petition to have pettanko play side tourney
We are considering having something like this but mostly just for HR as we believe that DT can be replaced with just faster maps.ArcherLove wrote:
how about we get "more" pools (a.k.a DT, HR) everytime the tournament move foward to the next stage?
example :
R1 = only nomod
R2 = nomod, HR
R3 = nomod, DT
R4 = nomod HR, DT
R5 = etc?
Just a suggestion though ..
Qualification stages: 4 song map-pool, no winning condition, no tiebreaker.This was from my previous tournament, and I would like to point out that, in retrospect, this is somewhat of a flawed structure (kinda realized this after having a discussion about something like this w/ Loctav). It gives substantial importance to the result of something completely random - the opening roll. The first ban and first pick order being determined is fine because it doesn't really change much: the first two songs are going to happen no matter what. However, this list here that states how many songs the mappool is also includes the tiebreaker. This means that rounds prior to round of 16 are 8 songs + one tiebreaker, round of 16/QF = 10 songs + one tiebreaker, etc.
Rounds until Round of 16: 9 song map-pool, best of 7 (first to 4), one tiebreaker song
Round of 16/quarter-finals: 11 song map-pool, best of 9 (first to 5), one tiebreaker song
Semi-finals: 13 song map-pool, best of 11 (first to 6), one tiebreaker song
Finals and Grand Finals: 15 song map-pool, best of 13 (first to 7), one tiebreaker song
There's an application form for signing up to be part of the staff. It's under XIII. Staff Applications (second post in the thread).Eiuh wrote:
I can help with reffing if still needed c:
It puts more emphasis on the "better player" actually being the better player. If they're in the lead and can't withstand an onslaught of a comeback from a player who is behind, they likely shouldn't be winning the match in the first place. In an ideal situation, the ping-pong structure actually mitigates scenarios where players fluke a win or two that they shouldn't have to bring them to match point and forces them to actually prove they deserve to win by nullifying any sort of guaranteed picks.Tidek wrote:
"ping pong" system will only destroy one basic strategy I always use in matches, using strongest pick for a match point to dont let player any chance for picking another maps and win the entire match.
Remember that ping pong and matches on SOFT2 are different, matches on SOFT2 are not concluded by set points and in ping pong serves are sticked to one player untill the match point where the serve goes to second player, thats why it works in ping pong game. In osu!mania tournament, getting right to pick a map changes every round, letting a losing player pick every map while match point is pretty bad idea in my opinion that destroy some part of strategy aspects and its made only to give stream watchers more "exciting" matches.
As a spectator, its a good idea and people will probably like it.
As a player, It will be pretty annoying and can make final result of some matches pretty "unfair" (imagine that you are on match point 4:2, opponent pick and he wins a map, we have 4:3, in normal system you should pick a map right now but ping pong system doesnt let you, 2 maps left, on one of them you feel stronger, buy your opponent obviously pick another one and win it, 4:4 tiebreaker and unfortunately you are losing it and lose the entire match, isnt it frustrating?)
You can easily just pick your strongest song first instead of saving it then?Tidek wrote:
"ping pong" system will only destroy one basic strategy I always use in matches, using strongest pick for a match point to dont let player any chance for picking another maps and win the entire match.
Remember that ping pong and matches on SOFT2 are different, matches on SOFT2 are not concluded by set points and in ping pong serves are sticked to one player untill the match point where the serve goes to second player, thats why it works in ping pong game. In osu!mania tournament, getting right to pick a map changes every round, letting a losing player pick every map while match point is pretty bad idea in my opinion that destroy some part of strategy aspects and its made only to give stream watchers more "exciting" matches.
As a spectator, its a good idea and people will probably like it.
As a player, It will be pretty annoying and can make final result of some matches pretty "unfair" (imagine that you are on match point 4:2, opponent pick and he wins a map, we have 4:3, in normal system you should pick a map right now but ping pong system doesnt let you, 2 maps left, on one of them you feel stronger, buy your opponent obviously pick another one and win it, 4:4 tiebreaker and unfortunately you are losing it and lose the entire match, isnt it frustrating?)
Are you sure that you're on UTC+2 and not UTC+1? Listed as +2 for now anyway.MrDorian wrote:
Username: MrDorian
Country: Poland
Timezone: UTC+2
Availability: weekends, 8am-12am (8:00-0:00)
omg my bad, sorry, changing to +1-Konner- wrote:
Are you sure that you're on UTC+2 and not UTC+1? Listed as +2 for now anyway.MrDorian wrote:
Username: MrDorian
Country: Poland
Timezone: UTC+2
Availability: weekends, 8am-12am (8:00-0:00)
Moved to +1 owo)bMrDorian wrote:
omg my bad, sorry, changing to +1