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Delta Heavy - Ghost

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Kilabarus
This beatmap was submitted using in-game submission on 8 марта 2017 г. at 21:26:22

Artist: Delta Heavy
Title: Ghost
Tags: paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY Danii Shadren Slayed
BPM: 174
Filesize: 3599kb
Play Time: 01:29
Difficulties Available:
  1. Comeback (5,13 stars, 239 notes)
  2. Danii's Hard (3,07 stars, 167 notes)
  3. Normal (1,94 stars, 107 notes)
  4. Shadren's Easy (1,38 stars, 70 notes)
  5. Slayed's Insane (4,44 stars, 213 notes)
Download: Delta Heavy - Ghost
Information: Scores/Beatmap Listing
---------------
DeletedUser_6181859
Metadata proofs: Soundcloud album (track 14), official Youtube channel. Proof for custom diffname and background: original video (VEVO).

===
Мод по просьбе, как всегда.

Song and beatmaps

  1. Не очень понятно, зачем зона между тайминг-точкой и киаем (я про 00:34:906 ) так сильно заглушена. Сделай её обратно 30%, что ли.

Easy

  1. AR4 будет слишком высоковато; как по мне, AR3 будет более, чем достаточно, да и в концепцию это тоже вписается.
  2. Начнём с того, что разнообразить слайдеры не обязательно. Можно по одному слайдеру на два даунбита, если рассматривать начало/конец. То есть, 00:23:871 (1,2) - не обязательно делать разными. Можно сделать, например, так же, как на 00:26:630 (1,2) . Это и выглядеть будет красивее, как по мне, иначе - путает игрока.
  3. 00:34:906 (1,2,3,4) - 00:37:665 (1,2,3,4) - две абсолютно одинаковые по музыке зоны, но замапаны немного по разному. Если хотела добиться эффекта зеркалки - оставляй так и шли меня найух, если нет - то ритм оставить таким же, каким был (до --> после).
  4. 00:48:699 (1,2) - рипит-слайдеры так не употребляются. Они употребляются так, то есть не делают слайдер, который заканчивается на даунбит - в основном это выглядит и играется очень плохо. Я понимаю, что это прокатило в Кайто, но это был тот редкий случай, когда такие паттерны звучат нормально.
  5. 00:53:527 (4,1,2) - опционально: выглядит нормально, но не звучит, потому что такие паттерны обычно строят с даунбита. Можно продолжить концепцию, либо поиграв с 00:52:837 (3) , либо выпрямив 00:53:527 (4) .
  6. 00:55:940 (4,5) - не уверен, можно ли использовать такой паттерн и не испугаются ли новички. Тут подожди других моддеров, что они скажут, но я предупредил.
  7. 01:00:423 (2,3) - звучит уже лучше, чем предыдущий паттерн, но всё равно какая-то фигня происходит. Можно попытаться избежать этого. К тому же, не очень вписается по звучанию со следующим паттерном. Похоже на старый паттеринг, на самом деле.
  8. 01:03:872 (3,1) - дат оверлап. Ничего не скажу - просто дат оверлап. Он даже на флоу-оверлап не походит. По сути, если очень постараться, можно сделать бланкет, при этом поигравшись с расположением 01:04:561 (4) .
  9. 01:06:630 (3) - очень странно - один слайдертик ты выделила, а второй нет. Сделай примерно так (только более красиво, а не так, как я)
  10. 01:10:768 (1,2) - это мы уже проходили.
  11. 01:15:596 (4,1) - это тоже.
  12. 01:19:044 (1,3) - небольшой оверлап. Чтобы его избежать, просто подвинь единицу повыше (и левее, чтобы совпадать с ДСом).
  13. 01:24:561 (1) - и снова странно - этот спиннер, по сути, на всех диффах заканчивается на 01:29:992 , а тут нет. Может, сделаем с этим что-нибудь или подождём остальных моддеров?

100's Normal

  1. 00:26:630 (3,4) - 00:32:147 (3,4) - флоу выглядит не очень, можно подвинуть ближе к концу слайдера по градусной мере.
  2. 00:34:906 (1,2) - слишком курвед, не люблю такие слайдеры, давай что-нибудь сделаем более гладкое? Вот, как 00:37:665 (1,2) примерно.
  3. 00:56:458 (6,7) - а ты слышишь там звуки?

Danii's Hard

  1. Глядя на начало, вообще не хочется моддить эту диффу. Однообразные 2/1 слайдеры по какой-то причине замапаны в 1/2 ритма. Лично я там почти ничего не слышу. Да и ритм в принципе разнообразен дико, что выглядит странновато. Посмотри на остальные диффы, как эти моменты замапаны там, и ремапни. C 00:39:044 (1) - начинается хоть что-то нормальное и теоретически объясняемое.
  2. 00:51:803 (2) - такой слайдер не очень вписывается в общую концепцию паттеринга, ибо его прямая часть очень маленькая. Подвинь красную точку левее и ниже, чтобы и курвед, и обычная части были равны.
  3. 00:59:734 (1,2) - это флоу? Это на флоу даже не похоже. А что остаётся? "Я бланкета не чувствую!" - "Даня, у тебя его нет!"
  4. Разнообразие ритма в конце наоборот идёт на пользу. Овералл всё неплохо.

NeilPerry's Insane

  1. Сразу говорю, что отвечать через кого-то не обязательно, послать меня можешь и через личку в ВК. Как меня найти - ты сам знаешь.
  2. 00:26:630 (1) - 00:51:803 (2) - если честно - не очень люблю, когда слайдеры курвят красными точками так поздно. Но это так, нази.
  3. 00:32:837 (2,3) - взял и поломал весь ритм - у тебя обычно идёт один ритм на даунбит и ты обычно пропускаешь синий тик, но тут почему-то так не сделал.
  4. 00:45:251 (4) - чисто по приколу можно этот слайдер замедлить, как в харде.
  5. 00:54:561 (2) - слайдер выглядит не очень ровным. Я, конечно, понимаю, что, скорее всего, ты просто не хотел делать оверлап, но можно же и с 00:54:216 (1) как-нибудь поиграться. Сейм щит в 01:03:872 (1,2) .
  6. 01:07:320 (1,2,3) - вот такой стак выглядит очень скучно и вообще некоторые могут подумать, что это трипл. Предлагаю сделать кастом, лайк зис.
  7. Пост-киаи зона мне кажется немного овермапнутой. Вряд ли я её пасснул бы. Хотя, я и так не пасснул эту диффу. Нет, не из-за моего неумения, просто у меня мышка отказала.
  8. 01:28:699 (1) - для того, чтобы соответствовать остальным диффам, можно до 01:29:992 поставить спиннер.

