음.. 다음거랑 같이 고칠게요
Wuab wrote:
Hi M4M heres my diff to mod https://osu.ppy.sh/s/556537
smallish mod
Second beat
00:31:819 (2,1) - give 2 some overlap with 1 so the gap betweeen notes is not confusing as move slider to match this - ehhh think it's readable cuz of NC
00:36:937 (1,2) - idk about that, imo i would have it higher so moving from 7 to 1 to 2 makes a curve - I like current linear flow more so not changing
00:48:407 (2,3,4) - might be confusing, i think a circle into slider fits better, everytime this part of the music is heard somthing different is done e.g. - It's because there's guitar here unlike others.00:36:937 (1,2) - and 00:42:584 (1,2) - maybe make this more consistant.
00:41:701 (3) - Move it to make a line with 00:40:819 (4,5) - - sure
00:53:348 (5) - move to the right makes this combo look like one big curve - but I don't see any big reason to
Nice map!
no kds cuz no apply, but thanks for spending your time modding the map.Lolinator2000 wrote:
Sorry for huge delay but im gonna mod your mapEasy00:24:205 (1) Move to x:371 y:320 - but it will break the ds
00:43:995 (1) Move a bit down - I want to keep some flow change here
01:00:937 (1) Move to x:260 y:340
01:02:701 (3,4) Move note to x:197 y:304 and slider to x:258 y:352
01:10:113 (2) Move to x:250 y:341
01:23:525 (1) Move to x:138 y:329
ehhh most of move to mods break ds and I don't understand the purpose of them since you didn't write why to, so didn't apply.
Lily Bread wrote:
M4M
can't find much because your rhythm is good for me.
[Easy]
OD2 is better imo. - sure
[Normal]
OD4? - sure
[Hard]
nothing to say
[Second beat]
the kiai is copy and paste, then ctrl+H ... it's better to make them a little different imo. - ;-; ok
good luck!
Your offset doesnt change anything.Pachiru wrote:
I'm not sure at all about the offset. Try out this as offset, and tell me what you think, to me it looks better: 1459
I can't notice the difference between 0.075 bpm change, changed to 168.9 anyway cuz I'm not good at timimngs.Dereku wrote:
But 1st bpm point... SLM, sorry. It's 168.9 bpm D:
Pachiru wrote:
[General][Easy]
- I'm not sure at all about the offset. Try out this as offset, and tell me what you think, to me it looks better: 1459 - doesn't really matter which I think
- I don't like the gap of SV you used. For exemple, on Easy you use 0.90, and on Normal, you use 1.0, from now on, it's okay, but on Hard diff you use 1.40... This is like 0.40 gap between Normal and Hard, and 0.10 between Easy and Normal. Try to have a consistant SV between them. Like 0.90 for Easy, 1.10-1.20 for Normal and 1.40 for Hard, or you can also nerf the Hard diff SV too. Because the SV gap with Hard → Extra is good. Please fix this.
- I think it will not be a big issue cuz at Easy -> Normal gap, I mainly focus on rhythm change, but at Normal -> Hard gap, I mainly focus on movement change, therefore much more spaced so faster movement. but I'll keep this in mind and if I someday change this, I think I might lower Easy SV.In my opinion, this diff is pretty hard for an simple Easy diff. There is a lot of beats that could be replaced by long 2/1 sliders instead. And in my opinion some patterns could be nerfed!
- 00:11:766 (3,4) - The move here is kinda anti-flow, I mean, it doesn't really fit with the music. Why not doing something like that: https://puu.sh/tpsOg/ed4ffa415c.png in my opinion, that would be better here. Because it makes the player doing some tricky stuff, and at an beginner level, I don't know if they are really able to do things like that so easy >w<! - fixed
- 00:35:878 (2,3) - To be honest, the double reverse slider feels really weird here to me.Even if there is beats here, I think that this should get some clickable beats here. Like why not trying to do stuff like this: https://puu.sh/tpt2b/4148a5bf5e.png since you use this pattern for previous parts like here: 00:32:701 (1,2) - don't you agree? - I agree about the double reverse slider, but I also think it fits really well at the same time.
Can't describe really well, imo making 00:35:878 - this clickable fits the music better unlike this 00:32:701 (1,2) - part.- 00:43:289 - The pattern you did here is not bad, I also like it, but you can clearly hear some strong beats here on 1/1 beats. Why not mapping them with circles? Like this: https://puu.sh/tpt8X/b0b9adec02.png - sure
- 00:53:878 (3) - Something like that would fit better, since the last note of the reverse slider you made is on a strong beat, so why not doing this? https://puu.sh/tptcb/40adde30e2.png - I intended this to released at 00:54:584 - cuz there's some kind of fading out(?) sound from there. also I think making it clickable fits better when the rhythm uses lots of 1/2s.
[Normal]That's all for me. If you nerf the Easy, then please mind nerfing a little bit this Normal, to avoid unconsistancy with the average objects in each diffs. (Only for Easy/Normal)
- 00:03:591 (2,3) - I don't know if those patterns should be straight, but they're not. Don't forget to put them straight if you was about to do that. - fixed
- 00:58:113 (1,2) - I don't really like those patterns, because they don't have a true flow in my opinion, why not doing this instead: https://puu.sh/tptIe/c041dce049.png ? - umm.... not changing cuz I wanted this two 00:58:113 (1,2) - to be same ctrl h'd objects cuz of same lyric.
- Why not putting HD and OD to 3.5 here, since there is a lot of 1/2 close patterns, players could fail somtimes, and it should lead them to the defeat you know... :/ - lowered OD to 3.5
Weber wrote:
hiiiii
General
Check AiMod for uninherited timing point inconsistencies between Easy/Second beat - ok. there was a bpm change recently and gonna fix it very soon
Easy
00:01:104 - Could probably use a note here - I prefer to start on a downbeat when I'm using simple rhythms.
