holyStjpa wrote:
sooooooooooooooooo
fuck mapping normal makes me want to neck myselfnormal[N]
- So first of all: I think you could increase OD and HP to 4 so it actually is a Normal. Also, the DS you used makes the map itself very clustered even though you have nice flow and decent aesthetics. Considering that you have to map an Easy diff anyway because you have a lot of 1/2 patterns and a quite high SV, you can increase it without any worries.
- 00:03:291 (3,4) - I think it's almost unarguable (dunno if I spelt that right) that this pattern would look a lot cleaner if it would be like this. Since you used a lot of linear flow (or more like the objects always connected properly) the suggestion I gave makes a bit more sense. yes
- 00:09:212 (4) - I feel like you could map to the vocals here already, feels wrong to only have a 1/1 slider that doesn't cover the vocals properly but then do it a little later. Additional to that a NC might be cool because of the density changes, which seems to be your NC structure if I'm not retarded. yes
- 00:10:001 (5,6) - Flow is pretty counter-intuitive for the same reason as above. yes
- 00:12:962 (2,1) - I think making it more intuitive would be a huge improvement. Especially for lager makes (basically pretty much anything above 1/1) people would follow the slidertail even more because they assume that the next object is there as they can't see any. So focusing on that direction makes it easier, if that explanation makes sense you to because I suck at explaining. yes
- 00:18:883 (6) - Not reallyanything wrong with it, but it looks somewhat odd because it has a weird flow with the previous object. Would be completely fine if it was a proper blanket or something like that, but that's just a personal thing after all. But I guess I pointed enough flow issues to make you know what's "wrong" with your usage, so I'll focus on other issues now. sudden loud sound = sharp angle
- 00:30:330 (5,6) - First of all: Really ugly overlap here. And the guitar already starts on (5)'s slidertail, and they are really dominant so having (6) start on that red tick would be a lot better. I can see the reason you did it like you have done it, but the current slidertail of (6) doesn't have a really strong guitar sounds, it's more like an extended sound from the previous red tick. Maybe it's just my interpretation tho? yes
- 00:31:712 (1) - There's a really strong cymbal on the downbeat, not having it clickable is really weird and counter-intuitive because song sounds keep the rhythm feeling.
- 00:33:093 (1,2,3) - These vocals are really outstanding to the rest, so mapping it a more dense for a better emphasis would be pretty neat. yes
- 00:38:422 (1,2) - I'm too lazy to go back but I'm almost sure that this is the first stack in the whole diff. Stacks should be consistent as well because else they surprise way too much and start confusing, which is the case as you never used any before. removed
- 00:42:172 (1) - Personal thing: I dislike how you used the spinner. The best position to use one would be 00:42:172 (1) - or on the previous red tick of it so it fits the instruments / vocals better. Your current placement starts in the middle of both which makes it counter-intuitive. But anyway, you have really cool snares in the middle of the spinner that can be emphasized really good with sliders, so ignoring them and blatantly ignoring them with a spinner is lame and not recommended because a kiai without a proper emphasis before doesn't really feel like a kiai. remapped
- 00:47:896 (1,2) - Vocal-wise they seem to be the same as the ones I suggested you to make more dense, but right here you made them even less dense. So it's inconsistent as you mapped the same things different. But since this is the kiai you have a reason to make it even harder, but definitely not easier. remapped again Same goes for 00:54:212 (1,2,3).
- 00:55:791 (5,6) - I'd be totally fine if it would look pretty, but that's not the case because there's no space to place it properly. ;_; looks fine to me
- 01:00:527 (1,2) - Usually such sliders are used to emphasis the end of vocals or some special sounds, but both is not the case. So you do mind using normal sliders then? remapped the entire fucking section cuz of ds and density things
- 01:15:725 (4,1) - Please let them not overlapp when the previous ones weren't overlapping as well. I assume it's because you went out of space but for that you just have to find a different solution then. fixed
- 01:19:475 (1,2,3) - Such things are a big no-go for lower diffs, that's not an intuitive flow at all. fixed
hard[H]
- This diff also has quite some parts where the flow feels counter-intuitive because of the aestethics and so on. That's just a personal thing, but with that style you mapped it it's definitely recommandable to make the paths clearer (source: I map my Hards like this as well)
- 00:00:528 (1) - I might be wrong but when listening to the blue tick with 25% it feels like its on a 1/12 or something, too lazy to check what exact snap but it really feels a little bit early. i dont think snapping slider end to 1/12 would be very good practice
- 00:03:685 (1) - You mapped to the guitar in the previous measures so it feels wrong to have the guitar sound on something not clickable. added circle
- 00:05:659 (2) - DS error.
