, according to 00:31:746 (31746|1) - . Same sound.
Also 00:26:913 (26913|3,27246|0) - should be deleted because you didn't map it 00:32:246 - 00:32:579 - here too.

Nothing more to say.
Pretty solid Easy difficulty!

OWJI's Normal

00:02:746 (2746|3) - Add additionally a F hitsound here.
00:09:413 (9413|2,9746|0,9746|1,9913|3,9996|2,10079|1) - I would suggest to CTRL+H the Pattern here. That's mainly to change the triple more to PR and different from 00:04:579 (4579|3,4663|2,4746|1) - .

00:18:579 - Either Add here a note or remove a note from 00:07:913 (7913|3,7913|2) - to make it consistent.

00:24:079 - Hmm.. i am not sure if i can agree with the notespread here to the Easy. I mean, just take a look:
You have 2/1 Notes in the Easy and directly 1/4 pattern in the Normal. That's really not a good spread. Simply way to dense here.
My suggestion would be: use 1/2 notes! And to make a different to the following sounds i suggest you to jack these notes 00:24:746 (24746|0,24913|1) - and 00:25:079 (25079|2,25246|3) - . As example 4-4 1-1. Same you can do with notes from 00:25:413 (25413|0,25413|1,25579|2) - and 00:26:079 (26079|2,26246|1) - and so on. You understand what i mean? You doesn't need denser notes to emphasize the difference to the music!

00:29:579 (29579|1,29663|0,29746|2,29829|1,29913|3,29996|2,30079|0) - Same goes for here.
00:30:413 (30413|2,30413|3) - Remove one note from here. You didn't had a chord at 00:25:079 - too.

Overall you really should look more for a less denser note spread to the Easy in this difficulty. The spread is really really strange here.

01:00:079 (60079|2) - I suggest you to make this note a 1/1 Long Note. The sound belongs to 01:00:413 (60413|0,60579|2,60746|1,61079|3) - .
Also 01:00:746 (60746|1) - should be 1/2 beat longer.

01:04:746 - ??? What happens here? Why is this suddenly empty? xD
The Part here is basically like the very beginning of the Song. Like 00:02:746 - .
And here we have again the same like before. You mapped 00:07:913 - with a jump but 01:09:246 - not.

01:15:246 (75246|3) - And why you mapped this Sound here when you didn't Mapped it before ever?
01:20:246 (80246|2,80579|1) - And suddenly you begin to map here hihat's while you didn't map them before either.

Okay overall the Difficulty is not bad. But i have a problem that the note spread is simply too high to the Easy difficulty. (No i do not pay the SR attention)
Also you have a big problem with lack of consistency here. You should check the complete difficulty again.

Hard

00:10:746 (10746|3,10746|2,10913|1,10913|0) - and 00:11:413 (11413|2,11413|3,11579|1,11579|0) - . I highly suggest that you jack these too. The music is way more louder and noticeable than the kicks you did jack later. It simply feels like something is missing here.

00:19:413 - You have a missing Note here according to 00:08:746 -
Maybe CTRL+H 00:20:079 (20079|2,20413|1) - to remove 00:20:413 (20413|1,20746|1,21079|1,21413|1) -

00:21:413 (21413|1,21413|0,21579|2,21579|3,22079|1,22079|0,22246|3,22246|2) - If you did apply my suggestion above to jack the jumps then do it here too for consistency.
00:25:579 (25579|2,25579|1) - And why is this one a Jump? You doesn't have here any additionally sound. Just a hihat like 00:24:913 (24913|3,25246|0) - .
Please remove 00:25:579 (25579|1) - to keep the jack consistency.

00:26:246 (26246|3,26246|2) - Same here. Suddenly a jump? There's nothing that can justify it.
00:27:579 (27579|1,27663|0) - CTRL+G here for PR and variety.

00:28:079 (28079|2,28079|3,28246|1,28246|0) - Jack these to follow the music better.
00:30:913 (30913|2,30913|1,31579|1,31579|0) - Same thing like above.

00:32:913 (32913|2,32996|3) - And again a CTRL+G here for PR and variety.
00:33:413 (33413|1,33413|0,33579|2,33579|3) - here again like above. Jack for music
// Is it me or does the 2nd Part that repeats looks copy/pasted and mirrored? xD

00:44:746 (44746|3,44913|3,45079|0,45246|0) - Please no jacks :( All 4 sounds have a different pitch. The Jacks are wrong.
00:45:913 (45913|3,45913|0,47246|3,47246|0) - Can i ask for what these jumps are? No Kick.. No snare.. i just hear the melody and a hihat like 00:48:246 (48246|1,48913|2) - and these are single notes too.
00:51:246 (51246|1,51246|0,52579|2,52579|3) - Same goes for these.

01:01:579 - The Spread to the Normal here is really bad
I mean look at it:
While the Normal is using 1/2 notes you use already 1/2 jumps with 1/4 pattern here.
I highly recommend you to nerf this part.
Here is what i would suggest you
Use 1/4 triples with a jump at the end. I also arranged the last 4 jumps at 01:02:746 - . The single jack to the next jump represent the intensity of the ending.

01:12:079 (72079|3,72079|2,72246|1,72246|0,72746|3,72746|2,72913|1,72913|0) - If you did apply the Jack suggestion at the beginning do the same here.
01:22:746 (82746|1,82746|0,82913|2,82913|3,83413|0,83413|1,83579|2,83579|3) - And here.

Overall a pretty solid Hard but needs more work. Especially the spread to the Normal looks a bit.. harsh.

Maximum

00:03:246 (3246|3,3246|1) - 00:08:579 (8579|2,8579|3) - Why the jumps here? You have here only a hihat. And really only a hihat. That's too much. Delete a note.
00:13:913 (13913|2,13913|1) - 00:19:246 (19246|0,19246|3) - Same like above.
00:15:079 - Delete here a note. See at 00:04:413 - . Consistency~
For a better transition i suggest you to move 00:26:079 (26079|1) - to 3 and 00:26:413 (26413|2) - to 1.
00:31:413 (31413|2) - Same like above. This one to 2 and 00:31:746 (31746|1) - to 4

00:44:746 (44746|2,44913|2,45079|1,45246|1) - I think i mentioned this in Hard? The jacks here are wrong placed. All 4 notes have a different pitch so jacks doesn't fit here.

00:58:246 (58246|2,58413|2,58579|2) - That feels really weird. I highly suggest you to arrange the pattern here. Remove the triple jack.

01:02:746 - Pattern suggestion for better emphasis:

Well, i won't mod the remaining part because it's basically like the beginning and i would just repeat myself because that's the same issues like mentioned above.
Overall a pretty good diff. Yummy Noodles.

That's all. I hope my suggestions help you! Overall a good Map but i have a problem with the note spread.
Not looking at SR because SR says nothing.. The important is really the note spread.

I wish you good luck!
Topic Starter
Meiju

LordTimeWaste wrote:

From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (0 = most left key, 3 = most right key).
Anyways, let's go!!!

Maximum
00:15:246 (15246|1,15246|0,15329|2,15329|3) I'd only make single notes for these i make doubles cause main melody
00:25:746 I'd suggest starting a little stream here but here's a beautiful trill
00:31:079 ^^
01:12:746 I'd let the stream start here Hmm i will think about it

Sorry for the short mod, that's all i could find. Good Luck!
Thanks!
Topic Starter
Meiju

Feerum wrote:

Requested Mod from
Not Ephemeral's Super Featured Artist Modding/Feedback Queue



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Mage!
Requested Mod from the Featured Artist Modding Queue running by the Staff.
I'm here to help you with your Map!

General


Artist: Correct
Title: Correct
Source: Wrong! // All Featured Artist Songs must have the Source "osu!" ok!
Tags: You can add following Tags: "Power Up", "Dragonball", "Featured Artist" added
AiMod: No Problems
Background: To save some space (1Mb) You can replace your BG with this file: click yep
BPM/Offset: Correct
mp3/Hitsounds: Some of your hitsounds were a bit imbalanced and had a lot of unnecessary silence. To save some space i fixed all for you. You can get the fixes here: click. Just replace them with your current one. sure
Other: -

Easy

00:06:079 (6079|0,6246|2,6413|1,6579|3) - Can i suggest to arrange the pattern a bit different? They have clearly a higher pitch than the Pattern 00:05:413 (5413|0,5579|2,5746|1,5913|3) - and you can emphasize this with arrange them a bit different. How about 2-1-3-4 ? (Follows even perfect the pitch!)
00:16:746 (16746|0,16913|1,17079|3,17246|2) - If you did apply my suggestion above please arrange these here too to something different.

00:26:413 (26413|3) - This one should be a Long Note, according to 00:31:746 (31746|1) - . Same sound.
Also 00:26:913 (26913|3,27246|0) - should be deleted because you didn't map it 00:32:246 - 00:32:579 - here too.

Nothing more to say.
Pretty solid Easy difficulty!
^everything fixed

Hard

00:10:746 (10746|3,10746|2,10913|1,10913|0) - and 00:11:413 (11413|2,11413|3,11579|1,11579|0) - . I highly suggest that you jack these too. The music is way more louder and noticeable than the kicks you did jack later. It simply feels like something is missing here.

