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Happy Clover - Ashita de Ii kara

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Topic Starter
ekafjr

hanyuu_nanodesu wrote:

Hey, quick testplay
I sucked so bad @-@

mod pendek sekalian deh buat Insane
no kudos pls

yang bikin agak susah itu transisi 1/4 patternya itu loh
00:02:329 (3,4) - bagian sini misalnya, karena distancenya ga terlalu beda kayak 00:01:406 (1,2) - jadi keliatan kayak normal 1/1 pattern jadi aku ngekliknya agak telat. Kalo bisa dibikin lebih simple kayak gini aja http://puu.sh/pYVA7/eb3a2d4b65.jpg ato kayak gini 00:06:021 (3,4) - , yang penting ada jembatan buat pindah rhythm biar ngga mislead. Aku sih lebih prefer ke yang pertama soalnya lebih simple, cocok buat bagian ini soalnya juga masih lebih tenang.
00:03:252 (1,2) - terus bagian ini juga. gapapa sih pake jump buat 1/4, tpi anglenya agak terlalu tajem jadinya keliatan agak berantakan. Kalo mau 00:03:252 (1) - dibikin ngadep keatas aja http://puu.sh/pYVKn/25b35a19c7.jpg biar lebih gampang buat di read. Udah berapa kali aku putus combo di bagian ini doang :v
00:24:482 (3,4,5) - Kalo mau pattern kayak gini dibikin sama jaraknya. Kalo jaraknya beda, kesannya kayak rhythmnya juga beda padahal sama2 1/4. Terus ini 00:24:482 (3,4) - kayaknya agak kejauhan jadi kayak 1/2 pattern. http://puu.sh/pYVQl/7343f9260b.jpg kalo jaraknya sama walaupun 1/4 pattern pake jump, bakal lebih gampang buat di read. Sama buat pattern2 lainnya, agak bingung mainnya di bagian itu.
00:43:867 (1,2,3,4,5,6,7,8,9,10,11) - Bagian ini juga agak susah sih flownya, tpi keanya ini sih akunya aja yang n00b xD

itu aja sih kayaknya masalah utamanya, kalo bisa di fix ya :3
terus add video soalnya tv size

Good luck~
Makasih ya bang modnya
-NanoRIPE-
aduh malah lupa di savelog kwkwkwk xd
kalau mau kasih kudosu silahkan aja (kalau tidak yahh nggk apa2 kwkwwk)
yf_bmp
[I]
00:08:790 (1,3) - a little closed
00:14:098 (1) - remake this slider
00:14:098 (1,4) - it's better not be overlapped
00:23:559 (1,2,3) - make them farther, since your sliders like 00:25:406 (1,2,3) - have a similar visual distance
00:34:290 (6,1) - make them farther

[H]
01:04:059 (4,6,1) - make them clearer

[NM]
01:27:059 (1) - looks not that good..

just some small points
gl~
Topic Starter
ekafjr

yf_bmp wrote:

[I]
00:08:790 (1,3) - a little closed
00:14:098 (1) - remake this slider
00:14:098 (1,4) - it's better not be overlapped
00:23:559 (1,2,3) - make them farther, since your sliders like 00:25:406 (1,2,3) - have a similar visual distance
00:34:290 (6,1) - make them farther

[H]
01:04:059 (4,6,1) - make them clearer

[NM]
01:27:059 (1) - looks not that good..

just some small points
gl~

All fix thanks for mod
Electoz
Hi, from my modding queue, sorry for the late~


[General]

  1. Wave hitsounds with possible delay > 5ms:
    1. soft-hitfinish2.wav
    2. soft-hitfinish.wav
[Normal]

  1. 00:10:406 - Since you seemed to follow vocal earlier, I suggest ctrl+g 00:10:175 (3,4) so there will be something on 00:10:406 which vocal landed there.
  2. 00:29:098 (3) - Optional but you can map vocal normally instead of going for a blue tick here, anyways the hitsound on 00:29:444 is missing, I recommend using the same hitsound as 00:25:752 .
  3. 00:33:482 (4) - Unsnapped.
  4. 00:51:944 - The sound here is very strong and should be clickable. How about a circle + 1/1 slider instead of 00:51:713 (4,5) ?
  5. 01:13:809 (5) - It's not that necessary to be a repeat slider I think? Since you didn't do the same on 00:57:809 (5) which has a similar rhythm, also 01:13:059 (4,5,6,1) looks cramp with DS tbh.
  6. 01:23:059 (1,2) - Blanket is off like 1 millimetre but who cares
[Hard]

  1. 00:15:598 (6,7,1) - Is it really necessary to make a spacing this high? I think it's too big because the song is still in the calm section, also the objects 00:16:175 (1,2,3,4,5) are kinda cramped because 00:16:175 (1) was placed so high up in the screen, in my opinion 1.5 DS on 00:15:713 (7,1) would fit nicely here considering that players have to handle a jump after a repeat slider.
  2. 00:30:944 (1,2) - Plays fine but spacing should be consistent with 00:23:559 (1,2) - 00:27:252 (1,2) - 00:34:636 (1,2) .
  3. 00:31:867 (3) - DS is a bit off here.
  4. 00:44:790 (3,4) - Same as above, I assume it should be 0.5 DS here.
  5. 00:35:790 (5,6,1) - Could have been a triangle like what you did in Insane, since this part 00:35:559 (4,5,6,1,2,3,4) didn't follow your usual DS so there's no reason to make a 1.0 DS on 00:36:021 (6,1) right?
  6. 00:51:021 (1,4) - Minor but how about using the same shape? It's more appealing that way.
  7. 01:10:059 (3) - Can you make this a triplet or come up with a different rhythm on this? It's very confusing with 01:10:059 (3,4) because they have a different number of kicks, if you can't then I recommend NC'ing 01:10:559 (4) for readability.
  8. 01:21:559 (2,3) - This stack doesn't play well since the stronger sound 01:21:559 (2) is on top of the stack so it doesn't give a proper emphasis, I recommend unstacking this since you didn't have a 1/2 stack in kiai so far.
[Insane]

  1. 00:07:175 (2,4) - 00:08:329 (6,1) - Better do the same thing here on both of these, either overlapping or stacking.
  2. 00:09:713 (3,4,5) - Please use a smaller spacing on these, it's kinda overdone for a calm section like this, at least nerf 00:09:944 (4,5) so 00:09:713 (3,4,5) will become sth like a triangle.
  3. 00:14:098 (1) - Kinda curious, why did you hitsound a sliderbody?
  4. 00:29:098 (1,2,3) - Better move 00:29:559 (3) down to y:292 for a perfect triangle, this way will make a spacing on 00:29:559 (3,4) a bit inconsistent but it's kinda worth it cuz visual stuff has a higher priority in this diff.
  5. 00:29:790 (4) - How about something like this for a better flow to 00:30:252 (5) ? (In the pic I also rotated 00:29:790 (4) about 5 degrees.)
  6. 00:33:136 (2) - 2 circles on 00:33:136 - 00:33:252 is better since the music kinda faded out on 00:33:252 so it will give sth like a 1/2 pause this way.
  7. 00:36:944 (3) - Should be placed at x:325 y:251 for a better blanket with 00:36:252 (1) . You might have to adjust DS on 00:36:713 (2,3,4) a bit though.
  8. 00:55:059 (2) - NC I guess.
  9. 01:04:809 (6,7,1) - Inconsistent spacings.
  10. I'm kinda curious why you used different spacing for 1/4 circles in kiai, like, you have 0.7 DS on 00:57:809 (3,4,5) - 00:59:809 (3,4,5) . 0.6 on 01:02:559 (6,7,1) and then 0.5 on 01:06:184 (5,6) which is kinda unappealing, should have used the same spacing for consistency throughout kiai.
Really nice mapset! Good luck!
HootOwlStar
m4m. really sorry for being late anyway.

[General]
  1. consider change your current .mp3 file to a better one with fade out since the music just stops suddenly at the end
  2. just a quick complaint. the bg is rather blank since there's too much whiteness and the color scheme is too light. not like I can find a better one so yah please just ignore this
[Normal]
  1. 00:08:790 (1,2,3,4,5,6) - in my opinion following the drums and neglecting the vocals in this part is a rather bad idea to be honest since the vocals are more visible. and especially in 00:09:252 (2,3,4,5) - it feels a little bit too off sync. consider following the rhythm indicated in the timeline in the screenshot https://osu.ppy.sh/ss/5621607
  2. 00:21:713 (4,1) - move (4) to the right of slider (3) for a better flow, make the slider (3) curve a little and make the sliders (4) and (1) parallel for some aesthetics improvement imo
  3. 00:33:482 (4) - unsnapped note
  4. 00:23:559 (1,2) - the current one appears to be like out-of-place blankets or sth. consider to place them as blankets or as of suggestion anyway https://osu.ppy.sh/ss/5621724
  5. 00:51:713 (4,5) - please make them parallel btw
  6. 01:07:059 (1,2) - ^ or try out https://osu.ppy.sh/ss/5621815
  7. 01:16:559 (4) - music is best represented by a circle instead of a slider
[Hard]
  1. 00:01:406 (1,2,3) - make them equidistant to follow the distance-time concept
  2. 00:07:406 (2,3,4) - suggestion https://s31.postimg.org/vbl3318ij/time.jpg
  3. 00:34:636 (1,2,3,4,5,6) - suggestion again https://osu.ppy.sh/ss/5621935
  4. 00:37:175 (4) - suggest move to below 3 to make a flow like parallelogram
  5. 00:51:021 (1,2,3,4) - 01:00:309 (6,7,1,2,3,4) - the distance spacing is relatively smaller and it's unreasonable to do so
  6. 01:14:559 (1,2) - swap combos
  7. 01:25:059 (1) - lift up a little. it is too out of grid
can't mod insane so that's all. hope that I can help at least a little.
find me in game if you don't understand my mod. gl tho
Topic Starter
ekafjr
All fix thanks for mod
Chihara Minori
irc nm for yahh

