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Tomohisa Sako - Kira Kira

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Hazu-
from #modreqs
osu! needs more Pokémon songs~ <3
General
  1. Add "Pokémon" to the tags?
  2. You could change the green color slightly so that it looks a bit more like Chespin.
Easy
  1. 00:01:813 (2) - Missing clap
  2. 00:44:872 - Consider map this sound, when I was playing I was a little weird with that break, try something like this?
    Nice diff :3
Pachi's Normal
  1. 00:01:813 (2) - Missing clap
  2. 00:02:872 (1) - Remove NC and add NC in 00:02:166 (3) - for consistency with 00:04:990 (1) - 00:07:813 (1) - and 00:10:637 (1) -
  3. 00:37:284 (3,4,5,6,1,2) - This is really huge for Normal diff (I think) and for such a calm part, 00:37:990 - Not a very important sound, so you could replace 00:37:813 (4) - with a circle.
  4. 00:55:814 - No skip sounds like this, I notice this a lot when I playing, also as your Normal has many objects you could map them.
  5. 01:07:107 - ^
  6. 01:09:931 - ^
Hard
  1. 00:01:813 (4) - Missing clap
  2. 00:11:696 (4) - I don't think it's necessary to have more DS here.
  3. 00:31:813 (3) - I'm not sure if it's blanket, but it would be better.
  4. 00:34:637 (3) - Maybe put jump here? ;w;
  5. 00:52:813 (1) - ^
I'm bad modding Insane diff :c
GL o3o/
Pachiru

Hazu- wrote:

Pachi's Normal
  1. 00:01:813 (2) - Missing clap
  2. 00:02:872 (1) - Remove NC and add NC in 00:02:166 (3) - for consistency with 00:04:990 (1) - 00:07:813 (1) - and 00:10:637 (1) -
  3. 00:37:284 (3,4,5,6,1,2) - This is really huge for Normal diff (I think) and for such a calm part, 00:37:990 - Not a very important sound, so you could replace 00:37:813 (4) - with a circle.
  4. 00:55:814 - No skip sounds like this, I notice this a lot when I playing, also as your Normal has many objects you could map them. since i'm focused on vocals during all the map, i don't see how that could fit with the music, if you have screenshot, that would be appreciated~
  5. 01:07:107 - ^ ^
  6. 01:09:931 - ^ ^
no answer = fixed !

Akitoshi wrote:

Pachi's Normal
  1. 00:55:637 (1,2,3,4,5) - missing hitsound?
  2. 00:59:696 - Clap
  3. 01:06:578 (1,2) - Swap NC for consistency with 00:55:284 (6,1) -
fixed everything here#

thanks to both of you





e
osu file format v14

[General]
AudioFilename: kirakira.mp3
AudioLeadIn: 0
PreviewTime: 49902
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13460,24754,36049,49990
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kirakira
TitleUnicode:キラキラ
Artist:Sako Tomohisa
ArtistUnicode:佐香 智久
Creator:Xinely
Version:Pachi's Normal
Source:ポケットモンスター XY
Tags:Pokemon Pocket Monster Pachiru
BeatmapID:1186086
BeatmapSetID:560933

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fokko waifu copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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208,296,82284,2,0,L|280:292,1,57.5,8|2,0:0|0:0,0:0:0:0:
352,220,82813,2,0,L|356:136,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
460,256,83519,6,0,L|464:196,1,57.5,2|8,0:0|0:0,0:0:0:0:
468,140,83872,1,2,0:0:0:0:
472,84,84049,2,0,P|420:60|352:76,1,115,8|8,0:0|0:0,0:0:0:0:
316,100,84578,2,0,P|252:112|188:92,1,115,2|0,0:0|0:0,0:0:0:0:
156,68,85107,2,0,L|84:72,1,57.5,8|0,0:0|3:0,3:3:0:0:
40,72,85460,1,10,0:0:0:0:
188,300,86872,6,0,P|256:344|328:292,1,172.5,4|4,0:0|0:0,0:0:0:0:
256,208,87754,2,0,L|256:132,1,57.5,8|8,0:0|0:0,0:0:0:0:
256,92,88107,1,4,0:0:0:0:
256,192,88284,12,0,93578,0:0:0:0:
Lanturn
I believe "Kirakira" is one word, but don't quote me on this. Might have to ask someone else.

Looks like "Tomohisa Sako" prefers his name this way. You can see CDs with this romanization as well as his blog. So you should probably swap..
http://www.sakotomohisa.com/disco/
http://lineblog.me/tomohisasako/

Timing should technically start at 00:02:166 - as the music before that is just part of the anacrusis. Just simply add a red timing point instead of moving it.

You can uncheck Countdown if you want.

[Easy]
  1. 00:27:578 (1) - symmetry? I think it'd look good in this situation. Try moving that 3rd white node up a bit or something.
  2. 00:29:343 (2,3) - Swap? Usually you want to click on a strong note like 00:29:696 -
  3. 00:44:519 (1,2) - hmm you fixed this already, but here's my idea I had before.
  4. 01:27:754 (2) - Maybe consider using a 1/2 repeat here? It isn't difficult in the slighest to play since it's the final note of the song to click.
[Normal]
  1. 00:00:755 (1) - Minor aesthetics. It'd be nice if this had more of a curve, and flowed into 00:01:813 (2) - nicely. Even something simple like this:
  2. 00:04:637 (4) - 00:07:461 (5) - 00:10:284 (5) - These tail ends feel a bit forced imo. They'd work just fine a single circle.
  3. 00:32:343 (4,5) - Try swapping these so you can flow vocals into the instruments on the next combo.
  4. 00:37:813 (4) - This is a weak note to hit imo. There are stronger sounds on the tail here. Perhaps a rhythm like this would feel more natural to play:
  5. 01:04:637 (3,4) - swap? (go 1/2 then 1/2 repeat) to follow vocals better?
  6. 01:16:813 (3) - try adding a little downward curve or something? This is way too linear. Example:
  7. 01:18:578 (2) - Missing whistle on head?
[Hard]
  1. 00:02:696 (2,3,4,1) - A bit too linear imo. It's also hard to jump to the (1) because of it. Maybe try placing the (3) slider up a little more and have an upwards curve on it?
  2. 00:12:225 (1,2) - just circles? They don't really give off any kind of noise for a held slider.
  3. 00:30:931 (2,3) - Not really a great jump imo. At this point when playing the (2) You're on the vocals, and to immediately swap to instruments with a jump like this could be confusing.
  4. 00:52:813 (1,2,3) - Make these even? I always notice this when I testplay.
  5. 00:55:637 (5,1) - also this jump is a bit much, since it's not really that powerful. The player is already focused on the vocals at this point.
  6. 01:20:519 (3) - Try moving these down a bit so there are some bigger jumps here. These vocals and finishes are really powerful so a player won't mind the extra movement.
[Insane]
  1. 00:18:225 (9) - Maybe have the tail end point towards (10) or even more to the right of that
  2. 00:24:578 (8) - is a very silent note so it's actually pretty awkward to hit. Perhaps just use two 1/2 sliders for 00:24:049 (7,8) - instead?
  3. 00:27:402 (4,1) - Could use more of a jump I think. at least as much as 00:26:696 (2,3) -
  4. 00:43:637 (3) - 00:48:578 (1) - are you sure you want to use a 3/4 slider here? the second part of the vocals is at 00:43:813 - and 00:48:754 - and it's a much stronger hit.
  5. 01:18:225 (7,1) - This is kind of a big jump when you've been following vocals for the past few combos. It can get pretty surprising.
  6. 01:24:313 (3) - Is there something audible here? I really can't hear anything :(
Hopefully something helps. I'm still really rusty at modding XD
Topic Starter
Xinely
fixed from battle's 2nd post

