Video Added
Whoaa thanksLanturn wrote:
offset for that video is about 420ish
Thanks for modLami wrote:
H
00:51:021 (1,2,3,4) - this beats are so strong, but become suddenly small DS.
but it's smaller than 00:48:482 (3,4,5,6) - . even if they have enough strong beat. fixed
I
00:21:367 (7,1) - it can more fluid shape with each other. change a little
I little worried about Normal - Hard gap.
2016-08-02 23:37 ekafjr: can you test play my map :v
2016-08-02 23:37 Euny: send me
2016-08-02 23:37 ekafjr: ACTION is watching [https://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]] |Autoplay|
2016-08-02 23:37 ekafjr: i think you have this map maybe
2016-08-02 23:38 Euny: i dont have it :o
2016-08-02 23:38 Euny: okay
2016-08-02 23:38 Euny: anyways
2016-08-02 23:38 Euny: i dl it :D
2016-08-02 23:38 ekafjr: ahh :V
2016-08-02 23:38 ekafjr: go go
2016-08-02 23:39 Euny: oh
2016-08-02 23:40 Euny: i remember
2016-08-02 23:40 Euny: xD
2016-08-02 23:40 ekafjr: XD lol
2016-08-02 23:40 Euny: you complite set?
2016-08-02 23:40 ekafjr: you remeber my pattern :v
2016-08-02 23:40 Euny: dont care about my gay acc
2016-08-02 23:40 ekafjr: yeah this already complete
2016-08-02 23:40 Euny: i think its really nice flow
2016-08-02 23:40 ekafjr: maybe triplet its very suck :V
2016-08-02 23:42 Euny: hard also feels good
2016-08-02 23:42 Euny: just need to fix some part
2016-08-02 23:42 ekafjr: whoaa thank some fix hmm :v
2016-08-02 23:43 Euny: can i play normal with hr
2016-08-02 23:43 Euny: ?
2016-08-02 23:43 ekafjr: sure
2016-08-02 23:45 Euny: oh xD this set feels so nice
2016-08-02 23:45 Euny: all good flow for play
2016-08-02 23:45 ekafjr: XD :v
2016-08-02 23:45 Euny: good job
2016-08-02 23:45 Euny: get 2 or 3 mods more and call bn
2016-08-02 23:46 ekafjr: really hard to get good modder hahaha
2016-08-02 23:46 ekafjr: can you mod euny just a quick look
2016-08-02 23:47 Euny: okay
2016-08-02 23:47 Euny: ofc xD
2016-08-02 23:47 Euny: let me see hard first!
2016-08-02 23:47 Euny: ACTION is editing [http://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]]
2016-08-02 23:47 ekafjr: okay
2016-08-02 23:48 Euny: 00:02:329 (3,4,5) - they
2016-08-02 23:48 Euny: really hard to
2016-08-02 23:48 Euny: read
2016-08-02 23:49 ekafjr: maybe move 00:02:675 (4) - bluetic on here x256 y280
2016-08-02 23:50 Euny: i think,
2016-08-02 23:50 Euny: its first part and
2016-08-02 23:50 Euny: hard to follow vocal sound when first time better to just change like this
2016-08-02 23:50 Euny: http://osu.ppy.sh/ss/5751959
2016-08-02 23:50 Euny: ignore my pattern
2016-08-02 23:50 Euny: just look that time like
2016-08-02 23:50 Euny: line*
2016-08-02 23:51 ekafjr: hmm
2016-08-02 23:51 ekafjr: oke :V
2016-08-02 23:52 Euny: yeah its better believe me
2016-08-02 23:52 ekafjr: hahaha fix it
2016-08-02 23:53 Euny: 00:20:329 (2,5) - they are feels too close try to make them bit far http://osu.ppy.sh/ss/5751984
2016-08-02 23:54 Euny: tell me when fix
2016-08-02 23:56 ekafjr: oke fix
2016-08-02 23:58 Euny: 00:45:713 (1,2,3,4,5,6,7) - lets replace them. bit confuse when play
2016-08-03 00:00 Euny: you can use like this triangle flow http://osu.ppy.sh/ss/5752029
2016-08-03 00:00 Euny: (1),(4) same place and (7),(4) are sameplace
2016-08-03 00:01 ekafjr: i like my pattern :3
2016-08-03 00:01 Euny: okay then
2016-08-03 00:02 Euny: last one for hard,
2016-08-03 00:02 Euny: 01:10:059 (3,1) -
2016-08-03 00:02 ekafjr: why ?
2016-08-03 00:02 Euny: they are confuse when play
2016-08-03 00:02 Euny: 3times/4times
2016-08-03 00:02 ekafjr: yeah
2016-08-03 00:03 Euny: just make (3) to 1/2 slider
2016-08-03 00:03 ekafjr: but i nc at here 01:10:559 (1) -
2016-08-03 00:03 Euny: its fine to dont take all sounds when map hard diff
2016-08-03 00:03 ekafjr: for readability
2016-08-03 00:04 Euny: if you think its fine, dont need to fix i just advice with my cases
2016-08-03 00:04 ekafjr: oke maybe consider it :v
2016-08-03 00:05 Euny: 01:16:559 (5) - try to make same combo term with your insane
2016-08-03 00:06 Euny: your insane 01:16:559 (1) - have nc for here
2016-08-03 00:06 ekafjr: oke fix
2016-08-03 00:06 Euny: but dont need to make same with normal since normal have own term with every 2 big white
2016-08-03 00:10 Euny: 00:08:790 (1,2,3,4,5,6,7,8,9) - put some nc too long combooooo
2016-08-03 00:10 Euny: can i post this on thread?
2016-08-03 00:11 ekafjr: of course
ProEzreal wrote:
Hello~ NM from my queueNormal
- 01:07:059 (1,2) - I think the finishes on the end should be clickable cause it's such a stronk sound consider it
- 01:21:059 (4,5) - uhm blanket? oke
- 01:27:059 (1) - uhh is it okay to change velocity o.o just checking
Hard
- Okay, so the distance actually varies quite a lot which isn't that great for a hard difficulty. The distance should be equal unless you aren't emphasizing something.
- 00:42:021 (1,2,3,4,5) - It's weird how you change to 1/2 mapping when you were mapping with 3/4 sliders before and not to mention that you map with 3/4 sliders again afterwards. Just map this with 3/4 sliders for consistency i think Rhythm not bad at here, i would say keep
- 01:05:059 - Shouldn't there be a note here? the NC should be here also
- 01:17:059 (1) - Looks like you didn't NC this for the insane difficulty, let's keep consistency and disable NC. But what I really suggest is to not nc on 01:16:559 (1) - and keep it with the previous combo. Same for insane oke
Insane
- 00:42:021 (1,2,3,4,5) - Same thing as I said earlier ^^
- 01:12:559 (6,1) - Blanket nope
Good luck.