normal
18:36 ekafjr: om kapan nih mau irc wkwkkww
18:36 eclipselotus: lah lunya ditunggu gak pm pm ww
18:36 eclipselotus: mau sekarang?
18:37 ekafjr: njir kapan emng nge pm gak kebaca kyaknya kwwkkw
18:37 ekafjr: gomen :V
18:37 eclipselotus: :V
18:37 ekafjr: ya udah sekarang aja ath :v
18:38 eclipselotus: ganti bg teruss
18:38 ekafjr: wkwkkw iya ada yg mirip soalnya
18:38 eclipselotus: ranked ga?
18:38 eclipselotus: kalo masih berjuang ya cepet"ana aja
18:39 eclipselotus: ww
18:39 *eclipselotus is editing [http://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
18:39 ekafjr: belum nih gak masih belum bisa katanya kwkwkw
18:39 ekafjr: dapet bubble aja masih gak bisa
18:41 eclipselotus: 00:03:252 (3) - musiknya gak datar ini, mending agak digeser kebawah end slidernya terus tambahin light up curve sebanyak (1)
18:42 ekafjr: light up curve kek gmana bentuknya :v
18:42 eclipselotus: 00:04:636 (4~) - kalo gu sih lebih prefer ini di x388 y264 dan setelah"nya nyesuaiin
18:42 eclipselotus: [http://puu.sh/q9fnb/55c0384163.jpg yang tadi]
18:45 eclipselotus: 00:06:944 (3) - ini slider ini makan 3 suku kata lho (ki-me-ta) tapi slider lurus? mending ini jadiin lighr right curve, dan biat lebih ngeflow buat (4) dibikin up curve instead
18:45 ekafjr: itu buat blanket sbernya
18:45 eclipselotus: blanket yang mana?
18:46 ekafjr: 00:05:098 (1) - ini
18:46 eclipselotus: ya ngikut itunya
18:46 eclipselotus: nyesuaiin sama perpindahan (4)
18:46 eclipselotus: (2) nya kan tinggal geser kekiri dikit
18:47 eclipselotus: 00:08:790 (1,2) - ini maksudnya blanket kah? kalo iya coba sempurnain lagi
18:48 ekafjr: pelan" bang wkwwk ane ngeberinnya agak lama
18:48 eclipselotus: www
18:48 eclipselotus: gu lanjut aja dulu, ntar kalo ada yang bingung/mau ngomentarin tinggal potong aja
18:50 eclipselotus: 00:13:867 (3) - ini ngilangin beat yang kuat yang ada di red tick sebenrnya (kemakan slider). mending pakai ritem ini [http://puu.sh/q9fHD/eff213d43e.jpg pic]
18:51 eclipselotus: 00:15:252 (6,7) - tuker ritem, karena disini 00:15:944 - lebih penting buat jadi clickable
18:52 eclipselotus: 00:16:636 (1,2) - bikin slight blanket aja, biar juga terkesan ngulang flow (6,7) sebelumnya
18:52 eclipselotus: 00:17:559 (3,4) - rasanya agak terlalu maksa w
18:53 eclipselotus: 00:18:944 - pakai ritem yang sama kyk di 00:15:252 - karena itu identik beatnya
18:54 eclipselotus: 00:20:329 (2) - ini circle aja gpp sebenrnya
18:55 eclipselotus: 00:20:790 (3,4) - flow breaker serius, cobba (4) dikasih left curve secukupnya terus pindahin ke x356 y184
18:56 eclipselotus: 00:25:406 (3) - terlalu patah di tempat yang gak seharusnya, coba geser 2~4 grip keatas
18:56 ekafjr: 00:15:713 (6,7) - klo yg ini aneh rasanya klo di tuker
18:56 eclipselotus: yang itu ga dituker pak .-.
18:57 eclipselotus: oh dutuker ding
18:57 eclipselotus: di gu udah dituker soalnya ww
18:57 ekafjr: wkwkkw
18:58 eclipselotus: wait itu shortnya duluan apa panjangnya?
18:58 ekafjr: shortnya duluan
18:59 eclipselotus: ohh iya biarin aja deh gpp itu w
18:59 ekafjr: clickable klo menurut ane disini 00:15:713 (6) -
19:00 eclipselotus: 00:09:944 - missing note
19:01 eclipselotus: 00:21:482 - ^
19:02 ekafjr: klo ini 00:09:944 (3) - di isi
19:02 eclipselotus: 00:27:252 (1,2) - sempurnain blanketnya
19:02 eclipselotus: 00:09:944 - disini maksudnya
19:02 ekafjr: 00:10:290 (4) - ini juga harus ane isi :3
19:02 ekafjr: iya di situ :3
19:03 ekafjr: ada same note di bluetic :3
19:03 eclipselotus: 00:29:098 (3) - upcurve instead
19:03 ekafjr: jadi ane keep aja
19:03 eclipselotus: 00:31:867 (2) - ditambah upcurve sebanyak slider (4)
19:04 eclipselotus: 00:35:790 (2,3,4) - improve flow?
19:04 eclipselotus: 00:39:252 (2,3) - sempurnain blanket
19:05 eclipselotus: 00:46:636 (2) - terlalu tajem transisinya dari (1) - pindahin ke x252 y240 imo
19:05 eclipselotus: note selanjutnya menyesuaikan
19:06 eclipselotus: 00:49:175 - strong beat sriusan, jadi menurutku missing note
19:06 eclipselotus: 00:52:406 (6,7) - tuker ritem
19:07 eclipselotus: 00:54:320 (1) - sebenernya perfect flow aja ga masalah berhubung agak kesentak disitu. pindahin end slidernya sekitar 2~3 grip kebawah
19:08 eclipselotus: 00:55:934 (2) - slidernya mestinya mulai disini, selesai di tempat yang sama
19:14 eclipselotus: 00:57:934 (5) - ^
19:14 eclipselotus: 01:01:934 (5) - ^
19:14 eclipselotus: ^ buat yang ini tambah note di red tick sebelumnya
19:15 eclipselotus: 01:03:059 - ritemnya gini [http://puu.sh/q9gT3/fceaa82cc5.jpg pic]
19:16 eclipselotus: 01:05:809 (5,6) - pindahin ke atas sekitar 3~4 grip
19:16 eclipselotus: 01:09:059 (3) - tambahin light up curve tapi usahain gak overlap sama (2)
19:17 eclipselotus: terus (4) diubah jadi left curve
19:17 eclipselotus: 01:11:934 (2) - mulai disini slidernya
19:17 eclipselotus: 01:12:559 (3) - digeset 2~3 grip kekanan
19:17 ekafjr: ini missing note ya bang 00:49:175 (6) -
19:18 eclipselotus: mhm
19:18 ekafjr: berarti ini juga sama 00:45:482 (7) - missing note
19:19 eclipselotus: 00:45:482
19:19 eclipselotus: itu kan maksudnya
19:20 eclipselotus: 01:13:934 (5) - mulai slidernya disini
19:21 eclipselotus: 01:16:059 (3,4) - ini (3) dijadiin 1/1 slider aja terus (4) dihapus
19:22 eclipselotus: 01:17:934 (5) - sama seperti sebelumnya
19:22 eclipselotus: 01:22:059 (5) - mirroring dari (4) lebih dari cukup kok
19:23 ekafjr: 01:16:059 (3,4) - 4 strong beat bang
19:23 eclipselotus: mending bikin variasei jadi (3) fokus ke musik downbeatnya
19:24 eclipselotus: 01:23:559 - ritemnya kusaranin gini [http://puu.sh/q9hgE/f6b6abe357.jpg pic]
19:25 eclipselotus: 01:26:059 - dan disini kek gini ritemnya [http://puu.sh/q9hjj/1eb3819253.jpg pic]
19:26 eclipselotus: 01:28:059 - timing point terakhir pindahin pas end slider aja, toh downbeatnya disini
19:26 eclipselotus: sekian buat normalnya
19:28 ekafjr: 01:26:059 (5,6) - ini vocal follow
19:29 eclipselotus: mending ngikut musiknya aja berhunung kiai masuknya
19:29 eclipselotus: 1
19:32 ekafjr: duh sial crash gak ke save lagi wkwkw
19:32 eclipselotus: lololololololo

hard
21:57 *eclipselotus is editing [http://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]]
21:58 ekafjr: hard yah
21:58 eclipselotus: 00:05:098 - menurutku ritemnya samain kyk pas mulainya, berhubung ini masih pengulangan beat dari yang awal
21:58 eclipselotus: kan kemarin udah nornal (baru)
21:59 ekafjr: pas awal ?
21:59 ekafjr: yg ini 00:04:406 (3) -
22:00 eclipselotus: mhm
22:02 eclipselotus: 00:10:175 - dibikin vertikal aja, toh flownya lanjut kebawah
22:03 eclipselotus: 00:14:098 (1) - agak flow breaker rasanya, mungkin pindahin sedikit keatas
22:03 ekafjr: vertikal kek gmana kwkwkw
22:03 ekafjr: ane gak tau arah vertikal kemana
22:03 eclipselotus: vertikal - atas ke bawah
22:05 eclipselotus: 00:19:867 (1,2) - buat kyk gini flownya 00:12:482 (1,2) -
22:05 ekafjr: ohh enggak deh square pattern soalnya
22:07 eclipselotus: 00:23:098 (5,1,2) - [http://puu.sh/qbGSG/0aeaedd2ab.jpg phis flow way better]
22:08 eclipselotus: 00:27:713 (2) - ini ku saranin straight aja, lebih enak ngejarnya dari (1) dibanding yang ada curvenya
22:09 eclipselotus: (2,3,4) terus dirapiin lagi biar lurus
22:10 eclipselotus: 00:28:175 (4) - tmbah left curve fs, straight kebawah terus lanjut curve kekiri rasanya tuh maksain pattern kalo di hard
22:11 eclipselotus: 00:29:098 (1,2,3,4) - ini (1,2,3) maksudnya lurus kah? terus (4) ngeblanket
22:12 eclipselotus: 00:30:252 (5,6,7) - [http://puu.sh/qbH5q/7c8e301aec.jpg jadiin jump sekalian]
22:12 eclipselotus: 00:31:406 (2) - ini agak digeser ke kanan bawah sekitar 2 grip, jadi jarak antara (1,2,3) sama, lebih nove looking
22:13 eclipselotus: 00:34:636 - kentara banget ini janggalnya, di improve
22:14 eclipselotus: 00:35:098 (2,3,4) - rapiin lagi
22:15 eclipselotus: 00:39:252 (3) - kalau mau lebih catchy coba jadiin upcurve aja
22:15 eclipselotus: 00:40:636 (2) - cie kopian www, left curve atau straight instead
22:16 eclipselotus: 00:45:944 (2) - kalu ini naik ke atas jadi pattern (6,1,2) mirip v lebih bisa diterima
22:17 eclipselotus: tapi kalo yang itu positif flow breaker
22:18 eclipselotus: 00:49:175 - ini kan piano hitnya repeating, jadi lebih pas kalo di stack menurutku. tapi patternya yaa jadi mesti dirubah sih ~
22:19 eclipselotus: 00:52:406 (6) - slider yang rotate 90* gini lebih pas kalau dibuat melingkar, simply naikin lagi aja posisi slidernya
22:20 eclipselotus: 00:55:434 (2,3,1) - kalau emang ini pattern yang mau diterapin buat hard usahain penggunaannya lebih konsisten
22:21 eclipselotus: misal disini dibuat sama 00:58:559 -
22:21 eclipselotus: 01:02:559 -
22:22 eclipselotus: 01:04:809 (6) - ini ekornya diangkat aja sekalian jadi bentuknya mirip \
22:23 eclipselotus: 01:05:809 (2) - highly reccomend ganti jadi 1/1 slider, kenapa? karena bagian ini tuh vibrasi vokal dari "ga~"
22:25 eclipselotus: 01:07:059 - di bait ini masuknya bagus, tapi pas mulai blanket"an kok rasanya jadi kurang nyaman ya ~
22:25 eclipselotus: dah itu aja buat hardnya
22:26 eclipselotus: kalo mau lanjut insane sekalian kabarin

