forum

Toyosaki Aki & Kanae Itou - Saiai Darling!

posted
Total Posts
67
show more
Topic Starter
Akunosu

xpcppo wrote:

hi from my queue ;) here is my suggest


[easy]
01:02:284 (1) - the distance between yellow5 and green2 need fix

[normal]
00:31:607 - add a circle
01:02:284 (1) - not in a straight line
00:36:344 - add o circle
01:47:397 - same
02:13:562 (2,3,4,5,6) - change shpae

[hard]
01:33:186 (4,5) - in a straight line is good
01:58:901 - add a circle
02:51:908 (1) - change anlge like u did behind



thats all nice song :D
Ok, corrected, thanks for modding :D
Topic Starter
Akunosu

Chocobo wrote:

Hi, from my queue.
Sorry to be soooooooooooooo late;
General
. nice SB;
. mapping does not fit the rhythm very well, I'll try to point out some of them;
. need to check AImod;

Hard
. SV 1.9 can be a bit fast for such a low BPM;
. Rhythm seems quite strange in kiai time, missing a lot of sounds;
layout issues:
. RIP corner, no notes there;
. 00:46:269 (3,4,5) - such placement seems unclean, use more blanket to make them better;
. 00:54:615 (1,2) - blanket;
. 00:55:066 (2,3,4,5) - can rotate 4-5-6 a little;
. 00:56:758 (7,8) - there are many similar issues like this in this diff, it's not wrong but make the map unaesthetic;
. 02:01:607 (2,3) - as above;
. 01:00:705 (1,2,3,4) - not a good flow;
. 02:04:991 (4) - some drag sound like this can be map with a shape, avoid always using simple sliders;
Rhythm:
. 00:29:577 - missing note, hear the sound "hu" i ni
. 00:30:479 - as above;
. 00:32:284 (1,2,3) - overmapping, there's nothing here that needs such emphasize;
. 00:32:735 - missing note;
. 00:38:825 (7,8,9) - I suggest change this to note 7 note 8 and slider 9, since there are two very obvious drum sounds at 00:38:825 - and 00:39:051 - ;
. 00:47:171 - the slider should begin at here;
. 00:57:322 - slider starts here;
PS. if u really want to follow the drum here 00:57:096 - , u can use a single note to express this;
. 01:59:352 - ^
. 01:57:773 - compare to the similar section: 00:43:788 - try to keep the consistency of them;
. 02:09:502 - also, look back to 00:57:322 - can do something the same as above;
. 02:43:111 (2) - slider should begin here: 02:43:224 - just as 02:39:276 (1,2) - ;
02:43:562 - and ends here;
NC:
. 00:57:322 (9) - NC;
. Try to add NC every few measures, they are rather randomly now;

Noraml
. 00:24:164 - missing note;
. 00:25:743 (1,2) - unclean, try to be symmetrical;
. 00:28:901 (8,1) - blanket;
. 00:31:607 - missing note;
. 00:55:968 (5,6) - blanket;
. 01:08:149 (5,6,1) - really unclean;
. 03:18:750 (4,5,6,7) - blanket;

The whole map set gives me a sense of very old maps, like those uploaded in year 2010;
Although I can see a lot of efforts during mapping, this set still needs polishing, and even some rework.
Hope my moddings may help;
Good luck~


Don`t worry, I really helped me your suggestions, thanks very :D
Chalwa
Hello! Mod from my queue!
I'm really sorry I'm late, but i wrote a message and you know all.
You said only Hard diff mod, so ok :)
General
  1. Soft-hitfinish2.wav: you haven't used this hitsound ever, so remove it
  2. You haven't used this images in storyboard, so remove it too:
    SB\circle.png
    SB\Screen_blur.png
    SB\Lyrics\25-L-Momo&Nana.png
    SB\Lyrics\9-L-Momo&Nana.png
  3. soft-hitfinish.wav have a 6ms delay click!! It's too high! I made for you new file with no delay click2!
Hard
  1. 00:14:916 (1) - I think you can put 1/1 slider here, cause this 00:15:367 vocal is strong
  2. 00:16:946 (4) - You can make this slider curved. Make curve at 304/336 and end at 328/304. You can make it, cause after thi part you have many curved sliders and it will fit more to song
  3. 00:21:231 (5,6) - Make it one slider for better look?
  4. 00:36:570 (1,2,3,4) - Make here something like this?
  5. 00:38:149 (1) - Imo you can make a little down curve here for better transitio
  6. 00:40:179 (1,2) and 00:41:307 (3,4) - Reversed 1/1 sliders will fit more than circle and 1/2 slider.
  7. 00:41:983 - I'm really confused why you didn't map this part. My sugestion is:
  8. 00:50:104 (5,6) - Ctrl + G thi two for better rhtyhm
  9. 00:57:998 - You can put a circle here, cause it's "ooo" here
  10. 01:03:412 (2) - Imo my slider is beter than yours :P ;)
  11. 01:05:203 and 01:05:329 - Imo you can put here notes stacked with 01:05:442 (1), unstack 01:05:667 (2) and stack it with 01:05:893 (3) slider
  12. 01:06:344 (4,5,6) - If you approve mod above stack 01:06:570 (5) with 01:06:795 (6)
  13. 01:15:592 (5) - This slider looks really ugly, so make it like on screen:
  14. 01:33:186 (4) - Copy 01:32:284 (1) and rotate about ~220 degrees
  15. 01:38:600 (2) - Fix DS here
  16. 01:48:073 (4) - I think you can make end of this slider at 344/264 for better transition and make a little circular flow here
  17. 01:49:201 (2) - Fix DS too
  18. 01:54:164 - The same like 00:41:983
  19. 02:04:991 (4) - Try to make this slider symmetrical
  20. 02:09:502 - You can put here two 1/4 double-repeats sliders for better rhythm
  21. 02:52:810 (3,4) - Copy 02:51:908 (1,2) and try to DS
  22. 03:03:186 (4) - Remove first slider node pls
  23. 03:14:239 (3) - Move end to 144/336 for make it parallel with slider before
Ok that's all...
It was a short look, cause busyyyy...
GOOD LUCK!
Chalwa
fck double post >.<
Alex3i2
Hi begginner NM
Hard : 00:20:329 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/6674850
00:42:886 - Nothing here?
00:57:998 (2) - Circle?
01:04:540 (4,5) - https://osu.ppy.sh/ss/6674906
01:28:675 (3,4) - stacked ? https://osu.ppy.sh/ss/6674930
01:51:231 (3,4,5,6) - uhmm this? https://osu.ppy.sh/ss/6674945
01:55:066 - nothing here too?
02:52:810 (3,4) - http://osu.ppy.sh/ss/6674958
03:03:186 (4) - slider looks bad , try to adjust it
03:23:036 (3) - https://osu.ppy.sh/ss/6674968


Just opionions
Alex3i2
Sorry for double post , osu lag :-s
CuteFunnyCat
Hi im form the mod que.

Easy:

Blanket issues:
00:47:848 (2,3) - You could blanket this like https://osu.ppy.sh/ss/6675240 this.

Normal:

Overlap issues:
00:35:442 (6,7,8) - They are too together.
01:48:299 (7,1) - Overlap.
02:39:276 (4,5) - ^

Spacing difference:
00:46:946 (1,2) - Spacing difference.
01:01:156 (2,3) - ^
01:01:156 (2,3) - ^
01:01:156 (2,3) - ^

Hard:

Overlap issues:
01:07:923 (3,1) - Overlap.

