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Delta Heavy - Ghost

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Kilabarus
This beatmap was submitted using in-game submission on 8 марта 2017 г. at 21:26:22

Artist: Delta Heavy
Title: Ghost
Tags: paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY Danii Shadren Slayed
BPM: 174
Filesize: 3599kb
Play Time: 01:29
Difficulties Available:
  1. Comeback (5,13 stars, 239 notes)
  2. Danii's Hard (3,07 stars, 167 notes)
  3. Normal (1,94 stars, 107 notes)
  4. Shadren's Easy (1,38 stars, 70 notes)
  5. Slayed's Insane (4,44 stars, 213 notes)
Download: Delta Heavy - Ghost
Information: Scores/Beatmap Listing
---------------
DeletedUser_6181859
Metadata proofs: Soundcloud album (track 14), official Youtube channel. Proof for custom diffname and background: original video (VEVO).

===
Мод по просьбе, как всегда.

Song and beatmaps

  1. Не очень понятно, зачем зона между тайминг-точкой и киаем (я про 00:34:906 ) так сильно заглушена. Сделай её обратно 30%, что ли.

Easy

  1. AR4 будет слишком высоковато; как по мне, AR3 будет более, чем достаточно, да и в концепцию это тоже вписается.
  2. Начнём с того, что разнообразить слайдеры не обязательно. Можно по одному слайдеру на два даунбита, если рассматривать начало/конец. То есть, 00:23:871 (1,2) - не обязательно делать разными. Можно сделать, например, так же, как на 00:26:630 (1,2) . Это и выглядеть будет красивее, как по мне, иначе - путает игрока.
  3. 00:34:906 (1,2,3,4) - 00:37:665 (1,2,3,4) - две абсолютно одинаковые по музыке зоны, но замапаны немного по разному. Если хотела добиться эффекта зеркалки - оставляй так и шли меня найух, если нет - то ритм оставить таким же, каким был (до --> после).
  4. 00:48:699 (1,2) - рипит-слайдеры так не употребляются. Они употребляются так, то есть не делают слайдер, который заканчивается на даунбит - в основном это выглядит и играется очень плохо. Я понимаю, что это прокатило в Кайто, но это был тот редкий случай, когда такие паттерны звучат нормально.
  5. 00:53:527 (4,1,2) - опционально: выглядит нормально, но не звучит, потому что такие паттерны обычно строят с даунбита. Можно продолжить концепцию, либо поиграв с 00:52:837 (3) , либо выпрямив 00:53:527 (4) .
  6. 00:55:940 (4,5) - не уверен, можно ли использовать такой паттерн и не испугаются ли новички. Тут подожди других моддеров, что они скажут, но я предупредил.
  7. 01:00:423 (2,3) - звучит уже лучше, чем предыдущий паттерн, но всё равно какая-то фигня происходит. Можно попытаться избежать этого. К тому же, не очень вписается по звучанию со следующим паттерном. Похоже на старый паттеринг, на самом деле.
  8. 01:03:872 (3,1) - дат оверлап. Ничего не скажу - просто дат оверлап. Он даже на флоу-оверлап не походит. По сути, если очень постараться, можно сделать бланкет, при этом поигравшись с расположением 01:04:561 (4) .
  9. 01:06:630 (3) - очень странно - один слайдертик ты выделила, а второй нет. Сделай примерно так (только более красиво, а не так, как я)
  10. 01:10:768 (1,2) - это мы уже проходили.
  11. 01:15:596 (4,1) - это тоже.
  12. 01:19:044 (1,3) - небольшой оверлап. Чтобы его избежать, просто подвинь единицу повыше (и левее, чтобы совпадать с ДСом).
  13. 01:24:561 (1) - и снова странно - этот спиннер, по сути, на всех диффах заканчивается на 01:29:992 , а тут нет. Может, сделаем с этим что-нибудь или подождём остальных моддеров?

100's Normal

  1. 00:26:630 (3,4) - 00:32:147 (3,4) - флоу выглядит не очень, можно подвинуть ближе к концу слайдера по градусной мере.
  2. 00:34:906 (1,2) - слишком курвед, не люблю такие слайдеры, давай что-нибудь сделаем более гладкое? Вот, как 00:37:665 (1,2) примерно.
  3. 00:56:458 (6,7) - а ты слышишь там звуки?

Danii's Hard

  1. Глядя на начало, вообще не хочется моддить эту диффу. Однообразные 2/1 слайдеры по какой-то причине замапаны в 1/2 ритма. Лично я там почти ничего не слышу. Да и ритм в принципе разнообразен дико, что выглядит странновато. Посмотри на остальные диффы, как эти моменты замапаны там, и ремапни. C 00:39:044 (1) - начинается хоть что-то нормальное и теоретически объясняемое.
  2. 00:51:803 (2) - такой слайдер не очень вписывается в общую концепцию паттеринга, ибо его прямая часть очень маленькая. Подвинь красную точку левее и ниже, чтобы и курвед, и обычная части были равны.
  3. 00:59:734 (1,2) - это флоу? Это на флоу даже не похоже. А что остаётся? "Я бланкета не чувствую!" - "Даня, у тебя его нет!"
  4. Разнообразие ритма в конце наоборот идёт на пользу. Овералл всё неплохо.

NeilPerry's Insane

  1. Сразу говорю, что отвечать через кого-то не обязательно, послать меня можешь и через личку в ВК. Как меня найти - ты сам знаешь.
  2. 00:26:630 (1) - 00:51:803 (2) - если честно - не очень люблю, когда слайдеры курвят красными точками так поздно. Но это так, нази.
  3. 00:32:837 (2,3) - взял и поломал весь ритм - у тебя обычно идёт один ритм на даунбит и ты обычно пропускаешь синий тик, но тут почему-то так не сделал.
  4. 00:45:251 (4) - чисто по приколу можно этот слайдер замедлить, как в харде.
  5. 00:54:561 (2) - слайдер выглядит не очень ровным. Я, конечно, понимаю, что, скорее всего, ты просто не хотел делать оверлап, но можно же и с 00:54:216 (1) как-нибудь поиграться. Сейм щит в 01:03:872 (1,2) .
  6. 01:07:320 (1,2,3) - вот такой стак выглядит очень скучно и вообще некоторые могут подумать, что это трипл. Предлагаю сделать кастом, лайк зис.
  7. Пост-киаи зона мне кажется немного овермапнутой. Вряд ли я её пасснул бы. Хотя, я и так не пасснул эту диффу. Нет, не из-за моего неумения, просто у меня мышка отказала.
  8. 01:28:699 (1) - для того, чтобы соответствовать остальным диффам, можно до 01:29:992 поставить спиннер.

Returning

  1. Я знаю, что диффа ещё не готова. Просто советую сделать AR немноого так повыше. 9.2, например.
В общем, вот.
===

100bit wrote:

100's Normal

  1. 00:26:630 (3,4) - 00:32:147 (3,4) - флоу выглядит не очень, можно подвинуть ближе к концу слайдера по градусной мере.пофиксил немного своим способом
  2. 00:34:906 (1,2) - слишком курвед, не люблю такие слайдеры, давай что-нибудь сделаем более гладкое? Вот, как 00:37:665 (1,2) примерно. окай
  3. 00:56:458 (6,7) - а ты слышишь там звуки? шестёрка на электро, семёрка на драм
Спасибо за мод!
net
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Title:Ghost
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Artist:Delta Heavy
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Version:100's Normal
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Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
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Danii

100bit wrote:

Metadata proofs: Soundcloud album (track 14), official Youtube channel. Proof for custom diffname and background: original video (VEVO).

===
Мод по просьбе, как всегда.

Song and beatmaps

  1. Не очень понятно, зачем зона между тайминг-точкой и киаем (я про 00:34:906 ) так сильно заглушена. Сделай её обратно 30%, что ли.

Danii's Hard

  1. Глядя на начало, вообще не хочется моддить эту диффу. Однообразные 2/1 слайдеры по какой-то причине замапаны в 1/2 ритма. Лично я там почти ничего не слышу. Да и ритм в принципе разнообразен дико, что выглядит странновато. Посмотри на остальные диффы, как эти моменты замапаны там, и ремапни. C 00:39:044 (1) - начинается хоть что-то нормальное и теоретически объясняемое. ок, потом ремапну
  2. 00:51:803 (2) - такой слайдер не очень вписывается в общую концепцию паттеринга, ибо его прямая часть очень маленькая. Подвинь красную точку левее и ниже, чтобы и курвед, и обычная части были равны. подвинул
  3. 00:59:734 (1,2) - это флоу? Это на флоу даже не похоже. А что остаётся? "Я бланкета не чувствую!" - "Даня, у тебя его нет!" спасибо Хоббесу за его мод и за то что я теперь понял что такое бланкеты
  4. Разнообразие ритма в конце наоборот идёт на пользу. Овералл всё неплохо.
diffa bez remapa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181039
BeatmapSetID:558303

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123,122,84216,2,0,P|107:150|105:177,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
115,265,84561,6,0,L|207:290,1,65,8|8,0:0|0:0,0:0:0:0:
259,348,84906,2,0,L|351:323,1,65,8|8,0:0|0:0,0:0:0:0:
386,242,85251,1,8,0:0:0:0:
386,242,85423,1,8,0:0:0:0:
482,299,85596,1,8,0:0:0:0:
482,299,85768,1,8,0:0:0:0:
471,188,85940,6,0,L|455:107,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
386,242,86458,1,8,0:0:0:0:
386,242,86630,1,8,0:0:0:0:
305,171,86803,2,0,L|268:96,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
235,253,87320,6,0,P|191:258|152:244,1,71.5000021820069,8|8,0:0|0:0,0:0:0:0:
75,164,87665,2,0,P|119:159|158:173,1,71.5000021820069,8|8,0:0|0:0,0:0:0:0:
189,68,88009,1,8,0:0:0:0:
276,112,88182,1,8,0:0:0:0:
348,45,88354,1,8,0:0:0:0:
425,94,88527,1,8,0:0:0:0:
477,26,88699,6,0,L|460:166,1,130,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Kilabarus

100bit wrote:

Metadata proofs: Soundcloud album (track 14), official Youtube channel. Proof for custom diffname and background: original video (VEVO).

Спасибо

===
Мод по просьбе, как всегда.

Song and beatmaps

  1. Не очень понятно, зачем зона между тайминг-точкой и киаем (я про 00:34:906 ) так сильно заглушена. Сделай её обратно 30%, что ли.

Easy

  1. AR4 будет слишком высоковато; как по мне, AR3 будет более, чем достаточно, да и в концепцию это тоже вписается. Не вижу смысла/разницы
  2. Начнём с того, что разнообразить слайдеры не обязательно. Можно по одному слайдеру на два даунбита, если рассматривать начало/конец. То есть, 00:23:871 (1,2) - не обязательно делать разными. Можно сделать, например, так же, как на 00:26:630 (1,2) . Это и выглядеть будет красивее, как по мне, иначе - путает игрока.
  3. 00:34:906 (1,2,3,4) - 00:37:665 (1,2,3,4) - две абсолютно одинаковые по музыке зоны, но замапаны немного по разному. Если хотела добиться эффекта зеркалки - оставляй так и шли меня найух, если нет - то ритм оставить таким же, каким был (до --> после).
  4. 00:48:699 (1,2) - рипит-слайдеры так не употребляются. Они употребляются так, то есть не делают слайдер, который заканчивается на даунбит - в основном это выглядит и играется очень плохо. Я понимаю, что это прокатило в Кайто, но это был тот редкий случай, когда такие паттерны звучат нормально.
  5. 00:53:527 (4,1,2) - опционально: выглядит нормально, но не звучит, потому что такие паттерны обычно строят с даунбита. Можно продолжить концепцию, либо поиграв с 00:52:837 (3) , либо выпрямив 00:53:527 (4) . ниет
  6. 00:55:940 (4,5) - не уверен, можно ли использовать такой паттерн и не испугаются ли новички. Тут подожди других моддеров, что они скажут, но я предупредил.
  7. 01:00:423 (2,3) - звучит уже лучше, чем предыдущий паттерн, но всё равно какая-то фигня происходит. Можно попытаться избежать этого. К тому же, не очень вписается по звучанию со следующим паттерном. Похоже на старый паттеринг, на самом деле.
  8. 01:03:872 (3,1) - дат оверлап. Ничего не скажу - просто дат оверлап. Он даже на флоу-оверлап не походит. По сути, если очень постараться, можно сделать бланкет, при этом поигравшись с расположением 01:04:561 (4) .
  9. 01:06:630 (3) - очень странно - один слайдертик ты выделила, а второй нет. Сделай примерно так (только более красиво, а не так, как я)
  10. 01:10:768 (1,2) - это мы уже проходили.
  11. 01:15:596 (4,1) - это тоже. ниет
  12. 01:19:044 (1,3) - небольшой оверлап. Чтобы его избежать, просто подвинь единицу повыше (и левее, чтобы совпадать с ДСом).
  13. 01:24:561 (1) - и снова странно - этот спиннер, по сути, на всех диффах заканчивается на 01:29:992 , а тут нет. Может, сделаем с этим что-нибудь или подождём остальных моддеров? http://risovach.ru/upload/2013/04/mem/hatiko_17238998_orig_.jpeg

Returning

  1. Я знаю, что диффа ещё не готова. Просто советую сделать AR немноого так повыше. 9.2, например. Не вижу смысла/разницы
В общем, вот.
Ничего = Пофикшено
Спасибо <3

Lilyanna
M4M from my queue

Easy

00:30:768 (2) - it would look more aesthaticaly appealing if u drag this down to be symmetrycal with 00:29:389 (1) -
00:32:147 (3) - should this be nc like u did here 00:26:630 (1) -
00:40:078 - this pretty long combo for an easy either stay consistent with each 2 downbeat or nc on each downbeat as long as consistent all the way
but i think nc should be here 00:37:665 (5) -

100's Normal

the map is good but i personaly thing stacking and spacing 1/2 is pretty difficult for new players specialy at high bpm

Danii's Hard

00:32:147 (1) - it will seem better if u remove the repeat and make this vocal clickable 00:32:837 - feels like that sound could be emphasized saperatly from other
00:37:665 (1,2,3,4) - these sounds like 4 of 1/2 sliders i think would make better flow
00:42:665 - this sound same as 00:41:285 (4) - could be mapped same
00:45:251 (5,1) - can blanket better with the curve
00:45:940 (1,2) - these flow wierd and they dont look polished at least smth like this
00:58:354 (1) - if u map this with 1/1 or two 1/2 slider like before here 00:47:320 (1) - it flow better imo it just feels random

NeilPerry's Insane

00:33:527 (3) - nc
01:07:320 (1,2) - when the beat got more intens u chose to stack them when it would have been better if u spaced them even more to put that pressure with the beat intensity

Returning

00:33:527 (3) - nc?
00:45:251 (5) - nc for the sv change not sure lol
01:07:666 (1) - dont see reason for nc here
01:28:699 - tbh there no clickable sound here it feels like its better if spinner starts here
sorry for useless mod here because i dont mod high diff much

i hope helped good luck!
Topic Starter
Kilabarus

Lilyanna wrote:

M4M from my queue

Easy

00:30:768 (2) - it would look more aesthaticaly appealing if u drag this down to be symmetrycal with 00:29:389 (1) -
00:32:147 (3) - should this be nc like u did here 00:26:630 (1) -
00:40:078 - this pretty long combo for an easy either stay consistent with each 2 downbeat or nc on each downbeat as long as consistent all the way
but i think nc should be here 00:37:665 (5) -

Returning

00:33:527 (3) - nc?
00:45:251 (5) - nc for the sv change not sure lol
01:07:666 (1) - dont see reason for nc here Sort of emphasizing here: NC, higher volume for HS, But maybe you are right
01:28:699 - tbh there no clickable sound here it feels like its better if spinner starts here will keep it
sorry for useless mod here because i dont mod high diff much

i hope helped good luck!
No answer = Fixed
Thanks for helpful mod!

