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Tomohisa Sako - Kira Kira

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Topic Starter
Xinely
merci :D
Pachiru
yay! merci beaucoup! ;)
Battle
d

[Easy]
00:21:224 (2,3) - It'd be nice if 2 was more to the right, this is like the only thing that's really out of the way of the previous slider's flow lol

[Normal]
00:19:107 (1,2) - I'm p sure last time I check this this wasn't this open, I prefer it more closed so it's smoother circular flow with 1 and to 3
00:55:636 (1,2) - parallel w
01:04:989 (3,4) - move 4 slightly to the right to make visuals cleaner and less cluttered
01:22:283 (4) - It would be nice to have the red tick of this clickable tbh, it's different from the last verse since the pitch of the vocals here are higher, so I feel it should be clickable

[Hard]
00:36:754 (3) - 1/1 here is kinda awk since it's going over the vocal while rest of combo follows vocal
00:38:342 - 00:38:695 - aaa it's kinda awkward not having the vocals cuz u follow it
00:49:460 (3,4,5) - if I were a hard player I feel like I would go to 5 instead of 4 just because it flowed like that, u might want to swap 4 and 5 lol
00:55:636 - mm still not liking the pause here, maybe just move 1 back to 00:55:636 - , remove the clap on the end and just move patterns from there? the rhythm stays relatively the same plus your response said that you just wanted 00:56:871 - clickable and not the downbeat so like, it works while remaining relatively the same in density

[Insane]
00:07:813 (1,2,3,4,5) - this is kinda just awkward lol, it's so linear and sharp compared to all the other combos, and although it follows the drums better than all of the other stuff, it's the only one that does that lol
00:15:930 (10) - 1/2 fits better imo, keeps the rhythm flow
00:16:989 (3,4,5,6,7,8) - just click this lmao

why does it feel like you put in more slider shapes since the last time I looked at this :thinking:
Topic Starter
Xinely

Battle wrote:

d

[Easy]
00:21:224 (2,3) - It'd be nice if 2 was more to the right, this is like the only thing that's really out of the way of the previous slider's flow lol

[Hard]
00:36:754 (3) - 1/1 here is kinda awk since it's going over the vocal while rest of combo follows vocal
00:38:342 - 00:38:695 - aaa it's kinda awkward not having the vocals cuz u follow it reply for above as well, at this part, i dont follow vocal, but follow drum, when you see 1/1 sliders for redticks, they are for drum clap there D:
00:49:460 (3,4,5) - if I were a hard player I feel like I would go to 5 instead of 4 just because it flowed like that, u might want to swap 4 and 5 lol tbh agree lol
00:55:636 - mm still not liking the pause here, maybe just move 1 back to 00:55:636 - , remove the clap on the end and just move patterns from there? the rhythm stays relatively the same plus your response said that you just wanted 00:56:871 - clickable and not the downbeat so like, it works while remaining relatively the same in density personally i prefer this way, moving 1 1/2 earlier feels weird to skip cymbal at downbeat. if about 00:57:048 (1) - its due downbeat has bass drum only

[Insane]
00:07:813 (1,2,3,4,5) - this is kinda just awkward lol, it's so linear and sharp compared to all the other combos, and although it follows the drums better than all of the other stuff, it's the only one that does that lol
00:15:930 (10) - 1/2 fits better imo, keeps the rhythm flow
00:16:989 (3,4,5,6,7,8) - just click this lmaohopefully u remember if my internet is terrible till i cant open it D: tengki for noz who ss'ed every stuff in the video lmao. but personally i prefer how this works (noz said same thing), according to flow of 00:17:518 (5,8) - , keep gonna make consistency. 00:17:871 (6) - mapped with normal spacing is same thing with 00:17:165 - , i just gonna put jump for pitch of piano or whatever that sound named

why does it feel like you put in more slider shapes since the last time I looked at this :thinking: honto? you can blame nozho maybe :thinking:
thanks batoru

mappu updated
Pachiru
https://puu.sh/tOgEX/87044ee222.osu

I did my best to fix the parallel thing, but i think it's not the most important.

I fixed all the thing on your mod, I changed some patterns, so please recheck to tell me if you think it's good :)

Thanks for your mod!
Battle
but I don't agree with rhythm still tho :((((
Pachiru
On my diff? D:
Battle
naw I talked to nely bout it
Nozhomi
I'm open for discussion if needed.
Yuii-

Nozhomi wrote:

I'm open for discussion if needed.
!!

hello there
support these videos https://www.patreon.com/pishifat
teach me how to tweet https://twitter.com/pishifat

popping over a popped map for the sake of discussing it further, hope you don't mind

i'm not sure if other bns share this opinion with me, but there it seems to be a huge gap from easy to normal. during the kiai, normal uses the same amount of objects/density than the hard difficulty... while that isn't precisely bad in terms of difficulty, it does indeed creates a huge gap with the spread hence why i think "pachiru's normal" should be considered as an advanced difficulty. you'll probably need to map a difficulty inbetween to fill in the spread

why does the spinner end on a such a late spot? from 01:31:813 - here onwards there's literally nothing that supports a note.. .and tbh, you are not aiming for an approval map either, so that spinner being so overextended could be... improved let's say!

easy

00:08:518 (3) - this needs a whistle, by the way, check previous patterns like 00:05:695 (2) - and 00:02:871 (2) - !
00:37:460 (2,3,2,3) - so i'm pretty sure you already know how symmetry works! symmetry better fits when a sound is repetitive and that's not the case since 00:36:048 (1,2) - and 00:38:871 (1,2) - differ a lot from each other. you have a drum hit being completely ignored on 00:37:813 - and so on. would you mind trying a similar rhythm to what you have http://i.imgur.com/plnghZq.jpg but don't work around symmetry?
00:46:636 (1) - similarly to what a mentioned above, this suffers of something similar. 00:45:224 (3,1) - these 2 are trying to do the same function as 00:41:695 (1,2) - but that doesn't really seem to work because they have a complete different accentuation and a different emphasis in the bgm. to me, something such as http://i.imgur.com/4fqatwX.jpg would work way better since it covers both cymbals and vocals, let me know what you think!
01:14:165 - question! did you ignore this beat for the sake of adding more emphasis onto 01:14:518 (2) - right?
01:18:401 (1,2,3) - flow here could be slightly improved by moving (2)'s tail to the left to create a more circular flow towards (3), consider http://i.imgur.com/BA0XybO.jpg that as an example! it would also be nice if you could do something about 01:22:636 (3,1) - too... i don't really know how to make it any better because i would have tried a complete different flow from previous patterns, so i will see your thoughts on the matter!

pachi

00:16:989 (2,3) - this is actually very, very, very hard for newbies to hit due to how this pattern is build-up. this problem isn't particularly shared by 00:18:577 (5,6,1) - since the rhythm is different, and that's what i'm pointing out exactly! would you mind swapping (2,3) in the timeline? it's way easier for scrubs to click the slider first and then the circle than vice versa. since we are at it, would you mind curving this pattern as a whole? http://i.imgur.com/zGF2bml.jpg
00:44:518 (1,2) - minor really, but why are these shapes so different from everything else in the map?