This is all for my mod the map seems prety good.
CuteFunnyCat
osu bugs did not let me post. Sorry
CuteFunnyCat
osu bugs did not let me post.
CuteFunnyCat
osu bugs did not let me post.
CuteFunnyCat
osu bugs did not let me post.
CuteFunnyCat
osu bugs did not let me post.
CuteFunnyCat
osu bugs did not let me post.
Topic Starter
Akunosu

Chalwa wrote:

Hello! Mod from my queue!
I'm really sorry I'm late, but i wrote a message and you know all.
You said only Hard diff mod, so ok :)
General
  1. Soft-hitfinish2.wav: you haven't used this hitsound ever, so remove it
  2. You haven't used this images in storyboard, so remove it too:
    SB\circle.png
    SB\Screen_blur.png
    SB\Lyrics\25-L-Momo&Nana.png
    SB\Lyrics\9-L-Momo&Nana.png
  3. soft-hitfinish.wav have a 6ms delay click!! It's too high! I made for you new file with no delay click2!
Hard
  1. 00:14:916 (1) - I think you can put 1/1 slider here, cause this 00:15:367 vocal is strong
  2. 00:16:946 (4) - You can make this slider curved. Make curve at 304/336 and end at 328/304. You can make it, cause after thi part you have many curved sliders and it will fit more to song
  3. 00:21:231 (5,6) - Make it one slider for better look?
  4. 00:36:570 (1,2,3,4) - Make here something like this?
  5. 00:38:149 (1) - Imo you can make a little down curve here for better transitio
  6. 00:40:179 (1,2) and 00:41:307 (3,4) - Reversed 1/1 sliders will fit more than circle and 1/2 slider.
  7. 00:41:983 - I'm really confused why you didn't map this part. My sugestion is:
  8. 00:50:104 (5,6) - Ctrl + G thi two for better rhtyhm
  9. 00:57:998 - You can put a circle here, cause it's "ooo" here
  10. 01:03:412 (2) - Imo my slider is beter than yours :P ;)
  11. 01:05:203 and 01:05:329 - Imo you can put here notes stacked with 01:05:442 (1), unstack 01:05:667 (2) and stack it with 01:05:893 (3) slider
  12. 01:06:344 (4,5,6) - If you approve mod above stack 01:06:570 (5) with 01:06:795 (6)
  13. 01:15:592 (5) - This slider looks really ugly, so make it like on screen:
  14. 01:33:186 (4) - Copy 01:32:284 (1) and rotate about ~220 degrees
  15. 01:38:600 (2) - Fix DS here
  16. 01:48:073 (4) - I think you can make end of this slider at 344/264 for better transition and make a little circular flow here
  17. 01:49:201 (2) - Fix DS too
  18. 01:54:164 - The same like 00:41:983
  19. 02:04:991 (4) - Try to make this slider symmetrical
  20. 02:09:502 - You can put here two 1/4 double-repeats sliders for better rhythm
  21. 02:52:810 (3,4) - Copy 02:51:908 (1,2) and try to DS
  22. 03:03:186 (4) - Remove first slider node pls
  23. 03:14:239 (3) - Move end to 144/336 for make it parallel with slider before
Ok that's all...
It was a short look, cause busyyyy...
GOOD LUCK!
All corrected :D, except for first, thanks for el hitsound corrected :oops: and thanks for modding :)
Topic Starter
Akunosu

TwillghtSparkle wrote:

Hi begginner NM
Hard : 00:20:329 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/6674850
00:42:886 - Nothing here?
00:57:998 (2) - Circle?
01:04:540 (4,5) - https://osu.ppy.sh/ss/6674906
01:28:675 (3,4) - stacked ? https://osu.ppy.sh/ss/6674930
01:51:231 (3,4,5,6) - uhmm this? https://osu.ppy.sh/ss/6674945
01:55:066 - nothing here too?
02:52:810 (3,4) - http://osu.ppy.sh/ss/6674958
03:03:186 (4) - slider looks bad , try to adjust it
03:23:036 (3) - https://osu.ppy.sh/ss/6674968

Just opionions
ok, good mod helped me :oops:, very thanks for mod :D
Topic Starter
Akunosu

CuteFunnyCat wrote:

Hi im form the mod que.

Easy:

Blanket issues:
00:47:848 (2,3) - You could blanket this like https://osu.ppy.sh/ss/6675240 this.

Normal:

Overlap issues:
00:35:442 (6,7,8) - They are too together.
01:48:299 (7,1) - Overlap.
02:39:276 (4,5) - ^

Spacing difference:
00:46:946 (1,2) - Spacing difference.
01:01:156 (2,3) - ^
01:01:156 (2,3) - ^
01:01:156 (2,3) - ^

Hard:

Overlap issues:
01:07:923 (3,1) - Overlap.

This is all for my mod the map seems prety good.
uhm... I don't understand the Normal: (space difference), but the others if I help me :), thanks for modding :D and the spam xD
_Meep_
From my queue
momo is here so i am here ;3
omg nana's smirk HAHAHAH(no offense this artstyle just makes her already-bossy attitude become more asshole)

Hard <3
00:19:878 (5) - copy paste 00:19:427 (4) - and ctrl+H,then rotate it by -30 degrees and ctrl+G,gives better symmetry than the current slider
I pity lala shes in the BG of the storyboard but not in the song ;w;
00:41:758 - Considering 'Stop' sounds like a really sharp sound,I suggest adding a note here rather than the slider repeat

01:27:096 - OMAIGAWD BEST MOMO BG <3
01:44:464 (1,2) - blanket properly please~
01:51:683 (5,6) - Make this same DS as 01:51:457 (4,5) - ?
01:59:577 (7,1,2,3,4,5,6,7,1,2) - 10 single notes in a hard mode is pretty much a killer for those who do not have stamina,maybe try adding a slider on 02:00:028 - and 02:00:479 -
02:01:607 (2) - Make this a kickslider maybe?
02:03:073 - You could've mapped a note here
02:04:991 (4) - This slider looks bad imo -.- just use a normal curve
02:06:795 - from here,I'd like the rhythm changed to:

02:09:502 (2,3) - Line them up so it's easier to play
02:30:254 - woah woah whats with the badass but unrelated BG o-o
02:32:058 (1) - Make this a 3/4 repeat slider?
02:35:667 (1) - this too
02:37:021 (5,6,7,8,1) - I don't really hear a very distinct sound that plays a 5 note burst here,hard diff players may have trouble dealing with this as the beats may not be too loud,thus their fingers don't really want to tap or feel like tapping,consider changing this to a reverse slider
03:27:998 (5) - Why is this so much closer to 03:27:886 (4) - than the notes before?

short mod,sorry xd song is quite long
momo is love,momo is life
Topic Starter
Akunosu

_Meep_ wrote:

From my queue
momo is here so i am here ;3
omg nana's smirk HAHAHAH(no offense this artstyle just makes her already-bossy attitude become more asshole)

Hard <3
00:19:878 (5) - copy paste 00:19:427 (4) - and ctrl+H,then rotate it by -30 degrees and ctrl+G,gives better symmetry than the current slider
I pity lala shes in the BG of the storyboard but not in the song ;w;
00:41:758 - Considering 'Stop' sounds like a really sharp sound,I suggest adding a note here rather than the slider repeat

