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Sheppard - Geronimo

posted
Total Posts
68
Topic Starter
ZekeyHache
This beatmap was submitted using in-game submission on Tuesday, February 28, 2017 at 12:28:10 PM

Artist: Sheppard
Title: Geronimo
Tags: Bombs Away BoatKrab Gero
BPM: 142
Filesize: 28663kb
Play Time: 03:33
Difficulties Available:
  1. BoatKrab's High (3 stars, 440 notes)
  2. Gero'nimo (4.21 stars, 659 notes)
  3. Low (1.49 stars, 212 notes)
  4. Medium (2.18 stars, 305 notes)
Download: Sheppard - Geronimo
Download: Sheppard - Geronimo (no video)
Information: Scores/Beatmap Listing
---------------
So....SAY GERONIMO!!! SAY GERONIMO!!!

by me
by me
by BoatKrab
by Gero

BoatKrab
Can I GD this?
>w<
Topic Starter
ZekeyHache

BoatKrab wrote:

Can I GD this?
>w<
Make Gero finish his diff first ;_; He says he's gonna finish and I'm here.. just waiting for that day..
Mekki
Nice map, ezek WOOT WOOT HYPE O3O XD XD

poke and poke geru *runs*
BoatKrab

ezek wrote:

BoatKrab wrote:

Can I GD this?
>w<
Make Gero finish his diff first ;_; He says he's gonna finish and I'm here.. just waiting for that day..
Woofs ... ;_;

MkGuh wrote:

poke and poke geru *runs*
Topic Starter
ZekeyHache
I'm gonna believe in Gero, so let's move forward this mapset~
Renumi
👌
BoatKrab

Hype
Topic Starter
ZekeyHache
BoatKrab is High and Gero is not even here yet ;w;
Izzywing
love this song :v

gero pls
Mekki

ezek wrote:

BoatKrab is High and Gero is not even here yet ;w;
Topic Starter
ZekeyHache
I literally waited more than a year just for Gero. I'm a patient person, but enough is enough. I'm moving this to pending~

I gave him one week~
Izzywing
yooo this song is so good rank pls
Topic Starter
ZekeyHache

Hobbes2 wrote:

yooo this song is so good rank pls
I will~
Mekki
Hi o3o

[General]
  1. Inconsistent countdown, you can rather enable in BoatKrab diff or disable in Medium and Low.
  2. Where are combo colours? o3o
  3. 01:21:823 (1) - I don't like this break, the song is asking for be mapped and it can be way too boring even for a beginner. Though, you already have one break.
[Low]
  1. Please consider using CS 3 and AR 3, as the lowest diff, it would feel great if the CS were lower, and, as the SV is not that slow, a higher AR would fit better.
  2. 00:10:415 (1,2,3,4) - Why is the rhythm different here when the song is exactly the same, honestly, I'd like to see a consistency here.
  3. 00:16:753 (1) - 00:20:133 (1) - I don't like seeing those sliders ignoring the downbeat, even being a easy diff, it would mix the vocals/instrumental better if you don't put those beats in a slider end.
  4. 00:33:232 (3,4) - This flows and look weird, it doesn't fit well your general flow in the mapset. Place (4) in something like 196|100.
  5. 00:37:457 (1,2) - Instead of using two reversed 1/2 sliders like that, why not using 3/2 reverse slider? It'd emphasize the song in that part in the same way but better.
  6. 00:40:415 (1) - No need to have that NC.
  7. 00:50:978 (1,2) - Improve blanket
  8. 00:57:739 (5) - Where is the NC for 2 stanzas default?
  9. 00:57:739 (5,7) - Stacking can be improved here.
  10. 01:06:189 (3,4) - Instead of leaving the gap, what about two 1/2 sliders? Like you did here 02:12:105 (1,2,3). Also, if you applied that, don't forget to do for the others time you used this pattern.
  11. 01:09:570 (3,1) - This almost overlap makes the map a bit unpolished, this is minor, but I'd recommend fixing it.
  12. 02:39:147 (1) - Why 1/2 slider?
  13. 03:26:577 (1) - Stick the spinner to the red tick, blue seems too fast for the easy diff.
Clear!

[Medium]
  1. 00:39:992 (4,5,1) - Wouldn't do that, seems way too complicated for what this diff propose. Leave those things to hard diff.
  2. 00:40:837 (1,2,3,4) - Weird that this was the ONLY time you didn't follow the vocals in all your kiais and parts like that.
  3. 00:48:443 (3,4) - This blanket needs improving.
  4. 00:52:668 (4) - A more interesting rhythm could be used here instead of just putting all those reverses.
  5. 01:01:119 (1,2,3) - Just separate a bit more so the stacks won't overlap. NOTE: 01:16:330 (4,5,6) - here too.
  6. 03:26:577 (1) - Same thing about spinner on easy but here is more opcional.
Good!