Yes, but what I am saying is transition 3/4 to 1/2 sounds really awkward and is inconsistent which could become a problem. Either make it all 3/4 or 1/2, mixing them kinda makes it weird for me.ekafjr wrote:
i think Rhythm not bad at here, i would say keep
oke sorry to late kdsProEzreal wrote:
Yes, but what I am saying is transition 3/4 to 1/2 sounds really awkward and is inconsistent which could become a problem. Either make it all 3/4 or 1/2, mixing them kinda makes it weird for me.ekafjr wrote:
i think Rhythm not bad at here, i would say keep
o yea and kds plz xD
I could try to make 4*+ GD if you want to .w.O-Moei wrote:
Do not fail me, eka ! Lanjut references nanti ye :V
Oke
Nanggung 4* gmana klo 8* aja XD XD XDTime Capsule wrote:
I could try to make 4*+ GD if you want to .w.O-Moei wrote:
Do not fail me, eka ! Lanjut references nanti ye :V
Oke
*give most innocent face you could imagine*
(telatnya +++++++++++ ya ww)
//digebukin sekampung
Ayolah ka! Ntu si eclip udh mohon mohon wkwkekafjr wrote:
Nanggung 4* gmana klo 8* aja XD XD XDTime Capsule wrote:
I could try to make 4*+ GD if you want to .w.
*give most innocent face you could imagine*
(telatnya +++++++++++ ya ww)
//digebukin sekampung
Thanks for star :VElectoz wrote:
Please answer the mods properly line by line, "all fix" sounds lazy and is not the best way to reply the mods. If you don't then please ask other BNs instead of me for a nomination.
[General][Normal]
- Unused hitsounds:
fix
- drum-hitwhistle2.wav
- The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
[Hard]
- 00:13:636 (2,3) - Supposed to be moved 1/2 tick later for consistency with 00:10:175 (3,4) . Also don't forget to fix your hitsounding after you moved them. fix
- 00:16:175 - aaa strong downbeat with cymbal should be clickable fix
- 00:29:098 (3) - Either map 00:29:559 instead of 00:29:444 if you're going for vocal or add hitsounds on 00:29:444 . To me it seems like you are following vocal in other diffs but I'm not sure what are you following with this one since there's no hitsound on that repeat arrow. follow drum at here
- 00:51:713 (4,5,6) - I suggest using this rhythm instead, so that a strong sound on 00:51:944 will be clickable. fix
- 00:55:059 (1,2) - Could have used the same rhythm from Hard on 00:55:059 (1,2) so you won't miss vocal on 00:55:934 and it's a bit off to make 00:55:809 clickable while there's nothing audible on it. Same applies to 00:57:059 (4,5,6) - 01:11:059 (1,2,3) - 01:13:059 (4,5,6) . fix
- 01:16:059 (2,3,4,5,6) - A long chain of rhythm here compare to the rest of kiai: fix
- I suggest replacing 01:16:559 (3) with a circle because you didn't map 01:00:809 so it's better to keep consistency and also for a better rhythm density by leaving 01:16:809 empty. fix
- 01:17:059 (4) - Optional but can be changed to a 1/2 repeat slider like what you did on 01:01:059 (4) . fix
- 01:23:059 (1,2) - I'm not sure if this is supposed to be a blanket but if it is then it can be improved. change this pattern not blanket
fix
- 00:09:713 (3,4,5) - Don't really like how you followed the instruments instead of vocal, why you suddenly switched to instruments when you're following vocal earlier? It's uncomfortable to play since vocal is on 00:10:059 . fix
- 00:24:482 (3) - Why hitsounds on a sliderbody zzz fix
- 00:49:175 (6,1,2) - I would like to see the way you play with the piano 00:45:482 (6,1,2,3) here as well, how about changing 00:49:406 (1) to circles? oke
- 01:00:559 (7,3) - A pixel overlap which can be easily avoided. fix
- 01:13:059 (1,4,5) - Placement can be improved imo, you could've use the advantage of stacking something under 01:13:309 to make things neater. fix
- Spacings throughout the song can be more consistent, there are some inconsistent spacings which they're off by 0.1-0.2 DS in each part of the song, 00:29:790 (4,5) - 00:33:482 (3,4,5,1) - these are the examples where spacings can be 1.2 for consistency, there's more of these so please recheck and fix them.
[Insane]Star for now as this mapset has potential but it's not ready for nomination yet. Get 5-6 more mods on Hard and Insane and then you may call me back, good luck~
- 00:08:098 (5,6) - Nerf the spacing a bit, feels off to have this bigger than 00:08:559 (7,1) which it should've been vice versa for a proper emphasis on vocals. maybe fix
- 00:56:309 (4,5) - 01:12:309 (5,6) - Yeah they're on the same rhythm so I expect more consistency on both of these in terms of spacing. fix
- 01:01:809 (3,4,5) - 01:17:809 (4,5,6) - Could have used the same rhythm, tbh I prefer the first one cuz it supports vocal better and feels off to have a stronger sound 01:17:934 (5) in the middle of a stack. fix
- 01:02:559 (6,7,1) - 01:18:809 (8,1) - Kinda curious why you mapped these two differently when the rhythm on both of these are pretty much same. i thinks at here drum it so strong 01:02:934 (7) - but at here 01:18:934 (9) - barely audible drum
- 01:07:559 (2,3,4,5) - How about this rhythm instead? You will get the same rhythms on 01:06:809 consider no sound at here 01:07:809 (8,9,1,2) - 01:07:934 (3,4,5,6) and with this you can use the advantage of repeating rhythms to create some cool patterns for expressing vocal.
