5 mod project
Visuals of this one kinda triggers me. Maybe it's your style, but stuff like 00:12:370 (1,2,1,2) - feels really forced on the player flow-wise
For example take patterns like 00:04:475 (4,5,6,1,2,3,4,1) - and tell me why they are like that, or why 00:07:238 (2,4) - have those directions, or 00:08:423 (1,2,3) - or... well, you get it I believe. Maybe it's something people doesn't want to get told, but remapping at least once this diff would help. A lot.
Send me a PM in case something wasn't clear.
Consider that I skipped some stuff because 1) it's your map and I can't always give you examples and 2) it is a pain to type the same stuff over and over x)
Nice BG and song.
General
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Easy
- 00:17:896 (3) - in case of fast beats on lower diffs it is common practice to start the slider on the first one of these beats, or make it end on the last one of them. This is so you cover the other beat you're skipping with the slider: it gives the sensation the players plays such beat even tho they don't click.
In this case, make this one finish at 00:19:080 - so you catch both notes
00:25:001 (1,3) - swap NC
00:28:159 (1,2) - same (how to place NCs on lower diffs: for example take 00:19:475 - . Count all the white ticks you encounter (obviously count also the current one you're on right now. Once you reach "9" white ticks you gotta place a NC)
00:30:922 (1) - remove NC
00:41:580 (3,1) - swap NC (although this is not the correct order here, this is the best solution, since you skipped the NC at 00:38:422 - and everything went how it went)
00:44:738 - I hope you can fix the kiai on your own, cause it's kinda a waste of time to point them all out myself lol
00:44:738 (1,2,3) - this doesn't belong to Easy diff. Too many 1/2 snaps and it is really inconsistent with the rest of the diff
00:51:054 (1,2,3) - same
01:14:738 (2) - remove the whistle from the slider body here
01:24:212 (1,2) - better using circles imo, so you can avoid that 1/2 snap
01:27:370 (1,2,3) - idk... this one feels a bit strange. What about a 3/2 repeat slider instead of these?
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Normal
- 00:31:317 - I'd add a beat here to make the player still follow somehow the drop on 00:31:712 - , otherwise it feels too empty (vocals only is boring)
00:32:106 (2,3) - same here, vocals only get boring and make you create unnatural rhythms. It would feel more natural to hold the slider from the white tick, and not the red one
00:41:975 (1) - why NC
00:55:791 (5,6,1,2,3) - this section is just too easy now, because you skipped a lot of beats that could have made sense with the song. The diff must be consistent in note density
again, the kiai feels a bit empty somehow but I don't think you can do much here, since you went and mapped just the chorus (and adding some other instruments now would clutter up the map)
Visuals of this one kinda triggers me. Maybe it's your style, but stuff like 00:12:370 (1,2,1,2) - feels really forced on the player flow-wise
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Hard
- 00:03:685 (1,2) - keep your spacings constant please: 00:00:528 (1,2) - , at l east visually
00:18:685 (6,1) - try making something like this instead
00:35:856 (1) - stuff like this is just to get you changed it anyway lol. It touches the HP bar: https://osu.ppy.sh/ss/6419822 (you can also notice the blanket being off :p)
01:09:014 (2,3) - this is too awkward to click, since you put emphasis on the red tick with your second slider. Sliders starting on red ticks and not supported but strong beats play like ass, and you do this repeatedly here, but also in the Normal from what I can remember
Just as a comparison, check 01:19:080 (3,1) - and you'll see how it plays better (due to the sliders starting on white ticks, aka strong beats)
01:25:791 (1) - I bet you don't like parallel stuff, right? x)
01:27:370 (1,2,3,1,2,3,1,2,3) - umh... you barely used any triplet in the whole map and you pack me 3 at once for the ending? Please make the first 2 triplets into repeat sliders and the last one can easily be left like that
For example take patterns like 00:04:475 (4,5,6,1,2,3,4,1) - and tell me why they are like that, or why 00:07:238 (2,4) - have those directions, or 00:08:423 (1,2,3) - or... well, you get it I believe. Maybe it's something people doesn't want to get told, but remapping at least once this diff would help. A lot.
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Insane
- 00:02:402 - rip cool beat. Please be consistent and either map this beat or remove 00:00:528 (1,2) - this pattern and place a simple 1/1 slider (I suggest the first option)
00:08:422 (1) - just... try something like this please. That slider has no meaning whatsoever and it sucks, but it is better than the circle + slider starting on red tick stuff. Pleeeeease, avoid this damn sliders on red ticks.
00:10:396 (2,3) - and yes, this stuff is correct, just make sure to check if there's a strong beat when you place a slider (aka, think more about what you're going to do with the map) (which incidentally is the same process to improve structure, hue)
00:20:264 (3,4) - making this sort of jumps reduces the emphasis you place on the slider. Why?
Because you'd normally continue on the jump's direction (right?) but if you follow the slider's direction you end up creating a cushion effect which makes everything less emphatic. Explanation
00:25:791 (1) - missing whistle on head
00:31:416 (1) - who taught you to place NCs on blue ticks? =w=
00:46:317 (1,2) - aaaaaa, red ticks agaaaaaain
00:47:896 (1,2,3) - try something like this to make a better flow (you can also do the opposite and change direction of 1 and 3)
00:49:277 (5) - if you're going to keep this damn red tick at least make the slider long enough to match the vocals, aka 1/1 slider. Really crude example
00:52:633 (1,2) - you can't imagine how this stuff triggers me (and you keep doing it everywhere). It is not a natural flow at all because 1) you use a jump on a red tick (00:53:225 (2) - hi there) and 2) moreover you even place this stuff in the opposite direction of what you slider is indicating (00:52:633 (1) - hi there too)
00:52:633 (1) - already tried something like this to create a nice "8 figure flow"? (yes, it is stacked on 6)\
01:02:106 (1,2,3,4) - one of the many patterns I could take as example of missing structure
01:09:014 (2) - let's give it some more meaning like this, shall we?
01:13:159 (1,3) - first time seeing this overlap and that shape used for 3 is just too cramped, come on D:
01:15:429 (3) - DS
01:25:791 - no, from here you resume t he previous SV since it's the same rhythm and pace of the song. It's not dying out yet.
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Send me a PM in case something wasn't clear.
Consider that I skipped some stuff because 1) it's your map and I can't always give you examples and 2) it is a pain to type the same stuff over and over x)
Nice BG and song.