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Amatsuki - Chiisana Koi no Uta

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Kagetsu
i "helped"
03:27 Logic Agent: hi sorry to bother you but are you busy
03:27 Kagetsu: just playing
03:28 Logic Agent: was gonna ask if you had time for a quick irc on a lowdiff, so i can get rebubble
03:28 Logic Agent: had to map an advanced for spread issues and just need some irc mods before rebubble x=x
03:28 Logic Agent: dont have to if you dont want to obv
03:28 Kagetsu: send it
03:29 *Logic Agent is listening to [https://osu.ppy.sh/b/1139341 Amatsuki - Chiisana Koi no Uta]
03:29 Logic Agent: thzz isn't on so its not hitsounded ofc but ya
03:30 Kagetsu: hmm
03:30 Kagetsu: which diff?
03:30 Logic Agent: advanced
03:32 Kagetsu: well
03:32 Kagetsu: nothing really wrong on this diff i think
03:33 Logic Agent: yeah xinely asked me for 3-5 mods but
03:33 Logic Agent: idk how you get 3-5 mods on an advanced lol
03:33 Logic Agent: something must be seriously wrong to need so much
03:33 Kagetsu: i kinda dislike those 1/2 sliders tho
03:33 Logic Agent: which ones
03:34 Logic Agent: 01:56:406 (4) - ? this kind of stuff?
03:34 Kagetsu: ya
03:34 Kagetsu: https://puu.sh/tp8CS/34c6b30729.png would work better i guess
03:35 Kagetsu: because those 2 01:56:269 (3,4) - being clickable kinda outshines the snare on 01:56:406 -
03:35 Logic Agent: yeah true that rhythm is probably a bit nicer but if i did that
03:35 Logic Agent: there would be a TON of overlaps
03:36 Logic Agent: and i don't really like them >
03:36 Logic Agent: prefer the small gaps in the rhythm to give it a bit more spacing yknow
03:36 Kagetsu: i guess you would have to rearrange the whole pattern
03:37 Logic Agent: hm
03:37 Logic Agent: i see what you're saying and i'll definitely do that for the verses if someone else thinks it's kinda bad
03:37 Logic Agent: the kiais already use a nicer rhythm i think
03:37 Logic Agent: cause more vocals
03:37 Kagetsu: it's fine anyways
03:37 Kagetsu: cuz the song is repetitive
03:38 Logic Agent: full length xd
03:38 Kagetsu: and repeating the same rhythm all the time would be boring as hell
03:38 Logic Agent: cool though
03:38 Kagetsu: ya
03:38 Kagetsu: it's nice
03:38 Logic Agent: agree
03:38 Logic Agent: thanks, can you post on thread just so xinely knows im asking people LOL
03:39 Kagetsu: rly
03:39 Kagetsu: 01:39:617 (4) - could replace these stuff
03:39 Kagetsu: for 2 circles
03:39 Kagetsu: since the snares are way louder
03:39 Logic Agent: yeah i did some variation at the last chorus with that 04:07:140 (2,3) -
03:39 Logic Agent: i'll change that one too then
03:40 Logic Agent: the only part where the rhythms aren't like super the same are the "hora" parts
03:40 Logic Agent: just cause why not
03:41 Kagetsu: lol
03:41 Kagetsu: i'm also worried about these 02:57:782 (2,3) -
03:41 Logic Agent: maybe just do
03:41 Logic Agent: a reverse slider and a circle you think?
03:41 Kagetsu: ya
03:41 Logic Agent: reverse 1/2
03:41 Logic Agent: kk
03:42 Kagetsu: problem is that 1/2 sliders works as kicksliders for this type of diffs
03:42 Kagetsu: newbies don't even have time to think about it
03:42 Logic Agent: ahh i see
03:42 Logic Agent: you're right then
03:42 Logic Agent: makes sense to think of it that way
03:43 Kagetsu: ya, just one circle works generally better for these diffs
03:43 Kagetsu: 1/2 is mainly used to emphsize stuff
03:44 Kagetsu: just like you do on insanes or extras i think
03:44 Kagetsu: i always try to avoid to use too much of 1/2 sliders D:
03:44 Logic Agent: 01:37:415 (2,3,1) -
03:44 Logic Agent: do you think this works?
03:44 Logic Agent: yeah this is my first time mapping an advanced so it's strange for me
03:44 Logic Agent: never mapped below hard before
03:45 Logic Agent: 01:40:718 (2,3,1) - and this, you think i should change this one as well?
03:45 Logic Agent: just gonna be sure, if you think those two should go then i'll change them all
03:45 Kagetsu: ya
03:45 Kagetsu: it's kinda hard
03:45 Logic Agent: kk
03:45 Logic Agent: yeah i understand
03:45 Logic Agent: i'll get rid of those
03:47 Kagetsu: even https://puu.sh/tp99y/d123918299.png works better i'd say
03:47 Logic Agent: where is that at exactly
03:47 Logic Agent: on timeline
03:48 Kagetsu: 01:37:415 -
03:48 Kagetsu: you can always ignore some drums
03:48 Kagetsu: for the sake of playability
03:48 Kagetsu: lol
03:49 Logic Agent: i kinda like that idea
03:49 Logic Agent: starting the small kiai with 3 circles
03:49 Logic Agent: i think i'll do that one too
03:50 Kagetsu: it would work like a "stream" for newbies
03:50 Logic Agent: gotcha
03:50 Kagetsu: also this 02:01:085 (1,2,3,4) -
03:51 Kagetsu: i think this rhythm is too confusing tbh
03:52 Logic Agent: maybe just a reverse and a circle instead of the 1 2 3
03:52 Logic Agent: ?
03:53 Kagetsu: hmm
03:53 Kagetsu: how about https://puu.sh/tp9oH/a898575999.png
03:53 Logic Agent: or what do you tihnk of this
03:53 Logic Agent: https://la.s-ul.eu/mMlCZkwn
03:53 Kagetsu: that would also work i guess
03:54 Kagetsu: you may also try this one https://puu.sh/tp9qB/d507370b76.png
03:54 Logic Agent: i like reverses here cause they catch all of the drum usually lol
03:55 Logic Agent: o i like that one
03:55 Kagetsu: triple for newbies
03:56 Kagetsu: it works for emphasis i guess
03:56 Logic Agent: yeah im into it, going with that one
03:56 Kagetsu: and it's way easier to read
03:56 Logic Agent: it's a nice place to put it other than just doing it on the starts of small kiais
03:58 Kagetsu: 03:15:397 (2,1) - is this the only place where the sliderend covers the whole body of the following slider?
03:59 Logic Agent: yeah should i change that?
03:59 Logic Agent: thought cause it was slow maybe it would be ok
04:00 Kagetsu: idk... looks weird considering how the map is structured
04:00 Kagetsu: maybe https://puu.sh/tp9F0/fee70b9dbd.png would work better
04:01 Logic Agent: sure then
04:02 Kagetsu: well that's enough i guess
04:02 Logic Agent: thanks, i'm just removing the rest of the "kick sliders" now
04:02 Logic Agent: helpful mod
04:03 Kagetsu: "helpful" lol
04:03 Logic Agent: hey it was helpful even if it was a small mod on a low diff lol
04:04 Kagetsu: glad i helped (:
04:04 Logic Agent: apprecaite it a lot~ if you can post log on thread so xinely doesnt kill me id apprecaite it
04:04 Kagetsu: kk
04:04 Kagetsu: wait
Battle
xinely should kill u anyways :)
Xinely
/me kills logic agent
Topic Starter
Logic Agent
wow! thanks xinely! pro
Log Off Now
no kds because had it before