[Boatkrab's High]
  1. Your stack leniency should be set high enough so your 1/2 objects can be read well. It is a bit confusing to read having they with low stack leniency.
  2. In overall, you have some big jumps for a hard diff which I don't recommend because they don't even fit the song well:
    00:53:302 (2,3) - Is there a reason for this one? I feel like (3) is much less stronger than the other parts, there shouldn't be a jump there.
    01:15:485 (3,4) - This one seems just too big for a hard diff, players at this level can't hit those with precision.
    02:56:471 (2,3) - Really too big, and doesn't fit the song very well. Also it doesnt play nice for a hard player so you might wanna make it lower.
  3. 01:29:640 (5) - I would add a NC to be consistent with here 00:22:035 (1).
  4. 02:58:584 (1,2,3,4,5,6,7,8) - This was the only stream you used in the whole mapset. I'd use some reversed 1/4 sliders there to get better, players are not expecting that.
  5. 03:06:823 (2,3) - Hardly overlapping with HP bar, I'd recommend moving it lower. Not obrigatory tho.
Lovely diff ♥

GL, ezek!
Topic Starter
ZekeyHache

MkGuh wrote:

Hi o3o

[General]
  1. Inconsistent countdown, you can rather enable in BoatKrab diff or disable in Medium and Low. disabled on my diffs
  2. Where are combo colours? o3o idk, they ran away
  3. 01:21:823 (1) - I don't like this break, the song is asking for be mapped and it can be way too boring even for a beginner. Though, you already have one break. I want that break
[Low]
  1. Please consider using CS 3 and AR 3, as the lowest diff, it would feel great if the CS were lower, and, as the SV is not that slow, a higher AR would fit better. increased AR+1
  2. 00:10:415 (1,2,3,4) - Why is the rhythm different here when the song is exactly the same, honestly, I'd like to see a consistency here. fixed
  3. 00:16:753 (1) - 00:20:133 (1) - I don't like seeing those sliders ignoring the downbeat, even being a easy diff, it would mix the vocals/instrumental better if you don't put those beats in a slider end. There's no problem here since the downbeats are having the same intensity as the other white ticks~
  4. 00:33:232 (3,4) - This flows and look weird, it doesn't fit well your general flow in the mapset. Place (4) in something like 196|100. fixed
  5. 00:37:457 (1,2) - Instead of using two reversed 1/2 sliders like that, why not using 3/2 reverse slider? It'd emphasize the song in that part in the same way but better. I prefer this way to balance more the spead~
  6. 00:40:415 (1) - No need to have that NC. k
  7. 00:50:978 (1,2) - Improve blanket k
  8. 00:57:739 (5) - Where is the NC for 2 stanzas default? added
  9. 00:57:739 (5,7) - Stacking can be improved here. I was expecting you to point out this
  10. 01:06:189 (3,4) - Instead of leaving the gap, what about two 1/2 sliders? Like you did here 02:12:105 (1,2,3). Also, if you applied that, don't forget to do for the others time you used this pattern. oh la la good
  11. 01:09:570 (3,1) - This almost overlap makes the map a bit unpolished, this is minor, but I'd recommend fixing it. fixed
  12. 02:39:147 (1) - Why 1/2 slider? just because
  13. 03:26:577 (1) - Stick the spinner to the red tick, blue seems too fast for the easy diff. fine
Clear!

[Medium]
  1. 00:39:992 (4,5,1) - Wouldn't do that, seems way too complicated for what this diff propose. Leave those things to hard diff. true
  2. 00:40:837 (1,2,3,4) - Weird that this was the ONLY time you didn't follow the vocals in all your kiais and parts like that. changed
  3. 00:48:443 (3,4) - This blanket needs improving. you don't say
  4. 00:52:668 (4) - A more interesting rhythm could be used here instead of just putting all those reverses. leave my reverses alone
  5. 01:01:119 (1,2,3) - Just separate a bit more so the stacks won't overlap. NOTE: 01:16:330 (4,5,6) - here too. oki
  6. 03:26:577 (1) - Same thing about spinner on easy but here is more opcional. did it
Good!

GL, ezek!
Thanks!