01:27:096 - OMAIGAWD BEST MOMO BG <3
01:44:464 (1,2) - blanket properly please~
01:51:683 (5,6) - Make this same DS as 01:51:457 (4,5) - ?
01:59:577 (7,1,2,3,4,5,6,7,1,2) - 10 single notes in a hard mode is pretty much a killer for those who do not have stamina,maybe try adding a slider on 02:00:028 - and 02:00:479 -
02:01:607 (2) - Make this a kickslider maybe?
02:03:073 - You could've mapped a note here
02:04:991 (4) - This slider looks bad imo -.- just use a normal curve
02:06:795 - from here,I'd like the rhythm changed to:

02:09:502 (2,3) - Line them up so it's easier to play
02:30:254 - woah woah whats with the badass but unrelated BG o-o
02:32:058 (1) - Make this a 3/4 repeat slider?
02:35:667 (1) - this too
02:37:021 (5,6,7,8,1) - I don't really hear a very distinct sound that plays a 5 note burst here,hard diff players may have trouble dealing with this as the beats may not be too loud,thus their fingers don't really want to tap or feel like tapping,consider changing this to a reverse slider
03:27:998 (5) - Why is this so much closer to 03:27:886 (4) - than the notes before?

short mod,sorry xd song is quite long
momo is love,momo is life
xD, all corrected, thanks for mod Momo's fan :oops:
Yijun_old_1
hi

[Easy]

[notice]
00:27:998 (4) - you could probably blanket this slider better

will continue mod later {{BUZY}}
Yijun_old_1
hello

[Easy]

00:27:998 (4) - you could have blanketed this slider better like this

the mp3 is way shorter than the part you mapped. consider mapping the whole song

[Normal]

00:49:878 - the circle is placed on a section where there is no significant sound

02:13:562 (2) - this pattern is just aesthetically un-pleasing so maybe this would look more proper.

[Hard]

nothing really but if i notice anything i'll update this mod
Yijun_old_1
hello

[Easy]

00:27:998 (4) - you could have blanketed this slider better like this

the mp3 is way shorter than the part you mapped. consider mapping the whole song

[Normal]

[notice]
00:49:878 - the circle is placed on a section where there is no significant sound
Topic Starter
Akunosu

Yijun wrote:

hello

[Easy]

00:27:998 (4) - you could have blanketed this slider better like this

the mp3 is way shorter than the part you mapped. consider mapping the whole song

[Normal]

00:49:878 - the circle is placed on a section where there is no significant sound

02:13:562 (2) - this pattern is just aesthetically un-pleasing so maybe this would look more proper.

[Hard]

nothing really but if i notice anything i'll update this mod
all ok Yijun, thanks for modding :oops:
fLaw
Mod for Hard difficulty

------------------

01:04:540 (4) - because this and 01:04:878 (5) are fast doubles, it'd help to read by having them opposite ways. Like here > http://i.imgur.com/pFFXzKd.png
01:09:276 (2) - This singer's pitch on this note is lower than the previous note. I'd suggest not stacking these notes to reflect that > http://i.imgur.com/BbT81Lg.png
01:10:179 (5) - Same thing on this note > http://i.imgur.com/E93UGjH.png
01:10:855 (1,2,3,4) - The way each word is held for 1/4 a note would flow better as two sliders, like here > http://i.imgur.com/FLYE5pA.png
01:46:043 (4,5) - I would say make these two notes a single slider, again because of the singing
02:03:186 (1) - This note isn't spaced with 1.0x spacing like most of the notes are. Makes it run together a bit much with the 5 burst
02:31:156 (2) - Same with these, except its placed a bit further. Makes it a bit harder to read the rhythm here.
02:40:179 (4,5) - You could make these into a slider, maybe one that is the opposite of 02:41:081 (1)
03:20:216 (5) - Again with opposite fast doubles. Not too important tho imo
03:24:389 (1) - I would say make this two separate notes instead of a slider, because two words are sung here
03:25:292 (3) - ^Same with this slider
-----------------

Thats all from me ^^
Other than that, I think this was a great difficulty.
The only general thing I would point out is how most of the notes are clustered around the middle. If you use Ctr+A you'll see that pretty much all the corners are empty. Not saying you have to put a lot of notes in the corner, just something to think about for future 8-)
Topic Starter
Akunosu

fLaw wrote:

Mod for Hard difficulty

------------------

01:04:540 (4) - because this and 01:04:878 (5) are fast doubles, it'd help to read by having them opposite ways. Like here > http://i.imgur.com/pFFXzKd.png
01:09:276 (2) - This singer's pitch on this note is lower than the previous note. I'd suggest not stacking these notes to reflect that > http://i.imgur.com/BbT81Lg.png
01:10:179 (5) - Same thing on this note > http://i.imgur.com/E93UGjH.png
01:10:855 (1,2,3,4) - The way each word is held for 1/4 a note would flow better as two sliders, like here > http://i.imgur.com/FLYE5pA.png
01:46:043 (4,5) - I would say make these two notes a single slider, again because of the singing
02:03:186 (1) - This note isn't spaced with 1.0x spacing like most of the notes are. Makes it run together a bit much with the 5 burst
02:31:156 (2) - Same with these, except its placed a bit further. Makes it a bit harder to read the rhythm here.
02:40:179 (4,5) - You could make these into a slider, maybe one that is the opposite of 02:41:081 (1)
03:20:216 (5) - Again with opposite fast doubles. Not too important tho imo
03:24:389 (1) - I would say make this two separate notes instead of a slider, because two words are sung here
03:25:292 (3) - ^Same with this slider
-----------------

Thats all from me ^^
Other than that, I think this was a great difficulty.
The only general thing I would point out is how most of the notes are clustered around the middle. If you use Ctr+A you'll see that pretty much all the corners are empty. Not saying you have to put a lot of notes in the corner, just something to think about for future 8-)
thanks for modding and thanks for advice :D
YukiZura-
from mod queue - Bye Bye 2016
sorry late lol xD

Hard

00:18:299 - i think you should put 1/6 reverse slider here cuz there is a strong sound i heard

00:46:495 (4,5,1) - blanket this together
01:09:953 - nc here?
00:59:577 (2) - move a little bit up the slider that i highlight cuz the distance blanket you made not nice enough ^^
01:30:479 - same like this one 00:18:299 -
02:34:089 - i dont hear any sound here?
03:28:675 - move this a little bit up since you made this slider like this 03:27:998 -

goodluck ^^
<3
Topic Starter
Akunosu

YukiZura- wrote:

from mod queue - Bye Bye 2016
sorry late lol xD

Hard

00:18:299 - i think you should put 1/6 reverse slider here cuz there is a strong sound i heard

00:46:495 (4,5,1) - blanket this together
01:09:953 - nc here?
00:59:577 (2) - move a little bit up the slider that i highlight cuz the distance blanket you made not nice enough ^^
01:30:479 - same like this one 00:18:299 -
02:34:089 - i dont hear any sound here?
03:28:675 - move this a little bit up since you made this slider like this 03:27:998 -

goodluck ^^
<3
I thought you had my request rejected :cry:, well,I already corrected it, thanks for modding :)
O-Moei
Hi !

Hard
I bet you want to keep the spacing as their reading movement, so please check AIMod spacing issues

01:59:126 (6,7,1) - I suggest keep follow the vocal here to equalize with 00:47:171 (1) -

01:59:577 (7,1) - Swap NC

01:10:855 (1,2,3,4) - Why it's different with 02:23:036 (1,2,3,4) - ?

00:55:968 (6,7,8) - Not really everyone's taste, but maybe make this like 02:08:600 (1) - and 03:11:758 (1) -

02:44:464 - Pull the break timing to 02:44:690 -

03:27:998 (5) - NC

Good luck !
Topic Starter
Akunosu

O-Moei wrote:

Hi !