[Advanced]

02:33:012 (1) - aesthetics/minor flow thing, but why why not red point in the middle of this slider? would give a small indication of where to click next
00:55:856 (1) - remove NC, you have no nc's in the same spot anywhere else in the map
01:02:736 (2,3,1) - this feels a bit weird without having a note to play on the red tick, i know you're hitting the hihat sizzle but i would prefer it if that was on the slider end so you hit both snares, doing this gives a bit more emphasis on the piano too (in short move (3) slider to red tick)
01:26:957 (1) - same comment as 00:24:204 (3) -
02:33:012 (1) - same comment as 00:24:204 (3) -
02:56:131 (1,2) - this is the only part of this section that doesnt have 1/2 notes on the snarekicksnare pattern on the end of the bar, maybe consider doing something here?
04:10:168 (2,3,4,1) - this pattern misses out the section of the drum fill that changes to the toms, it doesn't matter so much in the rest of these since there are vocal switches on the notes you do hit, but here their isn't so i would prefer a pattern that hits that switch, even 3 1/2 sliders would work well here
Mir
I can't make straight slide- oh wait there are a lot in this diff...
18:01 Mir: >>
18:02 Logic Agent: <<
18:02 Logic Agent: also it's not hitsounded cause thzz isn't online
18:02 Mir: 01:41:269 (1,2) - fix ds
18:02 Mir: i guess
18:02 Mir: aimod being dumb maybe but check it
18:02 Logic Agent: ! you got me
18:02 Logic Agent: no it's right
18:02 Logic Agent: that section is .8
18:02 Logic Agent: and i used .9
18:02 Mir: 00:24:204 (3,2) - :thinking:
18:03 Logic Agent: o there's a lot of straight sliders in this map
18:03 Mir: nono
18:03 Mir: just uh
18:03 Mir: don'tcha wanna offset that
18:03 Logic Agent: o
18:03 Mir: so it doesn't stack 100%
18:03 Mir: up to you tbh
18:03 Logic Agent: maybe if xinely says something ill fix it
18:03 Logic Agent: because it'll drive my ocd crazy
18:03 Mir: im not seeing it done anywhere else
18:03 Mir: xD
18:04 Logic Agent: yep >>
18:04 Logic Agent: but it's at the beginning so
18:04 Logic Agent: at least im not doing it at the end
18:04 Mir: 00:42:232 (2) -
18:04 Mir: remove
18:04 Mir: pls
18:04 Mir: ty
18:04 Mir: 00:41:819 (1) - make this a reverse or something cuz there isn't a sound there
18:04 Logic Agent: but those are everywhere >>
18:04 Mir: >>
18:05 Mir: 00:43:746 (3) - this is k
18:05 Logic Agent: ok this entire section is like
18:05 Mir: but that previous one has no sound on it
18:05 Logic Agent: cancerously focused on the drums
18:05 Logic Agent: i don't wanna be that guy but there's some kind of background noise that im using to justify it and let me ignore vocals
18:05 Logic Agent: because new players are dum and i dont want to map random upbeat vocals here
18:05 Mir: i'd be fine with that
18:05 Logic Agent: cause fuck amatsuki
18:06 Mir: if there were a background noise
18:06 Mir: but as it stands that sound does not warrant a circle at all ;-;
18:06 Mir: i don't even hear a sound there
18:06 Mir: which is why i suggested reverses but eeeeeeeeeeeeeeh
18:06 Mir: if you're following the drums there's nothing there
18:06 Logic Agent: i'd basically have to remap >>
18:06 Mir: so
18:06 Mir: I MEAN
18:07 Mir: OVERMAPPING AN ADVANCED :THINKING:
18:07 Logic Agent: >> it's more so that
18:07 Logic Agent: 00:55:030 (1,2,1) -
18:07 Logic Agent: i don't do this rhythm
18:07 Logic Agent: throughout the entire map
18:07 Logic Agent: i had to explain it to kagetsu last night and he was on board but i don't really remember what is aid
18:07 Mir: that rhythm is good tho
18:07 Logic Agent: but 4 minutes of
18:07 Logic Agent: just that
18:07 Logic Agent: i already repeat a lot of patterns
18:07 Mir: well
18:07 Logic Agent: because im very limited in what i can do
18:08 Mir: you don't have to make it that 100% of the time
18:08 Mir: you could do http://i.imgur.com/rga65KD.png
18:08 Mir: vary the first one or something
18:08 Logic Agent: oh yeah
18:08 Logic Agent: i remember now
18:08 Mir: or the second idk
18:08 Logic Agent: the reason i did this rhythm
18:08 Logic Agent: is because i hate overlaps
18:09 Logic Agent: gaps in the music mean i dont have to overlap everything