Normal
00:28:457 (1,1) - REALLY wouldn't recommend having two spinners visually overlap like this, there's no reason the second spinner has to start 1/4 of a beat after the end of the first one - fixed, to 1/2 but not sure 1/2 is still ok
01:27:760 (1,1) - ^
Second beat
Capitalize that "beat" boi - sure
00:11:938 (7) - This would probably flow better if it was underneath 00:11:228 (3,4) - - I did like this to express kinda weak 'oh' at 00:11:938 -
01:11:348 (7) - ^
00:31:290 (1,2,1) - This spacing is too CUHRAYZEE similar despite the differences in times they are hit, space (1,2) out a bit - it was intended but this is 2nd mod claiming this and I see no big reason to keep it, so changed.
00:54:584 (1) - I really wouldn't recommend keeping this slider as cramped as it is, is almost visually burai - umm think it's fine but changed a bit
00:55:995 (3,4) - Not a huge fan of this overlap but it's fine I guess? - it's somehow better than just stacking imo?
Good luck!
Thanks for modding!direday wrote:
Hello! M4M from your queue.General
I think Kyubae is supposed to start with capital letter, even though it starts with lowercase in soundcloud. Actually, after some research I don't know. I would still recommend that because it hurts my tender european eyes otherwise . (yeah it's a rule to start proper name with capital letter). Everything else is fine and you have almost perfect diff spread. - pretty sure lowercase is rightSecond Beat
I almost SS'ed it on first play and that's a good sign. It also looks really well visually.
- 00:08:386 (3) - 00:25:437 (3) - 01:07:819 (3) - 01:24:760 (3) - I feel like those are too fast for no apparent reason. Yeah, player hold the cursor in place anyway but I personally got startled by sudden fast object. I suggest reducing SV to 1.25 and make them accordingly smaller. - think it's fine cuz the actual cursor movement is not too huge, like you mentioned.
- 00:37:113 (2) - I think this slider should be further for better flow. Unlike 00:42:584 (1,2) - here, player need to fully stop on that reverse slider, and I recommend make him slow down more gradiually. - moved a little bit, also changed 00:42:760 (2) - a bit
- 00:50:878 (1) - I think this should be rotated CCW a bit to make it blanket (3) like (2) - fixed
- 00:55:642 (2) - slightly less curvy for better blanket - imo it's somehow better not to perfectly blanket cuz both 00:55:642 (2,3) - are sliders (sorry for poor explantion)
- 01:11:878 (2,1,2) - make those form a line? - umm... no
- 01:14:525 (5,7,2) - make those form equilateral triangle? It will also help to remove that 01:14:172 (3,2) - awkward overlap - fixed
- 01:18:054 (2) - same. Like this - that will make too much spaced jump, and actually, 7 notes are stacked on that spot during the kiai.
I think that's all but maybe you should look for more triangles since they definetly will improve visuals for your map - ok sureHard
- 00:01:458 (2) - the end of this slider is not blanketed perefectly. There are a bit of tiny little bit misplaced objects that are almost unnoticable but I will point them out anyway, because I want to mod smth. Sry :3 - lol okay c: fixed i think?
- 00:08:030 (3,4) - not perfectly in line. You can check by ctrl+g 00:08:030 (3) -, disabling NC and look at follow point. - rotated a bit to not be linear, cuz I think some 00:08:563 (1) - flow change here would be nice
- 00:16:023 (2) - rotate 1° CW - fixed
- 00:26:680 (5) - ^ same - fixed
- 00:39:937 (2) - add curvature for better blanket? - umm.. no cuz it's intended to have much less curvature compared to 00:40:289 (3) -
- 00:51:231 (2) - ^ - ^
Actally blankets and parallels got better after 1st kiai so disreagard mo comment on first line :3
That's all. Simple and clean diff, not much to comment about.
Don't think I can say anything about Easy and Normal =\
Nice song. Good luck ranking it!
Lily Bread wrote:
M4M
can't find much because your rhythm is good for me.
[Left's Insane]
00:21:006 (3,2) - move them away a little? the reverse arrow is overlapped. hmm i'll consider it
http://puu.sh/tlD2J/734ca2eeba.jpg
01:13:113 (5,1) - make them parallel? yeah
good luck!
thx for moddireday wrote:
Hello! M4M from your queue.Left's Insane
Also a nice diif and fits the style of "Second Beat". It was very hard to find anything.
- 00:27:391 (3,5) - Not a perfect line lol
- 01:04:642 (4,5) - ^ lol
- 01:09:054 (3,4) - Make a blanket by moving slider lower? Idk no blanket here
- 01:15:407 (3,5) - I think those were supposed to be symmetrical from 01:16:289 (6) 's axis and they are not. I suggest ctrl+g->rotate from center -5 -> ctrl+g. yeah
Didn't find much else.
Nice song. Good luck ranking it!
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301,235,85819,1,2,0:0:0:0:
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Thanks for modding!Aihuro wrote:
Heya! M4M request in-game.General:
- You can uncheck widescreen support since you don't have a SB. It's also very unnecessary. - fixed
- The music ends abruptly. I suggest you fade out the song a bit. - okay, will do it
- The hitsounds are very loud, because you are using the normal sample set on most of the objects. You must only add the normal sample set on beats that are strong because not all the beats are that strong. Like you should add it here: 01:06:937 - ; 01:07:642 - ; 01:08:348 - So basically on every second tick (beat) - not agreeing that I should use normal sampleset only on strong beats, but lowered volume a bit
Easy:
- 00:32:701 - This green timing point is unnecessary. Please remove it. - I think that doesn't matter, fixed anyway
- 00:23:483 (4,3) - I personally don't really like these kinds of overlap. (Even though they are rankable) But why not just stack these two sliders? Or try to avoid the overlap. The main reason will be just to keep the mapset clean and neat. (Cuz it is a very nice solid set) - think it's totally fine cuz 00:25:615 (3) - appears after 00:23:483 (4) - disappears completely. it's only editor thing.
- 00:27:036 (1) - I'm not sure if you are following the vocals here but I think this rhythm can be improved. Just shorten the slider until the repeat arrow is here: 00:27:391 - and the slider end here: 00:27:746 - . Like a 1/2 slider with a reverse arrow. And then just add a hitcircle here on the white tick: 00:28:101 - - It's intended, I did it like this to calm down the cursor movement, but maybe I might change this someday.
