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Grynpyret - Boba Beach

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Topic Starter
PAJWOJ
This beatmap was submitted using in-game submission on 7 stycznia 2017 at 23:25:32

Artist: Grynpyret
Title: Boba Beach
Tags: soda island future bass chill out edm dance music
BPM: 158
Filesize: 10209kb
Play Time: 05:24
Difficulties Available:
  1. Chillout (4,96 stars, 1136 notes)
Download: Grynpyret - Boba Beach
Information: Scores/Beatmap Listing
---------------
why does this have 37 sr
XVoIR
- myRumble -
Hey~ Random mod :P
Change the diff name to: The Beach


My mod hope its ok :3
00:50:914 (1) - Change the slider and do it like this -> http://puu.sh/s0DzC/57a0667cae.jpg
00:55:471 (1) - ^ Do it again like this -> http://puu.sh/s0DLg/6dc82ff348.jpg
01:25:471 (1,3) - Overlap
01:28:509 (3,1) - Overlap
01:43:319 (3,1) - Its play better when you do the slider a little bit away from the circle -> http://puu.sh/s0E1c/d8d87bfbb7.jpg i do the double tap under the slider ^^
01:49:205 (2,1) - Overlap
02:12:939 (1) - Slider change like this -> http://puu.sh/s0E9M/ab743b1c7f.jpg
02:56:420 (1) - ^ -> http://puu.sh/s0EjI/4e08d6230c.jpg
03:47:117 (1) - ^ -> http://puu.sh/s0EsB/2b593e5623.jpg
03:58:509 (1) - ^ -> http://puu.sh/s0EvO/39d87866e0.jpg
04:01:547 (1) - ^ -> http://puu.sh/s0Eyb/7be2000f23.jpg
04:04:585 (1) - ^ -> http://puu.sh/s0EzM/43741c0bc5.jpg

Yeah its a cool map and i dont find more :/ but yeah i hope it help a little bit ^^

Good luck!! 8-)
Topic Starter
PAJWOJ

- myRumble - wrote:

Hey~ Random mod :P
Change the diff name to: The Beach


My mod hope its ok :3
00:50:914 (1) - Change the slider and do it like this -> http://puu.sh/s0DzC/57a0667cae.jpg
00:55:471 (1) - ^ Do it again like this -> http://puu.sh/s0DLg/6dc82ff348.jpg
01:25:471 (1,3) - Overlap
01:28:509 (3,1) - Overlap
01:43:319 (3,1) - Its play better when you do the slider a little bit away from the circle -> http://puu.sh/s0E1c/d8d87bfbb7.jpg i do the double tap under the slider ^^
01:49:205 (2,1) - Overlap
02:12:939 (1) - Slider change like this -> http://puu.sh/s0E9M/ab743b1c7f.jpg
02:56:420 (1) - ^ -> http://puu.sh/s0EjI/4e08d6230c.jpg
03:47:117 (1) - ^ -> http://puu.sh/s0EsB/2b593e5623.jpg
03:58:509 (1) - ^ -> http://puu.sh/s0EvO/39d87866e0.jpg
04:01:547 (1) - ^ -> http://puu.sh/s0Eyb/7be2000f23.jpg
04:04:585 (1) - ^ -> http://puu.sh/s0EzM/43741c0bc5.jpg

Yeah its a cool map and i dont find more :/ but yeah i hope it help a little bit ^^

Good luck!! 8-)
did everything except the diff name change (i don't like it) thanks a lot man
Affirmation
Q

[a]
00:05:914 (1) - delete NC
00:26:610 (1,2) - looks too near, so players could hard t o read
02:14:648 (1) - Delete NC
02:33:636 (2,2) - avoid overlap, looks bad.
02:34:965 (1,2,3,4) - Hitsound is too loud
03:29:269 (2,3,4,5,6,7,8,1,2,3,4) - Hard to read.

GL
Topic Starter
PAJWOJ

Neoskylove wrote:

Q

[a]
00:05:914 (1) - delete NC
00:26:610 (1,2) - looks too near, so players could hard t o read
02:14:648 (1) - Delete NC
02:33:636 (2,2) - avoid overlap, looks bad.
02:34:965 (1,2,3,4) - Hitsound is too loud
03:29:269 (2,3,4,5,6,7,8,1,2,3,4) - Hard to read.

GL
thanks, fixed everything except the hitsound one (it seems fine to me and i don't really think that changing it a few % lower for like 3 seconds makes sense)
MrKosiej
Siema, z ququq
nie będę owijał w bawełnę to się więcej nauczysz :v

MOD
[General]
Twoja mapa wygląda monotonnie, ale jest lepsza niż te słabe mapy początkujących mapperów. Masz jakiś tam rytm i się go trzymasz.
Ale struktury tu brakuje, i różnorodności.

[AiMod]
Ogólnie aimod mówi że masz za dużo kiai, i za krótkie. Ale jebać, nikt na to nie patrzy :v
Za to 04:36:485 - tutaj kiai nie jest dopasowane do tempa, na co niektórzy patrzą. Wystarczy ogarnąć offset w tym momencie bo mógł się przesunąć

[Song Setup]
Wywal widescreen support bo nie używasz storyboarda
I ja bym dodał jeszcze ze 2 kolory combo bo tło ci to umożliwia bardzo fajnie. Jakiś ciemny zielony i błękitny na przykład

[Diff Name]
Możesz nazwać coś z plażą i chilloutem. Luźne propozycje:
"Beach N Chill"
"Chillout"

[Mapa]
1. Wyłącz grida bo to przeżytek.
2. Włącz sobie DS, szczególnie jak jeszcze nie mapujesz zajebiście.

00:03:256 (2) - Unikaj takich pedalskich overlapsów bo wyglądają jak gówno.
00:03:066 (1) - to jest za blisko 2. Możesz to rozkminić tak żeby zrobić fajny overlapse na sliderze i wyrównać odległość tego kółka pomiędzy dwoma sliderami. Pokaże ci: http://osu.ppy.sh/ss/6505460
Widzisz? Teraz wygląda zajebiście. Szukaj w swojej mapie takich drobnostek, ogarnij i będzie wyglądało fantastycznie.

00:13:699 (1,2,1,2) - To jest spoko, ale położenie tego już nie tak bardzo. Spróbuj używać blanketów, sprawią że twoja mapa będzie wyglądać na ułożoną
+ w tym miejscu 00:12:370 (1,1,1) - masz badziewny overlapse. Może zrób coś takiego? http://osu.ppy.sh/ss/6505506
tylko nie zapomnij później przesunąć to: 00:14:458 (1) -

00:20:344 (2,3,4,1) - kolejny przykład nie ogarnięcia. Możesz zrobić np coś takiego https://osu.ppy.sh/ss/6505517

Skończę na tym bo mapa aż ocieka takimi niedociągnięciami. Ale z moimi radami zrobisz zajebistą mapę. Powodzenia w mapowaniu!!

N E V E R G I V E U P
Topic Starter
PAJWOJ

MrKOSIEJ wrote:

Siema, z ququq
nie będę owijał w bawełnę to się więcej nauczysz :v

MOD
[General]
Twoja mapa wygląda monotonnie, ale jest lepsza niż te słabe mapy początkujących mapperów. Masz jakiś tam rytm i się go trzymasz.
Ale struktury tu brakuje, i różnorodności.

[AiMod]
Ogólnie aimod mówi że masz za dużo kiai, i za krótkie. Ale jebać, nikt na to nie patrzy :v
Za to 04:36:485 - tutaj kiai nie jest dopasowane do tempa, na co niektórzy patrzą. Wystarczy ogarnąć offset w tym momencie bo mógł się przesunąć

[Song Setup]
Wywal widescreen support bo nie używasz storyboarda
I ja bym dodał jeszcze ze 2 kolory combo bo tło ci to umożliwia bardzo fajnie. Jakiś ciemny zielony i błękitny na przykład

[Diff Name]
Możesz nazwać coś z plażą i chilloutem. Luźne propozycje:
"Beach N Chill"
"Chillout"

[Mapa]
1. Wyłącz grida bo to przeżytek.
2. Włącz sobie DS, szczególnie jak jeszcze nie mapujesz zajebiście.

00:03:256 (2) - Unikaj takich pedalskich overlapsów bo wyglądają jak gówno.
00:03:066 (1) - to jest za blisko 2. Możesz to rozkminić tak żeby zrobić fajny overlapse na sliderze i wyrównać odległość tego kółka pomiędzy dwoma sliderami. Pokaże ci: http://osu.ppy.sh/ss/6505460
Widzisz? Teraz wygląda zajebiście. Szukaj w swojej mapie takich drobnostek, ogarnij i będzie wyglądało fantastycznie.

00:13:699 (1,2,1,2) - To jest spoko, ale położenie tego już nie tak bardzo. Spróbuj używać blanketów, sprawią że twoja mapa będzie wyglądać na ułożoną
+ w tym miejscu 00:12:370 (1,1,1) - masz badziewny overlapse. Może zrób coś takiego? http://osu.ppy.sh/ss/6505506
tylko nie zapomnij później przesunąć to: 00:14:458 (1) -

00:20:344 (2,3,4,1) - kolejny przykład nie ogarnięcia. Możesz zrobić np coś takiego https://osu.ppy.sh/ss/6505517

Skończę na tym bo mapa aż ocieka takimi niedociągnięciami. Ale z moimi radami zrobisz zajebistą mapę. Powodzenia w mapowaniu!!

N E V E R G I V E U P
dzięki wielkie, postaram się ogarnąć te overlapy i wolne party

co do kiai to nie do końca rozumiem, ale jak ktoś kiedyś jeszcze wypomni to poprawię
_orange
NM from q

[Chillout]

01:15:028 (4,1,2,1) - you could blanket these

01:18:825 (2,3,4,5) - you should arrange these so that there's even DS

01:26:041 (2,3,4,1) - you could do something like this

02:14:079 (1,3) - overlap you might want to change

03:20:534 (5,6,7) - spacing issues

03:28:699 (6,1) - slight but noticeable spacing problem

03:34:205 (6,7,8,9,1) - more spacing issues

04:00:788 (1) - this slider doesn't really fit in imo, the other ones are curved

04:36:484 (1) - Timing point and kiai here aren't snapped

05:21:294 (1) - maybe center this note?

That's it, I like your mapping style

gl! :)
Topic Starter
PAJWOJ

_orange wrote:

NM from q

[Chillout]

01:15:028 (4,1,2,1) - you could blanket these

01:18:825 (2,3,4,5) - you should arrange these so that there's even DS

01:26:041 (2,3,4,1) - you could do something like this

02:14:079 (1,3) - overlap you might want to change

03:20:534 (5,6,7) - spacing issues

03:28:699 (6,1) - slight but noticeable spacing problem

03:34:205 (6,7,8,9,1) - more spacing issues

04:00:788 (1) - this slider doesn't really fit in imo, the other ones are curved

04:36:484 (1) - Timing point and kiai here aren't snapped

05:21:294 (1) - maybe center this note?

