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Atik - Itz Mr. Grim

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Topic Starter
beaw

CanadianBaka wrote:

o K T H en
What
Topic Starter
beaw
HighTec's Revised Mod

HighTec wrote:

they told me that anything could be music
this song really proves that

HOS
00:21:750 (4) - can this slider please have the same shape as 00:20:150 (2) - ? would make a equal-slider pattern
00:40:950 (1,1) - idk about this gap, feels odd since before the biggest gaps were at least 1/1. i think this could still throw off the beginning players. change pls ?

normal

00:08:550 (4,5,6) - yea u better align these rn, this looks rly unstructured rn idk if I did or not I can't see on this weird pc
00:17:750 (1,2,3) - imo making this symmetrical to 00:16:150 (1,2,3) - would fit the song way better, it would show that the song repeats itself within the map!
00:20:150 (2,4) - fix stack xd ye
00:29:750 (2,4) - why didnt u stack instead of this weird overlap? i dont really see a good reason for it since it makes the map inconsistent becus u had the stacking before I meant to tbh idk why I didn't stack
00:40:950 - just has to be mapped, the beat is way too strong for it to be left out k
00:50:950 - ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ k ;w;

hard
00:06:550 (1,1,1) - why did u make this lighter mapped than the normal? doesnt rly fit yakonw, a harder difficulty with easier rythms idk
00:32:150 (1,2,3) - can u make this a perfect triangle pretty please? it looks so odd rn ye
00:40:950 (4,5) - tbh can u avoid this overlap? u didnt do it anywhere else in the map + it looks even worse than my face I think they're stacked now idk
00:46:350 (2,3) - these sliders sound rly awkward, consider changing them no bc they fit the claps

last diff
00:06:550 (1,1) - same as with the hard.. just map this if u did it in other diffs ugh
00:13:750 (2,3) - u cud space these out way more since (3) has a way stronger beat onto itself, and so you will emphasise that mhm
00:22:550 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - somehow ctrl+h on this stream feels way better,,, idk up to u maaaybe ;w;
00:32:950 (3,4,5) - id advice toning down the spacing, the song gets less intense with instruments that disappeared ;w;w;w idk
00:49:450 (1) - instead of a spinner, consider mapping more. to make a special difficult ending orz and just overall catch more of the song. it is the hardest diff so u are allowed to! ok

okbye
Sotarks

ok.
General
  1. You might wanna change the "black combo" to a brighter one, it's readdy too dark dude.
  2. Last kiai is useless, i'd consider removing it.
  3. Preview point is unsnapped, change it.
  4. Consider adding a muted slider-slide please.

HOS' easy
00:32:150 (1) - you can maybe replace this by a 1/1 reverse slider ?
00:41:750 (2) - remove nc, it's a bit useless.
00:44:950 (1) - ^ reverse here aswell?
00:49:350 (2,4) - i would avoid this overlap, since all your map hasn't got overlap like this, to make it clean.
nice easy!

normal
00:30:950 (4,5) - check ds
00:31:350 (5,6) - ^
00:46:150 (4,5) - ^
00:26:350 (2,3) - no, just no, too hard for a normal.
00:29:750 (2) - too many notes overlapped on the same note, is hard for newbies, better clean up this patern.
00:35:350 (1) - double reverse is pretty meh, try an alternative rythmn
00:41:750 (1) - useless nc
uhh the note placement on this normal is really messy and unpolished, this need more work, don't try and make gimmicks flowish stuff in a normal man, newbies don't like that.


hard
00:14:550 (3) - what an ugly overlap please
00:41:350 (5,1) - feels so unpolished
same i really think you can polish that diff more, and fix those overlap, i'm too lazy to notice them all but yeah, same as normal the structure of this hard is all over the place.


last diff
00:37:750 (3,4) - this is ugly
00:50:950 (1) - 127|323
well anyway same as other diffs lol

looks like you speed mapped this set, without even taking care about notes intensity/placement.
gl
Est-
Ar9 pls











give 50 kds now k thx
Topic Starter
beaw
Sotarks's Revised Mod

Sotarks wrote:


ok.
General
  1. You might wanna change the "black combo" to a brighter one, it's readdy too dark dude. yo idk they were all different colour combos so I switched all of them lol
  2. Last kiai is useless, i'd consider removing it. maybe ;w; I'll see
  3. Preview point is unsnapped, change it. okie
  4. Consider adding a muted slider-slide please. idk ;w; I'll see what other people say about it

HOS' easy
00:32:150 (1) - you can maybe replace this by a 1/1 reverse slider ?
00:41:750 (2) - remove nc, it's a bit useless.
00:44:950 (1) - ^ reverse here aswell?
00:49:350 (2,4) - i would avoid this overlap, since all your map hasn't got overlap like this, to make it clean.
nice easy!

normal
00:30:950 (4,5) - check ds
00:31:350 (5,6) - ^
00:46:150 (4,5) - ^
00:26:350 (2,3) - no, just no, too hard for a normal.
00:29:750 (2) - too many notes overlapped on the same note, is hard for newbies, better clean up this patern.
00:35:350 (1) - double reverse is pretty meh, try an alternative rythmn
00:41:750 (1) - useless nc
uhh the note placement on this normal is really messy and unpolished, this need more work, don't try and make gimmicks flowish stuff in a normal man, newbies don't like that. I completely remapped this


hard
00:14:550 (3) - what an ugly overlap please
00:41:350 (5,1) - feels so unpolished
same i really think you can polish that diff more, and fix those overlap, i'm too lazy to notice them all but yeah, same as normal the structure of this hard is all over the place. uhm I kinda re-mapped it sort of


last diff
00:37:750 (3,4) - this is ugly Changed a bit :3
00:50:950 (1) - 127|323 oh okay
well anyway same as other diffs lol