Just like here: 00:21:352 (1,2) -- 00:35:525 (1,2,3,4) - This is not very good to stack so many notes in Easy diff since it can confuse new players. Try turning 00:35:878 (2) - into a straight slider which end points upwards and than put 00:36:937 (3) - just underneath it. Like this: - changed 00:35:878 (2) - a bit
This flow imo is also better~- 00:48:231 (4,5) - You can try to improve the blanket here since at the moment it looks really nazi. (I personally don't like these types of balnkets) Or you can just make (5) into a straight slider like (4)? - fixed I think, didn't change into straight slider cuz I want those 2 sliders to be different.
- 00:57:407 (4,3) - ^ Please try to avoid these kind of overlaps. Just move (3) downwards to avoid it. - as said above, it's totally fine when playing.
- 01:05:172 - Here is a beat which you can map, so why not lengthen the slider so thaat it ends on 01:05:172 - Like this: - umm.. no cuz there's no drum there and I like to prefer to follow drums more when mapping easy diffs.
It sounds and fits better with the music.- 01:22:819 (4,3) - ^ Overlap again. Please try to ignore this. - ^
- 01:29:172 (1) - I suggest you silence the spinner here. At the moment it's pretty loud. - I don't think I need to silence this, since there is a beat at spinner end.
Okay, there are a lot of stacking going on in this diff and it can be very difficult for newbies to play since it can confuse them. (Like I mentioned above) Here are some examples: 00:50:701 (3,4,5) - ; 00:57:407 (4,2) - ; 01:00:937 (1,3,4) - (this one is pretty bad) ; 01:11:525 (4,2) - and etc. Please try to avoid these kind of stacking in Easy diffs. Please keep that in mind in the future. There are also some overlaps here and there, so please keep a look out for those as well. - think it will be fine to play even for newbies, since I'm using very simple flow.Normal:
- 00:36:937 (1) - I suggest you remove NC here since it's inconsistent with the others. - fixed
- 00:37:290 - You are missing a very strong beat here. I suggest you move 00:37:466 (2) - onto the white tick here: 00:37:290 - and then end the slider here: 00:37:466 - . (As you can hear, this beat: 00:37:642 - is not so strong than 00:37:290 - so I think it's really unnecessary to map that part) Just add a note here then: 00:37:819 - . It fits the song better imo. - fixed differently
- 00:40:642 (5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - This pattern is way too long! It may/may not be unrankable. So I highly advise you try shortening this pattern. 00:42:584 (1,2) - instead if this long slider and note try to remove them both and add a hitcircle here: 00:42:584 - and one here: 00:42:937 - . - umm.. think it's fine cuz it is to have rhythm differences with Easy diff. and actually having 2 circles is harder than a 1/1 slider.
- 01:11:172 - Add a note here?
- 01:15:937 (3,4,5,6) - This rhythm here can definitely be improved. Try shortening this slider: 01:15:937 (3) - until here: 01:16:113 - and then remove this hitcircle: 01:16:466 (4) - and then move 01:16:289 (4) - until here: 01:16:289 - and then add a 1/2 slider here: 01:16:819 - - not really sure about this, I'll think more about this.
- 01:21:584 (3,4,5) - ^ Same here like I mentioned above.
Hard:
- 00:03:590 (1,2) - The DS here just doesn't make sense because the DS here between 00:02:347 (3,1) - where the beat is closer to each other is the same with 00:03:590 (1,2) -. Please keep the DS consistent here. - fixed
- I don't see any 1/1 sliders (in first kiai, so I suggest you add more of these types of sliders because you can't just use 1/2 sliders. Use more variety in any diff! - why not? I think it's fine as how it is now, the music is pretty fast, and it's hard diff.
- 01:05:348 (1,2) - I don't reall like the way you place these two notes. . why not just DS them? - it's because I didn't want these to be far from each other, since the music is calm here. if I stack or use similar distance like 01:05:701 (2,3) - , it will be confusing as a 1/2 rhythm.
- 00:01:103 (1,3) - This stack here can be improved. - fixed
- 00:19:753 (4,1) - This jump here is kinda big if you ask me. The music also doesn't call for a jump so I suggest you just keep the DS here consistent with the others. - think it will not be an issue, since 00:19:753 (4) - 's sliderhead is close to 00:20:109 (1) - , the actual movement is not that huge. also it's a new phase.
I highly suggest you add more 1/1 slider for more variety. . because at the moment there are like just 5-6 1/1 sliders.
I will end my mod here~
Good luck with this mapset of yours!
Thanks for modding!AyanokoRin wrote:
Hey there, from M4M qEasy00:33:407 (2,3) - same thing as below with the slider shape contradicting (3)’s placement - some flow change should work fine since it's on a downbeat
01:00:937 (1,2,3,4) - why did you stop using red slider anchors ? It’s the same part of the music - it's for some variety, also it's a new phase
Same as the extra, the second kiai is pretty much the first but with ctrl+h so everything I said in there works for that part as wellNormal00:04:833 (1) - not obligatory but I’d personally put a circle there and start the spinner afterwards - i think current one works better for diff-spread wise issue.
00:12:293 (5,6) - 00:12:649 seems of same importance as the 2 previous ticks so I don’t understand that slider rhythm-wise - I did like this cause of the vocal 00:12:293 (5) - 'oh' 00:12:471 (6) - 'baby'
00:17:267 (5,6) - same thing with slider shapes and flow - it's intended to have unnatural flow here.
00:28:457 (1,1) - not a bad idea. However, I don’t know if this is possible in a normal considering players might be surprised by a second spinner - yeah.. gonna ask about this very soon
01:02:878 (5,6) - I just thought about it but it’s also applicable to other 1/2 stacks earlier in the map ; I’m not sure this is rankable for a normal ? I recall there being a page somewhere with the rules per difficulty tier but I just can’t find it so yeah I’d ask a BN/QAT for confirmation
- you mean this? t/517731 it is fine to use stacksStacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly.Again since the 2nd kiai is just 1st one but ctrl+h it would be a waste of time to talk about it since I’d be repeating myself. Do consider really mapping it though.Second Beatoverall there’s very few difference between spacings in kiais vs non-kiais, and this leads to not having a feeling of intensity when playing the kiai ( while there should be ). Might wanna either nerf the non-kiai or buff kiais, up to you. - imo it has enough spacing difference between them. At kiai, almost every notes are spaced about 6 follow points (even more at sliders) while at non-kiai, maybe around 40%?(I don't know exactly cause I didn't count lo) of them are spaced 5 follow points, only few are spaced 6 follow points and rest are spaced less.
