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posted
This beatmap was submitted using in-game submission on 27 kwietnia 2017 at 10:38:18

Artist: Mig
Title: Ta Malutka Blondynka
Tags: disco polo polish dance eletronic
BPM: 136
Filesize: 24986kb
Play Time: 03:37
Difficulties Available:
  1. Banalny (1,29 stars, 202 notes)
  2. Normalny (1,92 stars, 297 notes)
  3. Trudny (3,11 stars, 565 notes)
  4. Wiejska Inba (4,05 stars, 621 notes)


Download: Mig - Ta Malutka Blondynka
Download: Mig - Ta Malutka Blondynka (no video)
Information: Scores/Beatmap Listing
---------------
ty no nie wiem jak tam twoja blondynka malutka zrogowaciala niedzwiedzica co nie czeka pod mostem i nie zwleka na butle od vanisha i zawróciła w głowie mi wiesz o co chodzi mnie nie przegadasz bo ja się na tym znam, HDDT ci na score i 0 pp




^ Click the banner above 4 Uncensored Video (Contains cycki and dupa) ^

#DiscoPolo
THANKS EVERYONE FOR LOVING IT <3
Check out wajinshu's TV Size Mapset! :D

REDOWNLOAD AFTER 30.11.2016 (Changed Hitsounds)

Diff spread:
Easy - Made for beginners, just simple rhythm :3
Normal - A little harder, but still not really hard lol :I
Hard - This diff requires a bit of skill c:
Wiejska Inba - Ultimate Kurwa Jump Party! ~~
WARNING: CENSORED VIDEO (the kitty cat belongs to ezek)

Nie czekaj, nie zwlekaj, bo czas już nam ucieka.
Spróbujesz, poczujesz... coś w tobie zawiruje. ( ͡° ͜ʖ ͡°)


Mods <3Shinju to ta malutka blondyna <3
posted

Continue your job pls ( ͡° ͜ʖ ͡°)
posted
Hey there, here is my little suggestion
Easy
Just try with this setup: AR: 2,7 - 3 OD: 2 - 2,5 (looks well for me) :)
Wesele w Remizie
I think it looks more consistant with "Insane" diff name :D

That's all, as I said, I dont feel like I can mod something well for last time.
I hope that better modders will do better job, and map will be ranked ^^
Good Luck m8!
posted

HiPat wrote:

Hey there, here is my little suggestion
Easy
Just try with this setup: AR: 2,7 - 3 OD: 2 - 2,5 (looks well for me) :)
Wesele w Remizie
I think it looks more consistant with "Insane" diff name :D

That's all, as I said, I dont feel like I can mod something well for last time.
I hope that better modders will do better job, and map will be ranked ^^
Good Luck m8!


Hey, thanks for modding.
I keep AR2 on Easy diff, it becomes 1,5*+ if higher. Changed OD on that diff.
I'll keep the original name of the Insane diff for now, we'll see if people are going to like it :)
posted
Hello. #modreqs req.

Hitsounds seem really low quality. Those loud soft-hitfinish and not-fitting soft-hitclap are kinda off.
For soft-hitclap you should use something like this — link.
Soft-hitfinish (00:25:703 - / 00:26:585 - / 00:27:468 - etc.) does not fit as well. Some kind of default drum-hitfinishes must be better. You can use your loud one for these strong beats 00:24:821 - etc.
Difficulties spread and settings aren't consistent:
Normal has ar4 Hard has ar8. Weird, isn't it?
Make 5 for normal, 7 for hard, 3 for easy.
By the way, od5 for hard is too small, 6 will work better.
And you use the same hp in easy and normal. Make in normal bigger.
And hp in hard you can increase as well.
One more thing about the spread — gap between the normal and the hard is too big. You should add an advanced if you wanna rank it.
Give kd as you want.
good luck with the set~!
posted

Namki wrote:

Hello. #modreqs req.

Hitsounds seem really low quality. Those loud soft-hitfinish and not-fitting soft-hitclap are kinda off.
For soft-hitclap you should use something like this — link.
Soft-hitfinish (00:25:703 - / 00:26:585 - / 00:27:468 - etc.) does not fit as well. Some kind of default drum-hitfinishes must be better. You can use your loud one for these strong beats 00:24:821 - etc.
Difficulties spread and settings aren't consistent:
Normal has ar4 Hard has ar8. Weird, isn't it?
Make 5 for normal, 7 for hard, 3 for easy.
By the way, od5 for hard is too small, 6 will work better.
And you use the same hp in easy and normal. Make in normal bigger.
And hp in hard you can increase as well.
One more thing about the spread — gap between the normal and the hard is too big. You should add an advanced if you wanna rank it.
Give kd as you want.
good luck with the set~!


Hi, thx for modding.
Fixed the hitsounds, soft-hitfinish isn't that loud anymore. Also changed soft-hitclap for those you sent in the link.
All diffs' settings are fixed aswell.
And about that gap between normal and hard, I think a GD would be nice. Gonna find someone later ;)
posted
m4m

General
  • It feels like offset needs to be a little more(+20 or so)


Easy
  • Well done!