looks like you speed mapped this set, without even taking care about notes intensity/placement. I've literally re-mapped so many parts of this to raise emphasis and intensity and just the /beginning/ of this map at first stage took me like 2 days and after re-mapping I thought it was fine but I guess not. I am literally not a good enough mapper to "speed map".
gl
ErunamoJAZZ
IRC, just normal and hard
22:56 Stingy: Hey what was that M4M you had
22:56 ErunamoJAZZ: hi
22:57 Stingy: Hi ^^
22:57 ErunamoJAZZ: man, I have like... 4 maps available in m4m xD
22:57 ErunamoJAZZ: what map do you mean?
22:58 Stingy: Oh... >.>
22:58 *Stingy is listening to [http://osu.ppy.sh/b/1071097 Atik - Itz Mr. Grim]
22:58 Stingy: this is MY map
22:58 Stingy: and it's 44s long
22:58 Stingy: so I guess I'd like a shorter map of yours
22:58 ErunamoJAZZ: ohhh yes
22:59 ErunamoJAZZ: this map...
22:59 ErunamoJAZZ: the true is... I felt the map a bit boring, and I forgot it /w\
23:00 ErunamoJAZZ: sorry >_<
23:00 Stingy: Oh... heh
23:00 Stingy: No no no it's okay don't worry
23:00 Stingy: Uh... if you... want to look at it again in your spare time or something...
23:00 Stingy: I re-mapped the Normal and Hard
23:00 ErunamoJAZZ: if i dont make it now, I will never do
23:00 ErunamoJAZZ: so...
23:01 Stingy: Oh...
23:01 ErunamoJAZZ: pls, spectme
23:01 Stingy: If you DO want to, I'll mod whichever map you want
23:05 Stingy: interesting... dtfl... If that how you determine the spacing?
23:06 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1079706 Atik - Itz Mr. Grim [Normal]]
23:06 ErunamoJAZZ: https://puu.sh/rY9bd/994fc6dc75.png
23:07 ErunamoJAZZ: 00:12:150 (5,6,1) - ugly overlap
23:07 Stingy: How do I get overlap issues when mapping with DS!
23:07 Stingy: ;w;
23:08 Stingy: The space between 5, 6, and 1 is equal though
23:08 Stingy: there is an equal amount of overlap for 5 and 1 versus 6 and 1
23:09 ErunamoJAZZ: https://puu.sh/rY9jv/a9a9837f9e.png
23:10 Stingy: Iiiit's loading
23:10 Stingy: hold on
23:11 ErunamoJAZZ: 00:07:350 (2,3,4,5,6) - man, idk, those feel randomly placed.. my sugggestion is: Try to replace in a way will have any "intention"
23:12 ErunamoJAZZ: with "intention" i mean, some like geometric shapes or somenthing
23:12 Stingy: How did you make that lider in the last screenshot?
23:12 Stingy: your DS looks really small
23:12 Stingy: Also, okie. I just wanted to go for a simple arch >.>
23:12 ErunamoJAZZ: just rate a bit
23:13 ErunamoJAZZ: rotate*
23:14 Stingy: Clockwise?
23:15 ErunamoJAZZ: idont remember xD
23:16 Stingy: oops lol
23:17 ErunamoJAZZ: 00:19:350 (1,3) - -> something like this? https://puu.sh/rY9Fk/e85c34b599.png
23:19 ErunamoJAZZ: 00:21:750 (5,6,1) - https://puu.sh/rY9Ky/c13403d461.png
23:20 Stingy: puush is refusing to load so I guess I'll look at them later
23:20 Stingy: ;/
23:21 ErunamoJAZZ: 00:30:150 - here is a strong note, its better if put something to click here
23:22 ErunamoJAZZ: 00:32:650 - idk its space feels bad xD
23:22 ErunamoJAZZ: you know... this song is very short for a random break :P
23:23 ErunamoJAZZ: you will make a repeat slider, may be
23:24 ErunamoJAZZ: 00:37:150 (1,2,3,4) - that will be difficult to read for some casual players
23:26 ErunamoJAZZ: (about rhythm) 00:46:150 (1,2,3) - a Ctrl+G feels better
23:27 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1055775 Atik - Itz Mr. Grim [Hard]]
23:28 ErunamoJAZZ: aesthetic will improve a lot
23:29 ErunamoJAZZ: you are using many straight sliders, but they look a bit random
23:29 ErunamoJAZZ: 00:37:150 (2,4) - those, by example
23:30 ErunamoJAZZ: 00:12:950 (1,2) - this little overlap xD
23:31 Stingy: 2 and 4 are pareallel though
23:31 Stingy: ;w;
23:31 Stingy: parallel
23:32 ErunamoJAZZ: also, its curious how your mapping is all in center -> https://puu.sh/rYaj4/eac657fac8.jpg (Ctrl+A to select all notes xD)
23:32 Stingy: Oh man....
23:33 Stingy: It is...
23:33 ErunamoJAZZ: 00:16:950 (3,4,1) - if you will avoid overlaps, will be cool
23:34 ErunamoJAZZ: your ideas are not bad, but really, you will improve a lot the shapes etc by example...
23:35 ErunamoJAZZ: 00:26:550 (4) - is more close to 00:26:150 (2) - that 00:26:350 (3) - .
23:35 ErunamoJAZZ: if you make a "triangle" between they, will look better
23:36 ErunamoJAZZ: ie, moving 00:26:550 (4) - to x:193, y:183
23:37 Stingy: but then it makes an overlap
23:37 Stingy: D:
23:37 ErunamoJAZZ: obviously, you must fix all notes too
23:38 ErunamoJAZZ: I know it is little, but 1) you will not be lazy, its only 40 second of mapping xD, 2) Improving aesthetic = Improve map quality => + posibilities for rank
23:38 Stingy: So uhm ;w;
23:38 Stingy: Were those the only big things you noticed?
23:39 ErunamoJAZZ: ganbatte o.o9
23:39 Stingy: If I fix up the Hard some?
23:39 Stingy: o-o
23:40 ErunamoJAZZ: nope, I notice a lot of "little stuffs" to fi
23:40 ErunamoJAZZ: but are in all map xD
23:40 Stingy: Damnit =w=
23:41 ErunamoJAZZ: fix*
23:41 ErunamoJAZZ: In needs sleep man
23:41 ErunamoJAZZ: I*
23:41 Stingy: Alright
23:41 Stingy: ahora dormir
23:41 ErunamoJAZZ: sí!
23:42 Stingy: Hasta mañana
23:42 Stingy: =w=/
23:42 ErunamoJAZZ: I awaked at 6am, and its 23:42 right now
23:42 ErunamoJAZZ: ~_~
23:42 ErunamoJAZZ: and I had a examn today too xD
23:43 ErunamoJAZZ: see you later
23:43 ErunamoJAZZ: buenas noches n.n

  1. Improve aesthetics
  2. avoid overlaps
  3. dont be lazy
  4. good luck!! :D!
_DT3
Here is the mod from my Lazy Queue o/
Sorry if I sound harsh at some points

[General]
  1. The hitsounds at the start are very quiet. Even if you do have custom hitsounds, 20% is very quiet and I suggest bumping it up a little
  2. 00:09:750 - A finish sounds nice here, should apply to all diffs I think
  3. 00:12:950 - Same as above
  4. An advanced is definitely needed since the jump from Hard to Normal is really huge, in Normal you barely use 1/2 outside of the kiai but in Hard it is in the whole diff without overlapping unlike in normal. The jump from Easy to Normal is in comparison rather small
[HOS' Easy]
  1. Hai HootOwlStar o/
  2. This is a nice diff
  3. 00:19:350 (1,3) - I'd just curve these too since there is no reason really to make them different from 00:20:150 (2,4) -
  4. 00:32:150 (1,2) - 00:44:950 (1,2) - I really can't really say what to put here, but the break here sounds rather unfitting, it has rather strong sounds there
  5. 00:40:950 (1,1) - A double NC could be confusing for beginners, besides 00:40:950 (1) - doesn't need too much emphasis anyway imo since the sounds aren't really too strong
  6. 00:49:750 (3,4) - This overlap could have just been avoided by moving 00:50:950 (4) - a bit upwards and adjusting 00:49:750 (3) - a bit for visual flow. Even if it was intended to be in the middle, there is no specific reason for it to be there
[Normal]
  1. Was the flow meant to be a bit edgy? because even if it compliments the song in a way, the flow definitely could be made more appropriate for this diff level
  2. 00:12:950 (1,2) - 00:19:350 (1,3) - Eh, usually wouldn't complain but this overlap can be avoided
  3. 00:07:750 (3) - 00:10:950 (3) - The downbeat should be clickable imo in this case since it does have a synth + clap on the same note
  4. Ok, I feel like the kiai can be improved heavily, by flow, aesthetics and rhythm. Flow and aesthetics pretty much applies to the whole diff but I feel like gets a bit worse in the kiai. For example a point that includes both: 00:28:950 (1,2) - The flow is really jarred since beginners tend to follow the whole slider and thus this pattern includes heavy zigzag flow (antiflow) which in this case I don't think is very appropriate. the overlap with 00:29:750 (2,3) - could also be a bit hard to read especially with the antiflow. Rhythm-wise for example, this 00:35:350 (1) - comes to mind, beginners will have a hard time reading those repeats since they appear so fast, which is why a slider with more than one repeat isn't recommended in easier diffs. Another thing for example is 00:26:350 (3) - ending on a rather "strong" downbeat (which can be heard by the clap and the voice exhaling(?)). That should be clickable though since it is strong.
  5. What I am trying to say is, this diff could be made more beginner-appropriate. Even if all of this was intentional, it doesn't suit a normal diff well. You can PM me if you disagree with this or have questions about this
The same pretty much also goes for Hard. The flow looks really inappropriate in some points and could be improved visually.
While the highest diff also has some of these points, it was kinda fun at some points
Just PM me if you have any concerns