00:01:103 (1) - I’m not fond of starting somewhere else than a downbeat, especially when the music starts later ( at 00:01:458 (2) ). Technically not wrong, so up to you whether you delete that or not. - umm yeah I think current one works better than starting at downbeat, since i'm mainly focusing on lyrics at this diff.
00:09:807 - I don’t understand why this is empty ? It just breaks the rhythm for no reason - ^ as I said above, it's because I'm focusing on the vocals. (especially more at kiai)
00:10:872 (1,2,3,4,5,6,7) - rather underwhelming ; don’t be afraid of doing 1/2/1/2 lines ( example ) - ^ I did like this to refer to the vocal
00:15:313 (6,7,1) - rip flow - changed a bit
00:50:348 (5,6) - why stack when the rest of the pattern is jumps and it’s the same sound ? - cuz 00:50:348 (5) - and 00:50:525 (6) - 's pitch is same, 00:50:701 (7) - 's pitch is different.
00:52:819 (2,3,4,5,6,1) - straight lines flow horribly at this spacing because snapping and then going in the same direction is really awkward. - okay, will change when I get some idea
00:56:701 (1,2) - flows weirdly as well. I know there’s slider leniency and stuff, but aesthetically speaking it’s not the best option ( ideally you want your circles to kind of follow the slider shape, I suggest you take a look at Pishifat’s video on slider flow for better explanation ) - imo not every notes have to be natural flow, I intended uncomfortable flow here, also I've watched pishi's video as well.
01:03:584 (6) - red ticks sliders aren’t ideal, especially when they leave the downbeat ( big white tick ) non clickable with a sound on it ( here, guitar ). Try 2 circles instead of slider ? - as I said above, I'm mainly following the vocal and vocal 01:03:760 - here is pretty weak.
Not much to say about second kiai since it’s just the 1st one with ctrl+h so yeah same mistakes in there as in the beginning I guess - yeah I always check both at once when I'm applying mods lo
There we go, overall I noticed a lot of consistency mistakes, so look out for that.
also map your 2nd kiai - think it works fine.also I'm too lazy ;-;
Good luck with the rest of your mapping :>
thx for mod~AyanokoRin wrote:
Hey there, from M4M q
=Left’s Insane=00:45:231 (4,1) - this flows very badly very nice i think 00:52:466 (1,2,3,4,5) - I don’t understand the difference in this pattern and 00:35:525 (1,2,3,4,5) ? The music doesn’t change, so the map shouldn’t change as well my free to use another slider,circle use in same rhythm
00:47:878 (6,3) - overlap u can't notice it while playing
00:48:760 (3,4) - The placement of 00:49:289 (4) is contradictory to what 00:48:760 (3) ‘s shape implies ; you’d want (4) somewhere under (3) don't have to
00:59:525 - leaving a downbeat ( big white tick ) like this while there’s a sound on it is awkward, plus starting a slider on a red tick is weird rhythm-wise, try 2 circles mapping skill
01:00:937 (1,2,3,4,5,6,7,8,1,2,3) - why such a big burst of singletaps ? just circle pattern.
01:22:819 (1,2,3,4) - underwhelming, ctrl+g (3) and (4) ( especially considering you did this at 01:25:642 (1,2,3,4) so it gets consistent that way )k ill consider it
Good luck with the rest of your mapping :>
h4d0uk3n1 wrote:
Hi, small random mod, hope you don't mind.
green - just a suggestion
yellow? - not sure
orange - this could be better, i think
red - i totally don't like it
Cute song c:
Second beat
- 00:08:386 (3) - i wouldn't make this so fast, it doesn't emphasize anything - lowered sv a bit
00:25:437 (3) - ^ (it applies to all next similar sliders) - ^- 00:29:167 (1) - no NC - it's for better readability
- 00:31:819 (2,1) - 2 reverse arrows are almost impossible to predict for player, so I would change this to 1 circle and two 1/2 sliders - they're fine at higher diffs.
- 01:03:584 (6) - i don't think slider fit there.. And jumping section should start here 01:03:760 - - it's because the vocal at there is weak so I made it sliderend.
- 01:06:231 (4,5) - would make another slider instead of 2 circles, cause there is second repetitive sound
- 01:31:113 - 01:31:289 - 01:31:466 - 01:31:642 - 01:31:819 - why not make objects here? :3 - cuz that's the end of the map
- changings of SV throughout the whole difficulty are pretty random, i would try to organize them according to the sounds
- um, is the second kiai section is just a ctrl+c ctrl+v ctrl+h of the first one? - why not? the music is totally same so imo copying gives more logic
Thanks for modding! and the stars(wut)!PhantomHunt3r wrote:
hello, a m4m from your queue. plz don't disregard me ;w; - lol why would I?EasyI'm not really good at modding things below 2* sooooooo-
00:18:535 (1) - try avoiding kick sliders, it will interrupt the flow with the new players, kick sliders normally come in Hard try replacing with something like this: https://puu.sh/tGU1g/4be53128c6.png - umm it's not a kickslider tho
00:27:061 (1) - here is the same thing as above but this slider makes no sense, put the end here 00:27:416 and place a note one tick to the right and keep a note here 00:28:126 - it is for simplifying the rhythm at the end of the kiai.
01:15:432 (2) - change this into this, and make it flow able, I just threw this together https://osu.ppy.sh/ss/7190928 - I think no
like I said, I suck at modding anything below 2* ;w; sorry if this was no help - no problem! I still appreciate it.Normal00:28:482 (1,1) - I don't see the point of these two spinners, this sounds like on fluent motion into the next beat - idk well about this, might change in the future.