- 01:16:559 (1) - True there's a sound on 01:16:934 but better end this on 01:16:809 to follow vocal and also for consistency with 01:00:559 (7) . fix
Mako Sakata wrote:
Hello as asked
Sugestion,
Normal
- Hitsound:
Hard
- 00:32:790 (3) - Missing clap for drum on slider tail di bluetic kali yah ketutup sama slider
- 00:45:713 (1) - Same, since you have clap on similiar rhythm on 00:49:406 (1) - fix
- 00:55:559 (2) - 00:57:559 (5) - 01:11:559 (2) - and 01:13:559 (5) - Use Normal sampleset on reverse for bass fix
- 01:10:559 (5) - Use auto sampleset instead? the Normal sampleset pretty contradictive with the clap imo, not sounds well oke
Blizs if you use hitsound copier don't forget to apply on the rest of diffs as well, aku mager periksa diff lain soalnya eh yg pakein hitsound copier aku XD
Gameplay:- 00:07:636 (4,5,1) - The movement of the cursor is too sharp imo, I think you can move 00:08:790 (1) - to x:492 y:240 or you can follow a pattern like fixthis one https://puu.sh/qPbzE/5b7ea5b9d2.jpg to improve the flows there
- 00:11:098 (5) - I think better use 1/2 slider there to cover the vocal on 00:11:329 - consider dulu deh agak ane klo ane ubah jadi 1/2
- 00:21:713 (4) - You can try rotate that 20 degree, to produce a better flow between (3,4) fix
- 00:24:482 (2) - Move up a bit to x:188 y:184, to fix the spacing fix
- 01:03:809 (2,3) - Your stacking slightly off
Nothing in particular, but since there is no Easy diff on this set, I think you should to reconsider reduce the stacking usage on this diff for the sake of gameplay for beginnerInsane
- 00:01:406 (1) - How about move to x:284 y:212 https://puu.sh/qPcHm/6a4b4c0f2f.jpg ? Because a sudden jump on the beginning of the song is somewhat odd in this case since you don't seems use any jump for the intro oke
- 00:10:406 (3) - Based on my testplay this morning, that extended slider not really play good, literally there is no reason to put it on the first place. My sugestion you can just simply use 1/1 slider for better hightlight on the vocal https://puu.sh/qPcyr/239d5381b2.jpg oke
- 00:23:098 (5,1,2) - Umm those pattern seems less organized imo, maybe you can try to readjust the placement into https://puu.sh/qPdih/e940df217c.png ? I think that will plays better oke
- 00:36:713 (2,3,4) - How about rearanged into something like https://puu.sh/qPdya/3b3d491e30.jpg ? they will plays more good oke
- 00:45:252 (5) - Move to x:160 y:180 to readjust the placement of the triplet oke
- 00:53:098 (6) - Forget to Add NC ahh :v
- 01:04:809 (6) - Better be replaced with a triplet imo, so at least the downbeat could be more clickable https://puu.sh/qOG3l/b1eedbeda1.png oke
- 01:06:309 (5) - Try not to stacked the triplet there, seems out of place so far compared on what you did on triplet, try something like https://puu.sh/qPdOW/8a54693e58.jpg oke
Hope that help, kalo ga ngerti tanya lagi aja
- 00:03:021 (5,6,1,2) - Like I said when testplay, that pattern too tricky to play because at glances this one 00:02:675 (4,5) - visually looks same as 1/2 beat but actually they are on 1/4 beat, aside from that, the placement itself not really neat and can make players hard to distinguish and hit the notes. My sugestion at least maybe you can try to make them neater, something like https://puu.sh/qPegj/7d452dfe63.jpg could work better imo fix
- 00:05:098 (1,2) - Imo better stacked them together, the momentum of the anti jump there not really emphsized well imo, unless 00:04:406 (3,4,5,1) - they have a little jump on them fix
- 00:41:098 (3,4,5,1) - Plays weiird during testplay, it is because the placement of 00:42:021 (1) - rather confusing to play if I say fix
- 00:51:482 (7,1) - Swap your nc, (7) is the one that should be nc'd oke
- 00:53:098 (5) - Also add nc to indicate the jump oke
Thanks for modDeppyforce wrote:
hie
[General]
add 'because tomorrow is good' in tags, its the song name in engrish
[Normal]
00:07:636 (4,5,1) - tweak a bit so that 4 actually points to 5 would flow better already fix
00:22:867 - could map this tick lol, follow vocals and dat instrument drop thing fix
00:36:944 (4) - imo should be 2 circles cuz both sound on head and tail are strong consider it
01:03:809 (2,3) - lol fix stack fix
01:23:559 (2,3) - fix blanket fix
[Hard]
this definitely needs a remap
sv is too high and it must be around 1.4 - 1.45 to keep proper spread between n- h - i
and when you change sv u probably need to remap ya
or just fix all slider lengths if youre determined enough to do so xd
(OR ADD ADVANCED DIFF TO SET ALSO WORKS) Done
[Insane]
00:41:098 (3,4,5,1) - cool idea but with this ar it looks prety confusing maybe change so its more readable? xd
idk i think some patterns are weird and plays a bit bad try ask erectoz oke
Thanks for modCelsiusLK wrote:
[normal][hard]
- od 4 would be too much if you want to treat this as the easiest diff , od 3 just make thing a bit more fit for easiest diff
- 00:03:252 (3,4) - rhythm here plays pretty awkward imo prob becus the weird rhythm transition there which make 00:04:636 (4) - a bit hard to click it properly , I think this rhythm would make thing plays much more natuaral Okay
[insane]
- 00:02:329 (3,1) - 1/2 spacing are very similiar with 1/1 spacing here 00:01:406 (1,2,3) - , it will make the player a bit confuse here imo so try to make spacing a bit different from each others here like 00:02:329 (3,1,2) - , try increase spacing for 00:01:406 (1,2,3) - a bit ? increase spacing
- 00:10:406 (3) - no nc here ? I thought you nc every big white tick here oke
- 00:12:944 (2) - I think if you make this slider a 1/1 slider instead it would make the rhythm here sound a bit better imo
SPOILER[img]http://puu.sh/qQegL/93c8fabc5a.jpg%20oke%20[/img]- 00:45:482 (6,1) - this fit for jumps more than 00:45:252 (5,6) - tbh lol so try to make jumps here 00:45:482 (6,1) - instead (move (6) to around x232 y124 ) ? fix
- 01:09:559 (2) - cymbal on sliderend , previously i see all you rhythm make the cymbal beat here clickable so this is like the only one place where the cymbal isn't clickable which will make the rhythm here play not really good compare with the preivous one so I think you can try this rhythm instead to make thing play a bit more natural oke change to circle all fix
spread from normal to hard can be improve a bit imo i think hard diff has too many 1/4 whiel normal is just only full of basic 1/1 and rhythm 1/2 so it would be better to remove some 1/4 element from hard to make spread a bit better , also the spread from hard to insane is not good too cus insane just full of jumpy pattern while hard has very low jumps pattern so basically what you should do here is
- 00:02:675 (4,5) - spacing seems a bit too much and inconsistent with 00:02:329 (3,4) - which make thing play not so good so consider lower spacing here a bit to something like 00:02:329 (3,4) - fixed
- 00:10:175 (5) - this 1/4 slider doesn't fit the instrument here , the instrument here doesn't sound that sudden so using 1/4 slider make this feel really weird , i recommend you to use the triplet for this one instead it makes the rhythm play a lots better imo i thinks its fine and playable but oke i change to triplet
- 00:41:098 (3,4,5) - minor but i think making the 00:41:675 (4,5) - head the same way as 00:41:098 (3) - would make the flow here a little better i not understand XD my engglish its bad
- 00:43:867 (1,2,3,4,5,6,7,8,9,10,11) - rhythm feel pretty out of place with the previou ones , previous rhythm you use some slider the emphasis the vocal but for this time it seems like you entirely ignore the vocal here which maek this really out of place so it would be better change some rhythm here to slider to emphasis some vocal here so that it make the rhythm here consistent with the previous one and make thing play more natural oke
- 00:45:482 (11,1) - this should have higher spacing than 00:45:251 (10,11) - since (1) sound a lots more emphasized than 00:45:482 (11) - so try this ? (can change (2) placement to your preference)
SPOILER[img]http://puu.sh/qQfqK/1cbded407e.jpgahh%20i%20see%20[/img]- 00:56:309 (4,5) - doesn't this jumps a bit too much ? it make thing play weird imo , try to lower spacing a bit here so try move (5) to around x172 y128 ( might have to change next note placement too oke
- 01:12:309 (5,6) - similiar to above all fix
1.remove some 1/4 element on hard to fix spread from normal to hard
2.add more jumps on hard so spread from hard to insane will be better hmm make more jump and remove 1/4 slider oke i will try
23:18 *ekafjr is listening to [https://osu.ppy.sh/b/1016935 Happy Clover - Ashita de Ii kara]
23:18 ekafjr: some one tell me my spread on my map its very woried :v
23:19 ekafjr: but i not understand about it
23:23 Rizen: personally
23:23 Rizen: I find the spread fine
23:23 Rizen: did you reduce the number of 1/4's in hard recently?