Log Off Now
hey its me again

nm from queue

[Easy]

This diff is really object heavy, try and include some spots of rest in the kiai to make it easier for players (remember sliders are harder than circles for noobs)

00:55:940 (1,2) - 1/2 is really not advised in an easy (especially since you have a normal + high ish bpm). If you want to hit both of these notes, try this instead
01:06:630 (3) - Try get the end of this sliders curve the same as the start? a e s t h e t i c s
other than note density nice diff

[Normal]

00:56:458 (6,7) - Would suggest making this a 1/2 slider, this combo's rhythm is already difficult as it is without factoring a stack to read
01:09:389 (1) - Remove NC, it's inconsistent with the rest of the section

[Hard]

00:23:871 (1) - Try not to overlap the slider head/tail as much as it does here as it's potentially confusing
00:27:320 (3) - same ^
00:36:975 (3) - I would switch this to follow the melody instead of the vocals, since you don't follow the vocals for the rest of this build up and feels inconsistent
00:45:940 (1) - Ctrl + G?
00:50:078 (1) - Not sure what this long slider is following, it totally ignores the drum beat. If you're stuck for rhythm ideas, maybe try this?
01:01:113 (1) - same ^

[Insane]

cool diff
resnap your kiais by +1ms

01:07:320 (1,2) - Feels really anticlimactic and is a strange pause in movement, maybe move (2) to create a cross jump which leads into (3)?
01:21:803 (1,2,3,4) - I would have jumps between each slider here as well as 01:23:182 (1,2,3,4) - here otherwise the stacking slider idea feels a bit boring in comparison to the rest of this final section

[Returning]

some of your kiais are unsnapped by 1ms too xd, resnap the unsnapped ones by -1ms

mcdonalds xd

gl!
PandaHero

100bit wrote:

100's Normal

  1. 00:26:630 (3,4) - 00:32:147 (3,4) - флоу выглядит не очень, можно подвинуть ближе к концу слайдера по градусной мере.
  2. 00:34:906 (1,2) - слишком курвед, не люблю такие слайдеры, давай что-нибудь сделаем более гладкое? Вот, как 00:37:665 (1,2) примерно.
  3. 00:56:458 (6,7) - а ты слышишь там звуки?
Ты что, написал мод самому себе и сам же на него ответил? Серьёзно? :о
Lama Poluna
Хаи~
Мод из моей очереди.

[Returning]
  1. 00:33:527 (1,2) - Почему к этому участку нет прыжка как в остальных?
  2. 00:53:528 (1,2,3,4,5,6,1,2,3,4,5) - Ты сначала выделяла биты, а потом решила переключиться на вокал, почему и зачем?
  3. 00:56:114 (1,1) - А тут ты опять подчеркиваешь эти "свистковые" биты. Где твоя логика?
  4. 00:46:976 (2,2) - То ты выделяешь этот бит сильным прыжком (как далее идет), то тут ты его вообще не выделяешь.
  5. 01:20:424 (1) - В этом нк нет никакого смысла, он должен быть 01:21:113 - тут, а если ты его оставишь, то и поставь еще и 01:19:734 - тут.
  6. 01:23:182 - ^
  7. 01:28:699 (1) - Самый сильный прыжок, да еще и с нк у тебя на бит который вообще практичекси не имеет звука. Я думаю его можно стакнуть с (7).
[NeilPerry's Insane]
  1. 00:33:527 (3,4) - Тут тоже самое что и у Машки.
короче я допишу завтра хд кину это пока
Topic Starter
Kilabarus

Log Off Now wrote:

hey its me again Hi sweetie xd

nm from queue

[Easy]

This diff is really object heavy, try and include some spots of rest in the kiai to make it easier for players (remember sliders are harder than circles for noobs) Actually, circles are harder for noobs... And cmon, it's 1:04 drain time, i think its ok to not have break

00:55:940 (1,2) - 1/2 is really not advised in an easy (especially since you have a normal + high ish bpm). If you want to hit both of these notes, try this instead 1st: I dont like that 2nd strong sound is kinda ignored, because its really loud; 2nd: Without this 1/2 rhythm map would be like SUPER boring, it must be a challenge even for noobs I think
01:06:630 (3) - Try get the end of this sliders curve the same as the start? a e s t h e t i c s They're already same as for me
other than note density nice diff

[Returning]

some of your kiais are unsnapped by 1ms too xd, resnap the unsnapped ones by -1ms fuck this editor idk whats wrong with it, will be fixed

mcdonalds xd LUL Copyright rip map

gl!


Thx!

Lama Poluna wrote:

Хаи~
Мод из моей очереди.

[Returning]
  1. 00:33:527 (1,2) - Почему к этому участку нет прыжка как в остальных? Потому что так у Рукури LUL
  2. 00:53:528 (1,2,3,4,5,6,1,2,3,4,5) - Ты сначала выделяла биты, а потом решила переключиться на вокал, почему и зачем? Потому что до этого вокала не было, очевидно
  3. 00:56:114 (1,1) - А тут ты опять подчеркиваешь эти "свистковые" биты. Где твоя логика? Не вижу ничего нелогичного
  4. 00:46:976 (2,2) - То ты выделяешь этот бит сильным прыжком (как далее идет), то тут ты его вообще не выделяешь. Может это и глупо, но в начале киая я не хочу сразу мапать такие же джампы по спейсингу, как в остальном киае, чтобы игрок мог типа привыкнуть, не знаю
  5. 01:20:424 (1) - В этом нк нет никакого смысла, он должен быть 01:21:113 - тут, а если ты его оставишь, то и поставь еще и 01:19:734 - тут. ок
  6. 01:23:182 - ^ ^
  7. 01:28:699 (1) - Самый сильный прыжок, да еще и с нк у тебя на бит который вообще практичекси не имеет звука. Я думаю его можно стакнуть с (7)Просто заменила его спиннером

короче я допишу завтра хд кину это пока :x >:( >:( >:( :x
Спасибо

DeletedUser_6181859

Lilyanna wrote:

100's Normal
the map is good but i personaly thing stacking and spacing 1/2 is pretty difficult for new players specialy at high bpm before mapping this diff i looked at many normal-diffs in other DnB maps and i can say that my normal is good about it; if you have any extra claims - write the timecodes and explanations where i should remap patterns
===

Log Off Now wrote:

hey its me again again?
[Normal]
00:56:458 (6,7) - Would suggest making this a 1/2 slider, this combo's rhythm is already difficult as it is without factoring a stack to read don't see any reason but i will waiting other modders
01:09:389 (1) - Remove NC, it's inconsistent with the rest of the section sorry
===

Lama Poluna wrote:

Хаи~ o/
короче я допишу завтра хд кину это пока спасибо большое, всё принял
Thanks for mods everyone!
Кроме того, сделал пару минор-апдейтов от себя.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 55239,99377,104894,106963
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:100's Normal
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181038
BeatmapSetID:558303

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Clippy4Ever.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23872,344.827586206897,4,2,11,30,1,0
34907,-100,4,2,1,20,0,0
45940,-100,4,1,1,60,0,1
56889,-100,4,1,1,60,0,0
56975,-100,4,1,1,60,0,1
66630,-100,4,2,1,30,0,1
67665,-100,4,2,1,50,0,1
68009,-100,4,1,1,70,0,0
79044,-100,4,2,1,25,0,0
84561,-100,4,2,1,35,0,0
88699,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 0,255,255
Combo3 : 0,64,128

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296,268,55940,2,0,P|352:284|396:268,1,100,8|0,0:0|0:0,0:0:0:0:
436,252,56458,1,8,0:0:0:0:
436,252,56630,1,0,0:0:0:0:
436,152,56975,6,0,L|348:96,1,100,8|8,0:0|0:0,0:0:0:0:
260,60,57665,1,0,0:0:0:0:
260,60,57837,2,0,L|260:0,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
212,76,58354,2,0,B|168:52|168:52|100:48,1,100,8|8,0:0|0:0,0:0:0:0:
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256,192,88699,12,0,89992,0:0:0:0:
===

PandaHero wrote:

Ты что, написал мод самому себе и сам же на него ответил? Серьёзно? :о
А что, Цельсиусу можно, а мне нельзя?
Mirash
Returning
00:53:528 (1,2) - 00:54:907 (1,2) - пропускаешь, как по мне важный бит на красном тике http://i.imgur.com/gBfn23s.png
00:54:217 (4,5,6) - тут окей
00:56:114 (1) - отсюда бы начал 00:55:941 (5) -
01:01:114 (4) - оверджампаешь на нее, поставь как-то так чтоли http://i.imgur.com/d1ZlOYG.png

NeilPerry's Insane
00:52:837 (1,2,4) - поставь ровнее http://i.imgur.com/zYC1UBu.png
00:55:423 (6) - ctr H
01:06:975 (3,4) - ctr G для крутого перехода на стак синглов, у тебя все слишком линейно и скучно

Danii's Hard
00:56:630 (5,1) - просто стакни, выглядит лучше и играется понятнее
01:15:768 (4) - ctr G приятнее будет

100's Normal
в начале слайдеры кажутся рандомными 00:23:871 (1,2) - это клево, но 00:29:389 (1,2) - нет
00:32:147 (3) - этот вообще выглядит, будто у тебя место кончилось в эдиторе
00:53:699 (6) - не пойму почему хсы перестал ставить

Easy
00:49:734 (2) - 00:53:527 (4) - 00:54:906 (2) - вистлы не потеряла?
Topic Starter
Kilabarus
Нет ответа = Фиксед

Mirash wrote:

Returning
00:53:528 (1,2) - 00:54:907 (1,2) - пропускаешь, как по мне важный бит на красном тике
00:54:217 (4,5,6) - тут окей
00:56:114 (1) - отсюда бы начал 00:55:941 (5) -
01:01:114 (4) - оверджампаешь на нее, поставь как-то так чтоли http://i.imgur.com/d1ZlOYG.png Там нормально всё

Easy
00:49:734 (2) - 00:53:527 (4) - 00:54:906 (2) - вистлы не потеряла?
Namki
General
  1. Kinda strange keeping an upbeat without any kind of emphasis 00:50:078 - and others like this. Consider adding a soft sampleset on these.
Easy
  1. As you were done 00:53:527 (4) - this slider according to vocals and this making the whole pattern (00:53:527 (4,1,2) - ) with the same shape sliders but different angle, it would be pretty logical to place a NC instead of 00:54:216 (1) - .
    Note: the same goes here 01:15:596 (4) - instead of 01:16:285 (1) - .
  2. 00:55:940 (1,2) - 1/2 goes inconsistently here. Unlike others. Consider replace it with, maybe, 1/1 or with two circle, which one goes to 00:55:940 - and second to 00:56:458 - .
Normal
  1. 00:46:803 (3) - minor. Flow goes kinda linear, which isn't good here, consider lifting the 1/2 slider's tail.
  2. 00:49:561 (3,4,5) - if thing above was kinda minor, this one isn't. Such flow doesn't really supports the structure of Normals, I guess.
    Also, as I noticed you ain't done flow alike this. Consider adjusting it.
    Note: 01:00:596 (3,4,5) - it'd work better.
  3. These repeating patterns with circle and reverse in kiai look sorta boring. Maybe try to vary patterns?
  4. 01:15:940 (6,1) - minor. Aesthetic is important, you know. So, every broken blanket must be fixed so far.
  5. The main concern is aesthetic view of the patterns. They could be polished some more, imo. Some angles look not this good as they could've been looking.
Hard
  1. 00:33:009 (2) - sounds kinda off. As both vocals and instrumentals start at 00:32:837 - it would be better if it would be clickable.
  2. 00:34:389 (2) - same goes for this. As you ain't prefered this weak sound 00:34:389 - before that, it seems kinda inconsistent. Also, SV change looks inconsistent as well. Consider doing 00:34:216 - this clickable as well.
  3. 00:38:527 (3) - as there are some dominant sounds as 00:38:699 - and 00:38:354 - , then it would be logical if they were emphasized.
  4. Some sounds at the very end seem out.
    01:20:940 - / 01:23:699 - / 01:24:044 - kinda overmapped, isn't it? Vocals does not mean to have 1/2 here so far.
Insane
  1. Why would you skipping these 00:25:165 - / 00:26:544 - / 00:27:923 - / 00:29:303 - / 00:30:682 - / 00:32:061 - but not skipping it here 00:33:440 - / 00:34:820 - it doesn't seem to have some extra sounds or something else and vocals doesn't support 1/4 here either. Consider adjusting it.
  2. 00:38:009 (2,3) - kinda intense spacing, which is inconsistent.
  3. 01:02:837 (2) - looks kinda edgy ingame. Make top anchor a bit lower.
  4. 01:07:320 (1,2) - as you doing this so-called "reverse" flow, changing flow to circlurar seems kinda out of the context. Try something like this? example
  5. Somehow you're increasing an intensity of the patterns but music isn't that intense. Consider adjusting these kick-slider, which is lack of emphasis. It's too over-emphasized, imo.
    Great!
Returning
  1. As it's an Extra, consider doing here something about ~AR9.2.
  2. The same issue as in Insane. 00:32:147 (1,2,1,2) -
  3. 00:45:251 - this sound isn't that strong to emphasis it that way. Consider making the spacing lower.
  4. 00:45:941 (1) - conversely as above. Sorta strong sound, but emphasis lacks.
  5. 00:51:804 (5,1) - minor. As I've said before, all blankets must be fixed. Obviously
  6. Reconsider your spacing at more strong and less strong beats.
    00:49:390 (7) - and 00:49:562 (1) - have pretty the same spacing, but 00:49:390 (7) - is obsiously weaker.
    01:01:113 - not too strong sound. Doesn't require a lot of emphasis.
    01:05:940 - same.
    01:06:630 - strong. Requires more emphasis.
    And so and so on.
  7. 01:18:699 - I don't really like when strong beats were gotten stacked.
The main concer is, in my opinion, is spacings in Extra and aesthetic in lower diffs.
Best of luck!
Shadren
[Easy]
SV 1.0 —> SV 0.8
Topic Starter
Kilabarus

Shadren wrote:

[Easy]
SV 1.0 —> SV 0.8 no
CookieBite
hi there from my queue

[Easy]
  1. 00:39:044 (3) - probably move this upward for improving the flow
  2. 00:54:216 (1,1) - overlap
  3. 01:04:561 (4,1) - try to blanket this
  4. 01:16:975 (2,3) - improve blanket
  5. 01:21:113 (4) - stack this to 01:19:044 (1) -
  6. 01:21:803 (1,4) - overlap

[100's Normal]
  1. 00:30:768 (2) - I would prefer changing this slider to be straight
  2. 00:38:354 (2) - move a bit higher to improve flow
  3. 01:15:940 (6,1) - improve blanket
  4. 01:16:975 (2,3) - improve the line up

[Danii's Hard]
  1. 00:28:699 (1) - stack to 00:27:320 (3) - (slider end) so it clearly show that it's 1/1
  2. 00:33:009 (2) - looks better if do this
  3. 00:33:527 (1,2) - this is confusing so change something like this
  4. 00:46:285 (2) - do this is better
  5. 00:48:354 (4) - ctrl+g and stack 00:48:182 (3) - onto the slider
  6. 00:49:216 (2,4) - improve blanket
  7. 00:56:975 (1) - move a bit lower to improve the flow
  8. 00:59:734 (1,2,3) - try to blanket
  9. 01:04:216 (2,1) - overlap
  10. 01:26:630 (3,4) - switch place on the timeline

[NeilPerry's Insane]
  1. 00:51:458 (1,2) - improve flow
  2. 01:21:803 (1,2,3,4) - improve the line up

[Returning]
  1. 00:26:630 (1,2) - suggest do this for improve flow

gl with your map and pls mod my map within 7 days
6th
Hello

[Easy]
It can have the same SV as Normal.

