Heya! M4M request in-game.
General:
Easy:
Okay, there are a lot of stacking going on in this diff and it can be very difficult for newbies to play since it can confuse them. (Like I mentioned above) Here are some examples: 00:50:701 (3,4,5) - ; 00:57:407 (4,2) - ; 01:00:937 (1,3,4) - (this one is pretty bad) ; 01:11:525 (4,2) - and etc. Please try to avoid these kind of stacking in Easy diffs. Please keep that in mind in the future. There are also some overlaps here and there, so please keep a look out for those as well.
Normal:
Hard:
I highly suggest you add more 1/1 slider for more variety. . because at the moment there are like just 5-6 1/1 sliders.
I will end my mod here~
Good luck with this mapset of yours!
- You can uncheck widescreen support since you don't have a SB. It's also very unnecessary.
- The music ends abruptly. I suggest you fade out the song a bit.
- The hitsounds are very loud, because you are using the normal sample set on most of the objects. You must only add the normal sample set on beats that are strong because not all the beats are that strong. Like you should add it here: 01:06:937 - ; 01:07:642 - ; 01:08:348 - So basically on every second tick (beat)
- 00:32:701 - This green timing point is unnecessary. Please remove it.
- 00:23:483 (4,3) - I personally don't really like these kinds of overlap. (Even though they are rankable) But why not just stack these two sliders? Or try to avoid the overlap. The main reason will be just to keep the mapset clean and neat. (Cuz it is a very nice solid set)
- 00:27:036 (1) - I'm not sure if you are following the vocals here but I think this rhythm can be improved. Just shorten the slider until the repeat arrow is here: 00:27:391 - and the slider end here: 00:27:746 - . Like a 1/2 slider with a reverse arrow. And then just add a hitcircle here on the white tick: 00:28:101 -
Just like here: 00:21:352 (1,2) - - 00:35:525 (1,2,3,4) - This is not very good to stack so many notes in Easy diff since it can confuse new players. Try turning 00:35:878 (2) - into a straight slider which end points upwards and than put 00:36:937 (3) - just underneath it. Like this:
This flow imo is also better~ - 00:48:231 (4,5) - You can try to improve the blanket here since at the moment it looks really nazi. (I personally don't like these types of balnkets) Or you can just make (5) into a straight slider like (4)?
- 00:57:407 (4,3) - ^ Please try to avoid these kind of overlaps. Just move (3) downwards to avoid it.
- 01:05:172 - Here is a beat which you can map, so why not lengthen the slider so thaat it ends on 01:05:172 - Like this:
It sounds and fits better with the music. - 01:22:819 (4,3) - ^ Overlap again. Please try to ignore this.
- 01:29:172 (1) - I suggest you silence the spinner here. At the moment it's pretty loud.
Okay, there are a lot of stacking going on in this diff and it can be very difficult for newbies to play since it can confuse them. (Like I mentioned above) Here are some examples: 00:50:701 (3,4,5) - ; 00:57:407 (4,2) - ; 01:00:937 (1,3,4) - (this one is pretty bad) ; 01:11:525 (4,2) - and etc. Please try to avoid these kind of stacking in Easy diffs. Please keep that in mind in the future. There are also some overlaps here and there, so please keep a look out for those as well.
- 00:36:937 (1) - I suggest you remove NC here since it's inconsistent with the others.
- 00:37:290 - You are missing a very strong beat here. I suggest you move 00:37:466 (2) - onto the white tick here: 00:37:290 - and then end the slider here: 00:37:466 - . (As you can hear, this beat: 00:37:642 - is not so strong than 00:37:290 - so I think it's really unnecessary to map that part) Just add a note here then: 00:37:819 - . It fits the song better imo.
- 00:40:642 (5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - This pattern is way too long! It may/may not be unrankable. So I highly advise you try shortening this pattern. 00:42:584 (1,2) - instead if this long slider and note try to remove them both and add a hitcircle here: 00:42:584 - and one here: 00:42:937 - .
- 01:11:172 - Add a note here?
- 01:15:937 (3,4,5,6) - This rhythm here can definitely be improved. Try shortening this slider: 01:15:937 (3) - until here: 01:16:113 - and then remove this hitcircle: 01:16:466 (4) - and then move 01:16:289 (4) - until here: 01:16:289 - and then add a 1/2 slider here: 01:16:819 -
- 01:21:584 (3,4,5) - ^ Same here like I mentioned above.
- 00:03:590 (1,2) - The DS here just doesn't make sense because the DS here between 00:02:347 (3,1) - where the beat is closer to each other is the same with 00:03:590 (1,2) -. Please keep the DS consistent here.
- I don't see any 1/1 sliders (in first kiai, so I suggest you add more of these types of sliders because you can't just use 1/2 sliders. Use more variety in any diff!
- 01:05:348 (1,2) - I don't reall like the way you place these two notes. . why not just DS them?
- 00:01:103 (1,3) - This stack here can be improved.
- 00:19:753 (4,1) - This jump here is kinda big if you ask me. The music also doesn't call for a jump so I suggest you just keep the DS here consistent with the others.
I highly suggest you add more 1/1 slider for more variety. . because at the moment there are like just 5-6 1/1 sliders.
I will end my mod here~
Good luck with this mapset of yours!