hard

very solid difficulty overall

00:08:871 (4,1) - considering surrounding patterns and the way you are playing with 1/1 breaks, i would consider lowering the spacing here for the sake of readability
00:23:165 (3) - would have actually preferred this being 00:22:460 - there instead, what do you think?
00:52:636 (3,1) - was expecting more spacing consider this has a finish hitsound, to be honest
00:55:636 (5,1) - this is very hard for a hard difficulty hey :(
00:57:048 (1) - 01:08:342 (1) - missing finish or it's just me?

insane

to be honest i have my own concerns about this difficulty, there seems to be a couple of things here and there, although i'm not really nitpicking that much... i will point out just 4 things because they need to be discussed no matter what. i do believe you can do a much more better job at the spots i'm listing below, surprise me!

00:13:460 - overall spacing during this section is extremely high for what the music can support. this is the type of section where you will most likely stick to distance snap patterns but... you are actually mapping it in a very generic way. you could perfectly start increasing the spacing on 00:24:754 - a little bit more, but these two section just feel completely wrong musically speaking because they are being mapped as the kiai, basically which has a totally different accentuation.
00:44:518 (1,2,3) - why does spacing become so, so low after this?
01:18:401 (1,2) - stack ruins momentum a loooot, would have preferred more jumps rather than that
01:23:695 (5,6,1,2) - last but not least, angle here is pretty sharp, transition from (4,5,6) onto (1) is a pain in the ass to re-positionate afterwards.

[]

Please, do call me back! Battle will be re-joining this discussion too, by the way.
Topic Starter
Xinely

Yuii- wrote:

Nozhomi wrote:

I'm open for discussion if needed.
!!

hello there
support these videos https://www.patreon.com/pishifat
teach me how to tweet https://twitter.com/pishifat

popping over a popped map for the sake of discussing it further, hope you don't mind its k, just imagine how poor is popped bubble got another pop lmao

i'm not sure if other bns share this opinion with me, but there it seems to be a huge gap from easy to normal. during the kiai, normal uses the same amount of objects/density than the hard difficulty... while that isn't precisely bad in terms of difficulty, it does indeed creates a huge gap with the spread hence why i think "pachiru's normal" should be considered as an advanced difficulty. you'll probably need to map a difficulty inbetween to fill in the spread yes kinda agree with this, pachi said gonna nerf the diff a bit, and since my hard has less of 1/4 so imo we can fix spread w/o adding 1 diff

why does the spinner end on a such a late spot? from 01:31:813 - here onwards there's literally nothing that supports a note.. .and tbh, you are not aiming for an approval map either, so that spinner being so overextended could be... improved let's say! blame nozho, let me know if i have to change this

easy

00:08:518 (3) - this needs a whistle, by the way, check previous patterns like 00:05:695 (2) - and 00:02:871 (2) - !
00:37:460 (2,3,2,3) - so i'm pretty sure you already know how symmetry works! symmetry better fits when a sound is repetitive and that's not the case since 00:36:048 (1,2) - and 00:38:871 (1,2) - differ a lot from each other. you have a drum hit being completely ignored on 00:37:813 - and so on. would you mind trying a similar rhythm to what you have http://i.imgur.com/plnghZq.jpg but don't work around symmetry? the drum appears at 00:37:636 - and its kinda impossible to map this due 3/2 slider for 00:37:107 - doesnt work nicely so i prefer to keep this way
00:46:636 (1) - similarly to what a mentioned above, this suffers of something similar. 00:45:224 (3,1) - these 2 are trying to do the same function as 00:41:695 (1,2) - but that doesn't really seem to work because they have a complete different accentuation and a different emphasis in the bgm. to me, something such as http://i.imgur.com/4fqatwX.jpg would work way better since it covers both cymbals and vocals, let me know what you think! but at this time i do ignore vocal a lot >< , and i have been mapped all redtick cymbal with slider's tail + repeat then i prefer to keep consistency
01:14:165 - question! did you ignore this beat for the sake of adding more emphasis onto 01:14:518 (2) - right? yessu, map redtick is hard too here
01:18:401 (1,2,3) - flow here could be slightly improved by moving (2)'s tail to the left to create a more circular flow towards (3), consider http://i.imgur.com/BA0XybO.jpg that as an example! it would also be nice if you could do something about 01:22:636 (3,1) - too... i don't really know how to make it any better because i would have tried a complete different flow from previous patterns, so i will see your thoughts on the matter! naisu idea

hard

very solid difficulty overall

00:08:871 (4,1) - considering surrounding patterns and the way you are playing with 1/1 breaks, i would consider lowering the spacing here for the sake of readability
00:23:165 (3) - would have actually preferred this being 00:22:460 - there instead, what do you think? kinda weird to map that snare when i dont map for other, i map this for the weak vocal, if its weird then i can just remove this xD
00:52:636 (3,1) - was expecting more spacing consider this has a finish hitsound, to be honest yeah but the design looks cute here, also the vocal is high but it has no cymbal (different with 00:54:224 - ) so i guess normal spacing is k also
00:55:636 (5,1) - this is very hard for a hard difficulty hey :(
00:57:048 (1) - 01:08:342 (1) - missing finish or it's just me? i just feel if finish feels not best for this time because vocal feeling is less than 01:04:107 - ><

insane

to be honest i have my own concerns about this difficulty, there seems to be a couple of things here and there, although i'm not really nitpicking that much... i will point out just 4 things because they need to be discussed no matter what. i do believe you can do a much more better job at the spots i'm listing below, surprise me!

00:13:460 - overall spacing during this section is extremely high for what the music can support. this is the type of section where you will most likely stick to distance snap patterns but... you are actually mapping it in a very generic way. you could perfectly start increasing the spacing on 00:24:754 - a little bit more, but these two section just feel completely wrong musically speaking because they are being mapped as the kiai, basically which has a totally different accentuation. ok use 1,3x for first and 1,6x for second
00:44:518 (1,2,3) - why does spacing become so, so low after this?
01:18:401 (1,2) - stack ruins momentum a loooot, would have preferred more jumps rather than that
01:23:695 (5,6,1,2) - last but not least, angle here is pretty sharp, transition from (4,5,6) onto (1) is a pain in the ass to re-positionate afterwards.