[Normal]
00:40:078 (5) - Move it a bit down, 00:39:044 (3,4,5) - that flow might be kinda annoying to play for beginners.
00:46:803 (3) - Feels kinda strange to have the most dominant beats unclickable. Same goes for other patterns.
01:28:699 (1) - This is probably too short.
Other than that I have no particular comment, the diff is quite simple and repetitive (which fits to the song tho).

[Hard]
00:34:906 (1,2,3) - That flow might be kinda awkward for a beginning, consider changing it.
00:38:354 - Any reason to have this unclickable ? Suddenly clicking on red tick feels really weird.
00:41:803 (1,2,3,4,5) - Difficulty spike. Doubles are way harder to play than the rest so be careful about that. Space them less.
00:47:837 (2) - Again I don't get why that slider starts on red tick when there's nothing noticeable on its head and the dominant beat is on its end.
00:56:630 (5,1) - Stack them so the extended slider is more readable
01:00:251 (2,3) - That stack feels random.
01:26:458 (2,3) - That double doesn't really follow the song, it's supposed to start on a white tick.

[Insane]
00:40:078 (4,5) - Any reason to that spacing increasing ?
01:23:182 (1,2,3,4) - Why are they different from the previous patterns ?

[Returning]
00:32:147 (1,2) - They are the only sliders with red points in the whole beginning, I recommand curving them.
00:41:113 (4,5,6) - This really feels like a triangle. I think it wasn't your intention. Move (5) to the right.
00:45:251 (1) - Is that sound powerful enough to justify such spacing ?

Good luck. The mapset is correct.
DeletedUser_6181859
so many mods, can i put it in box?

Mirash wrote:

100's Normal
в начале слайдеры кажутся рандомными 00:23:871 (1,2) - это клево, но 00:29:389 (1,2) - нет обычное флоу лол
00:32:147 (3) - этот вообще выглядит, будто у тебя место кончилось в эдиторе оставлю пока так, идей нету, да и выглядит, вроде, нормально
00:53:699 (6) - не пойму почему хсы перестал ставить не я ХСами занимаюсь, все вопросы к создателю сета
===

Namki wrote:

Normal
  1. 00:46:803 (3) - minor. Flow goes kinda linear, which isn't good here, consider lifting the 1/2 slider's tail.
  2. 00:49:561 (3,4,5) - if thing above was kinda minor, this one isn't. Such flow doesn't really supports the structure of Normals, I guess.
    Also, as I noticed you ain't done flow alike this. Consider adjusting it. rotated both
    Note: 01:00:596 (3,4,5) - it'd work better.
  3. These repeating patterns with circle and reverse in kiai look sorta boring. Maybe try to vary patterns? this song is monotonous and this diff is a bit hard already (i think my normal should be with sr~2.1* but no because it's editor lol)
  4. 01:15:940 (6,1) - minor. Aesthetic is important, you know. So, every broken blanket must be fixed so far. yep
  5. The main concern is aesthetic view of the patterns. They could be polished some more by mods, imo. Some angles look not this good as they could've been looking.
===

CookieBite wrote:

hi there o/
[100's Normal]
  1. 00:30:768 (2) - I would prefer changing this slider to be straight just a linear flow, i don't see any reason for it
  2. 00:38:354 (2) - move a bit higher to improve flow fixed
  3. 01:15:940 (6,1) - improve blanket fixed with previous mod
  4. 01:16:975 (2,3) - improve the line up of course
===

6th wrote:

Hello heyoo
[Normal]
00:40:078 (5) - Move it a bit down, 00:39:044 (3,4,5) - that flow might be kinda annoying to play for beginners. tbh i wanted to make triangle with 00:39:044 (3) but if next modders will highlight this moment i'll fix it
00:46:803 (3) - Feels kinda strange to have the most dominant beats unclickable. Same goes for other patterns. and again - i wanted to make this diff easier because, as for me, my normal doesn't match to star rating; also - same you can see in Hard, and this diff is nice gap between ez and hd
01:28:699 (1) - This is probably too short. this spinner was made by request of author of this set and it continues almost 4 beats
Other than that I have no particular comment, the diff is quite simple and repetitive (which fits to the song tho). say it for Namki lol
Thanks for mods!
sorry for massive delay (c) Danii
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 55239,99377,104894,106963
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:100's Normal
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181038
BeatmapSetID:558303

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Clippy4Ever.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23872,344.827586206897,4,2,11,30,1,0
34907,-100,4,2,1,20,0,0
45940,-100,4,1,1,60,0,1
56889,-100,4,1,1,60,0,0
56975,-100,4,1,1,60,0,1
66630,-100,4,2,1,30,0,1
67665,-100,4,2,1,50,0,1
68009,-100,4,1,1,70,0,0
79044,-100,4,2,1,25,0,0
84561,-100,4,2,1,35,0,0
88699,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 0,255,255
Combo3 : 0,64,128

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Topic Starter
Kilabarus
My Answers
No answer = Fixed!

Namki wrote:

General
  1. Kinda strange keeping an upbeat without any kind of emphasis 00:50:078 - and others like this. Consider adding a soft sampleset on these. I will think about it
Easy
  1. As you were done 00:53:527 (4) - this slider according to vocals and this making the whole pattern (00:53:527 (4,1,2) - ) with the same shape sliders but different angle, it would be pretty logical to place a NC instead of 00:54:216 (1) - .
    Note: the same goes here 01:15:596 (4) - instead of 01:16:285 (1) - .
  2. 00:55:940 (1,2) - 1/2 goes inconsistently here. Unlike others. Consider replace it with, maybe, 1/1 or with two circle, which one goes to 00:55:940 - and second to 00:56:458 - .

    Returning
    1. As it's an Extra, consider doing here something about ~AR9.2.
    2. The same issue as in Insane. 00:32:147 (1,2,1,2) - You saw the answer from NeilPerry, my opinion is same
    3. 00:45:251 - this sound isn't that strong to emphasis it that way. Consider making the spacing lower.
    4. 00:45:941 (1) - conversely as above. Sorta strong sound, but emphasis lacks.
    5. 00:51:804 (5,1) - minor. As I've said before, all blankets must be fixed. Obviously
    6. Reconsider your spacing at more strong and less strong beats.
      00:49:390 (7) - and 00:49:562 (1) - have pretty the same spacing, but 00:49:390 (7) - is obsiously weaker.
      01:01:113 - not too strong sound. Doesn't require a lot of emphasis.
      01:05:940 - same.
      01:06:630 - strong. Requires more emphasis.
      And so and so on.
    7. 01:18:699 - I don't really like when strong beats were gotten stacked. It fits the music
    The main concer is, in my opinion, is spacings in Extra and aesthetic in lower diffs.
    Best of luck!
Thx Namki!

CookieBite wrote:

hi there from my queue Hi!

[Easy]
  1. 00:39:044 (3) - probably move this upward for improving the flow
  2. 00:54:216 (1,1) - overlap
  3. 01:04:561 (4,1) - try to blanket this no, bcs if i do this, there'd be bad overlap
  4. 01:16:975 (2,3) - improve blanket
  5. 01:21:113 (4) - stack this to 01:19:044 (1) - nah
  6. 01:21:803 (1,4) - overlap

[Returning]
  1. 00:26:630 (1,2) - suggest do this for improve flow This is slow part, flow is not necessary here
Thx CookieBite!

6th wrote:

Hello Hi!

[Returning]
00:32:147 (1,2) - They are the only sliders with red points in the whole beginning, I recommand curving them. Not necessary rly
00:41:113 (4,5,6) - This really feels like a triangle. I think it wasn't your intention. Move (5) to the right.
00:45:251 (1) - Is that sound powerful enough to justify such spacing ?

Good luck. The mapset is correct.
Thx 6th!

NeilPerry's answers

Log Off Now wrote:

cool diff
resnap your kiais by +1ms

01:07:320 (1,2) - Feels really anticlimactic and is a strange pause in movement, maybe move (2) to create a cross jump which leads into (3)? (did with own view)
01:21:803 (1,2,3,4) - I would have jumps between each slider here as well as 01:23:182 (1,2,3,4) - here otherwise the stacking slider idea feels a bit boring in comparison to the rest of this final section (no reason

Mirash wrote:

NeilPerry's Insane
00:52:837 (1,2,4) - поставь ровнее (сделано)ur.com/zYC1UBu.png
00:55:423 (6) - ctr H +
01:06:975 (3,4) - ctr G для крутого перехода на стак синглов, у тебя все слишком линейно и скучно (уже нет стака - нет смысла менять)

Namki wrote:

Why would you skipping these 00:25:165 - / 00:26:544 - / 00:27:923 - / 00:29:303 - / 00:30:682 - / 00:32:061 - but not skipping it here 00:33:440 - / 00:34:820 - it doesn't seem to have some extra sounds or something else and vocals doesn't support 1/4 here either. Consider adjusting it. (just emphaze Cloose my eyes vocal part. it's okaysh)
00:38:009 (2,3) - kinda intense spacing, which is inconsistent. (fix some but it's rly doesnt matter)
01:02:837 (2) - looks kinda edgy ingame. Make top anchor a bit lower. (+)
01:07:320 (1,2) - as you doing this so-called "reverse" flow, changing flow to circlurar seems kinda out of the context. Try something like this? example (mby i will try to do smthing)
Somehow you're increasing an intensity of the patterns but music isn't that intense. Consider adjusting these kick-slider, which is lack of emphasis. It's too over-emphasized, imo. (nah, iin last part im strongly hear wubs so if i hear wubs, rythmic should be harder. xd and the basic rythm of sound kinda boring.)
@CookieBite @6th
Changed almost everything you mentioned
Danii
just fucking delay

Lilyanna wrote:

mod
M4M from my queue

Danii's Hard

00:32:147 (1) - it will seem better if u remove the repeat and make this vocal clickable 00:32:837 - feels like that sound could be emphasized saperatly from other i don't think that that weak vocal should be emphasise. And anyway undermapping for Hard is not so bad
00:37:665 (1,2,3,4) - these sounds like 4 of 1/2 sliders i think would make better flow remaked a bit
00:42:665 - this sound same as 00:41:285 (4) - could be mapped same ok
00:45:251 (5,1) - can blanket better with the curve true
00:45:940 (1,2) - these flow wierd and they dont look polished at least smth like this true (improved these sliders after Log Off's mod)
00:58:354 (1) - if u map this with 1/1 or two 1/2 slider like before here 00:47:320 (1) - it flow better imo it just feels random made 1/1 slider instead

i hope helped good luck!

Log Off Now wrote:

mod
hey its me again

nm from queue

[Hard]

00:23:871 (1) - Try not to overlap the slider head/tail as much as it does here as it's potentially confusing ok
00:27:320 (3) - same ^ ok
00:36:975 (3) - I would switch this to follow the melody instead of the vocals, since you don't follow the vocals for the rest of this build up and feels inconsistent undermapping
00:45:940 (1) - Ctrl + G? fixed, and also remaked 00:46:285 (2) -
00:50:078 (1) - Not sure what this long slider is following, it totally ignores the drum beat. If you're stuck for rhythm ideas, maybe try this? undermapping
01:01:113 (1) - same ^ ^

gl!

Mirash wrote:

mod
Danii's Hard
00:56:630 (5,1) - просто стакни, выглядит лучше и играется понятнее ок
01:15:768 (4) - ctr G приятнее будет не думаю, потому что здесь идёт точно такое же флоу как в 01:14:906 (1,2) - , да и переход на 01:16:285 (1) - выглядит получше

Namki wrote:

mod
General
  1. Kinda strange keeping an upbeat without any kind of emphasis 00:50:078 - and others like this. Consider adding a soft sampleset on these.
Hard
  1. 00:33:009 (2) - sounds kinda off. As both vocals and instrumentals start at 00:32:837 - it would be better if it would be clickable. ладно, сделал этот момент кликабельным, но репит оставил так как там звуки явно выделяются для этого
  2. 00:34:389 (2) - same goes for this. As you ain't prefered this weak sound 00:34:389 - before that, it seems kinda inconsistent. Also, SV change looks inconsistent as well. Consider doing 00:34:216 - this clickable as well. сделал по-своему: сделал кликабельным 00:34:561 - и увеличил св на слайдере чтобы лучше игралось
  3. 00:38:527 (3) - as there are some dominant sounds as 00:38:699 - and 00:38:354 - , then it would be logical if they were emphasized.
  4. Some sounds at the very end seem out. переделал
    01:20:940 - / 01:23:699 - / 01:24:044 - kinda overmapped, isn't it? Vocals does not mean to have 1/2 here so far. ладно, сделал паузы
The main concer is, in my opinion, is spacings in Extra and aesthetic in lower diffs.
Best of luck!

CookieBite wrote:

mod
hi there from my queue

[Danii's Hard]
  1. 00:28:699 (1) - stack to 00:27:320 (3) - (slider end) so it clearly show that it's 1/1 ok
  2. 00:33:009 (2) - looks better if do this remaked this part due the previous mod
  3. 00:33:527 (1,2) - this is confusing so change something like this [/color]
  4. 00:46:285 (2) - do this is better i'l prefer Log Off's example due better flow
  5. 00:48:354 (4) - ctrl+g and stack 00:48:182 (3) - onto the slider no
  6. 00:49:216 (2,4) - improve blanket what
  7. 00:56:975 (1) - move a bit lower to improve the flow stacked with 00:55:596 (1,2) -
  8. 00:59:734 (1,2,3) - try to blanket i hope that i fixed it
  9. 01:04:216 (2,1) - overlap ok fixed
  10. 01:26:630 (3,4) - switch place on the timeline i don't want to emphasise vocal here so no change


gl with your map and pls mod my map within 7 days

6th wrote:

mod
Hello

[Hard]
00:34:906 (1,2,3) - That flow might be kinda awkward for a beginning, consider changing it. remapped
00:38:354 - Any reason to have this unclickable ? Suddenly clicking on red tick feels really weird. remapped this part after the previous mod
00:41:803 (1,2,3,4,5) - Difficulty spike. Doubles are way harder to play than the rest so be careful about that. Space them less. same as above
00:47:837 (2) - Again I don't get why that slider starts on red tick when there's nothing noticeable on its head and the dominant beat is on its end. sound at the slider's tale is not so strong imo
00:56:630 (5,1) - Stack them so the extended slider is more readable i don't think that its necessary
01:00:251 (2,3) - That stack feels random. imo this double is ok
01:26:458 (2,3) - That double doesn't really follow the song, it's supposed to start on a white tick. stacked 01:26:630 (3) - with 01:26:803 (4) -

Good luck. The mapset is correct.
unrank shit
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181039
BeatmapSetID:558303

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Clippy4Ever.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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_Yiiiii
Hi! M4M from my queue

Returning

00:41:803 (1) - Copy and paste pattern has less emphasis to the rhythm. So you'd better try different patterns here.
01:25:940 (1) - ^

00:48:700 (4,5) - This is less spaced compare to this jump 00:48:873 (5,6) -

00:52:493 (2,3,4) - This is the only wide angle jump in this section. Use a sharp angle here.

01:10:079 (3,4) - Too spaced.
01:17:665 (1,2) - ^

01:13:528 (1,2) - They should better go into the same direction just like these two 01:08:010 (1,2) - 01:10:769 (1,2) -


NeilPerry's Insane

Actually this pattern 00:46:285 (2,3) - has more emphasis because the cursor must stop at the circle for a moment but there is nothing need emphasise, and this 00:47:665 (2,3) - won't emphasise the sound at the circle. If you agree with my opinion, you can improve the map by making the DS clean.

00:53:872 (5,6) - Need less space.

01:05:078 (6) - Put it at (405,173) to make the degree of angle consistent.

01:24:561 (1) - Copy and paste pattern has less emphasis to the rhythm. So you'd better try different patterns here.


Hard

01:05:251 (1) - This slider shape is not recommended in Hard diff.

01:17:665 (1,2) - What about have the slider first and the circle next?


100's Normal

00:59:216 (6) - Off screen.

Easy diff is good.