- 00:07:830 (3) - Vocal mapping is nothing wrong, but the weird thing here is that you didn't map to the vocals properly at other places like 00:12:962 (4,1) - here or 00:14:343 (5,1) here for example. changed this away from vocal mapping because those other things aren't vocal mapping 8) 00:12:962 (4,1) following piano and 00:14:343 (5,1) same
- 00:11:185 (4) - Because of the surrounding objects it feels a little bit forced you just have a straight slider imo. i just like how this looks
- 00:12:370 (3,4) - Inconsistent spacing. I know that you wanted to emphasize the vocals here as they are special, but you have never used any emphasises before. So if you want to keep it make sure to emphasize other strong vocals from before too. changed back
- 00:14:738 (1,2,3,4) - Looks bad and is weird to play because it's a back n forth pattern with an overlap and without a strong curve. Not having these things makes it really uncomfortable to play. ok
- 00:15:922 (5) - Special emphasis in the vocals, why not using two clickable objects here? ok
- 00:16:317 (1,2,3) - DS? fixed
- 00:25:593 (5,1) - Little reminder that you didn't place the emphasis on the vocal unlike 00:23:027 (2,3) - here for example. Just wanted to mention that, I don't think I need to point out every single inconsistent emphasis. :p i didnt really emphasize vocals anywhere, this is what happened when i tried to follow guitar everywhere
- 00:24:212 (1,2,3) - I wonder what you thought when you were placing those. Like, there's no connection to the maps structure at all except I'm missing something because it's late. these all follow guitar chords, which is consistent throughout the map like at 00:27:962 (3,4) - and 00:19:475 (3,4) - and 00:23:817 (4,1) - and other places
- 00:25:199 (4) - Missed hitsound on tail. a
- 00:30:330 (6,1,2) - Mentioning them as it's not a vocal emphasis. The high guitar pitch is (1) and not (2). So the bigger jump is supposed to be on (1) but you have the long jump on (2). fixed
- 00:45:330 (2) - Ignoring that triplet by mapping a 1/1 feels wrong because it's really audible. 00:45:330 (2) - this follows the guitar chord, similar to 00:51:054 (1,2) - and 00:57:370 (1,2) - , besides other triples get ignored all over the place because theres like 1 triple in the entire map - like here 00:46:909 (3) - and 00:50:955 -
- 01:27:370 (1,2,1,2) - Could be placed a little bit cleaner. changed
irc about insane + easy
12:12 Nao Tomori: hi, i finished applying your mod and remapping normal and hard. could you help me with my insane when you get the chance?
12:13 Stjpa: normal still has that ugly low DS :v
12:14 Nao Tomori: :o
12:14 Nao Tomori: is it that bad for low ds?
12:14 Nao Tomori: i thought everything was spaced out decently with no overlaps =/
12:14 Stjpa: do u map with grid snap enabled
12:14 Nao Tomori: hm
12:15 Nao Tomori: no
12:15 Stjpa: 00:09:212 (4,5,1) - looks like that
12:15 Stjpa: normal diff
12:16 Nao Tomori: i'll go check it then
12:16 Stjpa: well now insane
12:16 Nao Tomori: mmk
12:16 Stjpa: 00:14:343 (4,5,1) - is the same as 00:12:764 (4,5,1) - but for some reasons they have different emphasis
12:17 Nao Tomori: 00:12:962 (5) - this has a thingy on it but 00:14:541 (5) - doesnt
12:17 Nao Tomori: so 12 has a jump
12:17 Stjpa: so u mapped it completely on instruments? ?_?