[]

Please, do call me back! Battle will be re-joining this discussion too, by the way.
no reply means fixed thanks yuii ayyy
Battle
btw on the insane u should probably focus a pattern with 01:18:577 (2,3,4) - instead of making 01:18:401 (1,2,3) - part of the same pattern, you focus the vocals on 01:17:871 (5,6,7) - so u should do it for 2,3,4 as well
Pachiru
ok here is my updated diff, i deleted some op notes to make it longer with the slider, so the player should have less pain to play the diff

here i s t ehz code
osu file format v14

[General]
AudioFilename: kirakira.mp3
AudioLeadIn: 0
PreviewTime: 49901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13460,24754,36049,49990
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kira Kira
TitleUnicode:キラキラ
Artist:Tomohisa Sako
ArtistUnicode:佐香 智久
Creator:Xinely
Version:Pachi's Normal
Source:ポケットモンスター XY
Tags:Pokémon Pokemon Pocket Monster Pachiru 少年T ShounenT
BeatmapID:1186086
BeatmapSetID:560933

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fokko waifu copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
755,352.941176470588,4,2,1,30,1,0
1813,-100,4,2,1,60,0,0
2166,352.941176470588,4,2,1,60,1,0
13460,-100,4,2,1,40,0,0
34636,-100,4,2,1,50,0,0
36048,-100,4,2,1,50,0,0
41695,-100,4,2,2,60,0,0
49989,-100,4,2,2,70,0,1
54224,-100,4,2,2,70,0,1
54577,-100,4,2,2,70,0,1
55636,-100,4,2,1,70,0,1
56518,-100,4,2,2,70,0,1
57048,-100,4,2,1,70,0,1
57224,-100,4,2,2,70,0,1
58460,-100,4,2,1,70,0,1
58636,-100,4,2,2,70,0,1
60224,-100,4,2,1,50,0,0
61283,-100,4,2,2,70,0,1
66930,-100,4,2,1,70,0,1
67460,-100,4,2,2,70,0,1
68342,-100,4,2,1,70,0,1
68518,-100,4,2,2,70,0,1
69754,-100,4,2,1,70,0,1
69930,-100,4,2,2,70,0,1
71342,-100,4,2,1,60,0,0
75577,-100,4,2,1,70,0,1
85460,-100,4,2,1,70,0,0
89695,-100,4,2,2,50,0,0
91107,-100,4,2,2,30,0,0
92518,-100,4,2,2,10,0,0
93224,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,140,85
Combo2 : 85,255,85
Combo3 : 102,171,255

[HitObjects]
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Topic Starter
Xinely
fixed from battle and updated pachi
Yuii-
yesterday, you said tomorrow... actually, i took a lot of time zz sorry

i still don't agree with your reasoning on the spinner, i do believe it'd be much better if you'd shorten it cause it really doesn't land anywhere currently. talk it with nozho and let me know what he says, but i personally still would prefer you to make it shorter

easy

00:36:048 - i sitll don't agree with this not being changed. there are many other possible ways of mapping this yet you keep what's the most simplistic rhythm... although you have a point on the drums being 00:37:636 - here instead. what if you only change 00:38:871 (1,2,3) - as the image i showed you on my previous mod? i do think it'd be way better with the vocals
00:45:224 (3,1) - similarly to what i mentioned above, this still doesn't make any sense. it's not only about vocals, but it's also ignoring many, many other important aspects of it. consistent or not (even if it's not consistent, which is not the case) it shouldn't be done because it's ignoring the music completely.
01:08:342 - missing hitsound, right?

normal

this feels way too slider-reliant to give the false sense of security that this is an easier map despite the higher pace of rhythms and cursor movement; i would suggest you to balance it more around circles by changing strong sliderend sounds onto circles. examples listed below:

00:00:755 (1) - this could perfectly be changed for 3 circles, or circle+slider or vice-versa. every audible beat can perfectly be clickable yet it's being simplified immensely. consider it!
00:38:165 - you could add a note here cause it's a very prominent sound and it shouldn't be ignored. you could also consider this for 00:53:342 - as it'd be more consistent to 01:03:754 (6,1,2) - it also is part of the vocals, which is what you are following, so it'd be better
try working around these

on a side note,

00:16:283 (1) - could you move this below? it's touching the hp bar, looks kinda ugly :(
00:13:460 - i do feel the density of this section could be decreased a little bit for the sake of the pace of the music. it's not as intense as other sections yet it's having too many objects. consider using more breaks between patterns.
00:42:401 (2) - this lacks of hitsounding :(

hard

00:11:871 (5,1) - 00:13:107 (4,1) - 01:00:224 (2,1) - regarding these custom stacks, i think you could work around them a little bit. they feel kind of inconsistent with the rest of the map, because every single other 1/1 break-pattern is being spaced out, and not stacked. the first one do indeed create a cool effect, but the one at the very end, will most likely piss people off as you're not using it anywhere else on the map.
00:18:048 (5) - this is the only stacked circle (with a slider afterwards) in the whole section. consider unstack
01:06:754 (4,5,1) - equal spacing lol

insane

the insane feels way better right now, those things you fixed look cool currently! i'm just gonna throw a couple of suggestions below which i consider them to be a bit nitpicky, so let me knwo what do you think about them

00:06:577 (2,3,4) - watch out for aesthetics! would move (3,4) down as shown here http://i.imgur.com/rHgyIch.jpg
00:08:165 (2,3,4) - why is this pattern so structured compared to everything else? the fact that you're using distance snap solely for this particular pattern makes me wonder what did you try to do when mapping it. also, compared to the rest of the map, it does indeed look extremely different... would be nice if you could make something that adapts more with your style
00:17:695 - you forgot to add a whistle here :(
00:54:224 (1,1,1) - 01:05:518 (1,1,1) - i also think these should have a bigger spacing than 00:00:755 (1,2,3) - because they have a very different connotation in the music. also, the very first pattern isn't fully overlapped as the other two... so, would be nice if you could fix that up

[]

that's all for me! poke battle after replying to my mod and feel free to push to forward again.
best of lucks~
Battle
Make sure you're consistently following the vocals as well, talked to a QAT about the map for this one rhythm that I thought was weird but rly wasn't, but yeah, we kinda both agreed that you should make sure to keep following vocals cuz it sometimes switches off to follow something else
Nozhomi
@Yuii-
v Explanation about spinner


So tell me what you think about it and what's your opinion for it.
Yuii-
that'd be way better, noz!
Topic Starter
Xinely