Akitoshi wrote:

req from in-game uwu

Easy
  1. 00:09:402 (4,5) - I guess you doing this as for variation but yee doing the same rhythm with previous patterns will be nice imo for keeping the 1/1 gaps with 00:10:637 (1) -
  2. 00:29:343 (2,3) - I personally like to ctrl + g the rhythm but up to u xd i prefer seperate the rhythm due vocal lul
  3. 01:07:813 (2) - maybe this slidershape can be more simple like you'll blanket the 01:09:225 (3) - not going for blanket tho, too boring if use it for long time
  4. 01:27:754 (2) - 2 circles for being clickable on 01:28:107 - ? xd im not sure to use 2 circles for redticks, personally prefer use this for keep simple
Hard
  1. I have no idea aa
Insane
  1. 00:06:578 (2,4) - visually too close imo, idk maybe you can drag this 00:06:931 (3,4) - until 00:05:520 (3) - and 00:07:284 (4) - stacks, if you're scared about distance then you can rotate 00:06:578 (2) - to the right side w
  2. 00:10:107 (4) - 00:12:931 (3) - i think putting x0.6 DS here would be nice like how 00:04:460 (4) - 00:07:284 (4) - was ( n a z i ) due above, it changed to 0,7x so yeah :v
  3. 00:14:696 (5) - 00:17:696 (6) - 00:20:343 (5) - 00:23:343 (5) - idk maybe you can NC around there regardless of the intensity of the song since this part was the only one you used your NC usage by 1 measure longer. oh my idea is nc per 2 stanza on calm part. that is what i do since hard diff part,also would be bad if i use nc per stanza here example for 00:20:343 (5) - that rotation pattern would be ruined lol
  4. 00:55:284 (2) - 01:06:578 (2) - maybe NC for visual preference i think that isnt hard to read the 1/4. for visual i dont think its needed but you arent one who say this. if 1 more modder tell me, i will add
  5. 00:56:519 (3) - whistle? Since 00:57:931 (4) - had whistle on both head and tail so yee nice catch
sorry for very short mod ;;
lmao

Hazu- wrote:

from #modreqs
osu! needs more Pokémon songs~ <3
General
  1. Add "Pokémon" to the tags?
  2. You could change the green color slightly so that it looks a bit more like Chespin. who i know is japanese name which is Harimaron lol, sure changed

Easy
  1. 00:01:813 (2) - Missing clap
  2. 00:44:872 - Consider map this sound, when I was playing I was a little weird with that break, try something like this?
    Nice diff :3

Hard
  1. 00:01:813 (4) - Missing clap
  2. 00:11:696 (4) - I don't think it's necessary to have more DS here.
  3. 00:31:813 (3) - I'm not sure if it's blanket, but it would be better.
  4. 00:34:637 (3) - Maybe put jump here? ;w;
  5. 00:52:813 (1) - ^[ nope for this one because its only vocal/*:m]
I'm bad modding Insane diff :c
GL o3o/

Lanturn wrote:

I believe "Kirakira" is one word, but don't quote me on this. Might have to ask someone else.

Looks like "Tomohisa Sako" prefers his name this way. You can see CDs with this romanization as well as his blog. So you should probably swap..
http://www.sakotomohisa.com/disco/
http://lineblog.me/tomohisasako/

Timing should technically start at 00:02:166 - as the music before that is just part of the anacrusis. Just simply add a red timing point instead of moving it.

You can uncheck Countdown if you want.

[Easy]
  1. 00:27:578 (1) - symmetry? I think it'd look good in this situation. Try moving that 3rd white node up a bit or something.
  2. 00:29:343 (2,3) - Swap? Usually you want to click on a strong note like 00:29:696 - since 00:28:989 - is mapped with slider's tail, i do same for this one as well
  3. 00:44:519 (1,2) - hmm you fixed this already, but here's my idea I had before.
  4. 01:27:754 (2) - Maybe consider using a 1/2 repeat here? It isn't difficult in the slighest to play since it's the final note of the song to click.
[Hard]
  1. 00:02:696 (2,3,4,1) - A bit too linear imo. It's also hard to jump to the (1) because of it. Maybe try placing the (3) slider up a little more and have an upwards curve on it?
  2. 00:12:225 (1,2) - just circles? They don't really give off any kind of noise for a held slider. i feel like cirlces will give less emphasis so i prefer sliders
  3. 00:30:931 (2,3) - Not really a great jump imo. At this point when playing the (2) You're on the vocals, and to immediately swap to instruments with a jump like this could be confusing. yeah i know that but based on space and design, i only can do this, if you have any idea pls tell me
  4. 00:52:813 (1,2,3) - Make these even? I always notice this when I testplay.
  5. 00:55:637 (5,1) - also this jump is a bit much, since it's not really that powerful. The player is already focused on the vocals at this point.
  6. 01:20:519 (3) - Try moving these down a bit so there are some bigger jumps here. These vocals and finishes are really powerful so a player won't mind the extra movement.
[Insane]
  1. 00:18:225 (9) - Maybe have the tail end point towards (10) or even more to the right of that
  2. 00:24:578 (8) - is a very silent note so it's actually pretty awkward to hit. Perhaps just use two 1/2 sliders for 00:24:049 (7,8) - instead? removed instead
  3. 00:27:402 (4,1) - Could use more of a jump I think. at least as much as 00:26:696 (2,3) -
  4. 00:43:637 (3) - 00:48:578 (1) - are you sure you want to use a 3/4 slider here? the second part of the vocals is at 00:43:813 - and 00:48:754 - and it's a much stronger hit.
  5. 01:18:225 (7,1) - This is kind of a big jump when you've been following vocals for the past few combos. It can get pretty surprising. i would like to keep first due i make symmetry in 01:17:871 (5,6,7,1) - , also on (1) is downbeat with strong drum so imo it fits
  6. 01:24:313 (3) - Is there something audible here? I really can't hear anything :( its very weak but yes it exists, if ppl think its overmapping, imo this time overmap fits as well lol
Hopefully something helps. I'm still really rusty at modding XD
thanks all ~
-Atri-
m4m for your queue

My map for m4m: http://osu.ppy.sh/s/557832

I remember that i listened that on Tomohisa Sako and garnidelia's concert in HK, At that time, my sister also liked this song, so did i

[General]
  1. Not pretty relevant for this song though, but Tomohisa Sako has an alternative named as "少年T" (ShounenT) as his official twitter suggests so i guess you can add this as tags

    https://twitter.com/syounen_t_sako

[Pachi's Normal]
  1. 00:07:460 (5) - Remove clap on end ?
  2. 00:56:871 (3,5) - clap
  3. In conclude, I think rhythm can be simplified more, such as 00:50:518 (2,3,4) - , 00:57:577 (5,6) - , i know that you're trying to map the vocal, but your rhythm choices gives too much slider trains that may be hard for some players, for example: 00:50:518 (2,3,4) - can be simplified by taking stronger sound like this: http://osu.ppy.sh/ss/7139002

    Other than that, the placement is fine for me

[Insane]
  1. 00:00:755 (1,2,3) - Replace the finishes on slider heads to whistle so it can give more space to emphasize the drums at 00:01:813 (4,5,6,7) - which deems a stronger sound
  2. 00:01:107 (2,3) - imo I don't think a complex slider shapes really work here, you could try to copy and paste 00:00:755 (1) - to replace those sliders as it will fit as they're the same sound, in fact, I sometimes thought that using extended sliders here overemphasized those cymbal sounds, so replacing them with circles will fit better
  3. 00:02:518 (2,3) - What about a 1/2 slider here? It seems that you're following the guitar on this part, yet 00:02:695 (3) - doesn't have anything special (i could hear the guitar ends here, though) so using a slider will emphasize the guitar more
  4. 00:06:930 (3,4) - Some aesthetic problems though, But i think 00:07:283 (4) - can avoid overlapping with 00:06:577 (2) - without effecting the emphasis on 00:07:283 (4,5) - , It's not pretty neat for me :p
  5. 00:07:636 (6) - Reduce jump to differentiate 00:07:283 (4,5) - more? it makes the claps kinda plain when compared to 00:10:107 (4,5,6) - and 00:04:460 (4,5,6) -
  6. 00:12:224 (1,2) - Different from 00:01:107 (2,3) - , But circles really fit more for those jump imo, using extended slider here is kinda like you're going to emphasize a holding sound :p
  7. 00:22:989 (4,5,6,7) - I know you did use some jumps on this part though but this one is strangely large than other jumps on this part, and there's no stronger sound compared to other jumps on this part, So i guess i don't think there's a reason to put a jump here
  8. 00:29:695 (8) - Same here, DS can be reduced here, and it kinda make the finish at 00:30:401 (1) - is pretty weak compared to 00:30:401 (1) -
  9. 00:32:165 (6,7,8) - Ctrl+G? Doesn't it was supposed to have a counter clockwise reverse flow pattern?
  10. 00:54:224 (1,1,1) - Just some suggestion for a better overlap
  11. 01:08:342 (1,3) - Is this supposed to be a blanket?