23:24 ekafjr: hmm can you give me example :v
23:25 Rizen: I meant, did you recently modify the hard to remove some 1/4 rhythm?
23:26 Rizen: I can give a quick mod if you want
23:26 ekafjr: ohh oke
23:26 ekafjr: yeah i want mod :v
23:27 *Rizen is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
23:27 *ekafjr is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
23:28 Rizen: 00:11:098 (5) - would make it a 1/2 slider instead
23:28 Rizen: the beat at 00:11:329 - is more important than the one at 00:11:559 -
23:28 Rizen: also at 00:11:559 - there isn't really an audible sound for an object
23:29 ekafjr: 00:11:098 (5) -if i change to 1/2 but it make rhythm its weird :v
23:30 Rizen: doesn't change the fact that ending the slider 00:11:559 - is weirder
23:30 ekafjr: ohh i see oke fix
23:30 ekafjr: oke
23:32 Rizen: same can be said at 00:13:867 (3) -
23:33 Rizen: usually for songs, the large white tick has an audible sound that should have an object, but this song has its downbeats at 00:14:098 -
23:33 Rizen: 1/2 earlier than the large white tick
23:35 ekafjr: oke fix
23:35 Rizen: 00:23:098 (5) - consider moving this back to 00:22:867 - and make it repeat once
23:35 Rizen: it would fit the rhythm better imo
23:36 Rizen: it would also remove the 3/2 rhythm gap at 00:21:713 (4,5) -
23:37 ekafjr: fix
23:38 Rizen: 00:52:636 (6) - would move this a little bit more to the bottom right direction
23:39 Rizen: like [http://puu.sh/qTK5O/bbdf389428.jpg this]
23:39 Rizen: to have a little bit of consistency with 00:50:329 (2,3) -
23:40 ekafjr: fix
23:41 Rizen: oh, I have an aesthetics idea
23:41 Rizen: you can totally relate the two slider shapes 00:52:636 (6,1) -
23:41 Rizen: by reusing the slider shape at 00:54:320 (1) - , copying it then ctrl+h
23:41 Rizen: and replace the slider at 00:52:636 (6) - with it
23:42 Rizen: but for it to work (to keep DS the same), you'll have to move 00:51:713 (4,5) - a little more to the bottom left direction
23:42 Rizen: so it looks like [http://puu.sh/qTKm7/ba47be9627.jpg this] overall
23:43 ekafjr: oke
23:44 Rizen: 00:59:059 (1) - would be nice to bring this a little lower (with the distance snap thing enabled) so it appears to blanket the [http://puu.sh/qTKvd/07d1ed434c.jpg previous slider tail]
23:46 ekafjr: oke
23:47 Rizen: 01:01:059 (4,5,6) - imo, using the same rhythm at 00:57:059 (4,5,6) - would be more suitable
23:47 Rizen: it would then cover the audible beat at 01:01:934 -
23:49 ekafjr: fix
23:50 Rizen: 01:17:059 (4,5,6) - can do the same thing
23:51 Rizen: 01:13:559 (5) - could blanket the slider head of 01:15:059 (1) - better
23:52 ekafjr: fix
23:53 Rizen: 01:21:059 (4,5,6) - to be honest, you could probably reuse the structure at 01:19:059 (1,2,3) - and flip 180deg
23:53 Rizen: then rotate 15deg ACW
23:54 Rizen: and then move to somewhere like x:378 y:332
23:55 ekafjr: oke
23:56 Rizen: make sure to adjust the upcoming objects 01:23:059 (1,2,3) - as the DS would of changed
23:56 Rizen: as the spacing would of changed*
23:57 ekafjr: fix
23:59 Rizen: you currently have a file called soft-sliderslide.wav
23:59 Rizen: it only works if you set the hitsounds to Soft1
00:00 Rizen: but you have sections with Soft2 and the slider slide during those sections are audible
00:01 ekafjr: then soft-sliderslide it not used ?
00:01 Rizen: so you could try copying soft-sliderslide.wav and name the copy "soft-sliderslide2.wav"
00:01 Rizen: it is in use
00:02 ekafjr: oke
00:02 Rizen: listen to the sounds during the slider paths of 00:20:790 (3) - vs 00:23:559 (1) -
00:02 Rizen: you can hear that there is a slider-slide sound for the first one but not the second
00:03 ekafjr: ehh :V
00:04 Rizen: so just duplicate "soft-sliderslide.wav" and call it "soft-sliderslide2.wav"
00:04 Rizen: that'll silence all slider slides in the difficulty
00:04 ekafjr: oke senpai :v
00:05 Rizen: 00:33:252 - missing a clap?
00:06 ekafjr: clap ?
00:06 ekafjr: clap on bluetic
00:07 ekafjr: on white tick just a vocal
00:07 Rizen: ah, yeah my bad
00:07 Rizen: my hearing isn't very good
00:09 ekafjr: ahahha its not problem some modder say that it clap :V
00:09 ekafjr: maybe they not use playback rate 25% :v
00:10 Rizen: 01:10:059 - consider moving this inherited timing point to 01:10:309 -
00:10 Rizen: ends the kiai better imo
00:10 Rizen: doesn't really make sense at 01:10:059 - as there's no sounds there
00:11 Rizen: or even at 01:10:559 (5) -
00:11 ekafjr: oke
00:11 Rizen: actually, yeah sounds better ending at 01:10:559 -
00:13 ekafjr: hmm maybe it not big problem where i use end kiai
00:13 ekafjr: rizen can i ask
00:13 Rizen: not a problem as long as it doesn't end at 01:10:059 -
00:14 ekafjr: about it 00:11:098 (5) -
00:14 ekafjr: you say use 1/2 slider :v
00:15 ekafjr: but it make long spacing on timeline
00:15 ekafjr: its make problem or not :v
00:16 ekafjr: yeah i know at here 00:13:867 (3) - spacing same with it
00:17 Rizen: may i suggest a different rhythm choice?