Yuii- wrote:

yesterday, you said tomorrow... actually, i took a lot of time zz sorry

i still don't agree with your reasoning on the spinner, i do believe it'd be much better if you'd shorten it cause it really doesn't land anywhere currently. talk it with nozho and let me know what he says, but i personally still would prefer you to make it shorter

easy

00:36:048 - i sitll don't agree with this not being changed. there are many other possible ways of mapping this yet you keep what's the most simplistic rhythm... although you have a point on the drums being 00:37:636 - here instead. what if you only change 00:38:871 (1,2,3) - as the image i showed you on my previous mod? i do think it'd be way better with the vocals just something i didnt map when comparing to suggestion are 00:37:813 - 00:40:636 - , if they had vocal then i would like to map, just they only have snare guitar sound, while vocal and big drum are in 1/2 redtick earlier, thats why i only focusing on drums 1st 3rd whiteticks, imo they are more simple for newbie as well
00:45:224 (3,1) - similarly to what i mentioned above, this still doesn't make any sense. it's not only about vocals, but it's also ignoring many, many other important aspects of it. consistent or not (even if it's not consistent, which is not the case) it shouldn't be done because it's ignoring the music completely.
01:08:342 - missing hitsound, right? nope because 00:57:048 - doesnt have hitsound either :C

hard

00:11:871 (5,1) - 00:13:107 (4,1) - 01:00:224 (2,1) - regarding these custom stacks, i think you could work around them a little bit. they feel kind of inconsistent with the rest of the map, because every single other 1/1 break-pattern is being spaced out, and not stacked. the first one do indeed create a cool effect, but the one at the very end, will most likely piss people off as you're not using it anywhere else on the map.did for 00:48:577 (5,1) - as well because its possible for do that
00:18:048 (5) - this is the only stacked circle (with a slider afterwards) in the whole section. consider unstack
01:06:754 (4,5,1) - equal spacing lol

insane

the insane feels way better right now, those things you fixed look cool currently! i'm just gonna throw a couple of suggestions below which i consider them to be a bit nitpicky, so let me knwo what do you think about them

00:06:577 (2,3,4) - watch out for aesthetics! would move (3,4) down as shown here http://i.imgur.com/rHgyIch.jpg nah imo the jump for (3) will be so far if no overlap, also i trying make the overlap of 4 look consistent between 2 and 3 http://puu.sh/tXz1R/92ff4b748c.jpg so imo they look cute already
00:08:165 (2,3,4) - why is this pattern so structured compared to everything else? the fact that you're using distance snap solely for this particular pattern makes me wonder what did you try to do when mapping it. also, compared to the rest of the map, it does indeed look extremely different... would be nice if you could make something that adapts more with your style
00:17:695 - you forgot to add a whistle here :(
00:54:224 (1,1,1) - 01:05:518 (1,1,1) - i also think these should have a bigger spacing than 00:00:755 (1,2,3) - because they have a very different connotation in the music. also, the very first pattern isn't fully overlapped as the other two... so, would be nice if you could fix that up just dont see spacing 2,0x in begining and 1,6x for kiai. its because sv changes but ok i reduced a bit for begining and fix for 2nd in kiai

[]

that's all for me! poke battle after replying to my mod and feel free to push to forward again.
best of lucks~
no reply means fixed ~

updated pachi's diff ~
Pachiru
fixed all yuii stuff, i just let hitsounding check to xinely

code
osu file format v14

[General]
AudioFilename: kirakira.mp3
AudioLeadIn: 0
PreviewTime: 49901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13460,24754,36049,49990
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kira Kira
TitleUnicode:キラキラ
Artist:Tomohisa Sako
ArtistUnicode:佐香 智久
Creator:Xinely
Version:Pachi's Normal
Source:ポケットモンスター XY
Tags:Pokémon Pokemon Pocket Monster Pachiru 少年T ShounenT
BeatmapID:1186086
BeatmapSetID:560933

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fokko waifu copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 85,255,85
Combo3 : 102,171,255