GL!
Topic Starter
beaw
_DT3's Revised Mod

_DT3 wrote:

Here is the mod from my Lazy Queue o/
Sorry if I sound harsh at some points

[General]
  1. The hitsounds at the start are very quiet. Even if you do have custom hitsounds, 20% is very quiet and I suggest bumping it up a little I agree
  2. 00:09:750 - A finish sounds nice here, should apply to all diffs I think Agreed
  3. 00:12:950 - Same as above ^
  4. An advanced is definitely needed since the jump from Hard to Normal is really huge, in Normal you barely use 1/2 outside of the kiai but in Hard it is in the whole diff without overlapping unlike in normal. The jump from Easy to Normal is in comparison rather small I don't know how this will turn out because I got a GD from someone for a Hard. The jumps might change so I guess we just have to wait.
[HOS' Easy]
  1. Hai HootOwlStar o/
  2. This is a nice diff
  3. 00:19:350 (1,3) - I'd just curve these too since there is no reason really to make them different from 00:20:150 (2,4) -
  4. 00:32:150 (1,2) - 00:44:950 (1,2) - I really can't really say what to put here, but the break here sounds rather unfitting, it has rather strong sounds there
  5. 00:40:950 (1,1) - A double NC could be confusing for beginners, besides 00:40:950 (1) - doesn't need too much emphasis anyway imo since the sounds aren't really too strong
  6. 00:49:750 (3,4) - This overlap could have just been avoided by moving 00:50:950 (4) - a bit upwards and adjusting 00:49:750 (3) - a bit for visual flow. Even if it was intended to be in the middle, there is no specific reason for it to be there
[Normal]
  1. Was the flow meant to be a bit edgy? because even if it compliments the song in a way, the flow definitely could be made more appropriate for this diff level hella edgy B^)
  2. 00:12:950 (1,2) - 00:19:350 (1,3) - Eh, usually wouldn't complain but this overlap can be avoided
  3. 00:07:750 (3) - 00:10:950 (3) - The downbeat should be clickable imo in this case since it does have a synth + clap on the same note
  4. Ok, I feel like the kiai can be improved heavily, by flow, aesthetics and rhythm. Flow and aesthetics pretty much applies to the whole diff but I feel like gets a bit worse in the kiai. For example a point that includes both: 00:28:950 (1,2) - The flow is really jarred since beginners tend to follow the whole slider and thus this pattern includes heavy zigzag flow (antiflow) which in this case I don't think is very appropriate. the overlap with 00:29:750 (2,3) - could also be a bit hard to read especially with the antiflow. Rhythm-wise for example, this 00:35:350 (1) - comes to mind, beginners will have a hard time reading those repeats since they appear so fast, which is why a slider with more than one repeat isn't recommended in easier diffs. Another thing for example is 00:26:350 (3) - ending on a rather "strong" downbeat (which can be heard by the clap and the voice exhaling(?)). That should be clickable though since it is strong.
  5. What I am trying to say is, this diff could be made more beginner-appropriate. Even if all of this was intentional, it doesn't suit a normal diff well. You can PM me if you disagree with this or have questions about this I re-mapped this without updating before you modded and all of this was fixed lol. The only thing I would disagree with is the repeat slider with the 2 repeats. I feel like having the second one is important for the sound
The same pretty much also goes for Hard. The flow looks really inappropriate in some points and could be improved visually.
While the highest diff also has some of these points, it was kinda fun at some points
Just PM me if you have any concerns Okie dokie ^^ thank you!

GL!
HootOwlStar
@nubery

nubery wrote:

hi, renigar outsourced his job, so now im here

[Easy]
  1. HOS' Easy for english correctness :^) the current one is in correct grammar anyway, apostrophe-S rules in abbreviation should refer to the original full word instead. but HOS' should be the correct one for the sake of consistency.
  2. 00:24:150 (1) - nc for emphasis on the unique sound okay.
  3. 00:40:950 (1,1) - you had 1/1 gaps throughout the map, this is the only instance of a 1/2 gap being used. this is something you see in normal diffs, and the bpm isnt low enough to justify this. reduce 00:40:950 (1) - to 1/1 slider fixed.
  4. 00:46:150 (2) - nc, because the gap between this and previous note is so large have to reject it for consistency.
  5. 00:36:950 (3) - the slider end should be clickable since it's much louder and prominent than previous white tick. I recommend this rhythm: http://puu.sh/rLuuy/033e4086be.jpg alright.
easy is fine, normal and hard could use some work. gl!
@HighTec

HighTec wrote:

they told me that anything could be music
this song really proves that ok da d.

HOS
00:21:750 (4) - can this slider please have the same shape as 00:20:150 (2) - ? would make a equal-slider pattern the current pattern is fine for me. 00:20:950 (3,4) - is like 90 degree rotation for 00:19:350 (1,2) - and imo it seems cool.
00:40:950 (1,1) - idk about this gap, feels odd since before the biggest gaps were at least 1/1. i think this could still throw off the beginning players. change pls ? applied in the mod above.

okbye
@Sotarks

Sotarks wrote:

HOS' easy
00:32:150 (1) - you can maybe replace this by a 1/1 reverse slider ? since music elements are taken away the intensity is relatively lower, and in my opinion leaving blanks could emphasize the difference better.
00:41:750 (2) - remove nc, it's a bit useless. sure.
00:44:950 (1) - ^ reverse here aswell? as explained above.
00:49:350 (2,4) - i would avoid this overlap, since all your map hasn't got overlap like this, to make it clean. yeah, will do something over here.
nice easy! thanks! glad you like it.

looks like you speed mapped this set, without even taking care about notes intensity/placement.
gl
@_DT3

_DT3 wrote:

Here is the mod from my Lazy Queue o/
Sorry if I sound harsh at some points

[HOS' Easy]
  1. Hai HootOwlStar o/ hi mate.
  2. This is a nice diff thanks!
  3. 00:19:350 (1,3) - I'd just curve these too since there is no reason really to make them different from 00:20:150 (2,4) - thinking that the differ in slider patterns could improve aesthetics and provide more fun idk tbh.
  4. 00:32:150 (1,2) - 00:44:950 (1,2) - I really can't really say what to put here, but the break here sounds rather unfitting, it has rather strong sounds there as explained in the mod above, some of the music elements are taken away, making the music intensity relatively lower.
  5. 00:40:950 (1,1) - A double NC could be confusing for beginners, besides 00:40:950 (1) - doesn't need too much emphasis anyway imo since the sounds aren't really too strong yep, fixed in the mod above.
  6. 00:49:750 (3,4) - This overlap could have just been avoided by moving 00:50:950 (4) - a bit upwards and adjusting 00:49:750 (3) - a bit for visual flow. Even if it was intended to be in the middle, there is no specific reason for it to be there and fixed as above.
GL!
Update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23450
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS's Easy
Source:
Tags:EDM Dubstep Wub Bass Trap HootOwlStar HOS
BeatmapID:1071097
BeatmapSetID:496005

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6550,400,4,1,1,20,1,0
12950,-100,4,1,1,25,0,0
25750,-100,4,1,1,60,0,1
38550,-100,4,1,1,40,0,0
40950,-100,4,1,1,60,0,1
50950,-100,4,1,1,5,0,0


[Colours]
Combo1 : 216,216,216
Combo2 : 127,127,127
Combo3 : 128,0,0
Combo4 : 255,0,0

