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t+pazolite - Intro - the other Side [Taiko]

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Topic Starter
Lumenite-
This beatmap was submitted using in-game submission on Monday, May 15, 2017 at 6:40:51 PM

Artist: t+pazolite
Title: Intro - the other Side
Tags: 異聞伝承アラカルト Ibun Denshou a La Carte C.H.S CHS CHS-0017 HARDCORE TANO*C Comiket 86 C86 tpz ayyri
BPM: 210
Filesize: 3387kb
Play Time: 01:49
Difficulties Available:
  1. Ayyri's Muzukashii (2.88 stars, 421 notes)
  2. Futsuu (2.57 stars, 294 notes)
  3. Kantan (2 stars, 159 notes)
  4. Oni (4.04 stars, 558 notes)
Download: t+pazolite - Intro - the other Side
Information: Scores/Beatmap Listing
---------------
1st Mapset for rank, with a Muzukashii GD by Ayyri (:
Qualify/Disqualify History
Bubbled by Jonawaga (05/04/17)
Qualified by Stefan (05/04/17)
Disqualified by Feerum (05/04/17)
Re-qualified by Stefan (05/05/17)
Disqualified by OnosakiHito (05/12/17)
Re-qualified by Jonawaga (05/14/17)
Disqualified by pishifat (05/14/17)
Re-bubbled by Stefan (05/15/17)
Re-qualified by Surono (05/21/17)
Ranked on 5/28/17
Thank you to these beautiful people for their mods...(:
  1. Arrival
  2. poots_mcgoots
  3. Stefan (x3)
  4. Q____X
  5. IControl
  6. Weber
  7. JarHed
  8. Raphalge
  9. Chromoxx
  10. Raiden (x2)
  11. Jonawaga
  12. Chichinya
  13. Skylish
  14. qoot8123
  15. Nardoxyribonucleic
    (And Ayyri behind the scenes...)
For those of you who would like a second take on the Futsuu, here Jonawaga's Take(on 1 part)
Ayyri
mayb
Arrival
Hello

[Kantan]

OD 4 / HP 6 or 7

00:30:469 (48) - Even if you want to vary a bit, I don't think putting a k here fits well. Maybe k d k instead of k k d

01:11:041 - Slider here

01:33:612 (47) - If you put a note here, then do it for the similar rhythmical parts after, like here 01:35:898 - etc

[Futsuu]

OD 4.5 / HP 6

I overall suggest you to avoid using too many 1/2, it makes the map really hard for a futsuu with this BPM. The futsuu has 150 more notes than the kantan ! Map it more like a 105 BPM song for this difficulty. I'd suggest you only keeping those like this one 00:21:898 (48,49,50) - or this one 00:26:469 (66,67,68) - .

01:11:041 (214) - Slider here

01:29:898 (75,76,77,78,79) - Way too hard for a Futsuu. In the Kantan the hardest pattern is a k k d 1/1, and now we have k d k d d 1/2. The gap is way too big. Refer to my first point.

[Muzukashii]

00:19:612 - Consider deleting this. Sounds better with the music, is better to play too. (Do the same for the others if you apply)

00:37:326 - Same here.

00:39:041 (128,129,130,131,132,133) - This doesn't fit at all, put k k d k d d ???

00:48:184 (171,172,173,174,175,176,177,178) - If you don't apply my first suggestion, at least remove a note in this pattern, this is high bpm and hard to play for a muzu.

[Oni]

00:55:041 - This is the calmest part of the song, there shouldn't be so many notes...

01:11:041 - Make this like this :

01:17:184 (32,33) - Make this a ddk and remove 01:17:469 (34) - ? (Same for the other patterns after if you do this)

Nothing else really botherd me. Good luck !
Topic Starter
Lumenite-

Arrival wrote:

Hello Hi

[Kantan]

OD 4 / HP 6 or 7 OD 3.5 / HP 7

00:30:469 (48) - Even if you want to vary a bit, I don't think putting a k here fits well. Maybe k d k instead of k k d That's what I have...?

01:11:041 - Slider here Done

01:33:612 (47) - If you put a note here, then do it for the similar rhythmical parts after, like here 01:35:898 - etc Done

[Futsuu]

OD 4.5 / HP 6 OD 4 / HP 6

I overall suggest you to avoid using too many 1/2, it makes the map really hard for a futsuu with this BPM. The futsuu has 150 more notes than the kantan ! Map it more like a 105 BPM song for this difficulty. I'd suggest you only keeping those like this one 00:21:898 (48,49,50) - or this one 00:26:469 (66,67,68) - Fixed but SR went up...?

01:11:041 (214) - Slider here Done

01:29:898 (75,76,77,78,79) - Way too hard for a Futsuu. In the Kantan the hardest pattern is a k k d 1/1, and now we have k d k d d 1/2. The gap is way too big. Refer to my first point. Fixed

[Muzukashii] This is more for Ayyri to look at, not myself.

00:19:612 - Consider deleting this. Sounds better with the music, is better to play too. (Do the same for the others if you apply)

00:37:326 - Same here.

00:39:041 (128,129,130,131,132,133) - This doesn't fit at all, put k k d k d d ???

00:48:184 (171,172,173,174,175,176,177,178) - If you don't apply my first suggestion, at least remove a note in this pattern, this is high bpm and hard to play for a muzu.

[Oni]

00:55:041 - This is the calmest part of the song, there shouldn't be so many notes... Agree/Disagree, although this is the calmest part of the song there's a noticeable instrument that's introduced at this time. I think the way I mapped it highlights that instrument enough as to not be overmapped... I'll make it a little less dense, however, the 1/4 will probably stay.

01:11:041 - Make this like this : For consistency, this kind of stream will throw players off because the majority of this difficulty is just triplets, so I feel that putting a stream here will just throw players off and just cause unnecessary misses when playing, especially for elementary Oni players.

01:17:184 (32,33) - Make this a ddk and remove 01:17:469 (34) - ? (Same for the other patterns after if you do this) Maybe, I'll think on this one.

Nothing else really botherd me. Good luck !
Essey6
Kantan:
00:55:041 – This is a lot of dk repetition, in my opinion. Maybe make it dkdkkkkk, or dkdkdkkk? Something of the sorts.
01:31:041 (41,42,43) – I think KKK sounds better. The last note is higher than the rest.
Good difficulty :)

Futsuu:
I don’t see any problems here 8-)

Ayyri’s Muzukashii:
01:31:612 – Here I think you’re following the melody in the background? Or at least at 01:36:184 -? I think it would be better if you strictly followed the loud drum sounds. Not only are the drums more prominent, but you just came out of kiai following the melody, so it would be a nice break.

Sorry for such a short mod, and sorry for keepin' you waiting! :?
Topic Starter
Lumenite-

poots_mcgoots wrote:

Kantan:
00:55:041 – This is a lot of dk repetition, in my opinion. Maybe make it dkdkkkkk, or dkdkdkkk? Something of the sorts. I'd agree with you if this was any harder of a difficulty, but repetition in a Kantan is fairly appropriate. It helps the new player get used to that specific pattern.
01:31:041 (41,42,43) – I think KKK sounds better. The last note is higher than the rest. Changed to d k K.
Good difficulty :)

Futsuu:
I don’t see any problems here 8-)
Sweet.

Ayyri’s Muzukashii:
01:31:612 – Here I think you’re following the melody in the background? Or at least at 01:36:184 -? I think it would be better if you strictly followed the loud drum sounds. Not only are the drums more prominent, but you just came out of kiai following the melody, so it would be a nice break.
I don't take care of the Muzukashii, that's all in Ayyri's control.

Sorry for such a short mod, and sorry for keepin' you waiting! :? Ha, I experienced no waiting, thank you for the hastiness on this mod.
Stefan
[Kantan]
00:18:469 (21,22,23) - I am honestly not the biggest fan of this pattern. Instead, move (22) to 00:19:041 - .
00:23:041 (31,32,33) - ^
00:20:755 (26,27,28,29,30) - I don't believe the pattern above will work to 100%, try this: https://derpovic.s-ul.eu/rssxdNrN
00:25:326 (36,37,38,39,40) - ^
00:27:612 - 00:33:898 - You sneaky little guy, I actually tried to suggest this for the part before but I saw you exactly used these pattern here. They're cool btw.
00:34:469 (56) - remove one repeat to have a little more room between. between 00:36:184 - and 00:36:755 - there is nothing to "hit".
00:56:184 - 01:03:612 - remove all Don notes with exception of 00:59:612 (105) - rather have the stronger beat than the weaker in this calm part. 00:59:612 (105) - makes the transistion of 00:59:041 - and 01:00:184 - better, that's why you should keep it.
01:11:326 (130,131,132) - remove (130,132) and add a Finisher on (131): Despite of the 1/4 sound, I think less is more here. The Finisher adds a stronger impact.
01:31:326 (42) - It's weird you use d k K here, I'd rather go with d d K since both notes before K sounds very similar.
01:40:755 - 01:49:898 - Similar to 00:56:184 - 01:03:612 - I'd use less notes and remove some dons, however it won't be so much compared to the previous part.
01:40:755 - 01:43:041 - that is pretty nice and can be looped several times: https://derpovic.s-ul.eu/u1sDi4lu
01:49:041 - 01:49:898 - ...except of this part: https://derpovic.s-ul.eu/S2nbqBXB This adds a very nice ending imo.

[Futsuu]
00:18:755 (36,37) - I mean (37) is obviously stronger than (36). Why would you use k in this case?
00:23:326 (52) - ^
00:36:755 (90) - I don't believe the finisher is essential here, due the BPM and pattern I wouldn't use it.
00:39:041 (98,99,100,101,102) - I think the emphasis can be improved here: https://derpovic.s-ul.eu/2tVANKII kdd works better than dkk, it's different from the sound at 00:36:755 (90,91,92) - but still similar. and k d works after then.
00:49:612 (133,134) - They should be switched for sure. Else it makes no sense you mapped 00:48:755 (131,132) - as k d for example.
01:02:184 (170,172) - Switch them too, d d k x k d k sounds okay and is more consistent with the rest of this part.
01:13:326 - 01:40:755 - Hum... what happened here? The last time I've checked the difficulty by request it had some breaks and wasn't so dense.
You could delete for example 01:14:469 (6) - and switch 01:14:755 (7,8) - afterwards, to skip the logic that 01:14:184 (5) - follows the hard beat. And after the kiai, try something like that: https://derpovic.s-ul.eu/jn2Zl0Eo

[Muzukashii]
00:01:326 (4,9,14,19) - This is purely my own preference, feel free to ignore it: I don't find them really good sound-wise.. Oni also do have them but it'd make a little change at all. I'd remove them here but like said, that's how I feel.
01:32:898 (377,378) - It feels random that you first mapped the hard beat with k and then change to the "calm" background sound. 01:33:326 (380,381) - works this way, although I'd also switch them personally.
01:37:184 (403,404) - ^
01:33:898 (386,387,388,389,390,391,392) - I find kdkd kdk is better than kdk dkdk, it's sound-wise more logical.

[Oni]
00:12:469 (34,35,36,37,38) - Something bothers me a lot here. Removing (36) would make the part less spamy but then again it actually fits because you map the 1/1 rhythm as something continious, then again deleting (35) is a bad decision because of the strong beat. feelings are really mixed for this one but I guess this is okay.
01:14:469 (11,12,13) - I'd remove (11) and make (13) as k; the sound on 01:14:326 (10) - makes it feel to have 01:14:469 - since it's somewhat a break of this, 01:14:612 (12,13) - should be consistent because they're following the same sound.
01:19:041 (44,45,46) - similar case.
01:31:612 - 01:40:755 - while I find it good the density is way lower than the kiai, I find you could use one-two triplets where's appropriate. Not a criticism, more a neutral feedback.
Topic Starter
Lumenite-

Stefan wrote:

[Kantan]
00:18:469 (21,22,23) - I am honestly not the biggest fan of this pattern. Instead, move (22) to 00:19:041 - .
00:23:041 (31,32,33) - ^
00:20:755 (26,27,28,29,30) - I don't believe the pattern above will work to 100%, try this: https://derpovic.s-ul.eu/rssxdNrN
00:25:326 (36,37,38,39,40) - ^
00:27:612 - 00:33:898 - You sneaky little guy, I actually tried to suggest this for the part before but I saw you exactly used these pattern here. They're cool btw.
00:34:469 (56) - remove one repeat to have a little more room between. between 00:36:184 - and 00:36:755 - there is nothing to "hit".
00:56:184 - 01:03:612 - remove all Don notes with exception of 00:59:612 (105) - rather have the stronger beat than the weaker in this calm part. 00:59:612 (105) - makes the transistion of 00:59:041 - and 01:00:184 - better, that's why you should keep it.
01:11:326 (130,131,132) - remove (130,132) and add a Finisher on (131): Despite of the 1/4 sound, I think less is more here. The Finisher adds a stronger impact.
01:31:326 (42) - It's weird you use d k K here, I'd rather go with d d K since both notes before K sounds very similar.
01:40:755 - 01:49:898 - Similar to 00:56:184 - 01:03:612 - I'd use less notes and remove some dons, however it won't be so much compared to the previous part.
01:40:755 - 01:43:041 - that is pretty nice and can be looped several times: https://derpovic.s-ul.eu/u1sDi4lu
01:49:041 - 01:49:898 - ...except of this part: https://derpovic.s-ul.eu/S2nbqBXB This adds a very nice ending imo.

[Futsuu]
00:18:755 (36,37) - I mean (37) is obviously stronger than (36). Why would you use k in this case?
00:23:326 (52) - ^
00:36:755 (90) - I don't believe the finisher is essential here, due the BPM and pattern I wouldn't use it.
00:39:041 (98,99,100,101,102) - I think the emphasis can be improved here: https://derpovic.s-ul.eu/2tVANKII kdd works better than dkk, it's different from the sound at 00:36:755 (90,91,92) - but still similar. and k d works after then.
00:49:612 (133,134) - They should be switched for sure. Else it makes no sense you mapped 00:48:755 (131,132) - as k d for example.
01:02:184 (170,172) - Switch them too, d d k x k d k sounds okay and is more consistent with the rest of this part.
01:13:326 - 01:40:755 - Hum... what happened here? The last time I've checked the difficulty by request it had some breaks and wasn't so dense.
You could delete for example 01:14:469 (6) - and switch 01:14:755 (7,8) - afterwards, to skip the logic that 01:14:184 (5) - follows the hard beat. And after the kiai, try something like that: https://derpovic.s-ul.eu/jn2Zl0Eo

[Muzukashii]
00:01:326 (4,9,14,19) - This is purely my own preference, feel free to ignore it: I don't find them really good sound-wise.. Oni also do have them but it'd make a little change at all. I'd remove them here but like said, that's how I feel.
01:32:898 (377,378) - It feels random that you first mapped the hard beat with k and then change to the "calm" background sound. 01:33:326 (380,381) - works this way, although I'd also switch them personally.
01:37:184 (403,404) - ^
01:33:898 (386,387,388,389,390,391,392) - I find kdkd kdk is better than kdk dkdk, it's sound-wise more logical.
Ari will check this within time.

[Oni]
00:12:469 (34,35,36,37,38) - Something bothers me a lot here. Removing (36) would make the part less spamy but then again it actually fits because you map the 1/1 rhythm as something continious, then again deleting (35) is a bad decision because of the strong beat. feelings are really mixed for this one but I guess this is okay.
01:14:469 (11,12,13) - I'd remove (11) and make (13) as k; the sound on 01:14:326 (10) - makes it feel to have 01:14:469 - since it's somewhat a break of this, 01:14:612 (12,13) - should be consistent because they're following the same sound. I think the way it's mapped is quite alright, and has quite a bit of flow to it as well. This conecpt is demonstrated in the 2nd half of the kiai, so I think the 1st half is fine as is, at least concerning this suggestion.
01:19:041 (44,45,46) - similar case.
01:31:612 - 01:40:755 - while I find it good the density is way lower than the kiai, I find you could use one-two triplets where's appropriate. Not a criticism, more a neutral feedback.
All other notes fixed!
Q____X
Hi ʕ/ ·ᴥ·ʔ/ M4M from PM

[Futsuu]
  • 00:20:469 (41) - delete
    00:22:755 (49) - ^
    00:25:041 (55) - ^
    00:25:612 (57) - k because is the same rhythm in 00:20:755 -
    00:26:612 (60,61) - ctrl g, same rhythm in 00:21:898 -
    00:27:326 (63) - delete
    00:29:612 (69) - ^
    00:31:184 (74,75) - ctrl g, same reason as above
    00:31:898 (77) - delete
    00:34:469 (89) - for me it's better to put a spinner instead a slider, and it's better
    if it ends in 00:36:184 -
    00:43:755 (115,116) - ctrl g
    00:44:184 (117,118) - ^
    00:48:326 (129,130) - ^
    01:21:898 (31) - k

    [Oni]
    • 00:34:469 (1) - Spinner should be end here 00:36:184 -
      00:55:184 (85,86) - maybe change to d?
      00:57:469 (103,104,105) - kdd sounds better
      00:57:898 (107,108,109) - ^
      00:59:826 (122,123) - ctrl g
      01:00:469 (128) - d
      01:00:898 (130,131,132) - ddk
      01:01:612 (137) - d
      01:11:041 - to 01:12:041 - try this if you don't like it, you can only change these two 01:11:612 (196,197) - to k and it sounds good too, also i think you should add d here 01:11:969 - and here 01:12:112 - because there's a sound here

      That's all, hope my mod was useful
      good luck
Topic Starter
Lumenite-

Q____X wrote:

Hi ʕ/ ·ᴥ·ʔ/ M4M from PM

[Futsuu]
  • 00:20:469 (41) - delete
    00:22:755 (49) - ^
    00:25:041 (55) - ^
    00:25:612 (57) - k because is the same rhythm in 00:20:755 -
    00:26:612 (60,61) - ctrl g, same rhythm in 00:21:898 -
    00:27:326 (63) - delete
    00:29:612 (69) - ^
    00:31:184 (74,75) - ctrl g, same reason as above
    00:31:898 (77) - delete
    00:34:469 (89) - for me it's better to put a spinner instead a slider, and it's better Maybe so, but new players can hit whatever they want here instead of having to do a specific rhythm to clear a spinner. I think the slider would just be little easier for them.
    if it ends in 00:36:184 -
    00:43:755 (115,116) - ctrl g
    00:44:184 (117,118) - ^
    00:48:326 (129,130) - ^
    01:21:898 (31) - k

    [Oni]
    • 00:34:469 (1) - Spinner should be end here 00:36:184 -
      00:55:184 (85,86) - maybe change to d?
      00:57:469 (103,104,105) - kdd sounds better
      00:57:898 (107,108,109) - ^
      00:59:826 (122,123) - ctrl g
      01:00:469 (128) - d
      01:00:898 (130,131,132) - ddk
      01:01:612 (137) - d
      01:11:041 - to 01:12:041 - try this if you don't like it, you can only change these two 01:11:612 (196,197) - to k and it sounds good too, also i think you should add d here 01:11:969 - and here 01:12:112 - because there's a sound here I liked kdddk instead of kkddk personally.

      That's all, hope my mod was useful It was indeed, thank you very much!
      good luck
IControl
Hi

Oni



00:55:041 (84,85,86,87,88,89,90,91,92) - for this stection I think it would be better if you mapped to the keyboard like you did in the last section for better flow

So I suggest
00:55:255 (86) - remove

00:55:684 (89) - move to here 00:55:541 - change to d

00:56:398 (94) - remove

00:56:826 (97) - move to here 00:56:672 -

00:56:755 (97) - change to d

change the other parts in this section to something similar to this type of pattern if you agree
01:04:184 - for the build part try this

01:04:184 - D d k d d d k dkD... repeat

01:09:326 (176) - you could remove these K finishers. I don't think they fit the build part very well

01:11:041 (188,189,190,191,192,193,194,195,196,197,198,199) - change all to d or k? much easier to read and sounds nicer imo

01:11:969 - add d here?


01:15:184 (16) - This could be removed to match your other parts in the kai time

01:19:755 (49) - remove ^

01:20:184 (50) - change to k to be consistent with this part 01:17:898 (34) -

01:18:041 (35,36,37) - change to kkd^

01:21:898 (64,65) - clt g

01:24:184 (81) - change to k ^ to be consistent with other sections

01:24:898 (84,85,86) - I like kkd better here flows well with other parts

01:26:326 - add d ^

01:26:469 (97) - change to k ^

01:26:612 - add d ^

01:26:755 (99) - change to K ^

01:27:255 (102) - remove ^

01:28:398 - add k ^

01:31:612 - Also I think the last section could be improved imo if you just flowed the drums because they sound much stronger


For example:

01:32:326 (4,5) - clt g
01:32:469 (5) - K
It should be similar to kai time with out the triples


Good Luck :) Also consider an inner oni? This map could be fun for experienced players
Topic Starter
Lumenite-

IControl wrote:

Hi

Oni



00:55:041 (84,85,86,87,88,89,90,91,92) - for this stection I think it would be better if you mapped to the keyboard like you did in the last section for better flow

So I suggest
00:55:255 (86) - remove

00:55:684 (89) - move to here 00:55:541 - change to d

00:56:398 (94) - remove

00:56:826 (97) - move to here 00:56:672 -

00:56:755 (97) - change to d

change the other parts in this section to something similar to this type of pattern if you agree
01:04:184 - for the build part try this

01:04:184 - D d k d d d k dkD... repeat This is a good suggestion, but I think the way I did the build-up is pretty good as is.

01:09:326 (176) - you could remove these K finishers. I don't think they fit the build part very well This is a good point, if someone else brings this up I'll change it, because I've had my doubts about the kat finishers before but they don't sound wrong :Thinking:

01:11:041 (188,189,190,191,192,193,194,195,196,197,198,199) - change all to d or k? much easier to read and sounds nicer imo

01:11:969 - add d here?


01:15:184 (16) - This could be removed to match your other parts in the kai time

01:19:755 (49) - remove ^

01:20:184 (50) - change to k to be consistent with this part 01:17:898 (34) -

01:18:041 (35,36,37) - change to kkd^

01:21:898 (64,65) - clt g

01:24:184 (81) - change to k ^ to be consistent with other sections

01:24:898 (84,85,86) - I like kkd better here flows well with other parts

01:26:326 - add d ^

01:26:469 (97) - change to k ^

01:26:612 - add d ^

01:26:755 (99) - change to K ^

01:27:255 (102) - remove ^ I wasn't a fan of how this sounded.

01:28:398 - add k ^

01:31:612 - Also I think the last section could be improved imo if you just flowed the drums because they sound much stronger


For example:

01:32:326 (4,5) - clt g
01:32:469 (5) - K
It should be similar to kai time with out the triples


Good Luck :) Also consider an inner oni? This map could be fun for experienced players
Maybe... ty for mod though. All other points not noted were accepted.
Weber
its ya boi

Kantan

00:29:898 - I think dkk or even kdk might be a better alternative for variation here, something about kkd just rubs me the wrong way with the music
00:37:326 - Change to k
00:39:898 - This note should probably be at 00:39:612 - instead.
00:44:469 - ^
00:46:469 - ^
00:48:755 - ^
00:49:898 - ^
00:53:326 - ^
01:13:326 - I think that there are a lot of very noticable drum beats that you are missing in this kiai time, try this change in rhythm to fix it (repeated throughout the kiai, pay no attention to which notes are k or d) https://osu.ppy.sh/ss/7075022

Futsuu

00:03:612 - Not really any sound here in the music to justify this note
00:08:184 - ^
00:13:041 - Try adding some variation to this section by making this note (k)
00:17:612 - ^
00:19:612 - Move this note to here: 00:19:469 -
00:24:184 - ^
00:28:755 - ^
00:33:326 - ^
00:54:469 - Make this d
00:55:041 - Make this K, makes a better contrast in the music with these two changes
01:11:612 - Change to k

Ayyri's Muzukashii

00:55:041 - Change to K

I suk at onis LUL

Good luck!
Topic Starter
Lumenite-

Weber wrote:

its ya boi

Kantan

00:29:898 - I think dkk or even kdk might be a better alternative for variation here, something about kkd just rubs me the wrong way with the music
00:37:326 - Change to k
00:39:898 - This note should probably be at 00:39:612 - instead.
00:44:469 - ^
00:46:469 - ^
00:48:755 - ^
00:49:898 - ^ I left this one as is, it sounds a little better to me.
00:53:326 - ^
01:13:326 - I think that there are a lot of very noticable drum beats that you are missing in this kiai time, try this change in rhythm to fix it (repeated throughout the kiai, pay no attention to which notes are k or d) https://osu.ppy.sh/ss/7075022 I also left the kiai as is, for now at least.

Futsuu

00:03:612 - Not really any sound here in the music to justify this note Changed this in my own way.
00:08:184 - ^ ^
00:13:041 - Try adding some variation to this section by making this note (k)
00:17:612 - ^
00:19:612 - Move this note to here: 00:19:469 -
00:24:184 - ^
00:28:755 - ^
00:33:326 - ^
00:54:469 - Make this d Pitch starts increasing here, so I'd rather keep it as kat.
00:55:041 - Make this K, makes a better contrast in the music with these two changes
01:11:612 - Change to k

Ayyri's Muzukashii

00:55:041 - Change to K

I suk at onis LUL

Good luck! Thanks for the mod! Any points not noted on were accepted.
Raphalge
Aiight so this is going to be mostly subjective since I don't know much about the ranking criteria, and also because this song has a lot of interpretative sounds.

[Oni]
General: map felt fairly repetitive, so a lot of the points will be mostly for variation purposes.

00:10:184 (26,27,28,29) - invert pattern, sounds just as good I think
00:12:469 (34,35,36,37,38) - split this up into a double and a quad, a quint felt quite unnatural when I was trying it
00:17:041 (51,52,53,54,55) - same with this one
00:23:184 (82) - change to k?
00:26:755 (101) - change to d if you accept the other one
00:56:612 (95,96,97) - change to dkd so it looks good alongside 00:58:898 (111,112,113) -
01:00:326 (122) - a k here plays better I think
01:01:184 (127,128,129) - another dkd here
01:01:469 (130) - another k
01:26:755 (95) - big k maybe?

cool song and cool map :)
Topic Starter
Lumenite-

Raphalge wrote:

Aiight so this is going to be mostly subjective since I don't know much about the ranking criteria, and also because this song has a lot of interpretative sounds.

[Oni]
General: map felt fairly repetitive, so a lot of the points will be mostly for variation purposes.

00:10:184 (26,27,28,29) - invert pattern, sounds just as good I think There are drum hits on the dons and claps on the kats as is.
00:12:469 (34,35,36,37,38) - split this up into a double and a quad, a quint felt quite unnatural when I was trying it I'll think about this one, it's an interesting suggestion.
00:17:041 (51,52,53,54,55) - same with this one ^
00:23:184 (82) - change to k?
00:26:755 (101) - change to d if you accept the other one
00:56:612 (95,96,97) - change to dkd so it looks good alongside 00:58:898 (111,112,113) -
01:00:326 (122) - a k here plays better I think
01:01:184 (127,128,129) - another dkd here
01:01:469 (130) - another k
01:26:755 (95) - big k maybe? The sounds are still falling in pitch so, a big don sounds better here.

cool song and cool map :) Thank you for the mod!
JarHed
Im here for your Mod :)

KANTAN:

-Nothing to change here seems very well mapped to me :)

FUTSUU:

00:41:469 (103,104) - Change (103) to a KAT and (104) to a DON
Reason: To match what you did at 00:36:755 (86,87,88) - Since it is the same sounds in both sections.

00:39:041 (94,95) - Change (94) to a DON and (95) to a KAT
Reason: To match the same pattern you used at 00:43:612 (110,111,112) - That pattern is better for the sounds heard.

00:50:469 (132) - Change to a DON
Reason: Matches 00:45:898 (117,118,119) - Same sounds No need to change the note pattern.

01:19:898 (24) - Change to a DON
Reason: Sounds a lot better (personal opinion) also matches the previous sounds before.

01:49:326 (125,126) - Change (125) to a DON and Change (126) KAT
Reason: I think it sounds better (Personal opinion)

ONI:

<This difficulty is really fun to play only a few things i saw>

01:48:755 (29) - Change to a KAT and Change 01:49:041 (30) - to a DON and change
01:49:612 (32) - to a KAT
Reason: This pattern seems to sound better to me (personal opinion)
VERY NICE ONI DIFFICULTY :)

GOOD LUCK WITH RANKING :)
Topic Starter
Lumenite-

JarHed wrote:

Im here for your Mod :)

KANTAN:

-Nothing to change here seems very well mapped to me :)

FUTSUU:

00:41:469 (103,104) - Change (103) to a KAT and (104) to a DON
Reason: To match what you did at 00:36:755 (86,87,88) - Since it is the same sounds in both sections. Agree.

00:39:041 (94,95) - Change (94) to a DON and (95) to a KAT
Reason: To match the same pattern you used at 00:43:612 (110,111,112) - That pattern is better for the sounds heard. Agree.

00:50:469 (132) - Change to a DON
Reason: Matches 00:45:898 (117,118,119) - Same sounds No need to change the note pattern. Agree.

01:19:898 (24) - Change to a DON
Reason: Sounds a lot better (personal opinion) also matches the previous sounds before. It was already a don.

01:49:326 (125,126) - Change (125) to a DON and Change (126) KAT
Reason: I think it sounds better (Personal opinion) Disagree, I think the way it's mapped is fine as is.

ONI:

<This difficulty is really fun to play only a few things i saw>

01:48:755 (29) - Change to a KAT and Change 01:49:041 (30) - to a DON and change
01:49:612 (32) - to a KAT
Reason: This pattern seems to sound better to me (personal opinion)
VERY NICE ONI DIFFICULTY :)
No changes made to Oni.
GOOD LUCK WITH RANKING :)
Chromoxx
quick irc pointing this set in the right direction, seems to be pretty decent though in general :D

irc
2017-01-30 02:16 Chromoxx: but yeah, here we go
2017-01-30 02:16 Chromoxx: ACTION is playing [https://osu.ppy.sh/b/1154653 t+pazolite - Intro - the other Side [Oni]] <Taiko> +Hidden
2017-01-30 02:21 Chromoxx: hm, interesting
2017-01-30 02:21 Chromoxx: the start got a bit repetitive but it was fun in general
2017-01-30 02:21 Taikocracy: :thinking:
2017-01-30 02:22 Chromoxx: 00:36:755 - this whole section is less dense than 00:18:469 - even though it's more intense
2017-01-30 02:23 Chromoxx: you're missing out some pretty prominent snare hits etc too
2017-01-30 02:23 Taikocracy: Example?
2017-01-30 02:24 Chromoxx: 00:12:184 - 00:13:326 - 00:14:469 - you're following these strong snare hits very well
2017-01-30 02:24 Chromoxx: but then 00:14:469 - 00:20:184 - etc you're missing them
2017-01-30 02:25 Taikocracy: Like at 00:37:326
2017-01-30 02:25 Chromoxx: same for 00:37:326 - 00:39:612 - etc
2017-01-30 02:25 Taikocracy: ?
2017-01-30 02:25 Chromoxx: oh did you just write out that timestamp btw? xD
2017-01-30 02:26 Taikocracy: Yeah lol
2017-01-30 02:26 Chromoxx: just scroll over the thing in the timeline and then ctrl+c, ctrl+v
2017-01-30 02:26 Chromoxx: then it will link it so you can click and it will bring you there, like i just did
2017-01-30 02:27 Chromoxx: (sry if you already knew this and just felt like typing it out lol)
2017-01-30 02:27 Taikocracy: So at 00:36:755 Would something like k k d k k d be good or too much?
2017-01-30 02:27 Chromoxx: wif did you just do there? XD
2017-01-30 02:28 Taikocracy: Added a kat for a snare hit
2017-01-30 02:28 Taikocracy: I think
2017-01-30 02:28 Chromoxx: no i mean thatit linked it like that lol
2017-01-30 02:28 Taikocracy: Oh idk lmao xD
2017-01-30 02:31 Chromoxx: well you don't need to neccesarily map every repetition as k tbh as long as you have a sound there
2017-01-30 02:31 Taikocracy: So changing it to that sort of pattern is better fit?
2017-01-30 02:32 Chromoxx: like you could have a d on the places that aren't filled in yet in this part like 00:37:326 - 00:39:612 - and change the patterns around a bit
2017-01-30 02:32 Chromoxx: mapping the snare sound as k all the way might get a bit too repetitive and d fits too, and builds up a nice 4/1 d k d k rythm
2017-01-30 02:33 Chromoxx: and in general maybe cange some stuff up that the rythm you use in the sections at 00:18:469 - and 00:36:755 - isn't too repetitive
2017-01-30 02:34 Chromoxx: like you're variating the patterns used pretty well but the rythm still gets somewhat stale
2017-01-30 02:36 Taikocracy: Let me send you these changes before I publish them
2017-01-30 02:36 Taikocracy: I need to make sure I'm getting the right ideas lol
2017-01-30 02:36 Taikocracy: https://puu.sh/tFyHX/e6b1aefa1d.osz
2017-01-30 02:37 Chromoxx: also lmao at the oni being less dense than the muzu at 00:36:755 -
2017-01-30 02:38 Chromoxx: rythms in the muzu are more interesting anyway, except that 01:13:326 - is mapped the same as 00:36:755 - even though it's a lot more intesnse
2017-01-30 02:40 Chromoxx: well, it's gona in a bit of a better direction imo, you still haven't covered the drums in the part at 00:18:469 - though
2017-01-30 02:40 Chromoxx: i'd suggest s kind of o ooooo o ooooo o ooooo type rythm with maybe some rythmical variation after every 2 measures or something
2017-01-30 02:41 Taikocracy: :thinking:
2017-01-30 02:43 Taikocracy: Wouldn't it be better for the density to slowly increase though
2017-01-30 02:43 Taikocracy: so 00:18:469 could stay as is
2017-01-30 02:43 Chromoxx: futsuu looks ok for the most part except that some patterns are a bit too long like 01:04:184 - 01:21:612 - 01:26:755 - etc. and there's some weird 1/2 at the start (00:03:612 (6,7) -
2017-01-30 02:44 Chromoxx: you can have the density slower increase too, just keep covering t he drum beats for consistency i'd suggest
2017-01-30 02:44 Chromoxx: anyway, i'll just give a quick runthrough of the lower diffs for now, since i wanna mod something else in a min
2017-01-30 02:44 Chromoxx: you should be able to work on it by yourself from there
2017-01-30 02:45 Taikocracy: Can you post this to the thread so I can give kudosu
2017-01-30 02:45 Chromoxx: sure
2017-01-30 02:45 Chromoxx: kantan is lacking 4/1 breaks in general and 1/1 are overused a bit maybe
2017-01-30 02:46 Taikocracy: There's a lot of 3/1 breaks in kantan
2017-01-30 02:46 Taikocracy: Is that not long enough
2017-01-30 02:46 Chromoxx: 00:00:184 - and for the start you could add at least some kind of 4/1 triplet in, the 8/1 d d d gets too repetitive
2017-01-30 02:47 Chromoxx: patterns like 00:17:612 - go for too long without breaks
2017-01-30 02:47 Chromoxx: and a lot of 1/1 patterns in them too
2017-01-30 02:49 Chromoxx: this is kinda long too considering the ammount of triplets etc, 01:10:755 (122) - maybe delete this current pattern seems weird and the length for 1/1 is maybe a bit over the top, 5plet seems better
2017-01-30 02:49 Chromoxx: anyway, that's it for now, i'll post irc real quick

@Ayyri in the muzu the Kiai is just as dense as the similar part before even though it's more intense, maybe add some triplets or something inbetween the longer patterns, anyway that's it :D
Raiden
[Oni]
  1. 01:12:184 (1) - Should be substituted by notes somehow, as Muzukashii has notes in here. Otherwise spread becomes contradictory.
  2. 01:31:612 (1,2) - You should definitely swap these two, the kat-don here kinda contradicts the instruments being played as the second beat on every bar is usually a snare-ish instrument that would be definitely better represented as a kat. If you do this you'd also keep the structure consistent.
  3. 01:33:612 (11) - I don't think beats like this on every measure are deserving of a finisher, they are not notably louder than the rest.
  4. 01:40:469 (44) - Is this a don on purpose? If so, I'd recommend swapping this with 01:40:755 (1) - because 44 represents the same sound as 01:33:612 (11) - (aka every 4th beat of each bar)
[Ayyri]
  1. 00:36:755 - 00:55:041 - This part is too close in terms of density with Oni, so either increase density in Oni or decrease it here.
  2. 01:49:898 (443) - Despite being the last note it is not so emphasized anyway, so I'd say remove the finisher
[Futsuu]
  1. 01:12:184 (199) - The slider should rather be at 01:11:041 - 01:12:041 - since the real DRUMROLL is there
  2. The rhythm used on kiai and 00:36:755 - is sorta eeeeeeeeeh... despite wanting to accomodate to the Futsuu's snapping "rules". I would recommend to adjust into a more 3/2 oriented rhythm even if it increases SR, as the current rhythm right now just feels off. All you have to do is taking the two last notes of each bar and move them 1/2 to the left, like this:
    to
    This way you still have that precious 5/2 break which is pretty good for a Futsuu in a consistent way. If done, repeat the process in the kiai.
[Kantan]
  1. 01:12:184 (124) - Same as Futsuu
  2. Similarly as Futsuu, I think following the 1/1 structure is not so good and that you could go with the 3/2 rhythm, moving 2nd and 3rd notes 1/2 tick to the right, and deleting the note that represents the downbeat of the following bar. Repeating this process once every 2 bars.

    A rhythm like this: (cursor at 01:15:041 - )
not too much to nitpick, i am just concerned about those small rhythm/spread issues
Topic Starter
Lumenite-

Raiden wrote:

[Oni]
  1. 01:12:184 (1) - Should be substituted by notes somehow, as Muzukashii has notes in here. Otherwise spread becomes contradictory.
  2. 01:31:612 (1,2) - You should definitely swap these two, the kat-don here kinda contradicts the instruments being played as the second beat on every bar is usually a snare-ish instrument that would be definitely better represented as a kat. If you do this you'd also keep the structure consistent.
  3. 01:33:612 (11) - I don't think beats like this on every measure are deserving of a finisher, they are not notably louder than the rest.
  4. 01:40:469 (44) - Is this a don on purpose? If so, I'd recommend swapping this with 01:40:755 (1) - because 44 represents the same sound as 01:33:612 (11) - (aka every 4th beat of each bar)
[Ayyri]
  1. 00:36:755 - 00:55:041 - This part is too close in terms of density with Oni, so either increase density in Oni or decrease it here.
  2. 01:49:898 (443) - Despite being the last note it is not so emphasized anyway, so I'd say remove the finisher
[Futsuu]
  1. 01:12:184 (199) - The slider should rather be at 01:11:041 - 01:12:041 - since the real DRUMROLL is there
  2. The rhythm used on kiai and 00:36:755 - is sorta eeeeeeeeeh... despite wanting to accomodate to the Futsuu's snapping "rules". I would recommend to adjust into a more 3/2 oriented rhythm even if it increases SR, as the current rhythm right now just feels off. All you have to do is taking the two last notes of each bar and move them 1/2 to the left, like this:
    to
    This way you still have that precious 5/2 break which is pretty good for a Futsuu in a consistent way. If done, repeat the process in the kiai.
[Kantan]
  1. 01:12:184 (124) - Same as Futsuu
  2. Similarly as Futsuu, I think following the 1/1 structure is not so good and that you could go with the 3/2 rhythm, moving 2nd and 3rd notes 1/2 tick to the right, and deleting the note that represents the downbeat of the following bar. Repeating this process once every 2 bars.

    A rhythm like this: (cursor at 01:15:041 - )
not too much to nitpick, i am just concerned about those small rhythm/spread issues
All things noted and fixed. Thanks!
Raiden
Recheck

Lower diffs need some work, it's lacking technical aspect a bit ugh. You did good with the rhythm issues but now the wrong part is the technical one @_@

[Kantan]
01:21:898 (17,18,19,20,21,22,23) - No more 3/2 rhythm???
Also when using 3/2, try to keep 1/1 away as it is too hard to bound them together (delete 01:17:041 (8) -... etc)

00:34:469 (55) - why does this even have a finisher
You may need more mods on this :(

[Futsuu]
01:08:612 (186,189,190) - 01:06:469 (179) - those four should be kats, they are the exact same kick as 01:06:755 (180,181,182,183) -

01:23:469 (37,38,39,40,41,42,43,44,45,46,47,48) - waaay too hard even if it's the kiai, try to find an appropriate break here
01:26:755 (50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - same

[Muzukashii]
00:36:755 - 01:40:755 - legit 1 minute without any 2/1 or 3/2 break oh god

check this out for some technical aspects when it comes to snapping+breaks
https://osu.ppy.sh/wiki/Difficulty_appr ... ko_Spreads

a good map would have a harmonious mixture of technical skill + good rhythm usage

tell me when you get some more mods (if possible by experienced modders)
Stefan
So, I've checked the Futsuu and Kantan about the density, the usage of breaks and their rhythm - however I had less priority at the rhythm since I don't want to interrupt more for that point:

[Kantan]
00:39:041 (61,62,63) - it's a riddle for me why would you choose d k d if you could use d d k instead. the sound at 00:44:184 - is nothing you would leave out to emphasize with a kat sound - or a ligher sound, you get what I mean.
00:49:612 - 00:55:041 - The rhythm choice is quite questionable since it leaves significant sounds out and feels very inconsistent compared to 00:36:755 - 00:48:755 - .

Kantan is - excluding the Kiai - pretty decent in it's current state and plays well. HOWEVER, it may be too hard for a Kantan because of the significant high density at the non-kiai sections and the complicated rhythm usage in the Kiai. Roughly said, I don't think this difficulty is suitable as something you can give a new player. I've made a Beginner Difficulty as example would be necessary to introduce with a Kantan Difficulty (ignore the name). I'm not saying 1/2 in a Kantan is a no-go but I doubt the current Kantan will make it through the progress. To change it by adding more breaks and modify the rhythm will ruin the difficulty.

[Futsuu]

Something that bothers me is that Futsuu gives me somewhat the feeling of playing a nerfed version of a Muzukashii. I am probably just crazy thinking and feeling that so we may ignore that. Anyways.. it's not easy to do a proper spread for this sort of song with "only" four difficulties - I think you noticed that, Taikocracy. I just think it /can/ be better under better condition and more "room" in the mapset. For now, I totally suck and can't give any proper suggestion what could be changed. Something that definitely should be done is clearing this issue with a BN before you guys move on to a bubble and/or qualify. You may risk something otherwise.

sorry m8
Jonarwhal
Hola amigo~
[Kantan]
  1. 00:34:469 (55) - instead of mapping a slider here, instead, just map it normally like this: (applies to every difficulty)
  2. 00:48:184 (81,82,83) - change to kdk because the tone is high -> low -> high and it ends with a kick
  3. 00:49:612 (84) - change to a d because it's a snare
  4. 00:49:898 - why do you start to ignore the kicks here? I think you should map three more kicks 00:49:898 - / 00:53:326 - / 00:54:469 - over here
  5. 01:08:184 - / 01:11:041 - this is actually quite a difficulty spike when the rest of your kantan is so easy. Consider instead of adding notes for the build up, try removing notes for the build up: 01:09:326 (120,121) - / 01:10:469 (121,122) - remove these :3
  6. 01:11:041 (121) - just my opinion, but a spinner makes more sense here because it's easier for me at least to play spinners in build up sections
  7. 01:13:326 - / 01:31:612 - you used far too many 1/2 patterns here. Kantan should generally be made of 2/1 and 1/1, with the only instances of 1/2 being stronger notes. In your case, stronger kicks and snares make the white ticks usually a good choice for this section, but you almost completely did 1/2s mixed there.
  8. 01:31:612 - / 01:40:755 - In this section I would have recommended continuing to follow the melody you did in the kiai because it is still there and noticeable, but I guess it's too late now
  9. 01:35:326 - / 01:39:898 - add a d to match 01:33:041 (35) - this?
  10. 01:48:469 (53,54) - move one of these to 01:48:755 - here and delete the other
[Futsuu]
  1. 00:37:184 (81) - / 00:41:755 (95) - you should probably make this a k because it's just before a kick
  2. 00:39:469 (88,89,90) - / 00:44:041 (102,103,104) - same as above but you can just invert this to kdk
  3. 00:46:326 (109) - / 00:50:898 (123) - switch to k same reasoning also it's the same pitch as the next k
  4. 00:47:898 (114) - / 00:52:469 (128) - optional switch to k because the pitch is rising?
  5. 01:06:184 (154,155,156) - your first 1/2 triplet at 58% in? seems like a spike
  6. 01:13:469 (2) - / 01:15:755 (10) - etc. remove this it's too much owo
  7. 01:14:326 - / 01:14:612 - / 01:16:612 - / 01:16:898 - etc. add something so there's not an awkward break
  8. 01:22:469 - you can keep it when it gets strong here
that's all I got :)
hope I helped~
Shinsekai-
Hoy voy a poner aprueba tu Español amigo :^) asi que preparate!


[Kantan]

- Recomiendo que le bajes mas el volumen... Puedes intentar con 75 o 70% para el principio y 80 para la mitad... Tambien puedes intentar colocar el pirmer corte en 65% del volumen , la segunda le subes a 75% y al 3er corte le metes 85% para cuando explote lo subas a 100%!


Algo asi puede que funcione y le de una entrada mas... fuerte al map

- tambien recomiendo poner un SV algo lento en el inicio para que sea mas visible para los nuevos jugadores algo asi como x0,85 o x0,75, Funciona bien y sigue siendo rankeable BAJALE EL GENERAL SV A x1,20 >:C esta en x1,40 PARA LA KANTAN WUT

- aqui en vez de colocar esto 00:34:469 (55) - puedes poner un spinner, por que? Bueno para que no sea un ritmo consecutivo ya que en esa parte los sonidos son muy limitados y no suena casi nada por ende es mejor dejarlo simple...

- cambia esto a d 00:41:326 (11) - para que sigas el ritmo anterior... mejor dicho el ritmo que le das a toda la cancion, sin contar que ese es un sonido Fuerte

- diria que cortes esto hasta la linea blanca de atras 01:11:041 (67) - para que sea mas confortable

- comienza a bajar el volumen como hiciste en la primera parte para que sea mas bonito el final del map 01:40:755 - desde este punto comienzas

[Futsuu]

- Baja el SV... a x1,20 tambien teniendo en cuenta el BPM es mejor que mantengas lo mismo que la kantan

- haga lo mismo con el sonido en esta diff :^) entraria muchisimo mejor con esto del sonido creeme

[Ayyri's Muzukashii]

IDK IF... you know what? :^)

- do the same at kantan :^) downgrade and upgrade the hitsound

[Oni]

- Haces la misma cosa del volumen que te dije XD

- agrega una d aqui 00:17:755 (56) - para dar un poco mas de variedad

- YO DIGO que agreges notas aqui siguiendo los platillos a un volumen bajo 00:34:469 (1) -

- quita estos finishers estan mal usados 01:09:326 (178,186) - es mejor que los tengas simples A NO SER que los cambies a D :^) lo dejo a tu gusto

- lo mismo del final :P bajale volumen a cada seccion

[Comentarios]

si lograste leer esto perfectamente tengo que felicitarte ♥ tienes un muy buen manejo del español Y tienes un tremendo map aqui XD espero que lo puedas rankear pronto Buena suerte Cracyyyyyyyyyyyyy
Skylish
placeholder til Taiko replied to the above mods, then I will move my busy arse on it.
Topic Starter
Lumenite-

Skylish wrote:

placeholder til Taiko replied to the above mods, then I will move my busy arse on it.
Progress is slow because Ayyri controls all changes to her muzu.
Skylish
From Discord M4M, sorry for being super late ;w;

[General]

> The source should be 'C.H.S'. It's the name of Circle. Source: http://c-h-s.me/alacarte/ http://c-h-s.me/chs-0017/

> Remove the tag related to C.H.S then


^EDIT: Ask Kwan then
[Kantan]

> From the beginning to 00:18:469 - , in these 16 bars (8x2), the progression was not very ideal. I agree with Stefan, there's a density issue all over the non-kiai sessions actually. I am go further for it. But first let's focus on these 16 bars:

- First 8 bars (group A): d k
- Next 8 bars (group B): d k dk

- The hugest problem is that the insertion of notes is not treated well. In the first session, the tail notes are missing ( 00:01:898 - / 00:04:184 - / ...). They are supposed to be mapped to induce an proper end of a repetitive pattern, in stead of 00:00:755 - / 00:03:041 - / .... The current version sounds incomplete. After you have put the head note and tail note (in case), you may add some extra notes in group B from group A patterns. <-- A better progression style I would say.

= Speaking of group B (from 00:09:326 - to 00:18:469 - ), 00:10:755 - / 00:13:041 - / ... are considered as off-beat patterns since the main style you should maintain is a very clean and clear 1/1 gap, matching the drums perfectly (there's only drum sounds though). The notes on the above mentioned timings should be removed so as to create a better step-by-step developments of notes at 00:18:469 - .

-= The main reason for removing most of the notes at the intro. is that the introduction part should be very clean as there is only ONE element: drums. While, you can hear that there is ONE MORE element after 00:18:469 - : the melody.

To make you less confused and tl;dr, here are some suggestions about the above words in a nutshell:
00:00:184 (1) -
00:09:326 (1) -
00:18:469 - remain what you have mapped is fine.

It help solve a bit of Stefan and Raiden's concerns about the density issue.

> 00:31:041 - why not putting a d here so as to maintain a really concrete patterns so far? Please look at the originally same patterns at 00:21:898 - / 00:26:469 - . Variation is not really necessary in Kantan.

> 00:34:469 - Urh, LOOOOONG slider in Kantan is just disgusting for me. It is not even Kantan user-friendly. Despite the fact that Kantan level players have to spam the keys for 25 times, slider will mask the silence of the melody in this timing. Leaving a simple d at 00:34:469 - is already good to go since the melody wears off for a while, and such a gap can give enough breaks for players.

> 00:36:755 - D can maintain a consistency of having a d/D as a start for every on-beat.

> 00:37:326 - / 00:41:898 - / ... need not to say, it's a very complex pattern as it extends to kd dk. The don itself at 00:37:612 - / 00:42:184 - is also confusing because it drops right 1/2 beat before the offbeat melody. Try consider removing them as well for the sake of clearer patterns used until Kiai.

> 00:49:612 - d k k d sounds more comfortable and the flow enhances a lot according to the pitch and instrumental part. 00:49:898 - a usual drum kick here so a kat should be put for consistency; 00:50:184 - its pitch is quite high and it can show a great contrast between it and the new start at 00:50:469 - . Also, what you may want is increasing the density so far in the above suggestions, and here's the chance obviously!

> 00:53:326 - / 00:54:469 - where are the kats?

> 00:53:612 - personally I am quite doubted about this kat, it sounds quite off suddenly although it falls on the melody.... It just violates the style you built up at the previous sessions frankly speaking....

> 01:08:755 - a too fanzy style is not recommended. It is quite confusing for using d D. d d D is still okay since there are some notes for preparation. d D sounds like an off-beat pattern from the perspective of Kantan level players you know... they may not be able to respond that fast as you expected. Also, the drum sounds at the background are evenly distributed, so as the notes we put should also be corresponding to the drum hits. i.e. D d D d

! I have no idea how to mod the Kiai part since the current notes are matching the music only(not the drum) very well and the uses of 3/2 are acceptable. One thing triggers me is that you abandon basically all the 4th beat drum kicks. I feel that the mapping channel suddenly shifts to the melody in stead of instrumental part in 180 degree. That's kinda strange.... You may consider re-mapping this part as it may go against your so far mapping style building up. A very limited amount of 3/2 patterns should be used, like only 4 times in these 16 bars at the Kiai session.

> 01:31:041 - similar case at 01:30:755 - , you may get a solution when you are re-mapping probably.

> 01:33:041 - / 01:35:326 - / .... another 1/1 pattern which triggers the SR system to consider them as off-beat patterns. Please refer to what you have changed in the sessions before Kiai.

> 01:49:612 - remove it to make the density flow look better. Nice for 4/1 --> 2/1 , not 4/1 --> 2/1 --> 1/1.

[Futsuu]

! The intro in Futsuu is much better than that of Kantan, you can tell it I guess.... Refer to some mapping advice in Kantan. They are also applicable in Futsuu in most cases.

> 00:34:469 - that slider :<

> 01:04:184 - the mapping style right here is not consistent. 01:08:755 - / 01:09:898 - you leave a 2/1 gap after the Finisher (on-beat). You should also do so since 01:04:184 - . Meanwhile, for every on beat, it should be d/D as you are going to map the other notes as kats. A distinguishment of notes in terms of beat-wise is forseen.

Maybe something like: 01:04:184 (148) -

> 01:13:326 - I am still fond of using D in stead of K, it's up to you. But I want to supplement that 01:12:184 - should be consistent across your difficulties. That means: 01:12:184 - should be d k k (refer to Kantan), and 01:13:326 - can be D now with a really nice contrast at 01:13:041 - which will be a k.

! About the uses of 1/2 in the Kiai, it's really controversibal. The first eye-catching thins is 4 x 1/2. It is just too densed. d dk is fine, for example at 01:13:326 - .

> Meanwhile, from 01:14:041 - to 01:14:755 - / 01:16:326 - to 01:17:041 - / ... for God sake please do put some notes right here and there to make the density flow better. Two things you may notice now: density spike and density cleft. Neither of them is expected and wanted. Again, re-mapping in Kiai is probably needed.

> 01:31:612 - oh gosh... I see another spike over this session for 8 bars. A few problems are spotted out: the 4th drum kicks are disappeared as I mentioned in Kantan as well; the uses of 1/2 at 01:32:184 - / 01:34:184 - / 01:36:469 - / ... does not mean anything as far as I try to understand what do they are trying to match or represent; wrong emphasis (places) of using 1/2 (hard to explain, check my suggestion following up)...

To make it less vague, here's another suggestion: 01:31:612 (1) -

(repeat the pattern with some colour variations are fine imo, as Raiden told you before) The uses of 1/2 are pretty balancely distributted, while matching all drum kicks and pointing out the places where the melody has 3/2 patterns (using some 1/2 patterns to represent a relatively higher density).

[]

Something about Oni:

> More 1/4 can be put among the whole difficulty, except 00:55:041 - , where is a relatively calm session and therefore it should have a lower density spread overall speaking.

> 01:15:326 - / 01:17:612 - / ... these Finishers are not needed actually. The background (that drum kick) is not esp.ly strong enough for you to put such emphasis.

Feel free to call me back if you run into problems or misunderstanding! :D Good luck for your 2nd mapset!
Raiden
In any case, C.H.S should be listed as ARTIST, source is only when the song comes from a videogame/series/whatever.

Ask IamKwaN for further instructions on that
Topic Starter
Lumenite-

Raiden wrote:

In any case, C.H.S should be listed as ARTIST, source is only when the song comes from a videogame/series/whatever.

Ask IamKwaN for further instructions on that
:eyes:
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