insane
22:38 ekafjr: insanenya lannut
22:38 ekafjr: lanjut :v
22:40 eclipselotus: 00:03:598 (2) - pindahin ke x448 y114
22:40 ekafjr: knapa ?
22:41 eclipselotus: biar rapi lah
22:41 eclipselotus: =3=
22:41 eclipselotus: 00:07:175 (2,3,4) - this is soo mee w
22:42 ekafjr: oke
22:42 ekafjr: knapa lagi tuh :V
22:42 eclipselotus: 00:17:675 (6) - ini gak ngekopi slider (2) terus di mirror aja?
22:43 eclipselotus: gpp yang itu, gu banget aja stylenya w
22:43 ekafjr: enggak deh
22:44 ekafjr: mirror 00:18:021 (1,2) - aja
22:44 eclipselotus: 00:24:482 (3) - ctrl + g
22:44 eclipselotus: ^please
22:44 eclipselotus: ^ i beg you :v
22:45 ekafjr: wanjir kejauhan ntar kwkwkw
22:46 eclipselotus: patternnya lebih bagus
22:46 eclipselotus: lebih kebaca
22:47 eclipselotus: 00:28:867 (6) - x8 y188
22:48 eclipselotus: 00:39:252 (3,4) - sebenernya ini ngekopi (1,2) aja cukup sih
22:48 eclipselotus: 00:45:252 (10) - NC
22:49 eclipselotus: 00:48:713 (4,5,6) - (4,5) di ctrl+g terus yang (6) distack sama (3)
22:50 eclipselotus: 00:55:934 (3) - why flow breaker ;_;
22:51 eclipselotus: 01:08:559 (6) - tanggung amat jumpnya 320 y108
22:52 eclipselotus: 01:11:559 (2) - lebih prefer downcurve sih
22:53 eclipselotus: 01:13:934 - [http://puu.sh/qbIYR/ffa8a61070.jpg this dlow better]
22:54 eclipselotus: 01:17:059 (2) - geser ke kiriiii
22:55 eclipselotus: dah itu aja insanenya
22:55 ekafjr: sip dah makasih yah
22:55 eclipselotus: yoo

dont give me kds untili done all diff mod ~
good luck
Modem
Hey, as promised~ />w</

Surprise Box
General


* Di dalem map foldernya ada cover.png yang udah nggak dipake lagi soalnya backgroundnya udah diganti sama yang jpeg. Jadi didelete aja yang png buat ngurangi size di mapsetnya. Soalnya yang Cover.png itu sizenya 1.5 mb

* Kalau bisa ditambah soft.sliderslide ya, buat ngilangin suara berisik dari slider nya :3

* Soalnya backgroundnya udah diganti, gimana kalo combo colornya juga diganti, biar matching sama backgroundnya ;) . Soalnya aku sudah bolak-balik ngeliat kasus diskualifikasi map soalnya combo color yang dipilih nggak fit sama warna backgroundnya. Jadi, pendapatku, mending combo colornya diganti sama ini :
[Colours]
Combo1 : 147,201,255
Combo2 : 249,224,166
Combo3 : 88,0,176
Combo4 : 188,130,253
Combo5 : 255,128,255
Combo6 : 255,0,128
Tinggal di copy-paste aja di osu.notepad di semua diffs ;)

* Others seems pretty fine~

Normal


* Soalnya ini difficulty yang paling mudah di mapset ini, mending AR (Approach Rate) nya diganti jadi 4 aja daripada 4,5 soalnya beginner players juga pasti main difficult yang ini :3

* Ada distance snap error (dari AiMod) yang nggak bakal dibolehin di difficult ini, soalnya ini difficult yang paling gampang

Cara perbaikinya:
- Pindahkan note ini -> 00:51:713 (4) ke x:84 y:192
- Selanjutnya, tinggal pindahkan slider ini -> 00:51:944 (5) ke x:64 y:136
Tampilan akhirnya seperti gambar di bawah :


* 00:01:867 (1,2) - Ini bakalan bagus kalo dibikin blanket kayak gini :

Nggak bakal ngebikin distance snap error kok ;)

* 00:14:329 (3,5) - Ini blanket juga bisa diimprove. Tinggal geser point akhir yang ada di ekor kerangka slider ini -> 00:15:482 (5) satu grid ke kanan kayak gini :


* 00:27:713 (1,2) - Blanket ini juga bisa diimprove ;)

* 00:39:713 (2,3) - Blanket ini bisa diimprove. Tinggal geser point tengah sama point akhir dari kerangka slidernya satu grid ke bawah kayak gini :

Terus pindahin 00:40:867 (4) sama 00:41:098 (5) ke x:156 y:116 trus geser point akhir dari kerangka slider ini -> 00:41:098 (5) 1 grid ke kanan kayak gini:

Biar nggak ada distance snap errornya :3

* 00:42:482 (1,2) - Um, yakin nggak mau ngebikin 2 slider ini jadi blanket?

* 01:08:559 (2) - Add finish + clap di ekor slidernya :3

* 01:09:059 (3) - Add finish juga di kepala slider ini biar bisa ngemphasize cymbal dari musik utamanya

* 01:21:559 (4,5) - Improve blanket please >w</

* Nice diff owo/

Hard


* Approach Circle (AR) nya mending diganti jadi 6 aja, biar gap difference nya sama Normal diff nggak terlalu besar & buat ngebalance spread dari mapsetnya

* 00:28:521 (5,1) - Blanket ini bisa diimprove kayak gini :


* 00:29:444 - Ada drum beat dari musik utamanya yang kena skip di sini. Jadi, mending add a note + clap aja di sini, soalnya beat kayak gini itu pantes dimap di Hard diff kok ^^. Placementnya bisa kayak gini :


* 00:30:713 (7,1) - Improve this blanket like this :


* 01:08:059 (3) - Buat slider ini sedikit lebih curvy buat ngimprove blanketnya

* 01:27:059 (1) - Bentuk dari slider ini bisa diimprove, jadi salah satu sisinya ngebikin blanket sama 01:26:059 (3) kayak gini :


Insane


* Menurut pendapatku, mending di difficult ini pake 4 Stack Leniency aja

Soalnya kalo pake 4 Stack Leniency, nanti stack kayak 00:09:482 (2,4) , 00:13:521 (2,1) , etc bisa lebih rapi :3. Pake 4 Stack Leniency diijinin kok di Insane diff ;)

* 00:12:944 (2) - Gimana kalo slider ini dibikin lebih curvy? Buat nambah nilai estetikanya ;)


* 00:25:752 (2,3,5) - Blanket them like this please :



* 00:38:329 (1,2) - Improve this blanket a little bit like this :


* 00:40:175 (5,6) - Improve the blanket like this :

Okay, that's all~
Bahasanya campur-campur wkwkwkwk
Anyway, mapsetnya udah bagus banget kok. Good job owob

Good Luck in rank ekafjr ~ />w</
Topic Starter
ekafjr
All fix thanks for mod :) :) :) :) :) :)
Eni
hi m4m

what happened to the old background? this one has text in it...

[General]
  1. Where is the video? This is a TV size, and as such, many players expect a video to go with it. If you don't know how to make video, ask Lanturn for one of his Super HD Videos.
  2. Two of your file names are .WAV. They should be .wav instead.
[Normal]
  1. 00:38:329 (1,2,3) - You could make these sliders flow better. Slider 1 curves up, but your slider 2 is below the curve. Fix this by moving slider 2 up a bit, and adjusting slider 3 as necessary.
  2. 00:48:021 (3,4,5) - It's best to make this a perfect triangle by using the "Create Polygon Circles" feature. Remember to re-apply the hitsounds when finished.
  3. 01:15:059 (1,2,3,4,5,6,7) - This pattern is a bit too long since Normal is the easiest difficulty. Try adding a 1/1 wait somewhere or decreasing the object density.
  4. 01:25:059 (3) - Try x:64 y:256 or some other variant instead. Going back to the same place in the pattern 01:23:059 (1,2,3) - feels weird IMO, and it can be spiced up by making a triangle with the objects. Of course, you have to re-arrange the next few objects as well.
[Hard]
  1. 00:05:098 (1,2,3) - Take a second to look at this pattern. Does it look visually pleasing to you? Maybe, but a lot of things can be done here to improve the quality of this part. For example, the flow from slider 1 to 2 doesn't really make sense. You can make it better by moving slider 2 slightly to the right. You should never sacrifice playability for a blanket, such as how slider 2 blankets with slider 3. In comparison, 00:06:944 (1,2) - is a more acceptable blanket since slider 1 curves into slider 2.
  2. 00:10:406 - Here is a hold in the vocal, and as such, the player should also hold a slider during this time for emphasis of the song. Since you mapped the vocal at 00:14:098 (1) -, you must follow the same pattern here as well.
  3. 00:19:867 (1,2) - For this and all similar patterns, please remember what I said about flow. Are you using the default skin to map? If so, switch to it. Look at how the slider tail looks and then look at where the arrows are pointing. Try moving slider 2 to the right to make it flow better.
  4. 00:34:175 (5,1) - This pattern does not look very appealing. I suggest that you ctrl+j 00:34:636 (1) - and move the objects accordingly.
  5. 00:42:482 (2,4) - You can't do this since the slider tail of 4 appears before 2 is pressed. You must not overlap the objects like this, otherwise, it's an unrankable issue.
  6. 01:24:559 (6,7,1) - You should make this symmetrical about the y-axis.
[Insane]
  1. 00:17:098 (3,4,5,6) - You need to use the "Create Polygon Circles" here in order to make a perfect triangle. Right now, there is too much height and not enough base for the triangle. Same for 00:35:559 (4,5,6) -. Do not stack here. It is better to have an enjoyable map with reasonable spacing than stacks that affect spacing negatively.
  2. 00:51:944 (1) - It looks like this slider is using an older version of the osu format. Try making a new slider that looks similar to it and delete the old slider to fix this.
  3. 00:54:320 (1) - You should make this slider symmetrical across the y-axis.
Good luck!
Topic Starter
ekafjr

Project Railgun wrote:

hi m4m

what happened to the old background? this one has text in it...