00:18 ekafjr: ahh which on is better ?
00:18 ekafjr: idk about it but some modder same with you hahaah
00:19 Rizen: you can add a circle at 00:11:790 (6) - for vocals
00:19 Rizen: would fit as you have mapped vocals like this earlier in the diff at 00:04:406 (4) -
00:20 ekafjr: oke
00:22 Rizen: and i'll see if I can whip something up for 00:13:867 (3) -
00:23 Rizen: 00:14:559 (4,5,6) - [http://puu.sh/qTMhD/c8780cf3af.jpg try this rhythm]
00:24 ekafjr: ah maybe i m prefer 1/1 slider for it
00:24 ekafjr: ahh but this sound 00:16:175 (1) - its so strong :v
00:25 Rizen: that's still clickable with the rhythm i suggested
00:28 ekafjr: oke
00:28 Rizen: yeah, that's all :P
00:29 ekafjr: ahh thanks :v
thanks for modWilliam K wrote:
Hi :3
[General]
Object isn't snapped at Insane diff, see Aimod. fix XD
[Insane]That's all, I think. Good luck in ranking. Bye bye :3
- 00:05:098 (1,2) - I think you could try swapping NCs here. I think it'll be more matching if the NC is swapped. i think consistance at big white tick it better
- 00:13:636 (3) - I think there should be less emphasis than 00:13:867 (4) - since number 4 feels stronger, and making it simillar to this emphasis, 00:14:790 (2) - , will be a good thing to do too. hmm consider still
- In my opinion, this part, 00:01:406 - , is so calm. Try reducing the DS for jumps, maybe. (The sound is so cute XDDD) why ?
- 00:35:790 (5) - How about increasing this spacing a bit more? Since there's cymbal in it. no before cymbal i have 00:35:444 (3,4) - it can be hard if i increasing spacing
- 00:36:252 (1,3) - These blanket seems off. (I think it's better to fix) oke
- 00:51:482 (1,2) - Same spacing? what about making number 2 has a bigger spacing? And emphasizing 01:05:559 (3) - will be better, I think.
2016-09-05 11:39 ekafjr: senpai
2016-09-05 11:39 ekafjr: can you give sugestion for my map please
2016-09-05 11:40 Zexous: ok
2016-09-05 11:40 ekafjr: aahh thnaks
2016-09-05 11:40 Zexous: do i know you btw
2016-09-05 11:40 ekafjr: this my map
2016-09-05 11:40 ekafjr: ACTION is listening to [https://osu.ppy.sh/b/1016935 Happy Clover - Ashita de Ii kara]
2016-09-05 11:41 ekafjr: ehh you know me Xd
2016-09-05 11:42 ekafjr: gratz fc first try :v
2016-09-05 11:43 Zexous: 00:01:867 (2) - you might want to try spacing this note farther
2016-09-05 11:43 Zexous: because with the current spacing it's easy to confuse these 00:02:329 (3,4,5) - as 1/2 gap
2016-09-05 11:44 ekafjr: hmm oke
2016-09-05 11:45 Zexous: regarding these patterns 00:38:329 (1,2,3,4,1,2) -
2016-09-05 11:45 Zexous: i know they're spaced the same if you look at the raw numbers, but
2016-09-05 11:45 Zexous: 00:39:252 (3,4) - because these are blanketed on the slider body
2016-09-05 11:45 Zexous: it makes it look like the sliders are a lot closer than these 00:38:329 (1,2) - 00:40:175 (1,2) -
2016-09-05 11:45 Zexous: do you understand?
2016-09-05 11:47 Zexous: also some blanket fixes 00:40:175 (1,2) - here00:43:867 (1,2) - and here
2016-09-05 11:47 ekafjr: ahh maybe this closer because them re blanket right :v
2016-09-05 11:47 Zexous: yea
2016-09-05 11:47 ekafjr: yeah
2016-09-05 11:47 Zexous: they look closer cause they're blanketed really tightly on each other
2016-09-05 11:47 Zexous: the DS indicator only tells you the differences between the slider end/head
2016-09-05 11:47 Zexous: but if a player were playing through this
2016-09-05 11:48 ekafjr: ohh incresecing spacing maybe will be better :v
2016-09-05 11:48 Zexous: yea
2016-09-05 11:48 Zexous: or arranging the sliders so they're not so closely blanketed on each other
2016-09-05 11:48 ekafjr: oke
2016-09-05 11:49 Zexous: ok that should be all
2016-09-05 11:49 Zexous: gl with map
2016-09-05 11:49 ekafjr: how about it http://puu.sh/r10hl.jpg
2016-09-05 11:49 ekafjr: ahh XD
2016-09-05 11:49 Zexous: that's better
2016-09-05 11:50 ekafjr: oke thanks senpai
2016-09-05 11:51 ekafjr: btw if you want kds you can post it
2016-09-05 11:53 Zexous: nah i barely suggested anything, this doesn't deserve kd lol
2016-09-05 11:55 ekafjr: ahh but this mod i reallly apperiated for it :v
2016-09-05 11:55 Zexous: haha alright
Left wrote:
yeah
What I want to say is, making Easy diff is far more helpful to be ranked. I got some opinion from another person, he says this map's normal diff isn't enough to be an easiest diff of this map, cuz so many 1/2 is here
https://osu.ppy.sh/s/392495 my first ranked map was also 3 diff map, but this map's normal has few 1/2, almost with 1/1 rhythm. so It's enought to be lowest diff. If it wasn't low bpm song, maybe it would be a big issue.
[Normal]
00:08:329 (5,1,2) - can you make it more linear for better look? oke
00:13:175 (2) - no sound in head, so how about this rhythm? https://osu.ppy.sh/ss/6028623
01:17:059 (4) - remove clap in tail
[Hard]
00:42:021 (1,2) - inconsistent rhythm. 00:42:944 (4,5) - like this pls oke
01:26:059 (3,1) - bad blanket and actually I don't think this slider is nice. change it
[Insane]
00:35:098 (2,3,4) - nazi thing, but make DS same pls fix
00:52:636 (4,5,6) - ^ fix
00:42:021 (1,2,3,4,5) - make rhythm consistent with 00:38:329 (1,2,3,4) - oke
good luck!
moonlightleaf wrote:
yaho~
[Normal]
00:13:175 (2) - change to a note at 00:13:636 - change rtythm
00:17:098 (3,4) - better to flow like this oke
[Hard]
00:20:559 (2,3,4,5) - do you like this ahh i like it
00:29:098 (1,2,3,4,5) - try this chnge little
[Insane]
00:17:098 (3,4) - use silder nope i prefer circle
00:20:329 (2,3,4,5,6) - how about pentagon no
00:45:944 (2) - how about put(248,80)
01:04:809 (6,7,1,2,3) - maybe
thanks for modMisure wrote:
from in-game
hello
[Insane][Hard]
- 00:02:675 (4,5,6,1,2) - - since the slider (and flow) is not straight, maybe placing circles like this better for flow change a little
- 00:06:713 (5,1) - a little far and sudden compared with things around, maybe a maxinum of 2.0x oke
- 00:07:175 (2,4) - place 4 under 2 rather than right maybe better for flow of 2-3-4 change a pattern
- 00:12:944 (2) - 312|28 to make a blanket or something? no
- 00:26:790 (5,6,1) - the flow not fit here, I mean reverse flow like this ?