00:19:413 - You have a missing Note here according to 00:08:746 -
Maybe CTRL+H 00:20:079 (20079|2,20413|1) - to remove 00:20:413 (20413|1,20746|1,21079|1,21413|1) -

00:21:413 (21413|1,21413|0,21579|2,21579|3,22079|1,22079|0,22246|3,22246|2) - If you did apply my suggestion above to jack the jumps then do it here too for consistency.
00:25:579 (25579|2,25579|1) - And why is this one a Jump? You doesn't have here any additionally sound. Just a hihat like 00:24:913 (24913|3,25246|0) - .
Please remove 00:25:579 (25579|1) - to keep the jack consistency.

00:26:246 (26246|3,26246|2) - Same here. Suddenly a jump? There's nothing that can justify it.
00:27:579 (27579|1,27663|0) - CTRL+G here for PR and variety.

00:28:079 (28079|2,28079|3,28246|1,28246|0) - Jack these to follow the music better.
00:30:913 (30913|2,30913|1,31579|1,31579|0) - Same thing like above.

00:32:913 (32913|2,32996|3) - And again a CTRL+G here for PR and variety.
00:33:413 (33413|1,33413|0,33579|2,33579|3) - here again like above. Jack for music
// Is it me or does the 2nd Part that repeats looks copy/pasted and mirrored? xD

00:44:746 (44746|3,44913|3,45079|0,45246|0) - Please no jacks :( All 4 sounds have a different pitch. The Jacks are wrong.
00:45:913 (45913|3,45913|0,47246|3,47246|0) - Can i ask for what these jumps are? No Kick.. No snare.. i just hear the melody and a hihat like 00:48:246 (48246|1,48913|2) - and these are single notes too.
00:51:246 (51246|1,51246|0,52579|2,52579|3) - Same goes for these.

01:01:579 - The Spread to the Normal here is really bad
I mean look at it:
While the Normal is using 1/2 notes you use already 1/2 jumps with 1/4 pattern here.
I highly recommend you to nerf this part.
Here is what i would suggest you
Use 1/4 triples with a jump at the end. I also arranged the last 4 jumps at 01:02:746 - . The single jack to the next jump represent the intensity of the ending.

01:12:079 (72079|3,72079|2,72246|1,72246|0,72746|3,72746|2,72913|1,72913|0) - If you did apply the Jack suggestion at the beginning do the same here.
01:22:746 (82746|1,82746|0,82913|2,82913|3,83413|0,83413|1,83579|2,83579|3) - And here.

Overall a pretty solid Hard but needs more work. Especially the spread to the Normal looks a bit.. harsh.
^everything fixed

Maximum

00:03:246 (3246|3,3246|1) - 00:08:579 (8579|2,8579|3) - Why the jumps here? You have here only a hihat. And really only a hihat. That's too much. Delete a note.
00:13:913 (13913|2,13913|1) - 00:19:246 (19246|0,19246|3) - Same like above.
00:15:079 - Delete here a note. See at 00:04:413 - . Consistency~
For a better transition i suggest you to move 00:26:079 (26079|1) - to 3 and 00:26:413 (26413|2) - to 1.
00:31:413 (31413|2) - Same like above. This one to 2 and 00:31:746 (31746|1) - to 4

00:44:746 (44746|2,44913|2,45079|1,45246|1) - I think i mentioned this in Hard? The jacks here are wrong placed. All 4 notes have a different pitch so jacks doesn't fit here.

00:58:246 (58246|2,58413|2,58579|2) - That feels really weird. I highly suggest you to arrange the pattern here. Remove the triple jack.

01:02:746 - Pattern suggestion for better emphasis:

Well, i won't mod the remaining part because it's basically like the beginning and i would just repeat myself because that's the same issues like mentioned above.
Overall a pretty good diff. Yummy Noodles.
^everything fixed

That's all. I hope my suggestions help you! Overall a good Map but i have a problem with the note spread.
Not looking at SR because SR says nothing.. The important is really the note spread.

I wish you good luck!
Woah thank you very much Feerum!
AnatOWJIya

Feerum wrote:

Requested Mod from
Not Ephemeral's Super Featured Artist Modding/Feedback Queue



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Mage!
Requested Mod from the Featured Artist Modding Queue running by the Staff.
I'm here to help you with your Map!

General


Artist: Correct
Title: Correct
Source: Wrong! // All Featured Artist Songs must have the Source "osu!"
Tags: You can add following Tags: "Power Up", "Dragonball", "Featured Artist"
AiMod: No Problems
Background: To save some space (1Mb) You can replace your BG with this file: click
BPM/Offset: Correct
mp3/Hitsounds: Some of your hitsounds were a bit imbalanced and had a lot of unnecessary silence. To save some space i fixed all for you. You can get the fixes here: click. Just replace them with your current one.
Other: -



OWJI's Normal

00:02:746 (2746|3) - Add additionally a F hitsound here. Done
00:09:413 (9413|2,9746|0,9746|1,9913|3,9996|2,10079|1) - I would suggest to CTRL+H the Pattern here. That's mainly to change the triple more to PR and different from 00:04:579 (4579|3,4663|2,4746|1) - . Done

00:18:579 - Either Add here a note or remove a note from 00:07:913 (7913|3,7913|2) - to make it consistent. Added

00:24:079 - Hmm.. i am not sure if i can agree with the notespread here to the Easy. I mean, just take a look:
You have 2/1 Notes in the Easy and directly 1/4 pattern in the Normal. That's really not a good spread. Simply way to dense here.
My suggestion would be: use 1/2 notes! And to make a different to the following sounds i suggest you to jack these notes 00:24:746 (24746|0,24913|1) - and 00:25:079 (25079|2,25246|3) - . As example 4-4 1-1. Same you can do with notes from 00:25:413 (25413|0,25413|1,25579|2) - and 00:26:079 (26079|2,26246|1) - and so on. You understand what i mean? You doesn't need denser notes to emphasize the difference to the music! Changed them to 1/2 jacks

00:29:579 (29579|1,29663|0,29746|2,29829|1,29913|3,29996|2,30079|0) - Same goes for here. Done
00:30:413 (30413|2,30413|3) - Remove one note from here. You didn't had a chord at 00:25:079 - too. Added note to 00:25:079

Overall you really should look more for a less denser note spread to the Easy in this difficulty. The spread is really really strange here.

01:00:079 (60079|2) - I suggest you to make this note a 1/1 Long Note. The sound belongs to 01:00:413 (60413|0,60579|2,60746|1,61079|3) - .
Also 01:00:746 (60746|1) - should be 1/2 beat longer. Changed

01:04:746 - ??? What happens here? Why is this suddenly empty? xD
The Part here is basically like the very beginning of the Song. Like 00:02:746 - . Woooooops
And here we have again the same like before. You mapped 00:07:913 - with a jump but 01:09:246 - not. Changed

01:15:246 (75246|3) - And why you mapped this Sound here when you didn't Mapped it before ever? Deleted
01:20:246 (80246|2,80579|1) - And suddenly you begin to map here hihat's while you didn't map them before either. Changed

Okay overall the Difficulty is not bad. But i have a problem that the note spread is simply too high to the Easy difficulty. (No i do not pay the SR attention)
Also you have a big problem with lack of consistency here. You should check the complete difficulty again.

That's all. I hope my suggestions help you! Overall a good Map but i have a problem with the note spread.
Not looking at SR because SR says nothing.. The important is really the note spread.

I wish you good luck!
Thanks for mod ;3
Crumpey
As requested in Crumpey's Mod Queue

Maximum, Hard, Normal, Easy
col = 1|2|3|4

Geez, to date this is my hardest mod, there really isnt much that i can see is wrong with this.
im not a fan of noodles, nor can i play them well, so im not going to judge them too much as im afraid i might give false adive

Also check AImod on all diffs with control+shift+A

[img]https://osu.ppy.sh/ss/7700713
[/img]
Maximum(Mod)
00:02:746 (2746|1,3246|1,3413|1) - this feels weird to hit, with the second ln being in the same column
00:13:413 (13413|2,13913|2,14079|2) - same pattern again, but later in the song
00:39:913 (39913|1) - move to col 1
01:14:746 (74746|0,75246|0,75413|0) - same patter as earlier

Hard(mod)
00:09:413 (9413|2) - move to col 2 so that its easier to hit
00:17:079 (17079|3) - Move to col 2
01:04:746 (64746|2) - move to col 2
01:05:079 (65079|3) - move this to col 3

Normal(mod)
00:44:746 (44746|0,44913|1,45079|2,45246|3) - Im not to sure about these being lns, i think they'll work just fine as regualar notes

Easy(mod)
01:14:746 (74746|2,74746|3) - make a single note

Crazy good map, you'll be getting a star from me <3
Topic Starter
Meiju

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue

Maximum, Hard, Normal, Easy
col = 1|2|3|4

Geez, to date this is my hardest mod, there really isnt much that i can see is wrong with this.
im not a fan of noodles, nor can i play them well, so im not going to judge them too much as im afraid i might give false adive

Also check AImod on all diffs with control+shift+A

[img]https://osu.ppy.sh/ss/7700713
[/img]
Maximum(Mod)
00:02:746 (2746|1,3246|1,3413|1) - this feels weird to hit, with the second ln being in the same column Nah, i don't think it's weird
00:13:413 (13413|2,13913|2,14079|2) - same pattern again, but later in the song
00:39:913 (39913|1) - move to col 1 00:39:746 (39746|1,39913|1) - same sounds
01:14:746 (74746|0,75246|0,75413|0) - same patter as earlier

Hard(mod)
00:09:413 (9413|2) - move to col 2 so that its easier to hit Ok!
00:17:079 (17079|3) - Move to col 2 But it makes 1/2 jack, so it harder to hit
01:04:746 (64746|2) - move to col 2 Nope
01:05:079 (65079|3) - move this to col 3 Nope