That's it, I like your mapping style

gl! :)
Thanks a lot, i just changed patterns for the first 2 suggestions since i didn't really like them and applied the rest.
blooming tea
what is mod

Weź może preview point zmień na 01:15:123
od 00:27:085 (1) do 00:33:161 (1) - Usuń te spinnery i zmapuj to plz
01:15:408 (2) - Zamiast kółka spróbuj slider idk coś takiego

01:18:256 (1) - Clap tu nie pasuje
02:00:598 (1) - Usuń whistle i daj clap
02:27:117 (3) - Skróć ten slider

03:47:117 (1) do 04:11:420 - Ten part jest tak nudny i tak monotonny ;-; najlepiej to zmień, ale
03:49:775 (1) - Dodaj finish
03:52:813 (1) - ^
03:55:851 (1) - ^
03:58:889 (1) - ^
04:01:927 (1) - ^
04:04:965 (1) - ^
04:08:003 (1) - ^
04:11:041 (1) - ^
04:34:680 (1) - i dont like that spinner

fajny beatmap
Topic Starter
PAJWOJ

dentek wrote:

what is mod

Weź może preview point zmień na 01:15:123
od 00:27:085 (1) do 00:33:161 (1) - Usuń te spinnery i zmapuj to plz
01:15:408 (2) - Zamiast kółka spróbuj slider idk coś takiego

01:18:256 (1) - Clap tu nie pasuje
02:00:598 (1) - Usuń whistle i daj clap
02:27:117 (3) - Skróć ten slider

03:47:117 (1) do 04:11:420 - Ten part jest tak nudny i tak monotonny ;-; najlepiej to zmień, ale
03:49:775 (1) - Dodaj finish
03:52:813 (1) - ^
03:55:851 (1) - ^
03:58:889 (1) - ^
04:01:927 (1) - ^
04:04:965 (1) - ^
04:08:003 (1) - ^
04:11:041 (1) - ^
04:34:680 (1) - i dont like that spinner

fajny beatmap
dzienks
dodałem te finishe i zmapowałem to wolne resztę zostawiłem
Remilie
mały mod ode mnie bo chciałeś :v

Chillout co nie
00:27:180 (4) - na x:443 y:206 albo coś koło tego
i wtedy 00:27:370 (5) - na x:379 y:268
00:50:914 (1,1,1) - wyciszyć końcówki sliderów imo
01:01:547 (3) - nie pasuje mi tu coś jednak ok
01:22:433 (1) - na x:237 y:44
04:23:952 (6) - to bardziej w prawo, bo wydaje mi sie ze spacing pomiedzy (6) a (7) jest za duzy niech ci bedzie, to tez ok
[Nemesis]
combo colors
[Colours]
Combo1 : 255,239,183
Combo2 : 147,255,255
Combo3 : 166,255,255
Combo4 : 255,227,164


IRC mod
02:36 [Nemesis]: 00:04:205 (1,2,3) - 
02:36 [Nemesis]: powiem szczerze, nie bedzie to zbyt komfortowe do grania, przynajmniej dla mnie
02:36 [Nemesis]: przesunalbym 3
02:37 [Nemesis]: 00:04:585 (2,3,4) -
02:37 [Nemesis]: albo wrecz cala strukture
02:37 PajWoj: pozmieniałem kompletnie
02:37 [Nemesis]: X 288 Y 224
02:37 PajWoj: zawsze o tym zapominałem
02:37 [Nemesis]: i dopasuj do poprzedniego
02:37 [Nemesis]: 00:10:281 (6,7,8) -
02:38 [Nemesis]: wyprofiluj to, zeby formowalo ladna linie
02:38 [Nemesis]: 00:11:610 (4,5,1,2) -
02:38 [Nemesis]: plusik za kreatywnosc
02:39 [Nemesis]: 01:01:547 (3,4) -
02:39 [Nemesis]: wiem, ze jest to zgodne z rytmem, ale wg mnie to lekko chamskie posuniecie
02:40 [Nemesis]: zwolnij go lekko
02:40 PajWoj: akurat tu myślę że ładnie fajnie czytelne
02:40 PajWoj: a raczej nikt setki nie dostanie
02:40 PajWoj: bo nie dociągnął
02:40 PajWoj: + cośtam ze sliderami jest że cośtam co 36 ms czy coś takiego
02:40 [Nemesis]: ok, moze sie myle
02:40 PajWoj: więc raczej setka tu to tylko misaim
02:40 PajWoj: raczej bym zostawił to
02:41 [Nemesis]: spoko, Twoja mapa :D
02:42 [Nemesis]: 01:56:990 (6,1,2) -
02:42 [Nemesis]: nalozylbym 1 na 6, patrzac na poprzednie patterny tego typu
02:43 PajWoj: a to zrobiłem
02:44 [Nemesis]: 03:08:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
02:44 [Nemesis]: patterny fajne
02:44 [Nemesis]: ale patrzac na nie powinienes dodac jakas konsekwencje
02:44 [Nemesis]: w sensie zeby byly chociaz troche podobne
02:44 [Nemesis]: o dziwo tego problemu nie ma juz potem
02:45 PajWoj: znaczy imo są czytelne
02:45 PajWoj: robią się takie 2 trójkąty
02:45 [Nemesis]: 03:47:117 (1,2,1) -
02:45 [Nemesis]: uwazam ze te slidery powinny byc takie same
02:45 [Nemesis]: albo zastap drugi circlami
02:45 [Nemesis]: 03:49:775 (1) -
02:46 [Nemesis]: idk what you mean by doing this tbh
02:46 [Nemesis]: ok nvm
02:46 [Nemesis]: usun to poprzednie czy cos XD
02:47 PajWoj: czekaj co
02:47 [Nemesis]: 04:50:914 (1) -
02:47 [Nemesis]: za dluga linia
02:47 [Nemesis]: najedz na niego
02:47 [Nemesis]: (tego ostatniego nie bylo)
02:47 PajWoj: już mam go
02:47 PajWoj: a ok ok
02:48 [Nemesis]: 05:24:332 -
02:48 PajWoj: jak coś to
02:48 [Nemesis]: powinienes domappowac, ale to tylko moja opinia
02:48 PajWoj: to było zjebane i naprawiłem
02:48 PajWoj: 04:58:509 (1,2,3) -
02:48 [Nemesis]: poza tym nie znalazlem za duzo bledow
02:48 [Nemesis]: naprawde fajnie zmappowane
02:49 PajWoj: tego końca nie chciało mi się już robić
02:49 [Nemesis]: co ty na to zeby zamienic te kolory na bardziej plazowe btw
02:49 PajWoj: + tam potem to jest jakieś dziwne
02:49 PajWoj: hm idk
02:49 [Nemesis]: nie wiem, blekitny, piaskowy
02:49 PajWoj: mogę zrobić taki jasny żółty
deadpon3
irc
11:53 PajWoj: e
11:53 PajWoj: siemanko
11:54 PajWoj: jak dalej szukasz m4m to daj znać
11:58 deadpon3: heja, niee teraz tylko qualify need
12:00 PajWoj: fuck
12:00 PajWoj: nie no muszę zacząć robić m4m
12:00 PajWoj: bo na nm już chyba wszystkich wykorzystałem
12:00 PajWoj: xd
12:00 PajWoj: masz coś może
12:00 deadpon3: dwa WIP'y
12:00 deadpon3: na jednym need hs a drugiego mapuje
12:01 PajWoj: hs
12:01 PajWoj: explain
12:02 deadpon3: hitsoundy
12:02 PajWoj: o
12:02 PajWoj: znaczy tbh
12:02 PajWoj: jak ci to nie przeszkadza i ci się chce
12:02 PajWoj: to mogę same kółeczka tam ocenić
12:04 *deadpon3 is listening to [https://osu.ppy.sh/b/1105997 Hemp Gru ft. Zary, Jasiek MBH - Amnezja]
12:05 deadpon3: nie wiem czy to rankować
12:05 deadpon3: tbh
12:05 PajWoj: o
12:05 PajWoj: maraton
12:06 deadpon3: testplay maybe
12:06 PajWoj: a to chętnie
12:12 deadpon3: 1420 combo
12:12 deadpon3: pięknie
12:12 PajWoj: tam czekaj
12:12 PajWoj: mam takie wrażenie
12:12 PajWoj: że te ostatnie
12:12 PajWoj: takie te
12:12 PajWoj: 04:59:279 (1) -
12:12 PajWoj: są krótsze niż te wcześniej
12:12 PajWoj: mhm
12:12 deadpon3: yup
12:13 PajWoj: jeszcze jak masz te triple