18:09 Logic Agent: if i cahnged the rthyhm the entire map would overlap
18:09 Logic Agent: and thats aids
18:09 Mir: so basically
18:09 Mir: aesthetics > playabiltiy
18:09 Mir: >___________>
18:09 Logic Agent: ? yes
18:09 Logic Agent: but seriously though
18:10 Logic Agent: idk
18:10 Logic Agent: at least it's consistent
18:10 Mir: the rest of the map is fine
18:10 Mir: it's just those two i pointed out trigger me so hard
18:10 Mir: cuz there's literally nothing there
18:10 Logic Agent: lmao
18:10 Logic Agent: wait its literally just those 2?
18:10 Mir: yes
18:10 Mir: it's just those two
18:10 Logic Agent: i thought you were telling me to remap
18:10 Logic Agent: .
18:10 Mir: 02:02:599 (2) - well
18:10 Mir: okay this one too
18:11 Mir: 02:04:801 (2) - and this
18:11 Mir: but if im correct in remembering the song
18:11 Mir: that should be it for those sections
18:11 Mir: cuz it only occurs twice right
18:12 Logic Agent: hm.
18:12 Logic Agent: but really though the thing is if i did that
18:12 Logic Agent: it would be like
18:12 Logic Agent: a string of 8 objects just all on top of each other
18:12 Logic Agent: which is disgusting
18:12 Mir: well what you could do
18:13 Mir: 02:02:186 (1,2) - at least for this
18:13 Mir: is something like this http://i.imgur.com/3C8ht6S.png
18:13 Mir: but you'd have to lower density later hm
18:13 Logic Agent: i actually removed all double 1/2 sliders from this map last night >>
18:14 Logic Agent: after a discussion with kagetsu on them
18:14 Mir: oh
18:14 Mir: reverse + circle?
18:15 Mir: i really like this song
18:15 Mir: tbh
18:15 Logic Agent: ya its cute af
18:15 Mir: well aside from those
18:15 Logic Agent: ok i definitely see what you're saying
18:15 Mir: idk what you wanna do with them
18:15 Logic Agent: the first and middle of the verses
18:16 Logic Agent: and i don't wanna be "that guy" and say if someone else brings it up i'll change it
18:16 Mir: but uh yeah definitely get some opinions on those
18:16 Mir: i mean i don't much care about "that guy"
18:16 Logic Agent: yeah i'll see if lon says anything in his post
18:16 Mir: but ye
18:16 Mir: alright from the top then lets go
18:16 Logic Agent: quick find a missing nc or blanket so i can kd you
18:16 Mir: i haven't even started
18:16 Mir: i just noticed those instantly
18:16 Logic Agent: bles
18:16 Mir: 00:28:608 (3,4) - blanket
18:17 Logic Agent: this is the content i came for
18:17 Mir: 00:55:856 (1) - random nc
18:18 Logic Agent: nice
18:18 Mir: 00:58:883 (2,3) - tbh i'd make this another reverse
18:18 Logic Agent: did it for variation and if i did a reverse
18:18 Logic Agent: i'd be on the right side of the field again
18:18 Logic Agent: cause advanced ds rules blah blah
18:18 Mir: eh i guess so
18:18 Logic Agent: it'd make that part look clutterer
18:18 Logic Agent: d
18:19 Mir: 01:24:617 (1) - hngngn
18:19 Mir: straigthpls
18:19 Mir: (notreally)
18:19 Logic Agent: but they're both curved
18:19 Logic Agent: my slightly gay children
18:19 Mir: ik ;-;
18:20 Mir: 01:37:691 (3,4,1) - :thinking:
18:20 Mir: this is basically a 109 triple
18:20 Mir: idk man
18:20 Mir: iiii dddd kkk
18:21 Logic Agent: yeah there's only 4 of them in the map
18:21 Mir: 01:48:425 (2,3) - so this is more strain but this is weaker than 01:49:525 (2) -
18:21 Mir: and the latter is stronger
18:21 Logic Agent: i think they're good for variation where the song is noticeably different
18:21 Mir: should be fine
18:21 Mir: i mean it is an advanced
18:22 Logic Agent: ok ill change those 2
18:22 Logic Agent: the reverse and 1/2 circle
18:22 Logic Agent: switch place
18:22 Logic Agent: s
18:22 Mir: ye
18:22 Mir: 01:55:580 (1,3) - pixel blanket
18:23 Logic Agent: okdad
18:23 Mir: 02:34:663 (3,1) - ew this implied flow
18:23 Logic Agent: yeah i had to do that when i took out kick sliders
18:24 Logic Agent: maybe ill change to 1/2 circle
18:24 Logic Agent: and ctrlg
18:24 Mir: hm
18:24 Mir: instead
18:24 Mir: try this http://i.imgur.com/KeBnvt1.jpg
18:24 Mir: highlighted is the bigger change
18:25 Mir: you can keep your rhythm
18:25 Mir: i mean that's just a rough thing you can edit it how you want
18:25 Logic Agent: ok nice