[HitObjects]
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236,36,35350,6,0,L|76:28,1,160,2|8,0:0|0:0,0:0:0:0:
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24,280,37350,1,2,0:0:0:0:
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256,368,38550,5,2,0:0:0:0:
256,368,40950,2,0,P|232:328|228:280,1,80,8|0,0:0|0:0,0:0:0:0:
304,236,41750,6,0,L|472:224,1,160,2|8,0:0|0:0,0:0:0:0:
508,140,42950,1,2,0:0:0:0:
452,64,43350,2,0,B|412:60|412:60|368:80,1,80,0|2,0:0|0:0,0:0:0:0:
288,120,44150,2,0,P|216:104|200:88,1,80,8|2,0:0|0:0,0:0:0:0:
168,16,44950,5,2,0:0:0:0:
168,16,46150,2,0,P|148:60|40:60,1,160,2|2,0:0|0:0,0:0:0:0:
0,152,47350,2,0,P|16:204|20:232,1,80,8|0,0:0|0:0,0:0:0:0:
0,324,48150,6,0,L|176:308,1,160,2|2,0:0|0:0,0:0:0:0:
240,260,49350,1,2,0:0:0:0:
332,288,49750,2,0,L|340:372,2,80
316,192,50950,1,0,0:0:0:0:
thanks guys. the mods are really helpful.
btw @Stingy please help me change the diff name to HOS' Easy + consider to add blank normal-sliderslide.wav into your song folder.
LGV894
What do you want me to do, again?
Topic Starter
beaw

LGV894 wrote:

What do you want me to do, again?
A hard diff lmao
LGV894

Stingy wrote:

LGV894 wrote:

What do you want me to do, again?
A hard diff lmao
oh lol I forgot
LGV894
omfg quality map under 1 hour?

lol no

sorry I too lazy to hitsoundedingment

don't use DT, it's ugly (no it's pp)

LGV's Hyper
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23430
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:LGV's Hyper
Source:
Tags:EDM Dubstep Wub Bass Trap HootOwlStar HOS
BeatmapID:0
BeatmapSetID:496005

[Difficulty]
HPDrainRate:5.4
CircleSize:4
OverallDifficulty:7.2
ApproachRate:7.6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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50950,-125,4,1,1,5,0,0


[Colours]
Combo1 : 217,0,0
Combo2 : 127,127,127
Combo3 : 44,44,44
Combo4 : 255,0,0
Combo5 : 216,216,216

[HitObjects]
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Topic Starter
beaw
hey dad I'm my own 50th post
polka
boop irc
Topic Starter
beaw
http://pastebin.com/zzz7WBFh

no fake kd to find on THIS thread
Pittigbaasje
Hey!
On request

Overal: I strongly advise against the 15% hitsound volume. It triggers a lot of people. Getting a high accuracy on the map gets unneccessarily hard because of this.

[Hard]
1) 00:23:550 (2,1,2,1,2,1) - this may be inappropriate for a hard difficulty.

[Kris-Kris-Krispy Kreme!]
1) 00:37:150 (1,2,3,4,1) - I'm really not sure about how this part feels when playing the map. The shape of 00:38:150 (4) - almost guarantees a 100 on 00:38:550 (1) - for me.

2) I can see why you chose to not add a circle on 00:37:350 - for emphasizing but I'm not sure if it's the right choice since the beat is really strong.

3) 00:24:150 (1) - consider changing this into a hitcircle for emphasis. This kickslider just feels odd.

Super small mod because I couldn't find more stuff, sorry!
Goodluck with the set.
-Pittigbaasje
_handholding
Hyper
00:50:950 (1) - Double check with someone else but I'm pretty sure this is unrankable. The last slider ends after the mp3 is finished https://osu.ppy.sh/ss/7012577
look at the bottom and how it's at 100%

The diff is very well structured tho, well done
Topic Starter
beaw
Pittigbaasje's Revised Mod

Pittigbaasje wrote:

Hey!
On request

Overal: I strongly advise against the 15% hitsound volume. It triggers a lot of people. Getting a high accuracy on the map gets unneccessarily hard because of this. Play to the music, not the notes. :)

[Hard]
1) 00:23:550 (2,1,2,1,2,1) - this may be inappropriate for a hard difficulty. Hnngghh keeping it ;w; might change if BN *coughs* says I should

[Kris-Kris-Krispy Kreme!]
1) 00:37:150 (1,2,3,4,1) - I'm really not sure about how this part feels when playing the map. The shape of 00:38:150 (4) - almost guarantees a 100 on 00:38:550 (1) - for me. Same as above ;w;

2) I can see why you chose to not add a circle on 00:37:350 - for emphasizing but I'm not sure if it's the right choice since the beat is really strong. I like it this way

3) 00:24:150 (1) - consider changing this into a hitcircle for emphasis. This kickslider just feels odd. It should definitely be a circle idk why it's kick

Super small mod because I couldn't find more stuff, sorry!
Goodluck with the set. Ily <3
-Pittigbaasje
Topic Starter
beaw
Kisses's Revised Mod

Kisses wrote:

Hyper
00:50:950 (1) - Double check with someone else but I'm pretty sure this is unrankable. The last slider ends after the mp3 is finished https://osu.ppy.sh/ss/7012577
look at the bottom and how it's at 100% I'm not LGV but I agree. I changed it.

The diff is very well structured tho, well done
Kibbleru
combo colour 2 and 3 are wayy too similar, please change it to make it more differentiable

krispy krem
00:19:350 (1,2,3,4) - spacing it out a bit more rather than having the circles touching would look a bit more aesthetically pleasing
00:19:350 (1,2,3,4) - why not have these blanket?
00:28:550 (4,3) - it would be better not to have these 2 touch
00:37:350 - i dont see much of a reason to skip this. theres vocals and drums on it
00:39:150 (4) - NC for consistency with 00:40:750 (1) -
00:50:550 (5) - why not NC here instead of 00:50:950 (1) -

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper diff

hard
00:23:350 (1,2) - these kinds of rhythms are too complex for hard diff
00:32:350 - ...what?
00:38:750 - ^ why are u just randomly putting pauses in the map?

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^
otherwise, best diff in the set, gj
Topic Starter
beaw
Kibbleru's Revised Mod

Kibbleru wrote:

combo colour 2 and 3 are wayy too similar, please change it to make it more differentiable oh okay sure

krispy krem
00:19:350 (1,2,3,4) - spacing it out a bit more rather than having the circles touching would look a bit more aesthetically pleasing ig
00:19:350 (1,2,3,4) - why not have these blanket? ????
00:28:550 (4,3) - it would be better not to have these 2 touch I swear every time I move an object anywhere in the mapthese two touch lmao
00:37:350 - i dont see much of a reason to skip this. theres vocals and drums on it Because that section is following the vocals explicitly.
00:39:150 (4) - NC for consistency with 00:40:750 (1) - oops okay
00:50:550 (5) - why not NC here instead of 00:50:950 (1) - I'll just NC it and leave the other one c:

LGV
00:23:750 (1,1) - more spacing here please, it looks like a 3/4 slider because 00:24:150 - is a fairly strong note and the spacing is really small
Use higher AR please (i would recommend 8.5) because some places get really cluttered like 00:28:150 (1,2,3,1,2,3,4,5) -
also, 00:28:950 (1,2) - is easier to read with higher AR
00:48:150 (1) - is there even a sound on the 1/8?? pretty sure the only sound is on 00:48:250 - and the 1/8 is just a held sound, furthermore it doesnt seem necessary to use such a complicated rhythm in a hyper diff

hard
00:23:350 (1,2) - these kinds of rhythms are too complex for hard diff Uh... I changed a little something ^^;
00:32:350 - ...what? There are elements of the music being removed. To support this, I removed elements of the map.
00:38:750 - ^ why are u just randomly putting pauses in the map? ^ tru

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^
otherwise, best diff in the set, gj

