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Arzest - Enemy

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Azure
Hello,for M4M

[General]
  1. the rhythm and arrangement are little monotonousm, maybe you can add some special surprise?
  2. I post a sample in the following mod, hope that can give you some new idea
[Gloom]
  1. 01:05:805 (10) better blanket, move the second point left 2 grids
  2. 01:06:833 (1,2,3) same DS
  3. 01:28:776 maybe NC?
  4. 01:49:519 (1) stacke with 01:48:490 (2) ?
  5. 02:01:690 - 02:12:662 this part sounds like the note is faster than the music ? umm.. does it need a red point here? i'm not sure
  6. 02:12:662 - 02:18:147 this part can be more rhythm like..
    02:13:262、02:14:633 put a note (1/4) and 02:17:462 delete slider put 5 notes in 1/4, end up 02:17:805
  7. or you can put this file directly into your folder https://puu.sh/rKuCI/833b1828e3.osu
    I only changed the rhythm in 02:12:662 - 02:18:147
  8. 04:17:462 (3,5,7) make them like this?
that's all,good luck
_Yiiiii

_Yiiiii wrote:

02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.
That means it should create a blanket but it doesn't, so you will see
02:19:519 (1,3) - Blanket
frequently in other mods
Topic Starter
hi-mei

_Yiiiii wrote:

_Yiiiii wrote:

02:19:519 (1,3) - 3 shouldn't be at a position for blanket, and the overlap doesn't look well.
That means it should create a blanket but it doesn't, so you will see
02:19:519 (1,3) - Blanket
frequently in other mods
can you suggest something with note coordinates?
Topic Starter
hi-mei

Azure wrote:

Hello,for M4M

[General]
  1. the rhythm and arrangement are little monotonousm, maybe you can add some special surprise?
  2. I post a sample in the following mod, hope that can give you some new idea
[Gloom]
  1. 01:05:805 (10) better blanket, move the second point left 2 grids
    @ fixed
  2. 01:06:833 (1,2,3) same DS
    @ fixed
  3. 01:28:776 maybe NC?
    @ nah
  4. 01:49:519 (1) stacke with 01:48:490 (2) ?
    @ ok
  5. 02:01:690 - 02:12:662 this part sounds like the note is faster than the music ? umm.. does it need a red point here? i'm not sure
    @ idk, i feel like its good as it is
  6. 02:12:662 - 02:18:147 this part can be more rhythm like..
    02:13:262、02:14:633 put a note (1/4) and 02:17:462 delete slider put 5 notes in 1/4, end up 02:17:805
  7. or you can put this file directly into your folder https://puu.sh/rKuCI/833b1828e3.osu
    I only changed the rhythm in 02:12:662 - 02:18:147
    @ i dont really like it
  8. 04:17:462 (3,5,7) make them like this?
    @ seems good
that's all,good luck
Thanks!
DeRandom Otaku
[gloom]
  1. 00:03:576 (5,1) - try giving these higher spacing cuz of the emphasized sound in the bg at big white tick like u did at 00:09:062 (5,1) -
  2. 00:11:290 (3,4,5,6,7) - What exactly are u following here? i can only hear some vocals which are snapped to 1/3 NOT 1/4
  3. 00:54:833 (1,1,1) - u dont need this nc spam at all
  4. 00:55:862 - yeahj reduce the nc spam in this section , its lame to add nc for every sound change
  5. 01:05:462 (9) - NC this
  6. 01:28:776 (5) - ^
  7. 01:50:376 - i wonder why this whistle is skipped which is easily noticeable while u mapped sounds like 01:43:690 - 01:44:205 - etc which are hardly audible
  8. 03:51:405 (5) - nc
  9. 04:39:919 (3) - isnt this slider supposed to be at 04:40:090 - instead?
Can take alot of structure improvement if going for rank
gl~
Topic Starter
hi-mei

DeRandom Otaku wrote:

[gloom]
  1. 00:03:576 (5,1) - try giving these higher spacing cuz of the emphasized sound in the bg at big white tick like u did at 00:09:062 (5,1) -
    @ ok done
  2. 00:11:290 (3,4,5,6,7) - What exactly are u following here? i can only hear some vocals which are snapped to 1/3 NOT 1/4
    @ background increasing
  3. 00:54:833 (1,1,1) - u dont need this nc spam at all
    @ done
  4. 00:55:862 - yeahj reduce the nc spam in this section , its lame to add nc for every sound change
    @ ok
  5. 01:05:462 (9) - NC this
    @ ok
  6. 01:28:776 (5) - ^
    @ ok
  7. 01:50:376 - i wonder why this whistle is skipped which is easily noticeable while u mapped sounds like 01:43:690 - 01:44:205 - etc which are hardly audible
    @ resnapepd it to 1/3
  8. 03:51:405 (5) - nc
    @ ok
  9. 04:39:919 (3) - isnt this slider supposed to be at 04:40:090 - instead?
    @ its ok
Can take alot of structure improvement if going for rank
@ will try my best to do so
gl~
Thanks~
Ashton
take my star o3o
Natsu
Some feedback via chat

aaa
2016-10-17 05:41 -himei: Hi! I wanted to ask if you still accepting bn requests? I was too late to post in your queue ;w; but my map has 27 mods and 89 sp and Im pretty sure its worth your attention.
2016-10-17 05:43 Natsu: the numbers of mods don't really mean nothing tbh
2016-10-17 05:43 Natsu: link it and let me see, if it don't need much work maybe i can help u
2016-10-17 05:43 -himei: ;w;
2016-10-17 05:43 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-10-17 05:46 -himei: i mean it looks a bit messy cause i was more focused on playability rather than aesthetics
2016-10-17 06:01 Natsu: mmm the map still ahve problems imo
2016-10-17 06:01 Natsu: first to all you focus too much on patterns, but flow is questionable in alot of places
2016-10-17 06:02 -himei: can you plz specify some parts so i can reconsider them ;w; i really want to make this map good
2016-10-17 06:02 Natsu: I'll point out some examples of things I find not nicely dones
2016-10-17 06:03 -himei: i probably messed with some hitsounds yesterday but w/e i guess
2016-10-17 06:03 -himei: ok good
2016-10-17 06:03 Natsu: 00:11:633 (7,8,1) - 7 and 8 is bigger than 8 and 1, but 1 is alot stronger than the other 2 beats
2016-10-17 06:04 -himei: got it
2016-10-17 06:05 Natsu: this minor but still hurt a bit the design of the map 00:22:947 (1,2) - 1 is almost touching the hp bar and 2 is touching the accuracy thing
2016-10-17 06:05 Natsu: is rankable yes, but doesn't looks nice tbh
2016-10-17 06:05 -himei: but its like a part of pattern
2016-10-17 06:05 Natsu: 00:44:976 (1) - what is this actually following?
2016-10-17 06:05 Natsu: yeah but u can make it have less spacing
2016-10-17 06:06 -himei: got it
2016-10-17 06:06 -himei: its following the increasing sound
2016-10-17 06:06 -himei: on background
2016-10-17 06:07 Natsu: I'd just end the spinner here 00:46:262 (1) - and map the rest properly, since the bg is not strong IMO
2016-10-17 06:08 -himei: hmm alright
2016-10-17 06:08 Natsu: 01:29:805 (1) - the delayed break is on purpose?
2016-10-17 06:08 -himei: yes
2016-10-17 06:08 Natsu: 01:31:176 (1,1) - btw I didn't understand this, they are just to get more drain time?
2016-10-17 06:09 Natsu: mainly the first doesn't follows a certain sound o.OI
2016-10-17 06:09 -himei: yes its for drain time lol
2016-10-17 06:09 -himei: theres no way you can map it actually
2016-10-17 06:09 -himei: and the break will be odd here
2016-10-17 06:14 Natsu: https://puu.sh/rLY6P.osu
2016-10-17 06:14 Natsu: I think the spinners would work better like that
2016-10-17 06:14 -himei: let me see
2016-10-17 06:15 -himei: wait how can i apply that?
2016-10-17 06:15 -himei: i dont really know lol
2016-10-17 06:15 Natsu: create a new diff
2016-10-17 06:16 Natsu: an paste that code there
2016-10-17 06:16 -himei: uh ok
2016-10-17 06:16 -himei: got it
2016-10-17 06:16 -himei: yea seems good
2016-10-17 06:16 -himei: lol
2016-10-17 06:17 Natsu: 01:40:262 (2,3) - why all of these have big spacing, since the music is really calm o.,O
2016-10-17 06:18 -himei: hmm because it plays really ez, you just slightly moving you right hand
2016-10-17 06:18 Natsu: Is almost the same spacing as 02:02:376 (1,2) -
2016-10-17 06:18 -himei: it doesnt feel any bad
2016-10-17 06:18 -himei: hmm
2016-10-17 06:18 -himei: yea ill lover them
2016-10-17 06:19 -himei: lower*
2016-10-17 06:19 -himei: makes sense now
2016-10-17 06:19 Natsu: 01:46:947 - some beats sounds really off, that guy is off vocal, maybe can't be helped tho
2016-10-17 06:20 -himei: hmm it doesnt follow the instrument
2016-10-17 06:20 Natsu: 02:44:205 (1,2) - btw some sliders are bugged
2016-10-17 06:20 -himei: it follows the cracking
2016-10-17 06:21 -himei: bugged?
2016-10-17 06:21 -himei: in what way?
2016-10-17 06:21 Natsu: look at the slider shape
2016-10-17 06:21 -himei: yea, its a curve
2016-10-17 06:21 Natsu: make other 3 points slider and compare them, idk is really weird
2016-10-17 06:21 Natsu: i dont know how u make them like that tbh
2016-10-17 06:22 -himei: lol okay ill reconsider the shape
2016-10-17 06:23 Natsu: 02:55:176 (1) - here you can add a circle and start the spinner 1/4 later
2016-10-17 06:23 Natsu: since you can't add hitsounds at the spinner start
2016-10-17 06:23 -himei: it used to be like that
2016-10-17 06:23 -himei: and i removed it after few mods
2016-10-17 06:23 -himei: complaining about that
2016-10-17 06:23 -himei: ok then
2016-10-17 06:24 Natsu: 03:43:519 (2,3,4,5,6,7) - this probably the main complain i have about your map
2016-10-17 06:24 Natsu: why all looks straigh
2016-10-17 06:24 -himei: idk, ive never used any squares yet
2016-10-17 06:24 Natsu: all looks better when you rotate things a bit, even the squares play better like that
2016-10-17 06:24 -himei: so i was like
2016-10-17 06:24 -himei: why not
2016-10-17 06:25 -himei: oh
2016-10-17 06:25 -himei: got it
2016-10-17 06:25 Natsu: https://osu.ppy.sh/ss/6344560
2016-10-17 06:25 -himei: k
2016-10-17 06:25 Natsu: 04:09:576 (1,1) - NCs aren't needed at all
2016-10-17 06:26 -himei: ok
2016-10-17 06:27 Natsu: I think you map really need more curves and not straight sliders everywhere
2016-10-17 06:27 -himei: hmm
2016-10-17 06:27 -himei: the thing is its really easy to build the structure
2016-10-17 06:27 -himei: with 45/90 degrees objects
2016-10-17 06:27 Natsu: 03:24:319 (2,3,4,5,6,7) - for example the pattern looks really old fashioned
2016-10-17 06:27 -himei: and i have no idea how to map such songs
2016-10-17 06:28 -himei: cuz theres no similar maps at all
2016-10-17 06:28 Natsu: because is really straigh in X and Y
2016-10-17 06:28 Natsu: who is your favourite mapper?
2016-10-17 06:28 -himei: shiirn
2016-10-17 06:29 -himei: well actually i like 2013 maps
2016-10-17 06:29 -himei: with symetric stuff
2016-10-17 06:29 -himei: which is fun to play
2016-10-17 06:29 -himei: like seiketsu no chikai or so
2016-10-17 06:30 Natsu: saten map?
2016-10-17 06:30 -himei: yea
2016-10-17 06:31 -himei: the last diff
2016-10-17 06:31 -himei: actually idk how many diff there, im talking about 6*
2016-10-17 06:32 Natsu: yeah i know that map
2016-10-17 06:32 Natsu: Is really fun, but if u check it
2016-10-17 06:33 Natsu: it have curved sliders and diagonal symmetric
2016-10-17 06:33 Natsu: ofc it have x and y symmetry too, but it use variations
2016-10-17 06:33 Natsu: you should also add some variations in your map
2016-10-17 06:34 -himei: ;w; haha ok
2016-10-17 06:34 Natsu: 03:04:776 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this is really cool
2016-10-17 06:34 Natsu: probably the best pattern in the full diff
2016-10-17 06:34 -himei: ty
2016-10-17 06:35 Natsu: 03:26:719 (1,2,3,4,1,2,3,4) - this one is cool also
2016-10-17 06:35 -himei: 03:35:805 (4,5,6) - this breaks the rhythm i guess
2016-10-17 06:35 Natsu: 03:41:805 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2) - but this is so straigh, you could add some spicy to it!
2016-10-17 06:35 Natsu: anyways if you want i can post this for the record
2016-10-17 06:36 -himei: ofc!
2016-10-17 06:38 Natsu: btw all the intro is really nice until 00:11:976 (1) -
2016-10-17 06:38 Natsu: i was ohhhh this is really cool!
2016-10-17 06:39 Natsu: but then 00:11:976 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - this linear movements in the same circular flow make me a bit disappointed
2016-10-17 06:39 -himei: well it follows the clockwise flow
2016-10-17 06:39 -himei: and then changes to anticlockwise
2016-10-17 06:39 -himei: this is the place i dont really know how to map
2016-10-17 06:39 -himei: probably the most hardest place in the whole map
2016-10-17 06:40 -himei: i think i will end up adding squares
2016-10-17 06:40 -himei: cuz theres no way i can map it like normaly
2016-10-17 06:41 -himei: these 10 seconds are getting on my nerves pretty badly tbh
2016-10-17 06:41 -himei: xd
2016-10-17 06:42 -himei: hm actually i got your point
2016-10-17 06:42 -himei: maybe i can
2016-10-17 06:42 -himei: follow the previous stuff
2016-10-17 06:42 -himei: 00:07:519 (1,2,3,4,5,6) - like this
2016-10-17 06:42 -himei: and make some symmetric things
2016-10-17 06:43 Natsu: https://puu.sh/rLZdU.osu
2016-10-17 06:43 -himei: but these sliders are killing everything, cuz i need 1 slider and 3 notes, but i got 1 slider and 2 instead
2016-10-17 06:43 Natsu: just an example
2016-10-17 06:44 -himei: wow
2016-10-17 06:44 -himei: but like
2016-10-17 06:44 -himei: 00:11:976 (1,1) - has different shape
2016-10-17 06:44 -himei: on the same sound so i got to chose
2016-10-17 06:45 -himei: inbetween straight and curved
2016-10-17 06:45 -himei: choose*
2016-10-17 06:45 -himei: well i got your point
2016-10-17 06:45 -himei: ill reconsider these 10 seconds for sure
2016-10-17 06:46 Natsu: 01:01:347 (1,2,3,4) - 4 looks out of pattern
2016-10-17 06:47 Natsu: not sure why the spacing is different so suddenly
2016-10-17 06:47 -himei: nice find
2016-10-17 06:48 Natsu: 02:27:233 (6) - and this things really trigger me alot, tbh I care alot about the design and visuals, so i find touching game elements as hp bar really bad
2016-10-17 06:49 -himei: got it
2016-10-17 06:49 Natsu: 02:34:947 (1,2,3,4,5,6) - too straigh
2016-10-17 06:50 -himei: lol ok
2016-10-17 06:50 Natsu: https://osu.ppy.sh/ss/6344719
2016-10-17 06:51 -himei: got it
2016-10-17 06:52 Natsu: 02:51:919 (6) - slider tail is mapped in to the main melody of the song
2016-10-17 06:52 Natsu: u can easily make a triplet since is an extra anyways
2016-10-17 06:52 -himei: ok
Topic Starter
hi-mei