18:26 Mir: 02:59:984 (3) - so i know this goes pretty into the edge already
18:26 Mir: but you could move this around and make it end on the red
18:27 Mir: to emphasize that bass thing
18:27 Logic Agent: ok made it like a halfcircle thing
18:27 Mir: kk
18:28 Mir: 03:22:002 - hnhgngnh
18:28 Mir: i'd map these vocalsss
18:28 Logic Agent: i did in the other vers
18:28 Logic Agent: or did i
18:28 Logic Agent: i dont remember
18:28 Logic Agent: ok yeah i never mapped those
18:28 Logic Agent: thzz did though
18:29 Mir: damn
18:29 Mir: i feel like mapping this now for the hell of it
18:29 Logic Agent: lmao
18:29 Mir: 03:34:113 (2,1) - oh my god
18:29 Mir: kill yourself
18:29 Logic Agent: whats wrong with my child
18:29 Logic Agent: im actually into those recently
18:30 Logic Agent: weird blankets
18:30 Mir: LOL
18:30 Mir: its like
18:30 Mir: the visual distance of that slider to the next
18:30 Mir: looks so fucked cuz of that
18:30 Mir: the end is way closer than any other part
18:30 Mir: also the blanket is off
18:30 Logic Agent: i don't know why i like it but i do
18:31 Logic Agent: 03:39:617 (2) - should i nc this
18:31 Mir: alright mister curvelord
18:31 Mir: 02:26:406 (1) -
18:31 Mir: you did here
18:31 Mir: so yes
18:31 Logic Agent: okdad
18:31 Mir: 03:54:480 (1) - nazi
18:32 Mir: 03:55:580 (1,2) - this is off tho
18:32 Mir: 03:57:508 (4,1) - uhhghhgh ;-;
18:32 Mir: 03:59:984 (1) - why is this so curved?
18:32 Mir: it's way more curved than the other sliders in the kiai
18:33 Logic Agent: idk but i made it less curved
18:33 Logic Agent: also fixed all those other things
18:33 Mir: 04:01:085 (1) - same
18:33 Mir: 04:12:645 (2,1) - same as the bass thing maybe
18:33 Logic Agent: okok
18:33 Mir: up to you
18:34 Logic Agent: i need a cute slider shape
18:34 Logic Agent: if im going to do that
18:34 Logic Agent: you have one shot
18:34 Mir: the pressure is on
18:36 Mir: hm
18:37 Logic Agent: i think i miught just do a wave
18:37 Mir: i was thinking that too
18:37 Mir: but i thought you'd decline a simple wave
18:37 Logic Agent: me declining simple
18:37 Logic Agent: good meme
18:37 Logic Agent: ya i did a wave
18:38 Mir: what i did: http://i.imgur.com/DSZXfot.png
18:38 Mir: don't ever ask me for slider suggestions
18:38 Logic Agent: thats almost cute but im gonna stick with my vanilla curve
18:39 Logic Agent: ..wave
18:39 Logic Agent: thing
18:39 Mir: ALMOST CUTE
18:39 Mir: tell me how to cute
18:39 Logic Agent: >>
18:39 Logic Agent: https://la.s-ul.eu/KJ8pjlnH
18:39 Mir: OH I DID IT
18:39 Mir: http://i.imgur.com/oCp6fgL.png
18:39 Mir: this is cute.
18:39 Mir: 100% cute.
18:39 Logic Agent: ok send me .osu line for that
18:39 Logic Agent: cause i cant make it myuself
18:39 Mir: uh
18:39 Mir: UH
18:39 Mir: how to do
18:39 Mir: oh
18:40 Mir: second to last object lul
18:40 Logic Agent: open .osu in notepad it'd be the last one
18:40 Logic Agent: or ya second to last
18:40 Mir: check disc
18:40 Logic Agent: did you post it in the right onw
18:40 Logic Agent: o
18:41 Mir: you needa reposition it
18:41 Mir: rotate or whatever
18:41 Logic Agent: ok your slider is forever a part of my map
18:41 Logic Agent: mir will have a ranked slider
18:41 Mir: wow fuck you
18:41 Mir: LOL
18:41 Logic Agent: :^)
18:41 Mir: alright im glad you like it
18:42 Logic Agent: ok post so i can not give you kds
18:42 Logic Agent: because youve modded this map 3 times
18:42 Mir: >>
18:42 Mir: and only received kds once
18:42 Mir: lul
18:42 Logic Agent: i love free labor
18:42 Mir: http://i.imgur.com/8pgHuQA.png
18:42 Mir: .
18:43 Logic Agent: oh
18:43 Logic Agent: i uh
18:43 Logic Agent: tried tooooooooo
18:43 Logic Agent: fix preview point by renamind mp3
18:43 Logic Agent: and then switching all to the new mp3
18:43 Logic Agent: so you have an old mp3 in your thing
18:43 Logic Agent: lmfao
18:43 Logic Agent: update: it d idn't fucking work
18:43 Mir: lmao its k
18:43 Mir: i got it
18:43 Logic Agent: preview point is still a spanish greeting
18:43 Logic Agent: im just jealous cause other peoples preview point works
18:43 Logic Agent: why can't MINE WORK
18:43 Mir: MA checks out
18:44 Mir: seems good to go o/
18:44 Mir: now i need savelog
18:44 Mir: hue
Topic Starter
Logic Agent