Your shade is much appreciated, Kibbleru...
ZekeyHache
Cryspy kream~
irc check
2017-01-15 20:15 Stingy: U-uhm...
2017-01-15 20:15 Stingy: How do I blanket jumps...?
2017-01-15 20:16 ezek: like that
2017-01-15 20:16 ezek: idk what r u trying to do~
2017-01-15 20:17 Stingy: https://osu.ppy.sh/forum/t/490093
2017-01-15 20:17 Stingy: Mr. Kib said blanket 1,2,3,4
2017-01-15 20:17 Stingy: but they're all notes
2017-01-15 20:18 ezek: which diff?
2017-01-15 20:18 Stingy: ACTION is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2017-01-15 20:20 ezek: hmm
2017-01-15 20:21 ezek: better ask him, idk what he means either :v
2017-01-15 20:22 ezek: oh
2017-01-15 20:22 ezek: OHHHHHHHH
2017-01-15 20:22 ezek: I SEE WHAT HAPPENED NOW
2017-01-15 20:23 Stingy: He won't answe
2017-01-15 20:24 ezek: seems ctrl+c didn't work quite well cuz he pasted the same objects as the firsts suggestion, so he probably meant to blanket 00:25:750 (1,4) - these
2017-01-15 20:25 Stingy: Oh ;w;w;w;
2017-01-15 20:25 ezek: similar stuff has happened to me :v
2017-01-15 20:46 ezek: btw, spread between Normal and Hard seems quite big bc of the 1/2 usage on hard and most of time Normal being constant 1/1
2017-01-15 20:46 ezek: so you better have an Advanced in your set
2017-01-15 20:48 Stingy: N-NO
2017-01-15 20:48 Stingy: NO NO NO
2017-01-15 20:48 ezek: Y-YES
2017-01-15 20:48 ezek: YES YES YES
2017-01-15 20:50 Stingy: ;w;
2017-01-15 21:00 ezek: ACTION is editing [https://osu.ppy.sh/b/1153177 Atik - Itz Mr. Grim [Hard]]
2017-01-15 21:00 ezek: 00:32:350 - I see Mr. Kib mentioned this strange pause in your map as well as your reply on that. Nice way of thinking to represent the music, but still, this pause doesn't feel adequate for this song and map here. It is true that some musical elements dissapear for a moment but it's not VERY obvious and that makes the map feel awkward, so I suggest mapping it.
2017-01-15 21:00 ezek: To support the not so obvious removal of the elements while not pausing the map I would do [http://puu.sh/tnVNQ/4d5b0f31be.jpg this]. (note this slider starts at 00:32:150 - )
2017-01-15 21:04 ezek: 00:38:550 (1) - In this big gap I would suggest [http://puu.sh/tnW2D/314b85de79.jpg this] (note selected objects are the ones I added)
2017-01-15 21:05 ezek: 00:44:950 (1) - here basically the same as 00:32:150 (3) -
2017-01-15 21:15 Stingy: ACTION nods
2017-01-15 21:15 Stingy: I fixed it all
2017-01-15 21:15 Stingy: Post on thread for kds please ;w;
2017-01-15 21:16 ezek: perhaps we're not done here~ update pls
2017-01-15 21:16 Stingy: Oh lord >w<
2017-01-15 21:17 Stingy: Updated, Mr. ezek
2017-01-15 21:21 ezek: 00:40:750 - I thought about not placing a note here too, but what made me suggest placing one here is that there's that ticking sound + that other weird sound that is being followed in the other notes, so I highly recommend to add a note here. Seems it will be quite challenging to rearrange some objects, but I hope you're not lazy to do that :v
2017-01-15 21:22 ezek: 00:39:150 - in this other case I think skipping this note is fine since none of the mentioned sounds are here, so yee, skipping it here is fine
2017-01-15 21:23 ezek: 00:45:950 - add note here, same reasoning as 00:40:750 -
2017-01-15 21:25 ezek: just take your time to rearrange stuff wisely, there's plenty of time, no need to rush c:
2017-01-15 21:31 Stingy: ACTION nods
2017-01-15 21:31 Stingy: I adjusted a bit
2017-01-15 21:32 Stingy: Had to play with NCs a bit =w=
2017-01-15 21:33 ezek: ACTION is editing [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim [Kris-Kris-Krispy Kreme!]]
2017-01-15 21:33 ezek: 00:38:150 (4) - you did a noticeable sv change here and you didn't add nc (you can keep the one at 00:38:550 (1) - )
2017-01-15 21:34 ezek: notice this is another diff
2017-01-15 21:34 Stingy: :o oh yes I see
2017-01-15 21:37 ezek: that's it~ map an advanced diff, (to fill the gap between Normal and Hard) get at least one mod on that new diff and you may call me back for a recheck~
2017-01-15 21:37 Stingy: I'
2017-01-15 21:37 Stingy: I'll try my absolute best
HootOwlStar
@Kibbleru

Kibbleru wrote:

easy
00:40:950 (1,1) - why do u go out of ur way to add a random 1/2 rhythm when its not even necessary lol blame @Stingy for not updating my diff
00:44:950 (1,2) - not a very good idea to stack these since the next object appears before the 1 disappears
00:32:150 (1,2) - ^ changed the AR to 4 :O
otherwise, best diff in the set, gj thanks for the compliment, though other diffs are cool as well tbh, but still thanks anyway.
Update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23450
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS's Easy
Source:
Tags:EDM Dubstep Wub Bass Trap HootOwlStar HOS
BeatmapID:1071097
BeatmapSetID:496005

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6550,400,4,1,1,20,1,0
12950,-100,4,1,1,25,0,0
25750,-100,4,1,1,60,0,1
38550,-100,4,1,1,40,0,0
40950,-100,4,1,1,60,0,1
50950,-100,4,1,1,5,0,0


[Colours]
Combo1 : 216,216,216
Combo2 : 127,127,127
Combo3 : 128,0,0
Combo4 : 255,0,0

[HitObjects]
312,252,6550,6,0,P|216:204|144:300,1,240,6|0,0:0|0:0,0:0:0:0:
212,360,8150,2,0,B|268:374|328:350|328:350|392:362|392:362|448:354,1,240
496,272,9750,6,0,B|484:190|484:190|500:114|500:114|492:34,1,240,6|0,0:0|0:0,0:0:0:0:
400,56,11350,2,0,B|360:74|320:70|320:70|265:43|219:36|160:60,1,240
124,144,12950,6,0,L|284:152,1,160,6|2,0:0|0:0,0:0:0:0:
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76,368,16150,6,0,L|60:204,1,160,6|2,0:0|0:0,0:0:0:0:
4,128,17350,1,2,0:0:0:0:
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296,68,18950,1,2,0:0:0:0:
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500,120,20150,2,0,P|452:132|424:148,1,80,6|2,0:0|0:0,0:0:0:0:
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248,240,22550,6,0,P|192:280|100:256,1,160,6|6,0:0|0:0,0:0:0:0:
48,188,23750,1,0,0:0:0:0:
12,276,24150,1,2,0:0:0:0:
12,276,25750,6,0,P|92:248|156:292,1,160,6|8,0:0|0:0,0:0:0:0:
192,372,26950,2,0,L|208:200,1,160,2|2,0:0|0:0,0:0:0:0:
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420,104,28950,6,0,L|516:96,2,80,2|2|8,0:0|0:0|0:0,0:0:0:0:
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432,360,31350,2,0,L|440:268,1,80,8|2,0:0|0:0,0:0:0:0:
504,208,32150,5,2,0:0:0:0:
504,208,33350,2,0,P|448:204|456:112,1,160,2|2,0:0|0:0,0:0:0:0:
396,36,34550,2,0,P|356:60|320:72,1,80,8|0,0:0|0:0,0:0:0:0:
236,36,35350,6,0,L|76:28,1,160,2|8,0:0|0:0,0:0:0:0:
40,116,36550,2,0,P|60:168|64:204,1,80,2|0,0:0|0:0,0:0:0:0:
24,280,37350,1,2,0:0:0:0:
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256,368,40950,2,0,P|232:328|228:280,1,80,8|0,0:0|0:0,0:0:0:0:
304,236,41750,6,0,L|472:224,1,160,2|8,0:0|0:0,0:0:0:0:
508,140,42950,1,2,0:0:0:0:
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288,120,44150,2,0,P|216:104|200:88,1,80,8|2,0:0|0:0,0:0:0:0:
168,16,44950,5,2,0:0:0:0:
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300,288,49750,2,0,P|310:328|308:372,2,80
220,236,50950,1,0,0:0:0:0:
thanks for the mod!
Plaudible
garbage mod for mr. stingy
he threatened to eat my puppies if i didnt post this