- 00:28:867 (6,1) - the same like 00:06:713 (5,1), distance like this fit better imo oke
- 00:30:482 (6,7) - since the slider is like this, placing them on 0|184 could flow better imo hmm consider still maybe
- 00:49:867 (3,4) - flow maybe be better if it's something like this oke
- 01:16:059 - NC like this to emphazise the change of rhythm? no nc on cymbal its better
- 00:09:252 - unused inherited point fix
[Normal]
- 00:02:329 (3,1,2) - kinda awkward since distance not matched with rhythm. I can accept 3-1 but plz place 2 farther cautz it makes a bad feeling imo, just as your 1.4x is ok fix
- 00:20:790 (3,4) - ctrl+G better imo. It makes 4 to 5 father but you can have a better flow oke
- 00:21:713 (1,2,3) - better like this for flow oke
- 00:29:098 (1,2,3,4,5,6,7) - may be tidier like this, then you have to replace the slider followed change a little
- 00:36:021 (5,1) - no need to increase the distance here imo, cautz the slider starts at red kick which may be kinda sudden oke
- 01:06:809 (1) - 248|348 to have a better flow as 3-4-1 fix
- 01:16:559 (4) - make it straight to emphazise the increased distance better oke
- 00:09:252 - 01:16:559 - unused inherited points oke
Just suggestions
- 00:46:636 (2,3,4,5,1) - maybe you can try this, which is tidier imo fix
- also check the unused inherited points plz oke
In fact no important things from me, the mapset is nice
Good luck!
[ Abhor ] wrote:
M4M from Mako Sakata's queue
[ Normal ]
00:02:329 (2,4) - i think this overlap not really good fixed
00:12:482 - i think when there is a strong beat on the big white line prefer not to keep it with a slider tail.So..how about make this place clickable?
00:17:790 (4) - ↑ hmm i will consider it
nice diff~
[ Hard ]
00:06:021 (3,1) - overlap on the arrow is not good oke
00:27:713 (2) - there is a strong beat on the line but this slider is a little close to the previous~
00:29:098 (1,2,3,4,5,6,7) - Though there are no problems but i think its not really a nice pattern XD maybe if you not like this pattern please give suggestion XD
00:46:636 (3,4,5,6) - this flow seems not good? nope seem fine for me
[ Insane ]
00:12:944 (2) - nope
00:39:252 (3,4) - this distance is different from the other parts,like00:38:329 (1,2) - 00:40:175 (1,2) - oke
00:55:559 (2,3,4) - why 2and3 is differnt from 3and4 when they are the same rhythm? i m not understand senpai XD
kanor wrote:
[Normal]
how about cs3.2 ? maybe cs3 is a little big and similar with easy and cs3.2 may have a better cs spread for the whole mapset>< oke
GOOD SONG AND NICE MAP! >W<
Shoot !
Hope it can rank!
Neanmoins wrote:
hi from mako's q~
Normal
- 00:10:406 (4) - try nc here? nope
00:12:021 (7) - blanket can be improved fixed
00:27:252 (1) - ^ just move its tail a little bit downalready blanket
Hardcouldnt really find any problems in insane, its good enough imo
- 00:02:329 (3) - also blanket already blanket
00:28:175 (3) - ^ fixed
01:26:059 (3) - ^ already blanket
00:30:252 (5) - since here is a different part with the previous, try to set nc here to avoid probable reading problems would be better
overall a nice map! if u would like to fix some aesthetical problems, those low diffs would be better!
gl for rank~
Zaphkael wrote:
Also from mako's queue xdnormal00:09:252 (2) - could you move this one a bit to the left and play around with some stuff to make ds fit? it looks off to me because ehh really but it not looks off for me
00:08:329 (5,1,2) - i dont like straight lines in maps but i like this
00:10:175 (3,4) - is there a reason you stack these but not 00:11:790 (6,7) - these? hmm it just my style
00:15:252 (4) - I think this fits the music better but its up to you (just the rhythm, not the mapping itself)
http://osu.ppy.sh/ss/6183788
nicehard00:17:098 (3,4,5) - this doesnt really follow the music imo, you have the..what is it, synth? that plays the double note fine for me
01:16:559 (4) - you could do a little jump here to emphasise it even more already emphasizeinsane00:09:944 (4) - this note feels out of place since there is nothing to support it
00:15:482 (5,6,7,8,9) - where does this come from? drum
00:17:098 (3,4,5,6) - there is that nice background rhythm that you ignore to place 1/2 stuff...why? i prefer circle
really good map, good luck!
19:07 ekafjr: om stuff artinya apaan sih
19:07 O-Moei: barang2
19:07 O-Moei: alat2
19:08 O-Moei: gimana kalimatnya ?
19:09 ekafjr: there is that nice background rhythm that you ignore to place 1/2 stuff...why?
19:09 O-Moei: ada ritme belakang yg kau lewatkan untuk menempatkan 1/2 (ritme tadi)...kenapa ?
19:09 O-Moei: xd
19:10 *O-Moei jadi google translator
19:11 ekafjr: gak ngerti ane om wkwkkw
19:12 O-Moei: mngkin ada cara ngemap yg ga sama
19:12 O-Moei: entah
19:13 ekafjr: enggak sih kyaknya itu emng maunya tu modder
19:14 O-Moei: oh ntu modder wkwk
19:15 ekafjr: iya bang wkkwkw
19:19 ekafjr: om
19:19 O-Moei: uy
19:20 ekafjr: ane mau konsultasi wkwkkww
19:20 O-Moei: njer wkwk
19:20 O-Moei: ke spa?
19:21 ekafjr: ehh
19:21 ekafjr: ke lu lah :v
19:24 ekafjr: ayolah om
19:24 O-Moei: aku melihat kok V:
19:33 ekafjr: wkwkw ayo dah om
19:34 O-Moei: mana
19:34 ekafjr: check map ane yg normal
19:34 O-Moei: ngomong juga kagak
19:34 ekafjr: kwkwkw
19:34 *ekafjr is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
19:35 O-Moei: solat dlu bntar
19:35 O-Moei: ane lagi spek org
19:35 ekafjr: oke lagi solat sambil ngespek orang ? wkwkkww
19:38 O-Moei: bukan
19:38 O-Moei: ane solat skalian ni ditinggal nge spek orang, bisi curiga >:V
19:39 O-Moei: wait
19:39 O-Moei: masih dl njerr >:V
19:39 ekafjr: jwjwjwjwj
19:39 ekafjr: lama bner njer :v
19:46 O-Moei: done :3
19:47 O-Moei: diapain ni?