00:35:373 - there is a beat here, maybe note? - nop cuz the vocal ended
00:54:609 (7) - maybe place a slider here that ends 00:54:962 maybe? - nop
00:58:667 - there needs to be a note here, pretty major beat, try shoving the slider back a tick and making it longer - no cuz of the vocal
01:05:020 (4) - I think there needs to be a spinner here, sounds like there is one and it should end 01:06:256 maybe? - no cuz the recovery time is not enough for a Normal
a little tip, on the second kiai, try using more of the middle. I noticed you use the edges more then the middle. just a tip, you don't have to so itHard00:25:107 (3,4,5,1) - this seems hard to read for people I sure didn't notice the three notes if it wasn't for the approach circles - think it's fine cuz there is auto stack doing work
00:25:107 (3,4,5,1) - try flipping these around to fit flow into the note after it - the flow is ok i think,
01:05:903 (3,4) - this sounds like a repeat slider (basically connect the two sliders) - umm no cuz i don't want to use 2 times repeating slider at Hard diff
01:12:962 - I know this is over mapping, but look into a note here, it would make it flow a little better - if I put a note here it will break the concept with other parts.
01:24:432 (3,4,5,1) - same thing as the first mod of this difficulty, its hard to read
01:29:197 (1,2,3,4,1) - maybe make these into a slider? - umm... nosecond beatfirst thing I noticed, I didn't find any correlation to the main song, just pointing that out. I may be wrong though
00:01:128 (1,2,3,4,1,2,3,4) - remap this, I don't know why it is so hard for me to grasp it into words but it bugs me that this is here - I don't see any problem?
00:07:167 (1,2,3,1,2,3,1,2,3,4,5,6) - to much emphasis here buddy, calm the spacing down plz - it's fine imo
00:25:107 (1,2,3,1,2,3,4,5,6,7,1,2) - ^
00:48:432 (2,3,4,5,6) - try spacing these out into a triangle and a slider or a star it doesn't "fit in" - it is referring to the guitar sound
00:51:609 (3) - no overlaps please - it's an intended overlap so..
01:07:491 (1,2,3,1,2,3,4,5,6) - try using a different pattern, the same thing 5 times in a setting makes it predictable and easy, try doing something different, look at airman for example. they used different patterns of the same shape... probably because it was BlueDragons and Ztrot's BUT you know what I mean - okay, I'll consider it.
01:06:609 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,1,2,3,4,5,6,7,1,2,3,1,2,1,2,3,4,5,6,1,2,3,1,2,1,2,3,4,5,6,7,1,2,3,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2) - do I smell some copy paste? - yes
overall its a good map, some kinks you could work out but it has much potential
Hello, overall its a good map set, Good Luck in the future with your map Sorry I didn't apply much, but thank you!
Santtu wrote:
Hi! M4M from your queue
Please mod this: https://osu.ppy.sh/s/474417General
- All difficulties are really decent. Almost found nothing to mention! Just minor things ☆~
Easy
- If you wanted to, you could stack 01:00:962 (1,4) - - sure. fixed
Normal
- 00:56:726 (4) - Blanket would be improved a bit. - fixed
Hard
- 01:19:138 (4,1) - To my mind, since you don't make this kind of jump anywhere else, this is bit random. Maybe you could just keep 1,3x. - true, but since I used opposite going flow at 01:17:903 (1,2,3,4) - and 01:19:138 (4) - 's head is close to 01:19:491 (1) - , think it's fine as it is.
Second Beat
- 00:09:832 - I don't come up with any reason to leave this empty since there is a vocal sound and melody. - at this diff I'm trying to refer to the vocal as much as possible, and the vocal is very weak here (I didn't even notice that here has a vocal before I searched for the lyrics). But maybe I'll change this in the future.
- 01:09:256 - ^
Good luck!!!!
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340,251,39432,1,8,0:0:0:0:
355,92,39609,6,0,P|338:127|328:203,1,80,0|2,0:0|0:0,0:0:0:0:
392,310,39962,2,0,P|369:278|308:231,1,80,0|8,0:0|0:0,0:0:0:0:
193,311,40314,2,0,B|183:254|183:254|193:212|193:212|180:147,1,160,2|2,0:0|0:0,0:0:0:0:
107,211,40844,1,8,0:0:0:0:
107,211,41020,1,0,0:0:0:0:
267,260,41197,6,0,P|282:216|269:168,1,80,2|0,0:0|0:0,0:0:0:0:
184,74,41550,1,8,0:0:0:0:
118,129,41726,2,0,L|15:120,1,80,2|0,0:0|0:0,0:0:0:0:
184,74,42079,1,2,0:0:0:0:
199,155,42256,1,8,0:0:0:0:
264,101,42432,1,0,0:0:0:0:
344,235,42609,5,2,0:0:0:0:
279,181,42786,1,0,0:0:0:0:
264,262,42962,1,8,0:0:0:0:
344,235,43138,1,2,0:0:0:0:
277,340,43314,6,0,L|260:240,1,80,8|2,0:0|0:0,0:0:0:0:
200,138,43667,2,0,L|186:216,1,80,8|2,0:0|0:0,0:0:0:0:
71,257,44020,5,6,0:0:0:0:
105,180,44197,1,0,0:0:0:0:
200,295,44373,2,0,L|186:217,1,80,8|0,0:0|0:0,0:0:0:0:
137,100,44726,5,0,0:0:0:0:
105,180,44903,1,2,0:0:0:0:
185,216,45079,1,8,0:0:0:0:
221,133,45256,1,0,0:0:0:0:
324,219,45432,6,0,P|376:229|427:225,1,80,2|0,0:0|0:0,0:0:0:0:
235,292,45785,2,0,P|183:302|132:298,1,80,8|2,0:0|0:0,0:0:0:0:
324,219,46138,2,0,L|334:135,1,80,0|2,0:0|0:0,0:0:0:0:
235,292,46491,2,0,L|244:371,1,80,8|0,0:0|0:0,0:0:0:0:
84,284,46844,5,2,0:0:0:0:
117,208,47020,1,0,0:0:0:0:
235,292,47197,2,0,P|195:309|123:297,1,80,8|2,0:0|0:0,0:0:0:0:
36,219,47550,1,0,0:0:0:0:
69,141,47726,1,2,0:0:0:0:
117,208,47903,1,8,0:0:0:0:
36,219,48079,1,0,0:0:0:0:
168,274,48256,5,2,0:0:0:0:
206,120,48432,2,0,P|205:174|193:217,1,80,0|8,0:0|0:0,0:0:0:0:
47,322,48785,2,0,P|107:257|188:303,1,160,2|2,0:0|0:0,0:0:0:0:
282,223,49314,1,8,0:0:0:0:
282,223,49491,1,8,0:0:0:0:
230,121,49667,5,6,0:0:0:0:
199,199,49844,1,0,0:0:0:0:
313,301,50020,5,8,0:0:0:0:
282,223,50197,1,2,0:0:0:0:
163,278,50373,1,0,0:0:0:0:
163,278,50550,2,0,L|66:263,1,80,2|8,0:0|0:0,0:0:0:0:
222,341,50903,6,0,P|244:302|237:243,1,80,0|2,0:0|0:0,0:0:0:0:
107,192,51256,2,0,P|85:231|92:290,1,80,0|8,0:0|0:0,0:0:0:0:
245,267,51609,2,0,L|60:265,1,160,2|2,0:0|0:0,0:0:0:0:
26,155,52138,1,8,0:0:0:0:
106,180,52314,1,0,0:0:0:0:
195,92,52491,6,0,P|235:81|300:84,1,80,2|0,0:0|0:0,0:0:0:0:
220,234,52844,1,8,0:0:0:0:
328,171,53020,2,0,P|288:160|223:163,1,80,2|0,0:0|0:0,0:0:0:0:
134,261,53373,1,2,0:0:0:0:
210,313,53550,2,0,L|221:219,1,80,8|0,0:0|0:0,0:0:0:0:
122,182,53903,6,0,P|124:220|145:288,1,80,2|8,0:0|0:0,0:0:0:0:
279,146,54256,2,0,P|245:128|175:112,1,80,0|8,0:0|0:0,0:0:0:0:
219,308,54609,6,0,P|259:284|308:232,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
299,244,55138,1,0,0:0:0:0:
333,154,55314,6,0,L|320:39,1,80,6|0,0:0|0:0,0:0:0:0:
188,75,55667,2,0,L|179:154,1,80,8|2,0:0|0:0,0:0:0:0:
180,284,56020,1,0,0:0:0:0:
256,259,56197,1,2,0:0:0:0:
256,179,56373,1,8,0:0:0:0:
179,154,56550,1,0,0:0:0:0:
132,219,56726,1,2,0:0:0:0:
129,89,56903,5,0,0:0:0:0:
179,154,57079,2,0,P|224:153|288:133,1,80,8|2,0:0|0:0,0:0:0:0:
316,241,57432,2,0,P|271:240|207:220,1,80,0|2,0:0|0:0,0:0:0:0:
180,300,57785,1,8,0:0:0:0:
180,300,57962,1,0,0:0:0:0:
222,153,58138,6,0,L|239:244,1,80,2|0,0:0|0:0,0:0:0:0:
165,378,58491,2,0,L|179:299,1,80,8|2,0:0|0:0,0:0:0:0:
151,218,58844,1,0,0:0:0:0:
96,285,59020,1,2,0:0:0:0:
236,231,59197,1,8,0:0:0:0:
151,218,59373,2,0,L|141:135,1,80,0|2,0:0|0:0,0:0:0:0:
218,35,59726,6,0,P|258:26|308:42,1,80,0|8,0:0|0:0,0:0:0:0:
294,114,60079,1,2,0:0:0:0:
294,114,60256,2,0,P|254:123|204:107,1,80,0|2,0:0|0:0,0:0:0:0:
381,60,60609,1,8,0:0:0:0:
381,60,60785,1,8,0:0:0:0:
361,217,60962,6,0,L|371:138,1,80,6|0,0:0|0:0,0:0:0:0:
261,65,61314,1,8,0:0:0:0:
289,144,61491,1,2,0:0:0:0:
131,157,61667,1,0,0:0:0:0:
210,129,61844,1,2,0:0:0:0:
220,288,62020,1,8,0:0:0:0:
192,209,62197,1,0,0:0:0:0:
274,222,62373,1,2,0:0:0:0:
166,354,62550,5,0,0:0:0:0:
138,275,62727,1,8,0:0:0:0:
220,288,62903,1,2,0:0:0:0:
356,215,63079,2,0,P|363:174|364:122,1,80,0|2,0:0|0:0,0:0:0:0:
261,68,63432,1,8,0:0:0:0:
284,149,63609,1,0,0:0:0:0:
124,141,63785,6,0,L|207:129,1,80,2|0,0:0|0:0,0:0:0:0:
342,239,64138,2,0,L|259:227,1,80,8|2,0:0|0:0,0:0:0:0:
135,333,64491,1,0,0:0:0:0:
214,321,64667,2,0,L|134:332,1,80,2|8,0:0|0:0,0:0:0:0:
52,347,65020,1,2,0:3:0:0:
256,192,65197,12,0,66256,0:0:0:0:
96,49,66609,5,6,0:0:0:0:
162,165,66785,1,0,0:0:0:0:
96,49,66962,2,0,L|82:148,1,80,8|2,0:0|0:0,0:0:0:0:
230,117,67314,1,0,0:0:0:0:
173,244,67491,2,0,L|161:164,1,80,2|8,0:0|0:0,0:0:0:0:
355,142,67844,6,0,P|286:88|218:142,1,160
173,244,68373,1,8,0:0:0:0:
263,204,68550,1,2,0:0:0:0:
216,333,68726,5,0,0:0:0:0:
173,244,68903,1,2,0:0:0:0:
85,288,69079,2,0,P|26:299|-29:287,1,80,8|0,0:0|0:0,0:0:0:0:
56,161,69432,1,2,0:0:0:0:
173,244,69609,1,0,0:0:0:0:
56,161,69785,2,0,L|51:58,2,80,8|2|0,0:0|0:0|0:0,0:0:0:0:
173,244,70314,6,0,P|184:202|187:161,1,80,2|8,0:0|0:0,0:0:0:0:
52,81,70667,2,0,P|82:111|116:134,1,80,0|2,0:0|0:0,0:0:0:0:
254,58,71020,2,0,P|212:69|175:87,1,80,0|8,0:0|0:0,0:0:0:0:
94,229,71373,2,0,L|194:247,1,80,2|0,0:0|0:0,0:0:0:0:
305,278,71726,1,2,0:0:0:0:
153,322,71903,1,8,0:0:0:0:
191,164,72079,1,8,0:0:0:0:
305,278,72256,5,6,0:0:0:0:
218,250,72432,1,0,0:0:0:0:
153,322,72609,2,0,P|99:332|43:333,1,80,8|2,0:0|0:0,0:0:0:0:
0,232,72962,1,0,0:0:0:0:
0,232,73138,2,0,L|10:143,1,80,2|8,0:0|0:0,0:0:0:0:
42,305,73491,6,0,B|75:275|75:275|90:152,1,160
221,73,74020,1,8,0:0:0:0:
255,153,74197,1,2,0:0:0:0:
170,143,74373,5,0,0:0:0:0:
305,83,74550,1,2,0:0:0:0:
170,143,74726,1,8,0:0:0:0:
305,83,74903,1,0,0:0:0:0:
266,187,75079,5,2,0:0:0:0:
207,43,75256,1,0,0:0:0:0:
109,159,75432,2,0,P|161:180|201:185,1,80,8|2,0:0|0:0,0:0:0:0:
255,107,75785,1,0,0:0:0:0:
328,183,75962,2,0,P|367:175|404:159,1,80,2|8,0:0|0:0,0:0:0:0:
265,27,76314,2,0,L|251:134,1,80,0|2,0:0|0:0,0:0:0:0:
135,272,76667,5,0,0:0:0:0:
130,183,76844,1,8,0:0:0:0:
208,224,77020,1,2,0:0:0:0:
57,231,77197,1,0,0:0:0:0:
205,137,77373,1,2,0:0:0:0:
213,308,77550,1,8,0:0:0:0:
57,231,77726,1,8,0:0:0:0:
205,137,77903,5,6,0:0:0:0:
159,223,78079,1,0,0:0:0:0:
205,137,78256,2,0,P|216:90|220:31,1,80,8|2,0:0|0:0,0:0:0:0:
115,142,78609,1,0,0:0:0:0:
251,217,78785,2,0,L|378:206,1,80,2|8,0:0|0:0,0:0:0:0:
168,297,79138,2,0,L|41:286,1,80,0|2,0:0|0:0,0:0:0:0:
251,217,79491,5,0,0:0:0:0:
168,297,79667,1,8,0:0:0:0:
146,190,79844,1,2,0:0:0:0:
251,217,80020,2,0,P|260:164|262:108,1,80,0|2,0:0|0:0,0:0:0:0:
135,110,80373,2,0,P|138:149|145:189,1,80,8|0,0:0|0:0,0:0:0:0:
215,326,80726,5,2,0:0:0:0:
113,292,80903,1,0,0:0:0:0:
215,326,81079,2,0,L|312:312,2,80,8|2|0,0:0|0:0|0:0,0:0:0:0:
127,217,81609,6,0,P|109:254|127:315,1,80,2|8,0:0|0:0,0:0:0:0:
199,155,81962,2,0,P|217:118|199:57,1,80,0|2,0:0|0:0,0:0:0:0:
70,143,82314,1,0,0:0:0:0:
127,217,82491,1,8,0:0:0:0:
199,155,82667,1,2,0:0:0:0:
142,82,82844,5,0,0:0:0:0:
142,82,83020,1,2,0:0:0:0:
127,217,83197,1,8,0:0:0:0:
127,217,83373,1,8,0:0:0:0:
199,155,83550,5,6,0:0:0:0:
70,143,83726,1,0,0:0:0:0:
124,271,83903,2,0,P|136:320|137:370,1,80,8|2,0:0|0:0,0:0:0:0:
46,330,84256,1,0,0:0:0:0:
220,295,84432,2,0,L|316:309,1,80,2|8,0:0|0:0,0:0:0:0:
124,271,84785,6,0,P|127:231|137:192,1,80,0|2,0:0|0:0,0:0:0:0:
260,64,85138,1,0,0:0:0:0:
280,151,85314,1,8,0:0:0:0:
195,127,85491,1,2,0:0:0:0:
348,91,85667,5,0,0:0:0:0:
301,235,85844,1,2,0:0:0:0:
348,91,86020,1,8,0:0:0:0:
301,235,86197,1,0,0:0:0:0:
241,136,86373,5,2,0:0:0:0:
399,190,86550,1,0,0:0:0:0:
241,136,86726,2,0,P|179:123|147:122,1,80,8|2,0:0|0:0,0:0:0:0:
57,228,87079,1,0,0:0:0:0:
57,228,87256,2,0,P|119:215|151:214,1,80,2|8,0:0|0:0,0:0:0:0:
275,250,87609,1,0,0:0:0:0:
183,366,87785,6,0,L|196:264,1,80,2|0,0:0|0:0,0:0:0:0:
264,170,88138,2,0,L|274:249,1,80,8|2,0:0|0:0,0:0:0:0:
127,332,88491,1,0,0:0:0:0:
90,206,88667,1,2,0:0:0:0:
193,286,88844,1,8,0:0:0:0:
63,282,89020,1,8,0:0:0:0:
171,209,89197,5,6,0:0:0:0:
171,209,89550,1,2,0:0:0:0:
171,209,89903,1,2,0:0:0:0:
171,209,90256,1,2,0:0:0:0:
128,276,90609,6,0,P|94:194|242:247,1,363.999983337403,2|0,0:0|0:0,0:0:0:0:
Thanks! but I'm sure that +25 is pretty accurate,Dereku wrote:
+4.SLM wrote:
mp3 changed; offset +25
Offset: All -21
EasyThats it from me.Normal
- what about set slider tick rate on 2, to emphasize some sounds on red ticks for example 00:08:766 - 00:10:897 - and etc
- 00:04:325 (1) - should it be soft slider end?