wew
00:09 Stingy: mod my Advanced diff :p
00:09 Plaudible: :(
00:09 Plaudible: okey
00:09 Plaudible: sendsend
00:09 *Stingy is listening to [https://osu.ppy.sh/b/1055777 Atik - Itz Mr. Grim]
00:13 Plaudible: ;-;
00:13 Plaudible: pain
00:13 Stingy: "pain"
00:13 Stingy: pls
00:13 Plaudible: aesthetics 101
00:13 Plaudible: symmetry, consistent angles
00:13 Plaudible: 00:06:550 (1,3,4) -
00:13 Plaudible: nani
00:14 Stingy: hold on let me get there
00:14 *Stingy rolls eyes
00:14 Plaudible: sass
00:14 Plaudible: u got
00:14 Plaudible: a vertical slider no rotation
00:14 Plaudible: 15 degree ish rotation
00:14 Plaudible: then like a 1 degree rotation and a 45 degree rotaion
00:14 Plaudible: idk what life is anymore
00:14 Stingy: omg don't be fucking mean to me
00:14 Plaudible: xd
00:15 Plaudible: i will bash u all dey erry dey m8
00:15 Plaudible: cause if u meet me irl you could destroy me
00:15 Stingy: 6 is copied from 1 for consistency
00:15 Plaudible: yea but
00:15 Stingy: and it goes like that to support the "flower petal" flow
00:15 Plaudible: theres no consistency with 3/4 in respect to that
00:15 Stingy: yes there muthereffing is
00:17 Plaudible: tried tomess with it a bit
00:17 Plaudible: http://puu.sh/to1KR/324bd09964.jpg
00:17 Plaudible: used similar angles between jumps
00:17 Plaudible: 00:07:750 (3) - 90 degrees rotation from angle in 00:06:550 (1) -
00:17 Stingy: but then 6 and 1 :c
00:17 Plaudible: re copy paste
00:17 Plaudible: ez
00:18 Stingy: also confused
00:18 Stingy: how did you find the sloe
00:18 Stingy: slope
00:18 Plaudible: 00:10:550 (3,4) - ctrl j doesnt really mean too much here imo, since you dont use these consistent angles
00:18 Stingy: 00:06:550 (1) -
00:18 Plaudible: just make the slider next to it
00:18 Plaudible: xd
00:18 Plaudible: then parallel as possible
00:18 Plaudible: when you make the slider
00:18 Stingy: omg
00:18 Stingy: you're so dumb
00:18 Plaudible: rotate it 15* afte rmaking straight part first
00:19 Plaudible: aesthetics get a bit better later on
00:19 Plaudible: but still just same overall issues
00:19 Plaudible: flow looks okay
00:20 Plaudible: od is higher than hard
00:20 Plaudible: nani
00:20 Plaudible: pp farm for 100ks
00:20 Stingy: thank you
00:21 Stingy: I didn't have anyone to check stats
00:21 Stingy: I'm not good at them
00:21 Stingy: please give me stats
00:21 Plaudible: 00:13:750 (2,3,4) - vs 00:08:150 (4,5,6) - \
00:21 Plaudible: flowery vs square
00:22 Stingy: what
00:22 Plaudible: the angle between jumps
00:23 Stingy: ok I fixed uh
00:23 Stingy: 00:06:550 (1,2,3,4,5,6) -
00:23 Plaudible: sweg
00:23 Plaudible: 00:11:350 (5) - multiple repeats arent too swanky anymore :(
00:23 Plaudible: idk, just not very frequently used and catch ppl off these days
00:23 Plaudible: you represent rhythm in song without them fine before/after, you dont need to use this as a crutch
00:24 Stingy: no bc then I have to like
00:24 Stingy: move the entire rest of the map
00:24 Stingy: to compensate for an object
00:25 Stingy: :/
00:25 Plaudible: you have a lot of leeway though with 2 1/1's lol
00:25 Stingy: also I don't care what "year" the map is in
00:26 Plaudible: 00:26:750 - why skip rhythm here
00:27 Stingy: 00:25:750 (1) - this one is a kick
00:27 Plaudible: you use the full dense rhythm everywhere else in the kiai-y bits
00:27 Stingy: 00:26:950 (1) - so this one is too
00:27 Stingy: co n s istency
00:27 Plaudible: with all the kicks later tho you dont skip the rhythm
00:27 Stingy: mmmm
00:28 Stingy: 00:33:350 (1) -
00:28 Plaudible: talkin bout the empty red ticks
00:28 Plaudible: o-o
00:28 Stingy: yeah I know
00:28 Plaudible: between 00:25:750 (1) - and 00:31:950 (5) -
00:28 Stingy: they're meant to be that way
00:28 Plaudible: then do that in the later bits too pls :(
00:29 Stingy: no
00:29 Stingy: it's the beginning of kiai time
00:29 Stingy: so less intense less rhythm
00:29 Stingy: ALSO
00:29 Stingy: 00:26:750 -
00:29 Stingy: This
00:29 Stingy: there is nothing here to map
00:29 Stingy: based on the instruments I'm following
00:29 Plaudible: its literally the same sound you map everywhere else
00:29 Plaudible: ;-;
00:29 Stingy: nope
00:29 Stingy: 00:26:350 - synth here
00:29 Plaudible: it has the same wunky sound
00:30 Stingy: 00:26:550 - clap here
00:30 Stingy: 00:25:750 (1) - oh hey a kick
00:30 Stingy: 00:26:750 - hi-hat
00:30 Stingy: hi-hat = lame for beginning of map
00:31 Plaudible: why map out end of 00:36:150 (3) - then
00:31 Plaudible: should jst be circle
00:31 Stingy: 00:35:350 (1,2,3,4) - following repeated synth
00:33 Plaudible: ur killin me sm0lls
00:34 Stingy: 3,4 was originally going to be repeat but I wanted to move the mapping over
00:35 Stingy: and also for rhythmic diversity
00:38 Stingy: is that it
00:38 Stingy: can I uplaod now
00:40 Plaudible: ee
00:40 Plaudible: idk besides that
00:40 Plaudible: just got overall aesthetics
00:40 Plaudible: twerk on it l8r
00:46 Stingy: o
00:46 Stingy: post for kdssss
00:46 Plaudible: ughh fine
riffy
as requested by one of your friends, hope that helps!

[General]
  1. Preview Tmes are inconsistent throughut the set. You might want to fix that. (The one on Easy is 100ms ahead for some reason)
  2. Just to make searching for the song easier, add it's to the tags. In case someone tries to type "it's mr grim."
    Note: we could also add the word mister for the same reason, but that is probably unnecessary.
[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example
    Quite simplistic, yet lovable.