12:13 PajWoj: 00:38:761 (4,5) -
12:13 PajWoj: w sensie ze sliderem
12:13 PajWoj: to bym je zestackował
12:14 deadpon3: nie bo aethestics
12:14 deadpon3: ~~
12:14 PajWoj: hm ok
12:14 PajWoj: 00:48:589 (1,2) -
12:14 PajWoj: to blisko jest
12:14 PajWoj: się nachodzi
12:14 PajWoj: nie do końca wiem co to są tak właściwie overlapy
12:15 PajWoj: ale ja bym to na siebie nałożył
12:15 PajWoj: 00:53:934 (2,3) -
12:15 deadpon3: ty rzeczywiście overlap
12:15 deadpon3: oddali się blanket i gitara
12:15 PajWoj: patrz może się jednak do tego nadaję
12:15 PajWoj: zawsze myślałem że nic nie znajdę
12:15 deadpon3: 00:49:279 (3) -
12:15 deadpon3: odstackowałem
12:15 deadpon3: nie ma overlapa
12:16 PajWoj: hm
12:16 PajWoj: 01:08:589 (3,5,6) -
12:16 PajWoj: tu też takie dziwne
12:16 PajWoj: bo niby się nakłada na siebie ale czy to w ogóle coś znaczy
12:16 PajWoj: nie rozumiem tych overlapów
12:16 deadpon3: wiesz, to były blankety ale dojebałem triple i się popsuło
12:16 deadpon3: też trzeba oddalić blanket
12:20 PajWoj: 01:36:520 (3,4) -
12:20 PajWoj: tu jest spacing dziwny imo
12:20 PajWoj: za to tu niby też
12:20 PajWoj: ale się wydaje normalniejszy
12:20 PajWoj: hm idk
12:20 PajWoj: 01:42:037 (3,4) -
12:20 deadpon3: mini jump
12:20 deadpon3: daje fajny flow
12:21 PajWoj: 01:49:279 (1,2,3) -
12:21 PajWoj: tu mam nieodparte wrażenie że 3 jest dalej
12:21 PajWoj: pewnie nie jest
12:21 PajWoj: ale po prostu jakoś wydaje się dalej
12:21 deadpon3: w prawym górnym rogu masz "Prev" i "Next"
12:21 deadpon3: jest dalej
12:21 deadpon3: ale to w sumie nie ma znaczenia
12:22 PajWoj: a to to to jest
12:22 PajWoj: nigdy tego nie rozumiałem
12:22 PajWoj: a to fajnie wiedzieć
12:22 deadpon3: nom, a X: to położenie poziome a Y: pionowe ~~
12:22 deadpon3: przydaje sie
12:22 PajWoj: czemu tu jest triple
12:22 PajWoj: 02:16:693 (5,6,1) -
12:23 PajWoj: nie że nie pasuje ale czemu
12:24 deadpon3: overmapping, zgapiam Raiko xd
12:24 PajWoj: jakiś brzydki mi się ten slider wydaje
12:24 PajWoj: 02:56:175 (3) -
12:24 deadpon3: :(
12:24 PajWoj: no i ci ten ostatni punkt prawie wyjeżdża
12:24 PajWoj: za niego
12:25 PajWoj: 02:58:244 (1) -
12:25 PajWoj: o tu ci wyjeżdża
12:25 PajWoj: nie chce mi się każdego sprawdzać tbh
12:25 deadpon3: to ma jakieś znaczenie? xD
12:25 PajWoj: no nie wiem ale mi wytknęli
12:25 PajWoj: więc może ma
12:25 PajWoj: xd
12:25 deadpon3: może jak jest wyjebane kilometr od slidera
12:25 deadpon3: ale takie
12:26 deadpon3: co to tam
12:28 PajWoj: 04:07:210 (1) -
12:28 PajWoj: mistimed..?
12:28 PajWoj: hm
12:28 PajWoj: dziwne bo niby tak ale nie
12:28 deadpon3: pod wokal
12:29 deadpon3: to ma być 1/3
12:31 PajWoj: no
12:31 PajWoj: eh za dobre te mapy są wszystkie
12:31 PajWoj: to wszystko
12:31 PajWoj: jakieś od7
12:31 PajWoj: bo 6 to wiesz
12:31 PajWoj: a jeszcze możesz
12:31 PajWoj: do hardów co najwyżej
12:31 deadpon3: oki
12:37 PajWoj: weź mi to moje zmoduj
12:37 PajWoj: ;w;
12:37 deadpon3: daj np
12:38 *PajWoj is playing [https://osu.ppy.sh/b/1118626 Grynpyret - Boba Beach [Chillout]] <osu!mania> |7K|
12:38 PajWoj: jak coś to ci tam na threadzie wysłałem
12:38 PajWoj: logi
12:39 deadpon3: masz kds
12:39 PajWoj: ty
12:41 deadpon3: 00:02:307 (1) - to niby się stackuje z 00:03:256 (2) - i jest spoko, ale overlap z 00:03:636 (4) - troche psuje, weź to jakoś przerób żeby się ta czwórka zestackowała
12:42 deadpon3: 00:05:344 (1,2,3) -
12:42 deadpon3: tutaj albo 2 3 stack
12:42 deadpon3: bo jest ten sam spacing jak od jedynki
12:42 deadpon3: a jest długa przerwa
12:42 deadpon3: i może być unreadable
12:42 deadpon3: 00:16:167 (8,1) -
12:42 deadpon3: to jest unreadable
12:43 deadpon3: taki sam spacing jak jedynka z ósemką
12:43 deadpon3: a jest długi break
12:43 deadpon3: 00:20:155 (1,2) - tym stackiem psujesz flow
12:44 deadpon3: 00:32:686 (1,2,3,4,5,6,7,1,2,3,4,5) - tak ogólnie to troche dziwnie że muzyka jest dokładnie taka sama, nie zmienia się ton a ni nic a jest przejście z jumpów w single tapy i vice versa
12:44 deadpon3: 00:41:041 (2,3) - średni flow
12:44 deadpon3: daj tą trójke niżej
12:45 deadpon3: 00:50:914 (1,1,1) - jeśli chodzi o te slider arty to się nie postarałeś
12:45 deadpon3: polecam zobaczyć jak to robi Mazzerin
12:45 deadpon3: 01:01:547 (3,4) - ja tego nie umiem czytać, zjebałem ten slider i fail
12:45 deadpon3: nie wiem, przybliż je czy coś
12:46 deadpon3: 01:35:534 (4,1) - troche dziwnie zmniejszasz DS na tym jumpie
12:47 deadpon3: 01:40:281 (1,2) - dziwny flow, najlepiej zrób tu okrągły slider i wyprowadź slider end na kółko
12:48 deadpon3: 02:33:446 (1,1,1) - brzydki overlap
12:49 deadpon3: 02:34:965 (1,1) - to samo tu
12:49 deadpon3: 03:02:307 (2,1,2) - unreadable
12:50 deadpon3: 03:07:243 (7,1,1) - tu też coś zrób z tą jedynką bo jest break
12:50 deadpon3: 03:13:699 (7,1) - ^
12:51 deadpon3: 03:22:243 (4) - 03:22:813 (1) - overlap
12:51 PajWoj: jestem dopiero przy sliderartach i chciałem dodać że kompletnie nie potrafię :P
12:51 deadpon3: 03:25:091 (3,1,4) - to samo tu
12:51 deadpon3: spoko nauczysz się
12:52 deadpon3: 03:35:534 (3,4) - ustaw ten sam Y: i zestackuj 03:34:205 (6,1,5) -
12:52 deadpon3: 03:49:775 (1) - pod co to zmapowałeś?
12:53 deadpon3: 04:26:610 (3,4,5,6,7,8) - to jest za trudne na build up w piosence
12:53 deadpon3: NERF
12:55 PajWoj: zzzzzz nie chcę nerfić
12:55 deadpon3: 04:48:446 (2,3,4,5,6) - dziwnie flow zmieniasz szczerze, bo muzyka nie zmienia się w trakcie 04:48:446 (2,3,4) - żeby zmniejszać tak spacing, bardziej powiedziałbym że mocny ton jest na 04:48:636 (3) - przysłuchaj się
12:56 deadpon3: ale trudne jumpy na spokojnych momentach to jest problem
12:56 deadpon3: albo rankujesz albo zostawiasz jako rabbit jump xd
12:56 PajWoj: znaczy spokojnych
12:56 PajWoj: imo to jest taki najbardziej intense part
12:57 deadpon3: 05:16:547 (1,2) - stack żeby było wiadomo że break
12:57 deadpon3: dobra to chyba tyle
12:57 deadpon3: załatwiaj mody dalej
MoeAsuka
Hi m4m from my queue

[Chillout]
The difficulty like this usually use AR9,it's easier to read
00:41:800 - You use big distance from here,so when the song become stronger I think you should make the distance at least not small than here
Here are too small distance:
00:43:699 (2,3,4) -
00:46:168 (4,1) -
00:50:534 (1,2) - move (2) left a little?

01:01:800 (4) - It's too hard.To follow the sound and make it easier,use 1.5x ,make it end at next red line and stuck with (3)
01:39:142 (1) - Ctrl+G is better in flow imo
01:54:712 (1,2) - suddenly short distance
02:58:509 - The part from here to 04:11:420 - is very easy to use 1/2 slider to follow the background music.Your rhythm now are hard to find and there are no sounds in return like here 03:58:889 (1) -
04:57:939 (4,1) - move these left a little to separate looks more beautiful
05:00:218 (2,3,4) - Ctrl+G?
05:24:332 - I think you should finish the map using easier style from here to 05:46:357 -

Totally,I think you can do better in rhythm
Good luck~
Topic Starter
PAJWOJ

MoeAsuka wrote:

Hi m4m from my queue

[Chillout]
The difficulty like this usually use AR9,it's easier to read
00:41:800 - You use big distance from here,so when the song become stronger I think you should make the distance at least not small than here
Here are too small distance:
00:43:699 (2,3,4) -
00:46:168 (4,1) -
00:50:534 (1,2) - move (2) left a little?
05:00:218 (2,3,4) - Ctrl+G?
Totally,I think you can do better in rhythm
Good luck~
Thanks, i fixed the things above. I set the AR to 8.7, because it's pretty low bpm and AR9 is a bit too high in my opinion.
Mir
mod and stuff
2016-11-13 00:23 PajWoj: ACTION is listening to [https://osu.ppy.sh/b/1118626 Grynpyret - Boba Beach]
2016-11-13 00:23 Miryle: wtf
2016-11-13 00:23 Miryle: i listen to like
2016-11-13 00:23 Miryle: 4 seconsd
2016-11-13 00:23 Miryle: I love it
2016-11-13 00:23 Miryle: I LOVE IT
2016-11-13 00:23 PajWoj: xd
2016-11-13 00:23 Miryle: where did you find this song lmao
2016-11-13 00:23 PajWoj: there
2016-11-13 00:24 PajWoj: ACTION is playing [https://osu.ppy.sh/b/726289 Grynpyret - Boba Beach [Habanero]]
2016-11-13 00:24 PajWoj: zzzzzzzzzz
2016-11-13 00:24 Miryle: a
2016-11-13 00:24 Miryle: i don't know that map sooo
2016-11-13 00:24 Miryle: ACTION casually downloads it
2016-11-13 00:24 PajWoj: i download a lot of qualified maps
2016-11-13 00:24 PajWoj: and i downloaded this one when it was qualified
2016-11-13 00:24 Miryle: oo
2016-11-13 00:24 PajWoj: liked the song so i mapped it recently
2016-11-13 00:25 PajWoj: and it actually seems okay so im trying to get it ranked!
2016-11-13 00:25 Miryle: 00:40:661 -
2016-11-13 00:25 Miryle: finish spam
2016-11-13 00:25 Miryle: im dying
2016-11-13 00:25 Miryle: wow it goes on until 00:50:914 -
2016-11-13 00:26 Miryle: try to prioritize strong beats with finishes eg starts of new musical sections, cuz atm this is definitely overused ;w;
2016-11-13 00:26 PajWoj: i mean
2016-11-13 00:26 PajWoj: this whole section is made with this sound
2016-11-13 00:26 PajWoj: and it's pretty hm
2016-11-13 00:26 Miryle: yeah but
2016-11-13 00:26 Miryle: BUT
2016-11-13 00:26 PajWoj: special
2016-11-13 00:27 Miryle: if I delete all hitsounds
2016-11-13 00:27 Miryle: I can notice only finishes on certain notes
2016-11-13 00:27 Miryle: yet you put them on /all/ the notes
2016-11-13 00:27 PajWoj: hm idk
2016-11-13 00:28 PajWoj: i guess i'll change it if someone else complains because it doesn't feel that bad to me and there are ranked maps with such hitsounding
2016-11-13 00:28 Miryle: fair enough i guess
2016-11-13 00:29 Miryle: okay
2016-11-13 00:29 Miryle: nothing else major i can find just scrolling through, now time to actually look at the individual parts
2016-11-13 00:30 PajWoj: that's so good to hear honestly
2016-11-13 00:30 PajWoj: means im not a garbage mapper :,)
2016-11-13 00:30 Miryle: xD
2016-11-13 00:30 Miryle: 00:05:914 (2,3,1,2) -
2016-11-13 00:30 Miryle: these tho
2016-11-13 00:30 Miryle: the timing is the same yet spacing is different in the same
2016-11-13 00:31 Miryle: if your intention is to emphasize, okay, but I don't hear anything worth the emphasis
2016-11-13 00:31 PajWoj: i didn't see it when i changed that part around a bit
2016-11-13 00:32 PajWoj: fixed now
2016-11-13 00:32 Miryle: also https://puu.sh/sgckM/97369c0bbd.png -> https://puu.sh/sgcm3/b6ff746ff3.png
2016-11-13 00:32 Miryle: that circle count LOL
2016-11-13 00:32 PajWoj: uhm
2016-11-13 00:32 PajWoj: is that a lot
2016-11-13 00:32 Miryle: well
2016-11-13 00:32 Miryle: yes because 800 is bigger than 200
2016-11-13 00:33 Miryle: but also no but
2016-11-13 00:33 Miryle: it depends on how they're used
2016-11-13 00:33 Miryle: cuz https://puu.sh/sgcoA/d309ff4f90.png
2016-11-13 00:33 PajWoj: i mean
2016-11-13 00:33 PajWoj: honestly
2016-11-13 00:33 Miryle: I can tell you now that circles emphasis notes more powerfully and if you have a lot of them that's gonna be a lot of active notes
2016-11-13 00:33 PajWoj: most of those are in slow parts and i personally don't like those but i don't know how to do them better so i'll just stick with that
2016-11-13 00:33 Miryle: that means that in general emphasis is lost on certain sounds
2016-11-13 00:34 Miryle: this is a general point that I'm gonna make which I actually didn't notice until now
2016-11-13 00:34 PajWoj: and i use pretty long sliders in kiai
2016-11-13 00:34 Miryle: hm
2016-11-13 00:34 Miryle: well we'll see when we get there ;3
2016-11-13 00:34 Miryle: 00:08:003 (3) - personally might as well just keep this straight
2016-11-13 00:35 Miryle: up to you tho, imo looks kinda weird
2016-11-13 00:35 PajWoj: i know but fuck i don't want to change up like 4 patterns just because this one is changed
2016-11-13 00:35 PajWoj: give me a sec ill see if i can figure something out
2016-11-13 00:35 Miryle: kk~
2016-11-13 00:38 PajWoj: ok we good
2016-11-13 00:39 Miryle: okay
2016-11-13 00:39 Miryle: 00:12:750 (2,1) - blanket ;w;
2016-11-13 00:40 Miryle: 00:20:155 (1,2,3) - saame
2016-11-13 00:40 Miryle: 00:21:294 (1,2) - also random jump when the previous parts were all the same ds
2016-11-13 00:41 PajWoj: o
2016-11-13 00:41 PajWoj: forgot to like move that slider
2016-11-13 00:41 Miryle: tell me if i move too fast cuz i might just start dumping things xD
2016-11-13 00:42 PajWoj: nah im fine
2016-11-13 00:42 Miryle: okay
2016-11-13 00:42 Miryle: 00:23:952 (3,4,1,2) - wot
2016-11-13 00:42 Miryle: spacing pls
2016-11-13 00:42 Miryle: 00:24:901 (3,4,5,1) - also this can be hard to read and play awkwardly, you can keep the triple but move the 1 away
2016-11-13 00:44 PajWoj: hold on blanketing is hard when you don't really know how to do it
2016-11-13 00:44 Miryle: generally i try to place the notes how i want it
2016-11-13 00:44 Miryle: then go on the timeline where the approach circle is a certain distance from the note
2016-11-13 00:44 Miryle: and try to get the slider to curve that same distance every time
2016-11-13 00:45 PajWoj: that same every time
2016-11-13 00:45 PajWoj: oh hm
2016-11-13 00:45 PajWoj: i just did a
2016-11-13 00:45 PajWoj: almost a circle slider
2016-11-13 00:46 Miryle: well the closer you blanket
2016-11-13 00:46 PajWoj: looks ok and i suppose it'll play well so let's leave it at that
2016-11-13 00:46 Miryle: the more curved the slider will be
2016-11-13 00:46 PajWoj: yeah i mean
2016-11-13 00:46 PajWoj: this was pretty close
2016-11-13 00:46 PajWoj: the previous one is like normal though
2016-11-13 00:46 PajWoj: not far not close
2016-11-13 00:46 Miryle: the whole area has pretty low spacing
2016-11-13 00:46 Miryle: (which I would have spaced more tbh but it's not bad)
2016-11-13 00:48 Miryle: 00:50:914 (1) - end this on either the red or white tick
2016-11-13 00:48 Miryle: sounds weird if it ends on the blue
2016-11-13 00:49 PajWoj: hold on give me a sec
2016-11-13 00:49 PajWoj: i just noticed that this
2016-11-13 00:49 PajWoj: 24:901 part is fucking ugly
2016-11-13 00:49 PajWoj: like this is not a rectangle at all
2016-11-13 00:49 PajWoj: it's a mess
2016-11-13 00:49 Miryle: copy paste with nothing selected for a linked time
2016-11-13 00:50 Miryle: I don't see anything wrong with that tbh
2016-11-13 00:50 PajWoj: i know about copying time but i forget
2016-11-13 00:51 Miryle: may i ask why you chose rectangular structure for most of the map?
2016-11-13 00:52 PajWoj: i chose rectangular structure?
2016-11-13 00:52 PajWoj: i thought it's all triangles
2016-11-13 00:52 Miryle: oops
2016-11-13 00:52 Miryle: triangular*
2016-11-13 00:52 PajWoj: like come on this is my first map i don't even know what structure means tbh
2016-11-13 00:52 Miryle: or rather hexagonal
2016-11-13 00:52 PajWoj: just because i felt like it matched
2016-11-13 00:52 Miryle: well fair enough
2016-11-13 00:52 PajWoj: btw
2016-11-13 00:52 Miryle: i was just asking why ;w;
2016-11-13 00:52 PajWoj: can you tell me
2016-11-13 00:52 PajWoj: how i hitsounded the notes
2016-11-13 00:53 PajWoj: 00:25:661 -
2016-11-13 00:53 PajWoj: here
2016-11-13 00:53 PajWoj: that weird rectangle
2016-11-13 00:53 PajWoj: those five
2016-11-13 00:53 PajWoj: are they all like whistles
2016-11-13 00:53 PajWoj: or what did i do
2016-11-13 00:53 PajWoj: ok i guess 2 and 3 are claps
2016-11-13 00:53 Miryle: if you open F6
2016-11-13 00:53 Miryle: and look at your red timing point
2016-11-13 00:54 Miryle: you'll see it uses the drum sample set
2016-11-13 00:54 Miryle: whereas in the green point you changed it to
2016-11-13 00:54 Miryle: it uses the normal sampleset
2016-11-13 00:54 Miryle: thus the sounds changed
2016-11-13 00:54 PajWoj: yeah the song kinda changed