Log Off Now wrote:

no kds because had it before

[Advanced]

02:33:012 (1) - aesthetics/minor flow thing, but why why not red point in the middle of this slider? would give a small indication of where to click next didn't really use any red node sliders in this map, don't wanna put one here for that reason
00:55:856 (1) - remove NC, you have no nc's in the same spot anywhere else in the map whoops, done
01:02:736 (2,3,1) - this feels a bit weird without having a note to play on the red tick, i know you're hitting the hihat sizzle but i would prefer it if that was on the slider end so you hit both snares, doing this gives a bit more emphasis on the piano too (in short move (3) slider to red tick) i also liked this but i didn't do it for some reason. changed (for now maybe?)
01:26:957 (1) - same comment as 00:24:204 (3) -
02:33:012 (1) - same comment as 00:24:204 (3) -
02:56:131 (1,2) - this is the only part of this section that doesnt have 1/2 notes on the snarekicksnare pattern on the end of the bar, maybe consider doing something here? don't want to touch it for now, but i was kinda going for a winding down like 1/2 reverse into 1/1 reverse kind of thing here. might change though
04:10:168 (2,3,4,1) - this pattern misses out the section of the drum fill that changes to the toms, it doesn't matter so much in the rest of these since there are vocal switches on the notes you do hit, but here their isn't so i would prefer a pattern that hits that switch, even 3 1/2 sliders would work well here yeah it's kinda unlucky that i had to do this but it's mainly for density issues, if i spammed 1/2 sliders here that'd be a pretty difficult spike for the map winding down. no change for now unless someone mentions somethign in specific i like
thaaaannkkkss
Topic Starter
Logic Agent

Xinely wrote:

yatta ne!