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread.
[Light Hard]
These days people often refer to such difficulties as [Advanced]. Perhaps, you could do the same since it's exactly in-between Normal and Hard.
  1. 00:22:550 (1) - the music changes on 00:23:750 - 00:24:150 - and the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. Alternatively, you could ask HOS to use a spinner there to be more consistent.
  2. 00:32:150 (1) - how about splitting the slider or using something like the pattern you have in Hard? The bass sound asks for more and the way bass fades on 00:32:550 - makes the long slider feel a bit out of place.
  3. 00:34:950 (5,2) - 00:38:550 (1,3) - minor - are the overlaps here intended? Since there only two for the whole difficulty I find it a bit untidy.
  4. 00:50:950 - what do you think about placing an individual clickable circle here? The sound here kind of stands out and a single circle would show that better while giving a lot more emphasis to this beat.

    Decent. It's not exactly outstanding, but given the fact that this could be your first map it is something every new mapper would be jealous of.
[Hard]
  1. 00:13:750 (3,5) - players will see the overlap and will not expect a reverse-arrow to pop up. How about something a bit friendlier to the player? example
  2. 00:15:350 (7,1) - these are the only visibly overlapping sliders in this part. (apart from the 1/4 ones, but they are a different thing, so yeah). Therefore, they feel somewhat out of your style, can we void that overlap? triangles save the day
  3. 00:38:150 (6) - gis is the only 3/4 slider in the difficulty, why not simplify it to be either a 1/2 or 1/1 slider? Or, alternatively, you can make 00:23:750 (4) - this into into a 1/4 slider as well. The key is to be consistent with the rhythm.

    Pretty good, I enjoyed this one.
[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat?
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange.

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
[Kris-Kris-Krispy Kreme!]
I don't really get how the difficulty name is relevant to the idea/theme of the song. Can you comment on that to make it clear for me and future BNs/QATs?
  1. 00:16:150 (1,2,3) - the music gets more and more intense constantly, hence, lower DS between 2-3 did not feel appropriate here. Perhaps a stack could do the trick, or maybe a square-pattern?
    Note: 00:18:150 (2,3,4) - same here.
  2. 00:43:750 - the strong kick here is unclickable to a player and it could get quite confusing, consider using rhythm like this as to make sure that all the strong beats have clickable objects to represent them?

    Looks quite okay. I am not so sure of your spacing in a couple of patterns mentioned above, but it is very playable, so I guess it's just me.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
beaw
Bakari's Revised Mod

Bakari wrote:

as requested by one of your friends, hope that helps!

[General]
  1. Preview Tmes are inconsistent throughut the set. You might want to fix that. (The one on Easy is 100ms ahead for some reason)
  2. Just to make searching for the song easier, add it's to the tags. In case someone tries to type "it's mr grim."
    Note: we could also add the word mister for the same reason, but that is probably unnecessary. Sure >^<
[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example
    Quite simplistic, yet lovable.

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread.
[Light Hard]
These days people often refer to such difficulties as [Advanced]. Perhaps, you could do the same since it's exactly in-between Normal and Hard. I had it as Advanced but someone suggested otherwise ;w;
  1. 00:22:550 (1) - the music changes on 00:23:750 - 00:24:150 - and the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. Alternatively, you could ask HOS to use a spinner there to be more consistent. Mapped
  2. 00:32:150 (1) - how about splitting the slider or using something like the pattern you have in Hard? The bass sound asks for more and the way bass fades on 00:32:550 - makes the long slider feel a bit out of place. The only reason I'm saying no is because when you listen to the music as a whole, it loses most of the elements. The slider covers the "silence".
  3. 00:34:950 (5,2) - 00:38:550 (1,3) - minor - are the overlaps here intended? Since there only two for the whole difficulty I find it a bit untidy. I actually agree with you /w\. The reason I have these is because (5,2) is a blanket and there's nowhere to put it while keeping (3,1) stacked. I also think that (1,3) is fine because it's enough to look okay aesthetically, but it's also still very clear and readable. I understand it's not a common occurrence, but I think it will be fine.
  4. 00:50:950 - what do you think about placing an individual clickable circle here? The sound here kind of stands out and a single circle would show that better while giving a lot more emphasis to this beat. Yeah :o

    Decent. It's not exactly outstanding, but given the fact that this could be your first map it is something every new mapper would be jealous of.
omg thank you so much it is actually my first "real" map that I tried really hard on. I've been mapping unsubmitted maps and showing them to a friend, and I think I've improved a ton.

[Hard]
  1. 00:13:750 (3,5) - players will see the overlap and will not expect a reverse-arrow to pop up. How about something a bit friendlier to the player? example *nod nod*
  2. 00:15:350 (7,1) - these are the only visibly overlapping sliders in this part. (apart from the 1/4 ones, but they are a different thing, so yeah). Therefore, they feel somewhat out of your style, can we void that overlap? triangles save the day I tried re-structuring but... ^^;
  3. 00:38:150 (6) - gis is the only 3/4 slider in the difficulty, why not simplify it to be either a 1/2 or 1/1 slider? Or, alternatively, you can make 00:23:750 (4) - this into into a 1/4 slider as well. The key is to be consistent with the rhythm. Hmm.... Alright.

    Pretty good, I enjoyed this one.
[LGV's Hyper]
  1. 00:09:350 (4,1) - consider adding a bigger jump here to stress the powerful drum beat?
    Note: 00:15:950 (7,1) - same. You can start with smaller jump on the first pattern and get the spacing bigger on each jump to represent the increasing temnsion of the track.
  2. 00:14:600 (1) - shouldn't this beat be snapped on the downbeat? This is what the music tells and what players would naturally expect.
  3. 00:17:750 (1,2,3,4) - the jump between 2-3 feels overdone, it also pretty much devalues 00:19:350 (1,2,1,2,1,2,1,2,1,2,3) - this whole pattern as none of the introduced here spacing changes nor the increase itself appear to be difficult in comparison to the previous pattern.
  4. 00:48:150 (1,2,1,2,1,2,1,2) - I generally disagree with the 1/8 beats here as I don't think they are necessary here and they don't seem to fit that well, yet, if you insist on keeping them, at least mute the slidertails, so, players don't get to hear 1/8 doubles like 00:49:500 - which sound quite strange.

    The 1/8 snaps kind of spoil my overall impression and I don't feel like I could agree with them. Apart from them everything lese was okayish.
[Kris-Kris-Krispy Kreme!]
I don't really get how the difficulty name is relevant to the idea/theme of the song. Can you comment on that to make it clear for me and future BNs/QATs? The song says "Kris-Kris-Kris-Kris-Krispy Kreme!" Right before the drop. I figured I would shorten it to just "Kris-Kris-Krispy Kreme!" So it's not super long :3
  1. 00:16:150 (1,2,3) - the music gets more and more intense constantly, hence, lower DS between 2-3 did not feel appropriate here. Perhaps a stack could do the trick, or maybe a square-pattern? 00:16:150 (1) - Has a different kick sound than (2,3,4), so I put (2,3,4) in a group since their sounds matched.
    Note: 00:18:150 (2,3,4) - same here. Mhm.
  2. 00:43:750 - the strong kick here is unclickable to a player and it could get quite confusing, consider using rhythm like this as to make sure that all the strong beats have clickable objects to represent them? "The key is to be consistent with the rhythm."