Updated~
Kyouren
Placeholder! :3
Topic Starter
ZekeyHache
Gero's diff was added! Now the set is complete~
Kyouren
As my promise, ezek :3
Sorry for late :(



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Disable "Letterbox in breaks" in BoatKrab and Your diff because Gero diff is disable (or just enable in Gero diff :/)
  2. Combo Colours are not set
[Easy]
  1. 01:02:809 (3,1) - Blanket is not look nice
  2. 01:09:570 (3,4) - ^
  3. 01:17:598 (4,1) - ^
  4. 01:23:513 (2,1) - ^
  5. 01:36:612 (3,4) - ^
  6. 01:54:358 (3,1) - I not sure about this flow because this!
[Normal]
  1. 00:21:823 (3,5) - I not sure too about this flow uwu because it's too hard for newbie player ;w;
  2. 00:47:598 (1,3) - Same like easy diff in 01:54:358 (3,1)
  3. 00:52:668 (4) - OLD STYLE <33333 I LOVE YOU. ezek <3333 >3<
[BoatKrab's Best Diff <3]
  1. 00:26:894 (5,1) - Flow is look closer in slider tail :(
  2. 00:49:499 (1,2) - Blanket
  3. 00:55:626 (4,1) - ^
  4. 01:01:753 (2,3) - ^ a bit
  5. 01:25:837 (4,1) - ^
  6. 01:49:711 (3,4,5) - ^ a bit
  7. 02:07:668 (3,4,5) - ^
  8. 02:30:274 (4,1,2) - ^
  9. 03:04:077 (4,1) - ^ in slider tail
  10. 01:11:559 (2,3) - ^
[Insane]
  1. 01:35:767 (3,4) - You can fix a bit that blanket
  2. 02:35:556 (8,2,3,4) - Flow is not good :(
  3. 02:42:316 (1) - Maybe you lower the volume than higher volume because it's noisy and weird
  4. 03:20:344 (3) - It's closer from slider tail in 03:19:499 (1)
No Kudosu if my mod is not fixed all!

Good Luck~
Topic Starter
ZekeyHache

KittyAdventure wrote:

As my promise, ezek :3
Sorry for late :( the only late one here is Gero :U



[General]
  1. Disable "Letterbox in breaks" in BoatKrab and Your diff because Gero diff is disable (or just enable in Gero diff :/) fixed
  2. Combo Colours are not set set
[Easy]
  1. 01:02:809 (3,1) - Blanket is not look nice blanket is look nice now
  2. 01:09:570 (3,4) - ^ k
  3. 01:17:598 (4,1) - ^ k
  4. 01:23:513 (2,1) - ^ intentional
  5. 01:36:612 (3,4) - ^ looks good enough
  6. 01:54:358 (3,1) - I not sure about this flow because this!
is totally fine~ oh, and now I know these are called slider bows :U
[Normal]
  1. 00:21:823 (3,5) - I not sure too about this flow uwu because it's too hard for newbie player ;w; flow is fine, perhaps you mean the design, but it's easily readable, so no change~
  2. 00:47:598 (1,3) - Same like easy diff in 01:54:358 (3,1) it's a nice design and doesn't affect flow negatively in any way~
  3. 00:52:668 (4) - OLD STYLE <33333 I LOVE YOU. ezek <3333 >3< finally someone appreciates that!

No Kudosu if my mod is not fixed all! yes kudos because fixed things on your mod

Good Luck~
Updated~
Gero
KittyAdventure
[Insane]
  1. 01:35:767 (3,4) - You can fix a bit that blanket It looks good enough for me.
  2. 02:35:556 (8,2,3,4) - Flow is not good :( Why not?
  3. 02:42:316 (1) - Maybe you lower the volume than higher volume because it's noisy and weird That was intentional, it fits with the background music.
  4. 03:20:344 (3) - It's closer from slider tail in 03:19:499 (1) What's the problem?
BoatKrab
MkGuh's Mod

MkGuh wrote:

Hi o3o

[Boatkrab's High]
  1. Your stack leniency should be set high enough so your 1/2 objects can be read well. It is a bit confusing to read having they with low stack leniency. I WON'T TOUCH THIS ( . .
  2. In overall, you have some big jumps for a hard diff which I don't recommend because they don't even fit the song well:
    00:53:302 (2,3) - Is there a reason for this one? I feel like (3) is much less stronger than the other parts, there shouldn't be a jump there.
    hah, sorry :P
    01:15:485 (3,4) - This one seems just too big for a hard diff, players at this level can't hit those with precision.
    02:56:471 (2,3) - Really too big, and doesn't fit the song very well. Also it doesnt play nice for a hard player so you might wanna make it lower. Reduce a bit
  3. 01:29:640 (5) - I would add a NC to be consistent with here 00:22:035 (1).
  4. 02:58:584 (1,2,3,4,5,6,7,8) - This was the only stream you used in the whole mapset. I'd use some reversed 1/4 sliders there to get better, players are not expecting that. I think this is fine, they are comming to the hard rhythm (I mean 02:59:429 - 03:12:950 - ) :3
  5. 03:06:823 (2,3) - Hardly overlapping with HP bar, I'd recommend moving it lower. Not obrigatory tho.
Lovely diff ♥
♥♥♥♥
Thank you <3