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219,66,15401,2,0,L|219:8,2,57.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
254,111,15930,2,0,P|308:91|381:104,1,115
321,203,16636,6,0,P|267:222|210:217,1,115
153,218,17165,2,0,L|83:226,1,57.5
60,270,17518,2,0,P|77:320|143:355,1,115,2|2,0:0|0:0,0:0:0:0:
241,333,18224,1,2,0:0:0:0:
285,226,18577,2,0,L|273:166,2,57.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
337,251,19107,6,0,B|400:253|432:193,1,115,2|2,0:0|0:0,0:0:0:0:
438,138,19636,2,0,P|419:86|371:47,1,115,2|2,0:0|0:0,0:0:0:0:
312,145,20342,2,0,P|256:153|184:133,1,115,2|2,0:0|0:0,0:0:0:0:
123,53,21048,2,0,P|79:89|59:142,1,115,2|2,0:0|0:0,0:0:0:0:
86,193,21577,1,0,0:0:0:0:
186,248,21930,6,0,P|190:312|150:364,1,115,2|2,0:0|0:0,0:0:0:0:
48,352,22636,2,0,P|19:302|25:246,1,115,2|2,0:0|0:0,0:0:0:0:
61,137,23342,2,0,P|97:101|161:89,1,115,2|2,0:0|0:0,0:0:0:0:
215,88,23871,2,0,L|295:84,1,57.5,0|2,0:0|0:0,0:0:0:0:
364,164,24401,1,2,0:0:0:0:
468,208,24754,6,0,P|480:160|416:60,1,172.5,4|0,0:0|0:0,0:0:0:0:
360,64,25460,2,0,L|360:0,2,57.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
304,80,25989,2,0,L|176:72,1,115,2|2,0:0|0:0,0:0:0:0:
104,152,26695,2,0,P|84:208|92:280,2,115,2|2|0,0:0|0:0|0:0,0:0:0:0:
160,160,27577,6,0,L|280:172,1,115,2|2,0:0|0:0,0:0:0:0:
388,180,28283,2,0,P|404:124|383:56,1,115,2|2,0:0|0:0,0:0:0:0:
273,62,28989,2,0,P|257:116|273:171,1,115,2|2,0:0|0:0,0:0:0:0:
336,268,29695,2,0,P|390:284|445:269,1,115,2|2,0:0|0:0,0:0:0:0:
472,220,30224,1,0,0:0:0:0:
444,172,30401,6,0,P|392:156|320:184,1,115,6|2,0:0|0:0,0:0:0:0:
284,200,30930,2,0,P|256:248|272:328,1,115,2|2,0:0|0:0,0:0:0:0:
144,312,31636,2,0,P|148:255|119:206,1,115,2|2,0:0|0:0,0:0:0:0:
120,92,32342,1,2,0:0:0:0:
228,52,32695,2,0,P|279:68|323:118,1,115,2|0,0:0|0:0,0:0:0:0:
344,164,33224,6,0,P|360:216|344:280,1,115,2|2,0:0|0:0,0:0:0:0:
256,344,33930,2,0,P|200:355|144:343,1,115,2|2,0:0|0:0,0:0:0:0:
180,232,34636,2,0,L|244:232,1,57.5,4|8,0:0|0:0,0:0:0:0:
352,264,35165,2,0,P|354:292|351:321,2,57.5,2|4|4,0:0|0:3|0:3,0:0:0:0:
324,212,35695,2,0,P|321:184|324:152,1,57.5,4|4,0:3|0:3,0:0:0:0:
336,100,36048,6,0,P|300:64|228:56,1,115,4|0,0:0|0:0,0:0:0:0:
188,76,36577,2,0,L|68:68,1,115,2|2,0:0|0:0,0:0:0:0:
8,164,37283,1,2,0:0:0:0:
72,260,37636,2,0,L|204:244,1,115,8|0,0:0|0:0,0:0:0:0:
243,239,38165,1,0,0:0:0:0:
300,230,38342,2,0,P|344:198|360:134,1,115,2|0,0:0|0:0,0:0:0:0:
344,88,38871,6,0,L|220:80,1,115,4|0,0:0|0:0,0:0:0:0:
180,108,39401,2,0,L|48:100,1,115,2|2,0:0|0:0,0:0:0:0:
120,204,40107,2,0,L|5:197,2,115,2|8|2,0:0|0:0|0:0,0:0:0:0:
176,216,40989,2,0,P|184:188|184:160,1,57.5,8|4,0:0|0:3,0:0:0:0:
136,128,41342,2,0,P|132:100|136:72,1,57.5,4|4,0:3|0:3,0:0:0:0:
180,36,41695,6,0,L|304:44,1,115,4|8,0:0|0:0,0:0:0:0:
388,112,42401,2,0,L|444:92,2,57.5
328,212,43107,2,0,L|388:224,2,57.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
272,208,43636,2,0,P|228:204|148:208,1,115,2|0,0:0|0:0,0:0:0:0:
100,224,44165,1,8,0:0:0:0:
160,320,44518,6,0,B|192:328|192:328|212:320|212:320|240:336|288:320,1,115,4|8,0:0|0:0,0:0:0:0:
312,284,45048,2,0,B|308:236|308:236|324:200|324:200|308:156|308:156|312:112,1,172.5,0|8,0:0|0:0,0:0:0:0:
340,68,45754,2,0,P|424:72|484:136,1,172.5,4|8,0:0|0:0,0:0:0:0:
492,188,46460,1,2,0:0:0:0:
408,268,46813,2,0,L|332:268,1,57.5,2|8,0:0|0:0,0:0:0:0:
312,308,47165,6,0,P|264:316|184:304,1,115,12|2,0:0|0:0,0:0:0:0:
168,260,47695,2,0,L|104:260,1,57.5,8|4,0:0|0:3,0:0:0:0:
83,209,48048,2,0,L|19:209,2,57.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
116,162,48577,6,0,B|172:130|244:162|244:162|308:194|400:150,1,287.5,4|8,0:0|0:0,0:0:0:0:
248,60,49989,6,0,P|188:48|120:56,1,115,4|0,0:0|0:0,0:0:0:0:
80,72,50518,2,0,P|44:104|28:184,1,115,8|2,0:0|0:0,0:0:0:0:
60,276,51224,1,8,0:0:0:0:
156,216,51577,2,0,P|204:200|272:216,1,115,2|8,0:0|0:0,0:0:0:0:
312,248,52107,1,0,0:0:0:0:
412,304,52460,2,0,L|464:276,1,57.5,8|8,0:1|0:0,0:0:0:0:
504,236,52813,6,0,P|508:180|476:104,1,115,4|0,0:0|0:0,0:0:0:0:
445,88,53342,1,0,0:0:0:0:
392,64,53518,2,0,L|268:60,1,115,2|2,0:0|0:0,0:0:0:0:
224,80,54048,1,8,0:0:0:0:
168,92,54224,2,0,L|48:88,2,115,4|4|4,0:0|0:0|0:0,0:0:0:0:
216,196,55283,2,0,L|134:193,1,57.5,8|8,0:1|0:1,0:0:0:0:
116,232,55636,6,0,L|-4:228,2,115,2|2|0,0:0|0:0|0:0,0:0:0:0:
152,276,56518,2,0,L|266:279,1,115,2|8,0:0|0:0,0:0:0:0:
324,272,57048,2,0,P|389:252|417:204,1,115,2|0,0:0|0:0,0:0:0:0:
428,160,57577,1,8,0:0:0:0:
448,48,57930,2,0,L|516:56,2,57.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
391,61,58460,6,0,B|334:44|334:44|264:56,1,115,2|0,0:0|0:0,0:0:0:0:
234,89,58989,2,0,L|234:205,2,115,8|2|8,0:0|0:0|0:0,0:0:0:0:
120,88,60048,2,0,P|92:156|116:248,1,172.5,8|0,0:0|3:0,0:0:0:0:
152,293,60754,1,8,0:0:0:0:
236,140,61283,6,0,B|292:116|351:139,1,115,4|0,0:0|0:0,0:0:0:0:
400,108,61813,2,0,P|372:168|384:228,1,115,8|2,0:0|0:0,0:0:0:0:
320,312,62518,1,8,0:0:0:0:
212,348,62871,2,0,P|156:352|92:336,1,115,2|8,0:0|0:0,0:0:0:0:
48,312,63401,1,0,0:0:0:0:
96,208,63754,2,0,L|92:124,1,57.5,8|8,0:1|0:0,0:0:0:0:
88,92,64107,6,0,P|144:76|208:88,1,115,4|0,0:0|0:0,0:0:0:0:
244,120,64636,2,0,P|300:129|355:114,1,115,8|2,0:0|0:0,0:0:0:0:
408,88,65165,2,0,L|415:169,1,57.5,0|8,0:0|0:0,0:0:0:0:
420,200,65518,2,0,L|430:316,2,115,4|4|4,0:0|0:0|0:0,0:0:0:0:
308,180,66577,2,0,L|243:178,1,57.5,8|8,0:1|0:1,0:0:0:0:
189,179,66930,6,0,P|213:236|193:291,1,115,2|0,0:0|0:0,0:0:0:0:
176,336,67460,1,8,0:0:0:0:
64,304,67813,2,0,L|60:376,2,57.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
60,248,68342,2,0,P|40:196|60:132,1,115,2|0,0:0|0:0,0:0:0:0:
96,100,68871,2,0,L|224:108,1,115,8|2,0:0|0:0,0:0:0:0:
328,108,69577,2,0,L|396:104,1,57.5,8|2,0:0|0:0,0:0:0:0:
436,76,69930,6,0,L|448:200,1,115,4|8,0:0|0:0,0:0:0:0:
456,304,70636,2,0,L|332:308,1,115,2|8,0:0|0:0,0:0:0:0:
224,312,71342,1,2,0:0:0:0:
380,32,72754,6,0,P|364:88|380:152,1,115,4|2,0:0|0:0,0:0:0:0:
400,196,73283,2,0,P|416:252|400:316,1,115,4|2,0:0|0:0,0:0:0:0:
372,356,73813,1,8,0:0:0:0:
320,336,73989,2,0,L|184:336,1,115,4|0,0:0|0:0,0:0:0:0:
147,336,74518,1,4,0:0:0:0:
65,254,74871,1,4,0:0:0:0:
146,172,75224,1,8,0:0:0:0:
248,228,75577,6,0,P|260:168|244:104,1,115,4|8,0:0|0:0,0:0:0:0:
180,24,76283,2,0,L|112:24,2,57.5,8|2|8,0:0|0:0|0:0,0:0:0:0:
236,28,76813,2,0,P|291:40|347:28,1,115,2|0,0:0|0:0,0:0:0:0:
404,24,77342,2,0,L|467:24,1,57.5,8|2,0:0|0:0,0:0:0:0:
401,121,77871,6,0,L|343:121,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
444,228,78577,2,0,L|516:228,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
396,332,79283,2,0,L|336:332,1,57.5,2|8,0:0|0:0,0:0:0:0:
288,304,79636,2,0,B|272:248|272:248|284:180,1,115,2|0,0:0|0:0,0:0:0:0:
296,136,80165,1,12,0:0:0:0:
214,54,80518,1,8,0:0:0:0:
132,135,80871,1,8,0:0:0:0:
32,76,81224,6,0,P|16:136|40:204,1,115,4|8,0:0|0:0,0:0:0:0:
63,232,81754,2,0,L|63:297,2,57.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
110,199,82283,2,0,L|167:198,1,57.5,10|2,0:0|0:0,0:0:0:0:
249,116,82813,2,0,L|249:52,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
330,197,83518,2,0,L|354:142,2,57.5,2|8|0,0:0|0:0|0:0,0:0:0:0:
300,244,84048,6,0,P|248:276|173:272,1,115
137,278,84577,2,0,P|80:274|32:243,1,115,2|0,0:0|0:0,0:0:0:0:
8,192,85107,2,0,L|16:128,1,57.5,8|0,0:0|3:0,0:0:0:0:
24,76,85460,1,4,3:0:0:0:
188,300,86871,6,0,P|256:344|328:292,1,172.5,4|4,0:0|0:0,0:0:0:0:
256,208,87754,2,0,L|256:132,1,57.5,8|8,0:0|0:0,0:0:0:0:
256,92,88107,1,4,0:0:0:0:
256,192,88283,12,0,93224,0:0:0:0:
Battle
irc'd some other issues so yeah
Nozhomi
Fixed some really small things.
Pokeball GO~
Akitoshi
Gratz! :D
Modem
/>w</\>w<\/>w</\>w<\ Congraaaaaatssss />w</\>w<\/>w</\>w<\