Normal
  • 02:14:232 (3,4) - to the right fo better flow
    03:15:335 (2,3,4) - a bit too dense for normal and there's nothing strong to emphasize here using this triple


Hard
  • 01:42:468 (1,2) - 01:43:791 (6,1) - etc - not reasonable low spacing
    02:34:306 (4,5,6) - there's only 2 clear sounds
    03:31:879 (1) - better skip this slider for short pause

    Flow suggestions:
    03:17:321 (5,6) - switch them and make 03:17:541 (6,1) - blanket OR move 03:17:100 (4,5) - to the right
    03:25:703 (3,4,5) - move 5 to the right
    03:28:791 (3,4) - big spacing+heavy flow=too hard for 3,5 star
    03:28:350 (1,2,3,4,5) - doing this hard jump mentioned above player follows from 03:28:791 (3) - to 03:29:012 (4) - on the left side (according to the previous 03:28:350 (1,2,3) - triange). 03:29:012 (4,5) - is not the best place for such a flow switching. My suggestion is Ctrl+G for 03:29:232 (5,6) -
    03:31:659 (7) - stack with 03:30:997 (4) -

    There is a big gap between normal an hard. Consider using easier spacing in this diff


Wesele w Remizie
  • I have a feeling Hard and Insane was made by different people :)
    Hard was quite inventive and diferse. This one seems like monotonous jump spam.
    For example
    01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7) - let's say the spacing here is reasonable
    Now take a breake and make this part 01:44:232 (1,2,3,4,5,6,7) - more calm
    Same for those 01:45:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - and 01:51:291 (1,2,3,4,5,6) -
    01:41:144
    overall
    01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - looks just boring(sorry). Be more creative, add some sliders(for example here 01:54:821 (1,2) - ) and different patterns.
posted

Maelstrrom wrote:

m4m

General
  • It feels like offset needs to be a little more(+20 or so)


Easy
  • Well done!


Normal
  • 02:14:232 (3,4) - to the right fo better flow
    03:15:335 (2,3,4) - a bit too dense for normal and there's nothing strong to emphasize here using this triple


Hard
  • 01:42:468 (1,2) - 01:43:791 (6,1) - etc - not reasonable low spacing
    02:34:306 (4,5,6) - there's only 2 clear sounds
    03:31:879 (1) - better skip this slider for short pause

    Flow suggestions:
    03:17:321 (5,6) - switch them and make 03:17:541 (6,1) - blanket OR move 03:17:100 (4,5) - to the right
    03:25:703 (3,4,5) - move 5 to the right
    03:28:791 (3,4) - big spacing+heavy flow=too hard for 3,5 star
    03:28:350 (1,2,3,4,5) - doing this hard jump mentioned above player follows from 03:28:791 (3) - to 03:29:012 (4) - on the left side (according to the previous 03:28:350 (1,2,3) - triange). 03:29:012 (4,5) - is not the best place for such a flow switching. My suggestion is Ctrl+G for 03:29:232 (5,6) -
    03:31:659 (7) - stack with 03:30:997 (4) -

    There is a big gap between normal an hard. Consider using easier spacing in this diff


Wesele w Remizie
  • I have a feeling Hard and Insane was made by different people :)
    Hard was quite inventive and diferse. This one seems like monotonous jump spam.
    For example
    01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7) - let's say the spacing here is reasonable
    Now take a breake and make this part 01:44:232 (1,2,3,4,5,6,7) - more calm
    Same for those 01:45:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - and 01:51:291 (1,2,3,4,5,6) -
    01:41:144
    overall
    01:41:144 (2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - looks just boring(sorry). Be more creative, add some sliders(for example here 01:54:821 (1,2) - ) and different patterns.


Thanks! Fixed all diffs. Remapped every kiai on Insane diff so it's not jump spam with shitty flow :D
posted
Modding for the modding! :)
Easy
Very nice. I only have one suggestion. Even with easy maps, I'm not particularly fond of the repeated sliders like 00:05:429 (1). I would personally have done two sliders beside one another, like what you had in the beginning.
Normal
00:25:723 (2, 3, 1, 2, 3) -- A little crowded here. you may want to substitute some symmetry for more open spacing and clearer cursor direction.

00:53:076 (1) and 02:07:194 (1) -- These are a bit deceptive: they appear to be an eighth note apart when they're actually a quarter note apart. To have a similar effect, you could place the note right on top of the end of the previous slider. The player's attention goes from the distance to the approach circle.

01:52:194 (2) -- Since this is paired with the previous slider, I think the shape ought to be congruent, or close to congruent to it. In other words, make it curvier.