Hard
I bet you want to keep the spacing as their reading movement, so please check AIMod spacing issues

01:59:126 (6,7,1) - I suggest keep follow the vocal here to equalize with 00:47:171 (1) -

01:59:577 (7,1) - Swap NC

01:10:855 (1,2,3,4) - Why it's different with 02:23:036 (1,2,3,4) - ?

00:55:968 (6,7,8) - Not really everyone's taste, but maybe make this like 02:08:600 (1) - and 03:11:758 (1) -

02:44:464 - Pull the break timing to 02:44:690 -

03:27:998 (5) - NC

Good luck !
it is already corrected, ty :D
x incoming
General
  1. Your storyboard has suggestive themes at 01:27:096 - you need to give a warning on beatmap page
  2. Some AiMod problems
Hard
  1. 00:15:818 (2) - New combo here since the notes aren't a pattern together (change this for every time in the map)
  2. 00:16:946 (1) - With a new combo here instead
  3. 00:23:036 (2) - New combo here too, because it is confusing at 00:24:615 (3,4) when you expect same wait pattern
  4. 00:41:307 (1) - New combo to show wait, like here 01:02:735 (1)
  5. 01:02:735 (1) - I think just a normal slider would sound better here
  6. 01:03:412 (2) - New combo again here for reasons said already
  7. 01:05:216 (6,7,1) - I don't think you should curve the stream here, stack it neater
  8. 01:10:855 (1,2,3,4) - For this section you map to vocals but here is strange, try 3 sliders then 1 note on white tick instead
  9. 01:12:660 (1) - But here you start on instrument as slider instead of a single note and then sliders for vocals
  10. 01:50:329 (1,2) - The vocals sound like you should make the slider at (1) instead and because (2) ends on a beat
  11. 02:02:510 (4,5,6,7,8) - You miss a beat here 02:03:082 to start slider on vocals, it's confusing and too challenging. Suggestion is to replace with repeat slider
  12. 02:14:916 (5) - Odd repeat slider again, better as just single slider
  13. 02:17:397 - Here is better place for repeat slider
  14. 02:24:389 (5) - I can't hear these beats in the song
x incoming
double post because forum messed up oops :o
Topic Starter
Akunosu

Toehoe wrote:

General
  1. Your storyboard has suggestive themes at 01:27:096 - you need to give a warning on beatmap page
  2. Some AiMod problems
Hard
  1. 00:15:818 (2) - New combo here since the notes aren't a pattern together (change this for every time in the map)
  2. 00:16:946 (1) - With a new combo here instead
  3. 00:23:036 (2) - New combo here too, because it is confusing at 00:24:615 (3,4) when you expect same wait pattern
  4. 00:41:307 (1) - New combo to show wait, like here 01:02:735 (1)
  5. 01:02:735 (1) - I think just a normal slider would sound better here
  6. 01:03:412 (2) - New combo again here for reasons said already
  7. 01:05:216 (6,7,1) - I don't think you should curve the stream here, stack it neater
  8. 01:10:855 (1,2,3,4) - For this section you map to vocals but here is strange, try 3 sliders then 1 note on white tick instead
  9. 01:12:660 (1) - But here you start on instrument as slider instead of a single note and then sliders for vocals
  10. 01:50:329 (1,2) - The vocals sound like you should make the slider at (1) instead and because (2) ends on a beat
  11. 02:02:510 (4,5,6,7,8) - You miss a beat here 02:03:082 to start slider on vocals, it's confusing and too challenging. Suggestion is to replace with repeat slider
  12. 02:14:916 (5) - Odd repeat slider again, better as just single slider
  13. 02:17:397 - Here is better place for repeat slider
  14. 02:24:389 (5) - I can't hear these beats in the song
it's ok, thanks for advices of NC, and modding :lol:
PyroBear
[Hard]
  1. 00:42:886 - why isn't this mapped? The same goes for 01:55:066
  2. 00:56:419 (7) - NC
  3. 03:14:916 (1,2,3) - Confusing spacing imo, either stack (1) with (2,3) or space them apart.
  4. 03:20:780 (1,3) - These should be a 1/2 slider instead of a circle.
  5. 03:31:607 (1) - You should map this instead of putting a spinner.
That's all I have since a well made map and there's a lot of mods already.
Topic Starter
Akunosu

PyroBear wrote:

[Hard]
  1. 00:42:886 - why isn't this mapped? The same goes for 01:55:066
  2. 00:56:419 (7) - NC
  3. 03:14:916 (1,2,3) - Confusing spacing imo, either stack (1) with (2,3) or space them apart.
  4. 03:20:780 (1,3) - These should be a 1/2 slider instead of a circle.
  5. 03:31:607 (1) - You should map this instead of putting a spinner.
That's all I have since a well made map and there's a lot of mods already.
Thanks for modding Pyrobear, it's done :D
Jonarwhal
IRC NM
12:56 Jonawaga: hello Acnos~
12:57 Acnos: hi! :D
12:57 Jonawaga: how are you? ^_^
12:59 Acnos: I'm fine, and you? :)
12:59 Jonawaga: I'm fine >w<
13:00 Jonawaga: wanna mod?
13:00 *Jonawaga is editing [https://osu.ppy.sh/b/1094486 Toyosaki Aki & Kanae Itou - Saiai Darling! [Easy]]
13:00 Acnos: yes :)
13:00 Jonawaga: okay!
13:01 *Jonawaga is editing [https://osu.ppy.sh/b/1094486 Toyosaki Aki & Kanae Itou - Saiai Darling! [Easy]]
13:01 Jonawaga: 00:21:683 (5,1) - fix the snapping
13:01 Jonawaga: 00:41:081 (2) - remove this
13:01 Jonawaga: 00:41:532 (3) - move this to 00:41:307 - here
13:03 Jonawaga: 00:56:419 (3) - here, try this rhythm: https://imgur-archive.ppy.sh/TYjnJea.jpg
13:04 Acnos: ok, it's done
13:04 Jonawaga: all that?
13:04 Jonawaga: 01:12:660 - you missed an NC here, so 01:12:209 (5) - change this to 2 circels and NC the second
13:05 Jonawaga: 01:53:487 - same as before
13:06 Jonawaga: 02:08:600 (3) - same as before
13:07 Jonawaga: 02:27:547 (1,1) - In Easy, you generally need 4 beats of rest after a spinner
13:08 Jonawaga: In this BPM, I think you should use at least 3~4 beats, not just 2
13:10 Jonawaga: 02:59:126 - 50% is too quiet for the volume here, please raise it so I can hear the objects better
13:10 Jonawaga: 03:11:758 (3) - same as 02:08:600 (3) -
13:10 Jonawaga: 03:18:525 (3,4) - fix DS
13:11 Jonawaga: that's all for Easy
13:11 Jonawaga: tell me when to move on~
13:19 Acnos: https://puu.sh/t8QPt/b8c1320d9c.jpg
13:19 Acnos: it's fine?
13:19 Jonawaga: for the spinner?
13:20 Acnos: yes
13:20 Jonawaga: https://imgur-archive.ppy.sh/jjsuEMz.jpg
13:21 Jonawaga: spinner recovery is the section I marked in red
13:21 Jonawaga: the time the player has to recover from the spinner
13:21 Jonawaga: Easy players need more time for recovery, so I would recommend you make it 3~4 beats between the spinner and the next object
13:33 Acnos: Ya esta :D
13:33 Acnos: it's don :D
13:33 Acnos: *done
13:33 Jonawaga: puedo mirar?
13:36 Acnos: how??
13:36 Acnos: uploading??
13:36 Jonawaga: yes
13:36 Acnos: ok
13:36 Jonawaga: of course jajaja
13:38 Acnos: it's done :D
13:38 Jonawaga: the upload?
13:40 Acnos: yes
13:40 Jonawaga: oh
13:41 Jonawaga: 02:27:547 (1,1) - you didn't fix the spinner ;-;
13:43 Acnos: you told me 4 beats, no?
13:43 Acnos: and Leave a little rest
13:43 Jonawaga: I only see 2 beats
13:44 Jonawaga: to get 4 beats of rest you either need to remove 02:31:156 - this or end the spinner 02:29:352 - here
13:46 Acnos: ayaaa, I think 4 hit circles xD
13:46 Acnos: sorry
13:46 Jonawaga: oh jejeje
13:46 Jonawaga: debo explicar mas
13:48 Acnos: that's my fault, sorry
13:48 Acnos: beats is the lines whites, no?
13:48 Jonawaga: yes
13:48 Acnos: ok thanks :D
13:48 Jonawaga: denada
13:49 Acnos: is the only mistake, no??
13:49 Jonawaga: creo que
13:50 Jonawaga: Normal ahora?
13:50 Acnos: yes pls :D
13:50 Jonawaga: 00:16:720 - whyis this a reverse slider?
13:51 Jonawaga: 00:16:720 - no puedo escuhar nada aqui
13:52 Jonawaga: quizas https://imgur-archive.ppy.sh/6w4lzZo.jpg este es mejor
13:52 Jonawaga: 00:18:525 (1,2) - los cambia a mismo, por favor
13:53 Jonawaga: https://imgur-archive.ppy.sh/uPY6rFQ.jpg
13:53 Jonawaga: lo ves mejor en mi opinión
13:54 Jonawaga: 00:20:329 (3) - move a 00:20:329 (3) - aqui
13:55 Jonawaga: 00:27:547 (3,4,5,6,7) - demasiado circles, es demasiado dificil para Normal >.<
13:56 Jonawaga: 00:34:765 (4,5,6,7,8) - demasiado 1/2 aqui, retira unas 1/2 ritmas
13:56 Jonawaga: 00:41:758 (4) - cambia a un circle
13:58 Jonawaga: termine?
13:59 Acnos: wait
14:02 Acnos: 00:20:329 (3) - Where do I move it?
14:02 Jonawaga: 00:20:104 - aqui
14:03 Acnos: ok
14:03 Jonawaga: https://imgur-archive.ppy.sh/5kKD1xC.jpg quizas
14:04 Jonawaga: segue las voces, verdad?
14:06 Acnos: yep
14:06 Jonawaga: >.<
14:06 Jonawaga: you overmapped some parts
14:06 Jonawaga: and you missed a lot of vocals
14:07 Jonawaga: you may have to remap this difficulty at some point
14:07 Jonawaga: 00:23:036 (2) - this slider missed the vocal sound 00:23:261 - here, and instead it ends 00:23:487 - here, where there's no sound
14:08 Jonawaga: 00:27:322 - you missed a very clear vocal here, but 00:27:547 - you mapped this, which has no vocal
14:09 Jonawaga: 00:27:547 (3,4,5,6,7) - and you should never use 5 1/2 circles in a row in Normal, it's too hard for a Normal player
14:10 Jonawaga: entiendo?
14:12 Acnos: I'm going to fix everything
14:13 Jonawaga: owo
14:13 Acnos: In difficulty normal...
14:13 Acnos: Is necesary the "flow"?
14:13 Jonawaga: flow is always necesary in Normal and Easy
14:13 Jonawaga: it can be broken a little in higher difficulties
14:14 Acnos: ok, is necesary Avoid "overlap"?
14:15 Jonawaga: generalmente, yes
14:15 Jonawaga: but you can break it higher difficulties because it looks better
14:16 Jonawaga: a veces lo ves mejor
14:18 Jonawaga: por exemplo, 00:45:260 (5) - esta mapa ves muy bien con overlap
14:18 Jonawaga: dsvuieaw
14:18 *Jonawaga is editing [https://osu.ppy.sh/b/990396 USAO - Dynamite (Extended Mix) [TWERK]]
14:18 Jonawaga: esta mapa jajaj
14:19 Acnos: perdon, por demorar, I'm little busy ;(
14:20 Jonawaga: no hay una problema :)
14:20 Jonawaga: hasta luego?
14:20 Acnos: Can you tell me if my difficulty hard is fine?, pls
14:20 Acnos: no, todavia xD
14:20 Jonawaga: 7oh
14:21 Acnos: the difficulty normal, I'm going to remap all
14:22 Jonawaga: bueno suerte
14:22 Jonawaga: hard tiene una porblema un poco complicada
14:23 Acnos: cual?
14:23 Jonawaga: press ctrl+a
14:23 Jonawaga: y mire a la cosa
14:23 Acnos: ok?
14:24 Acnos: select all?
14:24 Jonawaga: si y mire
14:24 Jonawaga: https://imgur-archive.ppy.sh/y1tMI6X.jpg
14:24 Jonawaga: esta es un poco extrena
14:25 Jonawaga: compara con un mapa de rank
14:25 Acnos: I don't understand :/
14:25 Jonawaga: compara a https://imgur-archive.ppy.sh/dglKqvs.jpg
14:26 Acnos: Is full?
14:26 Acnos: :O
14:26 Acnos: Is full!!
14:27 Jonawaga: yeah
14:27 Acnos: then, I have to full?
14:27 Jonawaga: hmm
14:28 Jonawaga: it's hard to explain
14:28 Jonawaga: because you didn't fill it, your map seems cluttered in certain places
14:30 Jonawaga: for example, before 00:54:615 (1) - this slider, you never went farther to the right
14:30 Jonawaga: https://imgur-archive.ppy.sh/nkKbHNK.jpg
14:31 Jonawaga: you don't have to completely fill the map, but if you work on making the patterns take advantage of the space you have, then it will have several advantages
14:31 Jonawaga: the player moves around more, there is less overlap, etc.
14:33 Acnos: ahh, es verdad xD
14:33 Jonawaga: >w<
14:33 Acnos: entonces tambien corregire eso
14:33 Acnos: muchas gracias
14:33 Jonawaga: denada
14:34 Acnos: tengo que irme, mañana te puedo pedir ayuda?
bueno suerte
Metaku
Just checked back on the map for the first time since modding it :D Looking good! Wish you luck with it :)
Topic Starter
Akunosu

Metaku wrote:

Just checked back on the map for the first time since modding it :D Looking good! Wish you luck with it :)
Thanks! :D
30201102
[Easy]
  1. Most of the sliders in the map don't blanket the notes properly. Some examples are 00:47:848 (2,3) - and 01:39:276 (3,4) . Blanketing is a stylistic choice but you do it properly in the other diffs which makes it look especially sloppy here. I recommend going over all the notes carefully and making sure everything is blanketed properly.
  2. 00:51:006 (1,2,3,4) - This is really low note density, especially for a chorus section. It would be more acceptable in a verse or during a bridge but it seems undermapped here
  3. 02:03:186 (1,2,3) - ^ see above
  4. 03:11:758 (3) - You could make this slider follow the beat, ie make it shorter so that it ends on the red tick. It would break up the (1,2) (1,2) repetition and is simple enough for an easy diff
[Normal]
  1. 00:56:419 (6) - Try making this slider follow the beat, ie make it shorter so that it ends on the red tick.
  2. 02:31:156 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) - This entire section is basically spinning around in a big clockwise circle, which can get boring. I recommend changing up the flow so that it's less repetitive.
[General]
  1. Try adding some more hitsounds in the Easy and Normal diffs. I only really notices any in the Hard diff
Topic Starter
Akunosu