Easy :
- 00:23:103 - remove greenline?
- 00:26:957 (4) - finish for consitency with 00:24:755 (2) - ?
- 01:14:296 (3) - maybe 104,88 for a bit circular flow?
- 02:28:608 (2) - 303,198 to avoid the error spacing and stack the tail on (3)'s slider body better
- 02:40:168 (2,3) - this is too curvy compared with prev and next slider, pls smoother it a bit
- 03:02:805 - add manual break? game won't let me add a break here lol, unless i'm doing something wrong
- 03:02:874 - ^ same unless i'm dumb
- 03:08:516 (2) - whistle for piano pls
- 03:12:920 - why not map this when you mapped 03:08:516 (2) - , i dislike inconsistency :C
- 03:42:920 (4,2) - stack would be cute

Normal :
- AR 5? the difference with Hard diff AR is so real not my diff but just wanted to point out with advanced this should be better, since each lowdiff goes up by 2 now
- would you like to use cs 3 or 3,5. ez diff with cs 2 and full of 2/1 somehow is... weird
- 01:01:636 (1,2) - swap rhythm i guess? vocal at 01:02:599 - 's feeling is stronger than 01:02:048 -
- 01:10:993 - i think you can map this. you mostly follow vocal on previous
- 01:42:369 (1) - i think you should map 01:42:645 - as well because cymbal appears at that time?
- 02:15:397 (1) - just suggestion maybe remove this? so the break time will be a real full a break time from start to end. also consistency with the easy diff
- 03:22:002 - same as prev. you can map the vocal with 2/1 slider here
- 03:43:470 (4,1) - blanket can improved here
- 04:03:287 (3,4) - make better mirror pattern?

Hard :
- dafak hp 5 pls
- 00:27:232 (2) - quality spacing
- 00:30:122 - skip vocal here? that sounds so weird imo
- 00:44:434 (2) - weak sound here i dont hear vocal too so remove it?
- 00:53:241 (2) - can you just move to 256,72 so flow looks so cute?
- 00:58:746 (2) - similar like 00:44:434 (2) - but i would say remove to keep ur 1/2 rhythms arent so long. normal has no 1/2 afterall
- 01:07:002 (2,3) - maigod i would say not use triplet here.. normal has no 1/2.. AAAAAAAAA kept triplet since i added advanced, but we'll see what you think now
- 01:08:379 (4,5) - can you just make 1/1 slider here because literally 01:08:516 - has no sound ;w;
- 01:09:755 (2) - same with 00:58:746 (2) -

Insane :
- OD 7 pls or you want me to kill you okdad
- 00:45:535 (2) - the jump is too overdone.. pls nerf like 188,72 thzz
- 00:51:727 (1) - weird to see a normal or low spacing here. try a bit bigger like 440,272 thzz
- 01:48:700 (2) - dafak spacing, 32,140 for consistency
- 01:51:727 (2) - ^ 160,128. i mean why here doesnt need 0,7x spacing? because this is a circle only uwu
- 02:58:608 (2) - nc for sv change and anti jump
- 03:19:663 (2,3) - the jump to (2) is too sudden makes a surprise imo, try change them like http://puu.sh/to7ja/251b509673.jpg thzz
- 03:48:562 (1) - ctrl+g for smaller jump from this to next slider? thzz

Another :
- if u agree with od 7 in insane, od 8 here
- 00:59:847 (2) - consistent spacing pls

ok so the main problem is spread from Normal to Hard.. this normal diff somehow is like an easy diff (because contain of 1/1 only) while this hard diff is a real hard diff.. so in final i asked some opinions and we agree if nerf the hard for sake spread normal to hard being better only make spread from hard to insane becomes bad. so the only way we can take is keep the hard diff (u still can keep those 1/2 i told in game its good to go as a hard diff and you can nerf/keep 1/4, it depends on the situation later) but what we have to take is.. you have to map Advanced diff for spread between normal and hard.. its ok i know you dont want to add a diff anymore but we have to do it for a better spread. you can just map it, find 3-5 mods and we will go later

added advanced, no reply = fixed (so basically fix all lol) just waiting on battle and thzz now
Halfslashed
No KDs because already modded.

Advanced
00:30:810 (1,2,3) - Can't tell what you're following here. Earlier you were following vocals, which you'd be able to fllow just by shifting these notes a red tick earlier, deleting 00:30:535 (3), and extending 00:31:498 (3) possibly. Right now your current switch to guitar (if it even is that) doesn't make sense.
01:08:791 (2,2) - Gross overlap.
01:10:443 (1,1) - Broken stack.
02:01:360 (2,3,4) - I'm questioning the readability of this for players at this difficulty. Yeah, you've used 1/2 stacks before, but not more than two in one place.
02:38:516 (1,3) - These are really close for no real reason, from what I can tell.