Nice mapset!
Don't forget to mod my map later!
Hectic
Прив. Надеюсь что-нибудь окажется полезным. Если нет, то можешь не давать кудосу

green - just a suggestion
yellow? - not sure
orange - this could be better, i think
red - i totally don't like it

Returning
  1. 00:30:078 (2) - этот слайдер может быть лучше (даже если просто сделать его симметричным относительно биссектрисы угла)
  2. 00:31:458 (2,1) - не знаю имеет ли это значение, но этот бланкет может быть лучше
  3. 00:33:527 (1,2) - так не было бы красивее?
  4. 00:56:458 (1) - 1/2 реверс вместо 1/1?
NeilPerry's Insane
  1. 00:52:837 (1,2) - бланкет?
  2. 01:07:320 (1) - почему нк?
Easy
  1. 01:03:182 (2,3) - бланкет неидеальный
  2. 01:04:561 (4,1) - не было бы лучше здесь сделать такой двойной бланкет (наподобие этого)
UndeadCapulet
From my queue:

General

Your dark blue combo colour is reallly dark, and makes it hard to read approach circles, especially on lower background dims. I think you should change it to something brighter.

---

Returning

00:53:527 (1,2) - Swap NC to match your overall NC job of following the melody line (like you did at 01:01:804 (7,1) - ). Same for 00:54:906 (1,2) - .

00:56:459 (1) - I don't really get why this is a 1/1 slider when it's just a higher pitched version of the 00:55:940 (6,1) - synths. It's a really odd rhythm imo x:

---

Danii

Your kiai rhythms seem pretty randomly placed imo. It's okay to be not super-consistent using the same rhythm every single time, but there should still be a little bit of rhythmic structure. Like once you reach 00:56:975 (1) - I think you should match the rhythm at 00:45:940 (1,2) - , that kind of thing. Or like, try putting your 1/1 sliders to match the vocals more, and the other stuff can be your 1/2 rhythms, or something along those lines.

Also I don't really think 00:50:078 (1) - is the best place for a 1/1 slider since you're skipping over a really strong red tick at 00:50:251 - x:

---
Other diffs seem fine. gl~
Chibi Maruko
hi. from my q
sorry for late bcz lazy :p

neilperry
  1. 00:38:699 (4,5) - Empty flow :/. How about blanket them
  2. 00:45:251 (4) - Nc for that slider bcs long slider should make nc to getting awesome
  3. 00:48:354 (5,6) - Possibly players are confusing about these. How about ctrl + g but thought it more easier than. just mention about this
  4. 00:51:803 (2) - Not a perfect slider. Change it and replace a cool slider
  5. 01:08:009 (1) - ^

returned
  1. 00:32:837 (2) - I sees this slider are not good :p. Make it cool slider such as blanket, sliderwave, wubslider etc
  2. 00:40:078 (4) - Move it a little down bcs idk it's offscreen or not
  3. 00:53:527 (1) - Remove nc here bcs no soundwhistle here
  4. 00:54:906 (1) - ^
  5. 01:05:940 (4,5,6) - Are you sure about these? It's hard aim for players tho. Reduce them
  6. 01:07:665 (1) - No need to nc this. remove it
  7. 01:11:803 (5) - Bad emphasize. Change it like http://i.imgur.com/HDlcqsH.png

That's all from me
Good Luck!
Danii

_Yiiiii wrote:

Hi! M4M from my queue

Hard

01:05:251 (1) - This slider shape is not recommended in Hard diff. ok

01:17:665 (1,2) - What about have the slider first and the circle next? made repeat slider on 01:17:147 - instead notes

Nice mapset!
Don't forget to mod my map later!

UndeadCapulet wrote:

From my queue:

General

Your dark blue combo colour is reallly dark, and makes it hard to read approach circles, especially on lower background dims. I think you should change it to something brighter.

---

Danii

Your kiai rhythms seem pretty randomly placed imo. It's okay to be not super-consistent using the same rhythm every single time, but there should still be a little bit of rhythmic structure. Like once you reach 00:56:975 (1) - I think you should match the rhythm at 00:45:940 (1,2) - , that kind of thing. Or like, try putting your 1/1 sliders to match the vocals more, and the other stuff can be your 1/2 rhythms, or something along those lines. remapped some parts due the next mod

Also I don't really think 00:50:078 (1) - is the best place for a 1/1 slider since you're skipping over a really strong red tick at 00:50:251 - x: ^

---
Other diffs seem fine. gl~
remap
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181039
BeatmapSetID:558303

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

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polka


[General:]

  • You asked for normal so here we goooo

    Why are you using one sound sample to represent to types of sounds in the song? It would help if you got one for the bass and one for the snare.
    Also your hitsounds are really quiet. Consider bumping them up.
[Normal:]

  • 00:37:320 (5,1) - Blanket needs work.
    00:45:940 - The kiai is hella repetitive. There are more than one ways to represent the music here. Please vary your patterns and keep the map fun!
    01:13:527 (1,2,3) - ^ Please try some different ways to represent the music here too.
[Afteword:]
  • Interesting wallpaper?
    Some pink or red combo colours would do wonders here.
    Good luck.
Topic Starter
Kilabarus

PolkaMocha wrote:



[General:]

  • You asked for normal so here we goooo

    Why are you using one sound sample to represent to types of sounds in the song? It would help if you got one for the bass and one for the snare.
    Also your hitsounds are really quiet. Consider bumping them up. ok

    [Afteword:]
    [list:1337]Interesting wallpaper? Will be added
    Some pink or red combo colours would do wonders here.
    Good luck.
Thx for mod
DeletedUser_6181859

_Yiiiii wrote:

100's Normal
00:59:216 (6) - Off screen. where?
===

PolkaMocha wrote:

[General:]

  • Also your hitsounds are really quiet. Consider bumping them up. a bit
[Normal:]

  • 00:37:320 (5,1) - Blanket needs work. yep
    00:45:940 - The kiai is hella repetitive. There are more than one ways to represent the music here. Please vary your patterns and keep the map fun! remapped a bit with creator of mapset
    01:13:527 (1,2,3) - ^ Please try some different ways to represent the music here too. no thanks, this part of track is too short and don't need remap imo
Thanks for mods anyway! New map is uploaded (through VK).
Fanteer
Returning
00:45:078 (4,1) - ?? Бит вроде такой же громкостью, а стоит очень близко
01:01:458 (6,1) - я понял прикол, но это не выглядит нормальным, выглядит как случайный оверлап

Easy
00:45:940 (1) - думаю что это неудачное место для слайдера после спинера на нормале, новичек хрен заметит этот слайдер в верхнем углу, обычно ближе к центру ставят

100's Normal
00:46:630 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Ух... значит.... Когда я ранкал свою первую мапу, она выглядела подобными образом: оверлапы, все в куче, постоянная 1/2. Бн сказал ремапай все к херам.
Так, вообще эта дифа очень сложная для челика, который катает нормалы, он не будет читать твои оверлапнутые слайдеры и постоянные стаки, вообще хейчу стаки в нормалах и ниже. По сути ничего тут не нашел, но бн может придраться
Вот после киаи уже адекватный нормал идет

NeilPerry's Insane
почему то тут нету теперь гапа в 1/4, и нету нк. Из-за чего ?

Да вроде все, удачи :)
Metaku
que

[Easy]

Dunno maybe instead map the beginning to vocals when the drum beat isn't that strong?( 00:23:871 (1) - 00:34:906 (1) ) All 2/1 sliders just is kinda meh imo especially when the rhythm elsewhere in the song is rather generic. 00:53:527 (1,2,3,4,5) - here too
00:50:078 (3) - 00:54:906 (3) - this part is just full 1/1 sliders maybe try to fill in some circles or repeats
01:15:596 (1) - move nc from here to 01:16:285 (2) - to keep it consistent

[100's Normal]

I don't think it's rankable to have HS volume on 5% where there are clickable objects, might want to change that
00:29:389 (1,2) - placement of these is kinda random, maybe do some symmetry like you did here 00:23:871 (1,2) -
00:45:251 (5) - This one too don't randomly decrease the HS volume
01:24:561 (1,2,3,4,5,1,2) - I think you could use 1/2 rhythm here like. It's rather intense part and you used 1/2 a lot in kiai anyway.
01:28:699 (1) - Not sure but this spinner might be too short for a normal

[Danii's Hard]

00:43:871 (3,4) - maybe repeat first then the circle? this just plays a bit weird as it's opposite from 00:43:182 (1,2) - for no reason
00:47:320 (1) - I feel this is kinda undermapped. you should at least use circle and 1/1 to emphasise the snare. There are more complex rhythms used in easy and normal lol (applies to every 1/1 repeat in corresponding places)
01:08:009 (1,2) - Feels kinda weird to end the slider on snare and start the next slider on hihat
01:10:078 (3) - here too, start on hihat while repeat and end are on stronger sounds
Were same problems elsewhere not going to point each one out

[NeilPerry's Insane]

00:46:285 (2,3) - just use 1/1 slider instead as the sound on 3 isn't that strong that it'd need to be clicked anyway
00:49:044 (2,3) - ^
00:51:803 (2,3) - etc
01:08:009 - I find it weird that you've mapped this part with a lot more 1/4 ticks used although this is a lot less intense part than the kiai
01:27:320 (1,2,1,2,1,2,1,2,1) - Using this small spacing feels kinda anticlimactic as the spacing is very small although you used bigger one earlier in the song

[Returning]

00:38:699 (4,5) - imo the song doesn't support jumps like this as there's barely any sound on the red tick (Yeah the melody but it's really faint)
00:45:251 (1) - Why so small spacing here, stack it or at least use a bit larger spacing as the drum sound is still relatively strong here
00:46:285 (2,3) - Same as insane don't really see the point of 3/4 + circle
01:06:113 (7) - Why a repeat here when you've made it jumps everywhere else on the map
01:24:561 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Instead of doing stacks and sliders here I'd suggest you doing progressively increasing spacing to the jumps here 01:27:320 (1,2,3,4,5,6,7,8) - instead. The way it is now just feels kinda weak and not intense enough compared to the song

Not a bad set, just needs some tweaking :P
DeletedUser_6181859

Fanteer wrote:

100's Normal
00:46:630 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Ух... значит.... Когда я ранкал свою первую мапу, она выглядела подобными образом: оверлапы, все в куче, постоянная 1/2. Бн сказал ремапай все к херам.
Так, вообще эта дифа очень сложная для челика, который катает нормалы, он не будет читать твои оверлапнутые слайдеры и постоянные стаки, вообще хейчу стаки в нормалах и ниже. По сути ничего тут не нашел, но бн может придраться Его то мы и будем ждать. На самом деле, ещё до твоего мода киай был немного заремапан, а конкретнее некоторые 1/1 слайдеры превратились в 1/2. До этого "ремапа" все моддеры говорили, что карта очень скучная, и нужно бы что-нибудь сделать с этим. После этого многие говорят, что карта немного овермапнута. В доказательство того, что пока можно оставить, как есть скину несколько нормалов с такой же фигнёй: https://osu.ppy.sh/b/1074250 https://osu.ppy.sh/b/1058684 https://osu.ppy.sh/b/1019439 (извиняюсь, что привожу в пример твою же карту, которую ты приводил в пример сам только что, но если дело только в спейсинге - повышать я его не собираюсь, так как лично для меня это уже адванцед и БПМ не позволяет так нормально сделать) https://osu.ppy.sh/b/517401 .
Вот после киаи уже адекватный нормал идет это и не нормал по сути

Metaku wrote:

[100's Normal]
I don't think it's rankable to have HS volume on 5% where there are clickable objects, might want to change that whoops
00:29:389 (1,2) - placement of these is kinda random, maybe do some symmetry like you did here 00:23:871 (1,2) - for me it's just a linear flow and... you're the third.
00:45:251 (5) - This one too don't randomly decrease the HS volume whoops x2
01:24:561 (1,2,3,4,5,1,2) - I think you could use 1/2 rhythm here like. It's rather intense part and you used 1/2 a lot in kiai anyway. We will wait for BN. To be honest before this mod(s) kiai was remapped (actyally just some 1/1 sliders reworked to 1/2), but: before this "remap" most of modders says something like "this map is boring and need more creativity and maybe remap/new patterns (i have really no ideas lol); after it most still says that map is overmapped a bit. As a proof that I can don't remap it for now I put another maps with strange "overmap" https://osu.ppy.sh/b/1074250 https://osu.ppy.sh/b/1058684 https://osu.ppy.sh/b/1019439 (if as "overmapping" you mean small spacing - i don't want to change it because for me normals with big spacing is Advanced; also i can't change it because BPM is big for it) https://osu.ppy.sh/b/517401 .
01:28:699 (1) - Not sure but this spinner might be too short for a normal 1.5 seconds is really short? I really don't know where i can extend this spinner xdxd
Thanks for mods anyway!
why my english is bed
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:100's Normal
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BeatmapID:1181038
BeatmapSetID:558303

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Danii

Metaku wrote:

que

[Danii's Hard]

00:43:871 (3,4) - maybe repeat first then the circle? this just plays a bit weird as it's opposite from 00:43:182 (1,2) - for no reason just stacked these repeat and note as i did it in 01:26:630 (3,4) -
00:47:320 (1) - I feel this is kinda undermapped. you should at least use circle and 1/1 to emphasise the snare. There are more complex rhythms used in easy and normal lol (applies to every 1/1 repeat in corresponding places) sound here is not so strong as for example 00:50:251 -
01:08:009 (1,2) - Feels kinda weird to end the slider on snare and start the next slider on hihat
01:10:078 (3) - here too, start on hihat while repeat and end are on stronger sounds
Were same problems elsewhere not going to point each one out ok fixed all of them

Not a bad set, just needs some tweaking :P
meh
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
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Topic Starter
Kilabarus
My Answers

_Yiiiii wrote:

Hi! M4M from my queue

Returning

00:41:803 (1) - Copy and paste pattern has less emphasis to the rhythm. So you'd better try different patterns here. Dunno it ok to me
01:25:940 (1) - ^ ^

00:48:700 (4,5) - This is less spaced compare to this jump 00:48:873 (5,6) - Remapped

00:52:493 (2,3,4) - This is the only wide angle jump in this section. Use a sharp angle here. ^

01:10:079 (3,4) - Too spaced. ^
01:17:665 (1,2) - ^ ^

01:13:528 (1,2) - They should better go into the same direction just like these two 01:08:010 (1,2) - 01:10:769 (1,2) - ^
Thx for mod!

h4d0uk3n1 wrote:

Прив. Надеюсь что-нибудь окажется полезным. Если нет, то можешь не давать кудосу

Returning
  1. 00:30:078 (2) - этот слайдер может быть лучше (даже если просто сделать его симметричным относительно биссектрисы угла) Он нормальный
  2. 00:31:458 (2,1) - не знаю имеет ли это значение, но этот бланкет может быть лучше Да
  3. 00:33:527 (1,2) - так не было бы красивее? И так хорошо
  4. 00:56:458 (1) - 1/2 реверс вместо 1/1? Ремаппед


Easy
  1. 01:03:182 (2,3) - бланкет неидеальный При игре не заметно
  2. 01:04:561 (4,1) - не было бы лучше здесь сделать такой двойной бланкет (наподобие этого) Нет, тогда оверлап получается некрасивым
Спасибо за мод

UndeadCapulet wrote:

From my queue:

General

Your dark blue combo colour is reallly dark, and makes it hard to read approach circles, especially on lower background dims. I think you should change it to something brighter. Ok

---

Returning

00:53:527 (1,2) - Swap NC to match your overall NC job of following the melody line (like you did at 01:01:804 (7,1) - ). Same for 00:54:906 (1,2) - .