Returning

  1. Я знаю, что диффа ещё не готова. Просто советую сделать AR немноого так повыше. 9.2, например.
В общем, вот.
===

100bit wrote:

100's Normal

  1. 00:26:630 (3,4) - 00:32:147 (3,4) - флоу выглядит не очень, можно подвинуть ближе к концу слайдера по градусной мере.пофиксил немного своим способом
  2. 00:34:906 (1,2) - слишком курвед, не люблю такие слайдеры, давай что-нибудь сделаем более гладкое? Вот, как 00:37:665 (1,2) примерно. окай
  3. 00:56:458 (6,7) - а ты слышишь там звуки? шестёрка на электро, семёрка на драм
Спасибо за мод!
net
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Title:Ghost
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Artist:Delta Heavy
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Version:100's Normal
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Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
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Danii

100bit wrote:

Metadata proofs: Soundcloud album (track 14), official Youtube channel. Proof for custom diffname and background: original video (VEVO).

===
Мод по просьбе, как всегда.

Song and beatmaps

  1. Не очень понятно, зачем зона между тайминг-точкой и киаем (я про 00:34:906 ) так сильно заглушена. Сделай её обратно 30%, что ли.

Danii's Hard

  1. Глядя на начало, вообще не хочется моддить эту диффу. Однообразные 2/1 слайдеры по какой-то причине замапаны в 1/2 ритма. Лично я там почти ничего не слышу. Да и ритм в принципе разнообразен дико, что выглядит странновато. Посмотри на остальные диффы, как эти моменты замапаны там, и ремапни. C 00:39:044 (1) - начинается хоть что-то нормальное и теоретически объясняемое. ок, потом ремапну
  2. 00:51:803 (2) - такой слайдер не очень вписывается в общую концепцию паттеринга, ибо его прямая часть очень маленькая. Подвинь красную точку левее и ниже, чтобы и курвед, и обычная части были равны. подвинул
  3. 00:59:734 (1,2) - это флоу? Это на флоу даже не похоже. А что остаётся? "Я бланкета не чувствую!" - "Даня, у тебя его нет!" спасибо Хоббесу за его мод и за то что я теперь понял что такое бланкеты
  4. Разнообразие ритма в конце наоборот идёт на пользу. Овералл всё неплохо.
diffa bez remapa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181039
BeatmapSetID:558303

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123,122,84216,2,0,P|107:150|105:177,1,48.750001859665,8|0,0:0|0:0,0:0:0:0:
115,265,84561,6,0,L|207:290,1,65,8|8,0:0|0:0,0:0:0:0:
259,348,84906,2,0,L|351:323,1,65,8|8,0:0|0:0,0:0:0:0:
386,242,85251,1,8,0:0:0:0:
386,242,85423,1,8,0:0:0:0:
482,299,85596,1,8,0:0:0:0:
482,299,85768,1,8,0:0:0:0:
471,188,85940,6,0,L|455:107,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
386,242,86458,1,8,0:0:0:0:
386,242,86630,1,8,0:0:0:0:
305,171,86803,2,0,L|268:96,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
235,253,87320,6,0,P|191:258|152:244,1,71.5000021820069,8|8,0:0|0:0,0:0:0:0:
75,164,87665,2,0,P|119:159|158:173,1,71.5000021820069,8|8,0:0|0:0,0:0:0:0:
189,68,88009,1,8,0:0:0:0:
276,112,88182,1,8,0:0:0:0:
348,45,88354,1,8,0:0:0:0:
425,94,88527,1,8,0:0:0:0:
477,26,88699,6,0,L|460:166,1,130,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Kilabarus

100bit wrote:

Metadata proofs: Soundcloud album (track 14), official Youtube channel. Proof for custom diffname and background: original video (VEVO).

Спасибо

===
Мод по просьбе, как всегда.

Song and beatmaps

  1. Не очень понятно, зачем зона между тайминг-точкой и киаем (я про 00:34:906 ) так сильно заглушена. Сделай её обратно 30%, что ли.

Easy

  1. AR4 будет слишком высоковато; как по мне, AR3 будет более, чем достаточно, да и в концепцию это тоже вписается. Не вижу смысла/разницы
  2. Начнём с того, что разнообразить слайдеры не обязательно. Можно по одному слайдеру на два даунбита, если рассматривать начало/конец. То есть, 00:23:871 (1,2) - не обязательно делать разными. Можно сделать, например, так же, как на 00:26:630 (1,2) . Это и выглядеть будет красивее, как по мне, иначе - путает игрока.
  3. 00:34:906 (1,2,3,4) - 00:37:665 (1,2,3,4) - две абсолютно одинаковые по музыке зоны, но замапаны немного по разному. Если хотела добиться эффекта зеркалки - оставляй так и шли меня найух, если нет - то ритм оставить таким же, каким был (до --> после).
  4. 00:48:699 (1,2) - рипит-слайдеры так не употребляются. Они употребляются так, то есть не делают слайдер, который заканчивается на даунбит - в основном это выглядит и играется очень плохо. Я понимаю, что это прокатило в Кайто, но это был тот редкий случай, когда такие паттерны звучат нормально.
  5. 00:53:527 (4,1,2) - опционально: выглядит нормально, но не звучит, потому что такие паттерны обычно строят с даунбита. Можно продолжить концепцию, либо поиграв с 00:52:837 (3) , либо выпрямив 00:53:527 (4) . ниет
  6. 00:55:940 (4,5) - не уверен, можно ли использовать такой паттерн и не испугаются ли новички. Тут подожди других моддеров, что они скажут, но я предупредил.
  7. 01:00:423 (2,3) - звучит уже лучше, чем предыдущий паттерн, но всё равно какая-то фигня происходит. Можно попытаться избежать этого. К тому же, не очень вписается по звучанию со следующим паттерном. Похоже на старый паттеринг, на самом деле.
  8. 01:03:872 (3,1) - дат оверлап. Ничего не скажу - просто дат оверлап. Он даже на флоу-оверлап не походит. По сути, если очень постараться, можно сделать бланкет, при этом поигравшись с расположением 01:04:561 (4) .
  9. 01:06:630 (3) - очень странно - один слайдертик ты выделила, а второй нет. Сделай примерно так (только более красиво, а не так, как я)
  10. 01:10:768 (1,2) - это мы уже проходили.
  11. 01:15:596 (4,1) - это тоже. ниет
  12. 01:19:044 (1,3) - небольшой оверлап. Чтобы его избежать, просто подвинь единицу повыше (и левее, чтобы совпадать с ДСом).
  13. 01:24:561 (1) - и снова странно - этот спиннер, по сути, на всех диффах заканчивается на 01:29:992 , а тут нет. Может, сделаем с этим что-нибудь или подождём остальных моддеров? http://risovach.ru/upload/2013/04/mem/hatiko_17238998_orig_.jpeg

