qat level of modding, thanks
Blue = WIP, but addressed
Red = Disaggree
I'm also wondering if the bpm actually changes during Kiai, since 96 and 128 are both multiples of 64. It might even be 192 since that's the bpm of the noise in the background. Will need to get a second opinion on timing because it's weird
Actually 192 seems to be the best option for this, not doing another post because someone wants that 2x kudosu. Updated, pretty much everything applied.
Blue = WIP, but addressed
Red = Disaggree
I'm an idiot, the BPM was 64, not 128. I was wondering why the bpm decreased during the kiai time.-Nya- wrote:
Heyo~ NM from my queue.General:
- The dimensions of your image are a bit weird. Usually 1024X768, 1366X768, 1920X1080, 1920X1200 are used. Highly consider using any one of these dimensions instead. That's the largest available size for the image on the internet, I'll leave it for now because I'd need waifu2x or something which I'd prefer to avoid because of the colour shading.
Platter:
- 00:02:292 (6,1) –Consider adding a hyperdash here. The beat on the head of this slider: 00:02:449 (1) – is quite strong so it’ll support the hyperdash and also the slider marks the beginning of a new section of the song so it’ll be great to emphasize that more. I had this before, but removed it for a reason I can't remember, added + changed opening piano hitsounds a little
- 00:08:074 (4,1) –The hyperdash here doesn’t really make much sense imo since there isn’t really any specific strong beat on the head of 00:08:386 (1) – The music is quite calm here Moved 00:08:386 (1,2,3) - left, which moved the hyperdash to the next point, also fixing it.
- 00:09:324 (2) –Are sliders like these actually allowed? Very common mapping technique to curve slider droplets. As long as it looks curved ingame it's fine
- 00:09:949 (1) –Same as here: 00:02:292 (6,1) – Adding a hyperdash would be great because of the strong beat on the head of (1) This applies to all similar cases. ^ for this one, will apply the rest as I go.
- 00:15:261 (3,1) –There is no hyperdash here which is inconsistent with the previous similar patterns: 00:04:011 (3,1) - 00:07:761 (3,4) - 00:11:472 (3,1) – etc. Add a hyperdash here as well: 00:15:261 (3,1) – for consistency. Initially removed because the anti-flow was really strong, but it seems to fit because this triple sounds slightly different. Re-added
- 00:16:042 –You can add a circle here since there’s a clear beat on this tick. I chose not to map this because I wanted the sliders to emphasise the piano better.
- 00:18:074 (3,1) –You added a hyperdash here but for other similar patterns with the same beat on the head of (1) you didn’t: 00:03:074 (3,1) - 00:06:824 (3,1) - 00:10:574 (3,1) – etc. There’s inconsistency then. Either remove the hyperdash on 00:18:074 (3,1) – or add hyperdash on the others. Up to you. I suggest the first option cause the second option might cause too many hyperdashes for a Platter diff. This applies to all similar cases. I intended to map more hyperdashes on this part but stopped for some reason and never removed them until now. Removed both
- 00:32:292 (6,1) –Consider adding a bit more spacing here? Not necessarily a hyperdash but just make it a bit more challenging. It has an important beat on the head. I'm really challenged for space on this combo, just remapped a little instead and moved the hyperdash
- 00:41:511 (3,1) –A hyperdash has to be placed here for consistency with the rest of the similar patterns. Added, idk why it wasn't there in the first place
- 00:47:449 (1,2) –Increase the spacing here a bit? It looks rather small for such a strong beat on the head of (2). Done, might need more
- 00:49:949 (1,2) -^
- 00:52:136 (2,3) –Imo the hyperdash should rather be here and not here: 00:52:449 (3,1) – since the beat on 00:52:449 (3) – is much stronger than the beat on 00:52:761 (1) – It’s also inconsistent with 00:55:105 (3,1) –
- 00:54:949 –This beat sounds very important and should rather be mapped out imo so it can be emphasized more. It shouldn’t be a slider’s end. So perhaps something like this instead:
Or three circles. Changed around a little- 00:57:449 (3,4) –Not really sure if a hyperdash is needed here… Just pointing this out since I can’t remember seeing any other places where you placed two hyperdashes after each other. How did that get there
- 01:01:824 (3) –Consider mapping out the beats that can be heard in the middle of this slider. It’ll be cool and will fit for a Platter diff. I like that idea, I'll see if it can work because I'd also need to add it at 00:51:824 (1) - if I do
- 01:07:292 (7,1) –The distance between the object and the spinner is ¼ and it must be ½. I consider removing: 01:07:214 (6,7) – or try something different.
I'll fix this when the BPM is fixedFixed- 00:08:074 (4) –NC has to be placed here for consistency with previous similar sliders. K
- 00:21:824 (1) –Remove NC here. I guess you accidentally made a mistake here. I think I self modded this out while going through the other points, fixed
- 00:48:699 (1) –Rather remove this NC. It just looks out of place. K
- 00:51:824 (1) –Remove NC here then add NC here: 00:52:449 (3) – and remove NC here: 00:52:761 (1) – K
- Your NC’ing patterns in the kiai looks pretty inconsistent and I’m not sure where you’re going to change rhythms/patterns. Just go over the kiai again and try to spot any NC’ing inconsistencies. You can poke me in-game if you struggle. NCs should be one of the last things that need to be fixed in CtB, not a priority until near bubble, but good to fix for now
- 01:07:449 (1) –You ended the spinner too early. It has to end on: 01:10:261 – This applies in the Salad diff as well. Might have self modded this, already fixed
I feel this diff still has a few inconsistencies regarding some of the patterns as well as the NC’ing patterns.Salad:
- 00:09:949 (1,2,1) –Why such low spacing here? It’s inconsistent with the previous patterns Upped spacing
- 00:05:105 (1,1) –The number of beats that have to be between the object and spinner in a salad diff with a BPM lower than 240 has to be 1 beat. Right now it’s ½. Personally I would remove the spinner to fix this problem. This applies to all similar cases. You made sure there’s a beat between the object and spinner here: 01:06:824 (1,1) – so this is correct. Replaced all those spinners with the rhythm instead, could use some mods for that part now
- 00:46:199 (4) –I think you should add NC here otherwise it’ll look a bit inconsistent with previous patterns. k
- 00:49:324 (1) –Rather remove NC here. I don’t think this should be a combo on its own. You also don’t want NC patterns to be too small otherwise the fruit will hop off the plate too early and too much. It’s also inconsistent with 01:01:824 (4) – Removed
- 00:57:449 (2) –The NC should be placed here for consistency with previous NC’ing patterns and also because the beat on (2) is much stronger. So remove NC here: 00:56:824 (1) – and add it here: 00:57:449 (2) – instead. This applies to all similar cases. Fixed NC issues
Salad mods applied
There’s still some NC’ing inconsistencies, but the rest of the diff looks nice. Redid NCs completely, should be better
If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
I'm also wondering if the bpm actually changes during Kiai, since 96 and 128 are both multiples of 64. It might even be 192 since that's the bpm of the noise in the background. Will need to get a second opinion on timing because it's weird
Actually 192 seems to be the best option for this, not doing another post because someone wants that 2x kudosu. Updated, pretty much everything applied.