We had some fun.
Here's some notes because there might be some things that people may not comprehend.
OD/HP settings on the highest difficulty might look low, but if you consider the density of the map and how it is built around, a higher OD would not be as good as the current one.
On the Advanced difficulty, 00:49:995 - 01:08:108 - the recovery time on those spots is actually enough given the low BPM and how relatively close these sliders are to the center of the playing field.
Yes, now hitsounds are ready to go.
Bubbled!