Gokuhan's Mod (I mean Kitty lel)

KittyAdventure wrote:

[BoatKrab's Best Diff <3]
  1. 00:26:894 (5,1) - Flow is look closer in slider tail :(
  2. 00:49:499 (1,2) - Blanket
  3. 00:55:626 (4,1) - ^
  4. 01:01:753 (2,3) - ^ a bit
  5. 01:25:837 (4,1) - ^ Already perfect?
  6. 01:49:711 (3,4,5) - ^ a bit
  7. 02:07:668 (3,4,5) - ^
  8. 02:30:274 (4,1,2) - ^
  9. 03:04:077 (4,1) - ^ in slider taila
  10. 01:11:559 (2,3) - ^ huh!?
Thanks, blanket checker lol

Updated: http://puu.sh/soaia/b0c68a525f.rar

ezek wrote:

KittyAdventure wrote:

Sorry for late :( the only late one here is Gero :U
Gero, don't kill me pls // run
Topic Starter
ZekeyHache
Updated~
BounceBabe
🕓⌛ TWENTY MINUTES ⌛🕓

medium

00:23:513 (1,2) - straight up flow is rather unpleasant. try to adjust this a bit. maybe like this http://puu.sh/sRUEP/892db2d33c.jpg

00:26:471 (5) - move the end point of the slider to the upper left for better transition with the next slider

00:30:696 (1,2) - flow could be better again. ugly shape but you get the idea http://puu.sh/sRUJO/46ca73924e.jpg

00:45:908 (4,5) - 02:47:598 (4,5) - 02:59:851 (1,2) - blankuuut

00:50:133 (5,1) - if the second slider would be further up flow would be better. rather harsh atm. http://puu.sh/sRUN2/66aec8dc4c.jpg

00:52:668 (4) - 3 reverses is prolly a bit problematic for a normal difficulty. not sure about this.

BOMB AWAY LOL

01:19:711 (4,1) - flooow please. anything like this is gud : http://puu.sh/sRUV9/f187e20e98.jpg

you used a 8 beat combo pattern so remove 01:34:499 (1) -

01:42:527 (3,4,5) - these 3 together look aesthetically a bit unappealing. try blanketing 4 and 5 http://puu.sh/sRV0Y/38d7aab9e8.jpg

02:06:189 (3,4) - reverse the curve of the slider for better flow

02:51:823 (5,1) - flow is really bad here try arranging them a bit better like so http://puu.sh/sRV7W/fb699ba8a2.jpg

02:58:584 (1) - reverse the shape then flow is better http://puu.sh/sRVbL/a721d0aca7.jpg

03:01:330 (4,5) - flip these, flow http://puu.sh/sRVd2/090a1c4cea.jpg

03:14:640 (3,4) - curve is a bit harsh here of the small slider which hurts the flow and transition try http://puu.sh/sRVhq/178cc826b2.jpg

boatkrab is high

00:13:373 (4,1) - 00:34:499 (2,3) - and actually the whole first section.. dont think the sound is strong enough for a jump but ok :p the beginning is way too calm for jumps. try using jumps for emphasis on higher pitched vocals instead if you really want to add some. they'd be more appropriate there like 00:23:725 (5,1) - for example

00:49:922 (2,3) - vocal are too low for a jump here. jump between 00:48:865 (4,1) - would be more fitting

01:04:077 (5,1) - really awkward flow and transition here. idk how you could improve it but im sure you'll find a way. total eyesore and not smooth to play. 01:58:161 (4,1) - is better for example since the flow is more circular

01:15:485 (3,1) - spacing? lol

03:18:020 (1,2) - way too soft and calm here to have a jump. use normal ds make a jump here instead 03:19:499 (4,1) - for drums and vocal emphasis

03:26:471 (5) - add nc for next bar

really lovely these two diffs, im sure the other two are as well :p work more on flow on medium, redo jumps on high to accentuate the important and intense sounds rather than calm sections.
Topic Starter
ZekeyHache

BounceBabe wrote:

🕓⌛ TWENTY MINUTES ⌛🕓

medium

00:23:513 (1,2) - straight up flow is rather unpleasant. try to adjust this a bit. maybe like this http://puu.sh/sRUEP/892db2d33c.jpg oki doki

00:26:471 (5) - move the end point of the slider to the upper left for better transition with the next slider oki doki

00:30:696 (1,2) - flow could be better again. ugly shape but you get the idea http://puu.sh/sRUJO/46ca73924e.jpg I believe this is fine like it is

00:45:908 (4,5) - 02:47:598 (4,5) - 02:59:851 (1,2) - blankuuut I didn't see the imperfection on the first two, but sure I fixed the third one~