19:47 ekafjr: bntar ya om
19:47 O-Moei: ah tae >:V
19:49 ekafjr: sok om wkwkkw
19:49 ekafjr: ini si blizs nannya mulu kwkwkw
19:49 O-Moei: okei
19:49 O-Moei: xd
19:51 O-Moei: ummm
19:51 ekafjr: 00:15:252 (4,5) - aneh gak bang
19:51 O-Moei: tes tes 1 2 3
19:51 ekafjr: rrhythmnya
19:51 ekafjr: dc dc wwwkkw
19:51 O-Moei: enggak
19:51 ekafjr: 00:15:252 (4,5) - ane gak rhythmnya
19:52 ekafjr: klo ane jadiin gini gmna 00:15:252 (4,5) -
19:52 ekafjr: https://osu.ppy.sh/ss/6183788
19:52 O-Moei: hmm wait
19:53 O-Moei: LOL aku baru mau nyaranin itu XDXD
19:53 O-Moei: iya, gitu lebih pas, kyk ada beat di biru gitu soalnya
19:54 ekafjr: wkwkwk
19:54 ekafjr: oke
19:54 ekafjr: sekarang hard om
19:54 O-Moei: 00:31:867 (2) - mirip ini jadinya
19:54 O-Moei: okei
19:55 O-Moei: what's the problem(s) sir ? :3
19:56 ekafjr: 00:17:098 (3,4,5) - aneh kah
19:56 O-Moei: kalo diliat dari cara eka ngemap sih ga masalah
19:57 O-Moei: wait
19:57 O-Moei: 00:25:406 (1,2,3,4) - kan mirip ini gap nya
19:59 O-Moei: yep, ga masalah, emng beatnya gitu wktu ane denger didelete juga
19:59 ekafjr: sip dah
20:00 O-Moei: adalagi
20:00 O-Moei: ?
20:00 ekafjr: insane sekarang om
20:00 O-Moei: biarkutebak
20:00 O-Moei: pasti masih sekitar itu
20:01 ekafjr: this note feels out of place since there is nothing to support it
20:01 ekafjr: 00:09:944 (4) - ane gak ngerti maksudnya apaan wkwkw
20:01 O-Moei: yg mana ?
20:02 ekafjr: 00:09:944 (4) - ini
20:02 O-Moei: nothing to suppport? biasanya maksudnya delete
20:03 O-Moei: oooh ane ngerti
20:03 ekafjr: jadi maksudenya gmana tuh om
20:03 O-Moei: coba periksa di tiap diff
20:03 O-Moei: insane 00:09:944 (4) -
20:04 O-Moei: Hard 00:09:944 -
20:04 O-Moei: normal 00:09:944 -
20:04 O-Moei: di diff normal dan hard ga ada circle, cuma di insane yg ada, brarti note (4) di insane itu termasuk "extra note"
20:05 O-Moei: note yg tidak diperlukan
20:05 O-Moei: but wait
20:06 ekafjr: duh malah off wkwkwk
20:07 O-Moei: jadi maksud dia mah, biar konsisten aja
20:07 O-Moei: dc tadi XDXD
20:07 ekafjr: di apus gitu
20:07 ekafjr: biar konsisten sama diff lain maksudnya
20:08 O-Moei: ya, kecuali paling enggak hard diisi juga disitu, prasaa ane denger sesuatu disitu
20:08 O-Moei: prasaan
20:09 ekafjr: aneh pdahal dah konsisten ane selalu jadiin circle tiap suara itu keluar
20:09 ekafjr: 00:09:944 (4,4,4) -
20:09 ekafjr: 00:10:290 (6) -
20:09 ekafjr: 00:12:136 (6) -
20:10 O-Moei: 00:10:175 (5,6,1) - ini bener kyk gini ?
20:10 ekafjr: ya bener
20:10 O-Moei: prasaan sama kyk ini 00:17:559 (5,6,1) - suaranya
20:10 ekafjr: beda bang
20:11 O-Moei: 00:10:406 - ga denger apa2 disini wktu didelete
20:11 ekafjr: suara drum emng sama
20:11 ekafjr: cuman disini 00:10:406 (1) - ada vocal
20:11 O-Moei: okei, leh uga
20:11 ekafjr: klo ane ignore gak enak wkwkkw
20:12 ekafjr: dah bereskan yah :v
20:12 O-Moei: okei fine
20:12 O-Moei: XDXD
20:12 ekafjr: sip
20:12 O-Moei: i need reward kyknya :V
20:13 ekafjr: terus ini 00:10:406 (1) -
20:13 ekafjr: eh salah ini 00:15:482 (5,6,7,8,9) -
20:13 O-Moei: wait
20:13 ekafjr: where does this come from? kan kampret klo nanya gini
20:13 O-Moei: 01:26:809 (5) - ga di overlap aja ama 01:26:434 (4) -
20:14 ekafjr: oke
20:14 O-Moei: 00:15:482 (5,6,7,8,9) - biarin aja, ini overmapnya pas kok
20:14 O-Moei: gila ntu org :V
20:15 ekafjr: itu suara kenceng gitu padahal kwkwkw
20:15 O-Moei: yeah absolutely :V
20:15 ekafjr: sama ini om
20:15 ekafjr: 00:17:098 (3,4,5,6) -
20:15 ekafjr: there is that nice background rhythm that you ignore to place 1/2 stuff...why? ane gak ngerti dah
20:16 O-Moei: yg tadi wkwkw
20:16 ekafjr: eh udah wkwkwkw
20:16 O-Moei: apa ya, mksudnya jga kurang ngerti
20:16 O-Moei: bukannya udh fixing tadi ?