Logic Agent
yay n_n
Pachiru
-Sh1n1-
Gratz >.<
Karen
highest diff
00:26:342 (2,3) - confusing rhythm here, totally can't understand what they're following, vocal or not? if you intended to follow the vocals then 00:26:695 - this should be followed as well
00:31:813 (1,2,3,4) - inconsistent with your rhythm choices before this 00:19:989 (4,5,6) -
everything looks random, some wrongly emphasized jumps like 00:49:813 (6,1) - should be more jumpy than 00:49:636 (5,6) -
00:48:401 (6,1) - this too
01:14:695 - random whistle
01:18:665 (2) - obviously overmapped, don't do overmapping if you don't know how to make it fit well with the music
and some flows tilt me much like 01:21:577 (2,3,4,5,1) - 00:39:577 (3,4,5,6,1) - (these are just examples)
about aesthetics the map looks quite messy too but it's not very important so skipped lol
note: the things above are just examples

finally i'm not lazy to post for once
Topic Starter
Xinely

Karen wrote:

highest diff
00:26:342 (2,3) - confusing rhythm here, totally can't understand what they're following, vocal or not? if you intended to follow the vocals then 00:26:695 - this should be followed as well first one is vocal but second one is drum + crystal, i want to emphasis the crystal with 1/1 slider somehow
00:31:813 (1,2,3,4) - inconsistent with your rhythm choices before this 00:19:989 (4,5,6) - that was with 00:30:930 (2,3,4) - also for second part i more follow cyrstal sound like 00:32:518 - 00:31:813 -
everything looks random, some wrongly emphasized jumps like 00:49:813 (6,1) - should be more jumpy than 00:49:636 (5,6) - not really matter imo since their drums power are same
00:48:401 (6,1) - this too 00:48:401 (6,1) - flower pattern and 2,40x spacing is highest here
01:14:695 - random whistle D R U M
01:18:665 (2) - obviously overmapped, don't do overmapping if you don't know how to make it fit well with the music try hear the vocal breathe, and try hear at 25% you can clearly hear a snare
and some flows tilt me much like 01:21:577 (2,3,4,5,1) - 00:39:577 (3,4,5,6,1) - (these are just examples) well our different taste are different, i have no problem when playing them
about aesthetics the map looks quite messy too but it's not very important so skipped lol aesthetic every ppl are different hue
note: the things above are just examples

finally i'm not lazy to post for once
Doyak
I have to mostly agree with Karen here. I'm just going to write the whole mod for the Insane diff.

* 00:01:460 (3,4) - This is really weird to be overlapped when they're the least relevant sound to each other.
* 00:04:107 (3) - This extended slider makes little sense because the guitar sound actually doesn't reset on 00:04:460 - this beat. Therefore it only passes through 00:04:283 - this important drum beat for no reason. Same for 00:06:930 (3) - 00:09:754 (3) - .
* 00:12:224 (1,2) - The drums disappear so fast so sliding all over the entire beat feels really weird. Rather, 00:11:871 (6) - this sound is long to be used as an extended slider so you might want to do that instead, and just use circles for the drums.
* 00:26:342 (2,3) - This does feel really weird as Karen pointed out. You're switching between two entirely different things on two same sliders. To be honest you can just divide (3) into a circle + 1/2 slider. This also adds some intensity on the notes because you did say you want to emphasize that crystal sound.
* 00:31:813 (1,2,3,4) - This also goes pretty weird because the crystal sounds you say only appears on 00:31:813 - and 00:32:518 - , but the notes are focused on all the 4 white ticks, while every vocal inside are almost ignored suddenly, while 00:30:401 (1,2,3,4) - was almost vocal-following. An alternative you can try: https://puu.sh/u4wo0/0e90b4fc10.jpg
* 00:37:107 (4,5,6,1) - Obviously (1) is overwhelmingly the strongest but it didn't feel to be emphasized enough because there were so many jumps right before. As 00:37:460 (6) - this beat is relatively much weaker (and the vocal actually ends there), using a slider on 00:37:283 - would be more appropriate. Same for 00:39:930 (4,5,6,1) - .
* 00:49:813 (6,1) - But you're not 100% following the drums only. This is one of the most important beats in the music, because it's the start of the highlight section. So I do think this needs more emphasis.
* 01:14:165 - I don't really get why this beat is ignored. It's same as 01:13:107 (2,4) - .
* 01:18:577 (1,2,3) - I also agree with Karen here. It could be not overmapped, but that doesn't mean it's consistent with 01:19:283 (1,2) - . Each of the sounds deserves to be emphasized as a distinct sound rather than a vague triplet.
* 01:25:283 (7,1) - Not sure if it's intended but it's obviously not straight.
Topic Starter
Xinely

Doyak wrote:

I have to mostly agree with Karen here. I'm just going to write the whole mod for the Insane diff.