Natsu wrote:

Some feedback via chat

aaa
2016-10-17 06:03 Natsu: 00:11:633 (7,8,1) - 7 and 8 is bigger than 8 and 1, but 1 is alot stronger than the other 2 beats
@ will remap anyways
2016-10-17 06:05 Natsu: this minor but still hurt a bit the design of the map 00:22:947 (1,2) - 1 is almost touching the hp bar and 2 is touching the accuracy thing
@ will talk about it later
2016-10-17 06:14 Natsu: https://puu.sh/rLY6P.osu
@ applied with minor changes
2016-10-17 06:17 Natsu: 01:40:262 (2,3) - why all of these have big spacing, since the music is really calm o.,O
2016-10-17 06:18 Natsu: Is almost the same spacing as 02:02:376 (1,2) -
@ fixed
2016-10-17 06:20 Natsu: 02:44:205 (1,2) - btw some sliders are bugged
@ idk man, i cant see the problem there lol
2016-10-17 06:23 Natsu: 02:55:176 (1) - here you can add a circle and start the spinner 1/4 later
2016-10-17 06:23 Natsu: since you can't add hitsounds at the spinner start
@ fixed and then reapplied, cuz it feels really odd
2016-10-17 06:24 Natsu: 03:43:519 (2,3,4,5,6,7) - this probably the main complain i have about your map
@ fixed
2016-10-17 06:25 Natsu: 04:09:576 (1,1) - NCs aren't needed at all
@ fixed
2016-10-17 06:27 Natsu: 03:24:319 (2,3,4,5,6,7) - for example the pattern looks really old fashioned
@ remeped
2016-10-17 06:35 -himei: 03:35:805 (4,5,6) - this breaks the rhythm i guess
@ fixed...
2016-10-17 06:35 Natsu: 03:41:805 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2) - but this is so straigh, you could add some spicy to it!
@ probably fixed
2016-10-17 06:38 Natsu: btw all the intro is really nice until 00:11:976 (1) -
@ will remap it
2016-10-17 06:43 Natsu: https://puu.sh/rLZdU.osu
@ ^
2016-10-17 06:46 Natsu: 01:01:347 (1,2,3,4) - 4 looks out of pattern
@ fixed
2016-10-17 06:48 Natsu: 02:27:233 (6) - and this things really trigger me alot, tbh I care alot about the design and visuals, so i find touching game elements as hp bar really bad
@ fixed
2016-10-17 06:49 Natsu: 02:34:947 (1,2,3,4,5,6) - too straigh
@ fixed
2016-10-17 06:52 Natsu: 02:51:919 (6) - slider tail is mapped in to the main melody of the song
@ fixed
thanks~
applied
Topic Starter
hi-mei
the map is ready for modding
\o/
Logic Agent
hi m4m stuff

[General]
  1. Your spinners are hella long tbh, see if you can maybe reduce them and let then fade into a short break? Spinners that are that long make it seem like there's not much of a break between the section before the spinner and the section after.
[Gloom]
  1. 00:03:062 (1,2,3,4,5,1) - how come you use equal spacing throughout all of this? imo the distance between 00:03:233 (3,4,5) these three should be smaller than between 00:03:576 (5,1) these two.
  2. 01:24:662 (1,2,3,4) - even out spacing between these?
  3. 01:28:776 (5) - nc?
  4. 01:39:747 (1) - is this a bezier slider what year am i in
  5. 02:17:462 (1) - move this to the left some?
  6. 02:19:519 (1,3) - blanket
  7. 02:23:976 (1) - starting here I don't like how the spacing is so big though the song is relatively calm...
okay tbh I can't really go on because I don't like this song. Sorry if the mod is kinda short lol
Topic Starter
hi-mei

Logic Agent wrote:

hi m4m stuff

[General]
  1. Your spinners are hella long tbh, see if you can maybe reduce them and let then fade into a short break? Spinners that are that long make it seem like there's not much of a break between the section before the spinner and the section after.
    @ they are checked by 2 bns so I assume they are ok
[Gloom]
  1. 00:03:062 (1,2,3,4,5,1) - how come you use equal spacing throughout all of this? imo the distance between 00:03:233 (3,4,5) these three should be smaller than between 00:03:576 (5,1) these two.
    @ its following the structure and is pretty accurate.
  2. 01:24:662 (1,2,3,4) - even out spacing between these?
    @ fixed i guess
  3. 01:28:776 (5) - nc?
    @ well its the second time somebody mentioning this, ill keep it as it is till someone will bring this up again
  4. 01:39:747 (1) - is this a bezier slider what year am i in
    @ idk what to do with this, probably remake all of them in this part
  5. 02:17:462 (1) - move this to the left some?
    @ why? its for a star pattern tho
  6. 02:19:519 (1,3) - blanket
    @ ill remove this slider
  7. 02:23:976 (1) - starting here I don't like how the spacing is so big though the song is relatively calm...
    @ kiai time, and its the main theme of the song
okay tbh I can't really go on because I don't like this song. Sorry if the mod is kinda short lol
thanks~
Ashton
yo

a few things:

[*]map should be in pending, if your waiting for BN to check it, or just mods all together! xD

[*]aesthetics have been greatly improved, sinse the last time I checked this map, good work. w

[*]00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - I'm mostly concerned about these sliders in your map, I know that they fit the song PERFECTLY but you use way too big spacing, the song isn't dramatic at all, yet these notes are the furthest placed apart from your whole map? Maybe ctrl + s and lower the distance between these :)
[*]background.jpg remove that from your map, it's an unused file

[Gloom]

00:01:005 (1) - put red anchor down the slider a bit, for a more pleasing aesthetical look?
00:05:119 (3,4,5,6) - I don't really like your idea here, although it looks fine, it honestly doesn't flow that well, and would be better as seperated jumps :P
00:06:490 (1) - same thing as before oh wait it's a pattern, still, shouldn't 00:06:147 (1,2,3) - these notes be aiming directly at the start of 00:06:490 (1) - this slider?
00:10:605 (1) - so, here you map to the vocalist, but 00:11:290 (3,4,5,6,7,8) - here you don't? it would make more sense to make 00:10:605 (1) - this 2 1/2 sliders and remove 00:11:119 (2) - this note
00:11:805 (8) - ctrl + g for a better look?
00:18:490 (2,3) - here you all of a sudden stack, when before hand (and after) you don't use stacks
00:21:232 (2,3) - ^
00:55:862 (3,4) - would make better sense if these were identical
00:58:605 (2,1) - ^
00:59:290 (1,2,1) - so like, why exactly are these spaced more than 00:56:547 (4,5,1) - these even though they are the same sound?
01:04:090 (1,2,3,4,5,6,7,8) - this is great! (I just like to highlight things I like)


well, thats it from me!

Good luck with approving this! I would like to see more approved mapsets these days :P (marathons)
Ashton
w
Topic Starter
hi-mei

CanadianBaka wrote:

yo

a few things:

[*]map should be in pending, if your waiting for BN to check it, or just mods all together! xD

[*]aesthetics have been greatly improved, sinse the last time I checked this map, good work. w

[*]00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - I'm mostly concerned about these sliders in your map, I know that they fit the song PERFECTLY but you use way too big spacing, the song isn't dramatic at all, yet these notes are the furthest placed apart from your whole map? Maybe ctrl + s and lower the distance between these :)
@ its ok, maybe ill make them smaller
[*]background.jpg remove that from your map, it's an unused file
@ redownload the map

[Gloom]

00:01:005 (1) - put red anchor down the slider a bit, for a more pleasing aesthetical look?
@ ok
00:05:119 (3,4,5,6) - I don't really like your idea here, although it looks fine, it honestly doesn't flow that well, and would be better as seperated jumps :P
@ well it plays good, i dont really see the problem there
00:06:490 (1) - same thing as before oh wait it's a pattern, still, shouldn't 00:06:147 (1,2,3) - these notes be aiming directly at the start of 00:06:490 (1) - this slider?
@ idk
00:10:605 (1) - so, here you map to the vocalist, but 00:11:290 (3,4,5,6,7,8) - here you don't? it would make more sense to make 00:10:605 (1) - this 2 1/2 sliders and remove 00:11:119 (2) - this note
@ its actually pretty fine, remove the slider and listen to the song
00:11:805 (8) - ctrl + g for a better look?
@ no its should be like this
00:18:490 (2,3) - here you all of a sudden stack, when before hand (and after) you don't use stacks
@ its according to the melody
00:21:232 (2,3) - ^
@ ^
00:55:862 (3,4) - would make better sense if these were identical
@ no, but ive changed it anyways
00:58:605 (2,1) - ^
@ same
00:59:290 (1,2,1) - so like, why exactly are these spaced more than 00:56:547 (4,5,1) - these even though they are the same sound?
@ ok changed it
01:04:090 (1,2,3,4,5,6,7,8) - this is great! (I just like to highlight things I like)
well, thats it from me!
Good luck with approving this! I would like to see more approved mapsets these days :P (marathons)
Thanks~
But you didnt mod it till the end tho...
Ashton
didn't mod to the end bcuz my mod would have just been the same things over again, :D
Topic Starter
hi-mei
no its bcuz your are lazy
Nao Tomori
whirl's right though, the song is copy pasted thing over and over so the mistakes would be copy pasted mistakes too :lol:
Topic Starter
hi-mei
haha?
Ashton

-himei wrote:

no its bcuz your are lazy

if I was lazy, I wouldn't have modded your map.


You shouldn't call someone who modded your map (for free) 'lazy'

but then again... You don't like me, so I can see why you are trying to fit in unnecesarry insults! :k_hand:


Good luck with the map! :D
Topic Starter
hi-mei
actually i was mistaken, you are 29th

so im still looking for 30th mod
Zonthem
Hi, from your modding queue !
[Gloom]00:10:605(1) : you have put this type of slider twice previously but this one hasn't the same cure, it looks quite bad
00:11:290(3, 4, 5, 6, 7, 8, 9, 10, 1) : since the slider isn't aligned with the stream, have you consider making the stream like an inverted S to align everything ?
00:17:376(2) i would put this circle near x=186;y=264 to fit the two sliders next to
00:28:776(1) : i don't like how you reuse your jump pattern. It is a good pattern but i feel more comfortable to play it 1 beat later. You should also find a way to delay the pattern from one beat imo
01:12:319(1, 2, 3) : there is a little align issue
01:18:833(6, 8) : it could be better with Ctrl+G, and also ajust the next triple position
02:09:233(1, 2) : this jump should go up since it goes up at 02:03:747
02:11:976(1, 2) : this one should go up too like the previous one because music only gets more acute
02:49:176(6) : a triplet over there would greatly improve the rythm
02:56:890 : have you consider making a slider there (and keep 02:57:062(2)) ?
03:15:747(1, 2) : thoe objects are weirdly aligned, does it better or nothing imo
04:10:605(1, 2, 3, 4, 5, 6, 7) : perhaps too cruvy
04:39:919(3) : this slider has same pattern than others but not the same timing, and it's not because it is in the same combo that difference is clearly visible, what about changing a little bit its shape ?

