The ping-pong system sounds very interesting!
There's an application form for signing up to be part of the staff. It's under XIII. Staff Applications (second post in the thread).Eiuh wrote:
I can help with reffing if still needed c:
It puts more emphasis on the "better player" actually being the better player. If they're in the lead and can't withstand an onslaught of a comeback from a player who is behind, they likely shouldn't be winning the match in the first place. In an ideal situation, the ping-pong structure actually mitigates scenarios where players fluke a win or two that they shouldn't have to bring them to match point and forces them to actually prove they deserve to win by nullifying any sort of guaranteed picks.Tidek wrote:
"ping pong" system will only destroy one basic strategy I always use in matches, using strongest pick for a match point to dont let player any chance for picking another maps and win the entire match.
Remember that ping pong and matches on SOFT2 are different, matches on SOFT2 are not concluded by set points and in ping pong serves are sticked to one player untill the match point where the serve goes to second player, thats why it works in ping pong game. In osu!mania tournament, getting right to pick a map changes every round, letting a losing player pick every map while match point is pretty bad idea in my opinion that destroy some part of strategy aspects and its made only to give stream watchers more "exciting" matches.
As a spectator, its a good idea and people will probably like it.
As a player, It will be pretty annoying and can make final result of some matches pretty "unfair" (imagine that you are on match point 4:2, opponent pick and he wins a map, we have 4:3, in normal system you should pick a map right now but ping pong system doesnt let you, 2 maps left, on one of them you feel stronger, buy your opponent obviously pick another one and win it, 4:4 tiebreaker and unfortunately you are losing it and lose the entire match, isnt it frustrating?)
You can easily just pick your strongest song first instead of saving it then?Tidek wrote:
"ping pong" system will only destroy one basic strategy I always use in matches, using strongest pick for a match point to dont let player any chance for picking another maps and win the entire match.
Remember that ping pong and matches on SOFT2 are different, matches on SOFT2 are not concluded by set points and in ping pong serves are sticked to one player untill the match point where the serve goes to second player, thats why it works in ping pong game. In osu!mania tournament, getting right to pick a map changes every round, letting a losing player pick every map while match point is pretty bad idea in my opinion that destroy some part of strategy aspects and its made only to give stream watchers more "exciting" matches.
As a spectator, its a good idea and people will probably like it.
As a player, It will be pretty annoying and can make final result of some matches pretty "unfair" (imagine that you are on match point 4:2, opponent pick and he wins a map, we have 4:3, in normal system you should pick a map right now but ping pong system doesnt let you, 2 maps left, on one of them you feel stronger, buy your opponent obviously pick another one and win it, 4:4 tiebreaker and unfortunately you are losing it and lose the entire match, isnt it frustrating?)
Are you sure that you're on UTC+2 and not UTC+1? Listed as +2 for now anyway.MrDorian wrote:
Username: MrDorian
Country: Poland
Timezone: UTC+2
Availability: weekends, 8am-12am (8:00-0:00)
omg my bad, sorry, changing to +1-Konner- wrote:
Are you sure that you're on UTC+2 and not UTC+1? Listed as +2 for now anyway.MrDorian wrote:
Username: MrDorian
Country: Poland
Timezone: UTC+2
Availability: weekends, 8am-12am (8:00-0:00)
Moved to +1 owo)bMrDorian wrote:
omg my bad, sorry, changing to +1