[General]
  1. Where is the video? This is a TV size, and as such, many players expect a video to go with it. If you don't know how to make video, ask Lanturn for one of his Super HD Videos.
  2. Two of your file names are .WAV. They should be .wav instead.
[Normal]
  1. 00:38:329 (1,2,3) - You could make these sliders flow better. Slider 1 curves up, but your slider 2 is below the curve. Fix this by moving slider 2 up a bit, and adjusting slider 3 as necessary.
  2. 00:48:021 (3,4,5) - It's best to make this a perfect triangle by using the "Create Polygon Circles" feature. Remember to re-apply the hitsounds when finished.
  3. 01:15:059 (1,2,3,4,5,6,7) - This pattern is a bit too long since Normal is the easiest difficulty. Try adding a 1/1 wait somewhere or decreasing the object density.
  4. 01:25:059 (3) - Try x:64 y:256 or some other variant instead. Going back to the same place in the pattern 01:23:059 (1,2,3) - feels weird IMO, and it can be spiced up by making a triangle with the objects. Of course, you have to re-arrange the next few objects as well.
[Hard]
  1. 00:05:098 (1,2,3) - Take a second to look at this pattern. Does it look visually pleasing to you? Maybe, but a lot of things can be done here to improve the quality of this part. For example, the flow from slider 1 to 2 doesn't really make sense. You can make it better by moving slider 2 slightly to the right. You should never sacrifice playability for a blanket, such as how slider 2 blankets with slider 3. In comparison, 00:06:944 (1,2) - is a more acceptable blanket since slider 1 curves into slider 2.
  2. 00:10:406 - Here is a hold in the vocal, and as such, the player should also hold a slider during this time for emphasis of the song. Since you mapped the vocal at 00:14:098 (1) -, you must follow the same pattern here as well.
  3. 00:19:867 (1,2) - For this and all similar patterns, please remember what I said about flow. Are you using the default skin to map? If so, switch to it. Look at how the slider tail looks and then look at where the arrows are pointing. Try moving slider 2 to the right to make it flow better.
  4. 00:34:175 (5,1) - This pattern does not look very appealing. I suggest that you ctrl+j 00:34:636 (1) - and move the objects accordingly.
  5. 00:42:482 (2,4) - You can't do this since the slider tail of 4 appears before 2 is pressed. You must not overlap the objects like this, otherwise, it's an unrankable issue.
  6. 01:24:559 (6,7,1) - You should make this symmetrical about the y-axis.
[Insane]
  1. 00:17:098 (3,4,5,6) - You need to use the "Create Polygon Circles" here in order to make a perfect triangle. Right now, there is too much height and not enough base for the triangle. Same for 00:35:559 (4,5,6) -. Do not stack here. It is better to have an enjoyable map with reasonable spacing than stacks that affect spacing negatively.
  2. 00:51:944 (1) - It looks like this slider is using an older version of the osu format. Try making a new slider that looks similar to it and delete the old slider to fix this.
  3. 00:54:320 (1) - You should make this slider symmetrical across the y-axis.
Good luck!
Thanks for mod > :D sorry you earned 2 kodusu
just 1 kd for you please reject it
Abe Nana
Hi. From M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. '1365x768' is wallpaper size. isn't formal in OSU. I sugguest adjust this resolution to '1366x768'
  2. adjust in tags 'anne happy' -> 'Anne-Happy'
[Normal]
  1. 00:51:713 (4,5,6,7) - it so hard for Normal players 00:51:713 (4,5,6) - especially is this. 00:34:636 (1,2) - how about like this?
[Hard]
  1. 00:35:559 (4,5,6) - three issues in here. triple after slider, irregular, non-regular spacing jump. it so very difficult for Hard players, and the best of them is 00:35:559 (4,5) - so many peoples find it hard click the stream after jump.
  2. 00:45:136 (4,5,6,1,2) - it can be likened^. click the stream after 1/2 of straight line
[Insane]
  1. is faultless
Topic Starter
ekafjr
Alll fix thanks Update :)
Topic Starter
ekafjr
Video Added :) :) :) :)
Lanturn
offset for that video is about 420ish
Topic Starter
ekafjr

Lanturn wrote:

offset for that video is about 420ish
Whoaa thanks
Lami
H

00:51:021 (1,2,3,4) - this beats are so strong, but become suddenly small DS.
but it's smaller than 00:48:482 (3,4,5,6) - . even if they have enough strong beat.

I

00:21:367 (7,1) - it can more fluid shape with each other.

I little worried about Normal - Hard gap.
Topic Starter
ekafjr

Lami wrote:

H

00:51:021 (1,2,3,4) - this beats are so strong, but become suddenly small DS.
but it's smaller than 00:48:482 (3,4,5,6) - . even if they have enough strong beat. fixed

I

00:21:367 (7,1) - it can more fluid shape with each other. change a little

I little worried about Normal - Hard gap.
Thanks for mod
Euny
log
2016-08-02 23:37 ekafjr: can you test play my map :v
2016-08-02 23:37 Euny: send me
2016-08-02 23:37 ekafjr: ACTION is watching [https://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]] |Autoplay|
2016-08-02 23:37 ekafjr: i think you have this map maybe
2016-08-02 23:38 Euny: i dont have it :o
2016-08-02 23:38 Euny: okay
2016-08-02 23:38 Euny: anyways
2016-08-02 23:38 Euny: i dl it :D
2016-08-02 23:38 ekafjr: ahh :V
2016-08-02 23:38 ekafjr: go go
2016-08-02 23:39 Euny: oh
2016-08-02 23:40 Euny: i remember
2016-08-02 23:40 Euny: xD
2016-08-02 23:40 ekafjr: XD lol
2016-08-02 23:40 Euny: you complite set?
2016-08-02 23:40 ekafjr: you remeber my pattern :v
2016-08-02 23:40 Euny: dont care about my gay acc
2016-08-02 23:40 ekafjr: yeah this already complete
2016-08-02 23:40 Euny: i think its really nice flow
2016-08-02 23:40 ekafjr: maybe triplet its very suck :V
2016-08-02 23:42 Euny: hard also feels good
2016-08-02 23:42 Euny: just need to fix some part
2016-08-02 23:42 ekafjr: whoaa thank some fix hmm :v
2016-08-02 23:43 Euny: can i play normal with hr
2016-08-02 23:43 Euny: ?
2016-08-02 23:43 ekafjr: sure
2016-08-02 23:45 Euny: oh xD this set feels so nice
2016-08-02 23:45 Euny: all good flow for play
2016-08-02 23:45 ekafjr: XD :v
2016-08-02 23:45 Euny: good job
2016-08-02 23:45 Euny: get 2 or 3 mods more and call bn
2016-08-02 23:46 ekafjr: really hard to get good modder hahaha
2016-08-02 23:46 ekafjr: can you mod euny just a quick look
2016-08-02 23:47 Euny: okay
2016-08-02 23:47 Euny: ofc xD
2016-08-02 23:47 Euny: let me see hard first!
2016-08-02 23:47 Euny: ACTION is editing [http://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]]
2016-08-02 23:47 ekafjr: okay
2016-08-02 23:48 Euny: 00:02:329 (3,4,5) - they
2016-08-02 23:48 Euny: really hard to
2016-08-02 23:48 Euny: read
2016-08-02 23:49 ekafjr: maybe move 00:02:675 (4) - bluetic on here x256 y280
2016-08-02 23:50 Euny: i think,
2016-08-02 23:50 Euny: its first part and
2016-08-02 23:50 Euny: hard to follow vocal sound when first time better to just change like this
2016-08-02 23:50 Euny: http://osu.ppy.sh/ss/5751959
2016-08-02 23:50 Euny: ignore my pattern
2016-08-02 23:50 Euny: just look that time like
2016-08-02 23:50 Euny: line*
2016-08-02 23:51 ekafjr: hmm
2016-08-02 23:51 ekafjr: oke :V
2016-08-02 23:52 Euny: yeah its better believe me
2016-08-02 23:52 ekafjr: hahaha fix it
2016-08-02 23:53 Euny: 00:20:329 (2,5) - they are feels too close try to make them bit far http://osu.ppy.sh/ss/5751984
2016-08-02 23:54 Euny: tell me when fix
2016-08-02 23:56 ekafjr: oke fix
2016-08-02 23:58 Euny: 00:45:713 (1,2,3,4,5,6,7) - lets replace them. bit confuse when play
2016-08-03 00:00 Euny: you can use like this triangle flow http://osu.ppy.sh/ss/5752029
2016-08-03 00:00 Euny: (1),(4) same place and (7),(4) are sameplace
2016-08-03 00:01 ekafjr: i like my pattern :3
2016-08-03 00:01 Euny: okay then
2016-08-03 00:02 Euny: last one for hard,
2016-08-03 00:02 Euny: 01:10:059 (3,1) -
2016-08-03 00:02 ekafjr: why ?
2016-08-03 00:02 Euny: they are confuse when play
2016-08-03 00:02 Euny: 3times/4times
2016-08-03 00:02 ekafjr: yeah
2016-08-03 00:03 Euny: just make (3) to 1/2 slider
2016-08-03 00:03 ekafjr: but i nc at here 01:10:559 (1) -
2016-08-03 00:03 Euny: its fine to dont take all sounds when map hard diff
2016-08-03 00:03 ekafjr: for readability
2016-08-03 00:04 Euny: if you think its fine, dont need to fix i just advice with my cases
2016-08-03 00:04 ekafjr: oke maybe consider it :v
2016-08-03 00:05 Euny: 01:16:559 (5) - try to make same combo term with your insane
2016-08-03 00:06 Euny: your insane 01:16:559 (1) - have nc for here
2016-08-03 00:06 ekafjr: oke fix
2016-08-03 00:06 Euny: but dont need to make same with normal since normal have own term with every 2 big white
2016-08-03 00:10 Euny: 00:08:790 (1,2,3,4,5,6,7,8,9) - put some nc too long combooooo
2016-08-03 00:10 Euny: can i post this on thread?
2016-08-03 00:11 ekafjr: of course
Rieri
Hello~ NM from my queue