Hard and Easy is pretty nice though! Can you teach me how to map hard ;_;

modding time: 2 hrs

Pretty solid, Good luck~
kunka
Hi!
Random short mod!
Insane

  1. 01:04:636 (2,3) - I felt a sense of incongruity in rhythm. You make rhythm same as the 00:53:342 (2,3) - of the same section. However, please hear vocal carefully. It should become the different rhythm. I recommend ctrl+G.
  2. 01:17:871 (5,6,7,1,2,3) - It's contents same as the above. Three times of same vocalist rhythm continues here. And you pick it up like 01:19:283 (4,5,1) - in the third. Because I am the same vocalist rhythm, I recommend coherent rhythm. https://gyazo.com/dd99f7db8434a3123c301071fd53ff3e
  3. 01:25:460 (8) - nc?
Hard

  1. 01:11:342 (5) - nc?
  2. 01:13:989 (1,2) - I recommend 1/2 slider. Because a 01:14:165 (2) - sound is lower than 01:13:813 (3) - and 01:13:989 (1) - , I feel some senses of incongruity to the same notes. Please confirm the same point of the insane diff w
  3. 01:25:460 (5) - nc?
Pachi's Normal

  1. 00:16:283 (3,4) - You perform a lot of vocal follow. So, I think that I become the ctrl+G here.
  2. 00:37:283 (3,4) - It's contents same as the above. I think that I'm as follows if you give priority to vocal follow. https://gyazo.com/ecb4062ccd9ddc06456497c7173e6f84
Easy

  1. 00:48:048 (2,3) - I kinda feel a sense of incongruity in rhythm. In addition, the 3/2 reverse slider same as 00:45:224 (3) - is unnatural just before kiai. I suggest it as follows https://gyazo.com/429bbc15e1edee18d05b2431d69c4de0
gl ;) rip puush
Topic Starter
Xinely

KuranteMelodii wrote:

m4m for your queue

My map for m4m: http://osu.ppy.sh/s/557832

I remember that i listened that on Tomohisa Sako and garnidelia's concert in HK, At that time, my sister also liked this song, so did i

[General]
  1. Not pretty relevant for this song though, but Tomohisa Sako has an alternative named as "少年T" (ShounenT) as his official twitter suggests so i guess you can add this as tags

    https://twitter.com/syounen_t_sako

[Insane]
  1. 00:00:755 (1,2,3) - Replace the finishes on slider heads to whistle so it can give more space to emphasize the drums at 00:01:813 (4,5,6,7) - which deems a stronger sound nope, sound for their slider heads music definitely are cymbals ;w;
  2. 00:01:107 (2,3) - imo I don't think a complex slider shapes really work here, you could try to copy and paste 00:00:755 (1) - to replace those sliders as it will fit as they're the same sound, in fact, I sometimes thought that using extended sliders here overemphasized those cymbal sounds, so replacing them with circles will fit better personally i dont think the shape is a problem but if you have better idea, gimme example ><
  3. 00:02:518 (2,3) - What about a 1/2 slider here? It seems that you're following the guitar on this part, yet 00:02:695 (3) - doesn't have anything special (i could hear the guitar ends here, though) so using a slider will emphasize the guitar more yap i can understand but its like personal preference to use circles here, imo using too many sliders would feel so boring as insane diff
  4. 00:06:930 (3,4) - Some aesthetic problems though, But i think 00:07:283 (4) - can avoid overlapping with 00:06:577 (2) - without effecting the emphasis on 00:07:283 (4,5) - , It's not pretty neat for me :p oh i made on purpose, that circle is in center of their overlapping
  5. 00:07:636 (6) - Reduce jump to differentiate 00:07:283 (4,5) - more? it makes the claps kinda plain when compared to 00:10:107 (4,5,6) - and 00:04:460 (4,5,6) -
  6. 00:12:224 (1,2) - Different from 00:01:107 (2,3) - , But circles really fit more for those jump imo, using extended slider here is kinda like you're going to emphasize a holding sound :p would be boring with 1/1 circles imo, just prefer to use sliders here :D
  7. 00:22:989 (4,5,6,7) - I know you did use some jumps on this part though but this one is strangely large than other jumps on this part, and there's no stronger sound compared to other jumps on this part, So i guess i don't think there's a reason to put a jump here reduced instead
  8. 00:29:695 (8) - Same here, DS can be reduced here, and it kinda make the finish at 00:30:401 (1) - is pretty weak compared to 00:30:401 (1) - this one, blame copy pastaa pattern lol
  9. 00:32:165 (6,7,8) - Ctrl+G? Doesn't it was supposed to have a counter clockwise reverse flow pattern?
  10. 00:54:224 (1,1,1) - Just some suggestion for a better overlap
  11. 01:08:342 (1,3) - Is this supposed to be a blanket? nop because impossible XD

Hard and Easy is pretty nice though! Can you teach me how to map hard ;_; circles sliders done ;w;

modding time: 2 hrs

Pretty solid, Good luck~

kunka wrote:

Hi!
Random short mod!
Insane

  1. 01:04:636 (2,3) - I felt a sense of incongruity in rhythm. You make rhythm same as the 00:53:342 (2,3) - of the same section. However, please hear vocal carefully. It should become the different rhythm. I recommend ctrl+G. NICE CATCH AAA <3
  2. 01:17:871 (5,6,7,1,2,3) - It's contents same as the above. Three times of same vocalist rhythm continues here. And you pick it up like 01:19:283 (4,5,1) - in the third. Because I am the same vocalist rhythm, I recommend coherent rhythm. https://gyazo.com/dd99f7db8434a3123c301071fd53ff3e i will try with circles instead
  3. 01:25:460 (8) - nc?
Hard

  1. 01:11:342 (5) - nc?
  2. 01:13:989 (1,2) - I recommend 1/2 slider. Because a 01:14:165 (2) - sound is lower than 01:13:813 (3) - and 01:13:989 (1) - , I feel some senses of incongruity to the same notes. Please confirm the same point of the insane diff w
  3. 01:25:460 (5) - nc?
Pachi's Normal

  1. 00:16:283 (3,4) - You perform a lot of vocal follow. So, I think that I become the ctrl+G here.
  2. 00:37:283 (3,4) - It's contents same as the above. I think that I'm as follows if you give priority to vocal follow. https://gyazo.com/ecb4062ccd9ddc06456497c7173e6f84
Easy

  1. 00:48:048 (2,3) - I kinda feel a sense of incongruity in rhythm. In addition, the 3/2 reverse slider same as 00:45:224 (3) - is unnatural just before kiai. I suggest it as follows https://gyazo.com/429bbc15e1edee18d05b2431d69c4de0
cant follow this time because i have to keep use 1/1 gap for simple, and imo the rhythm is fine enough
gl ;) rip puush
thanks both of you <3
Pachiru
https://puu.sh/ty5S8/b73cbe84b9.osu

kunka wrote:

Pachi's Normal

  1. 00:16:283 (3,4) - You perform a lot of vocal follow. So, I think that I become the ctrl+G here.
  2. 00:37:283 (3,4) - It's contents same as the above. I think that I'm as follows if you give priority to vocal follow. https://gyazo.com/ecb4062ccd9ddc06456497c7173e6f84 i think that will be too hard for the players if there is 3 beats in a row ;w;

KuranteMelodii wrote:

[Pachi's Normal]
  1. 00:07:460 (5) - Remove clap on end ?
  2. 00:56:871 (3,5) - clap
  3. In conclude, I think rhythm can be simplified more, such as 00:50:518 (2,3,4) - , 00:57:577 (5,6) - , i know that you're trying to map the vocal, but your rhythm choices gives too much slider trains that may be hard for some players, for example: 00:50:518 (2,3,4) - can be simplified by taking stronger sound like this: http://osu.ppy.sh/ss/7139002 since its the kiai, i wanted it to be a bit harder than usual owo

    Other than that, the placement is fine for me

Lanturn wrote:

[Normal]
  1. 00:00:755 (1) - Minor aesthetics. It'd be nice if this had more of a curve, and flowed into 00:01:813 (2) - nicely. Even something simple like this:
  2. 00:04:637 (4) - 00:07:461 (5) - 00:10:284 (5) - These tail ends feel a bit forced imo. They'd work just fine a single circle.
  3. 00:32:343 (4,5) - Try swapping these so you can flow vocals into the instruments on the next combo.
  4. 00:37:813 (4) - This is a weak note to hit imo. There are stronger sounds on the tail here. Perhaps a rhythm like this would feel more natural to play:
  5. 01:04:637 (3,4) - swap? (go 1/2 then 1/2 repeat) to follow vocals better?
  6. 01:16:813 (3) - try adding a little downward curve or something? This is way too linear. Example:
  7. 01:18:578 (2) - Missing whistle on head?
No answer = fixed !

Thanks all for modding!!! <3
Lily Bread
after playing.
just some minor pick

[Insane]
00:42:048 (2) - ctrl+g and adjust? i feel the music is becoming impressive here.