30201102 wrote:

[Easy]
  1. Most of the sliders in the map don't blanket the notes properly. Some examples are 00:47:848 (2,3) - and 01:39:276 (3,4) . Blanketing is a stylistic choice but you do it properly in the other diffs which makes it look especially sloppy here. I recommend going over all the notes carefully and making sure everything is blanketed properly.
  2. 00:51:006 (1,2,3,4) - This is really low note density, especially for a chorus section. It would be more acceptable in a verse or during a bridge but it seems undermapped here
  3. 02:03:186 (1,2,3) - ^ see above
  4. 03:11:758 (3) - You could make this slider follow the beat, ie make it shorter so that it ends on the red tick. It would break up the (1,2) (1,2) repetition and is simple enough for an easy diff
[Normal]
  1. 00:56:419 (6) - Try making this slider follow the beat, ie make it shorter so that it ends on the red tick.
  2. 02:31:156 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3) - This entire section is basically spinning around in a big clockwise circle, which can get boring. I recommend changing up the flow so that it's less repetitive.
[General]
  1. Try adding some more hitsounds in the Easy and Normal diffs. I only really notices any in the Hard diff
Ready, thanks for mod :lol:
Gyeoul_old_1
Sorry for taking so long to reply...
This was posted on my modding queue, but honestly there's not much I can suggest you. The only thing I'd point out is that imo some of the clap hitsounds didn't fit very well, such as from 00:29:352 to 00:36:570, for example (they sound too loud, I'd continue with the previously used hitsounds), but that's nothing "unrankable" or anything.
Very lovely storyboard! :)
Topic Starter
Akunosu

Gyeoul wrote:

Sorry for taking so long to reply...
This was posted on my modding queue, but honestly there's not much I can suggest you. The only thing I'd point out is that imo some of the clap hitsounds didn't fit very well, such as from 00:29:352 to 00:36:570, for example (they sound too loud, I'd continue with the previously used hitsounds), but that's nothing "unrankable" or anything.
Very lovely storyboard! :)
ok, I will change the hitsound, thanks :D

psdt: sorry for reply you late :(
DeletedUser_423548
From Queue


  • [General]
  1. I point out that Storyboard lyrics are wrong
    SB

    そのつきをおしえて

    まえ

    唇が熱い

    そんみつめないで

    じゅんあいおんど

    5℃じょうしょう

  • [Easy]
  1. 00:18:073 - Why are not you picking up the sound here?
  2. 00:25:292 - ^
  3. 00:34:765 (6) - There is no sound in the reverse
    If I am, I will erase (7) and extend (6)
  4. 00:47:397 (1,3) - Let's stack
  5. 00:53:713 (3,1) - If it is not blanket, the flow is bad
    Please place it so that there is (1) at the end of (3)
  6. 01:46:946 (1) -
    00:34:765 (6)same
  7. 01:57:322 (3,4) - Not blanket
  8. 02:04:991 (1) - Let's put delete NC because combo number is short
  9. 02:19:427 (1) - ^
  10. 02:23:036 (1) - ^
  11. 02:24:389 (3) - Add NC
I am not good at Normal and Hard :o

Good luck!
Topic Starter
Akunosu

Yasaija 714 wrote:

From Queue


  • [General]
  1. I point out that Storyboard lyrics are wrong
    SB

    そのつきをおしえて

    まえ

    唇が熱い

    そんみつめないで

    じゅんあいおんど

    5℃じょうしょう

  • [Easy]
  1. 00:18:073 - Why are not you picking up the sound here?
  2. 00:25:292 - ^
  3. 00:34:765 (6) - There is no sound in the reverse
    If I am, I will erase (7) and extend (6)
  4. 00:47:397 (1,3) - Let's stack
  5. 00:53:713 (3,1) - If it is not blanket, the flow is bad
    Please place it so that there is (1) at the end of (3)
  6. 01:46:946 (1) -
    00:34:765 (6)same
  7. 01:57:322 (3,4) - Not blanket
  8. 02:04:991 (1) - Let's put delete NC because combo number is short
  9. 02:19:427 (1) - ^
  10. 02:23:036 (1) - ^
  11. 02:24:389 (3) - Add NC
I am not good at Normal and Hard :o

Good luck!
wow, you helped me a lot with lyrics. thanks :oops:

ready, all corrected
Thank you very much :D
Toyosaki Aki
Hi~
as random (&quick) mod
osu! needs more Toyosaki Aki :3

SB

  • there are some mistakes,
  1. 00:00:931 - where is 松岡嗣 from? → 伊藤かな恵 is correct
  2. 00:09:164 - same as above
  3. some Lyrics're wrong, plz use this :3
    Lyrics
    着信の声聴くだけでJin×Jin 染まる頬
    ときめきのハートメーターKyun×Kyun成長中です

    ふいに止めた言葉その続きを教えて
    恋愛モード2分前
    コ・ド・ウ☆Non Stop!

    最愛Darling!ぎゅっと ココロ抱きしめて!
    あなたのために色づいたクチビルが熱い
    最高Darling!お願い ずっとそばにいたい!
    青春限定Dictionary Loveの意味を探そう
    答えはあなたが知っています…

    不注意で不意打ちしたりDoki×Dokiさせるよね
    情けないとこあるけどDan×Zen頼れる人

    そんな見つめないで「好き」が透けてしまうわ
    純愛温度B: 5℃上昇
    ビ・ネ・ツ☆Everyday!

    最愛Darling!だって 思春期ロマンス!
    ねぇTo LOVEるも一緒ならたからものになる
    最高Darling!あげたいっ 真心もぜんぶ!
    胸の奥のセキュリティ開くための鍵は
    いつでもあなたが持っています…

    この世でいちばんアイシテル
    いつか大事なキスしてね
    あったかい想いひとつになる?

    最愛Darling!ぎゅっと ココロ抱きしめて!
    あなたのために色づいたクチビルが熱い
    最高Darling!お願い ずっとそばにいたい!
    青春限定Dictionary Loveの意味を探そう
    答えはあなたが知っています…

Hard
  1. 00:20:329 (1,2,3,4) - would make them square?
  2. 01:01:382 (4,1) - blanket can be nicer to look
  3. 02:32:058 (1,2) - same as above
  4. 02:37:472 - add circle? way to be clickable really fit the music since there is loud bass drum

GoodLuck!

EDIT:

Sorry, I found my mistake lol
純愛温度B: 5℃上昇 → 純愛温度5℃上昇
Topic Starter
Akunosu

Toyosaki Aki wrote:

Hi~
as random (&quick) mod
osu! needs more Toyosaki Aki :3

SB

  • there are some mistakes,
  1. 00:00:931 - where is 松岡嗣 from? → 伊藤かな恵 is correct
  2. 00:09:164 - same as above
  3. some Lyrics're wrong, plz use this :3
    Lyrics
    着信の声聴くだけでJin×Jin 染まる頬
    ときめきのハートメーターKyun×Kyun成長中です

    ふいに止めた言葉その続きを教えて
    恋愛モード2分前
    コ・ド・ウ☆Non Stop!