Returning

  1. Я знаю, что диффа ещё не готова. Просто советую сделать AR немноого так повыше. 9.2, например. Не вижу смысла/разницы
В общем, вот.
Ничего = Пофикшено
Спасибо <3

Lilyanna
M4M from my queue

Easy

00:30:768 (2) - it would look more aesthaticaly appealing if u drag this down to be symmetrycal with 00:29:389 (1) -
00:32:147 (3) - should this be nc like u did here 00:26:630 (1) -
00:40:078 - this pretty long combo for an easy either stay consistent with each 2 downbeat or nc on each downbeat as long as consistent all the way
but i think nc should be here 00:37:665 (5) -

100's Normal

the map is good but i personaly thing stacking and spacing 1/2 is pretty difficult for new players specialy at high bpm

Danii's Hard

00:32:147 (1) - it will seem better if u remove the repeat and make this vocal clickable 00:32:837 - feels like that sound could be emphasized saperatly from other
00:37:665 (1,2,3,4) - these sounds like 4 of 1/2 sliders i think would make better flow
00:42:665 - this sound same as 00:41:285 (4) - could be mapped same
00:45:251 (5,1) - can blanket better with the curve
00:45:940 (1,2) - these flow wierd and they dont look polished at least smth like this
00:58:354 (1) - if u map this with 1/1 or two 1/2 slider like before here 00:47:320 (1) - it flow better imo it just feels random

NeilPerry's Insane

00:33:527 (3) - nc
01:07:320 (1,2) - when the beat got more intens u chose to stack them when it would have been better if u spaced them even more to put that pressure with the beat intensity

Returning

00:33:527 (3) - nc?
00:45:251 (5) - nc for the sv change not sure lol
01:07:666 (1) - dont see reason for nc here
01:28:699 - tbh there no clickable sound here it feels like its better if spinner starts here
sorry for useless mod here because i dont mod high diff much

i hope helped good luck!
Topic Starter
Kilabarus

Lilyanna wrote:

M4M from my queue

Easy

00:30:768 (2) - it would look more aesthaticaly appealing if u drag this down to be symmetrycal with 00:29:389 (1) -
00:32:147 (3) - should this be nc like u did here 00:26:630 (1) -
00:40:078 - this pretty long combo for an easy either stay consistent with each 2 downbeat or nc on each downbeat as long as consistent all the way
but i think nc should be here 00:37:665 (5) -

Returning

00:33:527 (3) - nc?
00:45:251 (5) - nc for the sv change not sure lol
01:07:666 (1) - dont see reason for nc here Sort of emphasizing here: NC, higher volume for HS, But maybe you are right
01:28:699 - tbh there no clickable sound here it feels like its better if spinner starts here will keep it
sorry for useless mod here because i dont mod high diff much

i hope helped good luck!
No answer = Fixed
Thanks for helpful mod!

Log Off Now
hey its me again

nm from queue

[Easy]

This diff is really object heavy, try and include some spots of rest in the kiai to make it easier for players (remember sliders are harder than circles for noobs)

00:55:940 (1,2) - 1/2 is really not advised in an easy (especially since you have a normal + high ish bpm). If you want to hit both of these notes, try this instead
01:06:630 (3) - Try get the end of this sliders curve the same as the start? a e s t h e t i c s
other than note density nice diff

[Normal]

00:56:458 (6,7) - Would suggest making this a 1/2 slider, this combo's rhythm is already difficult as it is without factoring a stack to read
01:09:389 (1) - Remove NC, it's inconsistent with the rest of the section

[Hard]

00:23:871 (1) - Try not to overlap the slider head/tail as much as it does here as it's potentially confusing
00:27:320 (3) - same ^
00:36:975 (3) - I would switch this to follow the melody instead of the vocals, since you don't follow the vocals for the rest of this build up and feels inconsistent
00:45:940 (1) - Ctrl + G?
00:50:078 (1) - Not sure what this long slider is following, it totally ignores the drum beat. If you're stuck for rhythm ideas, maybe try this?
01:01:113 (1) - same ^

[Insane]

cool diff
resnap your kiais by +1ms

01:07:320 (1,2) - Feels really anticlimactic and is a strange pause in movement, maybe move (2) to create a cross jump which leads into (3)?
01:21:803 (1,2,3,4) - I would have jumps between each slider here as well as 01:23:182 (1,2,3,4) - here otherwise the stacking slider idea feels a bit boring in comparison to the rest of this final section

[Returning]

some of your kiais are unsnapped by 1ms too xd, resnap the unsnapped ones by -1ms

mcdonalds xd

gl!
PandaHero

100bit wrote:

100's Normal

  1. 00:26:630 (3,4) - 00:32:147 (3,4) - флоу выглядит не очень, можно подвинуть ближе к концу слайдера по градусной мере.
  2. 00:34:906 (1,2) - слишком курвед, не люблю такие слайдеры, давай что-нибудь сделаем более гладкое? Вот, как 00:37:665 (1,2) примерно.
  3. 00:56:458 (6,7) - а ты слышишь там звуки?
Ты что, написал мод самому себе и сам же на него ответил? Серьёзно? :о
Lama Poluna
Хаи~
Мод из моей очереди.