    Looks quite okay. I am not so sure of your spacing in a couple of patterns mentioned above, but it is very playable, so I guess it's just me.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

There's no way for me to put into words how appreciative I am. Thank you so so so much.
HootOwlStar
@Bakari

Bakari wrote:

[HOS' Easy]
  1. 00:19:350 (1,3) - I believe that using curved shapes here would work better, after all, the song has repetive patterns and making all the 4 sliders of the combo similar feels like a good idea. example done.
    Quite simplistic, yet lovable.
Quite a decent set. Pretty impressive.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Update
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:HOS' Easy
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1071097
BeatmapSetID:496005

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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25750,-100,4,1,1,60,0,1
38550,-100,4,1,1,40,0,0
40950,-100,4,1,1,60,0,1
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Combo3 : 128,0,0
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300,288,49750,2,0,P|310:328|308:372,2,80
220,236,50950,1,0,0:0:0:0:
thanks for the mod, compliments and wishes!
riffy
Oh yeah, I forgot.
BoatKrab
Stingy, you can do this :D
polka

Kibbleru wrote:

normal
00:12:950 (1) - i think if u want to follow the feint redticks u could at least use this rhythm, its fine to use 1/2 in normal, or rather, you should be using more 1/2
00:33:750 (2) - ^ :arrow: I was challenging myself to only use 1/1. So no thank you to these ouo;

Bakari wrote:

[Polka's Normal]
  1. 00:22:550 (1) - not exactly sure of the spinner here, the music changes on 00:23:750 - 00:24:150 - and even the easiest difficulty has these beats mapped. Perhaps, you might want to replace the spinner with hitobjects. :arrow: The spinner better captures the build for me. Plus, more 1/2 sliders would have just been overkill.
  2. 00:41:750 (1,3) - I don't normally complain about overlaps, but this one is very noticeable on an otherwise perfectly clean difficulty. :arrow: Fixed.

    One of the easiest normals I've seen in a while. Nonetheless, it's all good and works with the difficulty spread. :arrow: Easy's my specialty Bakara u kno that B)
diff
osu file format v14

[General]
AudioFilename: Mr. Grim.mp3
AudioLeadIn: 0
PreviewTime: 23350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Itz Mr. Grim
TitleUnicode:Itz Mr. Grim
Artist:Atik
ArtistUnicode:Atik
Creator:Stingy
Version:Polka's Normal
Source:
Tags:It's Its Mister EDM Dubstep Wub Bass Trap HootOwlStar HOS LGV894 LGV PolkaMocha
BeatmapID:1158808
BeatmapSetID:496005

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"529236.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6550,400,4,1,1,20,1,0
25750,-100,4,1,1,20,0,1
38550,-100,4,1,1,20,0,0
41750,-100,4,1,1,20,0,1
49850,-100,4,1,1,20,0,0


[Colours]
Combo1 : 255,163,70
Combo2 : 128,0,64
Combo3 : 128,0,3
Combo4 : 183,43,46
Combo5 : 202,26,0
Combo6 : 255,13,13
Combo7 : 255,85,28
Combo8 : 255,131,6

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SIDE NOTE TO STINGY: Not sure if theres a certain way you want things hitsounded. If so can you hitsound this? If not shoot me a pm and I can take care of it.
Topic Starter
beaw

PolkaMocha wrote:

SIDE NOTE TO STINGY: Not sure if theres a certain way you want things hitsounded. If so can you hitsound this? If not shoot me a pm and I can take care of it.
My bad :o. Hitsounded now.

BoatKrab wrote:

Stingy, you can do this :D
;w; ily Mr. Boat thank you for support
I Must Decrease
Hello there!

I have some issues regar-

*gets shot*
Topic Starter
beaw

Xexxar wrote:

Hello there!

I have some issues regar-

*gets shot*
*puts shotgun away*
*clears throat*
riffy
Go ahead and mod it, Xexxar. Mods are welcome.
Kyouren
Go, Stingy >w<
Hikomori
stingy u kan du it
Aurele
krispi krime

[HOS' Easy]
I have nothing major to poke at. The only suggestion I might have, is HP+1 so the spread with the other difficulties looks better, but it's perfect the way it is.
I looked at your hitsounds, your objects rhythm and emplacement/flow and new combos. Everything fits well!
Nice job~

[Polka's Normal]
  1. 00:12:950 (1,2) - Looking at these sliders, the flow felts weird at first. I mean, it's good, but the emplacement of the slider (2) makes me unconfortable. The reflex I would have to catch this slider would be if it was stacked with the end of this slider 00:12:150 (3) -. So, I believe that if you stack this slider with the end of this one (00:12:150 (3) - ), the movement will be better.
  2. 00:14:550 (2,1,2) - If you applied or not the previous suggestion, these objects are not totally aligned. It would be better if you move these in a way that would make them perfectly aligned.
  3. 00:27:350 (1) - If we look previously, you were adding a new combo every two big-downbeats. At this point, you added a new combo to this circle so it would be easier to recognize the star form. However, by doing this, your new combo consistency is broken. You should delete this new combo at this point so you don't have to add a new combo to 00:30:550 (3) - and 00:43:350 (3) - since they are similar. (TL:DR, delete the new combo)
  4. 00:32:150 (7) - The current new combo is pretty long and it would be suggested to add a new one at this point.
Nice one!

[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped)
  1. 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x
  2. 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x
  3. 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also.
  4. 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them.
  5. 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x.
  6. 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up
Good!

[Hard]
  1. 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object!
  2. 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting.
  3. 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
[LGV's Hyper]
Good ~

[Kris-Kris Krispy Kreme]
  1. 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360
*****
Hope this was useful to you!
Topic Starter
beaw
Gabe's Revised Mod

Gabe wrote:

krispi krime

[Advanced]
Is there a reason why the kiai time is not the same with the other difficulties? (Including the ones you mapped) ,w, fixed
  1. 00:15:750 (7) - I'd move this circle to x:179 y:126 to keep a nice spacing consistency. It's quite off by ~0.05x AiMod has no issues ;w;
  2. 00:36:550 (4) - The spacing with the previous and the next objects is not consistent. Try moving these around to keep a spacing consistency of 1,40x ^
  3. 00:39:750 (3) - The overlap of this circle with the previous slider (3) looks quite horrible. I feel like it would be better to simply stack this circle with the end of the slider (1) instead. It will feel more natural also. I think it looks fine >.> This pattern also supports the look of the angled sliders
  4. 00:40:150 (1,2,3,4,5) - The emplacement of these objects feels like they were very "squished" together. It would be better if you were giving some space between them! (If you look at the sliders (2,4,5), the space between the sliders 2 and 4 is very limited while the space of the sliders 4 and 5 is more wide. Keep a certain distance between them. True
  5. 00:44:950 (1) - For this circle, the spacing is not consistent with the previous and the next object. Try playing around to keep it consistent with a spacing of 1,40x. ;w; But.. AiMod
  6. 00:50:550 (3,1) - Either you align these two objects or you move the circle (1) a little higher up yeah not sure what was going on there
Good!

[Hard]
  1. 00:18:950 (4) - Considering what you have done previously with 00:16:950 (3,4) - and the other patterns, this slider should be moved to x:272 y:256 because of the spacing between the jump and the sliders. Also, by doing this, the slider will be perfectly aligned with the next object! That was my intent ;w; Idk what what wrong here
  2. 00:20:550 (6,1,2,3) - I love the flow here! Wouldn't it be better if the slider (3) was moved some grids up? The flow will be more interesting. ;w; I want to agree but I also think it's fine where it is
  3. 00:23:750 (4) - If we look at the flow of the previous two sliders, this slider should be reversed with CTRL+H and moved at this point: (Look in the box)
    omfg that's what I originally had but I didn't like it gljunqlefnlqef fixing
[LGV's Hyper]
Good ~

[Kris-Kris Krispy Kreme]
  1. 00:50:950 (1) - Looking at the flow of the previous circles and this one, I believe it would be more interesting if you move it at x:320 y:360 nuh ;w;
*****
Hope this was useful to you!
Topic Starter
beaw

[A L P H A] wrote:

stingy u kan du it
/w\ Thank you I'm trying super hard

KittyAdventure wrote:

Go, Stingy >w<
>w<;)7 Stingy's going!
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