00:57:930 (4,5) - make them parallel?

01:24:224 (2,3,4) - this triple is a bit weird for me. what about 1/2 circle ?

gl
Topic Starter
Xinely

Lily Bread wrote:

after playing.
just some minor pick

[Insane]
00:42:048 (2) - ctrl+g and adjust? i feel the music is becoming impressive here.

00:57:930 (4,5) - make them parallel?

01:24:224 (2,3,4) - this triple is a bit weird for me. what about 1/2 circle ? gonna fix if someone says again but imo the overmap fits nicely here

gl
no reply means fixed thanks ~
lit120
aku ingat waktu tu ku minta m4m sih, tapi dari #modreqs (bukan dri q wkwkwkwk)

https://osu.ppy.sh/s/558217

let's see...

[general]
  1. ni bg ny dari pokemon ya? kalau ga, find pika pika pikachu xd
[kirasane]
  1. 00:13:107 (4) - ahem... soft clap
  2. 00:16:283 (1) - tail whistle
  3. 00:35:342 (1) - clap soft
  4. 00:35:342 (1,2,3,4) - ini sih agak aneh main ny utk ku, karena 00:35:871 (4) - dari 00:35:518 (2,3) - tu agak aneh main ny pake tablet bagi ku. coba ubahkan sesuatu ni .-.
  5. 00:45:048 (2,3,1) - sedihnya ku liat ini karena ga rapi blanket ny :(
  6. 00:49:636 (5,6) - drum finish lebih cocok ni
  7. 00:52:636 (4) - wayooo mau pake mana? clap normal atau clap soft? yg lain aja pake ini, tapi yg 00:55:283 (2,3) - pada beda dari yg lain .-.
  8. 00:54:577 (1) - pindahkan ni ke 358|100 utk visual dari pertengahan anchor slider dri slider end ny 00:54:224 (1) -
  9. 00:54:930 (1) - tinggal main hal yg sama seperti ^ aja
  10. 00:58:636 (1,3) - seandainy kalau 2 slider ni ada di pertengahan x 256 utk simetri :(
  11. 01:00:754 (3) - drum finish dari head dan tail slider ny
  12. 01:22:460 (1) - missing clap tail
  13. 01:25:283 (7) - ni suara drum ny dari mana? ga cocok amat pake hitsound ny ni
  14. 01:26:871 (1,3) - blanket pls
hitsound lain tinggal copas aja ke diff lain wkwkwkwkw

[pachiru]
  1. yeah, i can see some slider-note-slider-slider chains etc idk what that is. u should try to have a note at least there, not just a 1/2 slider everywhere, but oh well
[easy]
  1. 00:12:224 (3,1) - masih blm rapi
  2. 00:21:224 (2,4) - manual stack fix pls
tu aja
Topic Starter
Xinely

lit120 wrote:

aku ingat waktu tu ku minta m4m sih, tapi dari #modreqs (bukan dri q wkwkwkwk) gw ga inget kalo bilang ok tapi.. ya sudahlah

https://osu.ppy.sh/s/558217

let's see...

[general]
  1. ni bg ny dari pokemon ya? kalau ga, find pika pika pikachu xd
[kirasane]
  1. 00:13:107 (4) - ahem... soft clap
  2. 00:16:283 (1) - tail whistle
  3. 00:35:342 (1) - clap soft
  4. 00:35:342 (1,2,3,4) - ini sih agak aneh main ny utk ku, karena 00:35:871 (4) - dari 00:35:518 (2,3) - tu agak aneh main ny pake tablet bagi ku. coba ubahkan sesuatu ni .-. gw rasa fine2 aja sih
  5. 00:45:048 (2,3,1) - sedihnya ku liat ini karena ga rapi blanket ny :(
  6. 00:49:636 (5,6) - drum finish lebih cocok ni
  7. 00:52:636 (4) - wayooo mau pake mana? clap normal atau clap soft? yg lain aja pake ini, tapi yg 00:55:283 (2,3) - pada beda dari yg lain .-. ya soalnya 00:52:636 (4) - emang drum buat clap
  8. 00:54:577 (1) - pindahkan ni ke 358|100 utk visual dari pertengahan anchor slider dri slider end ny 00:54:224 (1) -
  9. 00:54:930 (1) - tinggal main hal yg sama seperti ^ aja
  10. 00:58:636 (1,3) - seandainy kalau 2 slider ni ada di pertengahan x 256 utk simetri :( ga perlu deh gw map emang based on flow
  11. 01:00:754 (3) - drum finish dari head dan tail slider ny
  12. 01:22:460 (1) - missing clap tail
  13. 01:25:283 (7) - ni suara drum ny dari mana? ga cocok amat pake hitsound ny ni slider e, imo cocok sih
  14. 01:26:871 (1,3) - blanket pls
hitsound lain tinggal copas aja ke diff lain wkwkwkwkw

[easy]
  1. 00:12:224 (3,1) - masih blm rapi terus kudu piye maneh wes blanket iki
  2. 00:21:224 (2,4) - manual stack fix pls
tu aja
maacih
Battle
recheck

Easy
00:48:048 (2,3) - would look nicer if you made them symmetrical tbh
01:20:518 (3) - could use a curve slider here to keep aesthetics here consistent

Normal
00:04:636 (5) - 00:07:460 (5) - etc. normal clap make sure you make all the sounds like 00:07:283 (4,5) - that have double claps have two normal claps basically
00:54:224 (5,6,1) - parallellll
00:56:518 (2,3,4) - Spread out a little bit more so 3 is very clearly the next to just to be safe, plus it looks a bit congested anyways here
00:57:754 - remove clap
01:08:871 (2,3,4) - same, spread out just a little bit

Hard
00:17:165 (3,4,5) - Rhythm is awk since 00:18:224 (5) - follows guitar but 00:17:518 - is a slider end, to fix this u can do a rhythm like below instead
00:26:871 (7,8) - mm kinda similar to above, it would be more expected to be a 1/1 slider here followed by a circle on 00:27:401 - since having 00:26:165 (5) - as a 1/1 slider made it seem like you were stressing the bg stuff here
00:52:813 (1,2,3,4) - still asymmetrical w
00:55:636 (5,1,2,3,4) - Rhythm like below would fit more imo since u have 00:57:048 (1) - as a 1/1 slider to follow vocals
01:19:636 (1) - mm feel like this should have more spacing than 01:18:754 (3,4) - 3 to 4 here did since this is like the climax of the mini buildup that happened here

[Insane]
00:11:871 (6,1) - I'd rather u stack it like how u stacked the gap for 00:13:107 (4,1) - lol, would look much cleaner imo
00:17:518 (5,6,7,8) - well you got the rhythm right, try to fix some of the placements here, it kinda looks awkward rn lol
00:42:577 (4,6) - tbh I'd prefer these to look like below lol
01:18:401 (1,2,3,4) - could flow a little bit better by moving 2 and 3 a bit

mm
Topic Starter
Xinely
Gonna check after celebrate new year

Battle wrote:

recheck

Easy
00:48:048 (2,3) - would look nicer if you made them symmetrical tbh
01:20:518 (3) - could use a curve slider here to keep aesthetics here consistent

Hard
00:17:165 (3,4,5) - Rhythm is awk since 00:18:224 (5) - follows guitar but 00:17:518 - is a slider end, to fix this u can do a rhythm like below instead
00:26:871 (7,8) - mm kinda similar to above, it would be more expected to be a 1/1 slider here followed by a circle on 00:27:401 - since having 00:26:165 (5) - as a 1/1 slider made it seem like you were stressing the bg stuff here keep using 1/1 slider imo will make so boring and repetitive so i prefer to use 2 of 1/2
00:52:813 (1,2,3,4) - still asymmetrical w
00:55:636 (5,1,2,3,4) - Rhythm like below would fit more imo since u have 00:57:048 (1) - as a 1/1 slider to follow vocals i want clickable object for 00:56:871 - so yeah
01:19:636 (1) - mm feel like this should have more spacing than 01:18:754 (3,4) - 3 to 4 here did since this is like the climax of the mini buildup that happened here yap but hard to make it, i just lowered this a bit, space is limited :C

[Insane]
00:11:871 (6,1) - I'd rather u stack it like how u stacked the gap for 00:13:107 (4,1) - lol, would look much cleaner imo
00:17:518 (5,6,7,8) - well you got the rhythm right, try to fix some of the placements here, it kinda looks awkward rn lol make 00:17:871 (6,7) - have consistent spacing, no idea anymore lol
00:42:577 (4,6) - tbh I'd prefer these to look like below lol
01:18:401 (1,2,3,4) - could flow a little bit better by moving 2 and 3 a bit

mm
no reply means fixed /i did my best to change

thanks ><
Pachiru
Fixed all the stuffs on Battle's mod, Nely will just do hitsounds and we're good !