Easy(mod)
01:14:746 (74746|2,74746|3) - make a single note Nope. Here's ends and starts new part, so here's need double

Crazy good map, you'll be getting a star from me <3
Thank you for mod and star! :)
Litharrale
NM from my queue
oh man feerus already been here 0_0
1|2|3|4
192kbps audio and 1920x1200 BG...im starring this set just for that

Max
Not really an issue but the kick 00:20:413 (20413|2) - being a single and 00:20:579 (20579|3) - synths being doubles triggers me
00:22:079 (22079|2,22079|3,22246|2,22246|3,22413|1,22413|2,22496|3,22579|0,22579|1,22663|2) - This pattern being fundamentally different from the previous pattern 00:21:579 (21579|2,21579|3,21746|0,21746|1,21829|3,21913|2,21913|1,21996|0) - despite them being exactly identical in the music tripped me up hardcore while playtesting this. What was your justification for doing that?
00:28:996 (28996|1) - This 1/6 stream continues until the next measure if you want to extend it
00:36:413 (36413|0) - no reason to not double the beats :shrug:
beyond here it just repeats so eh
dude this map is great. another star for this one

Hard
If you simplified this stream 00:02:413 (2413|0,2496|1,2579|2,2663|3) - to a 1/4 from 1/6, why not do the same for this one 00:50:079 (50079|0)? just an LN seems like overkill

Literally all I could find. Don't there's even a point for me to check the lower diffs. I'll just star for each

Awesome set! GL on rank!
Topic Starter
Meiju

Litharrale wrote:

NM from my queue
oh man feerus already been here 0_0 o_o
1|2|3|4
192kbps audio and 1920x1200 BG...im starring this set just for that isn't 5 stars too much for this xd

Max
Not really an issue but the kick 00:20:413 (20413|2) - being a single fixed and 00:20:579 (20579|3) - synths being doubles triggers me it's main melody, so i don't think it's problem
00:22:079 (22079|2,22079|3,22246|2,22246|3,22413|1,22413|2,22496|3,22579|0,22579|1,22663|2) - This pattern being fundamentally different from the previous pattern 00:21:579 (21579|2,21579|3,21746|0,21746|1,21829|3,21913|2,21913|1,21996|0) - despite them being exactly identical in the music tripped me up hardcore while playtesting this. What was your justification for doing that? smooth transition
to triples

00:28:996 (28996|1) - This 1/6 stream continues until the next measure if you want to extend it 1/6? I extend 1/8
00:36:413 (36413|0) - no reason to not double the beats :shrug: it's just calm part.. zzz.. z. Oh, i will think about it, but keep for now
beyond here it just repeats so eh
dude this map is great. another star for this one

Hard
If you simplified this stream 00:02:413 (2413|0,2496|1,2579|2,2663|3) - to a 1/4 from 1/6 1/6? :thinking:, why not do the same for this one 00:50:079 (50079|0)? just an LN seems like overkill whoops, fixed!

Literally all I could find. Don't there's even a point for me to check the lower diffs. I'll just star for each

Awesome set! GL on rank!
Thank you for mod and 5 (omg) stars!
SwitchAxe
quick random sv check
*just noticed some svs may be improved such as the first one 00:28:079 - and its pair 00:33:413 -
here are some suggestions:

1) https://puu.sh/v4PMZ.png a slight buff on values to get a stronger effect, i think it should be represented as such
2) https://puu.sh/v4PaA.png if you are intrested in previous one and want even stronger effect
3) the slightest change would be reducing those x0,7 or x0,65 instead of x0,75

* other spot would be adding at 00:34:663 - a x1,25 soft speed up (or x1,2 if you want it to be even softer) to make transition to 00:34:746 (34746|3,34746|2) - easier to play
*important, i consider you really should take in mind. since you decided to add svs to your chart you should consider not leaving this spot 01:02:746 - empty since music matches perfect with an sv and gives overall sv consistency. if apply the sv would be: add x1,25 to every moment there is a jump and place x0,75 in every blue tick between them, last jump is x1 ofc.
(*) this one is 100% personal and you should probably ignore, the idea is to add svs similar to the ones from the previous suggestion to 01:22:746 - 01:23:413 - 01:24:079 - 01:24:746 - if you are not intrested in giving svs that protagonism its understandable

no kds ,decided to post quick sv mod since i saw you added those ones (and they did add sth to the chart) and couldn't contain myself xd
also take a starr
Aurele
in the tags, do not add "," as they are not necessary.

do not kd this post :3
Topic Starter
Meiju

SwitchAxe wrote:

quick random sv check
*just noticed some svs may be improved such as the first one 00:28:079 - and its pair 00:33:413 -
here are some suggestions:

1) https://puu.sh/v4PMZ.png a slight buff on values to get a stronger effect, i think it should be represented as such
2) https://puu.sh/v4PaA.png if you are intrested in previous one and want even stronger effect Ok!
3) the slightest change would be reducing those x0,7 or x0,65 instead of x0,75

* other spot would be adding at 00:34:663 - a x1,25 soft speed up (or x1,2 if you want it to be even softer) to make transition to 00:34:746 (34746|3,34746|2) - easier to play but it's not easier
*important, i consider you really should take in mind. since you decided to add svs to your chart you should consider not leaving this spot 01:02:746 - empty since music matches perfect with an sv and gives overall sv consistency. if apply the sv would be: add x1,25 to every moment there is a jump and place x0,75 in every blue tick between them, last jump is x1 ofc. are you sure? I think it's not necessary
(*) this one is 100% personal and you should probably ignore, the idea is to add svs similar to the ones from the previous suggestion to 01:22:746 - 01:23:413 - 01:24:079 - 01:24:746 - if you are not intrested in giving svs that protagonism its understandable Hmm, maybe not, i don't want to make this map heavy sv

no kds ,decided to post quick sv mod since i saw you added those ones (and they did add sth to the chart) and couldn't contain myself xd
also take a starr
Thanks!
Topic Starter
Meiju

Gabe wrote:

in the tags, do not add "," as they are not necessary.

do not kd this post :3
fixed, thanks
Sakuraidie
Добрый вечер, Альберт и Толя!


Один | Два | Три | Четыре

Easy
00:52:079 (52079|3) - Мне кажется, что этот ЛН 1/6 и звук кончается тут 00:52:302 .-.
00:56:079 (56079|0,56079|1,56413|0,56746|0) - тут звуки абсолютно одинаковые и мне кажется, что лучше не ставить их по-разному. Например, можно поставить вот так - Клик!
А в остальном всё очень даже и круто!
OWJI's Normal
Привет, Толян.
00:25:413 (25413|2) - если ты переставишь эту ноту на четыре, то будет идеально.
00:25:579 (25579|2) - а эту на два.
00:39:246 (39246|2) - может эту ноту на четыре? Прислушайся к звуку.
00:44:496 - можно сюда добавить ноту на три, но из-за этого сложность диффы увеличивается на 0,02.
00:49:413 - так то лучше будет - Клик! или нет.
А в остальном всё очень даже и круто!
Hard
00:17:579 (17579|0,17663|2) - мне кажется, что эти 2 ноты должны стоять ближе друг к другу, потому что они любят друг друга <3 (шучу, на самом деле просто прислушайся к звуку)
01:08:246 (68246|3,68329|1) - ^
01:18:913 (78913|3,78996|1) - ^
(мне кажется, что ты скипнешь мод на эту диффу)
А в остальном всё очень даже и круто!
Maximum
00:12:413 (12413|3,12413|0,12496|2) - я думаю, что такое расположение нот будет идеальным - Клик!
01:20:579 (80579|0,80746|0,80746|2,80913|1,81079|2) - деликатнее получается, если так - Клик!
А в остальном всё очень даже и круто!
Извините за такой короткий мод, я правда старался ._.
AnatOWJIya

Sakuraidie wrote:

Добрый вечер, Альберт и Толя!


Один | Два | Три | Четыре


OWJI's Normal
Привет, Толян.
00:25:413 (25413|2) - если ты переставишь эту ноту на четыре, то будет идеально. Принято
00:25:579 (25579|2) - а эту на два. Принято
00:39:246 (39246|2) - может эту ноту на четыре? Прислушайся к звуку. Принято
00:44:496 - можно сюда добавить ноту на три, но из-за этого сложность диффы увеличивается на 0,02. Отказ
00:49:413 - так то лучше будет - Клик! или нет. Принято
А в остальном всё очень даже и круто!
Извините за такой короткий мод, я правда старался ._.
Спасибо за мод ;3
Topic Starter
Meiju

Sakuraidie wrote:

Добрый вечер, Альберт и Толя!


Один | Два | Три | Четыре

Easy
00:52:079 (52079|3) - Мне кажется, что этот ЛН 1/6 и звук кончается тут 00:52:302 .-. Нет, не похоже
00:56:079 (56079|0,56079|1,56413|0,56746|0) - тут звуки абсолютно одинаковые и мне кажется, что лучше не ставить их по-разному. Например, можно поставить вот так - Клик! Хорошо
А в остальном всё очень даже и круто!
Hard
00:17:579 (17579|0,17663|2) - мне кажется, что эти 2 ноты должны стоять ближе друг к другу, потому что они любят друг друга <3 (шучу, на самом деле просто прислушайся к звуку) Ну не знаю, говорили так поставить, а у меня слуха нет хд, пусть пока так останется
01:08:246 (68246|3,68329|1) - ^
01:18:913 (78913|3,78996|1) - ^
(мне кажется, что ты скипнешь мод на эту диффу)
А в остальном всё очень даже и круто!
Maximum
00:12:413 (12413|3,12413|0,12496|2) - я думаю, что такое расположение нот будет идеальным - Клик! rip 1 column
01:20:579 (80579|0,80746|0,80746|2,80913|1,81079|2) - деликатнее получается, если так - Клик! Возможно, но это немного разрушает задумку паттерна
А в остальном всё очень даже и круто!
Извините за такой короткий мод, я правда старался ._.
Спасибо!
Janko
Yo.