I didn't find a lot of things to say on jump patterns and everything else since i cant play more than the first half^^
Hope it helped you !
@+
Topic Starter
hi-mei
thanks, gonna apply these tomorrow
Frostmourne
General
- The whole offsets need to be +10 from the one here. (1005 -> 1015)
- drum samplesets don't suit the majority parts of this song. Normal hitsounds feel much better compared to drum.

Gloom
This difficulty is a mess, they are full of jumps that I completely failed to understand why they are.
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
01:05:118 (7) - unsnapped
03:06:147 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is going to be a problematic pattern to most of players with annoying slider misses while they can be made better for playability experience. 1/8 sliders spaced are too much for this.

While other mods might not tell you their honest, I am going to do that this map may better fit the Loved or Approval category. The major problem that I see objectively isn't about copy-paste patterns, but spacings used in the song are random and widened just for the sake of difficulty spiked. The easiest examples to explain as to why they are random is the spacings in kiai parts (which means more intense) are pretty the same as the spacings in non-kiai parts (which means less intense). I am not going to point out all of them but showing some examples I think they do not fit at all.
00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - look at that picture, can you make them easier than it should be when the mapped notes are even stronger than kiai parts
01:51:919 (4,1,2,3,4,1) - why jump in this silent part?
01:54:147 (1,2,3,4,5,6,7,8) - ^
01:56:719 (2,3,4,5,6) - ^
01:58:776 (4,1,2,3,4) - ^
02:00:833 (2,3,4,5) - ^
02:01:690 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - these are the perfect example what you should have done to this mapset, having them progressing from the start to end with gradually increasing spacings this way along with the music is amazing
02:23:633 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - don't think this part fit with large jump this way
Topic Starter
hi-mei

FrostxE wrote:

General
- The whole offsets need to be +10 from the one here. (1005 -> 1015)
@ i think its ok as it is
- drum samplesets don't suit the majority parts of this song. Normal hitsounds feel much better compared to drum.
@ ^
Gloom
This difficulty is a mess, they are full of jumps that I completely failed to understand why they are.
@ well... idk, its up to BNs and QAT
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
@ i have no idea why is that so fucked, ive never used stacking.
this is how it looks like for me https://osu.ppy.sh/ss/6381459

00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
@ https://osu.ppy.sh/ss/6381466
01:05:118 (7) - unsnapped
@ its snapped lmao https://osu.ppy.sh/ss/6381473
03:06:147 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is going to be a problematic pattern to most of players with annoying slider misses while they can be made better for playability experience. 1/8 sliders spaced are too much for this.

While other mods might not tell you their honest, I am going to do that this map may better fit the Loved or Approval category. The major problem that I see objectively isn't about copy-paste patterns, but spacings used in the song are random and widened just for the sake of difficulty spiked. The easiest examples to explain as to why they are random is the spacings in kiai parts (which means more intense) are pretty the same as the spacings in non-kiai parts (which means less intense). I am not going to point out all of them but showing some examples I think they do not fit at all.
00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - look at that picture, can you make them easier than it should be when the mapped notes are even stronger than kiai parts
@ well... it fits to the song pretty well, it is interesting to play and fits to the bass, but honestly i cant find any other pattern to fit there.
01:51:919 (4,1,2,3,4,1) - why jump in this silent part?
01:54:147 (1,2,3,4,5,6,7,8) - ^
01:56:719 (2,3,4,5,6) - ^
01:58:776 (4,1,2,3,4) - ^
02:00:833 (2,3,4,5) - ^
@ it used to be 1/2, or something. but then after some mods i realized that it should be mapped into some basic patterns.
02:01:690 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - these are the perfect example what you should have done to this mapset, having them progressing from the start to end with gradually increasing spacings this way along with the music is amazing
02:23:633 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - don't think this part fit with large jump this way
@ it is a kiai time and it it should be spaced because of repetetive melody so it will be not that boring to play and also its ok due to this SR
thanks!
Topic Starter
hi-mei

Nherantelon wrote:

Hi, from your modding queue !
[Gloom]00:10:605(1) : you have put this type of slider twice previously but this one hasn't the same cure, it looks quite bad
@ ok changed
00:11:290(3, 4, 5, 6, 7, 8, 9, 10, 1) : since the slider isn't aligned with the stream, have you consider making the stream like an inverted S to align everything ?
@ yea nice idea but idk yet how to make it good
00:17:376(2) i would put this circle near x=186;y=264 to fit the two sliders next to
@ nah
00:28:776(1) : i don't like how you reuse your jump pattern. It is a good pattern but i feel more comfortable to play it 1 beat later. You should also find a way to delay the pattern from one beat imo
@ its ok
01:12:319(1, 2, 3) : there is a little align issue
@ idk what you talking about
01:18:833(6, 8) : it could be better with Ctrl+G, and also ajust the next triple position
02:09:233(1, 2) : this jump should go up since it goes up at 02:03:747
@ okay
02:11:976(1, 2) : this one should go up too like the previous one because music only gets more acute
@ idk about this
02:49:176(6) : a triplet over there would greatly improve the rythm
02:56:890 : have you consider making a slider there (and keep 02:57:062(2)) ?
@ nah
03:15:747(1, 2) : thoe objects are weirdly aligned, does it better or nothing imo
04:10:605(1, 2, 3, 4, 5, 6, 7) : perhaps too cruvy
04:39:919(3) : this slider has same pattern than others but not the same timing, and it's not because it is in the same combo that difference is clearly visible, what about changing a little bit its shape ?
@ i dont know, its just to fit the triangle pattern there tho.

I didn't find a lot of things to say on jump patterns and everything else since i cant play more than the first half^^
Hope it helped you !
@+
thanks, gonna mod your map once ill get some free time.
Frostmourne

FrostxE wrote:

Gloom
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
@ i have no idea why is that so fucked, ive never used stacking.
this is how it looks like for me https://osu.ppy.sh/ss/6381459

00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
@ https://osu.ppy.sh/ss/6381466

This shows how ignorant you are by not checking what I stated on above. The one I am seeing is a complete full of stack that irritates the playing experience.

01:05:118 (7) - unsnapped
@ its snapped lmao https://osu.ppy.sh/ss/6381473
It is unsnapped sorry. If you bother checking with AIMod, it shows you exactly what you overlook.
Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you. I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that. This shows how ignorant you are, so as your mapping. If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.
Topic Starter
hi-mei

FrostxE wrote:

FrostxE wrote:

Gloom
Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you. I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that. This shows how ignorant you are, so as your mapping. If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.
On a more serious note, I dont even know what is AI mode for, theres no one who even mentioned this. ALso, Ive never heard about it in RC or any guides. So yea, for me "unsnapped" means completely off from the timing ticks.
For stack leniency thing I didnt really understand what you meant there, I have never used that thing before.
So yea, you either explain things properly or you just dont bother yourself. Because the way you mod is completely fucked for newbies like me. I dont understand how to use this tool, basically all of centered notes are placed on 256/192, which is the center of the screen (again, if Im not mistaken). After your screenshot I fixedw this immidiately.

Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you.
Well, I dont really care about people which are using some weird shit stuff in their mods without any explanation on actually how to use that stuff. But honestly, Im mature enough to not get offended by such words. Am I ignorant? well... think so! xd xd

I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
Im always open for any ideas that were explained good. But when someone forces me to do stuff I dont understand what is made for then I wont react normaly.

However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that.
Explanations?
?
Did you explain something like, why is that unrankable or bad itself? I guess, no. Anyways, it is fixed now.

This shows how ignorant you are, so as your mapping.
Im actually not that ignorant as you can see in my repsonses in the past mods.

If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.


Oh! I like that!
Lets fight around it! Im actually happy that someone good finaly noticed me! So yea, feel free to shit on this map, I like criticism and will use that to improve myself. Like, the way I live is that Im trying to be the best at my works or any stuff I do.
I hope you will keep your words!
vipto
What is consistency

Sidenote: +5 offset
Shiguri
do me a favor and respect your modders atleast on a map like this
theyre willing to mod a map for you that could improve your mapping in the future and yet you shit on them
still bummed
Good map ! ;-)
Keep it up, proud of you ;-0000
Bonsai
Admittedly this really wasn't the best way to explain stuff to an inexperienced mapper, most of it is basically "Here are some flaws of your map that are bad but I'm not really telling you why or how to improve it" lol

Just on a side-note, which is why I'm writing this post: The issue with stacking lies in the fact that you have disabled viewing stacking in the editor, making it appear different in the editor than ingame -> It's the lowermost thing here, just activate it and you'll see the issue (or simply testplay those sections LOL). An easy way to fix this would be to decrease the stack-leniency until those 3/2-gaps ( = 00:12:490 (3,2) etc) don't autostack anymore.

I whish you good luck on your mapping-journey, I really like some ideas in this map, like 00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - <3, but it simply lacks a bit of consistency / overall concept across the whole map, which is something that can't be taught very easily, but gaining more experience through simply mapping more definitely helps a lot. I don't know any backstory to this, but expecting your very first, or second, or third map to get ranked is rather 'naive' (can't find a better word rn, I mean no harm ^^), I'd personally advise to simply map a few more different maps and then come back to this map at a later point, it will help you have a better understanding of mapping in general and will save modders some time trying to explain stuff that is hard to explain but relatively easy to learn with experience!
Topic Starter
hi-mei

Bonsai wrote:

Admittedly this really wasn't the best way to explain stuff to an inexperienced mapper, most of it is basically "Here are some flaws of your map that are bad but I'm not really telling you why or how to improve it" lol

Just on a side-note, which is why I'm writing this post: The issue with stacking lies in the fact that you have disabled viewing stacking in the editor, making it appear different in the editor than ingame -> It's the lowermost thing here, just activate it and you'll see the issue (or simply testplay those sections LOL). An easy way to fix this would be to decrease the stack-leniency until those 3/2-gaps ( = 00:12:490 (3,2) etc) don't autostack anymore.

I whish you good luck on your mapping-journey, I really like some ideas in this map, like 00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - <3, but it simply lacks a bit of consistency / overall concept across the whole map, which is something that can't be taught very easily, but gaining more experience through simply mapping more definitely helps a lot. I don't know any backstory to this, but expecting your very first, or second, or third map to get ranked is rather 'naive' (can't find a better word rn, I mean no harm ^^), I'd personally advise to simply map a few more different maps and then come back to this map at a later point, it will help you have a better understanding of mapping in general and will save modders some time trying to explain stuff that is hard to explain but relatively easy to learn with experience!
Thanks dude.