    最愛Darling!ぎゅっと ココロ抱きしめて!
    あなたのために色づいたクチビルが熱い
    最高Darling!お願い ずっとそばにいたい!
    青春限定Dictionary Loveの意味を探そう
    答えはあなたが知っています…

    不注意で不意打ちしたりDoki×Dokiさせるよね
    情けないとこあるけどDan×Zen頼れる人

    そんな見つめないで「好き」が透けてしまうわ
    純愛温度B: 5℃上昇
    ビ・ネ・ツ☆Everyday!

    最愛Darling!だって 思春期ロマンス!
    ねぇTo LOVEるも一緒ならたからものになる
    最高Darling!あげたいっ 真心もぜんぶ!
    胸の奥のセキュリティ開くための鍵は
    いつでもあなたが持っています…

    この世でいちばんアイシテル
    いつか大事なキスしてね
    あったかい想いひとつになる?

    最愛Darling!ぎゅっと ココロ抱きしめて!
    あなたのために色づいたクチビルが熱い
    最高Darling!お願い ずっとそばにいたい!
    青春限定Dictionary Loveの意味を探そう
    答えはあなたが知っています…

Hard
  1. 00:20:329 (1,2,3,4) - would make them square?
  2. 01:01:382 (4,1) - blanket can be nicer to look
  3. 02:32:058 (1,2) - same as above
  4. 02:37:472 - add circle? way to be clickable really fit the music since there is loud bass drum

GoodLuck!
I love you (it's joke xD)

I'm so lucky :D

you help me more with the lyrics, thank you very much!

it's done, thanks for modding :D
-Aerith-
Here u go! HM Request from Hytex's Queue :)

Easy
-00:21:231 add finish for 4 and 5
-00:28:449 same
-00:37:021 add clap in here
-00:37:923 same
-00:38:825 same
-00:41:758 add whistle

Normal
-00:37:021 add clap
-00:37:923 add clap
-00:38:374 same
-00:39:276 same
-00:39:728 add clap
-00:40:179 add finish
-00:40:630 add whistle
-00:41:307 add finish
-00:41:532 add finish
-00:41:758 add whistle

Hard
Nothing's wrong in here Everything is fine :D

Done! Nice Storyboard u made in there. i like it ^^
Topic Starter
Akunosu

Toyosaki Aki wrote:

GoodLuck!

EDIT:

Sorry, I found my mistake lol
純愛温度B: 5℃上昇 → 純愛温度5℃上昇
I knew that something was wrong with is the lyrics part, I already correct it, thanks :D
Topic Starter
Akunosu

Aerith123 wrote:

Here u go! HM Request from Hytex's Queue :)

Easy
-00:21:231 add finish for 4 and 5
-00:28:449 same
-00:37:021 add clap in here
-00:37:923 same
-00:38:825 same
-00:41:758 add whistle

Normal
-00:37:021 add clap
-00:37:923 add clap
-00:38:374 same
-00:39:276 same
-00:39:728 add clap
-00:40:179 add finish
-00:40:630 add whistle
-00:41:307 add finish
-00:41:532 add finish
-00:41:758 add whistle

Hard
Nothing's wrong in here Everything is fine :D
yata~, thanks for hitsound modding :D
Electoz
[Hard]

  1. Overall feels like you think you're not experienced enough with object placements and then decided to use DS on everything which isn't bad but it screwed up more intense parts, like choruses. Those parts are more intense but you still decided to map them in the same ways as you did with others, my point is the song has different intensity in each section of the song, and your mapping is not reflecting that.
    1. Like, to make your mapping more intense in choruses or other intense parts, you can just try spacing objects differently in more intense parts, use more dense rhythms, or whatever. Something is needed to indicate the difference of your mapping between sections that have different intensities and there are many ways to do that
  2. 00:48:976 (1) - Don't land sliderends on strong sounds pls.
  3. 02:17:622 (1,2,3) - Ctrl+G rhythm works better (the same rhythm as other choruses), idk if this are meant to be a variation but I'd prefer having rhythms clickable on vocals. Same applies to other stuff you did this too.
  4. 03:26:194 (1,2,3) - Vocal plays differently from 03:24:389 (1,2,3,4,5,6) so a different rhythm should be used here.
Overall hitsounding should be improved, like there are loud drums, snares or whatever on 00:50:329 (6) yet you don't even hitsound it.
And honestly vocal is so easy to map and follow with rhythms, try to take advantage of that more.

There's nothing outright wrong with the map but the major problem lies on my first point, I just did a quick skim so feel free to ask me if I worded anything too complicated.
Good luck~
Rad-
Hi, from my queue.


Easy
I have noticed that thru your map that you have some objects like these 00:17:622 (4) - where distancing isnt really exact, possibly because you have grid snapping, so use the top right box for placing objects in their right place using the x and ys, in this case should be x= -4, this is all to have a more precise map, which looks better and some cases fixes the inconsistent spacing.
00:32:961 (5) - NC
01:02:284 (2,5) - Fix distancing on this for example with the help i said from the start.
01:30:254 - Add a circle here for consistency, just like you did ont he start of the map, and also because there is a very strong beat that shouldn't be ignored.
01:37:472 - ^
01:45:141 (5) - NC
02:15:818 (1) - Remove NC, you didn't add one on the first kiai so keep it consistent
02:24:389 (1) - Remove NC
03:22:585 (1) - Remove NC
03:26:194 (1) - remove NC
03:31:607 (6) - NC

Normal
I noticed some uncertainty about the frequency on used new combos on this difficulty, some parts like 00:43:788 - to 00:51:006 - are very short but then 00:51:006 - to 00:58:224 - are longer and then you even have them mixed like 01:41:532 - to 01:48:750 wouldn't hurt to keep only one type since music doesn't really change that much on these parts to have necessity for alot of changes in combos.
01:59:352 (4) - This object should be placed on 01:59:126 - Instead to represent the stronger beat and not have an awkward pause in rhythm
02:28:449 (1,1) - Distance after spinner is too close for a Normal, delete circle 1 at least

Hard
00:17:397 (2) - Fix distance
00:23:036 (1) - remove NC, you didnt add one here 00:15:818 (2) - so keep it consistent
00:32:961 (1) - Claps sound a bit weird here but i will talk about this after the mod
00:48:976 (1,2) - Switch NC - It's best to change after the bigger white tick rather than just before in these cases of sliders
00:59:352 (1) - Remove NC, keep it consistent like previous part of kiai time
01:00:028 (7,1) - Switch NC
01:01:607 (1) - Also in this case, you can leave the new combo as the slider ends AFTER the big white tick and not on this point exactly ;)
01:02:735 (1) - Replace with 2 circles or one slider without repeating, theres really no justification to use a blue tick on this part, and 2 circles would actually give more feedback for the player because fits more to the song, also remove the NC
01:06:344 (1,1) - Remove these 2 NCs
01:14:013 (1,2) - Switch Nc
01:29:126 (4) - Nc, like you did on the start
01:32:284 (1,2) - Switch NC
01:36:344 (4) - NC
01:50:329 (1,2) - Also wanna point out that these and 00:38:149 (1,2) - don't need to switch NC's are because the next object is the same and i can see you clearly change combo to a different singer.
02:16:720 (4,5) - Hard to follow a bit, i suggest changing the position to something like:


02:17:397 (6) - Not sure what you did here but is clearly not following the song, its just supposed to use the blue tick and red tick as a triple, just like you did here 01:05:216 (5,6,1) -
02:26:645 (6) - NC
02:53:713 (5) - NC
03:20:667 - Add a circle here to make a triple just like before, consistency
03:31:607 (5) - NC

Overall i'd say to also fix the hitsounding, claps should be placed on 2/4 and 4/4s on the beat and not some 1/4 and 3/4's like ive seen here on normal for example 03:22:585 (1,2,3,4,5) -
And on the parts where it's a kick sound effect for claps, its better to change it to something more noticeable, like a snare, as kicks are all parts of the music's 1/4 beats.

