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- So first of all: I think you could increase OD and HP to 4 so it actually is a Normal. Also, the DS you used makes the map itself very clustered even though you have nice flow and decent aesthetics. Considering that you have to map an Easy diff anyway because you have a lot of 1/2 patterns and a quite high SV, you can increase it without any worries.
- 00:03:291 (3,4) - I think it's almost unarguable (dunno if I spelt that right) that this pattern would look a lot cleaner if it would be like this. Since you used a lot of linear flow (or more like the objects always connected properly) the suggestion I gave makes a bit more sense.
- 00:09:212 (4) - I feel like you could map to the vocals here already, feels wrong to only have a 1/1 slider that doesn't cover the vocals properly but then do it a little later. Additional to that a NC might be cool because of the density changes, which seems to be your NC structure if I'm not retarded.
- 00:10:001 (5,6) - Flow is pretty counter-intuitive for the same reason as above.
- 00:12:962 (2,1) - I think making it more intuitive would be a huge improvement. Especially for lager makes (basically pretty much anything above 1/1) people would follow the slidertail even more because they assume that the next object is there as they can't see any. So focusing on that direction makes it easier, if that explanation makes sense you to because I suck at explaining.
- 00:18:883 (6) - Not reallyanything wrong with it, but it looks somewhat odd because it has a weird flow with the previous object. Would be completely fine if it was a proper blanket or something like that, but that's just a personal thing after all. But I guess I pointed enough flow issues to make you know what's "wrong" with your usage, so I'll focus on other issues now.
- 00:30:330 (5,6) - First of all: Really ugly overlap here. And the guitar already starts on (5)'s slidertail, and they are really dominant so having (6) start on that red tick would be a lot better. I can see the reason you did it like you have done it, but the current slidertail of (6) doesn't have a really strong guitar sounds, it's more like an extended sound from the previous red tick. Maybe it's just my interpretation tho?
- 00:31:712 (1) - There's a really strong cymbal on the downbeat, not having it clickable is really weird and counter-intuitive because song sounds keep the rhythm feeling.
- 00:33:093 (1,2,3) - These vocals are really outstanding to the rest, so mapping it a more dense for a better emphasis would be pretty neat.
- 00:38:422 (1,2) - I'm too lazy to go back but I'm almost sure that this is the first stack in the whole diff. Stacks should be consistent as well because else they surprise way too much and start confusing, which is the case as you never used any before.
- 00:42:172 (1) - Personal thing: I dislike how you used the spinner. The best position to use one would be 00:42:172 (1) - or on the previous red tick of it so it fits the instruments / vocals better. Your current placement starts in the middle of both which makes it counter-intuitive. But anyway, you have really cool snares in the middle of the spinner that can be emphasized really good with sliders, so ignoring them and blatantly ignoring them with a spinner is lame and not recommended because a kiai without a proper emphasis before doesn't really feel like a kiai.
- 00:47:896 (1,2) - Vocal-wise they seem to be the same as the ones I suggested you to make more dense, but right here you made them even less dense. So it's inconsistent as you mapped the same things different. But since this is the kiai you have a reason to make it even harder, but definitely not easier. Same goes for 00:54:212 (1,2,3).
- 00:55:791 (5,6) - I'd be totally fine if it would look pretty, but that's not the case because there's no space to place it properly. ;_;
- 01:00:527 (1,2) - Usually such sliders are used to emphasis the end of vocals or some special sounds, but both is not the case. So you do mind using normal sliders then?
- 01:15:725 (4,1) - Please let them not overlapp when the previous ones weren't overlapping as well. I assume it's because you went out of space but for that you just have to find a different solution then.
- 01:19:475 (1,2,3) - Such things are a big no-go for lower diffs, that's not an intuitive flow at all.
- This diff also has quite some parts where the flow feels counter-intuitive because of the aestethics and so on. That's just a personal thing, but with that style you mapped it it's definitely recommandable to make the paths clearer (source: I map my Hards like this as well)
- 00:00:528 (1) - I might be wrong but when listening to the blue tick with 25% it feels like its on a 1/12 or something, too lazy to check what exact snap but it really feels a little bit early.
- 00:03:685 (1) - You mapped to the guitar in the previous measures so it feels wrong to have the guitar sound on something not clickable.
- 00:05:659 (2) - DS error.
- 00:07:830 (3) - Vocal mapping is nothing wrong, but the weird thing here is that you didn't map to the vocals properly at other places like 00:12:962 (4,1) - here or 00:14:343 (5,1) here for example.
- 00:11:185 (4) - Because of the surrounding objects it feels a little bit forced you just have a straight slider imo.
- 00:12:370 (3,4) - Inconsistent spacing. I know that you wanted to emphasize the vocals here as they are special, but you have never used any emphasises before. So if you want to keep it make sure to emphasize other strong vocals from before too.
- 00:14:738 (1,2,3,4) - Looks bad and is weird to play because it's a back n forth pattern with an overlap and without a strong curve. Not having these things makes it really uncomfortable to play.
- 00:15:922 (5) - Special emphasis in the vocals, why not using two clickable objects here?
- 00:16:317 (1,2,3) - DS?
- 00:25:593 (5,1) - Little reminder that you didn't place the emphasis on the vocal unlike 00:23:027 (2,3) - here for example. Just wanted to mention that, I don't think I need to point out every single inconsistent emphasis. :p
- 00:24:212 (1,2,3) - I wonder what you thought when you were placing those. Like, there's no connection to the maps structure at all except I'm missing something because it's late.
- 00:25:199 (4) - Missed hitsound on tail.
- 00:30:330 (6,1,2) - Mentioning them as it's not a vocal emphasis. The high guitar pitch is (1) and not (2). So the bigger jump is supposed to be on (1) but you have the long jump on (2).
- 00:45:330 (2) - Ignoring that triplet by mapping a 1/1 feels wrong because it's really audible.
- 01:27:370 (1,2,1,2) - Could be placed a little bit cleaner.