But the thing is I dont really consider to map anything more, I have no time basically to spend another 200 hours on something like this. I will try to rank it, maybe remap some parts, but I dont think Ill be able to start a new project cuz its super stressfull and I got some stuff to do irl unfortunatly.
Topic Starter
hi-mei
Feel free to mod it. Im out of home for next week or so.
Do not expect me to respond fast ~
Topic Starter
hi-mei
quit w
Topic Starter
hi-mei
to hell and back
Doyak
2 hours of IRC mod
2016-11-10 00:59 -himei: hi! i would like to ask you for help with my map. it has 100 sp and 30 mods. basically BNs are saying that its not ready for ranking yet, tho they are not saying why.
2016-11-10 00:59 Doyak: Okay let me see (though I won't icon)
2016-11-10 00:59 -himei: also im getting a lot of positive responses from people, and they are wondering why is it not ranked.
2016-11-10 00:59 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-11-10 01:09 Doyak: alright
2016-11-10 01:09 Doyak: here's the summary
2016-11-10 01:09 Doyak: Sometimes you did make great patterns
2016-11-10 01:09 Doyak: but other than that, the whole map is almost full of random jumps
2016-11-10 01:10 -himei: they are not random tho
2016-11-10 01:10 -himei: can u turn ar 5 on?
2016-11-10 01:10 -himei: it has linear structure most of the times
2016-11-10 01:10 -himei: sec
2016-11-10 01:10 -himei: ill show you
2016-11-10 01:12 Doyak: I mean it's random in 2 ways
2016-11-10 01:12 Doyak: the placement is random "except some good parts"
2016-11-10 01:12 -himei: http://puu.sh/scuWf/25f90022c6.jpg
2016-11-10 01:12 Doyak: also you put jumps everywhere even when the song isn't calling for it
2016-11-10 01:12 Doyak: well
2016-11-10 01:13 Doyak: the thing you showed me is about
2016-11-10 01:13 Doyak: the flow
2016-11-10 01:13 Doyak: flow != pattern
2016-11-10 01:13 -himei: uh there are a lot of similar places. well i think you are telling me about this part right?01:52:100 (1) - ?
2016-11-10 01:13 Doyak: Yes
2016-11-10 01:14 Doyak: that stroke me so hard
2016-11-10 01:14 -himei: these jumps, yea i dont really know how to map this, cuz it was mapped to the voice line
2016-11-10 01:14 -himei: and people told me that its super undermapped and boring itself
2016-11-10 01:15 -himei: so i changed that to something more playable and you know
2016-11-10 01:15 -himei: faster
2016-11-10 01:16 Doyak: still I don't think it represents the song better in any way
2016-11-10 01:16 -himei: is this the only part that is really bad?
2016-11-10 01:16 Doyak: all you did is just consistent moving
2016-11-10 01:16 Doyak: uhh
2016-11-10 01:16 Doyak: I'll point more parts out
2016-11-10 01:16 Doyak: 02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how does this 1/4 stream make sense?
2016-11-10 01:17 -himei: uh
2016-11-10 01:17 -himei: hmm
2016-11-10 01:17 -himei: sec
2016-11-10 01:18 -himei: lmao yea youre right
2016-11-10 01:19 Doyak: 03:33:072 (4,6) - how would you justify these jumps?
2016-11-10 01:20 Doyak: What I feel from these jumps on kiais, is that it's not following anything
2016-11-10 01:20 Doyak: because the strong bass sounds are only on white ticks, and what-it-is-called melody sounds are not full 1/2 jumps
2016-11-10 01:20 -himei: sec
2016-11-10 01:20 Doyak: so what you're following is not certain
2016-11-10 01:21 -himei: yes i agree
2016-11-10 01:22 -himei: uh actually idk how did i miss that
2016-11-10 01:23 Doyak: 03:36:672 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2016-11-10 01:23 Doyak: let me ask
2016-11-10 01:24 Doyak: if I ask you for some logic behind this placement
2016-11-10 01:24 Doyak: then you may say "03:37:057 (5,8,3) - is linear"?
2016-11-10 01:24 Doyak: or 03:37:186 (6,8,2) - is linear?
2016-11-10 01:24 -himei: sec
2016-11-10 01:25 -himei: yea
2016-11-10 01:25 -himei: i was thinking about that when i mapped it
2016-11-10 01:25 Doyak: then I'd say, it lacks logic
2016-11-10 01:25 Doyak: you kinda have one, but that's not well-done
2016-11-10 01:25 -himei: i know its overmapped there
2016-11-10 01:25 -himei: you showed me this xd
2016-11-10 01:25 Doyak: I'm not talking about overmap here
2016-11-10 01:26 Doyak: as I said, the map contains random jumps in 2 ways
2016-11-10 01:26 Doyak: one is about overmaps we talked about before
2016-11-10 01:26 Doyak: and now, the placement logic
2016-11-10 01:26 -himei: well if i wasnt overmapping it by 1/4 i would make a consistent thing with sliders i guess...
2016-11-10 01:27 -himei: yea i understand
2016-11-10 01:27 -himei: thanks
2016-11-10 01:27 Doyak: now you got this
2016-11-10 01:27 Doyak: Well then, good luck with your mapping!
2016-11-10 01:28 -himei: uh wait
2016-11-10 01:28 -himei: thats all?
2016-11-10 01:28 -himei: so the only problematic part is
2016-11-10 01:29 Doyak: oh you want more examples?
2016-11-10 01:29 -himei: well, its actually like
2016-11-10 01:29 -himei: 30% of the map
2016-11-10 01:29 -himei: yea
2016-11-10 01:29 -himei: please
2016-11-10 01:29 Doyak: well these repeat themselves actually
2016-11-10 01:29 -himei: 30% is more than enough for me to remap xd
2016-11-10 01:30 -himei: just give me the timings of bad things, if its not hard plz ;w;
2016-11-10 01:30 Doyak: I think the map needs general improvement actually...
2016-11-10 01:30 -himei: in what way?
2016-11-10 01:30 Doyak: more reasonable patterning?
2016-11-10 01:31 -himei: well i think the first 50% are decent
2016-11-10 01:31 Doyak: and structure
2016-11-10 01:31 Doyak: 00:33:929 (1,2,3,4) -
2016-11-10 01:31 Doyak: until here it was pretty good
2016-11-10 01:31 Doyak: now see that 4 notes
2016-11-10 01:31 Doyak: the only 'clear' 1/2 sounds are
2016-11-10 01:31 Doyak: only on 1-2-3
2016-11-10 01:31 Doyak: but not 4
2016-11-10 01:32 Doyak: the sound is more related to other 1/2 sliders
2016-11-10 01:32 -himei: yea true thanks
2016-11-10 01:32 Doyak: hence I don't think it deserves same kind of jump as 2
2016-11-10 01:32 Doyak: same goes for 00:35:814 (3) -
2016-11-10 01:32 -himei: hmm
2016-11-10 01:33 -himei: tho if i remove that
2016-11-10 01:33 Doyak: if you want to add more jumps than probably 00:36:843 - is better
2016-11-10 01:33 -himei: it will be very slow and boring
2016-11-10 01:33 Doyak: 00:37:186 (3) - doesn't fit as well
2016-11-10 01:33 Doyak: you can find some actual good 1/2 beats to make them clickable
2016-11-10 01:33 Doyak: but not randomly
2016-11-10 01:33 -himei: yea ty
2016-11-10 01:33 Doyak: 00:37:872 (3) - is a good jump since it has a swoosh sound
2016-11-10 01:34 -himei: i understand the rest of this section
2016-11-10 01:34 -himei: you can move forward
2016-11-10 01:34 -himei: xd
2016-11-10 01:34 Doyak: okay
2016-11-10 01:35 Doyak: by general improvement I mean
2016-11-10 01:35 Doyak: 00:54:500 (1,2,3,4) - already randomly-placed
2016-11-10 01:35 -himei: uh
2016-11-10 01:35 Doyak: 01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
2016-11-10 01:36 Doyak: actually if you want a full 1/2 click part, this is a good one
2016-11-10 01:36 -himei: yea ty
2016-11-10 01:37 Doyak: the rhythm of the first kiai seems good
2016-11-10 01:37 -himei: 01:10:957 (1) - is this a good pattern?
2016-11-10 01:37 Doyak: but I don't see much of patterning on the whole part
2016-11-10 01:37 -himei: cuz its not emphasizes
2016-11-10 01:37 -himei: the music
2016-11-10 01:37 -himei: it doesnt*
2016-11-10 01:38 Doyak: better if you can emphasize it in some way
2016-11-10 01:38 Doyak: there's no 'correct answer' in mapping
2016-11-10 01:38 Doyak: that's why you can always aim for the better
2016-11-10 01:38 Doyak: no ultimate answer
2016-11-10 01:39 -himei: i would keep it tho im not certain about it. like, the melody is reversed to the patter, it should be getting smaller with the sound
2016-11-10 01:39 -himei: yea well i always tried to improve this
2016-11-10 01:39 Doyak: 01:10:957 (1,2,3,4,5,6,7,8) - is actually pretty good
2016-11-10 01:39 Doyak: but about the others uhh
2016-11-10 01:40 Doyak: you can't tell me much of logic behind them
2016-11-10 01:40 Doyak: I mean, the placement
2016-11-10 01:40 Doyak: 01:21:929 (1,2,3,4,5,6,7,8,1,2,3,4) - good enough
2016-11-10 01:40 Doyak: 01:26:043 (1) - this slider is a bit weird
2016-11-10 01:41 Doyak: because this is a
2016-11-10 01:41 Doyak: how should I call it
2016-11-10 01:41 Doyak: start of a new section
2016-11-10 01:41 Doyak: as a downbeat
2016-11-10 01:41 -himei: yea i understand
2016-11-10 01:42 Doyak: you used full 1/2 circles after this
2016-11-10 01:42 Doyak: so having only this one as a slider doesn't make much sense
2016-11-10 01:42 -himei: yea
2016-11-10 01:43 Doyak: 01:40:272 (2,3) - I wonder if you wanted to represent those strange voice with this
2016-11-10 01:44 -himei: yes lol
2016-11-10 01:44 -himei: i was uncertain about the second note
2016-11-10 01:44 Doyak: That doesn't seem working nicely for me though
2016-11-10 01:44 -himei: and theres no good sound under it
2016-11-10 01:44 Doyak: Can you consider those second ones as a proper 'beat'?
2016-11-10 01:44 -himei: yea im not certain about it either
2016-11-10 01:44 Doyak: then making it clickable doesn't make much sense
2016-11-10 01:45 -himei: +
2016-11-10 01:45 Doyak: you can always try sliders for that
2016-11-10 01:45 Doyak: also it ends much earlier than 1/2
2016-11-10 01:45 Doyak: I don't know how others might think about this
2016-11-10 01:45 Doyak: but using a 1/4 slider or something
2016-11-10 01:45 Doyak: makes much more sense to me
2016-11-10 01:45 -himei: well natsu said its ok
2016-11-10 01:46 -himei: sonnyc didnt say anything about it
2016-11-10 01:46 -himei: and other bns... i dont remember
2016-11-10 01:46 -himei: well yea ill remap it tho i dont really know
2016-11-10 01:46 -himei: how to make it entertaining
2016-11-10 01:46 -himei: its bascially slider>note
2016-11-10 01:46 -himei: which is dull
2016-11-10 01:47 Doyak: lmao I don't know how to map this kind of song even
2016-11-10 01:47 Doyak: I only map songs with very clear beats
2016-11-10 01:48 Doyak: also the hardest map I've ever made is 5.5*
2016-11-10 01:48 Doyak: doesn't really know how 6+ star map works
2016-11-10 01:48 -himei: yea man i got the undertanding that it was a bad call to map this as a first map
2016-11-10 01:48 -himei: tho ive spent too much time on it to just you know
2016-11-10 01:48 -himei: let it go
2016-11-10 01:48 -himei: ;w;
2016-11-10 01:49 Doyak: hmm
2016-11-10 01:49 Doyak: if you really like this to be ranked
2016-11-10 01:49 -himei: that was my full vacation ;w; like 200 hours or so
2016-11-10 01:49 -himei: yea i do
2016-11-10 01:49 Doyak: then I might advise you to... pause this for the time being
2016-11-10 01:49 Doyak: even if you manage to rank this somehow
2016-11-10 01:50 Doyak: I think you'll regret it in the future
2016-11-10 01:50 Doyak: "I could have made this better with improved skill..." like thing
2016-11-10 01:50 -himei: uh... i dont really consider to map anything with such input in the future
2016-11-10 01:50 -himei: cuz of irl life
2016-11-10 01:50 Doyak: You don't really need to put too much input on others
2016-11-10 01:50 -himei: it was my hard attempt to do something good lol
2016-11-10 01:50 Doyak: I mean, you just need to improve your skill
2016-11-10 01:51 Doyak: to make this even better in the future
2016-11-10 01:51 -himei: well i can tell you that
2016-11-10 01:51 Doyak: You already had pretty good experience I think
2016-11-10 01:51 -himei: ive remapped this like
2016-11-10 01:51 -himei: 5 times at least
2016-11-10 01:51 -himei: the whole song
2016-11-10 01:51 -himei: ofc it was part by part
2016-11-10 01:51 Doyak: That's a hard thing yeah I know
2016-11-10 01:52 -himei: >good experience
2016-11-10 01:52 -himei: not really
2016-11-10 01:52 -himei: as i said its my first map
2016-11-10 01:52 -himei: tho ive read a lot of guides before started
2016-11-10 01:52 -himei: videos etc. well also it gets me sad
2016-11-10 01:52 -himei: when i see something like
2016-11-10 01:52 -himei: haitai getting ranked
2016-11-10 01:53 -himei: with like
2016-11-10 01:53 -himei: a note with no sounds under it
2016-11-10 01:53 -himei: which is clear overmapping which is unrankable
2016-11-10 01:53 Doyak: overmapping is not unrankable
2016-11-10 01:53 Doyak: but you need to explain reasonably
2016-11-10 01:53 Doyak: that it represents the music better in the map's design
2016-11-10 01:54 Doyak: though I know a lot of maps out there are being ranked
2016-11-10 01:54 Doyak: with so many flaws
2016-11-10 01:54 -himei: ACTION is editing [https://osu.ppy.sh/b/994495 Ayase Rie - Yuima-ru*World TVver. [Ultimate]]
2016-11-10 01:54 -himei: 00:38:892 (1) -
2016-11-10 01:54 -himei: lol
2016-11-10 01:55 Doyak: oh it's that Fycho map
2016-11-10 01:55 -himei: yea but
2016-11-10 01:55 -himei: theres clearly
2016-11-10 01:55 Doyak: it has a sound though
2016-11-10 01:55 -himei: NO sound under that note
2016-11-10 01:55 Doyak: it has
2016-11-10 01:55 -himei: what
2016-11-10 01:55 Doyak: a drum is under that note
2016-11-10 01:56 -himei: hm
2016-11-10 01:56 Doyak: ah
2016-11-10 01:56 Doyak: not a drum
2016-11-10 01:56 Doyak: but has a sound
