Yo, NM from your request
Keep in mind that the prominent issues (there's a lot of NC issues on the easy) will be repeated
Color coding:
Color-wise, I think you should colorhax. I think those purple/cyan colors should be present in the chorus, and that some purple/cyan colors that are a little more gray in the tone should be in the verse. 'cause in my opinion, just having those two is a little meh for a 3,5 minute song ^^
(I'll mention all things that repeat themselves so you don't miss them throughout, and if you need ideas about the colorhax stuff, just tell me xd)
00:10:737 (1,2,3,1,2,3,4,1,2,3,4,1,2) - This section has the wrong parts NC'ed, since it's the 2nd half of a 2/1 measure that you NC. The stuff you need to NC here is: 00:10:737 (1) - (already NC'ed) 00:12:502 (3) - 00:16:031 (3) - 00:19:561 (3) - 00:23:090 (2) -
All the other NC's should be removed from this section xd
00:54:855 (2,1) - Switch NC for the same reason as explained from before. You skip one of the 2/1 downbeats
00:58:384 (3,1) - switch NC (same reason, I'll mention them all)
01:00:149 (1,3) - same
01:03:678 (1,3) - 01:07:208 (1,3) - 01:10:737 (1,3) - 01:14:266 (1,4) - 01:17:796 (1,3) -
^ this also applies to the 2nd part from 02:08:972 (2) - all the way untill 02:35:002 -
01:46:031 (1,2,3) - This looks a little weird compared to some of the other stuff you've done ;o You could probably create some better aesthetics here.
01:59:266 (4,1) - very noticeable blanket error xd
03:01:913 (3) - ending it on 03:03:237 - would be better I think for the sake of having that vocal. (it will not affect the spinner playability)
03:29:266 - I think this whistle is unintentional
Basically, in the chorus a part like https://osu.ppy.sh/ss/6360538 this one would look like https://osu.ppy.sh/ss/6360543 this, which is a lot better (and I only increased it by 0,1x). In the verse, DEcreasing it by 0,1x would be a better choise.
00:09:855 (1,2,3) - move the note 1 a bit so the triangle isn't a sharp one xd https://osu.ppy.sh/ss/6360315
01:43:825 (2) - why is this not a kickslider? xd
01:47:355 (4,1) - another example where the DS wrecks the pattern xd
I don't think I'm gonna delve too much into this one, I feel like there's still a few issues here which need to be fixed before it can be ranked. Fixing the DS will almost automatically make it a high quality map, 'cause the overlaps over the whole map right now are kinda awkward to look at xd
00:08:972 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - too many notes for the intensity portrayed in the song, I'd consider nerfing this a bit
00:42:502 (1) - this shape feels out of place imo (it's incongruous 'cause you don't use that kind of shape more than once in the chorus) xd
01:02:796 (4,5,6,1) - why is this snapped to 0,8x when all the doubles and stuff before it was 1x? I feel like the blankets wreck the DS usage by quite a bit
01:11:178 (3,5) - this is an example where you do blankets in a visual way that doesn't make the gameplay weird ^-^
01:31:913 (1,2,3) - example: Before After
^ Try to apply this blanket concept instead so the blankets don't decrease the DS for no reason (for every part where you do this)
01:36:105 (4,1) - If this has spacing, I feel like 01:36:767 (2,1) - this should have some spacing too
01:38:311 (2) - move it a tad to the left
01:56:178 (5,1,2) - rip xd (I hope you get the idea)
02:05:884 (2,3,4,5,6) - inconsistent spacing again xd
02:55:737 (3,4) - don't follow vocals here, the music isn't really that strong, so having too many notes is not a good idea, 'cause you're clicking to too few things Just a single tap on 02:55:737 - that has a strong clap on it
02:57:281 (2,3,4,5,1) - same kinda applies here. Simplicity is key
Overall for this diff, I'd advice making the DS more consistent, and make the calm parts a bit more simplistic to follow the intensity of the song ('cause it plays a little bit like the chorus/verse in the calm sections to some degree which it's not supposed to do) ^^
00:08:090 (3,4) - Why is this so close to 2? >//<
00:10:737 (1,2,3,4,5,6) - you copy-pasted some stuff and forgot fixing hitsounds I think xd
00:25:737 (3,6) - ctrl+G, will make the transition to 00:26:619 (1) - a lot better
00:28:163 (6,1) - don't do anti-flow please xd this is supposed to be fairly high spacing this part and 00:27:502 (3,4,5) - these are supposed to be a tiny bit lower
00:29:266 (3,4,5,6,1) - this pattern is good <3
00:34:561 (5,6) - this is a pretty bad transition from 00:34:340 (4,5) - ' cause you're snapping to 5, which makes you want to do a sharp angle, not a steep one.
^ these situations happen a lot in the map and I'd advice to look through every part of the map for this and adjust stuff.
I actually do feel like you still need some work to your spacing and patterning in some of the situations. Some of your patterns are pretty good, but I feel like those great patterns get overshadowed by some others that don't look too good. I'd advice self-modding on your hard and Kurwa diff (lul) so the patterns make a lot more sense, and then I'll come back and finish where I felt off on the Kurwa diff xd
Easy is rankable after those small changes imo
Normal is rankable (imo) after you've fixed the DS stuff I mentioned in my suggestions
Hard needs a change to a fair bit of the spacing errors in the map
Kurwa needs a change to a fair bit of the spacing errors as well as well as a few pattern choises (stuff like the stars (and the pattern I mentioned in the beginning) work well for example)
Feel free to poke me again if you need help with something - Good luck buddy
Keep in mind that the prominent issues (there's a lot of NC issues on the easy) will be repeated
Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion
Normal Suggestion/Comment
Strong Suggestion
General
Color-wise, I think you should colorhax. I think those purple/cyan colors should be present in the chorus, and that some purple/cyan colors that are a little more gray in the tone should be in the verse. 'cause in my opinion, just having those two is a little meh for a 3,5 minute song ^^
(I'll mention all things that repeat themselves so you don't miss them throughout, and if you need ideas about the colorhax stuff, just tell me xd)
Easy
00:10:737 (1,2,3,1,2,3,4,1,2,3,4,1,2) - This section has the wrong parts NC'ed, since it's the 2nd half of a 2/1 measure that you NC. The stuff you need to NC here is: 00:10:737 (1) - (already NC'ed) 00:12:502 (3) - 00:16:031 (3) - 00:19:561 (3) - 00:23:090 (2) -
All the other NC's should be removed from this section xd
00:54:855 (2,1) - Switch NC for the same reason as explained from before. You skip one of the 2/1 downbeats
00:58:384 (3,1) - switch NC (same reason, I'll mention them all)
01:00:149 (1,3) - same
01:03:678 (1,3) - 01:07:208 (1,3) - 01:10:737 (1,3) - 01:14:266 (1,4) - 01:17:796 (1,3) -
^ this also applies to the 2nd part from 02:08:972 (2) - all the way untill 02:35:002 -
01:46:031 (1,2,3) - This looks a little weird compared to some of the other stuff you've done ;o You could probably create some better aesthetics here.
01:59:266 (4,1) - very noticeable blanket error xd
03:01:913 (3) - ending it on 03:03:237 - would be better I think for the sake of having that vocal. (it will not affect the spinner playability)
03:29:266 - I think this whistle is unintentional
Normal
I don't like the DS, and would advice making it a little smaller in the verse and a little higher in the chorus (in verse so they overlap a tiny bit more, and in the chorus so they don't overlap) It would make the diff look a LOT better. You're allowed to do small changes like those throughout as long as it applies to the entire section (on normals, not advised on easies lol)Basically, in the chorus a part like https://osu.ppy.sh/ss/6360538 this one would look like https://osu.ppy.sh/ss/6360543 this, which is a lot better (and I only increased it by 0,1x). In the verse, DEcreasing it by 0,1x would be a better choise.
00:09:855 (1,2,3) - move the note 1 a bit so the triangle isn't a sharp one xd https://osu.ppy.sh/ss/6360315
01:43:825 (2) - why is this not a kickslider? xd
01:47:355 (4,1) - another example where the DS wrecks the pattern xd
I don't think I'm gonna delve too much into this one, I feel like there's still a few issues here which need to be fixed before it can be ranked. Fixing the DS will almost automatically make it a high quality map, 'cause the overlaps over the whole map right now are kinda awkward to look at xd
Hard
00:05:002 (2) - i'd move this closer in the intro, looks better in this situation https://osu.ppy.sh/ss/636069200:08:972 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - too many notes for the intensity portrayed in the song, I'd consider nerfing this a bit
00:42:502 (1) - this shape feels out of place imo (it's incongruous 'cause you don't use that kind of shape more than once in the chorus) xd
01:02:796 (4,5,6,1) - why is this snapped to 0,8x when all the doubles and stuff before it was 1x? I feel like the blankets wreck the DS usage by quite a bit
01:11:178 (3,5) - this is an example where you do blankets in a visual way that doesn't make the gameplay weird ^-^
01:31:913 (1,2,3) - example: Before After
^ Try to apply this blanket concept instead so the blankets don't decrease the DS for no reason (for every part where you do this)
01:36:105 (4,1) - If this has spacing, I feel like 01:36:767 (2,1) - this should have some spacing too
01:38:311 (2) - move it a tad to the left
01:56:178 (5,1,2) - rip xd (I hope you get the idea)
02:05:884 (2,3,4,5,6) - inconsistent spacing again xd
02:55:737 (3,4) - don't follow vocals here, the music isn't really that strong, so having too many notes is not a good idea, 'cause you're clicking to too few things Just a single tap on 02:55:737 - that has a strong clap on it
02:57:281 (2,3,4,5,1) - same kinda applies here. Simplicity is key
Overall for this diff, I'd advice making the DS more consistent, and make the calm parts a bit more simplistic to follow the intensity of the song ('cause it plays a little bit like the chorus/verse in the calm sections to some degree which it's not supposed to do) ^^
Kurwa
00:08:090 (3,4) - Why is this so close to 2? >//<
00:10:737 (1,2,3,4,5,6) - you copy-pasted some stuff and forgot fixing hitsounds I think xd
00:25:737 (3,6) - ctrl+G, will make the transition to 00:26:619 (1) - a lot better
00:28:163 (6,1) - don't do anti-flow please xd this is supposed to be fairly high spacing this part and 00:27:502 (3,4,5) - these are supposed to be a tiny bit lower
00:29:266 (3,4,5,6,1) - this pattern is good <3
00:34:561 (5,6) - this is a pretty bad transition from 00:34:340 (4,5) - ' cause you're snapping to 5, which makes you want to do a sharp angle, not a steep one.
^ these situations happen a lot in the map and I'd advice to look through every part of the map for this and adjust stuff.
I actually do feel like you still need some work to your spacing and patterning in some of the situations. Some of your patterns are pretty good, but I feel like those great patterns get overshadowed by some others that don't look too good. I'd advice self-modding on your hard and Kurwa diff (lul) so the patterns make a lot more sense, and then I'll come back and finish where I felt off on the Kurwa diff xd
Recap:
Easy is rankable after those small changes imo
Normal is rankable (imo) after you've fixed the DS stuff I mentioned in my suggestions
Hard needs a change to a fair bit of the spacing errors in the map
Kurwa needs a change to a fair bit of the spacing errors as well as well as a few pattern choises (stuff like the stars (and the pattern I mentioned in the beginning) work well for example)
Feel free to poke me again if you need help with something - Good luck buddy