[Returning]
  1. 00:33:527 (1,2) - Почему к этому участку нет прыжка как в остальных?
  2. 00:53:528 (1,2,3,4,5,6,1,2,3,4,5) - Ты сначала выделяла биты, а потом решила переключиться на вокал, почему и зачем?
  3. 00:56:114 (1,1) - А тут ты опять подчеркиваешь эти "свистковые" биты. Где твоя логика?
  4. 00:46:976 (2,2) - То ты выделяешь этот бит сильным прыжком (как далее идет), то тут ты его вообще не выделяешь.
  5. 01:20:424 (1) - В этом нк нет никакого смысла, он должен быть 01:21:113 - тут, а если ты его оставишь, то и поставь еще и 01:19:734 - тут.
  6. 01:23:182 - ^
  7. 01:28:699 (1) - Самый сильный прыжок, да еще и с нк у тебя на бит который вообще практичекси не имеет звука. Я думаю его можно стакнуть с (7).
[NeilPerry's Insane]
  1. 00:33:527 (3,4) - Тут тоже самое что и у Машки.
короче я допишу завтра хд кину это пока
Topic Starter
Kilabarus

Log Off Now wrote:

hey its me again Hi sweetie xd

nm from queue

[Easy]

This diff is really object heavy, try and include some spots of rest in the kiai to make it easier for players (remember sliders are harder than circles for noobs) Actually, circles are harder for noobs... And cmon, it's 1:04 drain time, i think its ok to not have break

00:55:940 (1,2) - 1/2 is really not advised in an easy (especially since you have a normal + high ish bpm). If you want to hit both of these notes, try this instead 1st: I dont like that 2nd strong sound is kinda ignored, because its really loud; 2nd: Without this 1/2 rhythm map would be like SUPER boring, it must be a challenge even for noobs I think
01:06:630 (3) - Try get the end of this sliders curve the same as the start? a e s t h e t i c s They're already same as for me
other than note density nice diff

[Returning]

some of your kiais are unsnapped by 1ms too xd, resnap the unsnapped ones by -1ms fuck this editor idk whats wrong with it, will be fixed

mcdonalds xd LUL Copyright rip map

gl!


Thx!

Lama Poluna wrote:

Хаи~
Мод из моей очереди.

[Returning]
  1. 00:33:527 (1,2) - Почему к этому участку нет прыжка как в остальных? Потому что так у Рукури LUL
  2. 00:53:528 (1,2,3,4,5,6,1,2,3,4,5) - Ты сначала выделяла биты, а потом решила переключиться на вокал, почему и зачем? Потому что до этого вокала не было, очевидно
  3. 00:56:114 (1,1) - А тут ты опять подчеркиваешь эти "свистковые" биты. Где твоя логика? Не вижу ничего нелогичного
  4. 00:46:976 (2,2) - То ты выделяешь этот бит сильным прыжком (как далее идет), то тут ты его вообще не выделяешь. Может это и глупо, но в начале киая я не хочу сразу мапать такие же джампы по спейсингу, как в остальном киае, чтобы игрок мог типа привыкнуть, не знаю
  5. 01:20:424 (1) - В этом нк нет никакого смысла, он должен быть 01:21:113 - тут, а если ты его оставишь, то и поставь еще и 01:19:734 - тут. ок
  6. 01:23:182 - ^ ^
  7. 01:28:699 (1) - Самый сильный прыжок, да еще и с нк у тебя на бит который вообще практичекси не имеет звука. Я думаю его можно стакнуть с (7)Просто заменила его спиннером

короче я допишу завтра хд кину это пока :x >:( >:( >:( :x
Спасибо

DeletedUser_6181859

Lilyanna wrote:

100's Normal
the map is good but i personaly thing stacking and spacing 1/2 is pretty difficult for new players specialy at high bpm before mapping this diff i looked at many normal-diffs in other DnB maps and i can say that my normal is good about it; if you have any extra claims - write the timecodes and explanations where i should remap patterns
===

Log Off Now wrote:

hey its me again again?
[Normal]
00:56:458 (6,7) - Would suggest making this a 1/2 slider, this combo's rhythm is already difficult as it is without factoring a stack to read don't see any reason but i will waiting other modders
01:09:389 (1) - Remove NC, it's inconsistent with the rest of the section sorry
===

Lama Poluna wrote:

Хаи~ o/
короче я допишу завтра хд кину это пока спасибо большое, всё принял
Thanks for mods everyone!
Кроме того, сделал пару минор-апдейтов от себя.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 55239,99377,104894,106963
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:100's Normal
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181038
BeatmapSetID:558303

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Clippy4Ever.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23872,344.827586206897,4,2,11,30,1,0
34907,-100,4,2,1,20,0,0
45940,-100,4,1,1,60,0,1
56889,-100,4,1,1,60,0,0
56975,-100,4,1,1,60,0,1
66630,-100,4,2,1,30,0,1
67665,-100,4,2,1,50,0,1
68009,-100,4,1,1,70,0,0
79044,-100,4,2,1,25,0,0
84561,-100,4,2,1,35,0,0
88699,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 0,255,255
Combo3 : 0,64,128

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296,268,55940,2,0,P|352:284|396:268,1,100,8|0,0:0|0:0,0:0:0:0:
436,252,56458,1,8,0:0:0:0:
436,252,56630,1,0,0:0:0:0:
436,152,56975,6,0,L|348:96,1,100,8|8,0:0|0:0,0:0:0:0:
260,60,57665,1,0,0:0:0:0:
260,60,57837,2,0,L|260:0,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
212,76,58354,2,0,B|168:52|168:52|100:48,1,100,8|8,0:0|0:0,0:0:0:0:
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256,192,88699,12,0,89992,0:0:0:0:
===

PandaHero wrote:

Ты что, написал мод самому себе и сам же на него ответил? Серьёзно? :о
А что, Цельсиусу можно, а мне нельзя?
Mirash
Returning
00:53:528 (1,2) - 00:54:907 (1,2) - пропускаешь, как по мне важный бит на красном тике http://i.imgur.com/gBfn23s.png
00:54:217 (4,5,6) - тут окей
00:56:114 (1) - отсюда бы начал 00:55:941 (5) -
01:01:114 (4) - оверджампаешь на нее, поставь как-то так чтоли http://i.imgur.com/d1ZlOYG.png

NeilPerry's Insane
00:52:837 (1,2,4) - поставь ровнее http://i.imgur.com/zYC1UBu.png
00:55:423 (6) - ctr H
01:06:975 (3,4) - ctr G для крутого перехода на стак синглов, у тебя все слишком линейно и скучно

Danii's Hard
00:56:630 (5,1) - просто стакни, выглядит лучше и играется понятнее
01:15:768 (4) - ctr G приятнее будет

100's Normal
в начале слайдеры кажутся рандомными 00:23:871 (1,2) - это клево, но 00:29:389 (1,2) - нет
00:32:147 (3) - этот вообще выглядит, будто у тебя место кончилось в эдиторе
00:53:699 (6) - не пойму почему хсы перестал ставить

Easy
00:49:734 (2) - 00:53:527 (4) - 00:54:906 (2) - вистлы не потеряла?
Topic Starter
Kilabarus
Нет ответа = Фиксед

Mirash wrote:

Returning
00:53:528 (1,2) - 00:54:907 (1,2) - пропускаешь, как по мне важный бит на красном тике
00:54:217 (4,5,6) - тут окей
00:56:114 (1) - отсюда бы начал 00:55:941 (5) -
01:01:114 (4) - оверджампаешь на нее, поставь как-то так чтоли http://i.imgur.com/d1ZlOYG.png Там нормально всё