Hope it helps!
Topic Starter
Akunosu

Electoz wrote:

[Hard]

  1. Overall feels like you think you're not experienced enough with object placements and then decided to use DS on everything which isn't bad but it screwed up more intense parts, like choruses. Those parts are more intense but you still decided to map them in the same ways as you did with others, my point is the song has different intensity in each section of the song, and your mapping is not reflecting that.
    1. Like, to make your mapping more intense in choruses or other intense parts, you can just try spacing objects differently in more intense parts, use more dense rhythms, or whatever. Something is needed to indicate the difference of your mapping between sections that have different intensities and there are many ways to do that
  2. 00:48:976 (1) - Don't land sliderends on strong sounds pls.
  3. 02:17:622 (1,2,3) - Ctrl+G rhythm works better (the same rhythm as other choruses), idk if this are meant to be a variation but I'd prefer having rhythms clickable on vocals. Same applies to other stuff you did this too.
  4. 03:26:194 (1,2,3) - Vocal plays differently from 03:24:389 (1,2,3,4,5,6) so a different rhythm should be used here.
Overall hitsounding should be improved, like there are loud drums, snares or whatever on 00:50:329 (6) yet you don't even hitsound it.
And honestly vocal is so easy to map and follow with rhythms, try to take advantage of that more.

There's nothing outright wrong with the map but the major problem lies on my first point, I just did a quick skim so feel free to ask me if I worded anything too complicated.
Good luck~
well, You're right, I'm very confused about how mapping beatmaps :?, because someone tells me to change something and other tells me to delete it, That confuses me, so I will have to improve my mapping

Thanks for you coperation with my beatmap :oops:

psdt: sorry for reply you very late
Topic Starter
Akunosu

Rad- wrote:

Hi, from my queue.


Easy
I have noticed that thru your map that you have some objects like these 00:17:622 (4) - where distancing isnt really exact, possibly because you have grid snapping, so use the top right box for placing objects in their right place using the x and ys, in this case should be x= -4, this is all to have a more precise map, which looks better and some cases fixes the inconsistent spacing.
00:32:961 (5) - NC
01:02:284 (2,5) - Fix distancing on this for example with the help i said from the start.
01:30:254 - Add a circle here for consistency, just like you did ont he start of the map, and also because there is a very strong beat that shouldn't be ignored.
01:37:472 - ^
01:45:141 (5) - NC
02:15:818 (1) - Remove NC, you didn't add one on the first kiai so keep it consistent
02:24:389 (1) - Remove NC
03:22:585 (1) - Remove NC
03:26:194 (1) - remove NC
03:31:607 (6) - NC

Normal
I noticed some uncertainty about the frequency on used new combos on this difficulty, some parts like 00:43:788 - to 00:51:006 - are very short but then 00:51:006 - to 00:58:224 - are longer and then you even have them mixed like 01:41:532 - to 01:48:750 wouldn't hurt to keep only one type since music doesn't really change that much on these parts to have necessity for alot of changes in combos.
01:59:352 (4) - This object should be placed on 01:59:126 - Instead to represent the stronger beat and not have an awkward pause in rhythm
02:28:449 (1,1) - Distance after spinner is too close for a Normal, delete circle 1 at least

Hard
00:17:397 (2) - Fix distance
00:23:036 (1) - remove NC, you didnt add one here 00:15:818 (2) - so keep it consistent
00:32:961 (1) - Claps sound a bit weird here but i will talk about this after the mod
00:48:976 (1,2) - Switch NC - It's best to change after the bigger white tick rather than just before in these cases of sliders
00:59:352 (1) - Remove NC, keep it consistent like previous part of kiai time
01:00:028 (7,1) - Switch NC
01:01:607 (1) - Also in this case, you can leave the new combo as the slider ends AFTER the big white tick and not on this point exactly ;)
01:02:735 (1) - Replace with 2 circles or one slider without repeating, theres really no justification to use a blue tick on this part, and 2 circles would actually give more feedback for the player because fits more to the song, also remove the NC
01:06:344 (1,1) - Remove these 2 NCs
01:14:013 (1,2) - Switch Nc
01:29:126 (4) - Nc, like you did on the start
01:32:284 (1,2) - Switch NC
01:36:344 (4) - NC
01:50:329 (1,2) - Also wanna point out that these and 00:38:149 (1,2) - don't need to switch NC's are because the next object is the same and i can see you clearly change combo to a different singer.
02:16:720 (4,5) - Hard to follow a bit, i suggest changing the position to something like:


02:17:397 (6) - Not sure what you did here but is clearly not following the song, its just supposed to use the blue tick and red tick as a triple, just like you did here 01:05:216 (5,6,1) -
02:26:645 (6) - NC
02:53:713 (5) - NC
03:20:667 - Add a circle here to make a triple just like before, consistency
03:31:607 (5) - NC

Overall i'd say to also fix the hitsounding, claps should be placed on 2/4 and 4/4s on the beat and not some 1/4 and 3/4's like ive seen here on normal for example 03:22:585 (1,2,3,4,5) -
And on the parts where it's a kick sound effect for claps, its better to change it to something more noticeable, like a snare, as kicks are all parts of the music's 1/4 beats.

Hope it helps!
ok, I already change to hitsound las you told me, also, I already corrected it all
Thanks for taking your time to help me with my beatmap
I'm sorry for reply very late, the thing is, I'm busy in this days but I think since now not :D


Thanks for modding :D
Nyukai
yo

General

  1. easy and normal combo colours are the same but looks like hard not, you need to fix this
  2. ^ the same happens with kiai, do you have any gd here? if not, just add same kiais in all diffs for consistency
  3. i strongly recommend you to add source in japanese so romanized title can be added in tags, you give more chances to find the song easily

    source: To LOVEる-とらぶる-ダークネス 2nd
    then add some tags: to love ru darkness season 2 -trouble-Darkness
  4. since you added song's title in japanese, you should do the same with artists: 豊崎 愛生&伊藤 かな恵 (Toyosaki Aki & Itou Kanae)
Easy

  1. 00:14:916 (1) - i really think a finish hitsound is way more better than just clap, if you pref you could even use both
  2. 01:52:359 (1) - green line seems to be unsnapped, check it in case im wrong
Normal

  1. 00:48:525 (2) - better if you put this on the right imo, of course you need to keep distance, i just think it would flow better like this
  2. 01:52:359 (1) - green line is also unsnapped here
Hard

  1. 00:37:472 (3,4,5) - this is a bit overmapped, this one 00:37:698 (5,6) - just be the triple instead
  2. 02:37:472 (1) - another green line is not snapped well here
  3. 03:19:201 (2,3) - the flow is really weird here, maybe try to do ctrl+g with 2?
  4. 03:33:186 (1) - i really miss something to click here, just add a finish note and then the spinner
clean mapset, nice (*ノ∀`*)

SPOILER
u asked for mod in my queue long time ago, im really sorry, no need to kd me
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply