Okie dokie! Thank you so much desperate! Updated.Desperate-kun wrote:
[Easy]
This diff is extremely repetetive rhythmically (due to only using 2/1-gaps and sliders) and will be boring to play even for newbies. Since you start using 1/2 in Normal already I highly recommend you to add some clickable 1/1 into this diff, or remove it alltogether since it's not needed for the spread. If you decide to remove it, you can rename Normal,Advanced,Hard to Easy,Normal,Hard for more related difficulty names. I'm keeping the difficulty, so I added some 1/1 clickables starting at the chrous through the rest of the song.
Also, please get rid of the claps on slider ticks. The difficulty is build on 2/1 so following every 5th snare with a clap slider tick hitsound doesn't make much sense. It makes the hitsounding sound pretty weird, overall. I thought the hitsounded slider ticks added a nice touch, else the whole song would be bells and whistles, but I suppose if yo think of it as a benefit, I'll remove it.
[Normal]
01:31:316 (2,3) - This stack feels kind of random since otherwise you have just used 1/2-stacks and there is nothing special in the music here calling for a stack. Maybe you can do something like this instead? https://osu.ppy.sh/ss/6685827 Or anything else that's just spaced out, really. Spaced it out.
[Advanced]
Seems fine. YEET
[Hard]
00:05:561 (3,5) - Did you intend to stack these perfectly? Just like you did for the rest of the map. I did not. I prefer it isn't so it's easier to read.
00:13:768 (1,2) - Quite a weird aesthetic, considering these difficulties are mapped so smoothly otherwise. Maybe you could do something like this instead? https://osu.ppy.sh/ss/6686210 Or keep the curved slider and rearrange the pattern that follows afterwards. I like this better. Considering my style is so flat, anywhere I can jazz it up and add dimension I will.
00:27:353 (1,2) - Same here. What about this? https://osu.ppy.sh/ss/6686216 That looks too flat for me o-o
00:28:485 (4,5,6,7,8,9,10) - Neat symmetry pattern here, I love it! ♥ THANK YOU
00:31:316 (10,11,12,1) - A stream of five notes would feel better here, since the drums are equally emphasized on each beat. Currently you are missing out on this drum 00:31:457 - okay
00:40:372 (9,10,11,12,1) - This stream feels odd to play. In the editor I get that you are trying to follow the bell sounds, but they are much faster than this stream so it's hard to tell ingame what the stream is following. Imo it would be better to use a fast repeat slider here, for example on 1/8 snap, or ignore the bell sounds and map to something else. I think this is okay. I spaced it like a stream, so they will most likely know how to play it. They have ample time to read it, as well, because the song is relatively slow. Plus, 1/8 would not be very consistent with the rest of the map, it's too intense, and hard players will struggle on how to play such a short slider and how long to hold it. I want to keep my patterns simple.
00:44:900 (7,8,9,10,1) - Same here. ^
00:58:485 (10,11) - Could you STRL+G these rhythm-wise? It feels a bit off to have 00:59:051 - not clickable. Placement suggestion if you want: https://osu.ppy.sh/ss/6686243 Okay.
Cute mapset! The song is very charming :3 Normal-Hard are well mapped, the purpose of Easy as it is currently mapped is a bit questionable, as I explained above. Good luck and feel free to ask me for a recheck once you think this is ready!