00:56:459 (1) - I don't really get why this is a 1/1 slider when it's just a higher pitched version of the 00:55:940 (6,1) - synths. It's a really odd rhythm imo x:Remapped everything, sry

Chibi Maruko wrote:

hi. from my q
sorry for late bcz lazy :p

[notice]returned
  1. 00:32:837 (2) - I sees this slider are not good :p. Make it cool slider such as blanket, sliderwave, wubslider etc its ok
  2. 00:40:078 (4) - Move it a little down bcs idk it's offscreen or not k
  3. 00:53:527 (1) - Remove nc here bcs no soundwhistle here k
  4. 00:54:906 (1) - ^ ^
  5. 01:05:940 (4,5,6) - Are you sure about these? It's hard aim for players tho. Reduce them Im sure
  6. 01:07:665 (1) - No need to nc this. remove it Emphasizing
  7. 01:11:803 (5) - Bad emphasize. Change it like http://i.imgur.com/HDlcqsH.png k

That's all from me
Good Luck!
Thx for mod!

Fanteer wrote:

Returning
00:45:078 (4,1) - ?? Бит вроде такой же громкостью, а стоит очень близко Стак вроде норм будет, хз
01:01:458 (6,1) - я понял прикол, но это не выглядит нормальным, выглядит как случайный оверлап Пофиксила

Easy
00:45:940 (1) - думаю что это неудачное место для слайдера после спинера на нормале, новичек хрен заметит этот слайдер в верхнем углу, обычно ближе к центру ставят Не думаю, что это критично


Да вроде все, удачи :)
Спасибо

Metaku wrote:

que

[Easy]

Dunno maybe instead map the beginning to vocals when the drum beat isn't that strong?( 00:23:871 (1) - 00:34:906 (1) ) All 2/1 sliders just is kinda meh imo especially when the rhythm elsewhere in the song is rather generic. 00:53:527 (1,2,3,4,5) - here too Dont catch your idea, anyway, everything seems good to me in this part
00:50:078 (3) - 00:54:906 (3) - this part is just full 1/1 sliders maybe try to fill in some circles or repeats ok
01:15:596 (1) - move nc from here to 01:16:285 (2) - to keep it consistent nc on vocal just like here 00:53:527 (1) -

[Returning]

00:38:699 (4,5) - imo the song doesn't support jumps like this as there's barely any sound on the red tick (Yeah the melody but it's really faint) Its ok lolm jumps here are really small compare to others
00:45:251 (1) - Why so small spacing here, stack it or at least use a bit larger spacing as the drum sound is still relatively strong here Stacked
00:46:285 (2,3) - Same as insane don't really see the point of 3/4 + circle Emphasizing
01:06:113 (7) - Why a repeat here when you've made it jumps everywhere else on the map Bcs next pattern is the hardest jumps in the map
01:24:561 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Instead of doing stacks and sliders here I'd suggest you doing progressively increasing spacing to the jumps here 01:27:320 (1,2,3,4,5,6,7,8) - instead. The way it is now just feels kinda weak and not intense enough compared to the song ok...probably...

Not a bad set, just needs some tweaking :P
Thanks for a mod! :)

NP's Answers

Metaku wrote:

[NeilPerry's Insane]

00:46:285 (2,3) - just use 1/1 slider instead as the sound on 3 isn't that strong that it'd need to be clicked anyway (nope, it's for overall rythmic per part)
00:49:044 (2,3) - ^ (^)
00:51:803 (2,3) - etc (etc)
01:08:009 - I find it weird that you've mapped this part with a lot more 1/4 ticks used although this is a lot less intense part than the kiai (nah, this part is rly dynamic too, and i wanted to emphaze all wubs wobs in background with that dynamic)
01:27:320 (1,2,1,2,1,2,1,2,1) - Using this small spacing feels kinda anticlimactic as the spacing is very small although you used bigger one earlier in the song (fix a bit)
SORRY FOR THOSE OF YOU WHO DIDNT GET ANSWER FROM NP, I MISSED IT SOMEHOW im stupid


weeeeeeeeeeh
Yohanes
Hello!

100bit
- Compared to 00:29:389 (1,2,3) -, This pattern here 00:23:871 (1,2,3) - doesn't seems to have any flow (2 to 3 have the mouse moving in zig zag). It would be better of you change 00:23:871 (1,2,3) - to have more of like circular flow.
- 00:45:940 (1,2,3,4,5,6,7) - I don't think that this particular rhythm choice & pattern is optimal. Because there're no prominent sound on 00:46:630 - and 00:48:009 - . Besides, 1/2 stacking could be really tricky for beginner. I think this rhythm is much better suited for this section (and other similar one) http://puu.sh/tSmw6/c81150b0f3.jpg (Basically I have 00:46:630 - and 00:48:009 - covered in sliderend)
- If you changed it, don't forget to change any other similar one for consistency

Danii
- 00:32:837 (3,4) - Swap these? Because the difference in sound is in the 00:33:354 - If you noticed, she sang in lower notes in that section http://puu.sh/tSmJF/3481ed4302.jpg
- 00:43:182 (1) - I don't see the reason why you put a reverse slider here

NeilPerry
- This diff is pretty okay overall, but I personally think that by ctrl+g-ing some 1/4 slider could give more impact to the gampelay. The spacing feels bigger and could make the jumps feel more comfortable to play because of the sharper angle for example 00:48:182 (4) -, 00:50:940 (5) -, 00:59:216 (4) -, 01:03:354 (4) -, ect. Just general thought, if you do agree with that you can modify some jumps so that could play even better

Returning
- 00:46:804 (1,2,3) - It would feels much better if you make this a perfect triangle instead
- Honestly, i don't really understand why you stack notes in the middle of jumpy pattern like 00:48:699 (4,5) -, 00:49:907 (3,4) -, 00:55:423 (3,4) -, ect. Imo, they give not so good playing experience because they have to stop unexpectedly. If I were you, I will continue the jump pattern and not stacking notes because in dnb song, the beat & melody is "always flowing" (for the lack of better word).
- 00:54:044 (3) - This spaced way too far imo, makes them hard to hit
- 00:58:183 (3) - move to 280|293?
- 01:06:631 (1,2,3,4,5,6,1) - This would benefit much if you put a continouos circular jumps like 00:42:147 (2,3,4,5,6,7) - instead of back and forth jumps like you did right now
- 01:28:699 - Add a note here? and move the spinner by 1/4
- Pretty nice actually, just some quirks that bugs me out a little bit

I hope this helps a bit
Good Luck!
Danii

Yohanes wrote:

Hello!

Danii
- 00:32:837 (3,4) - Swap these? Because the difference in sound is in the 00:33:354 - If you noticed, she sang in lower notes in that section http://puu.sh/tSmJF/3481ed4302.jpg I clearly hear at reverse the electronic sounds, and i specially emphasise these sounds using that reverse
- 00:43:182 (1) - I don't see the reason why you put a reverse slider here fixed

I hope this helps a bit
Good Luck!
rank when
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181039
BeatmapSetID:558303

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HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
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Topic Starter
Kilabarus

Yohanes wrote:

Hello! Hi!

Returning
- 00:46:804 (1,2,3) - It would feels much better if you make this a perfect triangle instead No reason for change for me
- Honestly, i don't really understand why you stack notes in the middle of jumpy pattern like 00:48:699 (4,5) -, 00:49:907 (3,4) -, 00:55:423 (3,4) -, ect. Imo, they give not so good playing experience because they have to stop unexpectedly. If I were you, I will continue the jump pattern and not stacking notes because in dnb song, the beat & melody is "always flowing" (for the lack of better word). Hmm, this would make me remapping the whole thing :o But nobody else didnt mention this so far, so I will leave it as it is
- 00:54:044 (3) - This spaced way too far imo, makes them hard to hit Fixed
- 00:58:183 (3) - move to 280|293? ok
- 01:06:631 (1,2,3,4,5,6,1) - This would benefit much if you put a continouos circular jumps like 00:42:147 (2,3,4,5,6,7) - instead of back and forth jumps like you did right now This pattern is kinda zest of a map :D
- 01:28:699 - Add a note here? and move the spinner by 1/4 There are many thoughts from people about this, i will wait for BNs
- Pretty nice actually, just some quirks that bugs me out a little bit thx :)

I hope this helps a bit Yep!
Good Luck!
Thanks Yohanes!

Edit: 100bit's answer:

reply of guy who hate post farming

Yohanes wrote:

Hello! Heyo!
100bit
- Compared to 00:29:389 (1,2,3) -, This pattern here 00:23:871 (1,2,3) - doesn't seems to have any flow (2 to 3 have the mouse moving in zig zag). It would be better of you change 00:23:871 (1,2,3) - to have more of like circular flow. Yep, reworked like 00:34:906 (1,2) . Also make some extra changes.
- 00:45:940 (1,2,3,4,5,6,7) - I don't think that this particular rhythm choice & pattern is optimal. Because there're no prominent sound on 00:46:630 - and 00:48:009 - . Besides, 1/2 stacking could be really tricky for beginner. I think this rhythm is much better suited for this section (and other similar one) http://puu.sh/tSmw6/c81150b0f3.jpg (Basically I have 00:46:630 - and 00:48:009 - covered in sliderend) Great idea!
- If you changed it, don't forget to change any other similar one for consistency okay okay
A r M i N
M4M from my queue

[Returning]

00:32:837 (2,1) - Why dont these have same spacing as all the other ones
00:39:734 (3,4) - I would not make this spacing so big
00:44:389 (6,3) - that stack meh
00:42:147 (2,7) - ^
00:45:251 (1) - that shape could look better tbh
Why are all the New combos off? would have been better if u put them on the white tick but remapping all now would be too much work i guess
00:53:527 (6) - Spacing low compared to 00:54:906 (6) -
00:57:666 (3) - ^
00:59:045 (6) - ^
01:03:872 (4) - would look better tbh http://puu.sh/tYOR0/6bae5e789a.jpg
01:04:562 (6) - again spacing
01:06:631 (1,2,3,4,5,6,7) - much better pattern i think http://puu.sh/tYP09/dc213f57ca.jpg
01:10:079 (3,4) - better pattern http://puu.sh/tYP3I/54bbeac5e4.jpg
01:08:009 - From this part onwards the nice patterning goes lost in my opinion like.. yeh

[NeilPerry]

00:33:527 (3) - Why so low spacing like in top diff
00:33:527 (3) - NC
00:39:734 (3) - All those straight sliders get boring very quick try this http://puu.sh/tYPpD/d67bd40b26.jpg
01:08:009 (1) - 00:51:803 (2) - strange slidershape try this one instead http://puu.sh/tYPu7/5f5e4cdf64.jpg
01:08:268 (2,2,2) - Isnt this a bit overmapped? suddenly you go crazy after kiai lol
01:28:785 - Add spinner for consistency on hardest diff

[Normal]

00:26:630 (1) - NC
00:29:389 (1) - NC
00:32:147 (3) - NC
00:34:906 (4) - NC
00:37:665 (6) - ^
00:40:423 (5) - ^
00:43:182 (1) -
00:45:940 (5) -
00:48:699 (6) -
00:51:458 (6) -
00:54:216 (5) -
00:56:975 (7) -
00:59:734 (6) -
01:02:492 (6) -
01:05:251 (6) -
01:08:009 (7) -
01:10:768 (6) -
wtf etc..


I hope I helped!

my map: https://osu.ppy.sh/s/539241
Topic Starter
Kilabarus

A r M i N wrote:

M4M from my queue

[Returning]

00:32:837 (2,1) - Why dont these have same spacing as all the other ones
00:39:734 (3,4) - I would not make this spacing so big
00:44:389 (6,3) - that stack meh
00:42:147 (2,7) - ^
00:45:251 (1) - that shape could look better tbh
Why are all the New combos off? would have been better if u put them on the white tick but remapping all now would be too much work i guess
00:53:527 (6) - Spacing low compared to 00:54:906 (6) -
00:57:666 (3) - ^
00:59:045 (6) - ^
01:03:872 (4) - would look better tbh http://puu.sh/tYOR0/6bae5e789a.jpg
01:04:562 (6) - again spacing
01:06:631 (1,2,3,4,5,6,7) - much better pattern i think http://puu.sh/tYP09/dc213f57ca.jpg
01:10:079 (3,4) - better pattern http://puu.sh/tYP3I/54bbeac5e4.jpg
01:08:009 - From this part onwards the nice patterning goes lost in my opinion like.. yeh

Remapped all diff

[Normal]

00:26:630 (1) - NC
00:29:389 (1) - NC
00:32:147 (3) - NC
00:34:906 (4) - NC
00:37:665 (6) - ^
00:40:423 (5) - ^
00:43:182 (1) -
00:45:940 (5) -
00:48:699 (6) -
00:51:458 (6) -
00:54:216 (5) -
00:56:975 (7) -
00:59:734 (6) -
01:02:492 (6) -
01:05:251 (6) -
01:08:009 (7) -
01:10:768 (6) -
wtf etc.. Lul i forgot


I hope I helped! yep!

my map: https://osu.ppy.sh/s/539241
Thanks for the mod!
riffy
'ello there, just a heads up as NeilPerry asked me to post that. Since they are unable to post anything I am posting on their behalf.

NeilPerry asks you to remove their Insane difficulty from the set for personal reasons. The decision is final and they are not ging to change it. Proceeding with this difficulty in the set will be considered as volation of the mapper's will and an act of disrespectful behaviour.

Topic Starter
Kilabarus

Bakari wrote:

'ello there, just a heads up as NeilPerry asked me to post that. Since they are unable to post anything I am posting on their behalf.

NeilPerry asks you to remove their Insane difficulty from the set for personal reasons. The decision is final and they are not ging to change it. Proceeding with this difficulty in the set will be considered as volation of the mapper's will and an act of disrespectful behaviour.

Ok then, deleted... That NeilPerry is something, to be very honest
Monstrata
Clippy4Ever

Could you explain the diff name for me? xD I don't get it.
00:29:389 (1,2) - If you could make these parallel that'd be 10/10
00:40:078 (4,5) - This is better just as a slider. I don't think the extra click is necessary, or adds anything, so how about being consistent here? ;o
00:42:492 (5) - I would NC here because its the beginning of the recurring slider > circle > circle > etc... pattern,
00:42:492 (5,6,7,1,2,3,1,2,3,1,2,3,1) - Cool stuff btw.
00:55:768 (2,3) - Felt odd stacked, since 3 is such a prominent sound.
00:53:182 (2) - These, and similar wave sliders could be constructed better. Use a thunderbolt pattern like this:
01:00:078 (2) - ^
01:07:320 (5,6,1) - This jump is a bit misplaced because 5>6 ends up being bigger than 6>1 even tho 1 is the climax of the sequence.
01:10:769 (1,2) - I think you can space them so they don't overlap, and create a cleaner structure. See: 01:13:182 (6,1,2) - for stuff you did that looked nice
01:28:354 (7,8) - This felt a lot bigger than the previous jumps. I think you could make it a bit smaller probably ;c

Slayed's Insane

00:56:285 (1) - I think this rhythm is a bit odd because the slider-end is just so much stronger than the head.
01:03:699 (5,1) - This jump felt really big compared to other jumps. I think you can do a smaller one cuz the kick here isn't really that special compared to other measures.

Danii's Hard

00:46:631 (3,4) - Odd that you put a jump here. You usually do stacks like 00:49:562 (3,4) - 00:50:251 (2,3) - etc...
00:56:459 (4,5) - You could do a jump here though, i think since the rhythm here is kinda special lol.

Normal

00:46:803 (2) - This could honestly just be a 1/2 slider and you could remove the repeat so theres some more 1/1 rhythm in between.
00:45:940 (1,2,3,4,5,1,2) - Is a really long chain of 1/2 rhythm which is too dense imo.
00:52:837 (3) - For example, could be substituted for 1 circle, then a 1/1 slider.

Generally, this Normal is pretty well constructed, however the kiai is too dense in 1/2 rhythm and needs to be trimmed down. Simplify some rhythms. You can use the examples I gave above and apply them to the other half of the kiai.

Shadren's Easy

Clear!