Easy
00:49:734 (2) - 00:53:527 (4) - 00:54:906 (2) - вистлы не потеряла?
Namki
General
  1. Kinda strange keeping an upbeat without any kind of emphasis 00:50:078 - and others like this. Consider adding a soft sampleset on these.
Easy
  1. As you were done 00:53:527 (4) - this slider according to vocals and this making the whole pattern (00:53:527 (4,1,2) - ) with the same shape sliders but different angle, it would be pretty logical to place a NC instead of 00:54:216 (1) - .
    Note: the same goes here 01:15:596 (4) - instead of 01:16:285 (1) - .
  2. 00:55:940 (1,2) - 1/2 goes inconsistently here. Unlike others. Consider replace it with, maybe, 1/1 or with two circle, which one goes to 00:55:940 - and second to 00:56:458 - .
Normal
  1. 00:46:803 (3) - minor. Flow goes kinda linear, which isn't good here, consider lifting the 1/2 slider's tail.
  2. 00:49:561 (3,4,5) - if thing above was kinda minor, this one isn't. Such flow doesn't really supports the structure of Normals, I guess.
    Also, as I noticed you ain't done flow alike this. Consider adjusting it.
    Note: 01:00:596 (3,4,5) - it'd work better.
  3. These repeating patterns with circle and reverse in kiai look sorta boring. Maybe try to vary patterns?
  4. 01:15:940 (6,1) - minor. Aesthetic is important, you know. So, every broken blanket must be fixed so far.
  5. The main concern is aesthetic view of the patterns. They could be polished some more, imo. Some angles look not this good as they could've been looking.
Hard
  1. 00:33:009 (2) - sounds kinda off. As both vocals and instrumentals start at 00:32:837 - it would be better if it would be clickable.
  2. 00:34:389 (2) - same goes for this. As you ain't prefered this weak sound 00:34:389 - before that, it seems kinda inconsistent. Also, SV change looks inconsistent as well. Consider doing 00:34:216 - this clickable as well.
  3. 00:38:527 (3) - as there are some dominant sounds as 00:38:699 - and 00:38:354 - , then it would be logical if they were emphasized.
  4. Some sounds at the very end seem out.
    01:20:940 - / 01:23:699 - / 01:24:044 - kinda overmapped, isn't it? Vocals does not mean to have 1/2 here so far.
Insane
  1. Why would you skipping these 00:25:165 - / 00:26:544 - / 00:27:923 - / 00:29:303 - / 00:30:682 - / 00:32:061 - but not skipping it here 00:33:440 - / 00:34:820 - it doesn't seem to have some extra sounds or something else and vocals doesn't support 1/4 here either. Consider adjusting it.
  2. 00:38:009 (2,3) - kinda intense spacing, which is inconsistent.
  3. 01:02:837 (2) - looks kinda edgy ingame. Make top anchor a bit lower.
  4. 01:07:320 (1,2) - as you doing this so-called "reverse" flow, changing flow to circlurar seems kinda out of the context. Try something like this? example
  5. Somehow you're increasing an intensity of the patterns but music isn't that intense. Consider adjusting these kick-slider, which is lack of emphasis. It's too over-emphasized, imo.
    Great!
Returning
  1. As it's an Extra, consider doing here something about ~AR9.2.
  2. The same issue as in Insane. 00:32:147 (1,2,1,2) -
  3. 00:45:251 - this sound isn't that strong to emphasis it that way. Consider making the spacing lower.
  4. 00:45:941 (1) - conversely as above. Sorta strong sound, but emphasis lacks.
  5. 00:51:804 (5,1) - minor. As I've said before, all blankets must be fixed. Obviously
  6. Reconsider your spacing at more strong and less strong beats.
    00:49:390 (7) - and 00:49:562 (1) - have pretty the same spacing, but 00:49:390 (7) - is obsiously weaker.
    01:01:113 - not too strong sound. Doesn't require a lot of emphasis.
    01:05:940 - same.
    01:06:630 - strong. Requires more emphasis.
    And so and so on.
  7. 01:18:699 - I don't really like when strong beats were gotten stacked.
The main concer is, in my opinion, is spacings in Extra and aesthetic in lower diffs.
Best of luck!
Shadren
[Easy]
SV 1.0 —> SV 0.8
Topic Starter
Kilabarus

Shadren wrote:

[Easy]
SV 1.0 —> SV 0.8 no
CookieBite
hi there from my queue

[Easy]
  1. 00:39:044 (3) - probably move this upward for improving the flow
  2. 00:54:216 (1,1) - overlap
  3. 01:04:561 (4,1) - try to blanket this
  4. 01:16:975 (2,3) - improve blanket
  5. 01:21:113 (4) - stack this to 01:19:044 (1) -
  6. 01:21:803 (1,4) - overlap

[100's Normal]
  1. 00:30:768 (2) - I would prefer changing this slider to be straight
  2. 00:38:354 (2) - move a bit higher to improve flow
  3. 01:15:940 (6,1) - improve blanket
  4. 01:16:975 (2,3) - improve the line up

[Danii's Hard]
  1. 00:28:699 (1) - stack to 00:27:320 (3) - (slider end) so it clearly show that it's 1/1
  2. 00:33:009 (2) - looks better if do this
  3. 00:33:527 (1,2) - this is confusing so change something like this
  4. 00:46:285 (2) - do this is better
  5. 00:48:354 (4) - ctrl+g and stack 00:48:182 (3) - onto the slider
  6. 00:49:216 (2,4) - improve blanket
  7. 00:56:975 (1) - move a bit lower to improve the flow
  8. 00:59:734 (1,2,3) - try to blanket
  9. 01:04:216 (2,1) - overlap
  10. 01:26:630 (3,4) - switch place on the timeline

[NeilPerry's Insane]
  1. 00:51:458 (1,2) - improve flow
  2. 01:21:803 (1,2,3,4) - improve the line up

[Returning]
  1. 00:26:630 (1,2) - suggest do this for improve flow

gl with your map and pls mod my map within 7 days
6th
Hello

[Easy]
It can have the same SV as Normal.

[Normal]
00:40:078 (5) - Move it a bit down, 00:39:044 (3,4,5) - that flow might be kinda annoying to play for beginners.
00:46:803 (3) - Feels kinda strange to have the most dominant beats unclickable. Same goes for other patterns.
01:28:699 (1) - This is probably too short.
Other than that I have no particular comment, the diff is quite simple and repetitive (which fits to the song tho).