Normal
  1. 01:07:059 (1,2) - I think the finishes on the end should be clickable cause it's such a stronk sound
  2. 01:21:059 (4,5) - uhm blanket?
  3. 01:27:059 (1) - uhh is it okay to change velocity o.o just checking

Hard
  1. Okay, so the distance actually varies quite a lot which isn't that great for a hard difficulty. The distance should be equal unless you aren't emphasizing something.
  2. 00:42:021 (1,2,3,4,5) - It's weird how you change to 1/2 mapping when you were mapping with 3/4 sliders before and not to mention that you map with 3/4 sliders again afterwards. Just map this with 3/4 sliders for consistency
  3. 01:05:059 - Shouldn't there be a note here? the NC should be here also
  4. 01:17:059 (1) - Looks like you didn't NC this for the insane difficulty, let's keep consistency and disable NC. But what I really suggest is to not nc on 01:16:559 (1) - and keep it with the previous combo. Same for insane

Insane
  1. 00:42:021 (1,2,3,4,5) - Same thing as I said earlier
  2. 01:12:559 (6,1) - Blanket

Good luck.
O-Moei
Do not fail me, eka ! Lanjut references nanti ye :V

Oke
Topic Starter
ekafjr

ProEzreal wrote:

Hello~ NM from my queue

Normal
  1. 01:07:059 (1,2) - I think the finishes on the end should be clickable cause it's such a stronk sound consider it
  2. 01:21:059 (4,5) - uhm blanket? oke
  3. 01:27:059 (1) - uhh is it okay to change velocity o.o just checking

Hard
  1. Okay, so the distance actually varies quite a lot which isn't that great for a hard difficulty. The distance should be equal unless you aren't emphasizing something.
  2. 00:42:021 (1,2,3,4,5) - It's weird how you change to 1/2 mapping when you were mapping with 3/4 sliders before and not to mention that you map with 3/4 sliders again afterwards. Just map this with 3/4 sliders for consistency i think Rhythm not bad at here, i would say keep
  3. 01:05:059 - Shouldn't there be a note here? the NC should be here also
  4. 01:17:059 (1) - Looks like you didn't NC this for the insane difficulty, let's keep consistency and disable NC. But what I really suggest is to not nc on 01:16:559 (1) - and keep it with the previous combo. Same for insane oke

Insane
  1. 00:42:021 (1,2,3,4,5) - Same thing as I said earlier ^^
  2. 01:12:559 (6,1) - Blanket nope

Good luck.
Rieri

ekafjr wrote:

i think Rhythm not bad at here, i would say keep
Yes, but what I am saying is transition 3/4 to 1/2 sounds really awkward and is inconsistent which could become a problem. Either make it all 3/4 or 1/2, mixing them kinda makes it weird for me.

o yea and kds plz xD
Topic Starter
ekafjr

ProEzreal wrote:

ekafjr wrote:

i think Rhythm not bad at here, i would say keep
Yes, but what I am saying is transition 3/4 to 1/2 sounds really awkward and is inconsistent which could become a problem. Either make it all 3/4 or 1/2, mixing them kinda makes it weird for me.

o yea and kds plz xD
oke sorry to late kds
Chihara Minori

O-Moei wrote:

Do not fail me, eka ! Lanjut references nanti ye :V

Oke
I could try to make 4*+ GD if you want to .w.
*give most innocent face you could imagine*
(telatnya +++++++++++ ya ww)
//digebukin sekampung
Topic Starter
ekafjr

Time Capsule wrote:

O-Moei wrote:

Do not fail me, eka ! Lanjut references nanti ye :V

Oke
I could try to make 4*+ GD if you want to .w.
*give most innocent face you could imagine*
(telatnya +++++++++++ ya ww)
//digebukin sekampung
Nanggung 4* gmana klo 8* aja XD XD XD
O-Moei

ekafjr wrote:

Time Capsule wrote:

I could try to make 4*+ GD if you want to .w.
*give most innocent face you could imagine*
(telatnya +++++++++++ ya ww)
//digebukin sekampung
Nanggung 4* gmana klo 8* aja XD XD XD
Ayolah ka! Ntu si eclip udh mohon mohon wkwk
Banjayy 8* di 130 bpm kyk gimana tuh? Wkwk
Topic Starter
ekafjr
itu si eclip kirain gw bule nyasar wkwkwkwk :)
Electoz
Please answer the mods properly line by line, "all fix" sounds lazy and is not the best way to reply the mods. If you don't then please ask other BNs instead of me for a nomination.
[General]

  1. Unused hitsounds:
    1. drum-hitwhistle2.wav
  2. The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
[Normal]

  1. 00:13:636 (2,3) - Supposed to be moved 1/2 tick later for consistency with 00:10:175 (3,4) . Also don't forget to fix your hitsounding after you moved them.
  2. 00:16:175 - aaa strong downbeat with cymbal should be clickable
  3. 00:29:098 (3) - Either map 00:29:559 instead of 00:29:444 if you're going for vocal or add hitsounds on 00:29:444 . To me it seems like you are following vocal in other diffs but I'm not sure what are you following with this one since there's no hitsound on that repeat arrow.
  4. 00:51:713 (4,5,6) - I suggest using this rhythm instead, so that a strong sound on 00:51:944 will be clickable.
  5. 00:55:059 (1,2) - Could have used the same rhythm from Hard on 00:55:059 (1,2) so you won't miss vocal on 00:55:934 and it's a bit off to make 00:55:809 clickable while there's nothing audible on it. Same applies to 00:57:059 (4,5,6) - 01:11:059 (1,2,3) - 01:13:059 (4,5,6) .
  6. 01:16:059 (2,3,4,5,6) - A long chain of rhythm here compare to the rest of kiai:
    1. I suggest replacing 01:16:559 (3) with a circle because you didn't map 01:00:809 so it's better to keep consistency and also for a better rhythm density by leaving 01:16:809 empty.
    2. 01:17:059 (4) - Optional but can be changed to a 1/2 repeat slider like what you did on 01:01:059 (4) .
  7. 01:23:059 (1,2) - I'm not sure if this is supposed to be a blanket but if it is then it can be improved.
[Hard]

  1. 00:09:713 (3,4,5) - Don't really like how you followed the instruments instead of vocal, why you suddenly switched to instruments when you're following vocal earlier? It's uncomfortable to play since vocal is on 00:10:059 .
  2. 00:24:482 (3) - Why hitsounds on a sliderbody zzz
  3. 00:49:175 (6,1,2) - I would like to see the way you play with the piano 00:45:482 (6,1,2,3) here as well, how about changing 00:49:406 (1) to circles?
  4. 01:00:559 (7,3) - A pixel overlap which can be easily avoided.
  5. 01:13:059 (1,4,5) - Placement can be improved imo, you could've use the advantage of stacking something under 01:13:309 to make things neater.
  6. Spacings throughout the song can be more consistent, there are some inconsistent spacings which they're off by 0.1-0.2 DS in each part of the song, 00:29:790 (4,5) - 00:33:482 (3,4,5,1) - these are the examples where spacings can be 1.2 for consistency, there's more of these so please recheck and fix them.
[Insane]

  1. 00:08:098 (5,6) - Nerf the spacing a bit, feels off to have this bigger than 00:08:559 (7,1) which it should've been vice versa for a proper emphasis on vocals.
  2. 00:56:309 (4,5) - 01:12:309 (5,6) - Yeah they're on the same rhythm so I expect more consistency on both of these in terms of spacing.
  3. 01:01:809 (3,4,5) - 01:17:809 (4,5,6) - Could have used the same rhythm, tbh I prefer the first one cuz it supports vocal better and feels off to have a stronger sound 01:17:934 (5) in the middle of a stack.
  4. 01:02:559 (6,7,1) - 01:18:809 (8,1) - Kinda curious why you mapped these two differently when the rhythm on both of these are pretty much same.
  5. 01:07:559 (2,3,4,5) - How about this rhythm instead? You will get the same rhythms on 01:06:809 (8,9,1,2) - 01:07:934 (3,4,5,6) and with this you can use the advantage of repeating rhythms to create some cool patterns for expressing vocal.
  6. 01:16:559 (1) - True there's a sound on 01:16:934 but better end this on 01:16:809 to follow vocal and also for consistency with 01:00:559 (7) .
Star for now as this mapset has potential but it's not ready for nomination yet. Get 5-6 more mods on Hard and Insane and then you may call me back, good luck~
Topic Starter
ekafjr

Electoz wrote:

Please answer the mods properly line by line, "all fix" sounds lazy and is not the best way to reply the mods. If you don't then please ask other BNs instead of me for a nomination.
[General]

  1. Unused hitsounds:
    1. drum-hitwhistle2.wav
    fix
  2. The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
[Normal]

  1. 00:13:636 (2,3) - Supposed to be moved 1/2 tick later for consistency with 00:10:175 (3,4) . Also don't forget to fix your hitsounding after you moved them. fix
  2. 00:16:175 - aaa strong downbeat with cymbal should be clickable fix
  3. 00:29:098 (3) - Either map 00:29:559 instead of 00:29:444 if you're going for vocal or add hitsounds on 00:29:444 . To me it seems like you are following vocal in other diffs but I'm not sure what are you following with this one since there's no hitsound on that repeat arrow. follow drum at here
  4. 00:51:713 (4,5,6) - I suggest using this rhythm instead, so that a strong sound on 00:51:944 will be clickable. fix
  5. 00:55:059 (1,2) - Could have used the same rhythm from Hard on 00:55:059 (1,2) so you won't miss vocal on 00:55:934 and it's a bit off to make 00:55:809 clickable while there's nothing audible on it. Same applies to 00:57:059 (4,5,6) - 01:11:059 (1,2,3) - 01:13:059 (4,5,6) . fix
  6. 01:16:059 (2,3,4,5,6) - A long chain of rhythm here compare to the rest of kiai: fix
    1. I suggest replacing 01:16:559 (3) with a circle because you didn't map 01:00:809 so it's better to keep consistency and also for a better rhythm density by leaving 01:16:809 empty. fix
    2. 01:17:059 (4) - Optional but can be changed to a 1/2 repeat slider like what you did on 01:01:059 (4) . fix
  7. 01:23:059 (1,2) - I'm not sure if this is supposed to be a blanket but if it is then it can be improved. change this pattern not blanket
[Hard]