2016-11-10 01:56 -himei: hmm yea its strange cuz i was 100% sure that it hasnt
2016-11-10 01:56 -himei: yesterday
2016-11-10 01:56 -himei: lol
2016-11-10 01:57 -himei: well yea tho
2016-11-10 01:57 -himei: are you done with my map?
2016-11-10 01:57 Doyak: it's hard to listen to realize that there's a sound
2016-11-10 01:57 Doyak: you still want more? xD
2016-11-10 01:57 -himei: we are stopped at
2016-11-10 01:57 Doyak: it's basically repeating
2016-11-10 01:57 -himei: well the way of my thinkng is
2016-11-10 01:57 -himei: i get a list of TODO
2016-11-10 01:57 -himei: and i following it step by step
2016-11-10 01:58 -himei: so when i receiving something like "well.. its still not that good" it gets me super badly
2016-11-10 01:58 -himei: ;w;
2016-11-10 01:58 Doyak: you're making me fully mod this, aren't you? xDDD
2016-11-10 01:58 Doyak: even though I'm closed with mods atm
2016-11-10 01:59 -himei: 02:16:100 (1) - what about this
2016-11-10 01:59 -himei: LOL
2016-11-10 01:59 -himei: well ...
2016-11-10 01:59 -himei: you said its not about icon
2016-11-10 01:59 Doyak: Yeah
2016-11-10 01:59 Doyak: because I won't fully check it lol
2016-11-10 02:00 Doyak: nothing wrong with 02:16:100 (1) - imo
2016-11-10 02:00 Doyak: kinda weird you dind't put NC on 02:16:786 (5) - though
2016-11-10 02:00 Doyak: also
2016-11-10 02:00 -himei: 02:19:529 (1,2,3,4,5,6) - i think this is bad
2016-11-10 02:01 Doyak: 02:16:100 (1,2,3,4,5,6,7,8) - not all of these have equal strength
2016-11-10 02:01 -himei: yea
2016-11-10 02:01 Doyak: yet you put it in a single pentagon jump
2016-11-10 02:01 Doyak: 02:19:529 (1,2,3,4,5,6) - does seem weird
2016-11-10 02:01 Doyak: but well
2016-11-10 02:02 Doyak: as I said the whole map can be improved in terms of placement
2016-11-10 02:02 -himei: i think it should be like sliders or so
2016-11-10 02:02 -himei: i mean
2016-11-10 02:03 -himei: jumps arent good here, i just did that ... idk even
2016-11-10 02:03 -himei: i was mad when some one said that its a dull part
2016-11-10 02:03 -himei: so yea... xd
2016-11-10 02:03 Doyak: The best map you can make is
2016-11-10 02:03 Doyak: the map you can explain all by yourself
2016-11-10 02:03 -himei: well you know, my mindset was to make this map enjoyable
2016-11-10 02:03 -himei: like
2016-11-10 02:03 -himei: sec
2016-11-10 02:04 Doyak: "why this note is here and what it wants to represent"
2016-11-10 02:05 -himei: well i gave up on this map like 2 weeks ago
2016-11-10 02:05 -himei: after some drama in that thread
2016-11-10 02:05 -himei: tho today i was watching hellblinde, the osu! streamer
2016-11-10 02:05 Doyak: with Frostmourne?
2016-11-10 02:05 -himei: frostxe yea
2016-11-10 02:06 -himei: uh btw
2016-11-10 02:06 -himei: sec
2016-11-10 02:06 -himei: https://puu.sh/s2cit/38425f26f7.png
2016-11-10 02:06 -himei: hes a good guy probably
2016-11-10 02:06 -himei: lol
2016-11-10 02:07 Doyak: lol
2016-11-10 02:07 Doyak: he recently had some trouble with Lasse iirc
2016-11-10 02:07 Doyak: but he's generally okay
2016-11-10 02:07 -himei: so today i was watching some osu stream and that guy told me that my map is good, and it inspired to me keep on fighting over it xd
2016-11-10 02:07 -himei: https://www.twitch.tv/helblinde/v/99962773?t=31m45s
2016-11-10 02:07 -himei: if you want
2016-11-10 02:09 Doyak: hmm I don't really trust "players" saying certain map is good xD
2016-11-10 02:09 -himei: well its not only him
2016-11-10 02:09 Doyak: my first few ranked maps are shitty
2016-11-10 02:09 Doyak: still they have high user rating
2016-11-10 02:09 Doyak: my recent maps are much better
2016-11-10 02:09 Doyak: not much change
2016-11-10 02:09 -himei: the most responses are very positive, ive asked like 50 players from top100 to check it out
2016-11-10 02:09 -himei: anyways
2016-11-10 02:09 -himei: so...
2016-11-10 02:09 -himei: sec
2016-11-10 02:09 Doyak: people like nyan nyan drive
2016-11-10 02:10 Doyak: they like jump practice maps
2016-11-10 02:10 Doyak: they like deathstream practice maps
2016-11-10 02:10 -himei: hmm
2016-11-10 02:10 -himei: true
2016-11-10 02:10 -himei: but like
2016-11-10 02:10 -himei: theres a clear difference
2016-11-10 02:10 -himei: when you make a anime opening song like a jump practice
2016-11-10 02:11 -himei: or you make a hardbass song that well.. can be represented as a jump map
2016-11-10 02:11 -himei: in my opinion
2016-11-10 02:11 Doyak: I mean, if one can make it fit the music then it's okay
2016-11-10 02:11 Doyak: but players generally don't consider these things
2016-11-10 02:12 -himei: well i did that mistake when i tried to map this for playability only
2016-11-10 02:12 Doyak: some can like random maps but that's not a well-constructed map
2016-11-10 02:12 -himei: and i sacrificed some logical aspects
2016-11-10 02:13 Doyak: hmm have you talked with Sonnyc?
2016-11-10 02:13 -himei: and now im about to change it to the mapper-view side
2016-11-10 02:13 -himei: yea
2016-11-10 02:13 Doyak: I think he'll be happy to explain you things
2016-11-10 02:13 -himei: like a month ago
2016-11-10 02:13 -himei: hmm we were talking about my map in general
2016-11-10 02:13 Doyak: (he's better at English than me too xD)
2016-11-10 02:13 -himei: tho he just showed me the parts he liked
2016-11-10 02:14 -himei: and said i should map something else
2016-11-10 02:14 -himei: which is a good advise
2016-11-10 02:14 -himei: tho i do not have time to map something else
2016-11-10 02:14 -himei: it just too hard to map something with 5 min drain time
2016-11-10 02:16 -himei: alright can we finish this plz? 02:23:643 (1) - this part is it a good way to represent that melody? i feels like tripplets/reversed sliders are ok, but its overmapped
2016-11-10 02:16 Doyak: urgh wait a sec
2016-11-10 02:16 -himei: uh, not really
2016-11-10 02:16 Doyak: I'm talking with like 4 people atm
2016-11-10 02:16 -himei: okay i need 5 min to order some food too
2016-11-10 02:19 Doyak: the 1/4s are not overmapped
2016-11-10 02:19 Doyak: I'm pretty sure they're supposed to be actual 1/4s
2016-11-10 02:21 Doyak: but 02:35:215 (3,5) - is overmapped
2016-11-10 02:21 -himei: are you sure
2016-11-10 02:22 -himei: uh wait
2016-11-10 02:22 Doyak: actually I don't hear anything on 02:35:129 (2) - either
2016-11-10 02:22 -himei: i think theres a sound, try to listen with 25%
2016-11-10 02:22 Doyak: oh yeah
2016-11-10 02:22 -himei: its like
2016-11-10 02:22 Doyak: very tiny sound...
2016-11-10 02:22 Doyak: then there's another problem
2016-11-10 02:23 -himei: paaaaaaam, pam-pam, paaaaaaam, pam-pam
2016-11-10 02:23 Doyak: 02:34:957 (1,2) - why is this such a big spacing?
2016-11-10 02:23 -himei: because i didnt know where to put that note
2016-11-10 02:24 Doyak: I think
2016-11-10 02:24 -himei: theres no logical place after 02:34:615 (7) -
2016-11-10 02:24 Doyak: you'd better try putting notes closer when the sound is not strong
2016-11-10 02:25 Doyak: A map should have its basic 'spacing'
2016-11-10 02:25 Doyak: it doesn't mean you should fix ds
2016-11-10 02:25 -himei: yea i understand
2016-11-10 02:25 Doyak: but it can help with the map's structure
2016-11-10 02:25 Doyak: I think you have watched pishifat's videos too then?
2016-11-10 02:25 -himei: ofc
2016-11-10 02:26 -himei: all of them
2016-11-10 02:26 -himei: tho as you said
2016-11-10 02:26 -himei: theres no bold rules in mapping
2016-11-10 02:26 -himei: so i used that rule in that case
2016-11-10 02:26 -himei: lol
2016-11-10 02:26 -himei: 02:57:929 (1,2,3,4,5,6,7) - this is my biggest concern
2016-11-10 02:26 -himei: its like i should
2016-11-10 02:27 -himei: 02:58:357 - map this sounds
2016-11-10 02:27 -himei: instead of jumps
2016-11-10 02:28 -himei: damn ... im thinking of rempping the whole thing now
2016-11-10 02:28 -himei: ;w;
2016-11-10 02:28 -himei: its just way too bad
2016-11-10 02:28 Doyak: You don't need to map every 1/4s
2016-11-10 02:29 Doyak: if you feel it doesn't deserved to be mapped
2016-11-10 02:29 Doyak: like that one is really tiny and vague sound
2016-11-10 02:29 Doyak: if you think not mapping it represents the song better
2016-11-10 02:29 Doyak: then go for it
2016-11-10 02:29 Doyak: you have your reason here
2016-11-10 02:32 Doyak: 03:02:643 (3,5) -
2016-11-10 02:32 Doyak: "oh it's not overmap" you might say
2016-11-10 02:32 -himei: yes
2016-11-10 02:33 Doyak: what I'm gonna say about this is
2016-11-10 02:33 Doyak: 03:01:957 (7) -
2016-11-10 02:33 Doyak: see the similarity and difference?
2016-11-10 02:33 -himei: uhhh
2016-11-10 02:33 -himei: yea
2016-11-10 02:33 -himei: its a different sound
2016-11-10 02:33 Doyak: You used exact same pattern
2016-11-10 02:34 Doyak: but one is a clear drum sound
2016-11-10 02:34 Doyak: and others are vague sounds
2016-11-10 02:34 -himei: yea ill r3m3p
2016-11-10 02:38 -himei: wait so 03:21:243 (1,2,3,4,5,6,7) - did you say anything about this at the beggining? i dont remember. so basically you said that it shouldnt be like 1/4 jumps, cuz the bas is only on white ticks
2016-11-10 02:39 Doyak: Yes
2016-11-10 02:39 Doyak: if you don't have anything to represent on the red ticks
2016-11-10 02:39 -himei: ok
2016-11-10 02:39 Doyak: then using same kind of jump over and over again doesn't make sense
2016-11-10 02:39 Doyak: it's just about
2016-11-10 02:39 Doyak: explaing stuff by yourself
2016-11-10 02:39 Doyak: if you cannot, then it's probably wrong
2016-11-10 02:40 -himei: i think there should be a sliders on red ticks that are finishes on blue ones xd
2016-11-10 02:40 -himei: alright im about to stop poking you for now xd
2016-11-10 02:40 -himei: ty for your time
2016-11-10 02:41 Doyak: woo finally releasing me
2016-11-10 02:41 -himei: uh also it'll be good if you post this on the forums so ppl will know that im not done yeat
2016-11-10 02:41 -himei: yet*
2016-11-10 02:41 Doyak: okay good luck!
2016-11-10 02:41 Doyak: sure
2016-11-10 02:41 Doyak: I can get a kudosu as well so why not xD
2016-11-10 02:42 -himei: are you working by your mod queue
2016-11-10 02:42 -himei: or?
2016-11-10 02:42 Doyak: I don't have queue
2016-11-10 02:42 Doyak: I just uhh
2016-11-10 02:42 Doyak: announce on my userpage
2016-11-10 02:42 -himei: im not sure how can i ask you for recheck this, probably in 1-2 months
2016-11-10 02:42 Doyak: so that only those who really want my mod can get it
2016-11-10 02:42 Doyak: but
2016-11-10 02:42 -himei: uh
2016-11-10 02:42 Doyak: I don't nominate 6+ star maps
2016-11-10 02:42 -himei: so i was the lucky one
2016-11-10 02:43 -himei: xd
2016-11-10 02:43 -himei: it wont be 6
2016-11-10 02:43 -himei: lol
2016-11-10 02:43 -himei: wait why
2016-11-10 02:43 Doyak: as I said it's still technically closed
2016-11-10 02:43 -himei: even for next few months?
2016-11-10 02:43 Doyak: well
2016-11-10 02:43 Doyak: recently there has been Loctav's saying
2016-11-10 02:44 -himei: ill finish this at the end of the december i guess
2016-11-10 02:44 Doyak: "do not moninate maps you can't play"
2016-11-10 02:44 Doyak: I can't play this
2016-11-10 02:44 -himei: are you sure you cant play it
2016-11-10 02:44 -himei: LOL
2016-11-10 02:44 -himei: u got 5.7k pp
2016-11-10 02:44 -himei: anyways
2016-11-10 02:44 Doyak: yeah but I have one 6+ star FC
2016-11-10 02:44 Doyak: which is Midnight Siege
2016-11-10 02:44 Doyak: only extreme streams
2016-11-10 02:45 -himei: so technically
2016-11-10 02:45 Doyak: nothing else
2016-11-10 02:45 -himei: its possible
2016-11-10 02:45 -himei: lol
2016-11-10 02:45 Doyak: nah
2016-11-10 02:45 Doyak: I can't even FC jumpy 5.5 star maps
2016-11-10 02:45 Doyak: 6 star is barely passable
2016-11-10 02:45 -himei: play =/= fc?
2016-11-10 02:45 Doyak: also more important thing is
2016-11-10 02:45 Doyak: that I quit playing
2016-11-10 02:45 Doyak: like a year ago
2016-11-10 02:45 -himei: ok i got this
2016-11-10 02:46 -himei: i guess ill just ask you for recheck with no icon, just like today lol
2016-11-10 02:46 -himei: will find someone else to give an icon
2016-11-10 02:46 -himei: tho i was about to offer money to ppl
2016-11-10 02:46 -himei: to actually help with this
2016-11-10 02:46 Doyak: lol money
2016-11-10 02:47 -himei: it doesnt really matter how much
2016-11-10 02:47 -himei: like 100$
2016-11-10 02:47 -himei: or so
2016-11-10 02:47 -himei: i mean, bns arent getting paid right
2016-11-10 02:47 Doyak: We're pure volunteers
2016-11-10 02:47 -himei: tho i think that their work should be payabble
2016-11-10 02:48 -himei: cuz they making maps rankable = game getting more ppl in it buy playing good maps
2016-11-10 02:48 -himei: so peppy gets more money from supporters
2016-11-10 02:48 Doyak: hmm it would be great if so
2016-11-10 02:48 Doyak: but that requires a whole change in the current system
2016-11-10 02:48 Doyak: so yeah
2016-11-10 02:48 -himei: so i think that it would be understandable if i donate something
2016-11-10 02:48 -himei: but well
2016-11-10 02:49 -himei: nobody accepted it
2016-11-10 02:49 -himei: lmao
2016-11-10 02:49 -himei: yea i know
2016-11-10 02:49 -himei: alright
2016-11-10 02:49 -himei: thanks for your time and advises
2016-11-10 02:49 Doyak: okay good luck with your map~
2016-11-10 02:50 -himei: will use them for good, and help others
Topic Starter
hi-mei