[]

My main concern is the rhythm on Normal. Other than that, the set looks about ready! Call me back when you've made the appropriate changes. Also please supply me with metadata source if you have it.
Danii

Monstrata wrote:

Danii's Hard

00:46:631 (3,4) - Odd that you put a jump here. You usually do stacks like 00:49:562 (3,4) - 00:50:251 (2,3) - etc... did another stack
00:56:459 (4,5) - You could do a jump here though, i think since the rhythm here is kinda special lol. good idea

[]

My main concern is the rhythm on Normal. Other than that, the set looks about ready! Call me back when you've made the appropriate changes. Also please supply me with metadata source if you have it.
wow
osu file format v14

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AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
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[Metadata]
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TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
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BeatmapID:1181039
BeatmapSetID:558303

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ApproachRate:7.5
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Topic Starter
Kilabarus

Monstrata wrote:

Clippy4Ever

Could you explain the diff name for me? xD I don't get it. You can watch this video, that will explain everything i think lol
00:29:389 (1,2) - If you could make these parallel that'd be 10/10 Ok, made!
00:40:078 (4,5) - This is better just as a slider. I don't think the extra click is necessary, or adds anything, so how about being consistent here? ;o Ok ;o
00:42:492 (5) - I would NC here because its the beginning of the recurring slider > circle > circle > etc... pattern, Sure!
00:42:492 (5,6,7,1,2,3,1,2,3,1,2,3,1) - Cool stuff btw. Rofl xd
00:55:768 (2,3) - Felt odd stacked, since 3 is such a prominent sound. Yea, thats why there is big spacing between 00:55:596 (1) - and 00:55:768 (2) - , I think this way I can emphasize this strong sound aswell
00:53:182 (2) - These, and similar wave sliders could be constructed better. Use a thunderbolt pattern like this: Fixed!
01:00:078 (2) - ^ Fixed!
01:07:320 (5,6,1) - This jump is a bit misplaced because 5>6 ends up being bigger than 6>1 even tho 1 is the climax of the sequence. Fixed!
01:10:769 (1,2) - I think you can space them so they don't overlap, and create a cleaner structure. See: 01:13:182 (6,1,2) - for stuff you did that looked nice Spaced!
01:28:354 (7,8) - This felt a lot bigger than the previous jumps. I think you could make it a bit smaller probably ;c Okaaay ;c

Normal

00:46:803 (2) - This could honestly just be a 1/2 slider and you could remove the repeat so theres some more 1/1 rhythm in between.
00:45:940 (1,2,3,4,5,1,2) - Is a really long chain of 1/2 rhythm which is too dense imo.
00:52:837 (3) - For example, could be substituted for 1 circle, then a 1/1 slider.

Generally, this Normal is pretty well constructed, however the kiai is too dense in 1/2 rhythm and needs to be trimmed down. Simplify some rhythms. You can use the examples I gave above and apply them to the other half of the kiai. Changed the whole kiai part + applied all your suggestions!

[]

My main concern is the rhythm on Normal. Other than that, the set looks about ready! Call me back when you've made the appropriate changes. Also please supply me with metadata source if you have it.
Slayed's answer:


Monstrata wrote:

Slayed's Insane

00:56:285 (1) - I think this rhythm is a bit odd because the slider-end is just so much stronger than the head. well, yeah, i agree, but thats kinda the only solution i was able to find so zz maybe you have any suggestions? ;o
01:03:699 (5,1) - This jump felt really big compared to other jumps. I think you can do a smaller one cuz the kick here isn't really that special compared to other measures. okay, nerfed


Metadata:


100bit wrote:

Metadata proofs: Soundcloud album (track 14), official Youtube channel. Proof for custom diffname and background: original video (VEVO).
Also I changed background and fixed some stuff about green lines and HS volume

Thx, Mr.Monstrata for mod! :D
Monstrata
Still don't get why the diff name has to be Clippy4Ever like that.

Also, old BG was a lot better. Why did you have to change it xp.

Slayed:

00:55:940 (2,1) - For this part, just do a 1/1 slider and then a circle?

Normal

00:46:803 (2,3) - Problem is now your arrangement is confusing to beginners. Slider 2 is pointed leftward, but you need to go rightward to hit slider 3.
00:50:940 (6,1) - Here too, this is not good flow for beginners.
00:53:699 (5,1) - ^
01:03:354 (2,3) - This arrangement is quite confusing too because of the sharp angle from 2>3.

Your flow in the Normal could still be improved. Right now it's not intuitive xP.
DeletedUser_6181859

Monstrata wrote:

Still don't get why the diff name has to be Clippy4Ever like that.
Also, old BG was a lot better. Why did you have to change it xp.
Fully agree with you, for me old diffname ("Returning") and old BG was better.
===
Oh, also, can I help you? Thanks.
[Sharden]
  1. Да, в Cry Baby я промолчал, но тут, пожалуй, скажу:

    100bit wrote:

    Начнём с того, что разнообразить слайдеры не обязательно. Можно по одному слайдеру на два даунбита, если рассматривать начало/конец. То есть, 00:23:871 (1,2) - не обязательно делать разными. Можно сделать, например, так же, как на 00:26:630 (1,2) . Это и выглядеть будет красивее, как по мне, иначе - путает игрока.
    (вырезка из старого мода, те примеры неактуальны).
    Пример: 00:25:251 (2,1) - по сути идентикал, но их можно подвинуть в начало трека, и так с каждым даунбитом. Надеюсь, нормально понял, если что, найди в ВК.
  2. 00:55:251 (2) - хейтер слайдеров, оканчивающихся на даунбит, уже пришёл! Звучит как старый паттеринг, предлагаю переделать паттерн (пример: 00:55:251 - цикрл, 00:55:596 00:55:596 - 00:55:940 - один слайдер, 00:56:285 - 00:56:630 - другой слайдер; да, так теряется всё разнообразие ритма, которое тут вполне может быть, но ты же сам как-то говорил, что изику не нужно разнообразие... или не ты)
  3. Остальное нормально.
[Normal]
нази бред
00:23:871 (1,2) - реверсивное круговое флоу, однако на 00:29:389 (1,2) ты этот момент игнорируешь (why?), раз уж Монстрата решил пройтись по флоу и всем паттернам сразу.
00:33:527 (3) - раз уж на то пошло, то можно сделать закругление, чтобы по флоу сразу пойти к 00:34:906 (1) , можно даже бланкетом, как тут, при этом тот самый паттерн перестроив
00:42:492 (4,2) - у вас тут оверлап не очень приятный, лучше так не делать, хотя это я дикий хейтер оверлапов.
00:56:975 (1,4) - ^
  1. Бланкеты: 00:37:665 (1,2) - я думал, тут будет больше кривых бланкетов
  2. Начало странное, вообще удивляюсь, как вы его умудряетесь мапать. То ты мапаешь больше на вокал (н-ер 00:25:940 (2,1) ), то вообще его игнорируешь (н-ер 00:27:320 (2,1) , судя по всему, конец двойки должен быть кликейбл, но для этого потребуется менять вообще весь ритм начала, или убирать все рипиты и оставлять чистые 2/1 слайдеры). Тоже самое насчёт НК - совершенно неясно, не понятно, что ты выделяешь и какая зависимость между паттернами и НК (в пример всё тот же 00:25:940 (2,1) или 00:31:458 (2,1) , во втором случае я совершенно потерялся, так как на 00:31:630 - 00:31:803 - 00:31:975 - проскальзывают те самые электро-звуки, которые во время всего киая являются главными, соответственно, 00:31:458 (2) немного сильнее, чем 00:32:147 (1) , однако по НК это не так... привет Диггеру)
  3. 00:36:285 (3,4) - в начале это прямо таки единственный момент, когда встречаются два циркла подряд, есть ли какая-то причина на это? Предлагаю либо заменить этот паттерн на слайдер, либо каждый третий последующий слайдер по даунбиту (проще говоря, 00:39:044 (3) - 00:41:803 (3) ) заменить на два циркла.
  4. 00:40:423 (1,2,3,4) - дико забавное движение идёт, но мне как-то не очень нравится. К чему я это всё: 00:40:423 (1,2) - находятся на одном x-axis, 00:41:113 (2,3) - различается на три позиции, 00:41:803 (3,4) - различается аж на пять позиций. Сделай эти паттерны ровнее - для этого зажми шифт и двигай следующий слайдер так, чтобы он вставал ровно с концом предыдущего. Если сложно - спроси в ВК, скрин сделать не могу. Тоже самое на 01:08:009 (1,2) , выглядит ужасно.
  5. 00:46:803 (2,3) - тоже самое, что у Монстраты, такое флоу действительно не очень хорошо играется.
  6. 00:55:596 - 00:55:768 - 00:55:940 - тут драмы идут по методу увеличения громкости (первый - самый тихий и почти незаметный, второй - нормальной громкости, третий - бочка, которая вполне себе заметна даже сквозь электро), и выделять второй по громкости бит цирклом, при этом оставляя 00:55:940 (4) почти незаметным (по сравнению с тем самым цирклом) не есть хорошо. Вспомнив мою диффу, могу предложить только перестройку ритма вот так (курсор на 00:55:251 ), тем самым оставив абсолютно все из драмов слайдерами. Да, тут же я поменял 00:56:458 (6) на два циркла (00:56:458 - 00:56:630 ), чтобы выделить драм, но это опционально.
  7. 01:22:492 (2) - почти тоже самое, что и в начале карты, да и в моём первом моде - разнообразие ритма. Причина как всегда не ясна, но тем не менее и опять же - можно выделить двумя цирклами на 01:23:182 - 01:23:527 .
  8. 01:17:665 (3,4,5,6,1) - пожалуй, самый тяжёлый паттерн из всех, но если его не выделяли до этого - можешь не нёрфить.
[Slayed]
  1. Я вообще не понял, зачем на твою диффу отдельный онемешный БГ и как он связан... со всем.
  2. 00:54:906 (3) - 01:05:940 (3) - электро в данном треке выступает наиболее сильным и, соответственно, главным инструментом, пропускать его как-то не очень желательно. Могу только предложить сменить слайдертик на двойку.
  3. 00:48:182 (3,4,5) - выглядит очень маленьким, по сравнению с другими паттернами, я бы скейлнул на 1.2х хотя бы, или того больше. По сути, всё те же самые инструменты, которые звучат дальше, но там джампы побольше будут. Даже 00:57:837 (3,4,5) - и тот больше, хотя треугольник одинаковый.
  4. 01:15:596 (4,5) - как по мне, без бланкета паттерн как-то не очень имеет смысл. И да, если тут действительно предполагался бланкет, то он тут не очень ровный.
  5. 01:19:044 (1) - дикое нази, но с этого момента ближайшие паттерны имеют не очень понятную логику, ибо не подходят по ритму. И ещё - 01:19:044 (1,2) - тут бы побольше джамп, по сравнению с другими он никакой.
  6. 01:28:699 (1) - во-первых, 01:29:216 - не должен иметь никакого звука, ибо там нет вообще никакого эмфейзиса музыки, во-вторых, 01:28:699 - этот гринпоинтпоинт сделать потише. И вообще с громкостью в этой диффе беда - я не ощущаю фидбека в местах, где он определённо должен быть, если играть со стандартным или другим кастомным скином и выключенными in-map хитсаундами (то есть, 01:28:699 - не имеет вообще никаких звуков как таковых, однако хитсаундами фидбек я ощущаю намного больше, чем, например, на 01:06:630 или 01:19:044 ). Если что-то вдруг непонятно - отпиши в вк, Маша знает, как меня найти.

Okorin wrote:

no idea what the russian around here says
Shadren
@100bit
Я не сторонник идеального и симметричного (если ты про это)
Твой пример насчёт ритма не очень тбх, есть более подходящие примеры (показывать не буду здесь), а вообще, менять не стану, ибо если начну менять (под корректный ртим), то это уже будет сложно для изика, поэтому я нашёл компромисс и использовал даунбит тут.

Маша, убери гринлайн на изике
Topic Starter
Kilabarus

Monstrata wrote:

Still don't get why the diff name has to be Clippy4Ever like that. Ok then, will "Comeback" fit better? xd

Also, old BG was a lot better. Why did you have to change it xp. Ok, many people said it, so I will return old BG

Normal

00:46:803 (2,3) - Problem is now your arrangement is confusing to beginners. Slider 2 is pointed leftward, but you need to go rightward to hit slider 3.
00:50:940 (6,1) - Here too, this is not good flow for beginners.
00:53:699 (5,1) - ^
01:03:354 (2,3) - This arrangement is quite confusing too because of the sharp angle from 2>3.

Your flow in the Normal could still be improved. Right now it's not intuitive xP. Fixed everything by some remapping You totally killed my normal :o
Thx Mr. Monstrata! :)

100bit wrote:

[Normal]
нази бред
00:23:871 (1,2) - реверсивное круговое флоу, однако на 00:29:389 (1,2) ты этот момент игнорируешь (why?), раз уж Монстрата решил пройтись по флоу и всем паттернам сразу. И правда нази бред
00:33:527 (3) - раз уж на то пошло, то можно сделать закругление, чтобы по флоу сразу пойти к 00:34:906 (1) , можно даже бланкетом, как тут, при этом тот самый паттерн перестроив Твой вариант выглядит ужасно, сори
00:42:492 (4,2) - у вас тут оверлап не очень приятный, лучше так не делать, хотя это я дикий хейтер оверлапов. Ладно
00:56:975 (1,4) - ^ Хз че там было, заремапала же
  1. Бланкеты: 00:37:665 (1,2) - я думал, тут будет больше кривых бланкетов Это не должно быть бланкетом лол
  2. Начало странное, вообще удивляюсь, как вы его умудряетесь мапать. То ты мапаешь больше на вокал (н-ер 00:25:940 (2,1) ), то вообще его игнорируешь (н-ер 00:27:320 (2,1) , судя по всему, конец двойки должен быть кликейбл, но для этого потребуется менять вообще весь ритм начала, или убирать все рипиты и оставлять чистые 2/1 слайдеры). Тоже самое насчёт НК - совершенно неясно, не понятно, что ты выделяешь и какая зависимость между паттернами и НК (в пример всё тот же 00:25:940 (2,1) или 00:31:458 (2,1) , во втором случае я совершенно потерялся, так как на 00:31:630 - 00:31:803 - 00:31:975 - проскальзывают те самые электро-звуки, которые во время всего киая являются главными, соответственно, 00:31:458 (2) немного сильнее, чем 00:32:147 (1) , однако по НК это не так... привет Диггеру) Так сложно написано, что я ничего не поняла, но так как Монстрата абсолютно ничего не сказал по этой части, то она должна быть окей
  3. 00:36:285 (3,4) - в начале это прямо таки единственный момент, когда встречаются два циркла подряд, есть ли какая-то причина на это? Предлагаю либо заменить этот паттерн на слайдер, либо каждый третий последующий слайдер по даунбиту (проще говоря, 00:39:044 (3) - 00:41:803 (3) ) заменить на два циркла. Есть: Моё желание
  4. 00:40:423 (1,2,3,4) - дико забавное движение идёт, но мне как-то не очень нравится. К чему я это всё: 00:40:423 (1,2) - находятся на одном x-axis, 00:41:113 (2,3) - различается на три позиции, 00:41:803 (3,4) - различается аж на пять позиций. Сделай эти паттерны ровнее - для этого зажми шифт и двигай следующий слайдер так, чтобы он вставал ровно с концом предыдущего. Если сложно - спроси в ВК, скрин сделать не могу. Тоже самое на 01:08:009 (1,2) , выглядит ужасно. Поправила Игрики
  5. 00:46:803 (2,3) - тоже самое, что у Монстраты, такое флоу действительно не очень хорошо играется. Поправила в пред. моде
  6. 00:55:596 - 00:55:768 - 00:55:940 - тут драмы идут по методу увеличения громкости (первый - самый тихий и почти незаметный, второй - нормальной громкости, третий - бочка, которая вполне себе заметна даже сквозь электро), и выделять второй по громкости бит цирклом, при этом оставляя 00:55:940 (4) почти незаметным (по сравнению с тем самым цирклом) не есть хорошо. Вспомнив мою диффу, могу предложить только перестройку ритма вот так (курсор на 00:55:251 ), тем самым оставив абсолютно все из драмов слайдерами. Да, тут же я поменял 00:56:458 (6) на два циркла (00:56:458 - 00:56:630 ), чтобы выделить драм, но это опционально. Я там выделяю 2 протяжных звука, думаю, этот ритм здесь лучший для этого
  7. 01:22:492 (2) - почти тоже самое, что и в начале карты, да и в моём первом моде - разнообразие ритма. Причина как всегда не ясна, но тем не менее и опять же - можно выделить двумя цирклами на 01:23:182 - 01:23:527 . Не вижу ничего плохого в этом слайдере и причины его менять тоже, собственно, не вижу
  8. 01:17:665 (3,4,5,6,1) - пожалуй, самый тяжёлый паттерн из всех, но если его не выделяли до этого - можешь не нёрфить. Не писали - не буду нерфить
Спасибо за мод, Копетан