Nice song so I decided to mod this map

mod
|1|2|3|4|


General: Uncheck Widescreen support on all diffs

[HD]
00:01:746 (1746|1,1913|2) - maybe move one column to the right
00:03:746 (3746|0) - to column 2
00:31:413 (31413|2) - move to column 2 for mark jack with this note 00:31:579 (31579|1) -
00:31:579 (31579|1) - I propose this pattern https://osu.ppy.sh/ss/7891869 I think that more fit
00:39:413 (39413|3) - I'm not sure but move this note to column 3
01:01:246 (61246|3,61329|2,61413|3) - maybe 3 4 3
01:06:413 (66413|2) - move to column 2
01:21:413 (81413|2) - ^
--------------
Others diffs look fine for me

GL o/
Topic Starter
Meiju

Janko wrote:

Yo.

Nice song so I decided to mod this map

mod
|1|2|3|4|


General: Uncheck Widescreen support on all diffs Whoops, fixed!

[HD]
00:01:746 (1746|1,1913|2) - maybe move one column to the right See no reason
00:03:746 (3746|0) - to column 2 Ok!
00:31:413 (31413|2) - move to column 2 for mark jack with this note 00:31:579 (31579|1) - Ok!
00:31:579 (31579|1) - I propose this pattern https://osu.ppy.sh/ss/7891869 I think that more fit Nah
00:39:413 (39413|3) - I'm not sure but move this note to column 3 Nah
01:01:246 (61246|3,61329|2,61413|3) - maybe 3 4 3 Cool
01:06:413 (66413|2) - move to column 2 Yep
01:21:413 (81413|2) - ^ Horosho
--------------
Others diffs look fine for me

GL o/
Thank you for mod! :)
iNSPIRE DE
Very nice map. Thank you for that!
Topic Starter
Meiju

iNSPIRE DE wrote:

Very nice map. Thank you for that!
Glad you like it :)
Protastic101
k
[General]
  1. Might increase the OD of the Easy to 6.5 since there aren't really that many LNs in it so acc is a bit easier.
  2. I would increase the OD of Hard to 7.3 or so at the minimum because while there are a fair amount of the LNs, the ratio between SN:LN is still 6:1 which isnt that great. I'd also tone down the HP a bit to 7.5 or smth
  3. Same reasons as above, I'd make Maximum OD 7.7 or so and HP 8 is fine.
[Easy]
00:02:413 - Think it'd be cool to add another LN in col 2 here to represent the subtle pitch change in the synth roll.

00:32:746 (32746|2) - Might move to col 4 cause it isnt used from 00:31:579 - 00:33:746 - which then makes the chart feel a bit biased to the left hand.

00:44:746 - For these last two beats, I feel like the increase in density doesn't reflect the music at all because it's denser than at 00:42:746 - where the music was picking up much faster. I would instead decrease the density then to generally be about the same as the build up https://osu.ppy.sh/ss/8627130

00:56:079 - Starting here, col 2 is seldom used which makes the map feel more like playing 3K + 1 instead of 4K tbh.


[Owji's Normal]
00:04:413 - to 00:06:579 - I know there are still a few notes in col 1, but they feel like very few and are spread out. I'd try to balance it out a bit like this https://osu.ppy.sh/ss/8627399

00:44:079 - For the 1/4 antiroll here, I think it's better off as an overlapped LN cause you only map half of the burst which I dont think makes much sense density wise. Instead, I'd have done this https://osu.ppy.sh/ss/8627432


[Hard]
00:10:746 (10746|2,10913|2,11413|2) - Might move this to col 1 so that the next two measures dont feel so heavy on the right hand and empty on the left.
00:21:413 (21413|1,21579|1) - ^

00:34:746 (34746|0,35079|0,35413|0,35746|0) - Not sure if this col 1 stacking is intentional, but it does kind of add a lot of unnecessary strain to the left hand in a section that's pretty calm, so I'd try to spread them out a bit.

00:58:079 (58079|3,58163|2,58246|0,58329|1) - Might trill this instead of make it a split roll to make the hand movement different from 00:57:746 (57746|3,57829|2,57913|1,57996|0) - with the kicks. Something like this might work https://osu.ppy.sh/ss/8627447

01:12:079 - Wasn't really gonna mention it since it wasnt too noticeable before, but some of these patterns are really boring after playing them for like the fourth time in a row since they're just copy paste. Even at 00:24:079 - and 00:29:413 - , I know you just control H'd everything because it's all the same hand movement but just mirrored. It's not really interesting gameplay anymore, it's just kind of like, "what's the least amount of replay value my patterns can give me"


[Maximum]
00:28:079 - Average your SVs or riot. Currently, this plays as a 0.875x slowjam because .65 + 1.1 =1.75 / 2, so if you wanna make it average to 1x which would be consistent with the overall average of the section, then you should make 00:28:163 - 00:28:329 - 00:28:496 - 1.35x. Then your 1x should be at 00:28:579 - to properly end off the sequence.
00:33:413 - ^

00:34:079 - Honestly, I just kind of dislike medium length SVs like this that are all slow without a fast secondary SV to average it out. Not saying to remove it,
but I do think you should bump the value up a bit to like 0.75x or something so that it's still not too drastic a change for the player's reading.

00:34:746 - Assuming above is accepted, I'd make this 0.85x and go up by 0.05x after that

00:44:746 - Also don't think this 0.8x is necessary because you've already normalized the SV back to 1x and the player would have adjusted accordingly by now, and then you throw another random 0.75x at them at the very end of the slow section because why not, you can, forcing the player to readjust where they're reading, and then readjusting once more only two beats later.

01:03:829 - Should be 0.83333... so on as your secondary SV value to average to 1x. If you wanna use a nice, clean number instead of an irrational one, 1.75x to 0.75x also works.


Eh, chart isn't bad, but it does feel heavily copy and pasted from the first half of the song to the second. There's also the fact that all your patterns tend to follow the same kind of adjacent [12]/[23]/[34] chords with 1/4 singles in between all the time, and you rarely use a [14]/[23] or [13]/[24]. Even the LNs just feel like repeats of each other because it's all the same formatting, with the long LN on the outside 1 and 4 col and the medium length ones on the same hand as the long LNs in the inside col of 2 and 3.

Make it less copy pasta and I might be willing to take another look at the map, but for now, I don't think there's enough variety in it, and the effort towards making variety in the first place for a short song like this seems minimal at most.
AnatOWJIya

Protastic101 wrote:

k
[General][list]



[Owji's Normal]
00:04:413 - to 00:06:579 - I know there are still a few notes in col 1, but they feel like very few and are spread out. I'd try to balance it out a bit like this https://osu.ppy.sh/ss/8627399 Accepted

00:44:079 - For the 1/4 antiroll here, I think it's better off as an overlapped LN cause you only map half of the burst which I dont think makes much sense density wise. Instead, I'd have done this https://osu.ppy.sh/ss/8627432 I've done it little bit another way


.

Make it less copy pasta and I might be willing to take another look at the map, but for now, I don't think there's enough variety in it, and the effort towards making variety in the first place for a short song like this seems minimal at most.
Thanks for mod ;3
Topic Starter
Meiju

Protastic101 wrote:

k
[General]
  1. Might increase the OD of the Easy to 6.5 since there aren't really that many LNs in it so acc is a bit easier.
  2. I would increase the OD of Hard to 7.3 or so at the minimum because while there are a fair amount of the LNs, the ratio between SN:LN is still 6:1 which isnt that great. I'd also tone down the HP a bit to 7.5 or smth
  3. Same reasons as above, I'd make Maximum OD 7.7 or so and HP 8 is fine.
[Easy]
00:02:413 - Think it'd be cool to add another LN in col 2 here to represent the subtle pitch change in the synth roll.

00:32:746 (32746|2) - Might move to col 4 cause it isnt used from 00:31:579 - 00:33:746 - which then makes the chart feel a bit biased to the left hand.