Dunno how you map so well so fast.
Topic Starter
Logic Agent
replying to mods for battle cause he's lazybusy

Xinely wrote:

Normal :
- AR 5? the difference with Hard diff AR is so real advanced is ar6 so i think this is fine
- would you like to use cs 3 or 3,5. ez diff with cs 2 and full of 2/1 somehow is... weird would prefer to just make the easy cs2, if you think it's a problem still
- 01:01:636 (1,2) - swap rhythm i guess? vocal at 01:02:599 - 's feeling is stronger than 01:02:048 - i used a similar rhythm in my diffs, so personally i think this one is okay. the slider works well with the vocals that are starting to fade out leading into the drums
- 01:10:993 - i think you can map this. you mostly follow vocal on previous think he was going for a pause here instead of emphasis on the leadin vocals, which i think works fine
- 01:42:369 (1) - i think you should map 01:42:645 - as well because cymbal appears at that time? i think the 1/1 slider makes it clear this isn't mapped to vocals, so it makes the next section that starts with vocals feel different as a new part of the song starts
- 02:15:397 (1) - just suggestion maybe remove this? so the break time will be a real full a break time from start to end. also consistency with the easy diff ok, i think only starting this trend at advanced + is okay
- 03:22:002 - same as prev. you can map the vocal with 2/1 slider here i quite like this break on the bridge, makes give the player some time to enjoy the music, which is why i did it on my diffs as well
- 03:43:470 (4,1) - blanket can improved here fix
- 04:03:287 (3,4) - make better mirror pattern? fix
@halfslashed

Halfslashed wrote:

No KDs because already modded.

Advanced
00:30:810 (1,2,3) - Can't tell what you're following here. Earlier you were following vocals, which you'd be able to fllow just by shifting these notes a red tick earlier, deleting 00:30:535 (3), and extending 00:31:498 (3) possibly. Right now your current switch to guitar (if it even is that) doesn't make sense. changed with something different, this part is suppsoed to be following the guitar as the vocals fade out, but i changed the rhythm that does that to something more familiar
01:08:791 (2,2) - Gross overlap. eh i think it's okay, it cuts through the middle anyhow
01:10:443 (1,1) - Broken stack. fix
02:01:360 (2,3,4) - I'm questioning the readability of this for players at this difficulty. Yeah, you've used 1/2 stacks before, but not more than two in one place. these exist elsewhere in the map, and once before this time so they shouldn't be caught too off guard. there's also a small pause before the 1/2 rhythm so i think it's manageable. we'll see tho
02:38:516 (1,3) - These are really close for no real reason, from what I can tell. just something different with my ds rule

Dunno how you map so well so fast. thannnnnnnnnnnnks
thanks for mods, just waiting on thzz
thzz

Xinely wrote:

Insane :
- 03:19:663 (2,3) - the jump to (2) is too sudden makes a surprise imo, try change them like http://puu.sh/to7ja/251b509673.jpg here is the turning point changing pattern from 1/1 to 1/2. i think it's much natural thing to be sudden on such place.
others are all fixed, thank you!

http://puu.sh/tsseF/236e02a5e7.osu
Xinely
we did 2140917193847193120917241 rechecks until logic agent is die

reburuburu (ノ>∨<)ノ

@next BN : pls check spacings for lowest diffs until advanced i might get fucked and dont forget with 24h
Topic Starter
Logic Agent
found a better mp3, self popping.
Xinely

Xinely wrote:

reburuburu (ノ>∨<)ノ

@next BN : pls check spacings for lowest diffs until advanced i might get fucked and dont forget with 24h
sahuang
Disable all widescreen support.

[Beginner]
  1. 00:38:500 (1) - this shape is fine in harder diffs like hyper or above. But since it's beginner/easy...the path isa bit vague tbh with big cs, i prefer changing it to a clearer one.
  2. 01:33:546 (1,1) - such kind of stack should be avoided in beginner
  3. 01:41:253 (1,1) - also here, even the slider body is partly blocked by previous slider.
  4. 02:08:775 (3) - the slider seems to have ignored many things lol, maybe end it 02:09:876 - and add a 1/1 reverse slider 02:10:427 -
  5. 02:32:996 (3,5) - avoid stacking

Normal is fine.

[Advanced]
  1. 01:44:005 (1) - cancel NC
  2. 03:36:849 (1,1) - why stack and why nc here?
    Too many NC spam I should say, you can totally do like normal and NC every 8 white lines lol

[Hard]
  1. 00:54:464 (2) - use 2 1/2 sliders for consistency?Also there's vocal 00:54:876 - so should be distinguished from 00:53:913 (1) - (like 00:58:867 (2,3) - )
  2. 01:57:216 (2) - 02:06:023 (2) - same
  3. 02:23:913 (3) - NC?
  4. 02:25:702 (1) - cancel NC
  5. 03:35:748 - should probably make it clickable

[Insane]
  1. 01:19:922 (2,1) - ds seems to close?especially comparing 01:19:785 (1,2,1) -
  2. 03:26:803 (1,2,3) - consistent with 03:35:748 (1,2) - ?
  3. 03:48:546 (1) - why NC
  4. 02:58:592 (1) - cancel NC (04:10:977 (1,2) - )