- 01:03:785 (1,2) - what about make spinner instead which ends here 01:05:020 - to emphasize this sound?
- 00:48:256 (4,5) - this moment sounds special and I dont like fact that you ignored this 00:48:785 - sound, may be try this reverse slider?
Hard
- 00:34:844 (7) - make please two 1/2 sliders instead, they are fits more, because of strong vocal on white ticks and that feels weird that you follow in priority vocal 00:32:726 - here then follow instrumental here 00:35:550 - but ignoring this 00:35:373 - sound, same here 00:46:138 (7) -
- 00:36:962 (5) - NC, new part
- 00:42:609 (5) - ^
- 00:48:256 (5) - ^
Lift's Insane
- 00:31:315 (1) - hard to see this circle under this 4 sliders, I could suggest you unstack it
- 01:05:726 (2,3,4) - may be stack them? confusing spacing imo, you use jump for 1/2 and stacking
- 01:28:138 (1,2) - copy 01:28:844 (4,5) - paste please xd
Second Beat
- Good dif
- 00:07:167 - ctrl+c 01:06:609 - ctrl+v ctrl+h =w=b
- this half screen jumps dont fits for spread of difs imo... after insane they are too big
- 00:01:839 (3,4) - uncomfortable to play something like this should be better imo
- 00:05:746 - I think this is still should be soft part
- 00:14:094 (2) - ctrl+g please
- 00:16:936 (2) - ^
- 00:31:844 (2,1) - stack please
- 00:36:962 (1,2) - uncomfotable jump imo, this plays better imo
- 00:42:785 (2) - I am not sure, but try ctrl+g and restack circle with slider end also 00:43:138 (3,4) - ctrl+g
- 00:48:256 (1,2) - place them in double too
- 00:56:020 (3,4) - thats not looks like 1/2
- for 2nd kiai there should be similar suggestions as before
WISPG_G wrote:
hi, m4m from your queueEasyThats it from me.Normal
- what about set slider tick rate on 2, to emphasize some sounds on red ticks for example 00:08:766 - 00:10:897 - and etc - nice, but i think 1 is better.
- 00:04:325 (1) - should it be soft slider end? - fixed
- 01:03:785 (1,2) - what about make spinner instead which ends here 01:05:020 - to emphasize this sound? - that's too short imo
- 00:48:256 (4,5) - this moment sounds special and I dont like fact that you ignored this 00:48:785 - sound, may be try - umm no, I think current straight forward rhythm is better, & consistency with other parts.this reverse slider?
Hard
- 00:34:844 (7) - make please two 1/2 sliders instead, they are fits more, because of strong vocal on white ticks and that feels weird that you follow in priority vocal 00:32:726 - here then follow instrumental here 00:35:550 - but ignoring this 00:35:373 - sound, same here 00:46:138 (7) - - that's because I'm starting 1/1 at downbeats. I'll consider it.
- 00:36:962 (5) - NC, new part
- 00:42:609 (5) - ^
- 00:48:256 (5) - ^ - okay
Lift's Insane
- 00:31:315 (1) - hard to see this circle under this 4 sliders, I could suggest you unstack it - changed
- 01:05:726 (2,3,4) - may be stack them? confusing spacing imo, you use jump for 1/2 and stacking - changed a bit
- 01:28:138 (1,2) - copy 01:28:844 (4,5) - paste please xd - not necessary I think
Second Beat
- Good dif
- 00:07:167 - ctrl+c 01:06:609 - ctrl+v ctrl+h =w=b
- this half screen jumps dont fits for spread of difs imo... after insane they are too big
- 00:01:839 (3,4) - uncomfortable to play something like this should be better imo - umm.. no
- 00:05:746 - I think this is still should be soft part - no cuz at this diff i'm using continuos 1/2s.
- 00:14:094 (2) - ctrl+g please - okay
- 00:16:936 (2) - ^ - okay
- 00:31:844 (2,1) - stack please - stacking this feels awkward imo
- 00:36:962 (1,2) - uncomfotable jump imo, this plays better imo - it's intended to be uncomfortable so keeping
- 00:42:785 (2) - I am not sure, but try ctrl+g and restack circle - okay with slider end also 00:43:138 (3,4) - ctrl+g - not this
- 00:48:256 (1,2) - place them in double too - it's refering to the huitar sound
- 00:56:020 (3,4) - thats not looks like 1/2 - umm wut
- for 2nd kiai there should be similar suggestions as before - done
Good luck!
You can check it itself in game. Just play your Second Beat diff with that offsets.SLM wrote:
Thanks! but I'm sure that +25 is pretty accurate,
Are you sure with +4?
Thanks for modding!!Chalwa wrote:
Hello. From queue.
[General][Easy]
- Fine.
[Normal]
- 00:41:903 (2) - I think after smooth part wirth curve sliders before this straight really doesn't fit here, so better thing which you can make here copy 00:39:785 (3) slider, make Ctrl + J. Now it looks nicer i think. - hmm okay
[Hard]
- 00:16:581 (3) - You skipped here very important beat 00:16:759 - here, which is a bit weird, because i can hear this sound is stronger than 00:16:581 -. You can make here circle on 00:16:581 - and then put 1/2 slider. Now it sounds better. - Actually there are lots of other 1/1 sliders skipping the drum snare, probably not gonna change but I might have to think about this more.
Sorry for shitty mod, take my star.
- 00:35:550 (1) - In my opinion you should to Ctrl + G this slider, cause it will be more consistency with 00:34:844 (3,4) pattern and i think 00:35:550 (1,2) jump is close enough and nice to aim. - nice suggestion but the current one plays pretty well also so keeping it.
- 00:50:373 (4) - What do you think about make this slider parallel with 00:49:667 (1)? I think it looks more aesthetics, cause now 00:50:373 (4) slider is a bit randomely to be honest. - sure
Very nice map, i hope it will get ranked...
GOOD LUCK!!!
c:Pachiru wrote:
#whenranked?