2016-11-13 00:54 PajWoj: but i mean like
2016-11-13 00:54 PajWoj: additions
2016-11-13 00:54 PajWoj: finishes
2016-11-13 00:54 Miryle: uhh sec
2016-11-13 00:54 PajWoj: on those five notes here
2016-11-13 00:54 PajWoj: 00:25:661 -
2016-11-13 00:55 Miryle: 00:25:661 (1,2,3,4,5) - ?
2016-11-13 00:55 Miryle: these have nothing on them
2016-11-13 00:55 Miryle: i mean
2016-11-13 00:55 Miryle: 3,4,5 are claps
2016-11-13 00:55 Miryle: sorry it's late
2016-11-13 00:55 PajWoj: no really?
2016-11-13 00:55 PajWoj: oh
2016-11-13 00:55 PajWoj: 5 too
2016-11-13 00:56 PajWoj: i honestly don't know why 5 is a clap
2016-11-13 00:56 PajWoj: ill remove it then xd
2016-11-13 00:56 Miryle: xD fair enough
2016-11-13 00:56 PajWoj: and 4 too
2016-11-13 00:56 PajWoj: weird
2016-11-13 00:56 PajWoj: ok
2016-11-13 00:56 PajWoj: whatever
2016-11-13 00:56 PajWoj: red or white tick you said
2016-11-13 00:56 PajWoj: let me see
2016-11-13 00:57 PajWoj: yeah like again i have no idea why it's like that
2016-11-13 00:57 PajWoj: i remember getting one mod, a guy told me to change shapes a bit since they were even shittier
2016-11-13 00:57 PajWoj: i might have just broken that accidentally
2016-11-13 00:57 Miryle: oh well it happens
2016-11-13 00:58 Miryle: 00:36:958 (1) - i have to ask tho
2016-11-13 00:58 Miryle: why?
2016-11-13 00:58 Miryle: this spinner is just... there
2016-11-13 00:58 PajWoj: why is it so early
2016-11-13 00:58 PajWoj: or why is it a spinner
2016-11-13 00:58 Miryle: why is it a spinner
2016-11-13 00:58 Miryle: it's the same part as before and after yet for some reason you put a spinner here
2016-11-13 00:58 PajWoj: this has to be a mistake i guess idk
2016-11-13 00:59 PajWoj: oh no
2016-11-13 00:59 PajWoj: yeah i know now
2016-11-13 00:59 PajWoj: that part used to be like
2016-11-13 00:59 PajWoj: spinner, circle, spinner, circle
2016-11-13 00:59 PajWoj: and that one didn't get mapped
2016-11-13 00:59 PajWoj: just didn't see it
2016-11-13 00:59 PajWoj: ill map it now
2016-11-13 01:01 Miryle: poke me when you've mapped it
2016-11-13 01:01 Miryle: then I'll bring up the next point
2016-11-13 01:05 PajWoj: done
2016-11-13 01:05 Miryle: 01:01:547 (3,4) -
2016-11-13 01:05 Miryle: what timing is this
2016-11-13 01:05 Miryle: honestly it's so unclear i would avoid mapping it x.x
2016-11-13 01:06 PajWoj: hm
2016-11-13 01:06 PajWoj: i would like to keep that
2016-11-13 01:06 PajWoj: little thing
2016-11-13 01:06 PajWoj: but everyone has a problem with it
2016-11-13 01:06 PajWoj: i mean
2016-11-13 01:06 PajWoj: that's an easy thing to put up in mods though
2016-11-13 01:07 PajWoj: idk if i should like
2016-11-13 01:07 PajWoj: extend the 4
2016-11-13 01:07 PajWoj: to the white tick
2016-11-13 01:07 PajWoj: i mean this sounds and looks ok
2016-11-13 01:08 Miryle: this is the timing i hear https://puu.sh/sgey6/bcf2196a53.png
2016-11-13 01:08 PajWoj: or i can make a circle
2016-11-13 01:08 PajWoj: but this isn't fun
2016-11-13 01:08 PajWoj: doubles are meh
2016-11-13 01:08 Miryle: it's a 1/12 double
2016-11-13 01:08 Miryle: don't map it
2016-11-13 01:08 Miryle: LOL
2016-11-13 01:08 PajWoj: so let's say this is a bit overmapped to make it simpler
2016-11-13 01:09 PajWoj: ok ill keep it as it is now
2016-11-13 01:09 PajWoj: if someone else complains im done
2016-11-13 01:10 Miryle: 01:14:458 (1,2,3,4) -
2016-11-13 01:10 Miryle: why not triples here?
2016-11-13 01:10 Miryle: would be more fun imo
2016-11-13 01:11 PajWoj: probably because i despise triples personally
2016-11-13 01:11 Miryle: maybe reverses?
2016-11-13 01:12 PajWoj: i mean this is kind of the buildup
2016-11-13 01:12 PajWoj: i would rather keep the jumps
2016-11-13 01:12 Miryle: is still jumps if you do reverse sliders
2016-11-13 01:13 PajWoj: like what
2016-11-13 01:13 PajWoj: like 1/8 reverse sliders instead of the circles or what? xd
2016-11-13 01:13 Miryle: nono
2016-11-13 01:13 Miryle: like
2016-11-13 01:14 Miryle: https://puu.sh/sgeSo/cc9c2b7239.png
2016-11-13 01:14 Miryle: it's still a jump
2016-11-13 01:15 PajWoj: sounds weird to me
2016-11-13 01:15 PajWoj: don't like that one
2016-11-13 01:15 Miryle: up to you
2016-11-13 01:15 Miryle: 01:16:357 (1,2) - blanket ;w;
2016-11-13 01:16 PajWoj: why did i hear my hero
2016-11-13 01:16 PajWoj: aaaaaa
2016-11-13 01:16 PajWoj: my hero up to you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2016-11-13 01:16 Miryle: LOL
2016-11-13 01:16 Miryle: 01:19:395 (1) - also nc this and remove the combo after it
2016-11-13 01:16 Miryle: looks better imo
2016-11-13 01:16 Miryle: 01:20:534 (1) - also nice
2016-11-13 01:16 Miryle: LOL
2016-11-13 01:17 PajWoj: what do you mean it's a great slider
2016-11-13 01:17 PajWoj: masterpiece
2016-11-13 01:17 Miryle: yeah I wasn't being sarcastic
2016-11-13 01:17 Miryle: legit it's nice
2016-11-13 01:18 PajWoj: cool
2016-11-13 01:18 Miryle: so
2016-11-13 01:18 Miryle: this whole kiai
2016-11-13 01:18 Miryle: i feel lacks some emphasis
2016-11-13 01:18 Miryle: 01:25:281 (4,1) - like this for example
2016-11-13 01:18 Miryle: 4 is fine but 1 is too closely spaced to 4
2016-11-13 01:18 PajWoj: ctrl+a + scale + 1.25x zzzzzzzzzzzzzzzzz
2016-11-13 01:19 Miryle: 01:25:091 (3,4) - especially considering this is further on weaker sounds
2016-11-13 01:19 Miryle: and on 1 the bass also kicks in
2016-11-13 01:19 Miryle: no just spacing it all more won't help
2016-11-13 01:19 Miryle: it will still lack emphasis
2016-11-13 01:19 PajWoj: yeah i know
2016-11-13 01:19 Miryle: xD
2016-11-13 01:20 PajWoj: why do i find those shitty overlaps all of a sudden like look at this
2016-11-13 01:20 PajWoj: 01:23:193 (3,2) -
2016-11-13 01:20 PajWoj: so ugly
2016-11-13 01:20 Miryle: yeah stack those
2016-11-13 01:20 Miryle: lol
2016-11-13 01:21 PajWoj: i swear i fixed most of those but recent like
2016-11-13 01:21 PajWoj: applying mods
2016-11-13 01:21 PajWoj: fucked that up again
2016-11-13 01:22 Miryle: 01:27:560 (4,3) - ;w;
2016-11-13 01:22 Miryle: 01:33:256 (2,3) - could be triple tbh
2016-11-13 01:22 Miryle: but i know you don't like them so is okay
2016-11-13 01:23 Miryle: i would recommend it cuz skipping beats
2016-11-13 01:23 PajWoj: i might actually make a triple here
2016-11-13 01:23 PajWoj: i NEVER heard that beat before
2016-11-13 01:23 PajWoj: i know it now
2016-11-13 01:23 Miryle: LOL
2016-11-13 01:23 Miryle: happens
2016-11-13 01:23 Miryle: 01:34:585 (1) - this could be shortened to the red tick
2016-11-13 01:23 Miryle: 01:34:775 -
2016-11-13 01:23 Miryle: and stack 01:35:155 (2) - under the end
2016-11-13 01:24 Miryle: 01:35:344 (3) - move this away then as well
2016-11-13 01:24 PajWoj: i don't want to make the slider shorter really like
2016-11-13 01:24 PajWoj: let's skip this one
2016-11-13 01:24 Miryle: okay
2016-11-13 01:24 Miryle: 01:39:142 (1) -
2016-11-13 01:24 Miryle: aSfdakslg;dawdh
2016-11-13 01:24 PajWoj: i hate stacking notes under sliders
2016-11-13 01:24 Miryle: Look.
2016-11-13 01:25 PajWoj: yeeeeeeeeeeeeeeeeeeeeeeeeee
2016-11-13 01:25 Miryle: I know you like the circle
2016-11-13 01:25 Miryle: I really know you like the circle
2016-11-13 01:25 Miryle: 01:39:522 - BUT THIS BEAT
2016-11-13 01:25 Miryle: lands on a slider end
2016-11-13 01:25 Miryle: it feels
2016-11-13 01:25 Miryle: soo wrong ;-;
2016-11-13 01:25 PajWoj: i added a clap!!!!!!!!!!!!!!!
2016-11-13 01:25 Miryle: still d;
2016-11-13 01:25 Miryle: D:
2016-11-13 01:25 PajWoj: i mean i could do one of those
2016-11-13 01:26 Miryle: i suggest
2016-11-13 01:26 Miryle: ACTION waits for puush
2016-11-13 01:26 PajWoj: and silence the slider end but this would play weird
2016-11-13 01:26 Miryle: https://puu.sh/sgfy5/2d944cf1c1.png
2016-11-13 01:26 PajWoj: puush is slow as fuck i wish s-ul had res or whatever i's called
2016-11-13 01:26 PajWoj: https://puu.sh/sgfy0/0350204907.png
2016-11-13 01:26 PajWoj: nice overlap zzzzzzzz
2016-11-13 01:27 Miryle: i just threw a note don't judge me
2016-11-13 01:27 Miryle: ;-;
2016-11-13 01:27 PajWoj: i'd rather keep the circle just because but if someone else points it out i'll change it
2016-11-13 01:27 Miryle: you can still make a circle
2016-11-13 01:27 Miryle: did you look at my puush
2016-11-13 01:27 Miryle: x.x
2016-11-13 01:28 PajWoj: yes
2016-11-13 01:28 Miryle: okay well let's move on then
2016-11-13 01:28 Miryle: 01:44:174 (1) - same remove nc
2016-11-13 01:28 Miryle: if you want add one 01:44:458 (4) -
2016-11-13 01:29 Miryle: but the rhythm there is kinda weird
2016-11-13 01:29 PajWoj: i love new combos
2016-11-13 01:29 Miryle: 01:43:699 (1,1,2) - i know these follow the hihat
2016-11-13 01:29 Miryle: 01:44:269 (2) - but bass kicks in here
2016-11-13 01:29 PajWoj: i could shorten this to the blue tick and make a proper triple
2016-11-13 01:29 Miryle: and it's part of the triple
2016-11-13 01:29 PajWoj: 01:43:699 (1) -
2016-11-13 01:30 Miryle: even better imo would be
2016-11-13 01:30 Miryle: shorten it to blue tick and make 01:44:079 - 01:44:174 - a kickslider
2016-11-13 01:30 Miryle: then space a circle at 01:44:269 -
2016-11-13 01:30 PajWoj: this sounds fun
2016-11-13 01:30 PajWoj: give me a sec
2016-11-13 01:32 PajWoj: honestly
2016-11-13 01:32 PajWoj: this isn't bad but sounds weird like
2016-11-13 01:32 PajWoj: to me
2016-11-13 01:32 PajWoj: again - if someone wants me to change this i'll do it but for now i'll leave it
2016-11-13 01:32 Miryle: alright
2016-11-13 01:33 Miryle: 01:53:952 - could plop a note here
2016-11-13 01:33 Miryle: cuz there's still stuff going on
2016-11-13 01:33 PajWoj: again there's a beat and i just didn't add a note
2016-11-13 01:33 PajWoj: i'm such a great mapper omg!!!!!!!!!!