Doyak wrote:

2 hours of IRC mod
2016-11-10 00:59 -himei: hi! i would like to ask you for help with my map. it has 100 sp and 30 mods. basically BNs are saying that its not ready for ranking yet, tho they are not saying why.
2016-11-10 00:59 Doyak: Okay let me see (though I won't icon)
2016-11-10 00:59 -himei: also im getting a lot of positive responses from people, and they are wondering why is it not ranked.
2016-11-10 00:59 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-11-10 01:09 Doyak: alright
2016-11-10 01:09 Doyak: here's the summary
2016-11-10 01:09 Doyak: Sometimes you did make great patterns
2016-11-10 01:09 Doyak: but other than that, the whole map is almost full of random jumps
2016-11-10 01:10 -himei: they are not random tho
2016-11-10 01:10 -himei: can u turn ar 5 on?
2016-11-10 01:10 -himei: it has linear structure most of the times
2016-11-10 01:10 -himei: sec
2016-11-10 01:10 -himei: ill show you
2016-11-10 01:12 Doyak: I mean it's random in 2 ways
2016-11-10 01:12 Doyak: the placement is random "except some good parts"
2016-11-10 01:12 -himei: http://puu.sh/scuWf/25f90022c6.jpg
2016-11-10 01:12 Doyak: also you put jumps everywhere even when the song isn't calling for it
2016-11-10 01:12 Doyak: well
2016-11-10 01:13 Doyak: the thing you showed me is about
2016-11-10 01:13 Doyak: the flow
2016-11-10 01:13 Doyak: flow != pattern
2016-11-10 01:13 -himei: uh there are a lot of similar places. well i think you are telling me about this part right?01:52:100 (1) - ?
2016-11-10 01:13 Doyak: Yes
2016-11-10 01:14 Doyak: that stroke me so hard
2016-11-10 01:14 -himei: these jumps, yea i dont really know how to map this, cuz it was mapped to the voice line
2016-11-10 01:14 -himei: and people told me that its super undermapped and boring itself
2016-11-10 01:15 -himei: so i changed that to something more playable and you know
2016-11-10 01:15 -himei: faster
2016-11-10 01:16 Doyak: still I don't think it represents the song better in any way
2016-11-10 01:16 -himei: is this the only part that is really bad?
2016-11-10 01:16 Doyak: all you did is just consistent moving
2016-11-10 01:16 Doyak: uhh
2016-11-10 01:16 Doyak: I'll point more parts out
2016-11-10 01:16 Doyak: 02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how does this 1/4 stream make sense?
2016-11-10 01:17 -himei: uh
2016-11-10 01:17 -himei: hmm
2016-11-10 01:17 -himei: sec
2016-11-10 01:18 -himei: lmao yea youre right
2016-11-10 01:19 Doyak: 03:33:072 (4,6) - how would you justify these jumps?
2016-11-10 01:20 Doyak: What I feel from these jumps on kiais, is that it's not following anything
2016-11-10 01:20 Doyak: because the strong bass sounds are only on white ticks, and what-it-is-called melody sounds are not full 1/2 jumps
2016-11-10 01:20 -himei: sec
2016-11-10 01:20 Doyak: so what you're following is not certain
2016-11-10 01:21 -himei: yes i agree
2016-11-10 01:22 -himei: uh actually idk how did i miss that
2016-11-10 01:23 Doyak: 03:36:672 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2016-11-10 01:23 Doyak: let me ask
2016-11-10 01:24 Doyak: if I ask you for some logic behind this placement
2016-11-10 01:24 Doyak: then you may say "03:37:057 (5,8,3) - is linear"?
2016-11-10 01:24 Doyak: or 03:37:186 (6,8,2) - is linear?
2016-11-10 01:24 -himei: sec
2016-11-10 01:25 -himei: yea
2016-11-10 01:25 -himei: i was thinking about that when i mapped it
2016-11-10 01:25 Doyak: then I'd say, it lacks logic
2016-11-10 01:25 Doyak: you kinda have one, but that's not well-done
2016-11-10 01:25 -himei: i know its overmapped there
2016-11-10 01:25 -himei: you showed me this xd
2016-11-10 01:25 Doyak: I'm not talking about overmap here
2016-11-10 01:26 Doyak: as I said, the map contains random jumps in 2 ways
2016-11-10 01:26 Doyak: one is about overmaps we talked about before
2016-11-10 01:26 Doyak: and now, the placement logic
2016-11-10 01:26 -himei: well if i wasnt overmapping it by 1/4 i would make a consistent thing with sliders i guess...
2016-11-10 01:27 -himei: yea i understand
2016-11-10 01:27 -himei: thanks
2016-11-10 01:27 Doyak: now you got this
2016-11-10 01:27 Doyak: Well then, good luck with your mapping!
2016-11-10 01:28 -himei: uh wait
2016-11-10 01:28 -himei: thats all?
2016-11-10 01:28 -himei: so the only problematic part is
2016-11-10 01:29 Doyak: oh you want more examples?
2016-11-10 01:29 -himei: well, its actually like
2016-11-10 01:29 -himei: 30% of the map
2016-11-10 01:29 -himei: yea
2016-11-10 01:29 -himei: please
2016-11-10 01:29 Doyak: well these repeat themselves actually
2016-11-10 01:29 -himei: 30% is more than enough for me to remap xd
2016-11-10 01:30 -himei: just give me the timings of bad things, if its not hard plz ;w;
2016-11-10 01:30 Doyak: I think the map needs general improvement actually...
2016-11-10 01:30 -himei: in what way?
2016-11-10 01:30 Doyak: more reasonable patterning?
2016-11-10 01:31 -himei: well i think the first 50% are decent
2016-11-10 01:31 Doyak: and structure
2016-11-10 01:31 Doyak: 00:33:929 (1,2,3,4) -
2016-11-10 01:31 Doyak: until here it was pretty good
2016-11-10 01:31 Doyak: now see that 4 notes
2016-11-10 01:31 Doyak: the only 'clear' 1/2 sounds are
2016-11-10 01:31 Doyak: only on 1-2-3
2016-11-10 01:31 Doyak: but not 4
2016-11-10 01:32 Doyak: the sound is more related to other 1/2 sliders
2016-11-10 01:32 -himei: yea true thanks
2016-11-10 01:32 Doyak: hence I don't think it deserves same kind of jump as 2
2016-11-10 01:32 Doyak: same goes for 00:35:814 (3) -
2016-11-10 01:32 -himei: hmm
2016-11-10 01:33 -himei: tho if i remove that
2016-11-10 01:33 Doyak: if you want to add more jumps than probably 00:36:843 - is better
2016-11-10 01:33 -himei: it will be very slow and boring
2016-11-10 01:33 Doyak: 00:37:186 (3) - doesn't fit as well
2016-11-10 01:33 Doyak: you can find some actual good 1/2 beats to make them clickable
2016-11-10 01:33 Doyak: but not randomly
2016-11-10 01:33 -himei: yea ty
2016-11-10 01:33 Doyak: 00:37:872 (3) - is a good jump since it has a swoosh sound
2016-11-10 01:34 -himei: i understand the rest of this section
2016-11-10 01:34 -himei: you can move forward
2016-11-10 01:34 -himei: xd
2016-11-10 01:34 Doyak: okay
2016-11-10 01:35 Doyak: by general improvement I mean
2016-11-10 01:35 Doyak: 00:54:500 (1,2,3,4) - already randomly-placed
2016-11-10 01:35 -himei: uh
2016-11-10 01:35 Doyak: 01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
2016-11-10 01:36 Doyak: actually if you want a full 1/2 click part, this is a good one
2016-11-10 01:36 -himei: yea ty
2016-11-10 01:37 Doyak: the rhythm of the first kiai seems good
2016-11-10 01:37 -himei: 01:10:957 (1) - is this a good pattern?
2016-11-10 01:37 Doyak: but I don't see much of patterning on the whole part
2016-11-10 01:37 -himei: cuz its not emphasizes
2016-11-10 01:37 -himei: the music
2016-11-10 01:37 -himei: it doesnt*
2016-11-10 01:38 Doyak: better if you can emphasize it in some way
2016-11-10 01:38 Doyak: there's no 'correct answer' in mapping
2016-11-10 01:38 Doyak: that's why you can always aim for the better
2016-11-10 01:38 Doyak: no ultimate answer
2016-11-10 01:39 -himei: i would keep it tho im not certain about it. like, the melody is reversed to the patter, it should be getting smaller with the sound
2016-11-10 01:39 -himei: yea well i always tried to improve this
2016-11-10 01:39 Doyak: 01:10:957 (1,2,3,4,5,6,7,8) - is actually pretty good
2016-11-10 01:39 Doyak: but about the others uhh
2016-11-10 01:40 Doyak: you can't tell me much of logic behind them
2016-11-10 01:40 Doyak: I mean, the placement
2016-11-10 01:40 Doyak: 01:21:929 (1,2,3,4,5,6,7,8,1,2,3,4) - good enough
2016-11-10 01:40 Doyak: 01:26:043 (1) - this slider is a bit weird
2016-11-10 01:41 Doyak: because this is a
2016-11-10 01:41 Doyak: how should I call it
2016-11-10 01:41 Doyak: start of a new section
2016-11-10 01:41 Doyak: as a downbeat
2016-11-10 01:41 -himei: yea i understand
2016-11-10 01:42 Doyak: you used full 1/2 circles after this
2016-11-10 01:42 Doyak: so having only this one as a slider doesn't make much sense
2016-11-10 01:42 -himei: yea
2016-11-10 01:43 Doyak: 01:40:272 (2,3) - I wonder if you wanted to represent those strange voice with this
2016-11-10 01:44 -himei: yes lol
2016-11-10 01:44 -himei: i was uncertain about the second note
2016-11-10 01:44 Doyak: That doesn't seem working nicely for me though
2016-11-10 01:44 -himei: and theres no good sound under it
2016-11-10 01:44 Doyak: Can you consider those second ones as a proper 'beat'?
2016-11-10 01:44 -himei: yea im not certain about it either
2016-11-10 01:44 Doyak: then making it clickable doesn't make much sense
2016-11-10 01:45 -himei: +
2016-11-10 01:45 Doyak: you can always try sliders for that
2016-11-10 01:45 Doyak: also it ends much earlier than 1/2
2016-11-10 01:45 Doyak: I don't know how others might think about this
2016-11-10 01:45 Doyak: but using a 1/4 slider or something
2016-11-10 01:45 Doyak: makes much more sense to me
2016-11-10 01:45 -himei: well natsu said its ok
2016-11-10 01:46 -himei: sonnyc didnt say anything about it
2016-11-10 01:46 -himei: and other bns... i dont remember
2016-11-10 01:46 -himei: well yea ill remap it tho i dont really know
2016-11-10 01:46 -himei: how to make it entertaining
2016-11-10 01:46 -himei: its bascially slider>note
2016-11-10 01:46 -himei: which is dull
2016-11-10 01:47 Doyak: lmao I don't know how to map this kind of song even
2016-11-10 01:47 Doyak: I only map songs with very clear beats
2016-11-10 01:48 Doyak: also the hardest map I've ever made is 5.5*
2016-11-10 01:48 Doyak: doesn't really know how 6+ star map works
2016-11-10 01:48 -himei: yea man i got the undertanding that it was a bad call to map this as a first map
2016-11-10 01:48 -himei: tho ive spent too much time on it to just you know
2016-11-10 01:48 -himei: let it go
2016-11-10 01:48 -himei: ;w;
2016-11-10 01:49 Doyak: hmm
2016-11-10 01:49 Doyak: if you really like this to be ranked
2016-11-10 01:49 -himei: that was my full vacation ;w; like 200 hours or so
2016-11-10 01:49 -himei: yea i do
2016-11-10 01:49 Doyak: then I might advise you to... pause this for the time being
2016-11-10 01:49 Doyak: even if you manage to rank this somehow
2016-11-10 01:50 Doyak: I think you'll regret it in the future
2016-11-10 01:50 Doyak: "I could have made this better with improved skill..." like thing
2016-11-10 01:50 -himei: uh... i dont really consider to map anything with such input in the future
2016-11-10 01:50 -himei: cuz of irl life
2016-11-10 01:50 Doyak: You don't really need to put too much input on others
2016-11-10 01:50 -himei: it was my hard attempt to do something good lol
2016-11-10 01:50 Doyak: I mean, you just need to improve your skill
2016-11-10 01:51 Doyak: to make this even better in the future
2016-11-10 01:51 -himei: well i can tell you that
2016-11-10 01:51 Doyak: You already had pretty good experience I think
2016-11-10 01:51 -himei: ive remapped this like
2016-11-10 01:51 -himei: 5 times at least
2016-11-10 01:51 -himei: the whole song
2016-11-10 01:51 -himei: ofc it was part by part
2016-11-10 01:51 Doyak: That's a hard thing yeah I know
2016-11-10 01:52 -himei: >good experience
2016-11-10 01:52 -himei: not really
2016-11-10 01:52 -himei: as i said its my first map
2016-11-10 01:52 -himei: tho ive read a lot of guides before started
2016-11-10 01:52 -himei: videos etc. well also it gets me sad
2016-11-10 01:52 -himei: when i see something like
2016-11-10 01:52 -himei: haitai getting ranked
2016-11-10 01:53 -himei: with like
2016-11-10 01:53 -himei: a note with no sounds under it
2016-11-10 01:53 -himei: which is clear overmapping which is unrankable
2016-11-10 01:53 Doyak: overmapping is not unrankable
2016-11-10 01:53 Doyak: but you need to explain reasonably
2016-11-10 01:53 Doyak: that it represents the music better in the map's design
2016-11-10 01:54 Doyak: though I know a lot of maps out there are being ranked
2016-11-10 01:54 Doyak: with so many flaws
2016-11-10 01:54 -himei: ACTION is editing [https://osu.ppy.sh/b/994495 Ayase Rie - Yuima-ru*World TVver. [Ultimate]]
2016-11-10 01:54 -himei: 00:38:892 (1) -
2016-11-10 01:54 -himei: lol
2016-11-10 01:55 Doyak: oh it's that Fycho map
2016-11-10 01:55 -himei: yea but
2016-11-10 01:55 -himei: theres clearly
2016-11-10 01:55 Doyak: it has a sound though
2016-11-10 01:55 -himei: NO sound under that note
2016-11-10 01:55 Doyak: it has
2016-11-10 01:55 -himei: what
2016-11-10 01:55 Doyak: a drum is under that note
2016-11-10 01:56 -himei: hm
2016-11-10 01:56 Doyak: ah
2016-11-10 01:56 Doyak: not a drum
2016-11-10 01:56 Doyak: but has a sound
2016-11-10 01:56 -himei: hmm yea its strange cuz i was 100% sure that it hasnt
2016-11-10 01:56 -himei: yesterday
2016-11-10 01:56 -himei: lol
2016-11-10 01:57 -himei: well yea tho
2016-11-10 01:57 -himei: are you done with my map?
2016-11-10 01:57 Doyak: it's hard to listen to realize that there's a sound
2016-11-10 01:57 Doyak: you still want more? xD
2016-11-10 01:57 -himei: we are stopped at
2016-11-10 01:57 Doyak: it's basically repeating
2016-11-10 01:57 -himei: well the way of my thinkng is
