Should mention that JBH did an irc with me.Sc4v4ng3r wrote:
Just a quick mod before I icon, set looks really great lol
[Salad][Platter]
- 00:16:199 (1) - Remove NC for consistency k
- 00:22:761 (4,1) - Doesn't quite feel like a dash tbh. And even if this was intended, the previous section(at 00:08:074 (1) - ), which had a similarly pitched piano with this, had a dash, so it goes off consistency. You should add one here. Done
- 00:37:761 (4,1) - Same like above, you should add a dash here. same
- 00:38:542 - Why not add a slider like you did at 00:23:542 (2) - ? The kick here is again prominent so it could be a nice addition. fixed + ctrl-h'd everything after it again
- 00:46:199 (1) - You didn't add NC after the 1/12 slider(at least for the majority) so remove NC. k
- Kiai is perfect however, I like the way you fixed the movements idk what I changed but i did stuff
Call me back.
- 00:42:683 (1,1) - Why not try to place the slider more to the left? Right now the banana's stream is towards the left, so if players were staying at the left side for more score, they will have to do a farther dash than the other slider dashes - which could be quite hard to do. Missed that because changes of previous sections change bananas, fixed
Didn't respond to salad mod above, but fixed all.
irc
2017-02-11 18:18 Sinnoh: ok then
2017-02-11 18:19 Sinnoh: since sk4v asked for more opinions on platter patterns, are they fine
2017-02-11 18:21 JBHyperion: let's see
2017-02-11 18:23 JBHyperion: hmm
2017-02-11 18:24 JBHyperion: I don't really have an issue with the patterns as far as difficulty goes, but it does feel a bit repetitive when you make every 1/3 spacing a dash
2017-02-11 18:24 Sinnoh: mm
2017-02-11 18:24 JBHyperion: also 00:09:792 (5,1) - could be considered hyper into antiflow - Fixed this
2017-02-11 18:25 Sinnoh: the song is repetitive though
2017-02-11 18:25 JBHyperion: yeah, tha's why you need to vary your patterns to make it interesting xD
2017-02-11 18:26 JBHyperion: the spacing is that weird kind of distance where it's walkable, but only if you have good timing that players at this level of difficulty probably wont have - It's literally all just tapping dash to the beat, players of the hard diffs in any other mode are capable of that
2017-02-11 18:26 Sinnoh: i've got vertical sliders and changing angles and all kinds of stuff how can it be more interesting
2017-02-11 18:26 JBHyperion: maybe by not making all of 00:17:449 (1,2,3,1,2,3,1,1,1,2,3,1,2,3,1,1,1,2,3,1,2,3,1,1,1,2,3,1,2,3,1) - vertical sliders
2017-02-11 18:26 Sinnoh: i didn't think anyone was going to be walking these - Went with a deconstruction star approach to changing mapping style, there's enough variation between moving left and right + I think the direction they're moving in also expresses the music, 00:18:074 (3,1) - direction change for snare, introducing pattern so keep simple 00:21:199 (1) - both 1,2,3 melodies sound the same so same pattern used 00:24:949 (1) - the direction follows the music pitch, more right = lower pitch 00:29:949 (2) - same
2017-02-11 18:28 Sinnoh: this was originally made when my rank would let me farm this diff if the set gave pp, so diff isn't too bad
2017-02-11 18:28 JBHyperion: yeah you do use different slider angles, but not in conjunction with each other
2017-02-11 18:28 Sinnoh: that's the point
2017-02-11 18:28 Sinnoh: I should probably scatter the vertical sliders a bit more so they all aren't back to back - mentioned above, applies to stuff below
2017-02-11 18:28 JBHyperion: if the point is to have a super repetitive map then I guess it does the trick
2017-02-11 18:29 JBHyperion: you can change stuff like 00:10:886 (1) - 00:14:636 (1) - etc. to be different because of the drum sound
2017-02-11 18:29 JBHyperion: maybe a larger distance, more horizontal, direction change, etc.
2017-02-11 18:30 Sinnoh: why can't anyone else suggest things
2017-02-11 18:34 Sinnoh: this diff is actually really easy to play dt
2017-02-11 18:35 JBHyperion: if anyone has "good dt farm" as the primary reason for nominating a map
2017-02-11 18:35 JBHyperion: then I'll kick them in the nuts
2017-02-11 18:19 Sinnoh: since sk4v asked for more opinions on platter patterns, are they fine
2017-02-11 18:21 JBHyperion: let's see
2017-02-11 18:23 JBHyperion: hmm
2017-02-11 18:24 JBHyperion: I don't really have an issue with the patterns as far as difficulty goes, but it does feel a bit repetitive when you make every 1/3 spacing a dash
2017-02-11 18:24 Sinnoh: mm
2017-02-11 18:24 JBHyperion: also 00:09:792 (5,1) - could be considered hyper into antiflow - Fixed this
2017-02-11 18:25 Sinnoh: the song is repetitive though
2017-02-11 18:25 JBHyperion: yeah, tha's why you need to vary your patterns to make it interesting xD
2017-02-11 18:26 JBHyperion: the spacing is that weird kind of distance where it's walkable, but only if you have good timing that players at this level of difficulty probably wont have - It's literally all just tapping dash to the beat, players of the hard diffs in any other mode are capable of that
2017-02-11 18:26 Sinnoh: i've got vertical sliders and changing angles and all kinds of stuff how can it be more interesting
2017-02-11 18:26 JBHyperion: maybe by not making all of 00:17:449 (1,2,3,1,2,3,1,1,1,2,3,1,2,3,1,1,1,2,3,1,2,3,1,1,1,2,3,1,2,3,1) - vertical sliders
2017-02-11 18:26 Sinnoh: i didn't think anyone was going to be walking these - Went with a deconstruction star approach to changing mapping style, there's enough variation between moving left and right + I think the direction they're moving in also expresses the music, 00:18:074 (3,1) - direction change for snare, introducing pattern so keep simple 00:21:199 (1) - both 1,2,3 melodies sound the same so same pattern used 00:24:949 (1) - the direction follows the music pitch, more right = lower pitch 00:29:949 (2) - same
2017-02-11 18:28 Sinnoh: this was originally made when my rank would let me farm this diff if the set gave pp, so diff isn't too bad
2017-02-11 18:28 JBHyperion: yeah you do use different slider angles, but not in conjunction with each other
2017-02-11 18:28 Sinnoh: that's the point
2017-02-11 18:28 Sinnoh: I should probably scatter the vertical sliders a bit more so they all aren't back to back - mentioned above, applies to stuff below
2017-02-11 18:28 JBHyperion: if the point is to have a super repetitive map then I guess it does the trick
2017-02-11 18:29 JBHyperion: you can change stuff like 00:10:886 (1) - 00:14:636 (1) - etc. to be different because of the drum sound
2017-02-11 18:29 JBHyperion: maybe a larger distance, more horizontal, direction change, etc.
2017-02-11 18:30 Sinnoh: why can't anyone else suggest things
2017-02-11 18:34 Sinnoh: this diff is actually really easy to play dt
2017-02-11 18:35 JBHyperion: if anyone has "good dt farm" as the primary reason for nominating a map
2017-02-11 18:35 JBHyperion: then I'll kick them in the nuts