2016-11-13 01:33 Miryle: the sarcasm is bleeding through the screen
2016-11-13 01:33 Miryle: I need some tissue brb
2016-11-13 01:35 Miryle: same fuck this nc 01:56:325 (1) -
2016-11-13 01:35 Miryle: 01:57:560 (2,3) - possible triple
2016-11-13 01:35 PajWoj: did i
2016-11-13 01:35 PajWoj: leave it at
2016-11-13 01:35 PajWoj: 2 nc's after each other
2016-11-13 01:35 PajWoj: and noone noticed
2016-11-13 01:35 Miryle: LOL
2016-11-13 01:36 PajWoj: ooooo
2016-11-13 01:36 PajWoj: i know what to do here
2016-11-13 01:36 PajWoj: 01:57:655 -
2016-11-13 01:36 PajWoj: a spaced triple!!!!!!!!!
2016-11-13 01:36 PajWoj: would play perfectly
2016-11-13 01:36 Miryle: waitwatiwati
2016-11-13 01:36 Miryle: are you SURE
2016-11-13 01:36 PajWoj: YES
2016-11-13 01:36 Miryle: if you do a spaced triple
2016-11-13 01:37 Miryle: i think this sv is too low 01:57:750 (4) -
2016-11-13 01:37 Miryle: you have to keep in mind momentum
2016-11-13 01:37 PajWoj: look how pretty it is
2016-11-13 01:37 PajWoj: https://puu.sh/sgg8U/bb0b4b0a7c.png
2016-11-13 01:37 PajWoj: it'll be fine don't worry about it
2016-11-13 01:37 Miryle: if you say so
2016-11-13 01:37 Miryle: 02:00:028 (3,4,5) - emphasis
2016-11-13 01:37 PajWoj: o fuck steep beta downloaded
2016-11-13 01:37 Miryle: could totally space those out more
2016-11-13 01:38 PajWoj: this is surprisingly a perfect triangle
2016-11-13 01:38 PajWoj: https://puu.sh/sggeP/acc0733fb7.png&#39;
2016-11-13 01:39 Miryle: :ok_hand: :100:
2016-11-13 01:39 Miryle: nice work sir
2016-11-13 01:39 PajWoj: i mean
2016-11-13 01:39 PajWoj: yeeeee
2016-11-13 01:39 Miryle: 02:04:205 (1,1) - u wot
2016-11-13 01:39 Miryle: random nc
2016-11-13 01:39 PajWoj: oh god we're just done with the first 2 kiai's
2016-11-13 01:39 PajWoj: i wonder what you're gonna say about the fifth one
2016-11-13 01:39 PajWoj: i mean
2016-11-13 01:39 Miryle: 02:04:395 (2) - also probably could make this two circles
2016-11-13 01:39 PajWoj: you like emphasising right
2016-11-13 01:39 Miryle: emphasis is always nice
2016-11-13 01:40 PajWoj: i mean this is like
2016-11-13 01:40 PajWoj: emphasis^2
2016-11-13 01:41 Miryle: xD
2016-11-13 01:43 PajWoj: ok you've been quiet for too long what's going on
2016-11-13 01:43 Miryle: im looking
2016-11-13 01:43 Miryle: at the emphasis
2016-11-13 01:43 Miryle: also 02:20:155 (1,1) -
2016-11-13 01:44 Miryle: 02:24:332 (3,4) - emphasis
2016-11-13 01:44 Miryle: ;w;
2016-11-13 01:44 Miryle: 02:27:750 (1,1) - ncs tho
2016-11-13 01:44 PajWoj: i swear to god this is broken
2016-11-13 01:44 Miryle: 02:29:269 (5,6) - could space slightly for emphasis too
2016-11-13 01:44 PajWoj: i remove nc
2016-11-13 01:45 PajWoj: it removes from both
2016-11-13 01:45 PajWoj: i add nc
2016-11-13 01:45 PajWoj: it adds to both
2016-11-13 01:45 PajWoj: wha
2016-11-13 01:45 Miryle: no
2016-11-13 01:45 Miryle: i mena
2016-11-13 01:45 Miryle: aaesgasdfsadghasdf
2016-11-13 01:45 Miryle: I MNEAN*
2016-11-13 01:45 PajWoj: no no no tthe tool
2016-11-13 01:45 Miryle: slap me
2016-11-13 01:45 PajWoj: the tool
2016-11-13 01:45 Miryle: please
2016-11-13 01:45 PajWoj: is
2016-11-13 01:45 PajWoj: aaaaaaaaaaaaaa
2016-11-13 01:45 PajWoj: ni
2016-11-13 01:45 PajWoj: mnoo
2016-11-13 01:45 PajWoj: gjk lhsd fgkuhsd'
2016-11-13 01:45 Miryle: i can't type
2016-11-13 01:45 Miryle: i mean usually to just remove nc from one of them
2016-11-13 01:45 PajWoj: yeah yeah that's what i tried to do
2016-11-13 01:46 Miryle: yeah but don't select both
2016-11-13 01:46 PajWoj: but it removed from both of the object
2016-11-13 01:46 Miryle: just select one wat
2016-11-13 01:46 PajWoj: i didn't!!!!!!!!!!
2016-11-13 01:46 Miryle: ohh
2016-11-13 01:46 Miryle: wait what
2016-11-13 01:46 Miryle: UGH NVM
2016-11-13 01:46 Miryle: i have no idea
2016-11-13 01:47 Miryle: OI
2016-11-13 01:47 Miryle: OI.
2016-11-13 01:47 Miryle: 02:28:065 (1) -
2016-11-13 01:47 Miryle: WTF IS THIS
2016-11-13 01:47 Miryle: M8
2016-11-13 01:47 Miryle: https://puu.sh/sggIP/32d4dadd23.png
2016-11-13 01:47 Miryle: unless it was me
2016-11-13 01:47 Miryle: then nevermind
2016-11-13 01:48 PajWoj: no it was you
2016-11-13 01:48 Miryle: oh ok
2016-11-13 01:48 Miryle: nevermind then
2016-11-13 01:48 Miryle: 02:32:307 (3,1) - saaame
2016-11-13 01:48 Miryle: o wait
2016-11-13 01:48 Miryle: what
2016-11-13 01:48 02:32:307 (3,1) - *
2016-11-13 01:48 Miryle: swap those nc's
2016-11-13 01:48 PajWoj: done
2016-11-13 01:49 PajWoj: ok we're in the 4th kiai!
2016-11-13 01:49 Miryle: 03:06:294 (2,3,4,5,6,7) -
2016-11-13 01:49 PajWoj: honestly to save our time just leave the slow part it's the same as the previous one except for the buildup
2016-11-13 01:49 Miryle: mr monstrata is that you
2016-11-13 01:49 Miryle: 03:08:003 (1,1) - random nc
2016-11-13 01:49 Miryle: it won't take long dw
2016-11-13 01:50 Miryle: 03:14:079 (1,1) - nevermind
2016-11-13 01:50 Miryle: 03:29:269 (2,3,4,5,6,7,8,1,2,3,4) - hoyl
2016-11-13 01:50 Miryle: 03:35:914 (5,8) - AAAAAAAAAAAAAAAAAAAAAAAAAAAA
2016-11-13 01:50 PajWoj: why do i keep making those nc's!!!!!
2016-11-13 01:50 Miryle: RUINED
2016-11-13 01:50 Miryle: RUINED I TELL YOU
2016-11-13 01:51 PajWoj: no
2016-11-13 01:51 PajWoj: i did that? no
2016-11-13 01:51 PajWoj: sad
2016-11-13 01:51 PajWoj: bad
2016-11-13 01:51 PajWoj: mad
2016-11-13 01:51 PajWoj: aaaaaaa
2016-11-13 01:51 Miryle: it wasn't me right
2016-11-13 01:51 Miryle: no way it was me
2016-11-13 01:51 PajWoj: no it wasnt sadly
2016-11-13 01:52 Miryle: 04:11:041 (1) - aa
2016-11-13 01:52 Miryle: ending on strong beat again
2016-11-13 01:52 Miryle: also finish spam
2016-11-13 01:52 PajWoj: it's not spam!!!!
2016-11-13 01:52 Miryle: it's spam to me :^)
2016-11-13 01:52 Miryle: 04:26:800 (4,6,8) - also did you just not wanna stack these
2016-11-13 01:52 Miryle: or is this intentional
2016-11-13 01:53 PajWoj: intentional because
2016-11-13 01:53 PajWoj: if you stack things like that it feels weird
2016-11-13 01:53 PajWoj: and that feels nice
2016-11-13 01:53 Miryle: ah okay
2016-11-13 01:53 Miryle: fair enough
2016-11-13 01:53 PajWoj: and there is a difference
2016-11-13 01:53 Miryle: 04:33:446 (1,3) - m8
2016-11-13 01:53 PajWoj: i've played the bearizm's diff on if you cant hang way too many times
2016-11-13 01:53 PajWoj: zzzz
2016-11-13 01:53 Miryle: lol
2016-11-13 01:54 Miryle: 04:36:484 (1) - again strong beat on end
2016-11-13 01:54 PajWoj: it's the same now i don't see why i would keep it at the whopping 0.1x slider speed lower
2016-11-13 01:55 Miryle: 05:17:117 - ?
2016-11-13 01:55 Miryle: nothing?
2016-11-13 01:55 Miryle: 05:18:825 (1,2,3,4,5) - oh
2016-11-13 01:55 Miryle: nice
2016-11-13 01:55 Miryle: actually really nice
2016-11-13 01:56 PajWoj: i remember this was intentional but
2016-11-13 01:56 PajWoj: why i have no idea
2016-11-13 01:56 PajWoj: i like that!!!!
2016-11-13 01:56 Miryle: yeah it's pretty cool
2016-11-13 01:56 Miryle: nice pattern but
2016-11-13 01:56 Miryle: one of the only patterns in this map sadly
2016-11-13 01:56 Miryle: two things i noticed
2016-11-13 01:56 Miryle: 1. a distinct lack of patterning, most of the stuff feels somewhat random in kiais
2016-11-13 01:57 Miryle: the hexagon structure is a pattern I GUESS so it doesn't count
2016-11-13 01:57 Miryle: 2. emphasisssssss
2016-11-13 01:57 PajWoj: yeah i gotta agree this is just triangles if i can
2016-11-13 01:57 PajWoj: and if i can't i just did something that doesn't overlap
2016-11-13 01:57 PajWoj: and 2 like come on i've had people telling me to nerf it all
2016-11-13 01:57 PajWoj: i know it's not emphasis but
2016-11-13 01:57 Miryle: 04:43:889 (4,1) - emphasis like this
2016-11-13 01:57 PajWoj: like
2016-11-13 01:57 PajWoj: we fixed some right
2016-11-13 01:57 Miryle: no no
2016-11-13 01:58 Miryle: i mentioned emphasis that was really obvious
2016-11-13 01:58 Miryle: but overall
2016-11-13 01:58 Miryle: you lack emphasis
2016-11-13 01:58 Miryle: for example that 4 and 1
2016-11-13 01:58 Miryle: the jumps are bigger than the spacing between those and the 1 is a lot stronger than the 4
2016-11-13 01:58 Miryle: 04:46:927 (4,1) - this tho is good
2016-11-13 01:59 Miryle: so overall it's a pretty good first map
2016-11-13 01:59 Miryle: better than mine for sure
2016-11-13 02:00 Miryle: but this map lacks the same things my first map did, and that's patterning and emphasis xD
2016-11-13 02:00 PajWoj: thanks for such a detailed mod
2016-11-13 02:00 PajWoj: i mean
2016-11-13 02:00 PajWoj: i wish i could give you more than 1 kudosu for that
2016-11-13 02:00 Miryle: 1 kds is fine
2016-11-13 02:00 Miryle: i just feel like
2016-11-13 02:01 Miryle: new mappers are neglected
2016-11-13 02:01 Miryle: because their maps are "shit and they don't understand basic concepts"
2016-11-13 02:01 Miryle: like yeah obviously but who the fuck is gonna teach them
2016-11-13 02:02 PajWoj: the star rating didn't go up at all
2016-11-13 02:02 PajWoj: i'm shocked
2016-11-13 02:03 Miryle: yeah the jumps are the difficulty spike so their sr is what's mainly influencing the overall sr
2016-11-13 02:03 PajWoj: yeah but i mean
2016-11-13 02:03 PajWoj: i changed a few jumps
2016-11-13 02:03 PajWoj: increased spacing
2016-11-13 02:04 PajWoj: and it didn't change at all
2016-11-13 02:04 PajWoj: whereas previously i changed one and barely
2016-11-13 02:04 PajWoj: and it changed
2016-11-13 02:04 Miryle: meh
2016-11-13 02:04 Miryle: sr is fucked anyways
2016-11-13 02:04 Miryle: im sure you know it being triple digit ;w;
2016-11-13 02:06 PajWoj: ya
2016-11-13 02:07 PajWoj: where is your post!!!!!!
2016-11-13 02:07 Miryle: ioh
2016-11-13 02:07 Miryle: OH
2016-11-13 02:07 Miryle: HI FORUM
MBmasher
from my queue