2016-11-10 01:57 -himei: i get a list of TODO
2016-11-10 01:57 -himei: and i following it step by step
2016-11-10 01:58 -himei: so when i receiving something like "well.. its still not that good" it gets me super badly
2016-11-10 01:58 -himei: ;w;
2016-11-10 01:58 Doyak: you're making me fully mod this, aren't you? xDDD
2016-11-10 01:58 Doyak: even though I'm closed with mods atm
2016-11-10 01:59 -himei: 02:16:100 (1) - what about this
2016-11-10 01:59 -himei: LOL
2016-11-10 01:59 -himei: well ...
2016-11-10 01:59 -himei: you said its not about icon
2016-11-10 01:59 Doyak: Yeah
2016-11-10 01:59 Doyak: because I won't fully check it lol
2016-11-10 02:00 Doyak: nothing wrong with 02:16:100 (1) - imo
2016-11-10 02:00 Doyak: kinda weird you dind't put NC on 02:16:786 (5) - though
2016-11-10 02:00 Doyak: also
2016-11-10 02:00 -himei: 02:19:529 (1,2,3,4,5,6) - i think this is bad
2016-11-10 02:01 Doyak: 02:16:100 (1,2,3,4,5,6,7,8) - not all of these have equal strength
2016-11-10 02:01 -himei: yea
2016-11-10 02:01 Doyak: yet you put it in a single pentagon jump
2016-11-10 02:01 Doyak: 02:19:529 (1,2,3,4,5,6) - does seem weird
2016-11-10 02:01 Doyak: but well
2016-11-10 02:02 Doyak: as I said the whole map can be improved in terms of placement
2016-11-10 02:02 -himei: i think it should be like sliders or so
2016-11-10 02:02 -himei: i mean
2016-11-10 02:03 -himei: jumps arent good here, i just did that ... idk even
2016-11-10 02:03 -himei: i was mad when some one said that its a dull part
2016-11-10 02:03 -himei: so yea... xd
2016-11-10 02:03 Doyak: The best map you can make is
2016-11-10 02:03 Doyak: the map you can explain all by yourself
2016-11-10 02:03 -himei: well you know, my mindset was to make this map enjoyable
2016-11-10 02:03 -himei: like
2016-11-10 02:03 -himei: sec
2016-11-10 02:04 Doyak: "why this note is here and what it wants to represent"
2016-11-10 02:05 -himei: well i gave up on this map like 2 weeks ago
2016-11-10 02:05 -himei: after some drama in that thread
2016-11-10 02:05 -himei: tho today i was watching hellblinde, the osu! streamer
2016-11-10 02:05 Doyak: with Frostmourne?
2016-11-10 02:05 -himei: frostxe yea
2016-11-10 02:06 -himei: uh btw
2016-11-10 02:06 -himei: sec
2016-11-10 02:06 -himei: https://puu.sh/s2cit/38425f26f7.png
2016-11-10 02:06 -himei: hes a good guy probably
2016-11-10 02:06 -himei: lol
2016-11-10 02:07 Doyak: lol
2016-11-10 02:07 Doyak: he recently had some trouble with Lasse iirc
2016-11-10 02:07 Doyak: but he's generally okay
2016-11-10 02:07 -himei: so today i was watching some osu stream and that guy told me that my map is good, and it inspired to me keep on fighting over it xd
2016-11-10 02:07 -himei: https://www.twitch.tv/helblinde/v/99962773?t=31m45s
2016-11-10 02:07 -himei: if you want
2016-11-10 02:09 Doyak: hmm I don't really trust "players" saying certain map is good xD
2016-11-10 02:09 -himei: well its not only him
2016-11-10 02:09 Doyak: my first few ranked maps are shitty
2016-11-10 02:09 Doyak: still they have high user rating
2016-11-10 02:09 Doyak: my recent maps are much better
2016-11-10 02:09 Doyak: not much change
2016-11-10 02:09 -himei: the most responses are very positive, ive asked like 50 players from top100 to check it out
2016-11-10 02:09 -himei: anyways
2016-11-10 02:09 -himei: so...
2016-11-10 02:09 -himei: sec
2016-11-10 02:09 Doyak: people like nyan nyan drive
2016-11-10 02:10 Doyak: they like jump practice maps
2016-11-10 02:10 Doyak: they like deathstream practice maps
2016-11-10 02:10 -himei: hmm
2016-11-10 02:10 -himei: true
2016-11-10 02:10 -himei: but like
2016-11-10 02:10 -himei: theres a clear difference
2016-11-10 02:10 -himei: when you make a anime opening song like a jump practice
2016-11-10 02:11 -himei: or you make a hardbass song that well.. can be represented as a jump map
2016-11-10 02:11 -himei: in my opinion
2016-11-10 02:11 Doyak: I mean, if one can make it fit the music then it's okay
2016-11-10 02:11 Doyak: but players generally don't consider these things
2016-11-10 02:12 -himei: well i did that mistake when i tried to map this for playability only
2016-11-10 02:12 Doyak: some can like random maps but that's not a well-constructed map
2016-11-10 02:12 -himei: and i sacrificed some logical aspects
2016-11-10 02:13 Doyak: hmm have you talked with Sonnyc?
2016-11-10 02:13 -himei: and now im about to change it to the mapper-view side
2016-11-10 02:13 -himei: yea
2016-11-10 02:13 Doyak: I think he'll be happy to explain you things
2016-11-10 02:13 -himei: like a month ago
2016-11-10 02:13 -himei: hmm we were talking about my map in general
2016-11-10 02:13 Doyak: (he's better at English than me too xD)
2016-11-10 02:13 -himei: tho he just showed me the parts he liked
2016-11-10 02:14 -himei: and said i should map something else
2016-11-10 02:14 -himei: which is a good advise
2016-11-10 02:14 -himei: tho i do not have time to map something else
2016-11-10 02:14 -himei: it just too hard to map something with 5 min drain time
2016-11-10 02:16 -himei: alright can we finish this plz? 02:23:643 (1) - this part is it a good way to represent that melody? i feels like tripplets/reversed sliders are ok, but its overmapped
2016-11-10 02:16 Doyak: urgh wait a sec
2016-11-10 02:16 -himei: uh, not really
2016-11-10 02:16 Doyak: I'm talking with like 4 people atm
2016-11-10 02:16 -himei: okay i need 5 min to order some food too
2016-11-10 02:19 Doyak: the 1/4s are not overmapped
2016-11-10 02:19 Doyak: I'm pretty sure they're supposed to be actual 1/4s
2016-11-10 02:21 Doyak: but 02:35:215 (3,5) - is overmapped
2016-11-10 02:21 -himei: are you sure
2016-11-10 02:22 -himei: uh wait
2016-11-10 02:22 Doyak: actually I don't hear anything on 02:35:129 (2) - either
2016-11-10 02:22 -himei: i think theres a sound, try to listen with 25%
2016-11-10 02:22 Doyak: oh yeah
2016-11-10 02:22 -himei: its like
2016-11-10 02:22 Doyak: very tiny sound...
2016-11-10 02:22 Doyak: then there's another problem
2016-11-10 02:23 -himei: paaaaaaam, pam-pam, paaaaaaam, pam-pam
2016-11-10 02:23 Doyak: 02:34:957 (1,2) - why is this such a big spacing?
2016-11-10 02:23 -himei: because i didnt know where to put that note
2016-11-10 02:24 Doyak: I think
2016-11-10 02:24 -himei: theres no logical place after 02:34:615 (7) -
2016-11-10 02:24 Doyak: you'd better try putting notes closer when the sound is not strong
2016-11-10 02:25 Doyak: A map should have its basic 'spacing'
2016-11-10 02:25 Doyak: it doesn't mean you should fix ds
2016-11-10 02:25 -himei: yea i understand
2016-11-10 02:25 Doyak: but it can help with the map's structure
2016-11-10 02:25 Doyak: I think you have watched pishifat's videos too then?
2016-11-10 02:25 -himei: ofc
2016-11-10 02:26 -himei: all of them
2016-11-10 02:26 -himei: tho as you said
2016-11-10 02:26 -himei: theres no bold rules in mapping
2016-11-10 02:26 -himei: so i used that rule in that case
2016-11-10 02:26 -himei: lol
2016-11-10 02:26 -himei: 02:57:929 (1,2,3,4,5,6,7) - this is my biggest concern
2016-11-10 02:26 -himei: its like i should
2016-11-10 02:27 -himei: 02:58:357 - map this sounds
2016-11-10 02:27 -himei: instead of jumps
2016-11-10 02:28 -himei: damn ... im thinking of rempping the whole thing now
2016-11-10 02:28 -himei: ;w;
2016-11-10 02:28 -himei: its just way too bad
2016-11-10 02:28 Doyak: You don't need to map every 1/4s
2016-11-10 02:29 Doyak: if you feel it doesn't deserved to be mapped
2016-11-10 02:29 Doyak: like that one is really tiny and vague sound
2016-11-10 02:29 Doyak: if you think not mapping it represents the song better
2016-11-10 02:29 Doyak: then go for it
2016-11-10 02:29 Doyak: you have your reason here
2016-11-10 02:32 Doyak: 03:02:643 (3,5) -
2016-11-10 02:32 Doyak: "oh it's not overmap" you might say
2016-11-10 02:32 -himei: yes
2016-11-10 02:33 Doyak: what I'm gonna say about this is
2016-11-10 02:33 Doyak: 03:01:957 (7) -
2016-11-10 02:33 Doyak: see the similarity and difference?
2016-11-10 02:33 -himei: uhhh
2016-11-10 02:33 -himei: yea
2016-11-10 02:33 -himei: its a different sound
2016-11-10 02:33 Doyak: You used exact same pattern
2016-11-10 02:34 Doyak: but one is a clear drum sound
2016-11-10 02:34 Doyak: and others are vague sounds
2016-11-10 02:34 -himei: yea ill r3m3p
2016-11-10 02:38 -himei: wait so 03:21:243 (1,2,3,4,5,6,7) - did you say anything about this at the beggining? i dont remember. so basically you said that it shouldnt be like 1/4 jumps, cuz the bas is only on white ticks
2016-11-10 02:39 Doyak: Yes
2016-11-10 02:39 Doyak: if you don't have anything to represent on the red ticks
2016-11-10 02:39 -himei: ok
2016-11-10 02:39 Doyak: then using same kind of jump over and over again doesn't make sense
2016-11-10 02:39 Doyak: it's just about
2016-11-10 02:39 Doyak: explaing stuff by yourself
2016-11-10 02:39 Doyak: if you cannot, then it's probably wrong
2016-11-10 02:40 -himei: i think there should be a sliders on red ticks that are finishes on blue ones xd
2016-11-10 02:40 -himei: alright im about to stop poking you for now xd
2016-11-10 02:40 -himei: ty for your time
2016-11-10 02:41 Doyak: woo finally releasing me
2016-11-10 02:41 -himei: uh also it'll be good if you post this on the forums so ppl will know that im not done yeat
2016-11-10 02:41 -himei: yet*
2016-11-10 02:41 Doyak: okay good luck!
2016-11-10 02:41 Doyak: sure
2016-11-10 02:41 Doyak: I can get a kudosu as well so why not xD
2016-11-10 02:42 -himei: are you working by your mod queue
2016-11-10 02:42 -himei: or?
2016-11-10 02:42 Doyak: I don't have queue
2016-11-10 02:42 Doyak: I just uhh
2016-11-10 02:42 Doyak: announce on my userpage
2016-11-10 02:42 -himei: im not sure how can i ask you for recheck this, probably in 1-2 months
2016-11-10 02:42 Doyak: so that only those who really want my mod can get it
2016-11-10 02:42 Doyak: but
2016-11-10 02:42 -himei: uh
2016-11-10 02:42 Doyak: I don't nominate 6+ star maps
2016-11-10 02:42 -himei: so i was the lucky one
2016-11-10 02:43 -himei: xd
2016-11-10 02:43 -himei: it wont be 6
2016-11-10 02:43 -himei: lol
2016-11-10 02:43 -himei: wait why
2016-11-10 02:43 Doyak: as I said it's still technically closed
2016-11-10 02:43 -himei: even for next few months?
2016-11-10 02:43 Doyak: well
2016-11-10 02:43 Doyak: recently there has been Loctav's saying
2016-11-10 02:44 -himei: ill finish this at the end of the december i guess
2016-11-10 02:44 Doyak: "do not moninate maps you can't play"
2016-11-10 02:44 Doyak: I can't play this
2016-11-10 02:44 -himei: are you sure you cant play it
2016-11-10 02:44 -himei: LOL
2016-11-10 02:44 -himei: u got 5.7k pp
2016-11-10 02:44 -himei: anyways
2016-11-10 02:44 Doyak: yeah but I have one 6+ star FC
2016-11-10 02:44 Doyak: which is Midnight Siege
2016-11-10 02:44 Doyak: only extreme streams
2016-11-10 02:45 -himei: so technically
2016-11-10 02:45 Doyak: nothing else
2016-11-10 02:45 -himei: its possible
2016-11-10 02:45 -himei: lol
2016-11-10 02:45 Doyak: nah
2016-11-10 02:45 Doyak: I can't even FC jumpy 5.5 star maps
2016-11-10 02:45 Doyak: 6 star is barely passable
2016-11-10 02:45 -himei: play =/= fc?
2016-11-10 02:45 Doyak: also more important thing is
2016-11-10 02:45 Doyak: that I quit playing
2016-11-10 02:45 Doyak: like a year ago
2016-11-10 02:45 -himei: ok i got this
2016-11-10 02:46 -himei: i guess ill just ask you for recheck with no icon, just like today lol
2016-11-10 02:46 -himei: will find someone else to give an icon
2016-11-10 02:46 -himei: tho i was about to offer money to ppl
2016-11-10 02:46 -himei: to actually help with this
2016-11-10 02:46 Doyak: lol money
2016-11-10 02:47 -himei: it doesnt really matter how much
2016-11-10 02:47 -himei: like 100$
2016-11-10 02:47 -himei: or so
2016-11-10 02:47 -himei: i mean, bns arent getting paid right
2016-11-10 02:47 Doyak: We're pure volunteers
2016-11-10 02:47 -himei: tho i think that their work should be payabble
2016-11-10 02:48 -himei: cuz they making maps rankable = game getting more ppl in it buy playing good maps
2016-11-10 02:48 -himei: so peppy gets more money from supporters
2016-11-10 02:48 Doyak: hmm it would be great if so
2016-11-10 02:48 Doyak: but that requires a whole change in the current system
2016-11-10 02:48 Doyak: so yeah
2016-11-10 02:48 -himei: so i think that it would be understandable if i donate something
2016-11-10 02:48 -himei: but well
2016-11-10 02:49 -himei: nobody accepted it
2016-11-10 02:49 -himei: lmao
2016-11-10 02:49 -himei: yea i know
2016-11-10 02:49 -himei: alright
2016-11-10 02:49 -himei: thanks for your time and advises
2016-11-10 02:49 Doyak: okay good luck with your map~
2016-11-10 02:50 -himei: will use them for good, and help others
thanks, will try to work this out
Topic Starter
hi-mei
Parts to remap:
00:33:929 (1,2,3,4) -
00:54:500 (1,2,3,4) -
01:01:357 -
01:06:843 -
01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
01:26:043 (1) -
01:52:100 (1) -
02:16:100 (1,2,3,4,5,6,7,8) -
02:19:529 (1,2,3,4,5,6) -
02:34:957 (1,2) - why is this such a big spacing?
02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
03:01:957 (7) -
03:21:243 (1,2,3,4,5,6,7) -
03:33:072 (4,6) -