00:50:133 (5,1) - if the second slider would be further up flow would be better. rather harsh atm. http://puu.sh/sRUN2/66aec8dc4c.jpg k, moved up by a considerable distance~

00:52:668 (4) - 3 reverses is prolly a bit problematic for a normal difficulty. not sure about this. I think it's fine, not hard to read at all~

BOMB AWAY LOL O3O

01:19:711 (4,1) - flooow please. anything like this is gud : http://puu.sh/sRUV9/f187e20e98.jpg You are basing your flow only by making the direction of the slider's tail pointing kinda to the next object, which is good, but there can be different ways it could work, like this one right here, which is going the opposite direction in a diagonal angle, which it doesn't even go harsh since it is 1/1 at 142 BPM~

you used a 8 beat combo pattern so remove 01:34:499 (1) - oki

01:42:527 (3,4,5) - these 3 together look aesthetically a bit unappealing. try blanketing 4 and 5 http://puu.sh/sRV0Y/38d7aab9e8.jpg applied~

02:06:189 (3,4) - reverse the curve of the slider for better flow I tried another thing~

02:51:823 (5,1) - flow is really bad here try arranging them a bit better like so http://puu.sh/sRV7W/fb699ba8a2.jpg I don't feel it bad at all :c

02:58:584 (1) - reverse the shape then flow is better http://puu.sh/sRVbL/a721d0aca7.jpg hmmm agree

03:01:330 (4,5) - flip these, flow http://puu.sh/sRVd2/090a1c4cea.jpg I feel it fine as it is~

03:14:640 (3,4) - curve is a bit harsh here of the small slider which hurts the flow and transition try http://puu.sh/sRVhq/178cc826b2.jpg I just readjusted the curve to no be that harsh~
Thanks fur the mod! :3

Updated~
beaw
THAT STORYBOARD OMG I LOVE YOU LMAO WOW also is it just me or does your timing sound late ;w;

[Low]
nwn; U-uh I'm not gonna mod this one

[Medium]
00:47:598 (1,2,3) - idk how you blanket but uhm put the middle node of (1) on the same coord as (3) and I think it'll look better idk ;w;w;w;
01:21:401 (1) - owo

[BoatKrab's High]
00:35:556 (1,2) - I think (2) needs to go a bit to the left :o

[Gero-nimo]
00:07:457 (2,3,6) - Make these linear?
[]
wow okay
Topic Starter
ZekeyHache

Stingy wrote:

THAT STORYBOARD OMG I LOVE YOU LMAO WOW also is it just me or does your timing sound late ;w; It's just what I imagine when I hear "bombs away" xD So I added the SB to make the map more fun :U and it goes well with it xD And about the timing, you made me doubt for a bit and I had too look at it :v I think it's fine~

[Low]
nwn; U-uh I'm not gonna mod this one is it too bad? :o

[Medium]
00:47:598 (1,2,3) - idk how you blanket but uhm put the middle node of (1) on the same coord as (3) and I think it'll look better idk ;w;w;w; improved~
01:21:401 (1) - owo lol I didn't notice cuz I was mapping with video on xD ohh life~

wow okay
Thanks fur the mod! ^^

Updated~
Aurele
I SCREAMED at the storyboard.
This is part of the M4M

Most of the suggestions here are "nazi" suggestions to polish the map even more, because the mapset is already very good.

