m4m for your queue
My map for m4m: http://osu.ppy.sh/s/557832
I remember that i listened that on Tomohisa Sako and garnidelia's concert in HK, At that time, my sister also liked this song, so did i
Hard and Easy is pretty nice though! Can you teach me how to map hard ;_;
modding time: 2 hrs
Pretty solid, Good luck~
My map for m4m: http://osu.ppy.sh/s/557832
I remember that i listened that on Tomohisa Sako and garnidelia's concert in HK, At that time, my sister also liked this song, so did i
[General]
- Not pretty relevant for this song though, but Tomohisa Sako has an alternative named as "少年T" (ShounenT) as his official twitter suggests so i guess you can add this as tags
https://twitter.com/syounen_t_sako
[Pachi's Normal]
- 00:07:460 (5) - Remove clap on end ?
- 00:56:871 (3,5) - clap
- In conclude, I think rhythm can be simplified more, such as 00:50:518 (2,3,4) - , 00:57:577 (5,6) - , i know that you're trying to map the vocal, but your rhythm choices gives too much slider trains that may be hard for some players, for example: 00:50:518 (2,3,4) - can be simplified by taking stronger sound like this: http://osu.ppy.sh/ss/7139002
Other than that, the placement is fine for me
[Insane]
- 00:00:755 (1,2,3) - Replace the finishes on slider heads to whistle so it can give more space to emphasize the drums at 00:01:813 (4,5,6,7) - which deems a stronger sound
- 00:01:107 (2,3) - imo I don't think a complex slider shapes really work here, you could try to copy and paste 00:00:755 (1) - to replace those sliders as it will fit as they're the same sound, in fact, I sometimes thought that using extended sliders here overemphasized those cymbal sounds, so replacing them with circles will fit better
- 00:02:518 (2,3) - What about a 1/2 slider here? It seems that you're following the guitar on this part, yet 00:02:695 (3) - doesn't have anything special (i could hear the guitar ends here, though) so using a slider will emphasize the guitar more
- 00:06:930 (3,4) - Some aesthetic problems though, But i think 00:07:283 (4) - can avoid overlapping with 00:06:577 (2) - without effecting the emphasis on 00:07:283 (4,5) - , It's not pretty neat for me :p
- 00:07:636 (6) - Reduce jump to differentiate 00:07:283 (4,5) - more? it makes the claps kinda plain when compared to 00:10:107 (4,5,6) - and 00:04:460 (4,5,6) -
- 00:12:224 (1,2) - Different from 00:01:107 (2,3) - , But circles really fit more for those jump imo, using extended slider here is kinda like you're going to emphasize a holding sound :p
- 00:22:989 (4,5,6,7) - I know you did use some jumps on this part though but this one is strangely large than other jumps on this part, and there's no stronger sound compared to other jumps on this part, So i guess i don't think there's a reason to put a jump here
- 00:29:695 (8) - Same here, DS can be reduced here, and it kinda make the finish at 00:30:401 (1) - is pretty weak compared to 00:30:401 (1) -
- 00:32:165 (6,7,8) - Ctrl+G? Doesn't it was supposed to have a counter clockwise reverse flow pattern?
- 00:54:224 (1,1,1) - Just some suggestion for a better overlap
- 01:08:342 (1,3) - Is this supposed to be a blanket?
Hard and Easy is pretty nice though! Can you teach me how to map hard ;_;
modding time: 2 hrs
Pretty solid, Good luck~