fixed from battle's 2nd post
Akitoshi wrote:
req from in-game uwu
EasyHard
- 00:09:402 (4,5) - I guess you doing this as for variation but yee doing the same rhythm with previous patterns will be nice imo for keeping the 1/1 gaps with 00:10:637 (1) -
- 00:29:343 (2,3) - I personally like to ctrl + g the rhythm but up to u xd i prefer seperate the rhythm due vocal lul
- 01:07:813 (2) - maybe this slidershape can be more simple like you'll blanket the 01:09:225 (3) - not going for blanket tho, too boring if use it for long time
- 01:27:754 (2) - 2 circles for being clickable on 01:28:107 - ? xd im not sure to use 2 circles for redticks, personally prefer use this for keep simple
Insane
- I have no idea aa
sorry for very short mod ;;
- 00:06:578 (2,4) - visually too close imo, idk maybe you can drag this 00:06:931 (3,4) - until 00:05:520 (3) - and 00:07:284 (4) - stacks, if you're scared about distance then you can rotate 00:06:578 (2) - to the right side w
- 00:10:107 (4) - 00:12:931 (3) - i think putting x0.6 DS here would be nice like how 00:04:460 (4) - 00:07:284 (4) - was ( n a z i ) due above, it changed to 0,7x so yeah :v
- 00:14:696 (5) - 00:17:696 (6) - 00:20:343 (5) - 00:23:343 (5) - idk maybe you can NC around there regardless of the intensity of the song since this part was the only one you used your NC usage by 1 measure longer. oh my idea is nc per 2 stanza on calm part. that is what i do since hard diff part,also would be bad if i use nc per stanza here example for 00:20:343 (5) - that rotation pattern would be ruined lol
- 00:55:284 (2) - 01:06:578 (2) - maybe NC for visual preference i think that isnt hard to read the 1/4. for visual i dont think its needed but you arent one who say this. if 1 more modder tell me, i will add
- 00:56:519 (3) - whistle? Since 00:57:931 (4) - had whistle on both head and tail so yee nice catch
lmao
Hazu- wrote:
from #modreqs
osu! needs more Pokémon songs~ <3General
- Add "Pokémon" to the tags?
- You could change the green color slightly so that it looks a bit more like Chespin. who i know is japanese name which is Harimaron lol, sure changed
Easy
- 00:01:813 (2) - Missing clap
- 00:44:872 - Consider map this sound, when I was playing I was a little weird with that break, try something like this?
Nice diff :3Hard I'm bad modding Insane diff :c
- 00:01:813 (4) - Missing clap
- 00:11:696 (4) - I don't think it's necessary to have more DS here.
- 00:31:813 (3) - I'm not sure if it's blanket, but it would be better.
- 00:34:637 (3) - Maybe put jump here? ;w;
- 00:52:813 (1) - ^[ nope for this one because its only vocal/*:m]
GL o3o/
thanks all ~Lanturn wrote:
I believe "Kirakira" is one word, but don't quote me on this. Might have to ask someone else.
Looks like "Tomohisa Sako" prefers his name this way. You can see CDs with this romanization as well as his blog. So you should probably swap..
http://www.sakotomohisa.com/disco/
http://lineblog.me/tomohisasako/
Timing should technically start at 00:02:166 - as the music before that is just part of the anacrusis. Just simply add a red timing point instead of moving it.
You can uncheck Countdown if you want.
[Easy][Hard]
- 00:27:578 (1) - symmetry? I think it'd look good in this situation. Try moving that 3rd white node up a bit or something.
- 00:29:343 (2,3) - Swap? Usually you want to click on a strong note like 00:29:696 - since 00:28:989 - is mapped with slider's tail, i do same for this one as well
- 00:44:519 (1,2) - hmm you fixed this already, but here's my idea I had before.
- 01:27:754 (2) - Maybe consider using a 1/2 repeat here? It isn't difficult in the slighest to play since it's the final note of the song to click.
[Insane]
- 00:02:696 (2,3,4,1) - A bit too linear imo. It's also hard to jump to the (1) because of it. Maybe try placing the (3) slider up a little more and have an upwards curve on it?
- 00:12:225 (1,2) - just circles? They don't really give off any kind of noise for a held slider. i feel like cirlces will give less emphasis so i prefer sliders
- 00:30:931 (2,3) - Not really a great jump imo. At this point when playing the (2) You're on the vocals, and to immediately swap to instruments with a jump like this could be confusing. yeah i know that but based on space and design, i only can do this, if you have any idea pls tell me
- 00:52:813 (1,2,3) - Make these even? I always notice this when I testplay.
- 00:55:637 (5,1) - also this jump is a bit much, since it's not really that powerful. The player is already focused on the vocals at this point.
- 01:20:519 (3) - Try moving these down a bit so there are some bigger jumps here. These vocals and finishes are really powerful so a player won't mind the extra movement.
Hopefully something helps. I'm still really rusty at modding XD
- 00:18:225 (9) - Maybe have the tail end point towards (10) or even more to the right of that
- 00:24:578 (8) - is a very silent note so it's actually pretty awkward to hit. Perhaps just use two 1/2 sliders for 00:24:049 (7,8) - instead? removed instead
- 00:27:402 (4,1) - Could use more of a jump I think. at least as much as 00:26:696 (2,3) -
- 00:43:637 (3) - 00:48:578 (1) - are you sure you want to use a 3/4 slider here? the second part of the vocals is at 00:43:813 - and 00:48:754 - and it's a much stronger hit.
- 01:18:225 (7,1) - This is kind of a big jump when you've been following vocals for the past few combos. It can get pretty surprising. i would like to keep first due i make symmetry in 01:17:871 (5,6,7,1) - , also on (1) is downbeat with strong drum so imo it fits
- 01:24:313 (3) - Is there something audible here? I really can't hear anything its very weak but yes it exists, if ppl think its overmapping, imo this time overmap fits as well lol