  1. 00:09:713 (3,4,5) - Don't really like how you followed the instruments instead of vocal, why you suddenly switched to instruments when you're following vocal earlier? It's uncomfortable to play since vocal is on 00:10:059 . fix
  2. 00:24:482 (3) - Why hitsounds on a sliderbody zzz fix
  3. 00:49:175 (6,1,2) - I would like to see the way you play with the piano 00:45:482 (6,1,2,3) here as well, how about changing 00:49:406 (1) to circles? oke
  4. 01:00:559 (7,3) - A pixel overlap which can be easily avoided. fix
  5. 01:13:059 (1,4,5) - Placement can be improved imo, you could've use the advantage of stacking something under 01:13:309 to make things neater. fix
  6. Spacings throughout the song can be more consistent, there are some inconsistent spacings which they're off by 0.1-0.2 DS in each part of the song, 00:29:790 (4,5) - 00:33:482 (3,4,5,1) - these are the examples where spacings can be 1.2 for consistency, there's more of these so please recheck and fix them.
fix

[Insane]

  1. 00:08:098 (5,6) - Nerf the spacing a bit, feels off to have this bigger than 00:08:559 (7,1) which it should've been vice versa for a proper emphasis on vocals. maybe fix
  2. 00:56:309 (4,5) - 01:12:309 (5,6) - Yeah they're on the same rhythm so I expect more consistency on both of these in terms of spacing. fix
  3. 01:01:809 (3,4,5) - 01:17:809 (4,5,6) - Could have used the same rhythm, tbh I prefer the first one cuz it supports vocal better and feels off to have a stronger sound 01:17:934 (5) in the middle of a stack. fix
  4. 01:02:559 (6,7,1) - 01:18:809 (8,1) - Kinda curious why you mapped these two differently when the rhythm on both of these are pretty much same. i thinks at here drum it so strong 01:02:934 (7) - but at here 01:18:934 (9) - barely audible drum
  5. 01:07:559 (2,3,4,5) - How about this rhythm instead? You will get the same rhythms on 01:06:809 consider no sound at here 01:07:809 (8,9,1,2) - 01:07:934 (3,4,5,6) and with this you can use the advantage of repeating rhythms to create some cool patterns for expressing vocal.
  6. 01:16:559 (1) - True there's a sound on 01:16:934 but better end this on 01:16:809 to follow vocal and also for consistency with 01:00:559 (7) . fix
Star for now as this mapset has potential but it's not ready for nomination yet. Get 5-6 more mods on Hard and Insane and then you may call me back, good luck~
Thanks for star :V
Shiranai
Hello as asked
Sugestion,

Normal
  • Hitsound:
  1. 00:32:790 (3) - Missing clap for drum on slider tail
  2. 00:45:713 (1) - Same, since you have clap on similiar rhythm on 00:49:406 (1) -
  3. 00:55:559 (2) - 00:57:559 (5) - 01:11:559 (2) - and 01:13:559 (5) - Use Normal sampleset on reverse for bass
  4. 01:10:559 (5) - Use auto sampleset instead? the Normal sampleset pretty contradictive with the clap imo, not sounds well

    Blizs if you use hitsound copier don't forget to apply on the rest of diffs as well, aku mager periksa diff lain soalnya

    Gameplay:
  5. 00:07:636 (4,5,1) - The movement of the cursor is too sharp imo, I think you can move 00:08:790 (1) - to x:492 y:240 or you can follow a pattern like this one https://puu.sh/qPbzE/5b7ea5b9d2.jpg to improve the flows there
  6. 00:11:098 (5) - I think better use 1/2 slider there to cover the vocal on 00:11:329 -
  7. 00:21:713 (4) - You can try rotate that 20 degree, to produce a better flow between (3,4)
  8. 00:24:482 (2) - Move up a bit to x:188 y:184, to fix the spacing
  9. 01:03:809 (2,3) - Your stacking slightly off

    Nothing in particular, but since there is no Easy diff on this set, I think you should to reconsider reduce the stacking usage on this diff for the sake of gameplay for beginner
Hard
  1. 00:01:406 (1) - How about move to x:284 y:212 https://puu.sh/qPcHm/6a4b4c0f2f.jpg ? Because a sudden jump on the beginning of the song is somewhat odd in this case since you don't seems use any jump for the intro
  2. 00:10:406 (3) - Based on my testplay this morning, that extended slider not really play good, literally there is no reason to put it on the first place. My sugestion you can just simply use 1/1 slider for better hightlight on the vocal https://puu.sh/qPcyr/239d5381b2.jpg
  3. 00:23:098 (5,1,2) - Umm those pattern seems less organized imo, maybe you can try to readjust the placement into https://puu.sh/qPdih/e940df217c.png ? I think that will plays better
  4. 00:36:713 (2,3,4) - How about rearanged into something like https://puu.sh/qPdya/3b3d491e30.jpg ? they will plays more good
  5. 00:45:252 (5) - Move to x:160 y:180 to readjust the placement of the triplet
  6. 00:53:098 (6) - Forget to Add NC
  7. 01:04:809 (6) - Better be replaced with a triplet imo, so at least the downbeat could be more clickable https://puu.sh/qOG3l/b1eedbeda1.png
  8. 01:06:309 (5) - Try not to stacked the triplet there, seems out of place so far compared on what you did on triplet, try something like https://puu.sh/qPdOW/8a54693e58.jpg
Insane
  1. 00:03:021 (5,6,1,2) - Like I said when testplay, that pattern too tricky to play because at glances this one 00:02:675 (4,5) - visually looks same as 1/2 beat but actually they are on 1/4 beat, aside from that, the placement itself not really neat and can make players hard to distinguish and hit the notes. My sugestion at least maybe you can try to make them neater, something like https://puu.sh/qPegj/7d452dfe63.jpg could work better imo
  2. 00:05:098 (1,2) - Imo better stacked them together, the momentum of the anti jump there not really emphsized well imo, unless 00:04:406 (3,4,5,1) - they have a little jump on them
  3. 00:41:098 (3,4,5,1) - Plays weiird during testplay, it is because the placement of 00:42:021 (1) - rather confusing to play if I say
  4. 00:51:482 (7,1) - Swap your nc, (7) is the one that should be nc'd
  5. 00:53:098 (5) - Also add nc to indicate the jump
Hope that help, kalo ga ngerti tanya lagi aja
Topic Starter
ekafjr

Mako Sakata wrote:

Hello as asked
Sugestion,

Normal
  • Hitsound:
  1. 00:32:790 (3) - Missing clap for drum on slider tail di bluetic kali yah ketutup sama slider
  2. 00:45:713 (1) - Same, since you have clap on similiar rhythm on 00:49:406 (1) - fix
  3. 00:55:559 (2) - 00:57:559 (5) - 01:11:559 (2) - and 01:13:559 (5) - Use Normal sampleset on reverse for bass fix
  4. 01:10:559 (5) - Use auto sampleset instead? the Normal sampleset pretty contradictive with the clap imo, not sounds well oke

    Blizs if you use hitsound copier don't forget to apply on the rest of diffs as well, aku mager periksa diff lain soalnya eh yg pakein hitsound copier aku XD

    Gameplay:
  5. 00:07:636 (4,5,1) - The movement of the cursor is too sharp imo, I think you can move 00:08:790 (1) - to x:492 y:240 or you can follow a pattern like fixthis one https://puu.sh/qPbzE/5b7ea5b9d2.jpg to improve the flows there
  6. 00:11:098 (5) - I think better use 1/2 slider there to cover the vocal on 00:11:329 - consider dulu deh agak ane klo ane ubah jadi 1/2
  7. 00:21:713 (4) - You can try rotate that 20 degree, to produce a better flow between (3,4) fix
  8. 00:24:482 (2) - Move up a bit to x:188 y:184, to fix the spacing fix
  9. 01:03:809 (2,3) - Your stacking slightly off

    Nothing in particular, but since there is no Easy diff on this set, I think you should to reconsider reduce the stacking usage on this diff for the sake of gameplay for beginner
Hard
  1. 00:01:406 (1) - How about move to x:284 y:212 https://puu.sh/qPcHm/6a4b4c0f2f.jpg ? Because a sudden jump on the beginning of the song is somewhat odd in this case since you don't seems use any jump for the intro oke
  2. 00:10:406 (3) - Based on my testplay this morning, that extended slider not really play good, literally there is no reason to put it on the first place. My sugestion you can just simply use 1/1 slider for better hightlight on the vocal https://puu.sh/qPcyr/239d5381b2.jpg oke
  3. 00:23:098 (5,1,2) - Umm those pattern seems less organized imo, maybe you can try to readjust the placement into https://puu.sh/qPdih/e940df217c.png ? I think that will plays better oke
  4. 00:36:713 (2,3,4) - How about rearanged into something like https://puu.sh/qPdya/3b3d491e30.jpg ? they will plays more good oke
  5. 00:45:252 (5) - Move to x:160 y:180 to readjust the placement of the triplet oke
  6. 00:53:098 (6) - Forget to Add NC ahh :v
  7. 01:04:809 (6) - Better be replaced with a triplet imo, so at least the downbeat could be more clickable https://puu.sh/qOG3l/b1eedbeda1.png oke
  8. 01:06:309 (5) - Try not to stacked the triplet there, seems out of place so far compared on what you did on triplet, try something like https://puu.sh/qPdOW/8a54693e58.jpg oke
Insane
  1. 00:03:021 (5,6,1,2) - Like I said when testplay, that pattern too tricky to play because at glances this one 00:02:675 (4,5) - visually looks same as 1/2 beat but actually they are on 1/4 beat, aside from that, the placement itself not really neat and can make players hard to distinguish and hit the notes. My sugestion at least maybe you can try to make them neater, something like https://puu.sh/qPegj/7d452dfe63.jpg could work better imo fix
  2. 00:05:098 (1,2) - Imo better stacked them together, the momentum of the anti jump there not really emphsized well imo, unless 00:04:406 (3,4,5,1) - they have a little jump on them fix
  3. 00:41:098 (3,4,5,1) - Plays weiird during testplay, it is because the placement of 00:42:021 (1) - rather confusing to play if I say fix
  4. 00:51:482 (7,1) - Swap your nc, (7) is the one that should be nc'd oke
  5. 00:53:098 (5) - Also add nc to indicate the jump oke
Hope that help, kalo ga ngerti tanya lagi aja
Deppyforce
hie
[General]
add 'because tomorrow is good' in tags, its the song name in engrish