Metadata
delete chillout from tags, it is already in the difficulty name

Chillout
00:20:344 (2,3) - blanket
00:40:661 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2) - why do you spam finishes
01:06:104 (1,2) - blanket properly

nothing too bad, but the NCs are placed a bit weirdly at some points

good luck with the map
Topic Starter
PAJWOJ

MBmasher wrote:

from my queue

Metadata
delete chillout from tags, it is already in the difficulty name

Chillout
00:20:344 (2,3) - blanket
00:40:661 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2) - why do you spam finishes
01:06:104 (1,2) - blanket properly

nothing too bad, but the NCs are placed a bit weirdly at some points

good luck with the map
thanks
i think i fixed the first blanket
there are finishes in that spot because the song is pretty intense and those sounds deserve an addition imo
emilia
good luck
2016-11-14 23:43 [ Emillia ]: ok i'll start
2016-11-14 23:43 [ Emillia ]: 00:03:066 (1) - not sure why this note is here
2016-11-14 23:44 [ Emillia ]: its literally mapped on nothing
2016-11-14 23:44 [ Emillia ]: hitsounding it doesnt justify it imo
2016-11-14 23:45 PajWoj: i didn't notice there was no sound but it would be strange if it wasn't there
2016-11-14 23:47 [ Emillia ]: tbvh i would suggest this: http://puu.sh/si0E7/94982d1753.jpg
2016-11-14 23:47 [ Emillia ]: like follow the obvious beat
2016-11-14 23:48 PajWoj: hm
2016-11-14 23:51 PajWoj: yeah this seems better
2016-11-14 23:54 [ Emillia ]: 00:06:294 - 00:05:724 - 00:05:155 - missing soft drum beats here
2016-11-14 23:55 [ Emillia ]: doy ou want me to spam instead
2016-11-14 23:55 [ Emillia ]: or would you rather reply to each one
2016-11-14 23:55 PajWoj: i mean
2016-11-14 23:55 PajWoj: i'm gonna check every one and try to respond
2016-11-14 23:56 PajWoj: you can spam if you want
2016-11-14 23:56 [ Emillia ]: cuz the thing is you're replying a bit slow compared to the speed of me finding mods
2016-11-14 23:58 [ Emillia ]: the whole from part of your map
2016-11-14 23:58 [ Emillia ]: is mapped super haphazardly
2016-11-14 23:59 [ Emillia ]: i cant really hear a certain instrument being emphasized
2016-11-14 23:59 [ Emillia ]: and every pattern looks very messy in general
2016-11-14 23:59 PajWoj: i mean
2016-11-14 23:59 [ Emillia ]: like they were put there for the sake of it
2016-11-14 23:59 PajWoj: i didn't know what to do
2016-11-14 23:59 PajWoj: i don't really like that part but i'm too lazy to remap it
2016-11-15 00:02 PajWoj: i mean i tried to put whistles on that one sound that stands out but that's it for emphasis lol
2016-11-15 00:03 [ Emillia ]: yea
2016-11-15 00:03 [ Emillia ]: its more about
2016-11-15 00:03 [ Emillia ]: rhythmic sense
2016-11-15 00:03 [ Emillia ]: like the important beats are clickable
2016-11-15 00:03 [ Emillia ]: and the not important beats are more obscured
2016-11-15 00:04 [ Emillia ]: if you're just gonna mix and match sliders and hitcircles as you please
2016-11-15 00:04 [ Emillia ]: its not gonna sound well with respect to the song
2016-11-15 00:04 [ Emillia ]: if anything i'd say refer to VINXIS's version
2016-11-15 00:05 PajWoj: i wanted to make a simpler map like
2016-11-15 00:05 PajWoj: idk just simpler
2016-11-15 00:06 [ Emillia ]: simpler sure
2016-11-15 00:06 [ Emillia ]: but rn its really complicated to me what your emphasis is
2016-11-15 00:06 [ Emillia ]: i dont see any
2016-11-15 00:06 [ Emillia ]: like this is good imo 00:22:243 (1,2,3,4,5) -
2016-11-15 00:06 [ Emillia ]: cuz 1 and 2 are louder and held, makes sense for you to have sliders
2016-11-15 00:07 [ Emillia ]: while the more subtle tones were suppressed with hitcircles as 3,4,5, which differ from the sliders
2016-11-15 00:08 PajWoj: hm
2016-11-15 00:09 PajWoj: i mean
2016-11-15 00:10 PajWoj: i genuinely don't know what to say like this is some advanced mapping
2016-11-15 00:11 PajWoj: and this what you're seeing is my like third visit in the editor
2016-11-15 00:11 PajWoj: i guess that explains the lack of everything
2016-11-15 00:15 [ Emillia ]: hm
2016-11-15 00:17 [ Emillia ]: make your NCs more consistent 00:28:129 (7) -
2016-11-15 00:17 [ Emillia ]: i guess i can only point out some of the more obvious mistakes
2016-11-15 00:17 [ Emillia ]: cuz about mapping you really need experience to get better
2016-11-15 00:18 [ Emillia ]: 00:34:205 (7) - similar with NC, etc. will stop mentioning this
2016-11-15 00:19 PajWoj: yeah ok
2016-11-15 00:19 [ Emillia ]: 00:32:686 (1,2,3,4) - sounds similar to 00:38:762 (1) -
2016-11-15 00:20 [ Emillia ]: but somehow is mapped completely different
2016-11-15 00:20 [ Emillia ]: and disregard some intermittent sounds?
2016-11-15 00:20 [ Emillia ]: 00:41:800 (1) - from here onwards please the finish hitsounds are wayyyy too much
2016-11-15 00:21 PajWoj: fuck dude i like it so much
2016-11-15 00:21 PajWoj: what should i do then
2016-11-15 00:21 PajWoj: like for me every one of those sounds deserves a finish
2016-11-15 00:21 [ Emillia ]: no wayy
2016-11-15 00:21 [ Emillia ]: it sounds
2016-11-15 00:21 [ Emillia ]: I N S A N E
2016-11-15 00:21 [ Emillia ]: like
2016-11-15 00:21 [ Emillia ]: its just cluttering my earholes
2016-11-15 00:22 PajWoj: o
2016-11-15 00:24 [ Emillia ]: 00:50:914 (1) - these sliders
2016-11-15 00:24 [ Emillia ]: consider cross referencing other maps and revise them accordingly LOL
2016-11-15 00:24 [ Emillia ]: 01:01:547 (3) - this is a bit confusing to play, just map it all in 1/6th
2016-11-15 00:25 [ Emillia ]: 01:25:471 (1) - missing beats
2016-11-15 00:25 [ Emillia ]: (repeated)
2016-11-15 00:26 [ Emillia ]: 01:35:155 (2,3,4,1,2) - if i were you i'd map this in 1/3 but thats a little confusing rn
2016-11-15 00:26 [ Emillia ]: 01:37:433 (6,1) - similar slider length, makes things unreadable
2016-11-15 00:26 [ Emillia ]: 01:37:433 (6,7,1,2,3) - especially when you compare the distances in time and visually
2016-11-15 00:26 PajWoj: wait hold on what should i exactly do with this
2016-11-15 00:26 PajWoj: like
2016-11-15 00:26 PajWoj: shorten the second slider to 1/6?
2016-11-15 00:26 PajWoj: 01:01:547 -
2016-11-15 00:27 [ Emillia ]: no just continue the reverse on 2 more ticks on 1/6
2016-11-15 00:27 [ Emillia ]: i guess
2016-11-15 00:27 PajWoj: this would be pretty strange :/
2016-11-15 00:27 PajWoj: w/e ok
2016-11-15 00:27 [ Emillia ]: uhh try changing it and then looking at it
2016-11-15 00:27 [ Emillia ]: it should at least feel better to play
2016-11-15 00:27 [ Emillia ]: if you want something clickable
2016-11-15 00:27 [ Emillia ]: i guess you can just extend it by one tick
2016-11-15 00:27 [ Emillia ]: and adding a hitcircle
2016-11-15 00:28 [ Emillia ]: but i feel like that could be misleading
2016-11-15 00:28 PajWoj: i'll leave it at that for now
2016-11-15 00:28 [ Emillia ]: sur
2016-11-15 00:28 [ Emillia ]: 01:56:041 - the triplet actually starts here for 01:55:851 (1,2,3) -
2016-11-15 00:29 [ Emillia ]: 01:56:800 (6) - theres technically nothing on this hitcircle
2016-11-15 00:29 [ Emillia ]: 01:58:509 (1,2,3,4) - doesnt deserve the finishes
2016-11-15 00:29 [ Emillia ]: 02:20:344 - similarly with the triplet 02:20:155 (1,2,3) -
2016-11-15 00:29 [ Emillia ]: 02:21:863 - theres a triplet here
2016-11-15 00:30 PajWoj: o i will make like
2016-11-15 00:30 [ Emillia ]: thats super obvious you're skipping out on
2016-11-15 00:30 PajWoj: 01:25:661 -
2016-11-15 00:30 PajWoj: yeah i didn't listen closely to the song i guess
2016-11-15 00:30 [ Emillia ]: its up to you as long as you include the important beast
2016-11-15 00:30 [ Emillia ]: beats*
2016-11-15 00:30 PajWoj: thanks for pointing all of this out
2016-11-15 00:30 PajWoj: in those places
2016-11-15 00:30 PajWoj: 01:25:661 -
2016-11-15 00:30 [ Emillia ]: heres like a little word of advice
2016-11-15 00:30 PajWoj: i will make like a circle and a shorter slider should be fine
2016-11-15 00:30 [ Emillia ]: map to what you hear, dont map to what you want to hear
2016-11-15 00:31 [ Emillia ]: 02:25:851 (1,2,1,2,3) - compared to before, what you've done here with the distancing is a bit more obvious
2016-11-15 00:31 [ Emillia ]: 02:30:028 - important drum+piano beat here?
2016-11-15 00:31 [ Emillia ]: 02:44:648 - missing beat
2016-11-15 00:31 [ Emillia ]: 02:46:167 - rip triplet
2016-11-15 00:31 [ Emillia ]: i guess these problems are all repetitive
2016-11-15 00:31 [ Emillia ]: and seeing as how most of the song is the same
2016-11-15 00:31 PajWoj: yeah
2016-11-15 00:31 [ Emillia ]: i doubt i need to continue for similar issues
2016-11-15 00:32 [ Emillia ]: so like rhythm-wise, please do a massive recheck
2016-11-15 00:32 [ Emillia ]: i'll mention other things instead
2016-11-15 00:32 [ Emillia ]: 02:49:395 (1,1) - unrankable iirc, too short distance for recovery
2016-11-15 00:33 [ Emillia ]: 02:56:420 (1) - from here on, the slow bit has a LOT of missing beats
2016-11-15 00:33 PajWoj: what time would you recommend to end it on
2016-11-15 00:33 [ Emillia ]: what time?
2016-11-15 00:33 PajWoj: the spinner
2016-11-15 00:33 [ Emillia ]: well shift it so that theres like at least half a bar of recovery
2016-11-15 00:34 PajWoj: at 02:49:659 -
2016-11-15 00:34 [ Emillia ]: or 1/4 of a bar
2016-11-15 00:34 [ Emillia ]: i guess here 02:52:053 - or 02:51:674 -
2016-11-15 00:34 [ Emillia ]: but they both sound awkward, cuz if it were me i'd map something else instead of spinners
2016-11-15 00:35 [ Emillia ]: i'll just put it out there that i think this whole section is a little boring with the similar patterns that aren't intense 03:28:319 (4) -
2016-11-15 00:35 PajWoj: i could redo this bit with like sliders
2016-11-15 00:35 [ Emillia ]: sure
2016-11-15 00:36 [ Emillia ]: 03:51:674 (1) - not sure of the purpose of these long sliders, they all skip a lot of beats
2016-11-15 00:36 [ Emillia ]: 03:49:775 (1) - p sure this isnt that audible enough, and imo can be mapped better
2016-11-15 00:36 [ Emillia ]: like eg. following the main beat instead
2016-11-15 00:36 [ Emillia ]: 04:17:117 (3) - wayy toomany finishes
2016-11-15 00:37 [ Emillia ]: more missing beats in the final kiai
2016-11-15 00:37 [ Emillia ]: i just think your whole structure of the map is super basic, which is fine but there should be more variability in terms of rhythm, flow and aesthetic
2016-11-15 00:37 [ Emillia ]: like honestly if theres something i kinda need you to do
2016-11-15 00:37 [ Emillia ]: is refer to the ranked ver of this
2016-11-15 00:37 [ Emillia ]: cuz it will help you loads
2016-11-15 00:38 PajWoj: fine thanks a lot
2016-11-15 00:38 [ Emillia ]: on knowing what to emphasize and what not to, when to use spinners, sliders, some patterns etc.
2016-11-15 00:38 [ Emillia ]: so is this mod fine with you?
2016-11-15 00:38 PajWoj: yeah why wouldn't it be
2016-11-15 00:38 PajWoj: it was pretty informative and i've learned from it
Topic Starter
PAJWOJ

[ Emillia ] wrote:

good luck
2016-11-14 23:43 [ Emillia ]: ok i'll start
2016-11-14 23:43 [ Emillia ]: 00:03:066 (1) - not sure why this note is here
2016-11-14 23:44 [ Emillia ]: its literally mapped on nothing
2016-11-14 23:44 [ Emillia ]: hitsounding it doesnt justify it imo
2016-11-14 23:45 PajWoj: i didn't notice there was no sound but it would be strange if it wasn't there
2016-11-14 23:47 [ Emillia ]: tbvh i would suggest this: http://puu.sh/si0E7/94982d1753.jpg
2016-11-14 23:47 [ Emillia ]: like follow the obvious beat
2016-11-14 23:48 PajWoj: hm
2016-11-14 23:51 PajWoj: yeah this seems better
2016-11-14 23:54 [ Emillia ]: 00:06:294 - 00:05:724 - 00:05:155 - missing soft drum beats here
2016-11-14 23:55 [ Emillia ]: doy ou want me to spam instead
2016-11-14 23:55 [ Emillia ]: or would you rather reply to each one
2016-11-14 23:55 PajWoj: i mean
2016-11-14 23:55 PajWoj: i'm gonna check every one and try to respond
2016-11-14 23:56 PajWoj: you can spam if you want
2016-11-14 23:56 [ Emillia ]: cuz the thing is you're replying a bit slow compared to the speed of me finding mods
2016-11-14 23:58 [ Emillia ]: the whole from part of your map
2016-11-14 23:58 [ Emillia ]: is mapped super haphazardly
2016-11-14 23:59 [ Emillia ]: i cant really hear a certain instrument being emphasized
2016-11-14 23:59 [ Emillia ]: and every pattern looks very messy in general
2016-11-14 23:59 PajWoj: i mean
2016-11-14 23:59 [ Emillia ]: like they were put there for the sake of it
2016-11-14 23:59 PajWoj: i didn't know what to do
2016-11-14 23:59 PajWoj: i don't really like that part but i'm too lazy to remap it
2016-11-15 00:02 PajWoj: i mean i tried to put whistles on that one sound that stands out but that's it for emphasis lol
2016-11-15 00:03 [ Emillia ]: yea
2016-11-15 00:03 [ Emillia ]: its more about
2016-11-15 00:03 [ Emillia ]: rhythmic sense
2016-11-15 00:03 [ Emillia ]: like the important beats are clickable
2016-11-15 00:03 [ Emillia ]: and the not important beats are more obscured
2016-11-15 00:04 [ Emillia ]: if you're just gonna mix and match sliders and hitcircles as you please
2016-11-15 00:04 [ Emillia ]: its not gonna sound well with respect to the song
2016-11-15 00:04 [ Emillia ]: if anything i'd say refer to VINXIS's version
2016-11-15 00:05 PajWoj: i wanted to make a simpler map like
2016-11-15 00:05 PajWoj: idk just simpler
2016-11-15 00:06 [ Emillia ]: simpler sure
2016-11-15 00:06 [ Emillia ]: but rn its really complicated to me what your emphasis is
2016-11-15 00:06 [ Emillia ]: i dont see any
2016-11-15 00:06 [ Emillia ]: like this is good imo 00:22:243 (1,2,3,4,5) -
2016-11-15 00:06 [ Emillia ]: cuz 1 and 2 are louder and held, makes sense for you to have sliders
2016-11-15 00:07 [ Emillia ]: while the more subtle tones were suppressed with hitcircles as 3,4,5, which differ from the sliders
2016-11-15 00:08 PajWoj: hm
2016-11-15 00:09 PajWoj: i mean
2016-11-15 00:10 PajWoj: i genuinely don't know what to say like this is some advanced mapping
2016-11-15 00:11 PajWoj: and this what you're seeing is my like third visit in the editor
2016-11-15 00:11 PajWoj: i guess that explains the lack of everything
2016-11-15 00:15 [ Emillia ]: hm
2016-11-15 00:17 [ Emillia ]: make your NCs more consistent 00:28:129 (7) -
2016-11-15 00:17 [ Emillia ]: i guess i can only point out some of the more obvious mistakes
2016-11-15 00:17 [ Emillia ]: cuz about mapping you really need experience to get better
2016-11-15 00:18 [ Emillia ]: 00:34:205 (7) - similar with NC, etc. will stop mentioning this
2016-11-15 00:19 PajWoj: yeah ok
2016-11-15 00:19 [ Emillia ]: 00:32:686 (1,2,3,4) - sounds similar to 00:38:762 (1) -
2016-11-15 00:20 [ Emillia ]: but somehow is mapped completely different
2016-11-15 00:20 [ Emillia ]: and disregard some intermittent sounds?
2016-11-15 00:20 [ Emillia ]: 00:41:800 (1) - from here onwards please the finish hitsounds are wayyyy too much
2016-11-15 00:21 PajWoj: fuck dude i like it so much
2016-11-15 00:21 PajWoj: what should i do then
2016-11-15 00:21 PajWoj: like for me every one of those sounds deserves a finish
2016-11-15 00:21 [ Emillia ]: no wayy
2016-11-15 00:21 [ Emillia ]: it sounds
2016-11-15 00:21 [ Emillia ]: I N S A N E
2016-11-15 00:21 [ Emillia ]: like
2016-11-15 00:21 [ Emillia ]: its just cluttering my earholes
2016-11-15 00:22 PajWoj: o
2016-11-15 00:24 [ Emillia ]: 00:50:914 (1) - these sliders
2016-11-15 00:24 [ Emillia ]: consider cross referencing other maps and revise them accordingly LOL
2016-11-15 00:24 [ Emillia ]: 01:01:547 (3) - this is a bit confusing to play, just map it all in 1/6th
2016-11-15 00:25 [ Emillia ]: 01:25:471 (1) - missing beats
2016-11-15 00:25 [ Emillia ]: (repeated)
2016-11-15 00:26 [ Emillia ]: 01:35:155 (2,3,4,1,2) - if i were you i'd map this in 1/3 but thats a little confusing rn
2016-11-15 00:26 [ Emillia ]: 01:37:433 (6,1) - similar slider length, makes things unreadable
2016-11-15 00:26 [ Emillia ]: 01:37:433 (6,7,1,2,3) - especially when you compare the distances in time and visually
2016-11-15 00:26 PajWoj: wait hold on what should i exactly do with this
2016-11-15 00:26 PajWoj: like
2016-11-15 00:26 PajWoj: shorten the second slider to 1/6?
2016-11-15 00:26 PajWoj: 01:01:547 -
2016-11-15 00:27 [ Emillia ]: no just continue the reverse on 2 more ticks on 1/6
2016-11-15 00:27 [ Emillia ]: i guess
2016-11-15 00:27 PajWoj: this would be pretty strange :/
2016-11-15 00:27 PajWoj: w/e ok
2016-11-15 00:27 [ Emillia ]: uhh try changing it and then looking at it
2016-11-15 00:27 [ Emillia ]: it should at least feel better to play
2016-11-15 00:27 [ Emillia ]: if you want something clickable
2016-11-15 00:27 [ Emillia ]: i guess you can just extend it by one tick
2016-11-15 00:27 [ Emillia ]: and adding a hitcircle
2016-11-15 00:28 [ Emillia ]: but i feel like that could be misleading
2016-11-15 00:28 PajWoj: i'll leave it at that for now
2016-11-15 00:28 [ Emillia ]: sur
2016-11-15 00:28 [ Emillia ]: 01:56:041 - the triplet actually starts here for 01:55:851 (1,2,3) -
2016-11-15 00:29 [ Emillia ]: 01:56:800 (6) - theres technically nothing on this hitcircle
2016-11-15 00:29 [ Emillia ]: 01:58:509 (1,2,3,4) - doesnt deserve the finishes
2016-11-15 00:29 [ Emillia ]: 02:20:344 - similarly with the triplet 02:20:155 (1,2,3) -
2016-11-15 00:29 [ Emillia ]: 02:21:863 - theres a triplet here
2016-11-15 00:30 PajWoj: o i will make like
2016-11-15 00:30 [ Emillia ]: thats super obvious you're skipping out on
2016-11-15 00:30 PajWoj: 01:25:661 -
2016-11-15 00:30 PajWoj: yeah i didn't listen closely to the song i guess
2016-11-15 00:30 [ Emillia ]: its up to you as long as you include the important beast
2016-11-15 00:30 [ Emillia ]: beats*
2016-11-15 00:30 PajWoj: thanks for pointing all of this out
2016-11-15 00:30 PajWoj: in those places
2016-11-15 00:30 PajWoj: 01:25:661 -
2016-11-15 00:30 [ Emillia ]: heres like a little word of advice
2016-11-15 00:30 PajWoj: i will make like a circle and a shorter slider should be fine
2016-11-15 00:30 [ Emillia ]: map to what you hear, dont map to what you want to hear
2016-11-15 00:31 [ Emillia ]: 02:25:851 (1,2,1,2,3) - compared to before, what you've done here with the distancing is a bit more obvious
2016-11-15 00:31 [ Emillia ]: 02:30:028 - important drum+piano beat here?
2016-11-15 00:31 [ Emillia ]: 02:44:648 - missing beat
2016-11-15 00:31 [ Emillia ]: 02:46:167 - rip triplet
2016-11-15 00:31 [ Emillia ]: i guess these problems are all repetitive
2016-11-15 00:31 [ Emillia ]: and seeing as how most of the song is the same
2016-11-15 00:31 PajWoj: yeah
2016-11-15 00:31 [ Emillia ]: i doubt i need to continue for similar issues
2016-11-15 00:32 [ Emillia ]: so like rhythm-wise, please do a massive recheck
2016-11-15 00:32 [ Emillia ]: i'll mention other things instead
2016-11-15 00:32 [ Emillia ]: 02:49:395 (1,1) - unrankable iirc, too short distance for recovery
2016-11-15 00:33 [ Emillia ]: 02:56:420 (1) - from here on, the slow bit has a LOT of missing beats
2016-11-15 00:33 PajWoj: what time would you recommend to end it on
2016-11-15 00:33 [ Emillia ]: what time?
2016-11-15 00:33 PajWoj: the spinner
2016-11-15 00:33 [ Emillia ]: well shift it so that theres like at least half a bar of recovery
2016-11-15 00:34 PajWoj: at 02:49:659 -
2016-11-15 00:34 [ Emillia ]: or 1/4 of a bar
2016-11-15 00:34 [ Emillia ]: i guess here 02:52:053 - or 02:51:674 -
2016-11-15 00:34 [ Emillia ]: but they both sound awkward, cuz if it were me i'd map something else instead of spinners
2016-11-15 00:35 [ Emillia ]: i'll just put it out there that i think this whole section is a little boring with the similar patterns that aren't intense 03:28:319 (4) -
2016-11-15 00:35 PajWoj: i could redo this bit with like sliders
2016-11-15 00:35 [ Emillia ]: sure
2016-11-15 00:36 [ Emillia ]: 03:51:674 (1) - not sure of the purpose of these long sliders, they all skip a lot of beats
2016-11-15 00:36 [ Emillia ]: 03:49:775 (1) - p sure this isnt that audible enough, and imo can be mapped better
2016-11-15 00:36 [ Emillia ]: like eg. following the main beat instead
2016-11-15 00:36 [ Emillia ]: 04:17:117 (3) - wayy toomany finishes
2016-11-15 00:37 [ Emillia ]: more missing beats in the final kiai
2016-11-15 00:37 [ Emillia ]: i just think your whole structure of the map is super basic, which is fine but there should be more variability in terms of rhythm, flow and aesthetic
2016-11-15 00:37 [ Emillia ]: like honestly if theres something i kinda need you to do
2016-11-15 00:37 [ Emillia ]: is refer to the ranked ver of this
2016-11-15 00:37 [ Emillia ]: cuz it will help you loads
2016-11-15 00:38 PajWoj: fine thanks a lot
2016-11-15 00:38 [ Emillia ]: on knowing what to emphasize and what not to, when to use spinners, sliders, some patterns etc.
2016-11-15 00:38 [ Emillia ]: so is this mod fine with you?
2016-11-15 00:38 PajWoj: yeah why wouldn't it be
2016-11-15 00:38 PajWoj: it was pretty informative and i've learned from it
ok for now i've fixed some things to the first kiai time, should be fine now

i need to check the ranked map later, maybe add some patterns from that

thanks again for your help
Yijun_old_1
the 'finish' hit sounds from ( 01:58:509 (1) - to 01:59:079 (4) - ) sounds bad
thats pretty much it. good luck though
Topic Starter
PAJWOJ

Yijun wrote:

the 'finish' hit sounds from ( 01:58:509 (1) - to 01:59:079 (4) - ) sounds bad
thats pretty much it. good luck though
thanks
Yijun_old_1
also adding a whistle hit sound to all these locations would sound nice.
03:09:522 (4) -
03:31:927 (7) -
03:36:484 -
03:41:041 (1) -
03:33:066 (1) -
03:38:003 (6) -

some places you could also get rid of some whistles.
03:16:737 (1) -
03:00:218 (1) -
02:59:458 (5) -

just trying to help. again, good luck
Topic Starter
PAJWOJ

Yijun wrote:

also adding a whistle hit sound to all these locations would sound nice.
03:09:522 (4) -
03:31:927 (7) -
03:36:484 -
03:41:041 (1) -
03:33:066 (1) -
03:38:003 (6) -

some places you could also get rid of some whistles.
03:16:737 (1) -
03:00:218 (1) -
02:59:458 (5) -

just trying to help. again, good luck
thanks a lot again

i would give you another kudosu but i'm not sure if i can :P
Yijun_old_1

PajWoj wrote:

Yijun wrote:

also adding a whistle hit sound to all these locations would sound nice.
03:09:522 (4) -
03:31:927 (7) -
03:36:484 -
03:41:041 (1) -
03:33:066 (1) -
03:38:003 (6) -

some places you could also get rid of some whistles.
03:16:737 (1) -
03:00:218 (1) -
02:59:458 (5) -

just trying to help. again, good luck
thanks a lot again

i would give you another kudosu but i'm not sure if i can :P
that's not what i'm doing it for
Aistre
General:
Imo the beginning (00:02:307 - 00:26:610 - ) could do with a more constant rhythm because you follow some of the background noises whilst also trying to follow the beeps in the foreground. I think you're trying to follow too much and it makes the rhythm inconsistent and some of it doesn't make sense. For example, 00:08:193 - 00:08:382 - you don't follow the foreground noise but you do at 00:02:876 (3) - and at 00:10:091 (5) - you don't follow the clapping in the background and completely focus on the foreground for that one slider. If you need help with this you can always ask me for a better explanation. because this isn't really a good one

The NC in this map seems very inconsistent and I recommend that you stick to placing one every measure (the big white ticks) if you're not sure about where to put them.

I also think that you're using the kiai too often because nothing in the song really changed apart from the obvious section changes.

[Chillout]

  1. 00:11:610 (4,1) - This sudden change of flow is weird and can confuse a player. You need to make this flow like you did for the whole of the beginning.
  2. 00:19:395 (3,4) - You should use constant distance snapping for these patterns because they are close together and it looks like you want these to be the same distance apart. I pointed this out because it was the most noticeable but I think you should use DS for this whole beginning.
  3. 00:29:648 (1,2,3,4,5) - Why is this spacing so close whereas 00:31:167 (1,2,3,4,5) - is alot bigger? The beats are exactly the same. (I don't think these are the only ones)
  4. 00:46:737 (2,3,4) - I don't like this because it interrupts the flow.
  5. 01:03:066 (3,4) - Fix this blanket.
  6. 01:12:180 - I think for this part you should raise the hitsound volume here because the song gets significantly louder.
  7. 01:16:357 (1,2) - I'm not sure if this is meant to be a blanket or not but if it is please fix it.
  8. 01:26:420 (4,1) - Could look better as a blanket.
  9. 01:31:167 (3,4,5) - Keep the spacing consistent because this breaks the flow that you're building up.
  10. 01:58:889 (3,4,1) - ^ (I don't think I've pointed out all of these but look around and fix any that you can find)
  11. 02:52:433 (1,2,3,4) - These aren't spaced properly and makes the aesthetics of the map look bad.
  12. 03:11:990 (6,7,1,2) - ^
  13. 03:47:117 (1) - I don't like this random change in rhythm, the song sounds the same as the previous part. Why change it here?
  14. 04:11:610 - 04:34:395 - I'm not sure what's with the finish spam because claps here sounds more feasible.
  15. 05:18:825 (1,2,3,4,5,1,2,3,4) - Again with the hitsound spam, I think the clap is a better alternative.

Good luck and call me back if you need more help.
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