Low
  1. 00:09:147 (3) - I can see this slider is a bit off from the spacing than your other objects. I would suggest you to move this slider to x:214 y:87 for a better spacing consistency.
  2. 00:27:316 (1) - Just to make it a little more consistent, move this slider to x:250 y:247
  3. 00:30:696 (5) - The new combo on this slider not bad the way it is since you wanted to follow the symmetry of your previous two objects. However, you are breaking your combo consistency and it goes on and on on your difficulty. You can keep it the way it is, but as for the consistency, I would suggest you a new combo. You will also need to delete the new combo on the next object also.
  4. 00:34:077 (4) - Compared to the previous suggestion, this slider does not have any reason why there shouldn't be a new combo. First of all, the combo is not consistent with your previous ones. Second, on this slider, there is a very strong noise that would need a new combo to emphasize it.
  5. 00:48:865 (2) - As for this circle, you could move it to x:218 y:321 to have a better spacing consistency. Also, at this place, it will be more evident that the circle is lower than the previous slider's end and the next object.
  6. 00:53:513 (4,1) - *I'm having a perfect blanket orgasm*
  7. 01:01:119 - Wouldn't this be a Drum sampleset finish instead of a Soft one? It feels like it's way too loud. Also, 01:04:499 (1) - this slider as a drum sampleset finish, so why not doing the same thing here?
  8. 01:10:415 - If you want some more consistency with your hitsounds, you should be adding a whistle in here. It's going to sound way much better also.
  9. 01:11:260 (1) - Since you've added a whistle to the sliderend of this slider: 01:07:880 (1) - , you should be adding one at the sliderend of this slider as well. It's going to be more consistent.
  10. 01:13:795 - Same as mentioned for the last two suggestions, add a whistle here for the consistency.
  11. 01:14:640 (1) - If we follow what I've mentioned of the previous suggestions, you should be adding a whistle to the beginning and the end of this slider.
  12. 01:18:865 - It would feel weird if you don't add a whistle here also!
  13. 01:46:330 (2,3,4) - Really minor, but hai, it's for the consistency! Move (2) to x:154 y:347 ; (3) to x:78 y:282 and (4) to x:173 y:254.
  14. 01:55:204 (1) - As for this slider and this slider (01:58:584 (1) - ), if we look at after the first kiai and the suggestion I made on 01:01:119 - , you should replace those two soft samplesets to drum samplesets! It will be more soft and consistent.
  15. 03:04:499 (3) - I would move this slider to x:174 y:101 for a better spacing consistency.
Even with all of these suggestions, the difficulty is very good. The flow is awesome and so is the rhythm! Keep on going!

Medium
  1. 00:30:696 (1) - The flow of this slider looks a bit weird to me. I tried to move this slider and rotate it a bit (around 45 degrees) and placed it right at the end of the last slider. It feels easier to catch this slider since it's infront of the previous slider's end, so the flow is better that way. (You can still do the blanket you were looking for):
  2. 00:45:908 (4,5) - It's good the way it is because of the blanket, but wouldn't it be better if the circle was stacked with the beginning of the next slider just like the previous ones?
  3. From 01:01:119 (1) - to 01:07:035 (7) - , I would like you to look at the suggestions made on Low and apply them to this part. It would also be nice if you could add the whistles like you've done there!
  4. 01:21:401 (1,2,3) - I do not like the flow from the previous object to the slider (1). Even tho the spacing is consistent, the way it is placed makes it feel like it would be hard to catch it. I would like to suggest you to change those symmetrical sliders like that:
  5. 01:56:894 (4,5) - The rhythm in here feels quite weird, as it's not following the vocals. It would be better if you do something like this instead:
  6. 02:11:260 (6) - This slider overlaps the previous circle and has a weird flow with the previous objects. I would suggest you to either change the form of this slider or do something else with it, because the overlap and the flow is not very good. I would rather see something like this instead (You can change it however you want, but please don't overlap the objects):
  7. 02:54:358 (4) - As for this circle, the movement will be better if it was moved to x:204 y:360 instead.
Nice difficulty! :3

BoatKrab's High
hi there!
  1. 00:23:936 (1) - By looking at your previous objects, I feel this slider should be extended to 00:24:253 - instead. It would sound better than it is right now!
  2. 00:32:387 (5) - Since the combo is quite long the way it is, you should be adding a new combo to this circle. Also, your new combos are going to be more consistent from the beginning to now.
  3. 00:35:556 (1) - This is minor, but I guess you can do a better blanket here?
  4. 00:45:485 (4) - Same as mentioned above. You can move the middle anchor a little bit to have a better blanket.
  5. 02:02:598 (2) - As for this circle, I am not sure of its emplacement as the flow is not very good at this point. What if you stack it to the next slider? It would be nice c:
Nice difficulty!

I got nothing to say for Gero's difficulty, it's perfect!

Really nice mapset, my dear! Hope to see it ranked soon! Here's a star!
Topic Starter
ZekeyHache

Gabe wrote:

Big mod, so I'm replying Mao style :v (Stuff that is not mentioned has been applied)

[Low]
  1. 01:01:119 - Wouldn't this be a Drum sampleset finish instead of a Soft one? It feels like it's way too loud. Also, 01:04:499 (1) - this slider as a drum sampleset finish, so why not doing the same thing here? Every time the girl starts screaming "BOMBS AWAAAAY!" I use finish to emphasize the introduction to the screams~
  2. 01:55:204 (1) - As for this slider and this slider (01:58:584 (1) - ), if we look at after the first kiai and the suggestion I made on 01:01:119 - , you should replace those two soft samplesets to drum samplesets! It will be more soft and consistent. I just replaced the second finish with drum for consistency, but I'm keeping the first soft finish for the reason explained above~
[Medium]
  1. 00:45:908 (4,5) - It's good the way it is because of the blanket, but wouldn't it be better if the circle was stacked with the beginning of the next slider just like the previous ones? Nah, here I wanna vary a bit the patterns~
  2. From 01:01:119 (1) - to 01:07:035 (7) - , I would like you to look at the suggestions made on Low and apply them to this part. It would also be nice if you could add the whistles like you've done there! you know~
  3. 01:21:401 (1,2,3) - I do not like the flow from the previous object to the slider (1). Even tho the spacing is consistent, the way it is placed makes it feel like it would be hard to catch it. I would like to suggest you to change those symmetrical sliders like that I feel this fine, I'll keep it my way
So yee, most of the stuff has been applied! ^^