[Hard]
00:34:906 (1,2,3) - That flow might be kinda awkward for a beginning, consider changing it.
00:38:354 - Any reason to have this unclickable ? Suddenly clicking on red tick feels really weird.
00:41:803 (1,2,3,4,5) - Difficulty spike. Doubles are way harder to play than the rest so be careful about that. Space them less.
00:47:837 (2) - Again I don't get why that slider starts on red tick when there's nothing noticeable on its head and the dominant beat is on its end.
00:56:630 (5,1) - Stack them so the extended slider is more readable
01:00:251 (2,3) - That stack feels random.
01:26:458 (2,3) - That double doesn't really follow the song, it's supposed to start on a white tick.

[Insane]
00:40:078 (4,5) - Any reason to that spacing increasing ?
01:23:182 (1,2,3,4) - Why are they different from the previous patterns ?

[Returning]
00:32:147 (1,2) - They are the only sliders with red points in the whole beginning, I recommand curving them.
00:41:113 (4,5,6) - This really feels like a triangle. I think it wasn't your intention. Move (5) to the right.
00:45:251 (1) - Is that sound powerful enough to justify such spacing ?

Good luck. The mapset is correct.
DeletedUser_6181859
so many mods, can i put it in box?

Mirash wrote:

100's Normal
в начале слайдеры кажутся рандомными 00:23:871 (1,2) - это клево, но 00:29:389 (1,2) - нет обычное флоу лол
00:32:147 (3) - этот вообще выглядит, будто у тебя место кончилось в эдиторе оставлю пока так, идей нету, да и выглядит, вроде, нормально
00:53:699 (6) - не пойму почему хсы перестал ставить не я ХСами занимаюсь, все вопросы к создателю сета
===

Namki wrote:

Normal
  1. 00:46:803 (3) - minor. Flow goes kinda linear, which isn't good here, consider lifting the 1/2 slider's tail.
  2. 00:49:561 (3,4,5) - if thing above was kinda minor, this one isn't. Such flow doesn't really supports the structure of Normals, I guess.
    Also, as I noticed you ain't done flow alike this. Consider adjusting it. rotated both
    Note: 01:00:596 (3,4,5) - it'd work better.
  3. These repeating patterns with circle and reverse in kiai look sorta boring. Maybe try to vary patterns? this song is monotonous and this diff is a bit hard already (i think my normal should be with sr~2.1* but no because it's editor lol)
  4. 01:15:940 (6,1) - minor. Aesthetic is important, you know. So, every broken blanket must be fixed so far. yep
  5. The main concern is aesthetic view of the patterns. They could be polished some more by mods, imo. Some angles look not this good as they could've been looking.
===

CookieBite wrote:

hi there o/
[100's Normal]
  1. 00:30:768 (2) - I would prefer changing this slider to be straight just a linear flow, i don't see any reason for it
  2. 00:38:354 (2) - move a bit higher to improve flow fixed
  3. 01:15:940 (6,1) - improve blanket fixed with previous mod
  4. 01:16:975 (2,3) - improve the line up of course
===

6th wrote:

Hello heyoo
[Normal]
00:40:078 (5) - Move it a bit down, 00:39:044 (3,4,5) - that flow might be kinda annoying to play for beginners. tbh i wanted to make triangle with 00:39:044 (3) but if next modders will highlight this moment i'll fix it
00:46:803 (3) - Feels kinda strange to have the most dominant beats unclickable. Same goes for other patterns. and again - i wanted to make this diff easier because, as for me, my normal doesn't match to star rating; also - same you can see in Hard, and this diff is nice gap between ez and hd
01:28:699 (1) - This is probably too short. this spinner was made by request of author of this set and it continues almost 4 beats
Other than that I have no particular comment, the diff is quite simple and repetitive (which fits to the song tho). say it for Namki lol
Thanks for mods!
sorry for massive delay (c) Danii
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 55239,99377,104894,106963
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:100's Normal
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181038
BeatmapSetID:558303

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Clippy4Ever.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23872,344.827586206897,4,2,11,30,1,0
34907,-100,4,2,1,20,0,0
45940,-100,4,1,1,60,0,1
56889,-100,4,1,1,60,0,0
56975,-100,4,1,1,60,0,1
66630,-100,4,2,1,30,0,1
67665,-100,4,2,1,50,0,1
68009,-100,4,1,1,70,0,0
79044,-100,4,2,1,25,0,0
84561,-100,4,2,1,35,0,0
88699,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 0,255,255
Combo3 : 0,64,128

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Topic Starter
Kilabarus
My Answers
No answer = Fixed!

Namki wrote:

General
  1. Kinda strange keeping an upbeat without any kind of emphasis 00:50:078 - and others like this. Consider adding a soft sampleset on these. I will think about it
Easy
  1. As you were done 00:53:527 (4) - this slider according to vocals and this making the whole pattern (00:53:527 (4,1,2) - ) with the same shape sliders but different angle, it would be pretty logical to place a NC instead of 00:54:216 (1) - .
    Note: the same goes here 01:15:596 (4) - instead of 01:16:285 (1) - .
  2. 00:55:940 (1,2) - 1/2 goes inconsistently here. Unlike others. Consider replace it with, maybe, 1/1 or with two circle, which one goes to 00:55:940 - and second to 00:56:458 - .

    Returning
    1. As it's an Extra, consider doing here something about ~AR9.2.
    2. The same issue as in Insane. 00:32:147 (1,2,1,2) - You saw the answer from NeilPerry, my opinion is same
    3. 00:45:251 - this sound isn't that strong to emphasis it that way. Consider making the spacing lower.
    4. 00:45:941 (1) - conversely as above. Sorta strong sound, but emphasis lacks.
    5. 00:51:804 (5,1) - minor. As I've said before, all blankets must be fixed. Obviously
    6. Reconsider your spacing at more strong and less strong beats.
      00:49:390 (7) - and 00:49:562 (1) - have pretty the same spacing, but 00:49:390 (7) - is obsiously weaker.
      01:01:113 - not too strong sound. Doesn't require a lot of emphasis.
      01:05:940 - same.
      01:06:630 - strong. Requires more emphasis.
      And so and so on.
    7. 01:18:699 - I don't really like when strong beats were gotten stacked. It fits the music
    The main concer is, in my opinion, is spacings in Extra and aesthetic in lower diffs.
    Best of luck!
Thx Namki!

CookieBite wrote:

hi there from my queue Hi!

