I can't notice the difference between 0.075 bpm change, changed to 168.9 anyway cuz I'm not good at timimngs.Dereku wrote:
But 1st bpm point... SLM, sorry. It's 168.9 bpm D:
Thanks for rechecking!
Pachiru
Thanks for modding!Pachiru wrote:
[General][Easy]
- I'm not sure at all about the offset. Try out this as offset, and tell me what you think, to me it looks better: 1459 - doesn't really matter which I think
- I don't like the gap of SV you used. For exemple, on Easy you use 0.90, and on Normal, you use 1.0, from now on, it's okay, but on Hard diff you use 1.40... This is like 0.40 gap between Normal and Hard, and 0.10 between Easy and Normal. Try to have a consistant SV between them. Like 0.90 for Easy, 1.10-1.20 for Normal and 1.40 for Hard, or you can also nerf the Hard diff SV too. Because the SV gap with Hard → Extra is good. Please fix this.
- I think it will not be a big issue cuz at Easy -> Normal gap, I mainly focus on rhythm change, but at Normal -> Hard gap, I mainly focus on movement change, therefore much more spaced so faster movement. but I'll keep this in mind and if I someday change this, I think I might lower Easy SV.In my opinion, this diff is pretty hard for an simple Easy diff. There is a lot of beats that could be replaced by long 2/1 sliders instead. And in my opinion some patterns could be nerfed!
- 00:11:766 (3,4) - The move here is kinda anti-flow, I mean, it doesn't really fit with the music. Why not doing something like that: https://puu.sh/tpsOg/ed4ffa415c.png in my opinion, that would be better here. Because it makes the player doing some tricky stuff, and at an beginner level, I don't know if they are really able to do things like that so easy >w<! - fixed
- 00:35:878 (2,3) - To be honest, the double reverse slider feels really weird here to me.Even if there is beats here, I think that this should get some clickable beats here. Like why not trying to do stuff like this: https://puu.sh/tpt2b/4148a5bf5e.png since you use this pattern for previous parts like here: 00:32:701 (1,2) - don't you agree? - I agree about the double reverse slider, but I also think it fits really well at the same time.
Can't describe really well, imo making 00:35:878 - this clickable fits the music better unlike this 00:32:701 (1,2) - part.- 00:43:289 - The pattern you did here is not bad, I also like it, but you can clearly hear some strong beats here on 1/1 beats. Why not mapping them with circles? Like this: https://puu.sh/tpt8X/b0b9adec02.png - sure
- 00:53:878 (3) - Something like that would fit better, since the last note of the reverse slider you made is on a strong beat, so why not doing this? https://puu.sh/tptcb/40adde30e2.png - I intended this to released at 00:54:584 - cuz there's some kind of fading out(?) sound from there. also I think making it clickable fits better when the rhythm uses lots of 1/2s.
[Normal]That's all for me. If you nerf the Easy, then please mind nerfing a little bit this Normal, to avoid unconsistancy with the average objects in each diffs. (Only for Easy/Normal)
- 00:03:591 (2,3) - I don't know if those patterns should be straight, but they're not. Don't forget to put them straight if you was about to do that. - fixed
- 00:58:113 (1,2) - I don't really like those patterns, because they don't have a true flow in my opinion, why not doing this instead: https://puu.sh/tptIe/c041dce049.png ? - umm.... not changing cuz I wanted this two 00:58:113 (1,2) - to be same ctrl h'd objects cuz of same lyric.
- Why not putting HD and OD to 3.5 here, since there is a lot of 1/2 close patterns, players could fail somtimes, and it should lead them to the defeat you know... :/ - lowered OD to 3.5