Thanks fur the mod! \:D/

Updated~
Aurele
As long as the soft finishes are consistent everywhere, it's cool \:D/
BoatKrab

Gabe wrote:

BoatKrab's High
hi there! Hi(gh)! Gabe >w<
  1. 00:23:936 (1) - By looking at your previous objects, I feel this slider should be extended to 00:24:253 - instead. It would sound better than it is right now!
  2. 00:32:387 (5) - Since the combo is quite long the way it is, you should be adding a new combo to this circle. Also, your new combos are going to be more consistent from the beginning to now.
  3. 00:35:556 (1) - This is minor, but I guess you can do a better blanket here?
  4. 00:45:485 (4) - Same as mentioned above. You can move the middle anchor a little bit to have a better blanket.
  5. 02:02:598 (2) - As for this circle, I am not sure of its emplacement as the flow is not very good at this point. What if you stack it to the next slider? It would be nice c:
Nice difficulty!

Really nice mapset, my dear! Hope to see it ranked soon! Here's a star!
Helpful mod again, Thanks! :3

Stingy wrote:

[BoatKrab's High]
00:35:556 (1,2) - I think (2) needs to go a bit to the left :o
Done, thanks :D
Topic Starter
ZekeyHache
Updated~
riffy
Sponsored by Russian education system which provides long enough breaks.

[General]
  1. Why not add a few more SB elements for stuff like :My love:? It also gets quite repetitive and catchy. Ot is there some significant meaning the part "bombs away" has?
[Low]
  1. 00:25:204 (2,4) - minor - these are not eaxctly parallel. If you are a perfectionist, you might want to move them a little.
    Note: 00:36:612 (4,1) - 02:37:457 (3,1) - something similar
  2. 00:49:288 (3,4) - would be good to give these two similar/identical shape, it worked incredibly well with 00:45:908 (3,4) - so it'd be cool to do it again.
  3. 00:59:006 (2) - I would personally do a Ctrl+G to provide a lower-angle transition resulting in better (in my opinion) flow.
  4. 01:54:358 (3,1) - minor - being the only overlap of that kind it feels pretty confusing. I'd try to prevent this kind of overlaps from happening as to keep the sliderpath 100% visible.
    Note: 03:13:795 (2,3) - similar issue here.
  5. 03:26:471 - since you delay the spinner for the sake of mapping this beat you could give it an individual circle. So the drums would get enough emphasis.

    Good job. I'd polish a few transitions here and there, but that's more like a matter of mapping taste.
[Medium]
  1. 00:29:429 (5,6,1) - the overlap gets a bit confusing. Why not avoid it? pretty, aren't we?
  2. 00:52:668 (4) - players will not expect the slider here to go fancy. Besides, there is nothing that would warn them about this pattern. I'd try a 1/1 stack instead
  3. 01:27:950 (1) - minor - you can make them blanket in a way by making the curve more intense. example
  4. 02:45:485 (1,1,2,3) - minxing these two kinds of stacks can get fairly confusing. Is there any way we can avoid stacking 1?
    Note: 03:02:809 (1,2,3,4,5) - same here, they are in the same combo, it can get pretty tricky.

    Great one. Again, a few transition feels a bit strange to me, but it's all good otherwise.
[BoatKrab's High]
  1. 00:07:880 (3,4,5) - 00:09:570 (3,4,5) - I would not use them untill some later part in the song, probably like after the first kiai. Since Medium had no 1/4s they need to be introduced in some way. Try using more 1/4 sliders in this part and later replace them with triplets?
  2. 00:40:415 (3,1) - try to avoid such a suuden spacing change. It can get really trciky after the uncommon snapping usage.
  3. 01:19:288 (5,1) - 01:33:020 (5,6,1) - there is a bit of inconsistency in the way these two patterns are done. Do you purposely leave the downbeat unstressed in the first case?
  4. 02:08:513 (5,1) - I would lower the DS here, as x2.2 feels like an overkill.isn't it pretty?
  5. 03:12:105 (2,3) - sliders can be misread as single-reverse ones. Can we do something to fix it? a poorly made example