00:44:746 - For these last two beats, I feel like the increase in density doesn't reflect the music at all because it's denser than at 00:42:746 - where the music was picking up much faster. I would instead decrease the density then to generally be about the same as the build up https://osu.ppy.sh/ss/8627130

00:56:079 - Starting here, col 2 is seldom used which makes the map feel more like playing 3K + 1 instead of 4K tbh. Do you mean 3rd column? Ok i replace some notes

[Hard]
00:10:746 (10746|2,10913|2,11413|2) - Might move this to col 1 so that the next two measures dont feel so heavy on the right hand and empty on the left. No, i want to keep jacks
00:21:413 (21413|1,21579|1) - ^

00:34:746 (34746|0,35079|0,35413|0,35746|0) - Not sure if this col 1 stacking is intentional, but it does kind of add a lot of unnecessary strain to the left hand in a section that's pretty calm, so I'd try to spread them out a bit. I think you didn't notice other ones 00:36:079 (36079|2,36413|2,36746|2,37079|2,37413|1,37746|1,38079|1,38413|1,38746|3,39079|3,39413|3,39746|3) -

00:58:079 (58079|3,58163|2,58246|0,58329|1) - Might trill this instead of make it a split roll to make the hand movement different from 00:57:746 (57746|3,57829|2,57913|1,57996|0) - with the kicks. Something like this might work https://osu.ppy.sh/ss/8627447

01:12:079 - Wasn't really gonna mention it since it wasnt too noticeable before, but some of these patterns are really boring after playing them for like the fourth time in a row since they're just copy paste. Even at 00:24:079 - and 00:29:413 - , I know you just control H'd everything because it's all the same hand movement but just mirrored. It's not really interesting gameplay anymore, it's just kind of like, "what's the least amount of replay value my patterns can give me"


[Maximum]
00:28:079 - Average your SVs or riot. Currently, this plays as a 0.875x slowjam because .65 + 1.1 =1.75 / 2, so if you wanna make it average to 1x which would be consistent with the overall average of the section, then you should make 00:28:163 - 00:28:329 - 00:28:496 - 1.35x. Then your 1x should be at 00:28:579 - to properly end off the sequence.
00:33:413 - ^

00:34:079 - Honestly, I just kind of dislike medium length SVs like this that are all slow without a fast secondary SV to average it out. Not saying to remove it,
but I do think you should bump the value up a bit to like 0.75x or something so that it's still not too drastic a change for the player's reading.

00:34:746 - Assuming above is accepted, I'd make this 0.85x and go up by 0.05x after that

00:44:746 - Also don't think this 0.8x is necessary because you've already normalized the SV back to 1x and the player would have adjusted accordingly by now, and then you throw another random 0.75x at them at the very end of the slow section because why not, you can, forcing the player to readjust where they're reading, and then readjusting once more only two beats later.

01:03:829 - Should be 0.83333... so on as your secondary SV value to average to 1x. If you wanna use a nice, clean number instead of an irrational one, 1.75x to 0.75x also works.


Eh, chart isn't bad, but it does feel heavily copy and pasted from the first half of the song to the second. There's also the fact that all your patterns tend to follow the same kind of adjacent [12]/[23]/[34] chords with 1/4 singles in between all the time, and you rarely use a [14]/[23] or [13]/[24]. Even the LNs just feel like repeats of each other because it's all the same formatting, with the long LN on the outside 1 and 4 col and the medium length ones on the same hand as the long LNs in the inside col of 2 and 3.

Make it less copy pasta and I might be willing to take another look at the map, but for now, I don't think there's enough variety in it, and the effort towards making variety in the first place for a short song like this seems minimal at most.
No reply = accepted
I make it as less repeatedly as i can
Thank you for mod
Protastic101
Turn up your hitsound vol to 50% or something cause I cant hear it with 20%

01:25:696 - all diffs, this timing point isn't necessary as all it does is halve the bpm which I consider bpm manipulation as it changes the scroll without a normalizing value, and still has the same timing as the 180 bpm line before. There's no notes that come after it either, making it all more redundant.

also, remove all storyboarded samples, then if you raise hitsound vol, you have to go through notepad and change all the notes' ends from 20: to 0: otherwise the hitnormal will only play at 20% vol

[maximum]
unnecessary green line at 00:33:913 -
00:02:413 (2413|0) - add whistle and clap
00:07:746 (7746|3) - call me a nit picker but for consistency with how you've hitsounded, move one of the hitsounds onto 00:07:746 (7746|0) -
00:29:079 (29079|3) - add whistle
00:34:746 (34746|3) - Same thing I mentioned about moving the hitsounds onto the other note if possible
00:50:413 (50413|0) - add whistle
everything still feels like a copy paste

[hard]
remove the storyboarded hitsounds by pressing tab and right clicking them. they're not needed cause you can just apply two hitsounds to a single note if necessary
00:02:413 (2413|0) - add w/c
00:11:079 (11079|3) - add clap
00:11:746 (11746|3) - ^
00:12:413 (12413|0) - ^

[normal]
00:02:413 (2413|1) - add w/c
00:44:079 (44079|1,44246|2,44413|1,44579|2) - add c
01:04:746 (64746|2) - add c

[easy]
00:02:413 (2413|1) - add w/c
Topic Starter
Meiju

Protastic101 wrote:

Turn up your hitsound vol to 50% or something cause I cant hear it with 20%

01:25:696 - all diffs, this timing point isn't necessary as all it does is halve the bpm which I consider bpm manipulation as it changes the scroll without a normalizing value, and still has the same timing as the 180 bpm line before. There's no notes that come after it either, making it all more redundant. For some reason this point was when i download map from featured artist list lol, removed

also, remove all storyboarded samples, then if you raise hitsound vol, you have to go through notepad and change all the notes' ends from 20: to 0: otherwise the hitnormal will only play at 20% vol

[maximum]
unnecessary green line at 00:33:913 -
00:02:413 (2413|0) - add whistle and clap
00:07:746 (7746|3) - call me a nit picker but for consistency with how you've hitsounded, move one of the hitsounds onto 00:07:746 (7746|0) -
00:29:079 (29079|3) - add whistle
00:34:746 (34746|3) - Same thing I mentioned about moving the hitsounds onto the other note if possible
00:50:413 (50413|0) - add whistle
everything still feels like a copy paste

[hard]
remove the storyboarded hitsounds by pressing tab and right clicking them. they're not needed cause you can just apply two hitsounds to a single note if necessary
00:02:413 (2413|0) - add w/c
00:11:079 (11079|3) - add clap
00:11:746 (11746|3) - ^
00:12:413 (12413|0) - ^

[normal]
00:02:413 (2413|1) - add w/c
00:44:079 (44079|1,44246|2,44413|1,44579|2) - add c
01:04:746 (64746|2) - add c

[easy]
00:02:413 (2413|1) - add w/c
wew it was hard but i did it. blame dudehacker xd

Everything accepted, thanks Prot!
Protastic101
[mx]
00:02:746 - and 00:13:413 - these two phrases are almost the exact same but with a control H

00:10:746 - and 00:21:413 - Also exact mirrors

01:12:079 - and 01:22:746 - mirrors except for the last beat 01:23:746 - or 01:13:079 - which differ


copy paste sections are pretty obvious no offense.
Topic Starter
Meiju

Protastic101 wrote:

[mx]
00:02:746 - and 00:13:413 - these two phrases are almost the exact same but with a control H I didn't use ctrl+H for LN parts hah, but yeah looks like i just mirrored those ones, i replace some notes, should be better

00:10:746 - and 00:21:413 - Also exact mirrors

01:12:079 - and 01:22:746 - mirrors except for the last beat 01:23:746 - or 01:13:079 - which differ
^i don't really know what to do with those things, should i just replace notes in 00:11:079 - 00:11:746 - 00:12:413 - these parts? welp, i did it

copy paste sections are pretty obvious no offense.
Protastic101
some sections still feel very similar, but there's enough of a difference to still be considered varied imo. Best of luck then =w=)b
Topic Starter
Meiju

Protastic101 wrote:

some sections still feel very similar, but there's enough of a difference to still be considered varied imo. Best of luck then =w=)b
Aaaa thank you Prot! :)
Kawawa
recently seems to be supporting osu feature artist mapset.
If it is such I also will do it then.
The map shows me a solid structure and there's no problem a quite.

[Easy]
It's Fair.

[OWJI's Normal]
00:45:913 (45913|1,45996|0) - 00:46:829 (46829|1,46913|0) - 00:47:246 (47246|1,47329|0) -
The three parts are entirely following the same column. make it more spread It would be better.
As a example you can compare with same part 00:51:246 - to 00:52:746 -

01:22:579 - seems missing a note here.
The part followed the synth instrument as a rhythm, here is empty only. same thing with 01:11:913 -

[Hard]
00:02:413 (2413|0,2496|1,2579|2,2663|3) -
It would be fine If you can make it various pattern since it's the same thing with 1234.
Just an option as a feedback :: https://puu.sh/xn0XM/e19ed6b746.jpg It's all up to you.

00:55:329 - to 00:56:079 - here should be buffed.
I noticed that there are a lot of gaps with Maximum difficulty and judged that it can be improved.
Feedback :: http://puu.sh/xn1e0/b1bf49d4b9.jpg

00:58:079 (58079|2,58163|1,58246|2,58329|1) - If I consider it with these rhythm 00:57:746 - to 00:57:996 -
honestly It does not have a big impact, As you know since drums are noted as 1. It means that can't form a bigger rhythm than this.
Recommend this thing https://puu.sh/xn1kf/36ef88b5a7.jpg

[Maximum]
This difficulty entirely solid. The pattern suggestion does not any meaning to me, move on then.
I think It's enough ready. You can call me qualify.
AnatOWJIya

Kawawa wrote:

recently seems to be supporting osu feature artist mapset.
If it is such I also will do it then.
The map shows me a solid structure and there's no problem a quite.

[OWJI's Normal]
00:45:913 (45913|1,45996|0) - 00:46:829 (46829|1,46913|0) - 00:47:246 (47246|1,47329|0) - Changed
The three parts are entirely following the same column. make it more spread It would be better.
As a example you can compare with same part 00:51:246 - to 00:52:746 -

01:22:579 - seems missing a note here. Added
The part followed the synth instrument as a rhythm, here is empty only. same thing with 01:11:913 -
I think It's enough ready. You can call me qualify.
Thanks for mod ;3
Topic Starter
Meiju

Kawawa wrote:

recently seems to be supporting osu feature artist mapset.
If it is such I also will do it then.
The map shows me a solid structure and there's no problem a quite.