osu file format v14

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AudioLeadIn: 0
PreviewTime: 49901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
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[Metadata]
Title:Kira Kira
TitleUnicode:キラキラ
Artist:Tomohisa Sako
ArtistUnicode:佐香 智久
Creator:Xinely
Version:Pachi's Normal
Source:ポケットモンスター XY
Tags:Pokémon Pokemon Pocket Monster Pachiru 少年T ShounenT
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372,224,67813,2,0,L|304:224,2,57.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
404,176,68342,6,0,P|416:116|404:60,1,115
348,64,68871,2,0,L|288:60,1,57.5,8|0,0:0|0:0,0:0:0:0:
233,65,69224,2,0,L|234:138,2,57.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
175,57,69754,2,0,L|3:65,1,172.5,0|8,0:0|0:0,0:0:0:0:
36,175,70636,2,0,P|88:187|148:175,1,115,2|8,0:0|0:0,0:0:0:0:
256,135,71342,5,8,0:0:0:0:
380,32,72754,6,0,P|364:88|380:152,1,115,4|2,0:0|0:0,0:0:0:0:
400,196,73283,2,0,P|416:252|400:316,1,115,4|2,0:0|0:0,0:0:0:0:
372,356,73813,1,8,0:0:0:0:
320,336,73989,2,0,L|184:336,1,115,4|0,0:0|0:0,0:0:0:0:
147,336,74518,1,4,0:0:0:0:
65,254,74871,1,4,0:0:0:0:
146,172,75224,1,8,0:0:0:0:
248,228,75577,6,0,P|260:168|244:104,1,115,4|8,0:0|0:0,0:0:0:0:
180,24,76283,2,0,L|112:24,2,57.5,8|2|8,0:0|0:0|0:0,0:0:0:0:
236,36,76813,2,0,P|291:48|347:36,1,115,2|0,0:0|0:0,0:0:0:0:
404,24,77342,2,0,L|467:24,1,57.5,8|2,0:0|0:0,0:0:0:0:
401,121,77871,6,0,L|343:121,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
444,228,78577,2,0,L|516:228,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
396,332,79283,2,0,L|336:332,1,57.5,2|8,0:0|0:0,0:0:0:0:
288,304,79636,2,0,B|272:248|272:248|284:180,1,115,2|0,0:0|0:0,0:0:0:0:
296,136,80165,1,12,0:0:0:0:
214,54,80518,1,8,0:0:0:0:
132,135,80871,1,8,0:0:0:0:
32,76,81224,6,0,P|16:136|40:204,1,115,4|8,0:0|0:0,0:0:0:0:
56,236,81754,1,0,0:0:0:0:
108,260,81930,2,0,L|176:256,1,57.5
208,296,82283,2,0,L|280:292,1,57.5,8|2,0:0|0:0,0:0:0:0:
352,220,82813,2,0,L|356:136,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
460,256,83518,6,0,L|464:196,1,57.5,2|8,0:0|0:0,0:0:0:0:
468,140,83871,1,2,0:0:0:0:
472,84,84048,2,0,P|420:60|352:76,1,115,8|8,0:0|0:0,0:0:0:0:
316,100,84577,2,0,P|252:112|188:92,1,115,2|0,0:0|0:0,0:0:0:0:
156,68,85107,2,0,L|84:72,1,57.5,8|0,0:0|3:0,3:3:0:0:
40,72,85460,1,10,0:0:0:0:
188,300,86871,6,0,P|256:344|328:292,1,172.5,4|4,0:0|0:0,0:0:0:0:
256,208,87754,2,0,L|256:132,1,57.5,8|8,0:0|0:0,0:0:0:0:
256,92,88107,1,4,0:0:0:0:
256,192,88283,12,0,93577,0:0:0:0:
Nozhomi
DORI DORI DORI

[Easy :]
  1. 00:55:460 (4,1) - The rhythm don't fit with your kiai, and create a polarity issue here. I suggest this instead who fit your vocal mapping https://puu.sh/tJC9f/ace2e6ec2e.png (or same without the circle between).
[Pachi's Normal :]
  1. 00:10:283 (5) - Le Normal clap pls.
  2. 00:37:636 - Clap
  3. 00:38:165 (5) - Clap
  4. 00:50:871 - Whistle à la place du clap, sinon ça fait vraiment spam alors que ce n'est pas vraiment le cas dans la chanson (et puis tu l'as bien fait pour la 2nd partie du kiai).
  5. 00:56:518 - Whistle
  6. 01:04:636 - Clap on the head not the end.
  7. 01:04:989 - Whistle not clap.
  8. 01:08:165 - Clap
  9. 01:21:930 - Clap
  10. 01:22:107 - Whistle
[Hard :]
  1. 01:06:930 - Why skipping this vocal beat when you didn't at 00:55:636 - ??? Sounds so weird so pls add one here.
  2. 01:19:460 (6,1) - Why this jump is smaller than 01:18:754 (3,4) - when intensity is stronger ? Doesn't make sense.
  3. 01:21:930 (3,4,5,1) - This kind of curve is not pleasant to play, I would change the shape a little like this https://puu.sh/tJDgC/1feeb61987.png .
[Insane]
  1. 00:02:695 (3,4,5) - Spacing 2.20x but 00:05:518 (3,4,5) - 1.8x and 2.00x here ? :thinking: Also that's even worst here 00:08:165 (2,3,4,5) - . Could you keep some consistency with your spacing on parts who share the same intensity and rhythm pls ? The only one of them who could have a spacing a little more big is 00:05:695 - here to emphasis the guitar.
  2. 00:15:754 (9,10) - This jump don't work because vocal already started, and even if vocal did a little beat here, it's clearly not enough to call a such big spacing here.
  3. 00:47:518 (1,2,3,4,5,6) - Hmmm so you did a nice hexagonal pattern, but the problem of that is spacing don't reflect emphasis of the song. Because drums become more and more stronger, but your spacing reduce for 00:48:048 (4,5,6) - when should be progressive.
  4. 01:18:401 (1,2,3,4) - I don't really like how this play but I don't have really much in mind to change that so unless you have an idea :/


Mukyu~
Topic Starter
Xinely

Nozhomi wrote:

DORI DORI DORI IPOI

[Easy :]
  1. 00:55:460 (4,1) - The rhythm don't fit with your kiai, and create a polarity issue here. I suggest this instead who fit your vocal mapping https://puu.sh/tJC9f/ace2e6ec2e.png (or same without the circle between). ah i cant skip for 00:55:813 - because im not pachiru for me cymbal is first priority then vocal so i prefer to keep this
[Pachi's Normal :]
  1. 00:10:283 (5) - Le Normal clap pls. iyo
  2. 00:37:636 - Clap wes mari ket tadi
  3. 00:38:165 (5) - Clap nyadar bro
  4. 00:50:871 - Whistle à la place du clap, sinon ça fait vraiment spam alors que ce n'est pas vraiment le cas dans la chanson (et puis tu l'as bien fait pour la 2nd partie du kiai). salah e pachi lapo sisan ngopi slider dikopi sisan hitsound e
  5. 00:56:518 - Whistle ero
  6. 01:04:636 - Clap on the head not the end. yes i did it
  7. 01:04:989 - Whistle not clap. pachi e mabok
  8. 01:08:165 - Clap for this one i missed so no indo reply. it means yes
  9. 01:21:930 - Clap ero
  10. 01:22:107 - Whistle oui
    because i hitsounded the diff so they belong to me then i reply them, basically fixed all
[Hard :]
  1. 01:06:930 - Why skipping this vocal beat when you didn't at 00:55:636 - ??? Sounds so weird so pls add one here. since its weird to keep the pattern with adding circle so i removed circle on 1st part instead
  2. 01:19:460 (6,1) - Why this jump is smaller than 01:18:754 (3,4) - when intensity is stronger ? Doesn't make sense.hopefully there is space to make jump i mean fixed
  3. 01:21:930 (3,4,5,1) - This kind of curve is not pleasant to play, I would change the shape a little like this https://puu.sh/tJDgC/1feeb61987.png . u killed my ctb pattern personally i want curve instead of zig zag so i tried to fix for the curve
[Insane]
  1. 00:02:695 (3,4,5) - Spacing 2.20x but 00:05:518 (3,4,5) - 1.8x and 2.00x here ? :thinking: Also that's even worst here 00:08:165 (2,3,4,5) - . Could you keep some consistency with your spacing on parts who share the same intensity and rhythm pls ? The only one of them who could have a spacing a little more big is 00:05:695 - here to emphasis the guitar. because i map based on visual aaa but yap try more consistent here
  2. 00:15:754 (9,10) - This jump don't work because vocal already started, and even if vocal did a little beat here, it's clearly not enough to call a such big spacing here.
  3. 00:47:518 (1,2,3,4,5,6) - Hmmm so you did a nice hexagonal pattern, but the problem of that is spacing don't reflect emphasis of the song. Because drums become more and more stronger, but your spacing reduce for 00:48:048 (4,5,6) - when should be progressive. just reduced a bit for aesthetic, imo they can be calculated as jumps so i would like to keep
  4. 01:18:401 (1,2,3,4) - I don't really like how this play but I don't have really much in mind to change that so unless you have an idea :/ blame other mods, i personally dislike this either tl;dr its fixed