[Normal]
00:07:636 (4,5,1) - tweak a bit so that 4 actually points to 5 would flow better
00:22:867 - could map this tick lol, follow vocals and dat instrument drop thing
00:36:944 (4) - imo should be 2 circles cuz both sound on head and tail are strong
01:03:809 (2,3) - lol fix stack
01:23:559 (2,3) - fix blanket

[Hard]
this definitely needs a remap
sv is too high and it must be around 1.4 - 1.45 to keep proper spread between n- h - i
and when you change sv u probably need to remap ya
or just fix all slider lengths if youre determined enough to do so xd
(OR ADD ADVANCED DIFF TO SET ALSO WORKS)

[Insane]
00:41:098 (3,4,5,1) - cool idea but with this ar it looks prety confusing maybe change so its more readable? xd
idk i think some patterns are weird and plays a bit bad try ask erectoz
Topic Starter
ekafjr

Deppyforce wrote:

hie
[General]
add 'because tomorrow is good' in tags, its the song name in engrish

[Normal]
00:07:636 (4,5,1) - tweak a bit so that 4 actually points to 5 would flow better already fix
00:22:867 - could map this tick lol, follow vocals and dat instrument drop thing fix
00:36:944 (4) - imo should be 2 circles cuz both sound on head and tail are strong consider it
01:03:809 (2,3) - lol fix stack fix
01:23:559 (2,3) - fix blanket fix

[Hard]
this definitely needs a remap
sv is too high and it must be around 1.4 - 1.45 to keep proper spread between n- h - i
and when you change sv u probably need to remap ya
or just fix all slider lengths if youre determined enough to do so xd
(OR ADD ADVANCED DIFF TO SET ALSO WORKS) Done

[Insane]
00:41:098 (3,4,5,1) - cool idea but with this ar it looks prety confusing maybe change so its more readable? xd
idk i think some patterns are weird and plays a bit bad try ask erectoz oke
Thanks for mod
Iceskulls
[normal]
  1. od 4 would be too much if you want to treat this as the easiest diff , od 3 just make thing a bit more fit for easiest diff
  2. 00:03:252 (3,4) - rhythm here plays pretty awkward imo prob becus the weird rhythm transition there which make 00:04:636 (4) - a bit hard to click it properly , I think this rhythm would make thing plays much more natuaral
[hard]
  1. 00:02:329 (3,1) - 1/2 spacing are very similiar with 1/1 spacing here 00:01:406 (1,2,3) - , it will make the player a bit confuse here imo so try to make spacing a bit different from each others here like 00:02:329 (3,1,2) - , try increase spacing for 00:01:406 (1,2,3) - a bit ?
  2. 00:10:406 (3) - no nc here ? I thought you nc every big white tick here
  3. 00:12:944 (2) - I think if you make this slider a 1/1 slider instead it would make the rhythm here sound a bit better imo
  4. 00:45:482 (6,1) - this fit for jumps more than 00:45:252 (5,6) - tbh lol so try to make jumps here 00:45:482 (6,1) - instead (move (6) to around x232 y124 ) ?
  5. 01:09:559 (2) - cymbal on sliderend , previously i see all you rhythm make the cymbal beat here clickable so this is like the only one place where the cymbal isn't clickable which will make the rhythm here play not really good compare with the preivous one so I think you can try this rhythm instead to make thing play a bit more natural
[insane]
  1. 00:02:675 (4,5) - spacing seems a bit too much and inconsistent with 00:02:329 (3,4) - which make thing play not so good so consider lower spacing here a bit to something like 00:02:329 (3,4) -
  2. 00:10:175 (5) - this 1/4 slider doesn't fit the instrument here , the instrument here doesn't sound that sudden so using 1/4 slider make this feel really weird , i recommend you to use the triplet for this one instead it makes the rhythm play a lots better imo
  3. 00:41:098 (3,4,5) - minor but i think making the 00:41:675 (4,5) - head the same way as 00:41:098 (3) - would make the flow here a little better
  4. 00:43:867 (1,2,3,4,5,6,7,8,9,10,11) - rhythm feel pretty out of place with the previou ones , previous rhythm you use some slider the emphasis the vocal but for this time it seems like you entirely ignore the vocal here which maek this really out of place so it would be better change some rhythm here to slider to emphasis some vocal here so that it make the rhythm here consistent with the previous one and make thing play more natural
  5. 00:45:482 (11,1) - this should have higher spacing than 00:45:251 (10,11) - since (1) sound a lots more emphasized than 00:45:482 (11) - so try this ? (can change (2) placement to your preference)
  6. 00:56:309 (4,5) - doesn't this jumps a bit too much ? it make thing play weird imo , try to lower spacing a bit here so try move (5) to around x172 y128 ( might have to change next note placement too
  7. 01:12:309 (5,6) - similiar to above
spread from normal to hard can be improve a bit imo i think hard diff has too many 1/4 whiel normal is just only full of basic 1/1 and rhythm 1/2 so it would be better to remove some 1/4 element from hard to make spread a bit better , also the spread from hard to insane is not good too cus insane just full of jumpy pattern while hard has very low jumps pattern so basically what you should do here is
1.remove some 1/4 element on hard to fix spread from normal to hard
2.add more jumps on hard so spread from hard to insane will be better
Topic Starter
ekafjr

CelsiusLK wrote:

[normal]
  1. od 4 would be too much if you want to treat this as the easiest diff , od 3 just make thing a bit more fit for easiest diff
  2. 00:03:252 (3,4) - rhythm here plays pretty awkward imo prob becus the weird rhythm transition there which make 00:04:636 (4) - a bit hard to click it properly , I think this rhythm would make thing plays much more natuaral Okay
[hard]
  1. 00:02:329 (3,1) - 1/2 spacing are very similiar with 1/1 spacing here 00:01:406 (1,2,3) - , it will make the player a bit confuse here imo so try to make spacing a bit different from each others here like 00:02:329 (3,1,2) - , try increase spacing for 00:01:406 (1,2,3) - a bit ? increase spacing
  2. 00:10:406 (3) - no nc here ? I thought you nc every big white tick here oke
  3. 00:12:944 (2) - I think if you make this slider a 1/1 slider instead it would make the rhythm here sound a bit better imo
    SPOILER
    [img]http://puu.sh/qQegL/93c8fabc5a.jpg%20oke%20[/img]
  4. 00:45:482 (6,1) - this fit for jumps more than 00:45:252 (5,6) - tbh lol so try to make jumps here 00:45:482 (6,1) - instead (move (6) to around x232 y124 ) ? fix
  5. 01:09:559 (2) - cymbal on sliderend , previously i see all you rhythm make the cymbal beat here clickable so this is like the only one place where the cymbal isn't clickable which will make the rhythm here play not really good compare with the preivous one so I think you can try this rhythm instead to make thing play a bit more natural oke change to circle all fix
[insane]
  1. 00:02:675 (4,5) - spacing seems a bit too much and inconsistent with 00:02:329 (3,4) - which make thing play not so good so consider lower spacing here a bit to something like 00:02:329 (3,4) - fixed
  2. 00:10:175 (5) - this 1/4 slider doesn't fit the instrument here , the instrument here doesn't sound that sudden so using 1/4 slider make this feel really weird , i recommend you to use the triplet for this one instead it makes the rhythm play a lots better imo i thinks its fine and playable but oke i change to triplet
  3. 00:41:098 (3,4,5) - minor but i think making the 00:41:675 (4,5) - head the same way as 00:41:098 (3) - would make the flow here a little better i not understand XD my engglish its bad
  4. 00:43:867 (1,2,3,4,5,6,7,8,9,10,11) - rhythm feel pretty out of place with the previou ones , previous rhythm you use some slider the emphasis the vocal but for this time it seems like you entirely ignore the vocal here which maek this really out of place so it would be better change some rhythm here to slider to emphasis some vocal here so that it make the rhythm here consistent with the previous one and make thing play more natural oke
  5. 00:45:482 (11,1) - this should have higher spacing than 00:45:251 (10,11) - since (1) sound a lots more emphasized than 00:45:482 (11) - so try this ? (can change (2) placement to your preference)
    SPOILER
    [img]http://puu.sh/qQfqK/1cbded407e.jpgahh%20i%20see%20[/img]
  6. 00:56:309 (4,5) - doesn't this jumps a bit too much ? it make thing play weird imo , try to lower spacing a bit here so try move (5) to around x172 y128 ( might have to change next note placement too oke
  7. 01:12:309 (5,6) - similiar to above all fix
spread from normal to hard can be improve a bit imo i think hard diff has too many 1/4 whiel normal is just only full of basic 1/1 and rhythm 1/2 so it would be better to remove some 1/4 element from hard to make spread a bit better , also the spread from hard to insane is not good too cus insane just full of jumpy pattern while hard has very low jumps pattern so basically what you should do here is
1.remove some 1/4 element on hard to fix spread from normal to hard
2.add more jumps on hard so spread from hard to insane will be better hmm make more jump and remove 1/4 slider oke i will try
Thanks for mod :)
Doyak
small IRC mod
23:36 ekafjr: senpai :v
23:36 ekafjr: can i ask ?
23:37 Doyak: ofc
23:39 ekafjr: hmm i really woried about spread on my map :v
23:40 ekafjr: can you look my map
23:40 Doyak: Okay
23:40 *ekafjr is listening to [https://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara]
23:40 Doyak: loooool that song
23:40 ekafjr: ahh wkkwkw
23:41 Doyak: the song I gave my first bubble ever
23:41 Doyak: so what are you specifically worried about
23:41 ekafjr: spread from normal to hard :V
23:42 ekafjr: its realy dangerous :v
23:43 Doyak: http://puu.sh/qRqlU/773b495e67.jpg
23:44 Doyak: I considered watching this anime after bubbling that map
23:44 Doyak: but this score scared me
23:44 Doyak: so not yet watched xD
23:44 ekafjr: eehhh :V
23:44 ekafjr: you must watching this anime :v
23:45 ekafjr: score it bad but this anime its so fun lol
23:46 Doyak: I think the spread is fine
23:46 Doyak: But the lack of overall structure seems to be more of problem
23:46 ekafjr: really
23:47 Doyak: Yeah, Normal already uses enough 1/2s
23:47 Doyak: and Hard isn't like 1/2 jumps or anything
23:47 Doyak: so it's fine
23:48 ekafjr: yeah but on hard it so many 1/4 slider make but normal just use basic 1/2 slider and 1/1
23:49 ekafjr: its make problem spread from normal to hard by celciuslk lol
23:49 Doyak: 1/4 sliders? I see only few of them lol
23:49 Doyak: Some 1/4s is fine on this song
23:49 Doyak: The song is rather slow
23:50 Doyak: so it's not a weird thing to have some on a Hard diff
23:50 ekafjr: ohh
23:50 ekafjr: then how to make hard is better :v
23:51 ekafjr: maybe i will get modder again ahhaha
23:51 Doyak: Yeah get some modders :D
23:51 Doyak: 00:27:252 (1,2) - some jumps like this doesn't make sense imo
23:52 Doyak: 00:42:021 (1,2) - This should be 3/4slider + something as well
23:52 Doyak: like others
23:52 ekafjr: oke i will reduce it
23:52 Doyak: 00:44:790 (3,4,5) - You can ignore some 1/4s like this as it makes too long trains
23:53 Doyak: 00:46:636 (3,4,5,6) - 00:48:482 (3,4,5,6) - Consecutive circles are demanding so you can slightly reduce the difficulty by replacing some of them into sliders
23:53 ekafjr: oke
23:54 ekafjr: hmm oke
23:54 Doyak: 01:22:809 (6,7,1) - 01:23:809 (3,4,5) - This can be nerfed too if you want some nerf
23:54 Doyak: http://puu.sh/qRqTD/cce19738b3.jpg like this
23:56 Doyak: 00:15:252 (5) - 3/4 slider follows the music better
23:56 ekafjr: fixe
23:57 Doyak: And here's my small advice
23:57 Doyak: If you're mapping a slow song, don't hesitate to make an Easy diff
23:57 Doyak: especially on tv sizes
23:57 Doyak: NHI spread is always dangerous if you can't handle them perfectly
23:58 Doyak: By making an Easy, you can make Normal a bit harder
23:58 ekafjr: oke
23:58 Doyak: which will make it easier to make Hard as well without worrying about spread
23:59 ekafjr: haahah yeah but i cant make easy diff :v
23:59 ekafjr: btw thanks alot doyak :v
23:59 ekafjr: if you want kds you can post it
00:00 Doyak: Alright
00:00 Doyak: I needed some kudosu as well xD
Rizen
we talked about the normal in depth for over an hour x)
23:18 *ekafjr is listening to [https://osu.ppy.sh/b/1016935 Happy Clover - Ashita de Ii kara]
23:18 ekafjr: some one tell me my spread on my map its very woried :v
23:19 ekafjr: but i not understand about it
23:23 Rizen: personally
23:23 Rizen: I find the spread fine
23:23 Rizen: did you reduce the number of 1/4's in hard recently?
23:24 ekafjr: hmm can you give me example :v
23:25 Rizen: I meant, did you recently modify the hard to remove some 1/4 rhythm?
23:26 Rizen: I can give a quick mod if you want
23:26 ekafjr: ohh oke
23:26 ekafjr: yeah i want mod :v
23:27 *Rizen is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
23:27 *ekafjr is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
23:28 Rizen: 00:11:098 (5) - would make it a 1/2 slider instead
23:28 Rizen: the beat at 00:11:329 - is more important than the one at 00:11:559 -
23:28 Rizen: also at 00:11:559 - there isn't really an audible sound for an object
23:29 ekafjr: 00:11:098 (5) -if i change to 1/2 but it make rhythm its weird :v
23:30 Rizen: doesn't change the fact that ending the slider 00:11:559 - is weirder
23:30 ekafjr: ohh i see oke fix
23:30 ekafjr: oke
23:32 Rizen: same can be said at 00:13:867 (3) -
23:33 Rizen: usually for songs, the large white tick has an audible sound that should have an object, but this song has its downbeats at 00:14:098 -
23:33 Rizen: 1/2 earlier than the large white tick
23:35 ekafjr: oke fix
23:35 Rizen: 00:23:098 (5) - consider moving this back to 00:22:867 - and make it repeat once
23:35 Rizen: it would fit the rhythm better imo
23:36 Rizen: it would also remove the 3/2 rhythm gap at 00:21:713 (4,5) -
23:37 ekafjr: fix
23:38 Rizen: 00:52:636 (6) - would move this a little bit more to the bottom right direction
23:39 Rizen: like [http://puu.sh/qTK5O/bbdf389428.jpg this]
23:39 Rizen: to have a little bit of consistency with 00:50:329 (2,3) -
23:40 ekafjr: fix
23:41 Rizen: oh, I have an aesthetics idea
23:41 Rizen: you can totally relate the two slider shapes 00:52:636 (6,1) -
23:41 Rizen: by reusing the slider shape at 00:54:320 (1) - , copying it then ctrl+h
23:41 Rizen: and replace the slider at 00:52:636 (6) - with it
23:42 Rizen: but for it to work (to keep DS the same), you'll have to move 00:51:713 (4,5) - a little more to the bottom left direction
23:42 Rizen: so it looks like [http://puu.sh/qTKm7/ba47be9627.jpg this] overall
23:43 ekafjr: oke
23:44 Rizen: 00:59:059 (1) - would be nice to bring this a little lower (with the distance snap thing enabled) so it appears to blanket the [http://puu.sh/qTKvd/07d1ed434c.jpg previous slider tail]
23:46 ekafjr: oke
23:47 Rizen: 01:01:059 (4,5,6) - imo, using the same rhythm at 00:57:059 (4,5,6) - would be more suitable
23:47 Rizen: it would then cover the audible beat at 01:01:934 -
23:49 ekafjr: fix
23:50 Rizen: 01:17:059 (4,5,6) - can do the same thing
23:51 Rizen: 01:13:559 (5) - could blanket the slider head of 01:15:059 (1) - better
23:52 ekafjr: fix
23:53 Rizen: 01:21:059 (4,5,6) - to be honest, you could probably reuse the structure at 01:19:059 (1,2,3) - and flip 180deg
23:53 Rizen: then rotate 15deg ACW
23:54 Rizen: and then move to somewhere like x:378 y:332
23:55 ekafjr: oke
23:56 Rizen: make sure to adjust the upcoming objects 01:23:059 (1,2,3) - as the DS would of changed
23:56 Rizen: as the spacing would of changed*
23:57 ekafjr: fix
23:59 Rizen: you currently have a file called soft-sliderslide.wav
23:59 Rizen: it only works if you set the hitsounds to Soft1
00:00 Rizen: but you have sections with Soft2 and the slider slide during those sections are audible
00:01 ekafjr: then soft-sliderslide it not used ?
00:01 Rizen: so you could try copying soft-sliderslide.wav and name the copy "soft-sliderslide2.wav"
00:01 Rizen: it is in use
00:02 ekafjr: oke
00:02 Rizen: listen to the sounds during the slider paths of 00:20:790 (3) - vs 00:23:559 (1) -
00:02 Rizen: you can hear that there is a slider-slide sound for the first one but not the second
00:03 ekafjr: ehh :V
00:04 Rizen: so just duplicate "soft-sliderslide.wav" and call it "soft-sliderslide2.wav"
00:04 Rizen: that'll silence all slider slides in the difficulty
00:04 ekafjr: oke senpai :v
00:05 Rizen: 00:33:252 - missing a clap?
00:06 ekafjr: clap ?
00:06 ekafjr: clap on bluetic
00:07 ekafjr: on white tick just a vocal
00:07 Rizen: ah, yeah my bad
00:07 Rizen: my hearing isn't very good
00:09 ekafjr: ahahha its not problem some modder say that it clap :V
00:09 ekafjr: maybe they not use playback rate 25% :v
00:10 Rizen: 01:10:059 - consider moving this inherited timing point to 01:10:309 -
00:10 Rizen: ends the kiai better imo
00:10 Rizen: doesn't really make sense at 01:10:059 - as there's no sounds there
00:11 Rizen: or even at 01:10:559 (5) -
00:11 ekafjr: oke
00:11 Rizen: actually, yeah sounds better ending at 01:10:559 -
00:13 ekafjr: hmm maybe it not big problem where i use end kiai
00:13 ekafjr: rizen can i ask
00:13 Rizen: not a problem as long as it doesn't end at 01:10:059 -
00:14 ekafjr: about it 00:11:098 (5) -
00:14 ekafjr: you say use 1/2 slider :v
00:15 ekafjr: but it make long spacing on timeline
00:15 ekafjr: its make problem or not :v
00:16 ekafjr: yeah i know at here 00:13:867 (3) - spacing same with it
00:17 Rizen: may i suggest a different rhythm choice?
00:18 ekafjr: ahh which on is better ?
00:18 ekafjr: idk about it but some modder same with you hahaah
00:19 Rizen: you can add a circle at 00:11:790 (6) - for vocals
00:19 Rizen: would fit as you have mapped vocals like this earlier in the diff at 00:04:406 (4) -
00:20 ekafjr: oke
00:22 Rizen: and i'll see if I can whip something up for 00:13:867 (3) -
00:23 Rizen: 00:14:559 (4,5,6) - [http://puu.sh/qTMhD/c8780cf3af.jpg try this rhythm]
00:24 ekafjr: ah maybe i m prefer 1/1 slider for it
00:24 ekafjr: ahh but this sound 00:16:175 (1) - its so strong :v
00:25 Rizen: that's still clickable with the rhythm i suggested
00:28 ekafjr: oke
00:28 Rizen: yeah, that's all :P
00:29 ekafjr: ahh thanks :v
William K
Hi :3

[General]

Object isn't snapped at Insane diff, see Aimod.

[Insane]

  1. 00:05:098 (1,2) - I think you could try swapping NCs here. I think it'll be more matching if the NC is swapped.
  2. 00:13:636 (3) - I think there should be less emphasis than 00:13:867 (4) - since number 4 feels stronger, and making it simillar to this emphasis, 00:14:790 (2) - , will be a good thing to do too.
  3. In my opinion, this part, 00:01:406 - , is so calm. Try reducing the DS for jumps, maybe. (The sound is so cute XDDD)
  4. 00:35:790 (5) - How about increasing this spacing a bit more? Since there's cymbal in it.
  5. 00:36:252 (1,3) - These blanket seems off. (I think it's better to fix)
  6. 00:51:482 (1,2) - Same spacing? what about making number 2 has a bigger spacing? And emphasizing 01:05:559 (3) - will be better, I think.
That's all, I think. Good luck in ranking. Bye bye :3
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