* 00:01:460 (3,4) - This is really weird to be overlapped when they're the least relevant sound to each other. just curious so i have to make the jump between 1/4?
* 00:04:107 (3) - This extended slider makes little sense because the guitar sound actually doesn't reset on 00:04:460 - this beat. Therefore it only passes through 00:04:283 - this important drum beat for no reason. Same for 00:06:930 (3) - 00:09:754 (3) - . nah the extended sliders are for emphasis the clap clap. imo it really fits and i tried at least for consistent
* 00:12:224 (1,2) - The drums disappear so fast so sliding all over the entire beat feels really weird. Rather, 00:11:871 (6) - this sound is long to be used as an extended slider so you might want to do that instead, and just use circles for the drums. feel less emphasis with circles only imo so i prefer extended sliders
* 00:26:342 (2,3) - This does feel really weird as Karen pointed out. You're switching between two entirely different things on two same sliders. To be honest you can just divide (3) into a circle + 1/2 slider. This also adds some intensity on the notes because you did say you want to emphasize that crystal sound. my ver : why i dont map 00:27:048 - because the vocal's feeling here is being weak when crystal 00:26:871 - is strong. and i usually map strong sound like that with 1/1 slider noz version https://puu.sh/u4WQi/804d480219.png
* 00:31:813 (1,2,3,4) - This also goes pretty weird because the crystal sounds you say only appears on 00:31:813 - and 00:32:518 - , but the notes are focused on all the 4 white ticks, while every vocal inside are almost ignored suddenly, while 00:30:401 (1,2,3,4) - was almost vocal-following. An alternative you can try: https://puu.sh/u4wo0/0e90b4fc10.jpg the second try feels too weird imo, its k i just want to emphasis drum and crystal at same time. that 30 sec was following vocal but rest isnt so thats why still weirdo
* 00:37:107 (4,5,6,1) - Obviously (1) is overwhelmingly the strongest but it didn't feel to be emphasized enough because there were so many jumps right before. As 00:37:460 (6) - this beat is relatively much weaker (and the vocal actually ends there), using a slider on 00:37:283 - would be more appropriate. Same for 00:39:930 (4,5,6,1) - . skip 00:37:460 - when its 2nd strongest drum is </3 , but yeah same with 00:40:283 (6) - , at least i want its clickable, and jump is quite enough to emphasis 00:37:636 (1) - and the consistent spacing doesnt feel like "oh fuck that is so weird" at least its still considered as jump. if qat see this is should be fixed then i will try tweak something
* 00:49:813 (6,1) - But you're not 100% following the drums only. This is one of the most important beats in the music, because it's the start of the highlight section. So I do think this needs more emphasis. yeah but at least the spacing is consistent, somehow like i did for 00:36:048 (1) - 00:48:577 (1) - , at least its still consistent
* 01:14:165 - I don't really get why this beat is ignored. It's same as 01:13:107 (2,4) - . yeah i know there is drum but when the cymbal is strong im used to map them with 1/1 slider, same like 01:08:342 (1) - 01:04:107 (1) - etc
* 01:18:577 (1,2,3) - I also agree with Karen here. It could be not overmapped, but that doesn't mean it's consistent with 01:19:283 (1,2) - . Each of the sounds deserves to be emphasized as a distinct sound rather than a vague triplet. forgot to reply this, 01:19:371 - has no sound as i try hear and feels like clear overmap. when i do put 1/4 as least i will put if i can hear very weak sound that only can be noticed in 25%
* 01:25:283 (7,1) - Not sure if it's intended but it's obviously not straight.yeah but so minor xD
sorry just yeah gonna throw out my idea first
Doyak
Round #2

Xinely wrote:

Doyak wrote:

I have to mostly agree with Karen here. I'm just going to write the whole mod for the Insane diff.

* 00:01:460 (3,4) - This is really weird to be overlapped when they're the least relevant sound to each other. just curious so i have to make the jump between 1/4? Yes. I mean, if you call 00:00:755 (1,2) - and 00:01:107 (2,3) - as jumps too lol. I'm just asking to space it out like the previous sliders.
* 00:04:107 (3) - This extended slider makes little sense because the guitar sound actually doesn't reset on 00:04:460 - this beat. Therefore it only passes through 00:04:283 - this important drum beat for no reason. Same for 00:06:930 (3) - 00:09:754 (3) - . nah the extended sliders are for emphasis the clap clap. imo it really fits and i tried at least for consistent Even though that could work as a bit of emphasis on the claps, the slider itself ignores the music entirely. Furthermore, in the later of the map you try really hard to use even a really tiny 1/4 sound that can be only heard in 25%, but you really have to ignore a strong main drum only to emphasize the claps?
* 00:12:224 (1,2) - The drums disappear so fast so sliding all over the entire beat feels really weird. Rather, 00:11:871 (6) - this sound is long to be used as an extended slider so you might want to do that instead, and just use circles for the drums. feel less emphasis with circles only imo so i prefer extended sliders Slider bodies are still part of the objects though D: If they don't have anything related to the music by themselves then how they can be justified?
* 00:26:342 (2,3) - This does feel really weird as Karen pointed out. You're switching between two entirely different things on two same sliders. To be honest you can just divide (3) into a circle + 1/2 slider. This also adds some intensity on the notes because you did say you want to emphasize that crystal sound. my ver : why i dont map 00:27:048 - because the vocal's feeling here is being weak when crystal 00:26:871 - is strong. and i usually map strong sound like that with 1/1 slider noz version https://puu.sh/u4WQi/804d480219.png Then you could have tried something that can represent the transition more efficiently. The current pattern has https://puu.sh/u5fGr/77fefa627f.jpg as a whole pattern and this makes it feel like it's a repeat of two same sounds; not something entirely different. Also while you're saying you want to emphasize the crystal sound you actually made no emphasis on it. Two DS-snapped 1/1 sliders doesn't feel strong at all.
* 00:49:813 (6,1) - But you're not 100% following the drums only. This is one of the most important beats in the music, because it's the start of the highlight section. So I do think this needs more emphasis. yeah but at least the spacing is consistent, somehow like i did for 00:36:048 (1) - 00:48:577 (1) - , at least its still consistent uhh but 00:35:871 (4,1) - is 2.75x, 00:48:401 (6,1) - is 2.40x, but 00:49:813 (6,1) - is only 1.64x? And I mean, 00:49:989 - this beat is especially the start of the highlight part, so shouldn't this be even larger than the others, if not same?
* 01:14:165 - I don't really get why this beat is ignored. It's same as 01:13:107 (2,4) - . yeah i know there is drum but when the cymbal is strong im used to map them with 1/1 slider, same like 01:08:342 (1) - 01:04:107 (1) - etc The other two you said are reasonable, as the vocal is exactly like that, and the drum beat in the middle is weak enough. But in 01:13:989 (1) - the drum inside the slider is as strong as 01:13:107 (2,4) - and to talk about the cymbals, those cymbals are just same as 01:12:754 - 01:13:283 - . So I don't see why you would need to make only the last one special. 01:12:754 (1,2) - = 01:13:283 (3,4) - = 01:13:989 (1) -
* 01:18:577 (1,2,3) - I also agree with Karen here. It could be not overmapped, but that doesn't mean it's consistent with 01:19:283 (1,2) - . Each of the sounds deserves to be emphasized as a distinct sound rather than a vague triplet. forgot to reply this, 01:19:371 - has no sound as i try hear and feels like clear overmap. when i do put 1/4 as least i will put if i can hear very weak sound that only can be noticed in 25% I really doubt if I can even call it a proper 'beat'. Anyway I don't get why you would stick to that kind of really really weak sound when you can focus on more important sounds and express them more effectively? That triplet ruins the overall vocal emphasis (and also 1/2-strong drums) in this part.
sorry just yeah gonna throw out my idea first
-Sh1n1-
._.
Myxo
Taking down on mapper's request.
Topic Starter
Xinely
Updated so fixed :
- 00:26:342 (2,3) -
- removed extended sliders like 00:04:107 (3) - 00:06:930 (3) - 00:09:754 (3) -
- 00:49:989 (1) - increased a bit for emphasis
- 01:13:989 (1,2,3) - change for emphasis the drum more and removed 1/4 at 01:18:665 -
- more fixing stuff by my own way