here we go

13 nov 16 :
00:33:929 (1) - to 01:28:786 (1) - remapped
14 nov 16:
01:39:757 (1) - to 01:49:529 (5) - remapped
....
01:50:729 (1) - to 02:01:015 (2) - remapped
17 nov 16:
02:12:672 - to 02:23:986 - remapped
18 nov 16:
02:23:986 - to 02:34:615 - remapped
20 nov 16:
02:34:615 - 02:45:586 - remapped
21 nov 16:
02:45:586 - to 03:04:786 - remapped
24 nov 16:
03:06:157 - to 04:57:243 - remapped

its done
Topic Starter
hi-mei
Small irc mod by Nao Tomori
2016-11-13 20:03 -himei: 1:28 tho ;w;
2016-11-13 20:03 -himei: uh
2016-11-13 20:03 -himei: wait are thy plauying today
2016-11-13 20:03 -himei: whaaa
2016-11-13 20:03 -himei: t
2016-11-13 20:03 Nao Tomori: usa vs norway in tiebrek
2016-11-13 20:03 -himei: uh shiit
2016-11-13 20:04 Nao Tomori: well we won anyway gg
2016-11-13 20:04 Nao Tomori: ok
2016-11-13 20:04 Nao Tomori: link
2016-11-13 20:04 -himei: ACTION is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
2016-11-13 20:04 -himei: second diff
2016-11-13 20:05 -himei: ACTION is editing [https://osu.ppy.sh/b/1128049 Arzest - Enemy [r3m3p™ (unfinished, do not play this)]]
2016-11-13 20:05 -himei: till the sauares
2016-11-13 20:06 -himei: gg
2016-11-13 20:06 Nao Tomori: fuck squares
2016-11-13 20:07 Nao Tomori: this is pretty good
2016-11-13 20:07 Nao Tomori: but there are some thing i think can be improved easily
2016-11-13 20:07 -himei: wut
2016-11-13 20:07 Nao Tomori: ?
2016-11-13 20:07 -himei: what thing?
2016-11-13 20:08 Nao Tomori: ya ill tell u
2016-11-13 20:08 Nao Tomori: 00:11:986 (1) -
2016-11-13 20:08 Nao Tomori: just aesthetically
2016-11-13 20:08 -himei: uh yea
2016-11-13 20:08 Nao Tomori: these sliders could be a bit wider
2016-11-13 20:08 Nao Tomori: so that it looks like a blanket more
2016-11-13 20:08 -himei: ill leave this for later, after i finish remap ;w;
2016-11-13 20:09 Nao Tomori: 00:11:986 (1,1) - these follow different things, so maybe you should make them different sliders?
2016-11-13 20:09 Nao Tomori: huh
2016-11-13 20:09 Nao Tomori: why not
2016-11-13 20:09 Nao Tomori: you can apply it to the rest of the remap
2016-11-13 20:09 -himei: uh sec
2016-11-13 20:09 -himei: hm
2016-11-13 20:09 -himei: i think that the main thing i tried to follow is
2016-11-13 20:09 -himei: fundamental structure
2016-11-13 20:10 -himei: so its super understandable for player
2016-11-13 20:10 Nao Tomori: ya this is true
2016-11-13 20:10 -himei: and also fits to the melody
2016-11-13 20:10 -himei: yea i agree
2016-11-13 20:10 -himei: that it could be different
2016-11-13 20:10 -himei: cuz the sounds are different as well
2016-11-13 20:10 -himei: tho...
2016-11-13 20:10 -himei: i fucked my brain way too much on this part
2016-11-13 20:10 -himei: and i hate this part so much
2016-11-13 20:10 Nao Tomori: gg
2016-11-13 20:11 -himei: so yea i basically cant find anything that can replace the current structre
2016-11-13 20:11 -himei: but yea
2016-11-13 20:11 Nao Tomori: 00:18:500 (2,3) -
2016-11-13 20:11 -himei: ill change that stream
2016-11-13 20:11 Nao Tomori: this one could be a jump too
2016-11-13 20:11 -himei: ya i know
2016-11-13 20:11 Nao Tomori: cuz its 2 strong notes rather than 1
2016-11-13 20:11 -himei: y
2016-11-13 20:12 -himei: zzz
2016-11-13 20:12 -himei: yea it should be changed ;w;
2016-11-13 20:12 -himei: fkkkkkkkkkkkk
2016-11-13 20:12 -himei: eoprifjgdwopfsgj-09e4wr5igj
2016-11-13 20:12 -himei: aaaaaa
2016-11-13 20:12 Nao Tomori: 00:31:186 (1) - you could do like
2016-11-13 20:12 Nao Tomori: a faster slider here
2016-11-13 20:12 Nao Tomori: since it has the vocal
2016-11-13 20:12 Nao Tomori: 00:25:700 (1) - here too
2016-11-13 20:12 -himei: zzzz
2016-11-13 20:12 -himei: yea
2016-11-13 20:12 -himei: DUDE i fcking hate this part
2016-11-13 20:12 -himei: i remapped this so many times
2016-11-13 20:13 -himei: okay
2016-11-13 20:13 -himei: ill change it
2016-11-13 20:13 Nao Tomori: rip
2016-11-13 20:13 -himei: ;w;w;s;w;
2016-11-13 20:13 Nao Tomori: 01:10:957 (1) -
2016-11-13 20:13 Nao Tomori: since this is different sounding
2016-11-13 20:13 Nao Tomori: why do you continue with same pattern?
2016-11-13 20:13 -himei: its not the same
2016-11-13 20:14 Nao Tomori: it is same
2016-11-13 20:14 -himei: its a jump with 20 degree
2016-11-13 20:14 Nao Tomori: same back and forth
2016-11-13 20:14 -himei: rotation
2016-11-13 20:14 Nao Tomori: that isn't different enough imo
2016-11-13 20:14 -himei: and 1.1x distance increasing
2016-11-13 20:14 -himei: uh
2016-11-13 20:14 Nao Tomori: you want to make unique part of music stand out
2016-11-13 20:14 Nao Tomori: since this is pretty repetitve
2016-11-13 20:14 Nao Tomori: so just increasing spacing with same cursor movement doesn't do that too well i think
2016-11-13 20:15 -himei: ;w;
2016-11-13 20:15 -himei: 01:10:272 (3,4,5,6) -
2016-11-13 20:15 -himei: i better change this
2016-11-13 20:15 -himei: and leave the next part as it is
2016-11-13 20:15 -himei: ;w;
2016-11-13 20:15 -himei: i really feel like it should be like this
2016-11-13 20:15 Nao Tomori: hmm
2016-11-13 20:15 -himei: back and forth
2016-11-13 20:16 Nao Tomori: you can make it back and forth are a very different angle tho
2016-11-13 20:16 Nao Tomori: that would work
2016-11-13 20:16 -himei: hmm
2016-11-13 20:16 -himei: yea ill look into it
2016-11-13 20:16 -himei: i mean
2016-11-13 20:16 -himei: its not that important for me now, cuz i basically restructureing the whole thing that i was polishing for last 4 months
2016-11-13 20:16 -himei: and you know what
2016-11-13 20:16 -himei: it fcking hurts
2016-11-13 20:17 -himei: ;w;
2016-11-13 20:17 -himei: 01:40:272 -
2016-11-13 20:17 -himei: idk how to map this
2016-11-13 20:17 Nao Tomori: mm
2016-11-13 20:17 Nao Tomori: i think it could be better
2016-11-13 20:17 Nao Tomori: to map a different song
2016-11-13 20:17 Nao Tomori: after spending so much time on same thing
2016-11-13 20:17 Nao Tomori: it gets kinda fucky
2016-11-13 20:18 -himei: basically its a slider + note
2016-11-13 20:18 Nao Tomori: you could just use slow 1/1 slider for that part
2016-11-13 20:18 Nao Tomori: follow the organ
2016-11-13 20:18 -himei: u think?
2016-11-13 20:18 -himei: what about cracking sound then
2016-11-13 20:18 Nao Tomori: that's weird to map imo
2016-11-13 20:19 -himei: uh
2016-11-13 20:19 -himei: tho the main theme here is
2016-11-13 20:19 -himei: this cracking sound
2016-11-13 20:19 -himei: not the organ
2016-11-13 20:19 -himei: ;w;
2016-11-13 20:19 Nao Tomori: ya but its lie
2016-11-13 20:19 Nao Tomori: irregular
2016-11-13 20:19 Nao Tomori: and kind of hard t o map
2016-11-13 20:19 Nao Tomori: xd
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