Continue later Another is fine.

thzz
00:41:390 (2,3) - ctrl+g? this may express music better.
03:04:922 - drag break here

tog
01:40:977 (5,6,1) - this jump's a bit too big, the music is actually going down
02:55:840 (5,6,1) - same
02:56:803 (4,2) - stack 4 with 2?the jump is also too big
03:22:537 - hmm drag break here?
04:07:124 (3,4) - nerf

should be all
HappyRocket88

My Angel Azusa wrote:

  1. 00:38:500 (1) - this shape is fine in harder diffs like hyper or above. But since it's beginner/easy...the path isa bit vague tbh with big cs, i prefer changing it to a clearer one. I see what you mean but frankly speaking, I think this isn't as vague for a slider-shape. The reason I say that is because the path is clear from the start to the end since the slider-ticks really lead players to follow the movement smoothly without the need of the loop at the middle. Hence, I don't really think it might be necessary or there would be a possibility to look for something different instead. /w\ However, if you really think this make the difficulty unrankable, I'll be willingly to use another shape if needed. Thank you very much for your time! >w<
Topic Starter
Logic Agent

My Angel Azusa wrote:

Disable all widescreen support. done

[Beginner]
  1. 00:38:500 (1) - this shape is fine in harder diffs like hyper or above. But since it's beginner/easy...the path isa bit vague tbh with big cs, i prefer changing it to a clearer one. hr88 explained
  2. 01:33:546 (1,1) - such kind of stack should be avoided in beginner ]changed this section around
  3. 01:41:253 (1,1) - also here, even the slider body is partly blocked by previous slider. here too
  4. 02:08:775 (3) - the slider seems to have ignored many things lol, maybe end it 02:09:876 - and add a 1/1 reverse slider 02:10:427 - fixed in another way
  5. 02:32:996 (3,5) - avoid stacking
ya

Normal is fine. thanks battle

[Advanced]
  1. 01:44:005 (1) - cancel NC fix
  2. 03:36:849 (1,1) - why stack and why nc here? fix
    Too many NC spam I should say, you can totally do like normal and NC every 8 white lines lol can change nc structure if you wish, there is a lot of short combos in the verses because of the rhythm but i think it's not too bad

[Hard]
  1. 00:54:464 (2) - use 2 1/2 sliders for consistency?Also there's vocal 00:54:876 - so should be distinguished from 00:53:913 (1) - (like 00:58:867 (2,3) - )
  2. 01:57:216 (2) - 02:06:023 (2) - same on all of these i changed it to 1/2 circle. I agree more should be clickable but i didn't want to make it to 1/2 slider because that would require a lot of restructuring to keep consistent ds rules and would make it more dense feeling overall, which i tried to save for the chorus
  3. 02:23:913 (3) - NC?nc'd the note after it, so it's 2 groups of 3 combo
  4. 02:25:702 (1) - cancel NC fix
  5. 03:35:748 - should probably make it clickable was going for the vocal here

[Insane]
  1. 01:19:922 (2,1) - ds seems to close?especially comparing 01:19:785 (1,2,1) - this isn't my part but thzz did something similar that i did in topdiff which is small spacing between the lil break before the chorus vocals start again. i think it works well for contrast
  2. 03:26:803 (1,2,3) - consistent with 03:35:748 (1,2) - ? the reason it's different here is because i did more vocal focus before the calm part sorta "picks up" right 03:31:344 - here. I think it works out but if i still need to change i will
  3. 03:48:546 (1) - why NC i think this nc is good because it's a very different part of the music, and ncing it makes it stand out more
  4. 02:58:592 (1) - cancel NC (04:10:977 (1,2) - ) fix

Continue later Another is fine.

thzz
00:41:390 (2,3) - ctrl+g? this may express music better. i think thzz was going for a stacked pause kind of thing here, i think it works nice
03:04:922 - drag break here fix

tog
01:40:977 (5,6,1) - this jump's a bit too big, the music is actually going down fix
02:55:840 (5,6,1) - same fix
02:56:803 (4,2) - stack 4 with 2?the jump is also too big did something a bit different with the nerf from last part
03:22:537 - hmm drag break here? fix
04:07:124 (3,4) - nerf fix

should be all
nice
sahuang
nice, but since some things are changed take rebubble instead, xinely will qualify
Xinely
Hora (ノ>∨<)ノ
Lasse
👀
Topic Starter
Logic Agent
eyes emoji
Irohas
gratz!!
Haruto
Hora hora🙌

Congrats Logic!!
Left
Finally
Gratz
Kalibe
congrats!! 👀
thzz
hype (=´∀`)人(´∀`=)
congratz~~~~
Log Off Now
Modem
Congraaats~! />w</
Topic Starter
Logic Agent
thanks everyone~
Lonesome Dreams_old
A bit late but still, nice map!
Gratz
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