Slayed's Answer:

100bit wrote:

[Slayed]
  1. Я вообще не понял, зачем на твою диффу отдельный онемешный БГ и как он связан... со всем. да
  2. 00:54:906 (3) - 01:05:940 (3) - электро в данном треке выступает наиболее сильным и, соответственно, главным инструментом, пропускать его как-то не очень желательно. Могу только предложить сменить слайдертик на двойку. уж один-то раз можно замапать вокал, тем более его тут дефицит
  3. 00:48:182 (3,4,5) - выглядит очень маленьким, по сравнению с другими паттернами, я бы скейлнул на 1.2х хотя бы, или того больше. По сути, всё те же самые инструменты, которые звучат дальше, но там джампы побольше будут. Даже 00:57:837 (3,4,5) - и тот больше, хотя треугольник одинаковый. не очень заметно, на самом деле. оставлю так
  4. 01:15:596 (4,5) - как по мне, без бланкета паттерн как-то не очень имеет смысл. И да, если тут действительно предполагался бланкет, то он тут не очень ровный. это и не должен был быть бланкет
  5. 01:19:044 (1) - дикое нази, но с этого момента ближайшие паттерны имеют не очень понятную логику, ибо не подходят по ритму. И ещё - 01:19:044 (1,2) - тут бы побольше джамп, по сравнению с другими он никакой. очень конструктивно, спасибо. в любом случае, оставлю так, мне нравится
  6. 01:28:699 (1) - во-первых, 01:29:216 - не должен иметь никакого звука, ибо там нет вообще никакого эмфейзиса музыки, во-вторых, 01:28:699 - этот гринпоинтпоинт сделать потише. И вообще с громкостью в этой диффе беда - я не ощущаю фидбека в местах, где он определённо должен быть, если играть со стандартным или другим кастомным скином и выключенными in-map хитсаундами (то есть, 01:28:699 - не имеет вообще никаких звуков как таковых, однако хитсаундами фидбек я ощущаю намного больше, чем, например, на 01:06:630 или 01:19:044 ). Если что-то вдруг непонятно - отпиши в вк, Маша знает, как меня найти. да вроде нормально работает, и монстрата ничего не сказал
Namki
о, аниме бг на неаниме трек, кайф
Monstrata
Alright, happy with changes now. Nominated!
Topic Starter
Kilabarus
Thanks Mr.Monstrata!
riffy
Woohoo, posting on behalf of NeilPerry

NeilPerry wrote:

Hi im wanna offer you some moments which need improvments and polishing before ranking.

00:23:872 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i disagree with this moment. Parts got irregular shapes and placements. the overall concept looks rly randomly. Angle rotations very random and this looks not aesthetical.
00:40:078 (4) - this slider make ryth unconsistent. cuz sound didn't change
00:40:596 - this beat need emphazing. not sliderend at it
00:48:183 (4,1) - this overlap is not aesthetically good. you can avoid it
00:47:665 (2) - this shape looks randomly. it's off-pattering.
00:50:078 (1,2) - unconsistence rythm and bad emphazing on strong beat
00:51:458 (1,2) - this can be more polished
01:02:493 (1,2) - same as i told. shapes looks randomly
01:02:837 (2,3,6) - this should be more neat. many useless ovelaps and looks ugly
01:08:182 - very looks weird that you didn't emphaze this but emphaze pure sound. futherer you emphazed this moment
01:18:528 (5,6) - there should be spaced moment. as before
01:18:528 (5,6,1,2,4,5,1,2,4,5) - beats didn't changed tbh

So overall this map should be MORE polished. Many random moments. i cant catch your concept. most patterns out of pattering and got weird angle rotations. Beats and spacing looks randomly too.
I'll post my own comments later.
Remus

Bakari wrote:

Woohoo, posting on behalf of NeilPerry

NeilPerry wrote:

Hi im wanna offer you some moments which need improvments and polishing before ranking.

00:23:872 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i disagree with this moment. Parts got irregular shapes and placements. the overall concept looks rly randomly. Angle rotations very random and this looks not aesthetical.
00:40:078 (4) - this slider make ryth unconsistent. cuz sound didn't change
00:40:596 - this beat need emphazing. not sliderend at it
00:48:183 (4,1) - this overlap is not aesthetically good. you can avoid it
00:47:665 (2) - this shape looks randomly. it's off-pattering.
00:50:078 (1,2) - unconsistence rythm and bad emphazing on strong beat
00:51:458 (1,2) - this can be more polished
01:02:493 (1,2) - same as i told. shapes looks randomly
01:02:837 (2,3,6) - this should be more neat. many useless ovelaps and looks ugly
01:08:182 - very looks weird that you didn't emphaze this but emphaze pure sound. futherer you emphazed this moment
01:18:528 (5,6) - there should be spaced moment. as before
01:18:528 (5,6,1,2,4,5,1,2,4,5) - beats didn't changed tbh

So overall this map should be MORE polished. Many random moments. i cant catch your concept. most patterns out of pattering and got weird angle rotations. Beats and spacing looks randomly too.
I'll post my own comments later.
Do not want to start mess here, just wanted to say this.
So much of IMO moments like slider shapes and "can be polished" (which isn't so informative).
After quarrel with Masha it's seems like you specially wanted to do that mod, not even for improving but for breaking bubble.
Namki

NeilPerry wrote:

Hi im wanna offer you some moments which need improvments and polishing before ranking.

00:23:872 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i disagree with this moment. Parts got irregular shapes and placements. the overall concept looks rly randomly. Angle rotations very random and this looks not aesthetical. okay, "aesthetic" is really subjective, it looks really nice for me. also, it has an exact idea behind these curves and angles
00:40:078 (4) - this slider make ryth unconsistent. cuz sound didn't change I do not really get what you're talking about, it's a solid pattern with fine rhythm and flow
00:40:596 - this beat need emphazing. not sliderend at it as long as it goes consistent it's fine — 00:42:492 (1) - / 00:43:182 (1) - / 00:43:872 (1) - / 00:44:561 (1) -
00:48:183 (4,1) - this overlap is not aesthetically good. you can avoid it are you kidding? it's not noticable in game
00:47:665 (2) - this shape looks randomly. it's off-pattering. not really agree. she's using a lot of edgy-shaped slider, so it's fine
00:50:078 (1,2) - unconsistence rythm and bad emphazing on strong beat I kinda agree but at the same time I do not. it goes consistent and in my opinion wouldn't cause problems while playing
00:51:458 (1,2) - this can be more polished you'd rather write an exact concern, because it looks sorta polished
01:02:493 (1,2) - same as i told. shapes looks randomly nope, as I told above
01:02:837 (2,3,6) - this should be more neat. many useless ovelaps and looks ugly as above
01:08:182 - very looks weird that you didn't emphaze this but emphaze pure sound. futherer you emphazed this moment
01:18:528 (5,6) - there should be spaced moment. as before well, it goes really great, I can't see really a problem here.
01:18:528 (5,6,1,2,4,5,1,2,4,5) - beats didn't changed tbh that's what we call acceleration. and this is totally fine

So overall this map should be MORE polished. Many random moments. i cant catch your concept. most patterns out of pattering and got weird angle rotations. Beats and spacing looks randomly too. no, they doesn't, map is great as I can see, it has idea and structure behind.
firedigger
Woohoo, posting on behalf of fanzhen0019

fanzhen0019 wrote:

Great map, really polished. Looking forward to rank.
Danii

firedigger wrote:

Woohoo, posting on behalf of fanzhen0019

fanzhen0019 wrote:

Great map, really polished. Looking forward for the rank.
niceme.me
riffy
Alrighty, all the previous stuff out of the way, let me have a closer look at the set. Please hit me up if you need better explanations/translation.

[General]
  1. Not a huge fan of the random anime girls on backgrounds. Would you mind explaining how/why you chose it over the other background, that is connected with the video/artist/song?
  2. Hitsounds drum-hitwhistle11.wav and soft-hitclap11.wav appear to be unused.
  3. I feel like higher difficulties lack Slider Tick Rate 2 as it would work better with the drums intensity.
[Shadren's Easy]
  1. 01:06:630 (3,1) - doesn't look like something you'd want to see given that this is the only overlap on the difficulty. Is this unintentional?
[Normal]
  1. 00:28:699 - the beat standing here represents a different line of vocals, giving it an individual object would be a way better idea. Here, have a look at this
  2. 00:40:423 (1,2,3,4) - I'd rather use 1/2 sliders with reverses here. They seem to make more sense with the drum beat.
  3. 01:04:734 (5,2) - do you think these are readable? I'd probably try something like this. If you don't know how to re-arrange the following patterns, you could start with this and work your way to something you'd find lovable.
  4. 01:08:009 (1,3) - minor - a slight overlap doesn't really look that neat. I'd rather try voiding it if I were you.

    Generally speaking, I am not a huge fan of the spacing you have chosen for the kiai times. It appears to have slight overlaps which don't look intended to me. I'd rather stick to the regular x1.2 Spacing or increase to x1,5 to have no overlaps at all. This, however, is just my preference. In no way am I trying to impose it.
[Danii's Hard]
  1. 00:40:423 (1,2,3,4,5,6,1,2,3,4,5) - what I fail to understand is why you start with higher spacing values and make it lower instead of increaing it as the song tempo goes higher.
  2. 00:46:285 (2) - try to reverse/invert the slider by hitting Ctrl+G, it just seems to flow better.
  3. 00:56:631 (5,1) -I would lower the DS to make this 1/4 gap more readable. This difficulty is meant to introduce 1/4 thythm, spacing them like this could be a bit of an overkill.

    It's a bit sad to see you using high DS for kiai instead of sticking to the same DS and using jumps. Nonetheless, it works, so I guess it is not a bad idea, after all.
[Slayed's Insane]
  1. 00:42:147 (2,3,4) - looks like you are going for an increasing-ds pattern. If that is true, you probably should move (3,4) further apart to keep the spacing increase consistent.
  2. 01:28:527 (8,1) - I'd rather stack (1) with (6), so that the angle of the flow is kept consistent.

    Pretty interesting SV choice.
[Comeback]
  1. 00:56:630 (2,1) - I'd probably have these two spaced apart, so that 00:56:458 (1,2,1) - this whole pattern does not feel too contrasting.
  2. 01:17:837 (2,3) - 01:18:528 (5,6) - basically, these two are pretty similar drum patterns, so, how about giving it some kind of a jump? Example

    Kind of agree with comments like 00:48:183 (4,1) - not looking neat, but that's more of a style preference, so I'll let mapper handle it. Not exactly the style I like but it works, I guess.
The overall tructure is okay, the rhythm feels nice. Pretty disappointed it's a cut version, but that's about it. I guess I'll step aside and give it a bit of a cooldown since so many people are posting actively.
Topic Starter
Kilabarus

Bakari wrote:

Woohoo, posting on behalf of NeilPerry Woohoo

NeilPerry wrote:

Hi im wanna offer you some moments which need improvments and polishing before ranking. Yay! Thank you very much, NeilPerry!

00:23:872 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - i disagree with this moment. Parts got irregular shapes and placements. the overall concept looks rly randomly. Angle rotations very random and this looks not aesthetical.
1st: "Irregular shapes". No, they are not irregular. They are pretty good for me and for all people that played it. Every type of my sliders you can find in new Ranked beatmaps, and what is more, I can find these in your beatmaps. Think about it.
2nd: "Irregular placements". No, they are not irregular. Almost every 2 slider is going backwards according to the slider before, this is not random, this is structure. They are all have constant DS between them, so its not irregular and random too
3rd: "The overall concept looks rly randomly". Only for you, I think. No one of modders, including Monstrata and Bakari, had'nt said anything about it. For me its pretty nice as well.
4th: "Angle rotations very random". Look in 2nd and 3rd point
5th: "This looks not aesthetical".

Namki wrote:

okay, "aesthetic" is really subjective, it looks really nice for me.

00:40:078 (4) - this slider make ryth unconsistent. cuz sound didn't change

Monstrata wrote:

00:40:078 (4,5) - This is better just as a slider. I don't think the extra click is necessary, or adds anything, so how about being consistent here? ;o

00:40:596 - this beat need emphazing. not sliderend at it Lol, r u srsly? Go to your GD and find these sliders, go to Ranked maps, go wherever, you will find tonns of these sliders, because there is a down beat, because there is strong vocal, because these sliders are good
00:48:183 (4,1) - this overlap is not aesthetically good. you can avoid it ehhmmmhmm there is no overlap, dont know what are you talking about
00:47:665 (2) - this shape looks randomly. it's off-pattering. Its not random, the angle of big slider is almost same to small slider. Dont see a reason to change it
00:50:078 (1,2) - unconsistence rythm and bad emphazing on strong beat Of course rhythm is inconsistent, because it... is inconsistent in music??? For me, fast 1/4 slider and breaking flow is very good type of emphasizing
00:51:458 (1,2) - this can be more polished Its absolutely perfect for me, maybe you could do a screenshots or even something and could not tell me "Bad for me remap plz"
01:02:493 (1,2) - same as i told. shapes looks randomly Its edgy slider, and it has very good flow, and whats more the angle is similar to previous slider, so its not random
01:02:837 (2,3,6) - this should be more neat. many useless ovelaps and looks ugly Its perfect for me. There is 1 overlap, and this type of overlaps I use through my map, so its ok. And this isn't ugly
01:08:182 - very looks weird that you didn't emphaze this but emphaze pure sound. futherer you emphazed this moment This sound is VERY weak, there is actually nothing I can emphasize
01:18:528 (5,6) - there should be spaced moment. as before Flow is breaking and I wanna give players kind of rest before last jumps, this pattern is okay
01:18:528 (5,6,1,2,4,5,1,2,4,5) - beats didn't changed tbh I am emphasizing vocal omg

So overall this map should be MORE polished. Many random moments. i cant catch your concept. most patterns out of pattering and got weird angle rotations. Beats and spacing looks randomly too. Dont know what are you talking about, I declined everything in your mod and every point has good explanation from my side, so its your problem, that you cant catch concept or whatever
All in all, thank you for mod, NeilPerry.

Всё, что подчеркнуто в моем ответе - твои ошибки в английском. Реально, подтяни его, а то такой крутой маппер и ужасно знает английский, не очень

Bakari wrote:

Alrighty, all the previous stuff out of the way, let me have a closer look at the set. Please hit me up if you need better explanations/translation.