Mukyu~
Mukyo~
Pachiru
soon™ ranked

+ why you are talking about pachiii in indoooooo!!!!1!!N ???? ><<<
Nozhomi
Normal :
  1. 00:13:460 - This section use SC:1 when other diff use SC:2. Is it intended ? I understand than simple whistle works for stuff like 00:18:577 - but beat like
  2. 00:19:107 - works better with SC:2.
  3. 00:21:577 - Missing whistle ?
  4. 00:26:342 - Whistle ?
  5. 00:27:224 - Whistle ?
  6. 00:39:754 - ^
  7. 00:55:636 (1) - Feels empty, could benefit from basic whistle to emphasis vocal no ?
  8. Double check hitsound on this diff pls.
Insane :
  1. 00:48:401 (6,1) - When I told you to go sleep it would better for you do to so ^^
Topic Starter
Xinely

Nozhomi wrote:

Normal :
  1. 00:13:460 - This section use SC:1 when other diff use SC:2. Is it intended ? I understand than simple whistle works for stuff like 00:18:577 - but beat like
  2. 00:19:107 - works better with SC:2. thats because pachi mapping vocal, but SC:2 supposed for hitsound the drums so i have to make inconsistency for his gd, personally imo whistle for vocal in here is nice as well
  3. 00:21:577 - Missing whistle ?
  4. 00:26:342 - Whistle ?
  5. 00:27:224 - Whistle ?
  6. 00:39:754 - ^
  7. 00:55:636 (1) - Feels empty, could benefit from basic whistle to emphasis vocal no ?
  8. Double check hitsound on this diff pls.
Insane :
  1. 00:48:401 (6,1) - When I told you to go sleep it would better for you do to so ^^ nyaaaaaaaaaaaaaan
no reply means applied
merci
Nozhomi
We fixed NCs on Normal, some small flow on Hard and reduce spinner lenght at the end.

Good to go~
Topic Starter
Xinely
merci :D
Pachiru
yay! merci beaucoup! ;)
Battle
d

[Easy]
00:21:224 (2,3) - It'd be nice if 2 was more to the right, this is like the only thing that's really out of the way of the previous slider's flow lol

[Normal]
00:19:107 (1,2) - I'm p sure last time I check this this wasn't this open, I prefer it more closed so it's smoother circular flow with 1 and to 3
00:55:636 (1,2) - parallel w
01:04:989 (3,4) - move 4 slightly to the right to make visuals cleaner and less cluttered
01:22:283 (4) - It would be nice to have the red tick of this clickable tbh, it's different from the last verse since the pitch of the vocals here are higher, so I feel it should be clickable

[Hard]
00:36:754 (3) - 1/1 here is kinda awk since it's going over the vocal while rest of combo follows vocal
00:38:342 - 00:38:695 - aaa it's kinda awkward not having the vocals cuz u follow it
00:49:460 (3,4,5) - if I were a hard player I feel like I would go to 5 instead of 4 just because it flowed like that, u might want to swap 4 and 5 lol
00:55:636 - mm still not liking the pause here, maybe just move 1 back to 00:55:636 - , remove the clap on the end and just move patterns from there? the rhythm stays relatively the same plus your response said that you just wanted 00:56:871 - clickable and not the downbeat so like, it works while remaining relatively the same in density

[Insane]
00:07:813 (1,2,3,4,5) - this is kinda just awkward lol, it's so linear and sharp compared to all the other combos, and although it follows the drums better than all of the other stuff, it's the only one that does that lol
00:15:930 (10) - 1/2 fits better imo, keeps the rhythm flow
00:16:989 (3,4,5,6,7,8) - just click this lmao

why does it feel like you put in more slider shapes since the last time I looked at this :thinking:
Topic Starter
Xinely

Battle wrote:

d

[Easy]
00:21:224 (2,3) - It'd be nice if 2 was more to the right, this is like the only thing that's really out of the way of the previous slider's flow lol

[Hard]
00:36:754 (3) - 1/1 here is kinda awk since it's going over the vocal while rest of combo follows vocal
00:38:342 - 00:38:695 - aaa it's kinda awkward not having the vocals cuz u follow it reply for above as well, at this part, i dont follow vocal, but follow drum, when you see 1/1 sliders for redticks, they are for drum clap there D:
00:49:460 (3,4,5) - if I were a hard player I feel like I would go to 5 instead of 4 just because it flowed like that, u might want to swap 4 and 5 lol tbh agree lol
00:55:636 - mm still not liking the pause here, maybe just move 1 back to 00:55:636 - , remove the clap on the end and just move patterns from there? the rhythm stays relatively the same plus your response said that you just wanted 00:56:871 - clickable and not the downbeat so like, it works while remaining relatively the same in density personally i prefer this way, moving 1 1/2 earlier feels weird to skip cymbal at downbeat. if about 00:57:048 (1) - its due downbeat has bass drum only

[Insane]
00:07:813 (1,2,3,4,5) - this is kinda just awkward lol, it's so linear and sharp compared to all the other combos, and although it follows the drums better than all of the other stuff, it's the only one that does that lol
00:15:930 (10) - 1/2 fits better imo, keeps the rhythm flow
00:16:989 (3,4,5,6,7,8) - just click this lmaohopefully u remember if my internet is terrible till i cant open it D: tengki for noz who ss'ed every stuff in the video lmao. but personally i prefer how this works (noz said same thing), according to flow of 00:17:518 (5,8) - , keep gonna make consistency. 00:17:871 (6) - mapped with normal spacing is same thing with 00:17:165 - , i just gonna put jump for pitch of piano or whatever that sound named

why does it feel like you put in more slider shapes since the last time I looked at this :thinking: honto? you can blame nozho maybe :thinking:
thanks batoru

mappu updated
Pachiru
https://puu.sh/tOgEX/87044ee222.osu

I did my best to fix the parallel thing, but i think it's not the most important.

I fixed all the thing on your mod, I changed some patterns, so please recheck to tell me if you think it's good :)

Thanks for your mod!
Battle
but I don't agree with rhythm still tho :((((
Pachiru
On my diff? D:
Battle
naw I talked to nely bout it
Nozhomi
I'm open for discussion if needed.
Yuii-

Nozhomi wrote:

I'm open for discussion if needed.
!!

hello there
support these videos https://www.patreon.com/pishifat
teach me how to tweet https://twitter.com/pishifat

popping over a popped map for the sake of discussing it further, hope you don't mind

i'm not sure if other bns share this opinion with me, but there it seems to be a huge gap from easy to normal. during the kiai, normal uses the same amount of objects/density than the hard difficulty... while that isn't precisely bad in terms of difficulty, it does indeed creates a huge gap with the spread hence why i think "pachiru's normal" should be considered as an advanced difficulty. you'll probably need to map a difficulty inbetween to fill in the spread

why does the spinner end on a such a late spot? from 01:31:813 - here onwards there's literally nothing that supports a note.. .and tbh, you are not aiming for an approval map either, so that spinner being so overextended could be... improved let's say!