    Hot. Would rate 20 out of 10.
[Gero ♥ nimo]
  1. 00:25:626 (1,2,3,4,5) - this thing combined with the drums here give a good place for a jumpy pattern. Arrangeng them in a star or using Ctrl+G to make things jumpy. Let your imagination run wild!
    Note: 01:06:189 (1,2) - more space for jumps. The drums ar kind of asking for that.
  2. 00:40:274 (1,1) - a single new combo should be enough, if you ask me. The other two give extra HP increase which might be unwanted.
  3. 02:34:711 (4,5,6,7,8) - shouldn't the jump get more intense on 6-7-8 where vocals peak and be weaker in the previous part? This would make more sense if you want to stress the vocals.
    Note: 02:46:542 (2,3,4,5,6,7) - something similar here?
  4. 02:42:527 (1,2) - I would rather leave these two out, emphasizing the following part by making ita bit more sudden.
  5. 03:33:337 (1) - we can finish this with the slider. Spinner kind of takes the impression from the spinner away and makes it feel less epic. Besides, it gives a bit of inconsistency in ending times.

    Geronimo! ♥
This is why I love you guys. Incredible.

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
BoatKrab
Fixed all Bakari's suggestion, that's great ><
Here: http://puu.sh/td8iG/6ddb3dadcb.rar

Bakari wrote:

This is why I love you guys. Incredible.
Bakaaaa ~ // run
Topic Starter
ZekeyHache
Not mentioned = applied/fixed by another method

Bakari wrote:

[General]
  1. Why not add a few more SB elements for stuff like :My love:? It also gets quite repetitive and catchy. Ot is there some significant meaning the part "bombs away" has? Well, the album is called "bombs away" for some reason :p
[Low]
  1. 01:54:358 (3,1) - minor - being the only overlap of that kind it feels pretty confusing. I'd try to prevent this kind of overlaps from happening as to keep the sliderpath 100% visible.
    Note: 03:13:795 (2,3) - similar issue here. I don't see any of these as an issue
[Medium]
03:02:809 (1,2,3,4,5) - same here, they are in the same combo, it can get pretty tricky. I don't think it will cause confusion here since the next stack is after a 1/1 break
Thanks fur the mod!

Updated~
Sonnyc
00:54:358 ~ 01:07:880 - 01:48:443 ~ 02:01:964 - I strongly recommend a volume reduction in this section. The song is calmer to just use a 100%.

Easy.
00:34:922 (2,4) - Using a parallel concept will look more neater. It quite looks unpolished atm.
00:40:837 - I require you to remap a little around here with a symmetric concept. The other two kiai section starts with a symmetry, while this does not. It feels inconsistent in structure.
02:29:006 ~ 02:39:992 - hitsounds?
02:40:415 (1) - The timing when the spinner starts feel quite vague along the song imo. 02:40:626 or 02:40:837 will be a better spot to start.

Normal.
01:06:189 (4,5) - Symmetric fail.
02:39:781 (2) - Not really sure if a drum clap fits here.

Hard.
00:39:147 (1,2,3) - I do not consider the current placement to be properly indicating the actual rhythm. Giving a difference between 1/2 and 1/3 is required. Players might somehow deal with the current design, but as I've said, this could be misleading.
01:05:661 (4) - Minor spacing.
01:20:133 (1) - Where is the spinner starting in the song? anyways I'd suggest you to start slightly earlier, considering the drumroll starts from 01:19:711. Leaving it empty before the spinner felt really weird while the spinner wasn't starting any major element.
02:38:302 (4,5,6) - Not sure if this is meant to be linear, but it is a little off.
03:12:527 (3,1) - I believe something like (2,3) to be the limit of a 1/4 spacing in this kind of level. This 1/4 jump feels way too much.

Gero.
Wonderful
01:05:767 (4) - Remove finish since this triple isn't based on drum.
00:40:837 (1) - 01:34:922 (1) - Make the combo color consistent to make the whole section consistent in combo colors. If you feel blue gets abused, then you can additionally change 01:33:232 (1) into yellow, 01:34:077 (1) into red. Hope you can consider this kind of stuff in your future mapping. This is one part of structure mappings.
03:26:471 (1) - Do you think it is possible to avoid the overlap at the center? It kinda feels like ruining the art.

Got any better quality of mp3? Sounds a little buzzing some parts.
Topic Starter
ZekeyHache

Sonnyc wrote:

Got any better quality of mp3? Sounds a little buzzing some parts.
I thought the mp3 was bad as well, but then I checked the preview on google play music and seems the song was made like that~

Everything was applied on my diffs! Thanks fur the mod! :D

Edit: I also added a new BG (the same image but higher quality and resolution), mhhhmmm looks delicious on my 1080p screen!
BoatKrab
Fixed all Sonnyc's case :P :D
Link: http://puu.sh/tqujF/033452f2ee.rar
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