got ok from doyak to go again https://puu.sh/u5Mwv/93cfd98023.jpg
Nozhomi
Bubble back
Topic Starter
Xinely
merci nooooooooooooooooooooooz
Pachiru
finally ! :3
thanks noz !
ZekeyHache
Hi!

[General]
  1. Are you aware that there's a mistake in the BG? It's Pokémon, not Pokemon, as you can see pretty much everywhere. I wouldn't say this is a big issue, but looks weird (hey, you even added the correct word in tags).
[Easy]
  1. 00:27:577 (1,2) - Was this intended to be a blanket? If not, well, it looks like a blanket that is very off.
[Normal]
  1. 00:19:636 (2,3) - Same thing as in Easy.
[Insane]
  1. 00:54:224 (1) - So here you're emphasizing the strong vocal with a jump of 2.14x after the previous note. Then later you basically copy-pasted the same small pattern 01:05:518 (1) - here. I don't see anything wrong with that; however, I think it would be nice to have the same or a more close jump spacing to the first pattern (this one has 1.93x).
Feel free to call me back~
Pachiru

ezek wrote:

[Normal]
  1. 00:19:636 (2,3) - Same thing as in Easy. Actually, that wasn't supposed to be a blanket, but more a symmetry failure, I moved a bit the stuff, so it would be "better" like that (I hope), otherwise, I guess that's not an important thing, I did my best to fix it !
Thanks for the mod~ !

Here is the code:
osu file format v14

[General]
AudioFilename: kirakira.mp3
AudioLeadIn: 0
PreviewTime: 49901
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13460,24754,36049,49990
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kira Kira
TitleUnicode:キラキラ
Artist:Tomohisa Sako
ArtistUnicode:佐香 智久
Creator:Xinely
Version:Pachiru's Normal
Source:ポケットモンスター XY
Tags:Pokémon Pokemon Pocket Monster Pachiru 少年T ShounenT
BeatmapID:1186086
BeatmapSetID:560933

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fokko waifu copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,140,85
Combo2 : 85,255,85
Combo3 : 102,171,255

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60,248,68342,2,0,P|40:196|60:132,1,115,2|0,0:0|0:0,0:0:0:0:
96,100,68871,2,0,L|224:108,1,115,8|2,0:0|0:0,0:0:0:0:
328,108,69577,2,0,L|396:104,1,57.5,8|2,0:0|0:0,0:0:0:0:
436,76,69930,6,0,L|448:200,1,115,4|8,0:0|0:0,0:0:0:0:
456,304,70636,2,0,L|332:308,1,115,2|8,0:0|0:0,0:0:0:0:
224,312,71342,1,2,0:0:0:0:
380,32,72754,6,0,P|364:88|380:152,1,115,4|2,0:0|0:0,0:0:0:0:
400,196,73283,2,0,P|416:252|400:316,1,115,4|2,0:0|0:0,0:0:0:0:
372,356,73813,1,8,0:0:0:0:
320,336,73989,2,0,L|184:336,1,115,4|0,0:0|0:0,0:0:0:0:
147,336,74518,1,4,0:0:0:0:
65,254,74871,1,4,0:0:0:0:
146,172,75224,1,8,0:0:0:0:
248,228,75577,6,0,P|260:168|244:104,1,115,4|8,0:0|0:0,0:0:0:0:
180,24,76283,2,0,L|112:24,2,57.5,8|2|8,0:0|0:0|0:0,0:0:0:0:
236,28,76813,2,0,P|291:40|347:28,1,115,2|0,0:0|0:0,0:0:0:0:
404,24,77342,2,0,L|467:24,1,57.5,8|2,0:0|0:0,0:0:0:0:
401,121,77871,6,0,L|343:121,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
444,228,78577,2,0,L|516:228,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
396,332,79283,2,0,L|336:332,1,57.5,2|8,0:0|0:0,0:0:0:0:
288,304,79636,2,0,B|272:248|272:248|284:180,1,115,2|0,0:0|0:0,0:0:0:0:
296,136,80165,1,12,0:0:0:0:
214,54,80518,1,8,0:0:0:0:
132,135,80871,1,8,0:0:0:0:
32,76,81224,6,0,P|16:136|40:204,1,115,4|8,0:0|0:0,0:0:0:0:
63,232,81754,2,0,L|63:297,2,57.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
110,199,82283,2,0,L|167:198,1,57.5,10|2,0:0|0:0,0:0:0:0:
249,116,82813,2,0,L|249:52,2,57.5,2|8|2,0:0|0:0|0:0,0:0:0:0:
330,197,83518,2,0,L|354:142,2,57.5,2|8|0,0:0|0:0|0:0,0:0:0:0:
300,244,84048,6,0,P|248:276|173:272,1,115,8|8,0:0|0:0,0:0:0:0:
137,278,84577,2,0,P|80:274|32:243,1,115,2|0,0:0|0:0,0:0:0:0:
8,192,85107,2,0,L|16:128,1,57.5,8|0,0:0|3:0,0:0:0:0:
24,76,85460,1,4,3:0:0:0:
188,300,86871,6,0,P|256:344|328:292,1,172.5,4|4,0:0|0:0,0:0:0:0:
256,208,87754,2,0,L|256:132,1,57.5,8|8,0:0|0:0,0:0:0:0:
256,92,88107,1,4,0:0:0:0:
256,192,88283,12,0,89518,0:0:0:0:
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