ITS BECAUSE ITS CHRISTMASSYYYYHobbes2 wrote:
hey whats up my man here to do a m4m from mod reqs, heres my map
[General]
looks hot B )
[Easy]
00:00:184 (1) - 00:03:014 - may be a better spot to end it because 1) more recovery is always good for an easy, even if this is in the rankable limit, and 2) some drums start here Good idea!
00:49:995 (1,2) - ew, why hitsound the sliderticks? its not necessary because 00:55:089 - and 00:56:221 - are being skipped anyway ur mom is ew. Sounds boring with just bells and whistles.
01:05:844 (1,1) - you have an enitre 4 beats of recovery here but for the first spinner you had 2 lol, this isn't a problem if you fix the the first one to be 3 like i pointed out lucky me
01:10:372 (1) - yea pls no hitsound sliderticks stfu
nice ily
[Normal]
00:12:353 (5) - prev 1.11 next 1.00 fix ya DS fiiine
00:21:693 (5) - is this supposed to have clap? Very clear sleigh bells in back here.
01:34:429 - no sound here, this doesnt need to be a reverse slider it can just be a 1/1 k
nice ilyy
[Advanced]
00:13:485 - id expect a note here, i understand why youd want to not have it (break) but this is like a pretty intense part with the drums and all so i think it should be filled up. maybe theres another spot you can leave a note out, like 00:08:391 - Ehhhh i think it's okay.
00:19:429 (3,5) - these aren't parallel - https://osu.ppy.sh/ss/6677919 ughhh im so bad about that. Fixed.
00:48:014 (1) - I don't really think this should be a spinner lol, there's not much recovery for the player after (its only a normal pretty much) and the music is kinda intense so having it as a spinner is underwhelming ZThe bpm is barely 100, so the one beat recovery time is actually pretty decent. Also, spinner is a good way to capture a build up.
00:58:485 (7) - since this the drums, i think they should be the circles, not 00:57:919 (5,6) to match the music. so make 00:57:919 (5,6) - into a 1/2 slider and 00:58:485 (7) - into circles Good idea.
this map is really pretty, well done!Ilyyyyy
[Hard]
I think you should NC every measure, mostly because I think seeing double digit numbers on circles is really ugly I disagree. I wanted this to be more challenging, and I think since the HP is so low, it's okay to not give as much.
00:11:504 (7) - not liking this extended slider mostly due to the drum at 00:11:787 - which is part of this drum section that's rising in intensity I think it's okay.
00:17:165 (10,11,12) - this is 1/6, I suggest making it into a reverse slider. A 1/4 triplet definitely does not fit. Im keeping this because I feel having cute little jolly triplets and duplets don't go along with a 1/6 slider. It's too quick, hard mode players won't know how to play such a short slider. This could lead to lots of combo and slider breaks. 1/6 slider would not be consistent and honestly is a bit more advanced than a hard mode.
00:26:221 (10,11,12) - ^ ^
00:33:014 (3) - forgot to silence the tail Good catch boi
00:34:146 (6,7,8) - if you could make the blankets equal on both sides (like symmetry kinda, while keeping the wave shape) it would be neater and this would look pretty cool I think thats as good as it's gonna get : /
00:44:900 (7,8,9,10) - I really like how you represented the jingling my car keys sound with the 5 notes here, it's technically overmapped but I think it fits well. 8DDDDDD
00:47:872 (1) - same thing i said in the advanced pretty much, i prefer this to be mapped out. See above
00:49:995 (1) - silence good catch
This song makes me feel really happy for some reason, I like it a lot. Great set as usual, good luck!
Thank you very much; updated.