12:18 Nao Tomori: yea
12:18 Stjpa: 00:14:738 (1) - might wanna ctrl g this slider and place it a bit further away to the flow on the following objects isnt that screwed like it is now
12:19 Stjpa: if that slider was 3/4 or 1/1 the flow would be fine but with such a short back n forth movement it feels really uncomfortable
12:20 Nao Tomori: i see
12:20 Nao Tomori: i did https://osu.ppy.sh/ss/6259669
12:20 Stjpa: that works yup
12:21 Stjpa: 00:19:475 (1,2,3,4) - im legit confused about the flow usage here
12:21 Stjpa: the pattern itself is really cool
12:22 Stjpa: but i think ctrl j on (2,3,4) would fit better
12:22 Stjpa: just gotta re-arrange some jumps then
12:22 Nao Tomori: hmm
12:22 Nao Tomori: the way it is puts sharp angles for all the jumps except 4 to 5
12:23 Nao Tomori: but that would happen with ctrl j as well
12:23 Nao Tomori: and it would be circular
12:23 Nao Tomori: ok i see why it is better
12:24 Stjpa: :D
12:25 Stjpa: 00:22:633 (1,3,5) - tbh this looks really clustered und uncreative
12:25 Stjpa: testing around with a pattern wait a min
12:26 Stjpa: https://osu.ppy.sh/ss/6259720
12:28 Nao Tomori: hmm
12:29 Stjpa: 00:28:949 (5,6) - i like such patterns if there are 3 sliders, but dunno it looks like an unfinished pattern with only 2
12:29 Nao Tomori: the goal there was to put emphasis on 1
12:29 Nao Tomori: and still blanket 2
12:30 Nao Tomori: so it was hard to make a pattern that looked decent and still did that
12:31 Nao Tomori: that pattern up there is nice looking too but i would ctrl g 4 and 5
12:31 Nao Tomori: other wise 3 to 4 is like a 3.0 ds jump
12:31 Stjpa: 00:46:909 (3,4) - i fucked up the triplet :p
12:31 Stjpa: u*
12:31 Nao Tomori: ._>
12:31 Nao Tomori: its
12:31 Nao Tomori: a quint actually
12:32 Nao Tomori: hmm
12:32 Stjpa: even worse
12:32 Stjpa: lol
12:32 Stjpa: 00:54:014 (2,3) - using a kickslider with low DS to the next object is counter-intuitive if its not a slow part
12:33 Nao Tomori: https://osu.ppy.sh/ss/6259757
12:33 Stjpa: because the purpose of a kickslider is to emphasize 1/4 while working like a 1/2 circle
12:33 Nao Tomori: hmm
12:33 Nao Tomori: the reason i did that
12:33 Nao Tomori: is because the voice sounds very sudden
12:33 Nao Tomori: and it does emphasize the 1/4 there with 1/2 spacing being equal
12:33 Nao Tomori: between 1 and 3
12:33 Stjpa: fair enough
12:34 Stjpa: 00:56:777 (2,3,4,5,1) - i wouldnt put more spacing on generic things than to a triplet + vocals
12:35 Nao Tomori: you're right
12:36 Stjpa: 01:02:106 (1,2) - i personally like having a strong emphasis on deep drums, but thats just subjective
12:36 Stjpa: deep drums arent common, so i always feel like emphasizing them more :D
12:36 Nao Tomori: that's hitsound though
12:37 Stjpa: o
12:37 Stjpa: ;_;
12:37 Nao Tomori: besides i didnt want to stick a 25 note stream in there like rizia did
12:39 Stjpa: 01:21:646 (2,3,4,5,6,1) - u are a fairly decent player, shouldnt u know that linear flow with larger gaps are uncomfortable to play? :v
12:39 Stjpa: that slow down on the triplet also makes it quite harder
12:39 Nao Tomori: hmm
12:39 Nao Tomori: yes, but this is 150 bpm
12:39 Nao Tomori: so i didnt think people would flow aim to it anyway
12:40 Stjpa: theyd have to snap it then
12:40 Nao Tomori: and it is evenly spaced so it could be done without snapping too
12:40 Stjpa: snapping linear objects?
12:40 Stjpa: well
12:40 Nao Tomori: ok ok change
12:40 Nao Tomori: https://osu.ppy.sh/ss/6259828
12:41 Stjpa: :ok_hand:
12:41 Stjpa: and u should copy ur hitsounds to ur easy diff lol
12:41 Nao Tomori: ya
12:42 Nao Tomori: well i need to re hitsound it too cuz i changed a lot of rhythm
12:42 Stjpa: also, 1/1 objects shouldnt overlap in an Easy diff
12:42 Nao Tomori: wh
12:42 Nao Tomori: a
12:42 Stjpa: because thats extremely uncommon nowadays
12:42 Nao Tomori: where do they overlap
12:42 Nao Tomori: oh
12:42 Nao Tomori: hmm
12:42 Nao Tomori: the last time i made my DS large enough to avoid an overlap regraz said it was way too big
12:42 Stjpa: for Easy diff?
12:42 Stjpa: lol
12:43 Nao Tomori: yeah
12:43 Nao Tomori: cuz i need to use like 1.6 ds
12:43 Stjpa: well with 0,7 DS on 152bpm obviously
12:43 Nao Tomori: hmm
12:43 Stjpa: 0.9 or 1.0 would be by far better
12:44 Nao Tomori: it's .9 DS with .7 SV
12:44 Nao Tomori: i guess i could do .9 SV to make them equal
12:45 Stjpa: or 0.9 SV with 1.0 ds
12:45 Nao Tomori: does it really matter that much it's easy diff D=
12:45 Stjpa: 0.9 DS would work too if really nothing overlaps, but that also reads more like a 1/2 pattern already
12:45 Stjpa: yup
12:45 Nao Tomori: argh
12:45 Nao Tomori: ok