easy

00:08:518 (3) - this needs a whistle, by the way, check previous patterns like 00:05:695 (2) - and 00:02:871 (2) - !
00:37:460 (2,3,2,3) - so i'm pretty sure you already know how symmetry works! symmetry better fits when a sound is repetitive and that's not the case since 00:36:048 (1,2) - and 00:38:871 (1,2) - differ a lot from each other. you have a drum hit being completely ignored on 00:37:813 - and so on. would you mind trying a similar rhythm to what you have http://i.imgur.com/plnghZq.jpg but don't work around symmetry?
00:46:636 (1) - similarly to what a mentioned above, this suffers of something similar. 00:45:224 (3,1) - these 2 are trying to do the same function as 00:41:695 (1,2) - but that doesn't really seem to work because they have a complete different accentuation and a different emphasis in the bgm. to me, something such as http://i.imgur.com/4fqatwX.jpg would work way better since it covers both cymbals and vocals, let me know what you think!
01:14:165 - question! did you ignore this beat for the sake of adding more emphasis onto 01:14:518 (2) - right?
01:18:401 (1,2,3) - flow here could be slightly improved by moving (2)'s tail to the left to create a more circular flow towards (3), consider http://i.imgur.com/BA0XybO.jpg that as an example! it would also be nice if you could do something about 01:22:636 (3,1) - too... i don't really know how to make it any better because i would have tried a complete different flow from previous patterns, so i will see your thoughts on the matter!

pachi

00:16:989 (2,3) - this is actually very, very, very hard for newbies to hit due to how this pattern is build-up. this problem isn't particularly shared by 00:18:577 (5,6,1) - since the rhythm is different, and that's what i'm pointing out exactly! would you mind swapping (2,3) in the timeline? it's way easier for scrubs to click the slider first and then the circle than vice versa. since we are at it, would you mind curving this pattern as a whole? http://i.imgur.com/zGF2bml.jpg
00:44:518 (1,2) - minor really, but why are these shapes so different from everything else in the map?

hard

very solid difficulty overall

00:08:871 (4,1) - considering surrounding patterns and the way you are playing with 1/1 breaks, i would consider lowering the spacing here for the sake of readability
00:23:165 (3) - would have actually preferred this being 00:22:460 - there instead, what do you think?
00:52:636 (3,1) - was expecting more spacing consider this has a finish hitsound, to be honest
00:55:636 (5,1) - this is very hard for a hard difficulty hey :(
00:57:048 (1) - 01:08:342 (1) - missing finish or it's just me?

insane

to be honest i have my own concerns about this difficulty, there seems to be a couple of things here and there, although i'm not really nitpicking that much... i will point out just 4 things because they need to be discussed no matter what. i do believe you can do a much more better job at the spots i'm listing below, surprise me!

00:13:460 - overall spacing during this section is extremely high for what the music can support. this is the type of section where you will most likely stick to distance snap patterns but... you are actually mapping it in a very generic way. you could perfectly start increasing the spacing on 00:24:754 - a little bit more, but these two section just feel completely wrong musically speaking because they are being mapped as the kiai, basically which has a totally different accentuation.
00:44:518 (1,2,3) - why does spacing become so, so low after this?
01:18:401 (1,2) - stack ruins momentum a loooot, would have preferred more jumps rather than that
01:23:695 (5,6,1,2) - last but not least, angle here is pretty sharp, transition from (4,5,6) onto (1) is a pain in the ass to re-positionate afterwards.

[]

Please, do call me back! Battle will be re-joining this discussion too, by the way.
Topic Starter
Xinely

Yuii- wrote:

Nozhomi wrote:

I'm open for discussion if needed.
!!

hello there
support these videos https://www.patreon.com/pishifat
teach me how to tweet https://twitter.com/pishifat

popping over a popped map for the sake of discussing it further, hope you don't mind its k, just imagine how poor is popped bubble got another pop lmao

i'm not sure if other bns share this opinion with me, but there it seems to be a huge gap from easy to normal. during the kiai, normal uses the same amount of objects/density than the hard difficulty... while that isn't precisely bad in terms of difficulty, it does indeed creates a huge gap with the spread hence why i think "pachiru's normal" should be considered as an advanced difficulty. you'll probably need to map a difficulty inbetween to fill in the spread yes kinda agree with this, pachi said gonna nerf the diff a bit, and since my hard has less of 1/4 so imo we can fix spread w/o adding 1 diff

why does the spinner end on a such a late spot? from 01:31:813 - here onwards there's literally nothing that supports a note.. .and tbh, you are not aiming for an approval map either, so that spinner being so overextended could be... improved let's say! blame nozho, let me know if i have to change this

easy

00:08:518 (3) - this needs a whistle, by the way, check previous patterns like 00:05:695 (2) - and 00:02:871 (2) - !
00:37:460 (2,3,2,3) - so i'm pretty sure you already know how symmetry works! symmetry better fits when a sound is repetitive and that's not the case since 00:36:048 (1,2) - and 00:38:871 (1,2) - differ a lot from each other. you have a drum hit being completely ignored on 00:37:813 - and so on. would you mind trying a similar rhythm to what you have http://i.imgur.com/plnghZq.jpg but don't work around symmetry? the drum appears at 00:37:636 - and its kinda impossible to map this due 3/2 slider for 00:37:107 - doesnt work nicely so i prefer to keep this way
00:46:636 (1) - similarly to what a mentioned above, this suffers of something similar. 00:45:224 (3,1) - these 2 are trying to do the same function as 00:41:695 (1,2) - but that doesn't really seem to work because they have a complete different accentuation and a different emphasis in the bgm. to me, something such as http://i.imgur.com/4fqatwX.jpg would work way better since it covers both cymbals and vocals, let me know what you think! but at this time i do ignore vocal a lot >< , and i have been mapped all redtick cymbal with slider's tail + repeat then i prefer to keep consistency
01:14:165 - question! did you ignore this beat for the sake of adding more emphasis onto 01:14:518 (2) - right? yessu, map redtick is hard too here
01:18:401 (1,2,3) - flow here could be slightly improved by moving (2)'s tail to the left to create a more circular flow towards (3), consider http://i.imgur.com/BA0XybO.jpg that as an example! it would also be nice if you could do something about 01:22:636 (3,1) - too... i don't really know how to make it any better because i would have tried a complete different flow from previous patterns, so i will see your thoughts on the matter! naisu idea

hard

very solid difficulty overall

00:08:871 (4,1) - considering surrounding patterns and the way you are playing with 1/1 breaks, i would consider lowering the spacing here for the sake of readability
00:23:165 (3) - would have actually preferred this being 00:22:460 - there instead, what do you think? kinda weird to map that snare when i dont map for other, i map this for the weak vocal, if its weird then i can just remove this xD
00:52:636 (3,1) - was expecting more spacing consider this has a finish hitsound, to be honest yeah but the design looks cute here, also the vocal is high but it has no cymbal (different with 00:54:224 - ) so i guess normal spacing is k also
00:55:636 (5,1) - this is very hard for a hard difficulty hey :(
00:57:048 (1) - 01:08:342 (1) - missing finish or it's just me? i just feel if finish feels not best for this time because vocal feeling is less than 01:04:107 - ><

insane

to be honest i have my own concerns about this difficulty, there seems to be a couple of things here and there, although i'm not really nitpicking that much... i will point out just 4 things because they need to be discussed no matter what. i do believe you can do a much more better job at the spots i'm listing below, surprise me!

00:13:460 - overall spacing during this section is extremely high for what the music can support. this is the type of section where you will most likely stick to distance snap patterns but... you are actually mapping it in a very generic way. you could perfectly start increasing the spacing on 00:24:754 - a little bit more, but these two section just feel completely wrong musically speaking because they are being mapped as the kiai, basically which has a totally different accentuation. ok use 1,3x for first and 1,6x for second
00:44:518 (1,2,3) - why does spacing become so, so low after this?
01:18:401 (1,2) - stack ruins momentum a loooot, would have preferred more jumps rather than that
01:23:695 (5,6,1,2) - last but not least, angle here is pretty sharp, transition from (4,5,6) onto (1) is a pain in the ass to re-positionate afterwards.