02:02:782 (2) -- Same as above.[/list]
Hard
In general, you don't need to have your spacing be so sporadic. Just because it's a higher difficulty doesn't mean it should be necessarily more difficult to read. I'll point out some examples below, but areas outside of the chorus have some unnecessarily close spacing that in my opinion doesn't translate too well to the song. Also in general, jumps with predominantly acute angles between each circle are easier because the vertex of movement is more defined. You may want to tweak some jumps to accommodate for this idea.

00:02:120 (2,3) -- These don't need to be almost touching. Separate them enough so that you can see a guiding line.

00:27:267 (4,5) -- Since this slider is coming right after the jumps, it really ought to be further away from the last circle. Also, the slider that follows really shouldn't be overlapping. Generally speaking, with Hard, overlap with eighth notes (or red ticks) is never needed.

00:38:076 (3) -- Make it further away from the previous slider, if only by a little bit.

00:40:723 (1,2) -- Again, I don't like the slider overlap. Apply this comment to wherever the issue is present.

01:12:929 (3,4,5) -- Place the (4) in between the sliders instead. Much more readable that way.

01:19:988 (3,4,5) -- Ditto as above.

02:27:047 (2,3,4) -- Ditto.
Wesele w Remizie
I'm much more fond of the flow of this difficulty compared to Hard. The jumps are much more readable and satisfying (although the latter is just because they're harder jumps).

00:43:811 (5,1) -- More spacing.

01:12:929 (2,1) -- I would have put (1) elsewhere, not on top of the last note. This is just for readability. For the purpose of flow, I also would have the slider pointing directly at the next circle.

01:20:208 (3,4) -- Once again, I would have (3) pointing to (4). They can even be a bit further apart in order to achieve this.

02:16:899 (4,5) -- At (1, 2) before this, the circles were overlapping. I think these ones should be too, since it's the same musical idea.


Good luck!
posted

ARenaissance wrote:

Modding for the modding! :)
Easy
Very nice. I only have one suggestion. Even with easy maps, I'm not particularly fond of the repeated sliders like 00:05:429 (1). I would personally have done two sliders beside one another, like what you had in the beginning.
Normal
00:25:723 (2, 3, 1, 2, 3) -- A little crowded here. you may want to substitute some symmetry for more open spacing and clearer cursor direction.

00:53:076 (1) and 02:07:194 (1) -- These are a bit deceptive: they appear to be an eighth note apart when they're actually a quarter note apart. To have a similar effect, you could place the note right on top of the end of the previous slider. The player's attention goes from the distance to the approach circle.

01:52:194 (2) -- Since this is paired with the previous slider, I think the shape ought to be congruent, or close to congruent to it. In other words, make it curvier.

02:02:782 (2) -- Same as above.[/list]
Hard
In general, you don't need to have your spacing be so sporadic. Just because it's a higher difficulty doesn't mean it should be necessarily more difficult to read. I'll point out some examples below, but areas outside of the chorus have some unnecessarily close spacing that in my opinion doesn't translate too well to the song. Also in general, jumps with predominantly acute angles between each circle are easier because the vertex of movement is more defined. You may want to tweak some jumps to accommodate for this idea.

00:02:120 (2,3) -- These don't need to be almost touching. Separate them enough so that you can see a guiding line.

00:27:267 (4,5) -- Since this slider is coming right after the jumps, it really ought to be further away from the last circle. Also, the slider that follows really shouldn't be overlapping. Generally speaking, with Hard, overlap with eighth notes (or red ticks) is never needed.

00:38:076 (3) -- Make it further away from the previous slider, if only by a little bit.

00:40:723 (1,2) -- Again, I don't like the slider overlap. Apply this comment to wherever the issue is present.

01:12:929 (3,4,5) -- Place the (4) in between the sliders instead. Much more readable that way.

01:19:988 (3,4,5) -- Ditto as above.

02:27:047 (2,3,4) -- Ditto.
Wesele w Remizie
I'm much more fond of the flow of this difficulty compared to Hard. The jumps are much more readable and satisfying (although the latter is just because they're harder jumps).

00:43:811 (5,1) -- More spacing.

01:12:929 (2,1) -- I would have put (1) elsewhere, not on top of the last note. This is just for readability. For the purpose of flow, I also would have the slider pointing directly at the next circle.

01:20:208 (3,4) -- Once again, I would have (3) pointing to (4). They can even be a bit further apart in order to achieve this.

02:16:899 (4,5) -- At (1, 2) before this, the circles were overlapping. I think these ones should be too, since it's the same musical idea.


Good luck!


Thanks! :D
posted
[Wesele w Remizie]

00:42:047 (6,1) - reconstruct '6' to make perfect blanket for '1'.
01:53:958 (4) - move this to x:272 y:25 so it will be consistent.
03:34:547 (5) - probably it is supposed to be at x:188 y:99, otherwise it's inconsistent and ugly.
03:34:767 (1,2,3) - i'd suggest to make just a triangle.
03:35:429 (1) - add finish

[Hard]

00:19:547 (1) - to make a better blanket i'd suggest to increase the distance a bit.
00:32:341 (2,2) - ^
01:02:782 (4,5,6) - ^ (not going to mantion anymore)
00:29:694 (6) - adjust the blanket.
01:32:782 (1,2,3,1,2) - i suggest to use ctrl+shift+d patterns in order to make perfect start shape.
02:46:899 (1,2,3,1,2) - ^
03:35:429 (1) - add finish

[Normal]

Oh my God, i won't tell you how the hell i hate such distance spacing, but really couldn't you increase just a little bit to avoid those tiny overlaps
03:35:429 (1) - add finish

i got nothing else to say in this difficulty.


[Easy]

00:19:547 (1) - i have no idea why did you put here a spinner it doesn't fit at all, i recomend to fill this place with notes.
03:19:547 (1,1) - em.. why? Why are there a set of new combos?
03:23:076 (1,2,1) - such spacing change in the easiest difficulty in the set is not welcome, ya know.
03:35:429 (1) - add finish


That's it. Good luck ~
posted

Louis Cyphre wrote:

[Wesele w Remizie]

00:42:047 (6,1) - reconstruct '6' to make perfect blanket for '1'.
01:53:958 (4) - move this to x:272 y:25 so it will be consistent.
03:34:547 (5) - probably it is supposed to be at x:188 y:99, otherwise it's inconsistent and ugly.
03:34:767 (1,2,3) - i'd suggest to make just a triangle.
03:35:429 (1) - add finish

[Hard]

00:19:547 (1) - to make a better blanket i'd suggest to increase the distance a bit.
00:32:341 (2,2) - ^
01:02:782 (4,5,6) - ^ (not going to mantion anymore)
00:29:694 (6) - adjust the blanket.
01:32:782 (1,2,3,1,2) - i suggest to use ctrl+shift+d patterns in order to make perfect start shape.
02:46:899 (1,2,3,1,2) - ^
03:35:429 (1) - add finish

[Normal]

Oh my God, i won't tell you how the hell i hate such distance spacing, but really couldn't you increase just a little bit to avoid those tiny overlaps
03:35:429 (1) - add finish

i got nothing else to say in this difficulty.


[Easy]

00:19:547 (1) - i have no idea why did you put here a spinner it doesn't fit at all, i recomend to fill this place with notes.
03:19:547 (1,1) - em.. why? Why are there a set of new combos?
03:23:076 (1,2,1) - such spacing change in the easiest difficulty in the set is not welcome, ya know.
03:35:429 (1) - add finish


That's it. Good luck ~


Thank You for the mod. Seems that I have to remove all SV changes in Easy/Normal xd.
posted
hi
ur soft finish is like drum hitnormal why do u ever use it when the standart finish fits rly good lol

easy
i highly recommend u to put nc on the every odd downbeat so combos wont be that tiny + it will work better with the hp
00:14:694 (2) - i think x=102 y=82 will work better with the flow
00:22:635 - why do u skip this note? its pretty strong and must be mapped imo
00:36:752 (2,1) - prolly u could do a better blanket here or smth..
00:46:017 (1,2,1) - idk those blankets could be better too
01:19:547 (1) - try x=307 y=94 cuz rn flow isnt really good
01:30:135 (1) - i think that this wave could be much better https://pp.vk.me/c836433/v836433809/195/Iz0_pG64jbs.jpg
01:31:899 (1) - try ctrl+g, so the flow wont be that sharp
01:40:723 (1) - same tbh
01:58:370 (1) - ithnik u could try to do smth like this https://pp.vk.me/c836433/v836433809/19d/dKU1Yl0Kako.jpg to avoid that uneccesarry overlap + u will improve the flow a bit~
02:44:252 (1) - again this wave lol
02:46:016 (1) - and again as i told before. probably dince u do the ctrl+c ctrl+v u could just fix one moment instead of two
02:49:105 (1) - unneccessary nc
03:01:899 (1) - maybe https://pp.vk.me/c836433/v836433809/1a5/c9wJavILYJI.jpg
03:33:664 (1) - move on x=270 y=119 for a better flow

normal
od+1 cuz in easy its 2 and in hard its 6
00:03:664 (1) - looks really strange becuz u just ignored the melody 00:03:444 - 00:03:885 - that u were mapping 00:01:900 (1,2,3,4) - here lol
00:06:091 (2) - idk prolly try x=241 y=151
00:11:826 - 00:12:267 - these notes should be clickable because the beats on them are really strong and deserve some emphasis
00:15:355 - 00:15:797 - kinda same?
00:26:605 (4) - nc?
also i thik that u should keep it and do the same thing as i told you in easy
00:37:194 (4) - again nc if you wont listen to me
00:42:488 (1) - hmm.. i think that this will look better https://pp.vk.me/c836433/v836433809/1ad/kyZp1YwhKCU.jpg
01:07:194 (1) - ctrl+h for the flow
01:10:282 (4) - and ctrl+j this one xd
01:19:547 (1) - i didnt mentioned a lot of waves b4, but all of them can be improved. i showd u my example before in the mod
01:42:488 (1,1) - u could blanket these so it will look nicer
03:20:870 (3) - maybe ctrl+h?

hard
idk recommend u to put ar 7.5 cuz some spacings are really big for the hard```````
00:06:973 (1) - recovery time after the spinner is too little.. even its a hard diff, the break should not be that tiny
00:08:958 (1,2,3) - idk but its better not to do such things at all. 2 stacked circles are fine, but three - no
00:13:149 (3,5) - blanket these otherwise it will look bad
00:19:988 (2,3,4) - yeah, kinda again
00:23:076 (1) - such sudden sv changes are really inpredictable in a such low diff with such low ar lol. pls use at least 0.75
00:23:738 (1) - not sure if its a good thing for a hard.. fits in the insane but in hard no especially when u have 00:24:399 (3) - this later
00:53:076 (1,1) - same as before
01:11:164 (3,5) - this balnket can be totally improved
01:15:576 (5,6,1) - same thing lol. btw 01:16:017 (1) - here is a strong beat, so that means that it needs mor spacing
01:16:899 (4,5) - spacing between these two must be lower than between these two 01:17:561 (6,1) - cuz here is a strong beat 01:17:782 (1) -
01:18:223 (2,3) - dont really like this overlap
01:37:194 (1,1) - yeah. and this goes to all such moments
02:19:547 (1) - can you like blanket this like that 02:19:105 (7) - one?
02:23:076 (1,2,3,4) - this overlap is not really needed. 02:23:958 (4,5) - also this 1/2 spacing is a bit unreadable becuz it looks more like 1/4
03:08:958 (1) - o, first good wave lolz
03:21:311 - dude this sv is really an overkill for a hard. even 1.5 looks too much, 2 is just way too huge ;v
last kiai is better than the whole map holy lol

good luck!~
posted

Yoshikawa Hoshi wrote:

hi
ur soft finish is like drum hitnormal why do u ever use it when the standart finish fits rly good lol

easy
i highly recommend u to put nc on the every odd downbeat so combos wont be that tiny + it will work better with the hp
00:14:694 (2) - i think x=102 y=82 will work better with the flow
00:22:635 - why do u skip this note? its pretty strong and must be mapped imo
00:36:752 (2,1) - prolly u could do a better blanket here or smth..
00:46:017 (1,2,1) - idk those blankets could be better too
01:19:547 (1) - try x=307 y=94 cuz rn flow isnt really good
01:30:135 (1) - i think that this wave could be much better https://pp.vk.me/c836433/v836433809/195/Iz0_pG64jbs.jpg
01:31:899 (1) - try ctrl+g, so the flow wont be that sharp
01:40:723 (1) - same tbh
01:58:370 (1) - ithnik u could try to do smth like this https://pp.vk.me/c836433/v836433809/19d/dKU1Yl0Kako.jpg to avoid that uneccesarry overlap + u will improve the flow a bit~
02:44:252 (1) - again this wave lol
02:46:016 (1) - and again as i told before. probably dince u do the ctrl+c ctrl+v u could just fix one moment instead of two
02:49:105 (1) - unneccessary nc
03:01:899 (1) - maybe https://pp.vk.me/c836433/v836433809/1a5/c9wJavILYJI.jpg
03:33:664 (1) - move on x=270 y=119 for a better flow

normal
od+1 cuz in easy its 2 and in hard its 6
00:03:664 (1) - looks really strange becuz u just ignored the melody 00:03:444 - 00:03:885 - that u were mapping 00:01:900 (1,2,3,4) - here lol
00:06:091 (2) - idk prolly try x=241 y=151
00:11:826 - 00:12:267 - these notes should be clickable because the beats on them are really strong and deserve some emphasis
00:15:355 - 00:15:797 - kinda same?
00:26:605 (4) - nc?
also i thik that u should keep it and do the same thing as i told you in easy
00:37:194 (4) - again nc if you wont listen to me
00:42:488 (1) - hmm.. i think that this will look better https://pp.vk.me/c836433/v836433809/1ad/kyZp1YwhKCU.jpg
01:07:194 (1) - ctrl+h for the flow
01:10:282 (4) - and ctrl+j this one xd
01:19:547 (1) - i didnt mentioned a lot of waves b4, but all of them can be improved. i showd u my example before in the mod
01:42:488 (1,1) - u could blanket these so it will look nicer
03:20:870 (3) - maybe ctrl+h?

hard
idk recommend u to put ar 7.5 cuz some spacings are really big for the hard```````
00:06:973 (1) - recovery time after the spinner is too little.. even its a hard diff, the break should not be that tiny
00:08:958 (1,2,3) - idk but its better not to do such things at all. 2 stacked circles are fine, but three - no
00:13:149 (3,5) - blanket these otherwise it will look bad
00:19:988 (2,3,4) - yeah, kinda again
00:23:076 (1) - such sudden sv changes are really inpredictable in a such low diff with such low ar lol. pls use at least 0.75
00:23:738 (1) - not sure if its a good thing for a hard.. fits in the insane but in hard no especially when u have 00:24:399 (3) - this later
00:53:076 (1,1) - same as before
01:11:164 (3,5) - this balnket can be totally improved
01:15:576 (5,6,1) - same thing lol. btw 01:16:017 (1) - here is a strong beat, so that means that it needs mor spacing
01:16:899 (4,5) - spacing between these two must be lower than between these two 01:17:561 (6,1) - cuz here is a strong beat 01:17:782 (1) -
01:18:223 (2,3) - dont really like this overlap
01:37:194 (1,1) - yeah. and this goes to all such moments
02:19:547 (1) - can you like blanket this like that 02:19:105 (7) - one?
02:23:076 (1,2,3,4) - this overlap is not really needed. 02:23:958 (4,5) - also this 1/2 spacing is a bit unreadable becuz it looks more like 1/4
03:08:958 (1) - o, first good wave lolz
03:21:311 - dude this sv is really an overkill for a hard. even 1.5 looks too much, 2 is just way too huge ;v
last kiai is better than the whole map holy lol

good luck!~


Thanks! :)
posted
cze polskie to zmoduje
na start minusowe punkty że to nie jest Co ty mi dasz

[General]
Nie jest przypadkiem trochę za duży spread między Hardem a Remizą?
Wiem że to jest 1.29* ale no tak średnio to wychodzi tak szczerze

[dobra impra w remizie]
00:12:488 (1,2,3,4) - co to za DS między tym wszystkim
00:14:694 (3,4) - https://vor1.s-ul.eu/05HXhmwU.png tak by lepiej oddawało utwór
00:18:664 (5,6) - obecnie to wygląda jakby to było 1/4 - a nie jest
00:28:370 (1,2) - znowu
00:34:988 (7,1,2,3) - trochę taki random spacing
00:41:164 (2,3,4,5) - krzywy kwadrat
W sumie to nie rozumiem czego pierwsza połowa kiai jest symetryczna a druga to już o normalne
00:46:017 (1,2) - znowu jak 1/4
00:52:194 (5,6,7) - jak już robisz takie coś to zrób to by (5) i (6) miało takie same y:
01:00:576 (2,3) - ^^, w sumie to już nie będę zaznaczać tego bo to dosyć często się powtarza
01:08:958 (1,2,3,4) - napraw to bo przez stacking się trochę zepsuł blanket
01:30:135 (1,2,3,4,1,2,3,4,1,2,3,4) - nie rozumiem czego akurat tak zrobileś tę sekcję
01:49:326 (6,1) - rip blanket
01:52:635 (7,1) - miałem nie zaznaczać spacingu jak na 1/4 ale no
Pierwsza połowa tego kiai była najlepsza tbh
02:33:664 (1,2,3,4) - hm
02:44:252 (1,2,3,4,1,2,3,4,1,2,3,4) - jak wyżej
03:17:782 (1) - niepotrzebnie przekombinowany slider

W sumie to co do harda nie wiem co powiedzieć, bo się na nich nie znam ale to wygląda tak jakbyś ręcznie spacing robił xD

gl!!!!11
posted

XVoIR wrote:

cze polskie to zmoduje
na start minusowe punkty że to nie jest Co ty mi dasz

[General]
Nie jest przypadkiem trochę za duży spread między Hardem a Remizą?
Wiem że to jest 1.29* ale no tak średnio to wychodzi tak szczerze

[dobra impra w remizie]
00:12:488 (1,2,3,4) - co to za DS między tym wszystkim
00:14:694 (3,4) - https://vor1.s-ul.eu/05HXhmwU.png tak by lepiej oddawało utwór
00:18:664 (5,6) - obecnie to wygląda jakby to było 1/4 - a nie jest
00:28:370 (1,2) - znowu
00:34:988 (7,1,2,3) - trochę taki random spacing
00:41:164 (2,3,4,5) - krzywy kwadrat
W sumie to nie rozumiem czego pierwsza połowa kiai jest symetryczna a druga to już o normalne
00:46:017 (1,2) - znowu jak 1/4
00:52:194 (5,6,7) - jak już robisz takie coś to zrób to by (5) i (6) miało takie same y:
01:00:576 (2,3) - ^^, w sumie to już nie będę zaznaczać tego bo to dosyć często się powtarza
01:08:958 (1,2,3,4) - napraw to bo przez stacking się trochę zepsuł blanket
01:30:135 (1,2,3,4,1,2,3,4,1,2,3,4) - nie rozumiem czego akurat tak zrobileś tę sekcję
01:49:326 (6,1) - rip blanket
01:52:635 (7,1) - miałem nie zaznaczać spacingu jak na 1/4 ale no
Pierwsza połowa tego kiai była najlepsza tbh
02:33:664 (1,2,3,4) - hm
02:44:252 (1,2,3,4,1,2,3,4,1,2,3,4) - jak wyżej
03:17:782 (1) - niepotrzebnie przekombinowany slider

W sumie to co do harda nie wiem co powiedzieć, bo się na nich nie znam ale to wygląda tak jakbyś ręcznie spacing robił xD

gl!!!!11


Dzięki wielkie :D
posted
Hey there o/, I decided to give it a try and mod this crazy song xD. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648
[General]
  1. TagsTry adding dance eletronic to the tags
  2. Disable Widescreen support and Letterbox unless you're planning on adding a SB.
  3. How about using custom combo colors? It seems purple has a relation with the bg as well fitting a lot with the music.
  4. It seems there's a hitsounds that are not being used: soft-hitclap2.wav. You should probably consider not using this hitsound due to his length.
  5. The difficulty spread right now is a little problematic.
    Easy-Normal ; 0,59* Normal-Hard; 1,06* Hard-Wesele w Remizie; 1,38* .
    Possibilities: A)Buff normal and slightly buff on hard to make all difficulites 1,0* from each other. B)Add a 3* Light Insane difficulty so the gap from Hard-Insane decrease from the actual 1,38*.
[Easy]
    1. I accept this DS 00:47:782 (1,2) - 1,05x, but be careful with variations. Also good job on the distance of this map, really consistent.
    2. Improve blanket 00:47:782 (1,2) - http://puu.sh/rgRdQ.jpg
    3. Blanket suggestion 00:49:547 (1,2) -
    4. Improve blanket 00:45:576 (2,1) - http://puu.sh/rgRLa.jpg
    5. Move this 01:57:929 (2) - to x:347 y:118 . This will prevent to look a little overlap.
    6. Change this pattern 02:17:782 (1,2) - . Suggestion: http://puu.sh/rgS7J.jpg This suggestion is to prevent the hard movement of this sliders 02:18:664 (2,1) - . New players they will not use the leniency of the slider and making that flow a back and forth will be hard considering the previous patterns.
    7. Great linear flow, good job o/
[Normal]
  1. This increase of DS here is trully interesting 00:41:605 (3,4) - .It's a 0,1x increase to the instruments on the 1/2 gap. I believe it work, BUT as a modder I must warn that some other ppl won't like it. So be careful with this.
  2. I don't quite understand this new combo here 00:42:488 (1,1) - . All combos are going for the big white ticks but this one isn't.
  3. Nazi suggestion; Make all of this the same distance 00:47:782 (1,2,3,4) - . Going for; 1,19x 1,20 1,19x and 1,23x it's okay, but this pattern could be done better with a perfect DS between all objects.
  4. Blanket suggestion: 01:02:341 (2,3) -
  5. ^ 01:05:429 (1,1) -
  6. Blanket improve 01:07:194 (1,2) -
  7. Ds decreased a lot here 01:07:194 (1,2) - it went to 1,18x .After comes a small jump of 1,58x. This sort of variation I strongly recommend to be thought over again. It's a guideline that diffs with this star rate have all objects with the same distance. Also the flow here is really odd compared to the rest of the map 01:07:194 (1,2,1) - . It's not a BAD flow, it's an odd one, since this sort of angle wasn't really used anywhere else.
  8. Another DS variation 01:15:576 (3) - of 1,27x
  9. Right now this pattern 01:47:341 (4,1) - looks like it intended to be a blanket, but I believe this wasn't your intention. Can you make a red anchor? http://puu.sh/rgTBP.jpg
  10. Small variation of DS 02:04:988 (3) - 1,15x, this one is totally ok, just be careful.
  11. ^ 02:16:899 (3) -
  12. ^ 03:09:620 (2) -
  13. ^ 03:21:311 (1) -
  14. Flow here is weird 02:23:958 (3,1) - . Same idea of back and forth patterning that doesn't really seems to fit in this difficulty.
  15. Blanket suggestion 02:26:164 (4,1) -
  16. ^ 02:29:694 (3,1) -
  17. Improve blanket 02:53:076 (1,2) -
I'll just say a few words about other diffs because of my time :/ ;
[Hard]
  1. Unsnapped stuff
    00:23:885 - Slider repeat
    00:53:885 - Slider repeat
    01:38:003 - Slider repeat
    02:08:003 - Slider repeat
    03:06:238 - Slider repeat
[Insane]
  1. Unsnapped stuff
    02:34:077 - Slider end
Good luck with it o/
posted

Net0 wrote:

Hey there o/, I decided to give it a try and mod this crazy song xD. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648
[General]
  1. TagsTry adding dance eletronic to the tags
  2. Disable Widescreen support and Letterbox unless you're planning on adding a SB.
  3. How about using custom combo colors? It seems purple has a relation with the bg as well fitting a lot with the music.
  4. It seems there's a hitsounds that are not being used: soft-hitclap2.wav. You should probably consider not using this hitsound due to his length.
  5. The difficulty spread right now is a little problematic.
    Easy-Normal ; 0,59* Normal-Hard; 1,06* Hard-Wesele w Remizie; 1,38* .
    Possibilities: A)Buff normal and slightly buff on hard to make all difficulites 1,0* from each other. B)Add a 3* Light Insane difficulty so the gap from Hard-Insane decrease from the actual 1,38*.
[Easy]
    1. I accept this DS 00:47:782 (1,2) - 1,05x, but be careful with variations. Also good job on the distance of this map, really consistent.
    2. Improve blanket 00:47:782 (1,2) - http://puu.sh/rgRdQ.jpg
    3. Blanket suggestion 00:49:547 (1,2) -
    4. Improve blanket 00:45:576 (2,1) - http://puu.sh/rgRLa.jpg
    5. Move this 01:57:929 (2) - to x:347 y:118 . This will prevent to look a little overlap.
    6. Change this pattern 02:17:782 (1,2) - . Suggestion: http://puu.sh/rgS7J.jpg This suggestion is to prevent the hard movement of this sliders 02:18:664 (2,1) - . New players they will not use the leniency of the slider and making that flow a back and forth will be hard considering the previous patterns.
    7. Great linear flow, good job o/
[Normal]
  1. This increase of DS here is trully interesting 00:41:605 (3,4) - .It's a 0,1x increase to the instruments on the 1/2 gap. I believe it work, BUT as a modder I must warn that some other ppl won't like it. So be careful with this.
  2. I don't quite understand this new combo here 00:42:488 (1,1) - . All combos are going for the big white ticks but this one isn't.
  3. Nazi suggestion; Make all of this the same distance 00:47:782 (1,2,3,4) - . Going for; 1,19x 1,20 1,19x and 1,23x it's okay, but this pattern could be done better with a perfect DS between all objects.
  4. Blanket suggestion: 01:02:341 (2,3) -
  5. ^ 01:05:429 (1,1) -
  6. Blanket improve 01:07:194 (1,2) -
  7. Ds decreased a lot here 01:07:194 (1,2) - it went to 1,18x .After comes a small jump of 1,58x. This sort of variation I strongly recommend to be thought over again. It's a guideline that diffs with this star rate have all objects with the same distance. Also the flow here is really odd compared to the rest of the map 01:07:194 (1,2,1) - . It's not a BAD flow, it's an odd one, since this sort of angle wasn't really used anywhere else.
  8. Another DS variation 01:15:576 (3) - of 1,27x
  9. Right now this pattern 01:47:341 (4,1) - looks like it intended to be a blanket, but I believe this wasn't your intention. Can you make a red anchor? http://puu.sh/rgTBP.jpg
  10. Small variation of DS 02:04:988 (3) - 1,15x, this one is totally ok, just be careful.
  11. ^ 02:16:899 (3) -
  12. ^ 03:09:620 (2) -
  13. ^ 03:21:311 (1) -
  14. Flow here is weird 02:23:958 (3,1) - . Same idea of back and forth patterning that doesn't really seems to fit in this difficulty.
  15. Blanket suggestion 02:26:164 (4,1) -
  16. ^ 02:29:694 (3,1) -
  17. Improve blanket 02:53:076 (1,2) -
I'll just say a few words about other diffs because of my time :/ ;
[Hard]
  1. Unsnapped stuff
    00:23:885 - Slider repeat
    00:53:885 - Slider repeat
    01:38:003 - Slider repeat
    02:08:003 - Slider repeat
    03:06:238 - Slider repeat
[Insane]
  1. Unsnapped stuff
    02:34:077 - Slider end
Good luck with it o/


Thanks for modding, I'll sure do m4m tommorow, need some sleep right now 8-)
posted
Wiejska Inba

00:06:091 (2) - Move this at x:153 y:291
00:43:811 (5,1) - Make a blanket i think it will better
02:49:105 (4,1) - To close

Hard

01:30:135 (1,2,3,4,1,2,3,1) - Very good but varies the angles the next time 8-)
02:18:223 (3) - Move this at x:355 y:308
02:44:473 (1,2,3,4,1,2,3,1,2,3,4,5) - Copy past but reversed ;-;

Normal

Nothing to say just avoid making too many consecutive circle

Conclusion of your map : Despite some repetitions slider or circle it remains a fun map played , good job , good continuations :D
posted

Ward74 wrote:

Wiejska Inba

00:06:091 (2) - Move this at x:153 y:291 done
00:43:811 (5,1) - Make a blanket i think it will better yep
02:49:105 (4,1) - To close I'll keep it ;)

Hard

01:30:135 (1,2,3,4,1,2,3,1) - Very good but varies the angles the next time 8-)xd
02:18:223 (3) - Move this at x:355 y:308 done
02:44:473 (1,2,3,4,1,2,3,1,2,3,4,5) - Copy past but reversed ;-; Ikr :3

Normal

Nothing to say just avoid making too many consecutive circle I had to buff this diff so whole spread is consistent

Conclusion of your map : Despite some repetitions slider or circle it remains a fun map played , good job , good continuations :D
Thank You :)
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