[Easy]
  1. 00:39:044 (3) - probably move this upward for improving the flow
  2. 00:54:216 (1,1) - overlap
  3. 01:04:561 (4,1) - try to blanket this no, bcs if i do this, there'd be bad overlap
  4. 01:16:975 (2,3) - improve blanket
  5. 01:21:113 (4) - stack this to 01:19:044 (1) - nah
  6. 01:21:803 (1,4) - overlap

[Returning]
  1. 00:26:630 (1,2) - suggest do this for improve flow This is slow part, flow is not necessary here
Thx CookieBite!

6th wrote:

Hello Hi!

[Returning]
00:32:147 (1,2) - They are the only sliders with red points in the whole beginning, I recommand curving them. Not necessary rly
00:41:113 (4,5,6) - This really feels like a triangle. I think it wasn't your intention. Move (5) to the right.
00:45:251 (1) - Is that sound powerful enough to justify such spacing ?

Good luck. The mapset is correct.
Thx 6th!

NeilPerry's answers

Log Off Now wrote:

cool diff
resnap your kiais by +1ms

01:07:320 (1,2) - Feels really anticlimactic and is a strange pause in movement, maybe move (2) to create a cross jump which leads into (3)? (did with own view)
01:21:803 (1,2,3,4) - I would have jumps between each slider here as well as 01:23:182 (1,2,3,4) - here otherwise the stacking slider idea feels a bit boring in comparison to the rest of this final section (no reason

Mirash wrote:

NeilPerry's Insane
00:52:837 (1,2,4) - поставь ровнее (сделано)ur.com/zYC1UBu.png
00:55:423 (6) - ctr H +
01:06:975 (3,4) - ctr G для крутого перехода на стак синглов, у тебя все слишком линейно и скучно (уже нет стака - нет смысла менять)

Namki wrote:

Why would you skipping these 00:25:165 - / 00:26:544 - / 00:27:923 - / 00:29:303 - / 00:30:682 - / 00:32:061 - but not skipping it here 00:33:440 - / 00:34:820 - it doesn't seem to have some extra sounds or something else and vocals doesn't support 1/4 here either. Consider adjusting it. (just emphaze Cloose my eyes vocal part. it's okaysh)
00:38:009 (2,3) - kinda intense spacing, which is inconsistent. (fix some but it's rly doesnt matter)
01:02:837 (2) - looks kinda edgy ingame. Make top anchor a bit lower. (+)
01:07:320 (1,2) - as you doing this so-called "reverse" flow, changing flow to circlurar seems kinda out of the context. Try something like this? example (mby i will try to do smthing)
Somehow you're increasing an intensity of the patterns but music isn't that intense. Consider adjusting these kick-slider, which is lack of emphasis. It's too over-emphasized, imo. (nah, iin last part im strongly hear wubs so if i hear wubs, rythmic should be harder. xd and the basic rythm of sound kinda boring.)
@CookieBite @6th
Changed almost everything you mentioned
Danii
just fucking delay

Lilyanna wrote:

mod
M4M from my queue

Danii's Hard

00:32:147 (1) - it will seem better if u remove the repeat and make this vocal clickable 00:32:837 - feels like that sound could be emphasized saperatly from other i don't think that that weak vocal should be emphasise. And anyway undermapping for Hard is not so bad
00:37:665 (1,2,3,4) - these sounds like 4 of 1/2 sliders i think would make better flow remaked a bit
00:42:665 - this sound same as 00:41:285 (4) - could be mapped same ok
00:45:251 (5,1) - can blanket better with the curve true
00:45:940 (1,2) - these flow wierd and they dont look polished at least smth like this true (improved these sliders after Log Off's mod)
00:58:354 (1) - if u map this with 1/1 or two 1/2 slider like before here 00:47:320 (1) - it flow better imo it just feels random made 1/1 slider instead

i hope helped good luck!

Log Off Now wrote:

mod
hey its me again

nm from queue

[Hard]

00:23:871 (1) - Try not to overlap the slider head/tail as much as it does here as it's potentially confusing ok
00:27:320 (3) - same ^ ok
00:36:975 (3) - I would switch this to follow the melody instead of the vocals, since you don't follow the vocals for the rest of this build up and feels inconsistent undermapping
00:45:940 (1) - Ctrl + G? fixed, and also remaked 00:46:285 (2) -
00:50:078 (1) - Not sure what this long slider is following, it totally ignores the drum beat. If you're stuck for rhythm ideas, maybe try this? undermapping
01:01:113 (1) - same ^ ^

gl!

Mirash wrote:

mod
Danii's Hard
00:56:630 (5,1) - просто стакни, выглядит лучше и играется понятнее ок
01:15:768 (4) - ctr G приятнее будет не думаю, потому что здесь идёт точно такое же флоу как в 01:14:906 (1,2) - , да и переход на 01:16:285 (1) - выглядит получше

Namki wrote:

mod
General
  1. Kinda strange keeping an upbeat without any kind of emphasis 00:50:078 - and others like this. Consider adding a soft sampleset on these.
Hard
  1. 00:33:009 (2) - sounds kinda off. As both vocals and instrumentals start at 00:32:837 - it would be better if it would be clickable. ладно, сделал этот момент кликабельным, но репит оставил так как там звуки явно выделяются для этого
  2. 00:34:389 (2) - same goes for this. As you ain't prefered this weak sound 00:34:389 - before that, it seems kinda inconsistent. Also, SV change looks inconsistent as well. Consider doing 00:34:216 - this clickable as well. сделал по-своему: сделал кликабельным 00:34:561 - и увеличил св на слайдере чтобы лучше игралось
  3. 00:38:527 (3) - as there are some dominant sounds as 00:38:699 - and 00:38:354 - , then it would be logical if they were emphasized.
  4. Some sounds at the very end seem out. переделал
    01:20:940 - / 01:23:699 - / 01:24:044 - kinda overmapped, isn't it? Vocals does not mean to have 1/2 here so far. ладно, сделал паузы
The main concer is, in my opinion, is spacings in Extra and aesthetic in lower diffs.
Best of luck!