20:17 ekafjr: ohh iya
20:17 ekafjr: balk lagi ke normal om wkwk
20:17 O-Moei: lah XDXD
20:17 ekafjr: wkwkwk
20:17 ekafjr: ane masih bimbang sama yg ini 00:15:252 (4,5,1) - wkwkkw
20:18 O-Moei: wait, masih insane 01:18:934 - mayan add circle buat overmap, overmapnya udh kebanyakan lagian
20:18 O-Moei: wkwkw
20:18 O-Moei: oke normal
20:19 ekafjr: gak ada suara disitu wkwkwk
20:19 O-Moei: ya namanya juga overmap, dimana2 udh banyak mayan biar keche :V
20:21 O-Moei: normal : 01:26:059 (5,1) - swap nc
20:21 ekafjr: wkwkwk jangan dah om :v
20:21 O-Moei: klo normal ga perlu nc last note buat penutupan soalnya
20:21 ekafjr: swap itu di tuker apa gmana sih wkwkw
20:21 O-Moei: ya
20:22 O-Moei: percaya deh :VV ane terlalu berpengalaman ngemodding NC :VV
20:22 ekafjr: ehh beneran
20:22 ekafjr: ane malah itu di saranin sama mako
20:22 ekafjr: jadi ane harus percaya yg mana wkwkkw
20:23 O-Moei: nc mah bisa variasi sih
20:24 O-Moei: bisa ngikut 2 measure, klo ane biasanya variasi
20:24 ekafjr: ohh pantes ane pusing gitu wkwk
20:24 O-Moei: oh ente ngikut 2 measure njerrr
20:24 O-Moei: ywdah ga usah wkwk
20:25 O-Moei: kirain ane variasi wkwk
20:25 ekafjr: jadi ini gmana om 00:15:252 (4,5,1) - wkwkwk
20:25 ekafjr: lah baru nyadar lu kwkwkw
20:25 *O-Moei kebingungan XDXD
20:25 ekafjr: jadi gmana nih 00:15:252 (4,5,1) - wkwkkw
20:26 O-Moei: iya sih rasanya jadi aneh klo pake reverse gitu
20:27 O-Moei: klo kata ane sih tetep aja
20:27 ekafjr: coba deh bayangin klo ane ubah itu jadi reverse
20:27 ekafjr: blue tick jadi ke map
20:27 O-Moei: ga usah dibayangin, udh ane coba :V
20:28 ekafjr: wkwkwkw ntar kesananya ana juga harus map itu suara :v
20:28 O-Moei: ga usah di reverse dah
20:28 ekafjr: sipp dahh
20:28 O-Moei: jadi umm
20:29 O-Moei: apa yg berubah ?
20:29 ekafjr: dah beres ane ignore semua mod wkwkkwkw
20:29 O-Moei: ane jadi merasa ga ngapa2in >:'V
20:29 ekafjr: enggak kok ngebantu bnget om wkkwkww
20:30 O-Moei: oke np
20:31 O-Moei: ane cuma ngebantu b inggris doang prasaan wkwk
20:32 ekafjr: enggak om wkwkkw
20:32 ekafjr: makasih dah om :v
Thanks for modMiryle wrote:
From my queue!
Let's get into it.~HardBeats and Notes
- All good!
Flow and Gameplay
- All good!
Aesthetics and Hitsounding
- 00:04:406 (2,3) – Blanket! fix
- 00:06:944 (1,2) - ^ not for blanket
- 00:09:713 (2,1) - ^ fix
- 00:46:175 (2,3) - ^already blanket
- 00:48:021 (2,3) – This isn’t linear.~ fix
- 01:26:059 (3,1) – I think if you blanketed this like https://puu.sh/ryEMc/74dfc4bb6b.png it would look better. [color=#808000]whoaa nice :v[/color]
InsaneBeats and Notes
- All good!
Flow and Gameplay
- All good!
Aesthetics and Hitsounding
- 00:14:098 (1,3) – Blanket! not for blanket
- 00:24:482 (3,4) - ^ fix
- 00:25:752 (2,3) - ^ already blanket
- 00:38:329 (1,2) - ^ ^
- 00:43:867 (1,2) - ^ fix
- I'd recommend a blanket check.
thanks for modAgatsu wrote:
qqqqqqq
Insane
- 00:17:675 (6) - if you uncurve this slider a bit, i think it will look better oke
- 00:47:559 (1,2) - ^ nope
- 00:21:713 (1,2) - you could blanket these two ^
- 00:39:252 (3,4) - blanket could be better owo ^
Normal
- 00:40:175 (3) - make this slider similiar to 00:38:329 (1,2) - hmm change a little
- 00:42:021 (1) - ctrl+j? oke
- 00:52:636 (1) - ^ nope
so sorry that was a short mod :[[[[
Makasih modnya bangKittyAdventure wrote:
As request! :3Legend:[General]
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT[Easy]
- Inconsistent values in video! (Check Mako's Easy diff because in her diff, the video offset is 0 but other diff is 420) fix
[Normal]
- 00:51:252 (3,1) - Maybe you can fix a bit that blanket (karena blanketnya agak miring sedikit).
- 01:17:059 (4,5) - ^
[Hard]
- 00:04:406 (4,1) - Same in Easy diff, blanketnya agak miring sedikit fix.
[Insane]
- 00:01:867 (2,3,1) - Same in Easy diff! blanketnya agak miring sedikit. dah pas ini om
- 00:04:406 (2,3) - ^ ^
- 00:05:559 (4,5) - ^ ^
- 00:08:790 (1,2) - For me, this flow is confused keep aja deh masih enak kok flownya
- 00:22:867 (2,3) - Mungkin ini juga digeser ke kanan sedikit agar blanket terlihat bagus. blanketnya ini udah pas om
- 00:50:329 (3) - Bagaimana kalau slider ini juga ikut lurus seperti slider yang 1 dan 2. ini dah lurus
- 00:55:059 (1,2) - Blanketnya diperbaiki, (slider 2 itu digeser ke atas sedikit).fix
- 00:57:559 (2,3) - Blanketnya agar miring sedikit. dah pas
- 01:07:559 (3,4) - ^ fix
- 01:11:559 (2,3) - ^ keep
Overall is good, mungkin hanya perlu diperbaiki blanketnya di hard diff :3
- 00:19:867 (1,2) - Spacing is too far and not good for player with doubletime mod. keep fine for dt player i am test it
- 00:36:252 (1,3) - Blanket yeah its blanket
- 00:38:329 (1,2) - ^ fix
- 00:40:175 (1,2) - ^ dah blanket
- 00:42:021 (1,2) - ^ ^
- 00:43:867 (1,2) - Click Here!
- 00:48:482 (3) - Circlenya hampir kena slider head (1), gimana kalau biar jarak sedikit? fix
- 00:49:175 (6) - Flownya gak terlalu bagus. Coba taruh ditengah circle (3,4,5), nanti hasilnya jadi triangle flow .
No Kudosu if my mod is not fixed all!
Good Luck~
All fix thanks for modFuccho wrote:
[Insane][Hard]
- 00:06:944 (1,2,3,4,5,6,7,1) - This is spacing ends up about the same as the spacing you use in the kiai. I'd suggest reducing it here to make the chorus stand out more. Also, just generally reducing the spacing (and note density?) of this first calm part. oke
- 00:22:867 (1) - NC could fit here. oke
- 00:44:329 (2) - You may want to make this slider go through the middle of (1)? yeah
- 01:26:059 (1) - NC here could also be nice. oke
- 01:27:059 (1) - Playing a bit more with the slidershape could make it look nicer. Suggestion oke
Lastly, OD3 and HP3 on an easy of this low star rating is unusually high and I suggest reducing them to 2 instead. Additionally, since the normal has a low sr as well, you might want to reduce some of those settings as well. Though I think reducing the HP to 3 should be fine.
- 00:51:944 (4) - NC oke
- Looks good. Not much to say at all
Sorry I'm late. Here's the mod ^^