[Easy]
It's Fair.

[Hard]
00:02:413 (2413|0,2496|1,2579|2,2663|3) -
It would be fine If you can make it various pattern since it's the same thing with 1234.
Just an option as a feedback :: https://puu.sh/xn0XM/e19ed6b746.jpg It's all up to you. Accepted

00:55:329 - to 00:56:079 - here should be buffed.
I noticed that there are a lot of gaps with Maximum difficulty and judged that it can be improved.
Feedback :: http://puu.sh/xn1e0/b1bf49d4b9.jpg Accepted, but did a little bit difference

00:58:079 (58079|2,58163|1,58246|2,58329|1) - If I consider it with these rhythm 00:57:746 - to 00:57:996 -
honestly It does not have a big impact, As you know since drums are noted as 1. It means that can't form a bigger rhythm than this.
Recommend this thing https://puu.sh/xn1kf/36ef88b5a7.jpg Agree, fixed

[Maximum]
This difficulty entirely solid. The pattern suggestion does not any meaning to me, move on then.
I think It's enough ready. You can call me qualify.
Thank you very much Kawawa! :)
Kawawa
Tags.
18:15 Kawawa: Hi there! I gonna qualify the map, do you want to change something?
18:16 Mage: Hello
18:16 Mage: I think everything is fine, so i don't :^)
18:17 Kawawa: I did not check metadata, It is already confirmed by others? (I guess It would be already)
18:18 Mage: yeah metadata is good, it checked by Feerum, and Prot i guess
18:19 Kawawa: yup since Featured Artist's one, It is.
18:20 Kawawa: okay, I will qualify rn. btw If someone complain the chart, tell me then. since I also can deny the post as a nominator.
18:20 Mage: deny the post?
18:23 Kawawa: I mean explain the chart
18:23 Kawawa: how it goes fit.
18:23 Mage: oh i get it =)
18:23 Kawawa: as not a meaning "negative" lol
18:24 Kawawa: ofc you can reply instead of me. if you can't sure, can discuss with me anyway.
18:24 Kawawa: okay wait a bit
18:25 Mage: o wait a sec
18:25 Mage: xd
18:26 Kawawa: oh wanna change something? why wait?
18:27 Mage: "dragonball" should be writted "dragon ball", right?
18:27 Mage: https://en.wikipedia.org/wiki/Dragon_Ball
18:27 Kawawa: yup
18:27 Kawawa: ドラゴンボール
18:28 Kawawa: I think Japanese too you should put
18:28 Mage: okay
18:28 Mage: It's also remix of opening xd
18:29 Mage: But i shouldn't put it in tags cause i use osu! cause featured artist right
18:30 Kawawa: hmmm
18:30 Kawawa: I think so
18:30 Kawawa: instead of "opening", you can put "remix" as a tag.
18:31 Kawawa: I gues.
18:33 Mage: damn, ok, will add remix right now
18:37 Mage: wew, updated
18:37 Kawawa: btw I'm wondering the one
18:37 Kawawa: "Saiyajin" is why not japanese?
18:37 Kawawa: o.o
18:37 Mage: o.o
18:38 Kawawa: Can you show me the osu! featured artist page?
18:38 Kawawa: let me see
18:38 Kawawa: -w-
18:38 Mage: Cuz i download clear map from featured artist list and it was "Saiyajin"
18:38 Mage: gimme a sec
18:38 Mage: https://osu.ppy.sh/beatmaps/artists/7
18:39 Kawawa: wow
18:39 Kawawa: actually no japanse
18:40 Kawawa: oh
18:40 Kawawa: add "Electronic"
18:40 Kawawa: in tags
18:40 Mage: why, it should be in genre
18:40 Mage: or should i anyway
18:41 Kawawa: oh
18:41 Kawawa: don't
18:41 Mage: yay
18:41 Kawawa: If I was, I would add it. but up to you
18:41 Kawawa: because genre will be changed when It ranked
18:41 Kawawa: but anyway the tags will show obvious thing.
18:42 Mage: ok i'll add
18:42 Mage: hehe
18:43 Kawawa: oh. it's just an option.
18:43 Kawawa: by your decision
18:44 Mage: i just don't know, is "genre" works the same as "tags"
18:44 Mage: If i will don't put electronic in tags, but it will be in genre, will i find this map by searching "electronic"
18:45 Kawawa: oh.
18:45 Kawawa: I always added the genre in tags.
18:45 Kawawa: like "hardcore" "happycore" "trance"
18:46 Kawawa: so It's not serious thing by my experience.
18:47 Mage: k updated
18:47 Kawawa: because It calculated as an "option" only about how search the song with a way.
18:47 Mage: metadata is hard D:
18:48 Kawawa: D:
18:48 Kawawa: okay no more?
18:49 Mage: hah no more i thing, but ehh.. should i put original title of the song in tags
18:49 Mage: lmao
18:49 Mage: sorry
18:49 Kawawa: up to you
18:50 Mage: i'll don't
18:50 Mage: will be too many tags lol
18:50 Kawawa: okay then it's fair by your decision.
18:51 Kawawa: https://puu.sh/xn7yf/178a087910.jpg
18:52 Kawawa: the aritst avtar seems simliar with yours.
18:52 Kawawa: lmao
18:52 Mage: lol
18:52 Mage: should i photoshop these glasses
18:52 Mage: XD

Now is seems fine, Gratz!
Topic Starter
Meiju
Thanks Prot and Kawawa! <3
eyes


Magesimum
00:01:246 (1246|0,1246|1) - you can make it [13] for emphasize that this pitch differs from 00:00:413 (413|1,413|0)
00:01:913 (1913|1) - is it necessary? you can make it more comfortable by moving to right hand
00:10:913 (10913|1,10913|0,11079|2,11079|3) - here you make no jacks, then this moment repeats and you make a jack 00:11:579 (11579|1,11746|1) - is it on purpose?
and in the end you don't make jacks twice 01:22:913 (82913|0,82913|1,83079|2,83079|3) - 01:23:579 (83579|1,83579|0,83746|2,83746|3)
00:22:246 (22246|3,22413|3) - same^
00:28:579 (28579|2,28579|3,28663|0,28663|1) - ctrl+h would be more suitable
00:29:413 - some inconsistency, this part is a copy of 00:24:079
in the first case you place jack right after cymbal double, in the second case you don't place jack after cymbal double, but you make it on roll pattern 00:29:746 (29746|1,29913|1) so it looks inconsistency, and makes some trouble with balance 00:29:746 (29746|1,29829|0,29913|1,30079|0,30246|0)
00:33:913 (33913|1,33913|0,33996|2,33996|3) - ctrl+h would be more suitable
00:52:079 (52079|0,52246|0,52413|0,52413|1,52579|1) - oh I think it's really unnecessary
Topic Starter
Meiju

eyes wrote:



Magesimum
00:01:246 (1246|0,1246|1) - you can make it [13] for emphasize that this pitch differs from 00:00:413 (413|1,413|0) what for? it does not make sense

00:01:913 (1913|1) - is it necessary? you can make it more comfortable by moving to right hand More comfortable? it will not be
00:10:913 (10913|1,10913|0,11079|2,11079|3) - here you make no jacks, then this moment repeats and you make a jack 00:11:579 (11579|1,11746|1) - is it on purpose? increase of difficulty
and in the end you don't make jacks twice 01:22:913 (82913|0,82913|1,83079|2,83079|3) - 01:23:579 (83579|1,83579|0,83746|2,83746|3)
00:22:246 (22246|3,22413|3) - same^
00:28:579 (28579|2,28579|3,28663|0,28663|1) - ctrl+h would be more suitable Hm? it does not make sense
00:29:413 - some inconsistency, this part is a copy of 00:24:079
in the first case you place jack right after cymbal double, in the second case you don't place jack after cymbal double, but you make it on roll pattern Oh really? 00:24:079 (24079|2,24246|2) - 00:24:496 (24496|2,24663|2) - jack. 00:29:413 - no jack. Fine. 00:29:746 (29746|1,29913|1) so it looks inconsistency, and makes some trouble with balance 00:29:746 (29746|1,29829|0,29913|1,30079|0,30246|0)
00:33:913 (33913|1,33913|0,33996|2,33996|3) - ctrl+h would be more suitable Again. it does not make sense
00:52:079 (52079|0,52246|0,52413|0,52413|1,52579|1) - oh I think it's really unnecessary why, this pattern dosnt make map harder or unbalanced, you will even don't notice that while playing. If someone will feel uncomfortable with it, of course i will change it
во первых1) Ты специально мод написал только после того как мапу квальнули, ибо ты знал заранее что ее квальнут
во 2) о вы из англии, мог бы и на русском написать
в третих че ты мне сделаешь я в другом городе
за мат извени
eyes
во 1) первых какие то тупые отговорки, эти моменты чувствуются, не надо мне тут ля-ля
2) во вторых 2) я об этой мапе вспомнил из-за михи и решил глянуть мне пофиг/похер на квал и вче таеое
в 3/ я в другмо наху городе
за мат извент
ч̶̢̧̡̨̧̡̧̨̧̨̡̢̡̢͙̟͚̙͈̬̗̩̝͚̼̙͕̖̫̟͔͔͉̺̜̥͔̘̝̰̮͓̭̩̗̗̫̯̲̹͕̩̰̬̖̩͈̖͖̱̙̳̼̻͉̩͕̮͇̰̰͚̝͙͙͈͖̲̬͖͕͉̞͙̜̟̠̼̙̭͓͇̳̩̜͎̠̤̩̝̜̞̺̣̦̍̽̂̌̍̾̊̊̈͌͌̅̀̌̋̿̇̂̌̋̊̒̆̋̌͐̌̃̀̾͂̏́̊̉̑͑͂̎̕̕͜͜͠͠͝͠ͅё̷̧̡̢̡̢̡̧̨̧̨̡̨̧̛̜̬̪͖̤̪̘̹̹̥̯̹̝̩̞̖͕̗͔̦̖̦̙̖̦̥̻̜̥̭̝̼̦̹̯̦̝̲̜͖̦͚̮̭͔̦̼̟͍̰̰̫͈̝͉͎̹͎̫̫̜̪̩͇̬̮̳̫̻̥̠͔̮̩̼͔̩͍͕͖̗̭̯͚̪̘̗̳̰͔̙́̀͌̅̿͂͌̌̒̏͌͆̍́͗͒̀̀̂̒̿̋͌̒̃̍̆̒̊͛͐͗̆̈́̂̌̌̆́̈́͛̿̄͌͐̄̋͑͋̓̇̓̍͗̐͋͑̃̾̏̉̀͑̾̆̌̑̈́͗̀̋̈́̈́͑̾͒̊̐̊͐̃̽̋́̌̓̍̈̓̏́̄̆͋̑͋̀̒͌͌̅̉̾̽̔̊̓̒̐͛͊͑͑̈́̈͛̓̄̈͋̓̽̀̇̈́̋̃͑̓͌̈̋͂̅͆̒̀͌͌̽̓͊͆̐̂͐̾͗̆͋͗̈́̕͘̕̚͘̕̕̕̚͜͜͝͝͠͠͝͠͝͝͝ͅͅ ̵̨̨̢̢̧̢̨̨̛̳̘̬̻̱͉̲̩̪̪̲̤͈͇͙͉̬̦̙̦͉̱͖̗͕̜̙̼̘̟͍̜͓̲͍͎͙̖̳̞̼͇̫̘̗͖̪̘̠̬̬̪̥̀̋͑̿̏͑̎̅̑͊̌̽̌͛̆̆̿̿̓̀̉̓̈́͊̈͆́̉̉̂̍̽͂̃͛̏͊͊̒̿̂̈́̂̍̔̀̍̆̽̽̒̀̃̅̊̊͂̿̏̀̎́̽̊̾̑̕̕̕̕͘͘͘͜͝͝͠͝ͅͅͅт̴̢̧̡̢̧̨̢̡̨̨̛̥͇̘͓̭̮͈̮̩̻͉͈̯̣̹̫̰͓̰͕͍͈̩͕̣̫͕͇͇̪͚͈͉̫̭͓͉̪̻͍̙̮̱̣̰̜̯̮̜͎͙͈̼͕̼͖̬̜̬͚̮͓̖͚̟̥̠͇͍̟̹͖̮̥͍̝̺̩̰̪̯̫͎͉̠̻͈̝͖̦̘̦̼͕͕̥̪̳̟̟̗̹͈̝͍͚̼̹̫͉̺͈̟̲̲̼̳̳͔̅̈̐̇̇͂͆̈̈̽͋̆́̿͑̓̔̀̀̔͒͐̎̆̎̍̍͑͒́͆̀̂̄̍̏́́̈́̆́̌͐̊̉̂̆͒̍͘͘̚̕͜͜͜͜͜͜͜͜͝͝ͅͅͅы̴̨̧̧̨̧̧̱͚̫̻̞̗̥̺͙̤̱͇̣̱̣̰̩̳̬̪̣̼͙̦̩̭̼̬͓̝͉̤͇̺̹̗̦͕͓̥̜̘̙͕̬͕͖̻̯̞̫͙̪̖͖̯͎̣̲̹̼̣̙͕̤̰̫̟͎̣͉̰̪̜͒̇̑̎͗͂̆̽̿̌͌̉̇͂̄͋͗̉͋̐́͛̃́̿̔͛̌̽̀̔̍̈̊́̕͘̚͜͜͝͠ͅͅͅ ̸̧̧̢̨̡̢̧̛̛̛̛͚̤̲͖̞͈̣̲̹͓͓̬͙̤̦͙̣̱͎̟͎̻̫̱͎͓͔̣̭̰͇̻̜̪̦͈͚̫͉̗̺͕͔̱̺͕̜̪̞̭̖͎͙̬͓̣̖̗̭͍̣̹̲͈̥̝̭̹̺̭͚̠͕̜̘̺̺̻̺̘̯̪͉̙̳̤͍̥̞̗͛̽͛̒̃͌̾͆͂̀̅̇̂͆̌̐͛͑̈́̈́̀̇̋̐́́͆̐́̈̿͊͗͒̊̎͐̈̾͗̌̂̃͐̆͐̆̽͂̉̓͌̆̋̔̇͛͌̈́̒̀̃̽̽̋͂́̌̃̍͛͌͗̃͗̐̾̈̓̄̆̄͂͑̎́̈́̾̐͐̍̎̑̃̍͊̌̿̿͊̒̓͒̍̆̑̊̌͂͗̓̓̂̽̾̽̈̓͋͂͋̄̊̈̋̒̓͌͌̑̈́́́̆́̑̆̿́̇̍̓̄̌̚̚͘͘̚͘̚̚͘͘͜͜͠͠͝͝͝͠͝ͅͅм̷̛̼͓͙̫͙̰̣̺̀̐́̄͛͗̌̅̆̈́̇͒́̀͋̔̓͌͒̅̓̈̆̀͋͛̑̐͗̎̽́́͊͊̌̃̋̂͘͘̕̕͘̚͠͝͝͝н̶̡̧̧̡̧̡̨̨̧̨̧̢̢̧̡̛̛͙̠̭͕̟͔͚͚͕̗̗̲̫̞̞̪̠͚̬̺̳͍̖̹̦͚͙̫̻̘̭̘̯̯̹̣̼̺̳̖̤̯͕̙̺̼̭̺̱̳̳̗̘̫͎̯̫̳̞̳̪̰̪̻̖̣͉͓̬͔̜͕͖̠̥͖̩̤̯͖̩͚̟͚̺̳͕͕̱̠͎̳̼̙͓̫͙̗̝͇̩̠̱̻̜̙͙͉͔̟̠̩̲̬̝̩̮̮̹̖͔̖̠̦̤̟̞̫͓̝̰̝̦̥͍͈͇̼̞̝̞̲̱͔̦̺̗̝͓̯̣̭̂̓̀̾͛̊̿̄̽́̉͑̐̃̽̌̾̓̈́́̅͂͌̋̌̀͂̌̅͊͊̓̃̽͌͋͆͂̾̀̄̾̊̓͑̆̈́̇̀̏̎͆̈́̏͛̈̒͒͂̃̏͆̈́͒̊̿̄̉̊͆̈́͋̈͊̀̀̔̽̐̽͊̽̍̀̀͌̇̇̇͑̀͋̿̉̀̋̔̊̏̀̈́̄͑̏̓̄̄̐͛̕̚͘͘̚͘̕̕̕̚̚̕̚̚̕͜͜͜͜͜͜͠͝͝͝͝͝͠͝ͅͅͅͅͅͅͅе̵̧̨̢̨̢̧̛̛̛͚̫̝̠̠̦̮͉͎͙̦̪̝̤̣̤̙̬̹̣̣͔͔̫̞̱͚͔͙̦͉̩̮̫̼̤̞͔̜̫͈͙͓̣͕̼̺̺̠͆͆̅̔̆͊̓̅̾̾̂̏̓̄̓̄͋́̐̒́̈͒̂̐̋̀̀͆̓͗͑̓̔̑́̅͑̆̈͂́͋͐͆͋͒̓̀͑̀͋̍̄͗̎̌̆̅̉́͐̉̈́̄̍̊̑̇̅̎̃͆͆̓͛͒̾͊̓͋̊͗̐͒̑̓̈̅̋̑͆͐͛̂̇̋͊̒͒̽̓̑̉̐͑̀̂̎̽̂̔̌̿̆̉̓̉̈́̍̓̃̔͗̈́̃̓̀̀͗̏͒̔͑̉͂̓̽̂̽̆̃̈̿͊͆͑̕̚̕̚̕̚̕̕͘̚̕͘͘͝͝͝͝͝͝͠͝͝͝͠͝͠͠ͅͅͅ ̷̢̧̡̢̨̨̨̢̧̡̨̢̢̡̡̡̡̧̛̛̛̼̞̗̤͉̞̙͚̭̦̲̯̞͎̞̲̗̼̤̰͇͚̖͍͖̺̬͇̭̮͉̣̦̮͍̗͚̙̮̪̰̳͍̬͇̝̲͉͓̭͔̣̗̬̥͎̥͓͓͉̘͔̯̺̬̣̞͇̟̞̬̩̳̯̹̖̜̼͔̜̬̳̯̫͖̥͔̘̯̟͖̝͍̖̠̜͉̹̲̪̲͈̩̭͉̗͈̩̱̭̮̩̬̗͚̻̗̬̪̮̪̥̜͕̮̺̮̤͈͈͖̞̬̩̟̳͖̬̠̖͓͍͈̤̺̮̘̻̺̱͕͕̗͕̙̱̞̜̱̻͉͖̳͒͛̇͋̅̿̇̌̄̅̊̐̄̈̾͆̑̍̄̽̂̑̓͂̔͑̌̒́̐̋̀̇̍̀̀̾͂̂̓́̀͂͊͆̐̉̈͐̆̌̓̇̈́̎̏̋́͋͗͆̈̆͊̃̍̊͆̈́̏͆͛̓̔̍̿͋̆͆̏̾͗͆͋̄̈́̈̀͒̆͊̉̊̈́̉̉͂͋̋̾̊̐̔͒͆͑̎̔̄̅̌̏̕̚̚͘̚̕̕̚̕͘̚͜͜͜͜͝͝͝͝͝͠͝͝͠͝ͅͅͅс̶̧̡̡̡̧̢̨̢̡̨̨̦̪͖͓̠̯̜͇̮̖̦̜͕̻̭̳̣̬̭̬̥̗̫͓͚̲̦̥̝̟̜͙͈̥̻̫̗̻͙͉͚͈̥͕̩̳̦͇͔̥̳̗̙͚̗̺͉̘̲̬̯̻̥̭̜͉̫̤͍̺̹̹̗̱͚̺̱͕͈͖͉̘̬̹̘̩̯͔͔̙̯̰̠̯̲͇̠̩̳̟̝̝̦̝̝̙͈̞̥̝͔̩̓̈́̽̿̐̊̽̊͂̾̈́̑̄̉̑͂̈́̓̀̒̄̋̊̋̍̾̆̌̽́͋̓͋̃̑̏͗́̾́̑̓̋̓̃̈́͊̑̀̅́̍̊̈́͊̒̈́̒͒͊͑̐̈̀̿̊̐̄̈̾̍́́͗̑͌̈̑͐̇͂̆̒͑̅̓̀̈̚̚̕̕̕͜͜͜͜͜͜͝ͅͅͅд̶̛̛̛̹̝͍̈͋͌͊̈̍̀͒̔̂͗̏͑͂̿͌͊͋͂̈̄̉̀̎̾͌̎̾̈́̽̀͒͊̂̍͊͌͌̈́̄̑̍̆̀̒͑̊̉̓̊̉̈́̌̐̀̉̂͆̆͊̑͛̎͆́͋̀͐͌̾̾̈́̎̂̈́̌̆̿́͋̋̑̓̽́̓̂̅̄̾̋̏͐̃̈́̽̾̓̏̒̂̂͌͛̉͗̊̍́̈́̈́̃̏̆̇̈́̋̆̔̈̈́͗̅̇̈́̈̊́̀̑̾̈́̆͒̈́̈́́͒̇̄͐̌͋̆̉̃́̂̉͊̽̓͌̈́͛͗̂͗̈̽̕̚̕̚̕̕̕͘͘̕͘̕͘͠͝͝͠͝͝͝͠͝͠͠͠͝͝е̶̨̧̧̢̨̨̧̧̧̨̧̛̛̛̬͎̞̺̺͖͚͔̟̥͚͎͙̱̤͚̖̟̩̩͕̖̺̘͈̼̜̳͉̻̫͈͕͎̫͓͖̝̦̭̞͍̫̙̝̦͚͕͖̰̘̼̘̹̳̘̤̹͚̮͕̦̠̬͉̻̙̝̙̝͓̖͍̰̬̟͚̼̰̫̼͍͈͙̲̠̩̱͈͓̹̥̹͙̤̫̝̫͉̪̤͉͐̃̋̒̑̽̾̓̊̏͗̈́́̆̍͛̏̅̋̈̌͂̈́͐̑̃͋̓͒̋̒̆̿͌̅̇̉̍́̍͒̈́͆͑͐̄̓̌͗̊̇̇̋̋͑̍̏̍̄̅̾͂̑̃̽̐̒̈́̂̈́͋̅͊́͂͒̀̂́̅̔́̀͒̅́̅͂͋̐̈́̏͌̒͛̉͋̔͒̊̋̌͒̚͘̚̚̕̚̚̚̕̚̕͘̕̕͜͜͜͜͝͝͠͠͠͠͝͝͝͝͠ͅͅͅͅͅл̵̡̢̧̨̡̧̛̻͙̘̦͍̰͇̫̲͕̥͙̞͖̟͎̼̲̖͙̘͇̝͍̰͖̳̩͚̰͉͍͈̦̖͙̻̺͙͈̦͚̫̫̩̫̺̱̜͖̭̤̗̰̖̤̣̙̗̼̳̟̻̝̬̘̳̰͈̞͉̰̠͙̥͍̠̪̻̣̺͍͎̼͎̲̬̜̪̬̗̮̻̺͙͎̺̝̞̞͎̯͉̠̮̹̫͕̗͎̯̫̭̫͎̩̜͇̣̭̖̥̭̯͇̝̹̉́͗͋̅̊̍͌̈́̅̀̈́̀̊̑̾̈̉̓͂̓̍̀̊̋̔̽̓̄̎͂͐̽͋̂̒̀́̇͑̅̀̀̈́͌̆͋̎̏͗͐͌̀͋͒͑̍̃̏͑͐̽͐̍̃̽́̃̈́̋̑̿̒̑̐̈́̇̔̇̾̈̈̒̈́̈̍͑̀́͛͌̄̌̄̽̔̐́͌̍́̂̇͊̃͑̒͐́̽̃͐̀̅̽̀͒̽̽̓̉͛̅̏̓́̈́̑͛̿̐͒̾͐͘̕̕̚̕͘̕̕̚͘͘͜͜͜͜͜͜͜͠͝͠͠ͅͅͅа̷̧̧̧̛̛̛̛̛̛̛̛͚͖̲̜̫͕͍͖͈̞̼̳̣̞̬̲̬̦͚͍̻̪̫͇̳̫̲͔͎̲̤͖͉͇̱͇͈̣͚̺̙͎̣̹̻̭̲̝̜̞̙̳̜̲̹̻̲͙̰̠͖͖͔͖̥̲͔͎̝̝̖̭̭̘͙̯̼̺͈̥̹̏̆̑̍̑̈́͛͋͋͒͐̃̐͂̆̊̎͋͑̈́̍̂̄̉̓͂͛̓̅̽̈́̋̀̾̽̀͂͆̓̇̂̈́̀̄̎́̌̓̀̂͗̐͛͗͋̾͌̈́̄͐͛͌͂̈́͋̃̒̀́̊̓̎̄̀͂̌̉́͆̓͌͊̍͑͊͗͛͊̅͑́̌̎͐́͌̽̃̾̾͒̂́̀̀̂͑̄̇͛̏̌͗̐̾͆͊͆̈́͌̀͋̍̚͘͘̕̚͘̚͜͠͝͝͠ͅͅё̴̡̧̘͍̩̬̠̣͈̦̥̳͙͍̩͈̮̬̲̲̯̝̙̩̺̒̔͊̇̑̄̽̈́͊̅̃̂̀̔̓̒̍̓̄̈́̀̕͝ͅш̷̢̡̨̡̢̨̢̧̢̧̛̛̦̫̙͔̪̭̞͔͈̫̼̺̱̜͓̮̙͕͇̥͕̩̹͔̤̺̙̭̙̰̜̩̘̘͈͓̮̰͉̳̙̘̟̙͔̤͉̯̣̠̭̗̟̙̺̰̫̻̻̠͙̠̠̟̺̼͕̥͉͖̲̟͎̣͙̻̳̼̱͔̫̗͉̞̘̻͈̳͓̫̥̭̰͔͉̥̫̥̗̩̔̇̓̌̄̄̍͒̊͋̏́̉̽̅̿͐̓̐͗͐̿͛̍̃̀̉̈̌̽̄̓̂̇̀̋͑̓̏͌͋͂̓͂̓̏͒̈̾͛͂̒͑̃͒̈́̒̑́̆̀̆̌̈́̂͂͗̿̾̾̏͒̾͑̓̈̇̋̃̄͆̔̾͆̀̅̌̿́͛̅̕͘̕͘̚̕͘͜͜͠͝͠͠͝͠͝ͅͅͅͅь̵̨̨̧̧̨̡̧̡̡̧̨̨̧̧̡̨̨̢̨̧̨̨̛̹̳̬̲͎͖͙͙͙̯͈͉͖͓͎̜̙̻̖̩̜̳̟̲̪̤̞͚̠͉̩̯̭̰͙͕̣̻͈̝̹̯͉͔̲̖̰̰̠͎̙̱̱͔̦͙̲̳͇̰̳͈͚̺̖̹̗̺̠͉͔̜̜͍̙̮̺̮̱̱͎̗̰̬̝͍̘͖̯̞̥̮̙̗̼̮̦̘̝̺̼͕͇̤̭͙̤̲̻͉̳̗̺̗̮̜̻̹͓̦̗̙̼̰̹̖̼̹̭̭̲̺͎̭̲̜̝̣̟̜͙̲̤̙̺̙͕̮͉͍͍̲̗͓͈͚̲͓̗͓̟͐͛̆̒̍͆̃͆̉̇̀̑͊̍̉͂̑͋͊́̔̐̔̀͊̇̓͊̒̇̏͑̌͑̍̈̄̍̀̿͂̈́͒̋̂̚͘̕͘͜͜͜͜͝͝ͅͅ
Topic Starter
Meiju
во апквых1) Все твои предложения не считая последнего ничего не меняют, и по сути все указанные моменты субъективны (любишь ты это слово, да)
во 2 ) во 2)
в третих хуле ты мне сделаешь я в другом городе

за мат извинись
Zentabamse
;)
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