[General]
  1. Not a huge fan of the random anime girls on backgrounds. Would you mind explaining how/why you chose it over the other background, that is connected with the video/artist/song? I'll wait for Slayed's answer, but probably this will be changed Changed
  2. Hitsounds drum-hitwhistle11.wav and soft-hitclap11.wav appear to be unused. Yep, deleted
  3. I feel like higher difficulties lack Slider Tick Rate 2 as it would work better with the drums intensity. Ok, changed
[Shadren's Easy] Shadren asked me to fix his diff
  1. 01:06:630 (3,1) - doesn't look like something you'd want to see given that this is the only overlap on the difficulty. Is this unintentional? Fixed
[Normal]
  1. 00:28:699 - the beat standing here represents a different line of vocals, giving it an individual object would be a way better idea. Here, have a look at this Ok, Fixed
  2. 00:40:423 (1,2,3,4) - I'd rather use 1/2 sliders with reverses here. They seem to make more sense with the drum beat. There would be 1/2 repeat sliders spam if I will accept this, I dont like it. The way it mapped now, with sliders with red points, is quite okay for me, it's more simple for beginners, so no reason to change I think
  3. 01:04:734 (5,2) - do you think these are readable? I'd probably try something like this. If you don't know how to re-arrange the following patterns, you could start with this and work your way to something you'd find lovable. Yes, I'm sure about these, I can find many sliders like these in Ranked normals
  4. 01:08:009 (1,3) - minor - a slight overlap doesn't really look that neat. I'd rather try voiding it if I were you. Sure, fixed

    Generally speaking, I am not a huge fan of the spacing you have chosen for the kiai times. It appears to have slight overlaps which don't look intended to me. I'd rather stick to the regular x1.2 Spacing or increase to x1,5 to have no overlaps at all. This, however, is just my preference. In no way am I trying to impose it. If this is not really the problem I will stick to my spacing, because, you know, I remapped this Normal 3 times in 3 last days
[Comeback]
  1. 00:56:630 (2,1) - I'd probably have these two spaced apart, so that 00:56:458 (1,2,1) - this whole pattern does not feel too contrasting. Hmm, ok, spaced
  2. 01:17:837 (2,3) - 01:18:528 (5,6) - basically, these two are pretty similar drum patterns, so, how about giving it some kind of a jump? Example Oh, good suggestion, now, with screenshot I can change it

    Kind of agree with comments like 00:48:183 (4,1) - not looking neat, but that's more of a style preference, so I'll let mapper handle it. Not exactly the style I like but it works, I guess. Dont really see a reason to change something
The overall tructure is okay, the rhythm feels nice. Pretty disappointed it's a cut version, but that's about it. I guess I'll step aside and give it a bit of a cooldown since so many people are posting actively.
Thanks for useful mod, Bakari.
Will update Danii's diff tomorrow and call you.
Danii

Bakari wrote:

Alrighty, all the previous stuff out of the way, let me have a closer look at the set. Please hit me up if you need better explanations/translation.

[Danii's Hard]
  1. 00:40:423 (1,2,3,4,5,6,1,2,3,4,5) - what I fail to understand is why you start with higher spacing values and make it lower instead of increaing it as the song tempo goes higher. true
  2. 00:46:285 (2) - try to reverse/invert the slider by hitting Ctrl+G, it just seems to flow better. okay, i'll trust you
  3. 00:56:631 (5,1) -I would lower the DS to make this 1/4 gap more readable. This difficulty is meant to introduce 1/4 thythm, spacing them like this could be a bit of an overkill. moved (5) a bit closer to (1)

    It's a bit sad to see you using high DS for kiai instead of sticking to the same DS and using jumps. Nonetheless, it works, so I guess it is not a bad idea, after all.
The overall tructure is okay, the rhythm feels nice. Pretty disappointed it's a cut version, but that's about it. I guess I'll step aside and give it a bit of a cooldown since so many people are posting actively.
hmm
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY Danii Shadren Slayed
BeatmapID:1181039
BeatmapSetID:558303

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Clippy4Ever.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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360,147,65252,6,0,P|429:144|506:196,2,155.999995239258,8|8|0,0:0|0:0|0:0,0:0:0:0:
265,221,66114,2,0,P|223:219|165:194,2,77.999997619629,2|2|2,0:0|0:0|0:0,0:0:0:0:
379,284,66631,6,0,L|416:379,1,81.25,8|8,0:0|0:0,0:0:0:0:
479,255,66976,2,0,L|449:179,1,81.25,8|8,0:0|0:0,0:0:0:0:
334,139,67321,1,8,0:0:0:0:
265,221,67493,1,8,0:0:0:0:
184,94,67666,1,12,0:0:0:0:
174,77,68010,6,0,B|130:70|130:70|100:88|100:88|42:78,1,130,8|8,0:0|0:0,0:0:0:0:
23,185,68528,1,0,0:0:0:0:
97,270,68700,1,0,0:0:0:0:
97,270,68873,2,0,L|86:334,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
208,227,69390,6,0,P|252:211|298:211,1,65,8|0,0:0|0:0,0:0:0:0:
355,273,69734,2,0,P|387:267|416:255,1,65,8|0,0:0|0:0,0:0:0:0:
460,158,70079,1,0,0:0:0:0:
460,158,70252,2,0,P|471:119|465:73,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
352,108,70769,6,0,P|306:90|207:102,1,130,8|8,0:0|0:0,0:0:0:0:
147,168,71286,1,0,0:0:0:0:
85,88,71459,1,0,0:0:0:0:
85,88,71631,2,0,P|37:74|0:81,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
147,168,72148,5,0,0:0:0:0:
121,283,72321,1,8,0:0:0:0:
121,283,72493,2,0,L|213:272,1,65,8|0,0:0|0:0,0:0:0:0:
288,233,72838,1,0,0:0:0:0:
247,127,73010,2,0,L|239:52,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
364,158,73528,6,0,P|423:156|493:207,1,130,8|8,0:0|0:0,0:0:0:0:
475,310,74045,1,0,0:0:0:0:
475,310,74217,1,0,0:0:0:0:
368,342,74390,1,8,0:0:0:0:
368,342,74562,2,0,L|290:295,1,65,8|0,0:0|0:0,0:0:0:0:
203,325,74907,6,0,L|125:278,1,65,8|0,0:0|0:0,0:0:0:0:
152,186,75252,2,0,L|230:233,1,65,8|0,0:0|0:0,0:0:0:0:
294,154,75597,1,0,0:0:0:0:
294,154,75768,2,0,L|372:201,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
198,93,76286,6,0,P|137:69|52:75,2,130,8|8|0,0:0|0:0|0:0,0:0:0:0:
224,194,77148,2,0,P|236:226|238:282,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
124,245,77666,5,0,0:0:0:0:
124,245,77838,2,0,L|54:197,1,65,8|8,0:0|0:0,0:0:0:0:
153,148,78183,2,0,B|147:73|147:73|172:12,1,130,0|8,0:0|0:0,0:0:0:0:
279,32,78700,1,8,0:0:0:0:
294,50,79045,6,0,P|356:52|395:71,2,97.50000371933,8|8|8,0:0|0:0|0:0,0:0:0:0:
211,87,79907,2,0,P|192:89|148:77,2,48.750001859665,0|8|0,0:0|0:0|0:0,0:0:0:0:
257,166,80424,6,0,B|322:179|322:179|356:212,1,97.50000371933,8|8,0:0|0:0,0:0:0:0:
400,89,81114,2,0,L|354:43,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
442,16,81459,2,0,L|476:50,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
476,149,81804,6,0,L|461:260,2,97.50000371933,8|8|8,0:0|0:0|0:0,0:0:0:0:
478,56,82666,1,0,0:0:0:0:
478,56,82838,2,0,P|448:46|424:21,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
352,78,83183,6,0,P|298:73|246:95,1,97.50000371933,8|8,0:0|0:0,0:0:0:0:
103,181,83872,1,8,0:0:0:0:
103,181,84045,2,0,P|97:149|100:115,2,48.750001859665,0|8|0,0:0|0:0|0:0,0:0:0:0:
118,278,84562,6,0,L|210:303,1,65,8|8,0:0|0:0,0:0:0:0:
266,352,84907,2,0,L|358:327,1,65,8|8,0:0|0:0,0:0:0:0:
386,242,85252,1,8,0:0:0:0:
386,242,85424,1,8,0:0:0:0:
482,299,85597,1,8,0:0:0:0:
482,299,85769,1,8,0:0:0:0:
471,188,85941,6,0,L|455:107,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
386,242,86459,1,8,0:0:0:0:
315,182,86631,1,8,0:0:0:0:
315,182,86804,2,0,L|278:107,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
235,253,87321,6,0,P|191:258|152:244,1,71.5000021820069,8|8,0:0|0:0,0:0:0:0:
75,164,87666,2,0,P|119:159|158:173,1,71.5000021820069,8|8,0:0|0:0,0:0:0:0:
189,68,88010,1,8,0:0:0:0:
276,112,88183,1,8,0:0:0:0:
348,45,88355,1,8,0:0:0:0:
425,94,88528,1,8,0:0:0:0:
477,26,88700,6,0,L|460:166,1,130,0|0,0:0|0:0,0:0:0:0:
riffy

MashaSG wrote:

Bakari wrote:

[Normal]
  1. 01:04:734 (5,2) - do you think these are readable? I'd probably try something like this. If you don't know how to re-arrange the following patterns, you could start with this and work your way to something you'd find lovable. Yes, I'm sure about these, I can find many sliders like these in Ranked normals Just the fact that you saw it somewhere else it doesn't automatically make your patterns any more readable. I'd still insist on changing these.

    Generally speaking, I am not a huge fan of the spacing you have chosen for the kiai times. It appears to have slight overlaps which don't look intended to me. I'd rather stick to the regular x1.2 Spacing or increase to x1,5 to have no overlaps at all. This, however, is just my preference. In no way am I trying to impose it. If this is not really the problem I will stick to my spacing, because, you know, I remapped this Normal 3 times in 3 last days It was intended to be more of a general comment, intended for future use rather than certain changes on this mapset, anyway
Oh, and one (or two, to be more specific) more things. On comeback difficulty there are conflicting volume levels on 00:23:872,, same happens to Slayed's difficulty.
Topic Starter
Kilabarus

Bakari wrote:

[Normal]
  1. 01:04:734 (5,2) - do you think these are readable? I'd probably try something like this. If you don't know how to re-arrange the following patterns, you could start with this and work your way to something you'd find lovable. Yes, I'm sure about these, I can find many sliders like these in Ranked normals Just the fact that you saw it somewhere else it doesn't automatically make your patterns any more readable. I'd still insist on changing these. Ok, fixed

    Generally speaking, I am not a huge fan of the spacing you have chosen for the kiai times. It appears to have slight overlaps which don't look intended to me. I'd rather stick to the regular x1.2 Spacing or increase to x1,5 to have no overlaps at all. This, however, is just my preference. In no way am I trying to impose it. If this is not really the problem I will stick to my spacing, because, you know, I remapped this Normal 3 times in 3 last days It was intended to be more of a general comment, intended for future use rather than certain changes on this mapset, anyway Ok, I will take this in mind



Oh, and one (or two, to be more specific) more things. On comeback difficulty there are conflicting volume levels on 00:23:872,, same happens to Slayed's difficulty. Fixed, if I got you right
riffy
Alrighty, let's get the precious bubble back.

Rebubbled.
Topic Starter
Kilabarus
Thanks, Bakari!
SnowNiNo_
hmm do i still need to mod this?
since is bub
Topic Starter
Kilabarus

SnowNiNo_ wrote:

hmm do i still need to mod this?
since is bub
I think nah, mod this pls if you can: https://osu.ppy.sh/s/572622

P.S. Don't take care of Hitsounds since they are WIP
Natsu
Comeback

  1. 00:41:113 (4) - you are missing a NC here, since all this part is divided in 4 ticks (white and reds) 00:41:803 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - , seems really inconsistent that you didn't NC 00:41:113 (4) -
  2. 00:48:699 (1,2,3,4,5,6) - I have much issues with this rhythm, first to all why 00:49:044 (2) - is an extended slider? there is a sound clearly in 1/2, secondly 00:49:390 (3,4,5,6) - 3 isn't an important beat at all and I believe it shouldn't be mapped as a circle, since you lose the emphasis in 4, 5 and 6 which are the prominet beats in this section, my suggestion a 1/1 slider and then 3 circles.
  3. 01:08:354 (2,4) - there are a lot of 1/4 sliders like this one that doesn't follow anything in the song, they should be mapped as single circles
  4. 00:51:803 (2,3) - other thing that bother me is the spacing, why is this a 1/4 jump 00:51:803 (2,3) - while other similar ones are overlapped for example: 00:53:182 (2,3) - etc, also the spacing is irregular, check 00:54:561 (2,3) - vs 00:53:182 (2,3) - is super inconsistent IMO
Slayed's Insane

  1. 00:54:906 (3) - Why are you ignoring the three prominent beats here? doesn't sounds nice, specially because you are mapping the other similar ones
  2. 01:05:940 (3) - same as above
Normal

  1. 00:47:320 (3,4,5) - Spacing, usually these tiny spacing error are fine, but with your current spacing 3 and 4 overlap and 5 doesn't, so you need to fix this.
popping over the rhythm issues in the hardest diff, feel free to poke me in game or forum pm to discuss about them
Topic Starter
Kilabarus
Finally some time to answer you

Natsu wrote:

Comeback

  1. 00:41:113 (4) - you are missing a NC here, since all this part is divided in 4 ticks (white and reds) 00:41:803 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - , seems really inconsistent that you didn't NC 00:41:113 (4) - It doesn't seem to be very inconsistent, but okay, changed!
  2. 00:48:699 (1,2,3,4,5,6) - I have much issues with this rhythm, first to all why 00:49:044 (2) - is an extended slider? there is a sound clearly in 1/2, secondly 00:49:390 (3,4,5,6) - 3 isn't an important beat at all and I believe it shouldn't be mapped as a circle, since you lose the emphasis in 4, 5 and 6 which are the prominet beats in this section, my suggestion a 1/1 slider and then 3 circles. I thought about it through this week and here is my position about this:

    1st of all, all these sliders in KIAI are extended because of variety of intensity which is given by these sliders. What I mean: compare 00:47:320 (1) - and 00:47:665 (2) - , as you can hear, there are 2 not similar "powers" or intensities of these soundsб so I want to emphasize it somehow and make these sliders not similar, also, all sounds on such timings like 00:47:837 - is really not loud, more than that in some places 3rd notes are louder, so 1/4 is off choice
    2nd, about taps like this 00:48:010 (3) - . You are right, I can dont map it and just do 1/1 slider, but for me it is really boring, also, I disagree with your opinion about losing emphasis in 4, 5 and 6 taps, you need more concentration and skill to tap 3 note in 1/4 after slider and then aim for 4 5 6 than aiming those after 1/1 sliders, so I guess its not losing emphasize at all
  3. 01:08:354 (2,4) - there are a lot of 1/4 sliders like this one that doesn't follow anything in the song, they should be mapped as single circles Hmm, agree with this, I will remap it, okay
  4. 00:51:803 (2,3) - other thing that bother me is the spacing, why is this a 1/4 jump 00:51:803 (2,3) - while other similar ones are overlapped for example: 00:53:182 (2,3) - etc, also the spacing is irregular, check 00:54:561 (2,3) - vs 00:53:182 (2,3) - is super inconsistent IMO Ok will be fixed!
Slayed's Insane

  1. 00:54:906 (3) - Why are you ignoring the three prominent beats here? doesn't sounds nice, specially because you are mapping the other similar ones well, actually you are right.. but the point is that im trying to diversify the rhythm somehow because the music is being fucking monotone, so following some instruments (vocals in this case) looks loke a good option...
  2. 01:05:940 (3) - same as above same uwu
Normal

  1. 00:47:320 (3,4,5) - Spacing, usually these tiny spacing error are fine, but with your current spacing 3 and 4 overlap and 5 doesn't, so you need to fix this. Will be fixed!
popping over the rhythm issues in the hardest diff, feel free to poke me in game or forum pm to discuss about them
Will write you ingame to discuss about future changes
riffy
Hit me up once you two come to some kind of an agreement.
Natsu
I'm glad that you fixed the spacing and the 1/4s, I still think the kiai rhythms aren't nice, but that's just my personal opinion, Bakari and Monstrata feels free to move the map forward :)
Monstrata
Rebub #1 then
Kalibe
aaa.. im always too late to mod, sorry /w\

u can send me another map if you have next one :3
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