CookieBite wrote:

mod
hi there from my queue

[Danii's Hard]
  1. 00:28:699 (1) - stack to 00:27:320 (3) - (slider end) so it clearly show that it's 1/1 ok
  2. 00:33:009 (2) - looks better if do this remaked this part due the previous mod
  3. 00:33:527 (1,2) - this is confusing so change something like this [/color]
  4. 00:46:285 (2) - do this is better i'l prefer Log Off's example due better flow
  5. 00:48:354 (4) - ctrl+g and stack 00:48:182 (3) - onto the slider no
  6. 00:49:216 (2,4) - improve blanket what
  7. 00:56:975 (1) - move a bit lower to improve the flow stacked with 00:55:596 (1,2) -
  8. 00:59:734 (1,2,3) - try to blanket i hope that i fixed it
  9. 01:04:216 (2,1) - overlap ok fixed
  10. 01:26:630 (3,4) - switch place on the timeline i don't want to emphasise vocal here so no change


gl with your map and pls mod my map within 7 days

6th wrote:

mod
Hello

[Hard]
00:34:906 (1,2,3) - That flow might be kinda awkward for a beginning, consider changing it. remapped
00:38:354 - Any reason to have this unclickable ? Suddenly clicking on red tick feels really weird. remapped this part after the previous mod
00:41:803 (1,2,3,4,5) - Difficulty spike. Doubles are way harder to play than the rest so be careful about that. Space them less. same as above
00:47:837 (2) - Again I don't get why that slider starts on red tick when there's nothing noticeable on its head and the dominant beat is on its end. sound at the slider's tale is not so strong imo
00:56:630 (5,1) - Stack them so the extended slider is more readable i don't think that its necessary
01:00:251 (2,3) - That stack feels random. imo this double is ok
01:26:458 (2,3) - That double doesn't really follow the song, it's supposed to start on a white tick. stacked 01:26:630 (3) - with 01:26:803 (4) -

Good luck. The mapset is correct.
unrank shit
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 45940
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Ghost
TitleUnicode:Ghost
Artist:Delta Heavy
ArtistUnicode:Delta Heavy
Creator:MashaSG
Version:Danii's Hard
Source:
Tags:paradise lost dnb drum'n'bass drum and bass clippy midtempo electro house electronica cutted version DELTΔ HEΔVY 100bit Danii NeilPerry
BeatmapID:1181039
BeatmapSetID:558303

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Clippy4Ever.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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_Yiiiii
Hi! M4M from my queue

Returning

00:41:803 (1) - Copy and paste pattern has less emphasis to the rhythm. So you'd better try different patterns here.
01:25:940 (1) - ^

00:48:700 (4,5) - This is less spaced compare to this jump 00:48:873 (5,6) -

00:52:493 (2,3,4) - This is the only wide angle jump in this section. Use a sharp angle here.

01:10:079 (3,4) - Too spaced.
01:17:665 (1,2) - ^

01:13:528 (1,2) - They should better go into the same direction just like these two 01:08:010 (1,2) - 01:10:769 (1,2) -


NeilPerry's Insane

Actually this pattern 00:46:285 (2,3) - has more emphasis because the cursor must stop at the circle for a moment but there is nothing need emphasise, and this 00:47:665 (2,3) - won't emphasise the sound at the circle. If you agree with my opinion, you can improve the map by making the DS clean.

00:53:872 (5,6) - Need less space.

01:05:078 (6) - Put it at (405,173) to make the degree of angle consistent.

01:24:561 (1) - Copy and paste pattern has less emphasis to the rhythm. So you'd better try different patterns here.


Hard

01:05:251 (1) - This slider shape is not recommended in Hard diff.

01:17:665 (1,2) - What about have the slider first and the circle next?


100's Normal

00:59:216 (6) - Off screen.

Easy diff is good.

Nice mapset!
Don't forget to mod my map later!
Hectic
Прив. Надеюсь что-нибудь окажется полезным. Если нет, то можешь не давать кудосу

green - just a suggestion
yellow? - not sure
orange - this could be better, i think
red - i totally don't like it

Returning
  1. 00:30:078 (2) - этот слайдер может быть лучше (даже если просто сделать его симметричным относительно биссектрисы угла)
  2. 00:31:458 (2,1) - не знаю имеет ли это значение, но этот бланкет может быть лучше
  3. 00:33:527 (1,2) - так не было бы красивее?
  4. 00:56:458 (1) - 1/2 реверс вместо 1/1?
NeilPerry's Insane
  1. 00:52:837 (1,2) - бланкет?
  2. 01:07:320 (1) - почему нк?
Easy
  1. 01:03:182 (2,3) - бланкет неидеальный
  2. 01:04:561 (4,1) - не было бы лучше здесь сделать такой двойной бланкет (наподобие этого)
UndeadCapulet
From my queue:

General

Your dark blue combo colour is reallly dark, and makes it hard to read approach circles, especially on lower background dims. I think you should change it to something brighter.

---

Returning

00:53:527 (1,2) - Swap NC to match your overall NC job of following the melody line (like you did at 01:01:804 (7,1) - ). Same for 00:54:906 (1,2) - .

00:56:459 (1) - I don't really get why this is a 1/1 slider when it's just a higher pitched version of the 00:55:940 (6,1) - synths. It's a really odd rhythm imo x:

---

Danii

Your kiai rhythms seem pretty randomly placed imo. It's okay to be not super-consistent using the same rhythm every single time, but there should still be a little bit of rhythmic structure. Like once you reach 00:56:975 (1) - I think you should match the rhythm at 00:45:940 (1,2) - , that kind of thing. Or like, try putting your 1/1 sliders to match the vocals more, and the other stuff can be your 1/2 rhythms, or something along those lines.

Also I don't really think 00:50:078 (1) - is the best place for a 1/1 slider since you're skipping over a really strong red tick at 00:50:251 - x:

---
Other diffs seem fine. gl~
Chibi Maruko
hi. from my q
sorry for late bcz lazy :p

neilperry
  1. 00:38:699 (4,5) - Empty flow :/. How about blanket them
  2. 00:45:251 (4) - Nc for that slider bcs long slider should make nc to getting awesome
  3. 00:48:354 (5,6) - Possibly players are confusing about these. How about ctrl + g but thought it more easier than. just mention about this
  4. 00:51:803 (2) - Not a perfect slider. Change it and replace a cool slider
  5. 01:08:009 (1) - ^

returned
  1. 00:32:837 (2) - I sees this slider are not good :p. Make it cool slider such as blanket, sliderwave, wubslider etc
  2. 00:40:078 (4) - Move it a little down bcs idk it's offscreen or not
  3. 00:53:527 (1) - Remove nc here bcs no soundwhistle here
  4. 00:54:906 (1) - ^
  5. 01:05:940 (4,5,6) - Are you sure about these? It's hard aim for players tho. Reduce them
  6. 01:07:665 (1) - No need to nc this. remove it
  7. 01:11:803 (5) - Bad emphasize. Change it like http://i.imgur.com/HDlcqsH.png

That's all from me
Good Luck!
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