[]

Please, do call me back! Battle will be re-joining this discussion too, by the way.
no reply means fixed thanks yuii ayyy
Battle
btw on the insane u should probably focus a pattern with 01:18:577 (2,3,4) - instead of making 01:18:401 (1,2,3) - part of the same pattern, you focus the vocals on 01:17:871 (5,6,7) - so u should do it for 2,3,4 as well
Pachiru
ok here is my updated diff, i deleted some op notes to make it longer with the slider, so the player should have less pain to play the diff

here i s t ehz code
osu file format v14

[General]
AudioFilename: kirakira.mp3
AudioLeadIn: 0
PreviewTime: 49901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13460,24754,36049,49990
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kira Kira
TitleUnicode:キラキラ
Artist:Tomohisa Sako
ArtistUnicode:佐香 智久
Creator:Xinely
Version:Pachi's Normal
Source:ポケットモンスター XY
Tags:Pokémon Pokemon Pocket Monster Pachiru 少年T ShounenT
BeatmapID:1186086
BeatmapSetID:560933

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fokko waifu copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1813,-100,4,2,1,60,0,0
2166,352.941176470588,4,2,1,60,1,0
13460,-100,4,2,1,40,0,0
34636,-100,4,2,1,50,0,0
36048,-100,4,2,1,50,0,0
41695,-100,4,2,2,60,0,0
49989,-100,4,2,2,70,0,1
54224,-100,4,2,2,70,0,1
54577,-100,4,2,2,70,0,1
55636,-100,4,2,1,70,0,1
56518,-100,4,2,2,70,0,1
57048,-100,4,2,1,70,0,1
57224,-100,4,2,2,70,0,1
58460,-100,4,2,1,70,0,1
58636,-100,4,2,2,70,0,1
60224,-100,4,2,1,50,0,0
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66930,-100,4,2,1,70,0,1
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68518,-100,4,2,2,70,0,1
69754,-100,4,2,1,70,0,1
69930,-100,4,2,2,70,0,1
71342,-100,4,2,1,60,0,0
75577,-100,4,2,1,70,0,1
85460,-100,4,2,1,70,0,0
89695,-100,4,2,2,50,0,0
91107,-100,4,2,2,30,0,0
92518,-100,4,2,2,10,0,0
93224,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,140,85
Combo2 : 85,255,85
Combo3 : 102,171,255

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Topic Starter
Xinely
fixed from battle and updated pachi
Yuii-
yesterday, you said tomorrow... actually, i took a lot of time zz sorry

i still don't agree with your reasoning on the spinner, i do believe it'd be much better if you'd shorten it cause it really doesn't land anywhere currently. talk it with nozho and let me know what he says, but i personally still would prefer you to make it shorter

easy

00:36:048 - i sitll don't agree with this not being changed. there are many other possible ways of mapping this yet you keep what's the most simplistic rhythm... although you have a point on the drums being 00:37:636 - here instead. what if you only change 00:38:871 (1,2,3) - as the image i showed you on my previous mod? i do think it'd be way better with the vocals
00:45:224 (3,1) - similarly to what i mentioned above, this still doesn't make any sense. it's not only about vocals, but it's also ignoring many, many other important aspects of it. consistent or not (even if it's not consistent, which is not the case) it shouldn't be done because it's ignoring the music completely.
01:08:342 - missing hitsound, right?

normal

this feels way too slider-reliant to give the false sense of security that this is an easier map despite the higher pace of rhythms and cursor movement; i would suggest you to balance it more around circles by changing strong sliderend sounds onto circles. examples listed below:

00:00:755 (1) - this could perfectly be changed for 3 circles, or circle+slider or vice-versa. every audible beat can perfectly be clickable yet it's being simplified immensely. consider it!
00:38:165 - you could add a note here cause it's a very prominent sound and it shouldn't be ignored. you could also consider this for 00:53:342 - as it'd be more consistent to 01:03:754 (6,1,2) - it also is part of the vocals, which is what you are following, so it'd be better
try working around these

on a side note,

00:16:283 (1) - could you move this below? it's touching the hp bar, looks kinda ugly :(
00:13:460 - i do feel the density of this section could be decreased a little bit for the sake of the pace of the music. it's not as intense as other sections yet it's having too many objects. consider using more breaks between patterns.
00:42:401 (2) - this lacks of hitsounding :(

hard

00:11:871 (5,1) - 00:13:107 (4,1) - 01:00:224 (2,1) - regarding these custom stacks, i think you could work around them a little bit. they feel kind of inconsistent with the rest of the map, because every single other 1/1 break-pattern is being spaced out, and not stacked. the first one do indeed create a cool effect, but the one at the very end, will most likely piss people off as you're not using it anywhere else on the map.
00:18:048 (5) - this is the only stacked circle (with a slider afterwards) in the whole section. consider unstack
01:06:754 (4,5,1) - equal spacing lol

insane

the insane feels way better right now, those things you fixed look cool currently! i'm just gonna throw a couple of suggestions below which i consider them to be a bit nitpicky, so let me knwo what do you think about them

00:06:577 (2,3,4) - watch out for aesthetics! would move (3,4) down as shown here http://i.imgur.com/rHgyIch.jpg
00:08:165 (2,3,4) - why is this pattern so structured compared to everything else? the fact that you're using distance snap solely for this particular pattern makes me wonder what did you try to do when mapping it. also, compared to the rest of the map, it does indeed look extremely different... would be nice if you could make something that adapts more with your style
00:17:695 - you forgot to add a whistle here :(
00:54:224 (1,1,1) - 01:05:518 (1,1,1) - i also think these should have a bigger spacing than 00:00:755 (1,2,3) - because they have a very different connotation in the music. also, the very first pattern isn't fully overlapped as the other two... so, would be nice if you could fix that up

[]

that's all for me! poke battle after replying to my mod and feel free to push to forward again.
best of lucks~
Battle
Make sure you're consistently following the vocals as well, talked to a QAT about the map for this one rhythm that I thought was weird but rly wasn't, but yeah, we kinda both agreed that you should make sure to keep following vocals cuz it sometimes switches off to follow something else
Nozhomi
@Yuii-
v Explanation about spinner


So tell me what you think about it and what's your opinion for it.
Yuii-
that'd be way better, noz!
Topic Starter
Xinely

Yuii- wrote:

yesterday, you said tomorrow... actually, i took a lot of time zz sorry

i still don't agree with your reasoning on the spinner, i do believe it'd be much better if you'd shorten it cause it really doesn't land anywhere currently. talk it with nozho and let me know what he says, but i personally still would prefer you to make it shorter

easy

00:36:048 - i sitll don't agree with this not being changed. there are many other possible ways of mapping this yet you keep what's the most simplistic rhythm... although you have a point on the drums being 00:37:636 - here instead. what if you only change 00:38:871 (1,2,3) - as the image i showed you on my previous mod? i do think it'd be way better with the vocals just something i didnt map when comparing to suggestion are 00:37:813 - 00:40:636 - , if they had vocal then i would like to map, just they only have snare guitar sound, while vocal and big drum are in 1/2 redtick earlier, thats why i only focusing on drums 1st 3rd whiteticks, imo they are more simple for newbie as well
00:45:224 (3,1) - similarly to what i mentioned above, this still doesn't make any sense. it's not only about vocals, but it's also ignoring many, many other important aspects of it. consistent or not (even if it's not consistent, which is not the case) it shouldn't be done because it's ignoring the music completely.
01:08:342 - missing hitsound, right? nope because 00:57:048 - doesnt have hitsound either :C

hard

00:11:871 (5,1) - 00:13:107 (4,1) - 01:00:224 (2,1) - regarding these custom stacks, i think you could work around them a little bit. they feel kind of inconsistent with the rest of the map, because every single other 1/1 break-pattern is being spaced out, and not stacked. the first one do indeed create a cool effect, but the one at the very end, will most likely piss people off as you're not using it anywhere else on the map.did for 00:48:577 (5,1) - as well because its possible for do that
00:18:048 (5) - this is the only stacked circle (with a slider afterwards) in the whole section. consider unstack
01:06:754 (4,5,1) - equal spacing lol

insane

the insane feels way better right now, those things you fixed look cool currently! i'm just gonna throw a couple of suggestions below which i consider them to be a bit nitpicky, so let me knwo what do you think about them

00:06:577 (2,3,4) - watch out for aesthetics! would move (3,4) down as shown here http://i.imgur.com/rHgyIch.jpg nah imo the jump for (3) will be so far if no overlap, also i trying make the overlap of 4 look consistent between 2 and 3 http://puu.sh/tXz1R/92ff4b748c.jpg so imo they look cute already
00:08:165 (2,3,4) - why is this pattern so structured compared to everything else? the fact that you're using distance snap solely for this particular pattern makes me wonder what did you try to do when mapping it. also, compared to the rest of the map, it does indeed look extremely different... would be nice if you could make something that adapts more with your style
00:17:695 - you forgot to add a whistle here :(
00:54:224 (1,1,1) - 01:05:518 (1,1,1) - i also think these should have a bigger spacing than 00:00:755 (1,2,3) - because they have a very different connotation in the music. also, the very first pattern isn't fully overlapped as the other two... so, would be nice if you could fix that up just dont see spacing 2,0x in begining and 1,6x for kiai. its because sv changes but ok i reduced a bit for begining and fix for 2nd in kiai

[]

that's all for me! poke battle after replying to my mod and feel free to push to forward again.
best of lucks~
no reply means fixed ~

updated pachi's diff ~
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