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Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani (TV Ve

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Topic Starter
Underforest
This beatmap was submitted using in-game submission on lunes, 17 de octubre de 2016 at 6:53:48 p.m.

Artist: Takamiya Nasuno (CV:Narumi Kyoko)
Title: MeniMeni ManiMani (TV Version)
Source: てーきゅう
Tags: teekyuu 2 opening tv size pop'n music ラピストリア lapistoria
BPM: 154
Filesize: 1422kb
Play Time: 00:30
Difficulties Available:
  1. Easy (1.3 stars, 35 notes)
  2. Hard (3.02 stars, 89 notes)
  3. Insane (4.15 stars, 130 notes)
  4. Normal (1.89 stars, 57 notes)
Download: Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani (TV Version)
Information: Scores/Beatmap Listing
---------------
WARNING
Insane difficulty contains some 1/4 patterns due to the vocal.
Underforest

BNs:
Topic Starter
Underforest
Metadata confirmation

p/5516651

Why is a 2.5/1 slider on end instead of circle?
If you have a good audio system, you will notice that the song start to fade out there and fade finishes when slider ends. Basically isn't for intentional drain time expand
btw total drain time is 00:30:001 on editor so don't trust on the website calculation
CookieBite
random mod

[Hard & Insane]
00:21:508 (1,2) - make it to a slider with arrow because It get confuse when you changed it to the blue tick.

free kudosu confirm
Topic Starter
Underforest

CookieBite wrote:

random mod

[Hard & Insane]
00:21:508 (1,2) - make it to a slider with arrow because It get confuse when you changed it to the blue tick.

free kudosu confirm
converted in hard but insane
allein
hello from nub modarr xd

party

00:02:514 - y u mis dat beat in whole song ;w; ples map
00:03:585 - cirkel dere ples
00:06:702 - ^
00:05:533 (4) - y slidar der lul D:
00:07:286 - u mis beat ther
00:07:773 - ^
00:12:449 - i sink tripl der xd
00:13:715 (1) - teht will luk beter xd https://puu.sh/r459n/c4f29ff4eb.png
00:23:650 - same, cirkel there
00:30:079 (3) - pls make it cirkel cuz song ends on 00:30:273 - lol nvm i read
Topic Starter
Underforest
fixed some
Hazu-
lul Insane testplay
Solo puse los hitsounds en la Insane, como los copiaste si es que arreglas alguno de los que puse aplícalo a todas las diffs.
:idea: General
  1. ¿Es realmente necesario el primer bpm? xD
  2. Quizá sería mejor agregar "2" en los tags, ya que es el opening de su 2da temporada.
Party
  1. 00:02:416 (3) - No es mas que un capricho, pero muevelo un poco hacia la izquierda, para que siga una linea de acuerdo al slider anterior.
  2. 00:10:209 (3) - Lo mismo para este (pero hacia la derecha ahora), si lo haces mueve también 00:09:429 (3) - por que creo que es blanket.
  3. 00:12:935 (1) - ¿Por que el finish? yo no escucho nada como para poner un finish. xd
  4. 00:08:260 (1) - y 00:09:819 (1) - ¿Finish? Suena bastante parecido a donde pusiste finish. (00:07:481 (1) - y 00:09:040 (1) - )
  5. 00:04:754 (2) - y 00:17:222 (3) - Creo que aquí quedaría bien un finish de acuerdo a que en la canción suena algo diferente (supongo que sabes a que me refiero, no se como explicarlo).
  6. 00:18:390 (1) - Aquí suena claramente un platillo xD ¿Finish?
Hard
  1. 00:23:066 (1,2,3,4) - Te recomendaría usar los objetos parecidos a los que usaste en Insane, fue la única parte que se me hizo incómoda al jugar.
Normal
  1. No tengo inconvenientes con esta diff, a excepción de los ticks azules, no creo que sea lo correcto, pero no se escucha mal, igual pregúntale a algún BN sobre esto.
Easy
  1. adsadsadsadassa Holi c:
Good Luck~
Neto
Fun song xD . As we discussed, m4m on this: https://osu.ppy.sh/s/502648
[General]
  1. All ok :D


[Easy]
    1. 00:00:662 (1) - This slider here it starts with the whistle sound and ends before the whistle stops. I know that you need the 1/1 gap, but using a 1/2 slider here is dangerous. For me it works fine, but some ppl might not agree using 1/2 measure stuff on easy.
    2. SMALL blanket fix 00:09:819 (4,1) - http://puu.sh/r4wWk.jpg
    3. ^ 00:18:390 (3,4) - http://puu.sh/r4x1V.jpg
    4. ^ 00:27:546 (1,2,3) - , really nazi to ask you to fix this blankets with DS, so this one works fine, you don't have to fix if you don't want to.http://puu.sh/r4xaB.jpg, but the 2,3 one I really recommendhttp://puu.sh/r4xcY.jpg

[Normal]
  1. This combo here looks really odd in this diff. The entire first part you've kept combos inside the 1/1, but here 00:10:598 (1,2,3,4,5,6) - you have choose to go beyond. I'd recommend nc 00:12:157 (4) - .
  2. Unsnapped sliders 00:06:312 (2) - ;00:10:598 (1) - ; 00:11:183 (2) - ; 00:18:780 (2) - ; 00:21:508 (1) - ; 00:29:494 (4) - . So I've checked each of them, and mostly you were ending on the beats which means you're using slider polarity. However the gap here 00:21:508 (1,2,3) - made this really hard. The player will have a 3/4gap to go back to white polarity and that will be a hitcircle. Consider reworking this combo. You can see that this one is more natural 00:10:598 (1,2,3,4) - because the following object is a slider. About the repeat sliders, you could probably add a hitsound on the whiteticks, to make it work better here:00:06:702 - and 00:19:170 - .
  3. Blanket 00:17:612 (3,1) - :D

[Hard]
  1. 0,08x of spacing increase here 00:09:429 (2) - . It's odd because everything is quite the same spacing, and this here is bigger. I don't quite see a reason, so maybe a fix?
  2. ^ but in this case really smaller spacing 00:14:495 (3,4) - , it goes from 1,30x to 1,22x.
  3. ^00:25:209 (3) - goes up to 1,36x. In this case I'd let it pass since it's the main chorus part, but again, I think it wasn't your original intention to leave it bigger, specially upbeat.
  4. Blanket 00:02:416 (6,1) - , really small this one http://puu.sh/r4yvJ.jpg
  5. Is this 00:02:222 (4,5,6) - vocal 1/4 triple? Because I can't hear the beats xD , if it's than totally fine o/
  6. 00:10:598 (1,2,3,4) - Try to make 1 a slider that leads into the blue polarity. Something like this to improve both suggestions


[Party]
  1. Blanket 00:17:027 (2,5) -
  2. Woudl you blanket this 00:19:754 (4,1,1) - ? Not needed, just personal taste xD
  3. Not much to say, this diff is really polished, good job o/

Cool song man, hopefully you can find more mods to this
Topic Starter
Underforest

Hazu- wrote:

lul Insane testplay
Solo puse los hitsounds en la Insane, como los copiaste si es que arreglas alguno de los que puse aplícalo a todas las diffs.
:idea: General
  1. ¿Es realmente necesario el primer bpm? xD si, ya que un offset negativo solo desincronizara el metronomo y hara conflicto con el modo Nightcore, hay casos en el que es rankeable pero para mi es mejor una linea roja en su lugar uwu
  2. Quizá sería mejor agregar "2" en los tags, ya que es el opening de su 2da temporada. komo lo zupo
Party
  1. 00:02:416 (3) - No es mas que un capricho, pero muevelo un poco hacia la izquierda, para que siga una linea de acuerdo al slider anterior.
  2. 00:10:209 (3) - Lo mismo para este (pero hacia la derecha ahora), si lo haces mueve también 00:09:429 (3) - por que creo que es blanket.
  3. 00:12:935 (1) - ¿Por que el finish? yo no escucho nada como para poner un finish. xd escucha nuevamente, hay uno que no se escucha mucho pero esta mas al fondo de la musica y esto es para enfatizarlo
  4. 00:08:260 (1) - y 00:09:819 (1) - ¿Finish? Suena bastante parecido a donde pusiste finish. (00:07:481 (1) - y 00:09:040 (1) - ) no son necesarios
  5. 00:04:754 (2) - y 00:17:222 (3) - Creo que aquí quedaría bien un finish de acuerdo a que en la canción suena algo diferente (supongo que sabes a que me refiero, no se como explicarlo). los finish tampoco me parecen necesarios aqui
  6. 00:18:390 (1) - Aquí suena claramente un platillo xD ¿Finish?
Hard
  1. 00:23:066 (1,2,3,4) - Te recomendaría usar los objetos parecidos a los que usaste en Insane, fue la única parte que se me hizo incómoda al jugar. El BPM es 154 y el gap lo encuentro bien, no quiero hacer una diff demasiado dificil de lo que ya es
Normal
  1. No tengo inconvenientes con esta diff, a excepción de los ticks azules, no creo que sea lo correcto, pero no se escucha mal, igual pregúntale a algún BN sobre esto. no creo que haya problemas con eso
Easy
  1. adsadsadsadassa Holi c:
Good Luck~

Net0 wrote:

Fun song xD . As we discussed, m4m on this: https://osu.ppy.sh/s/502648
[General]
  1. All ok :D


[Easy]
    1. 00:00:662 (1) - This slider here it starts with the whistle sound and ends before the whistle stops. I know that you need the 1/1 gap, but using a 1/2 slider here is dangerous. For me it works fine, but some ppl might not agree using 1/2 measure stuff on easy. I won't, neither can't fix this because converting this into a circle will decrease the drain time and this map would be unrankable. Also 1/2 sliders are rankable on Easy if you use it only on determinated cases
    2. SMALL blanket fix 00:09:819 (4,1) - http://puu.sh/r4wWk.jpg
    3. ^ 00:18:390 (3,4) - http://puu.sh/r4x1V.jpg
    4. ^ 00:27:546 (1,2,3) - , really nazi to ask you to fix this blankets with DS, so this one works fine, you don't have to fix if you don't want to.http://puu.sh/r4xaB.jpg, but the 2,3 one I really recommendhttp://puu.sh/r4xcY.jpg http://puu.sh/r4x1V.jpg

[Normal]
  1. This combo here looks really odd in this diff. The entire first part you've kept combos inside the 1/1, but here 00:10:598 (1,2,3,4,5,6) - you have choose to go beyond. I'd recommend nc 00:12:157 (4) -
  2. Unsnapped sliders 00:06:312 (2) - ;00:10:598 (1) - ; 00:11:183 (2) - ; 00:18:780 (2) - ; 00:21:508 (1) - ; 00:29:494 (4) - . So I've checked each of them, and mostly you were ending on the beats which means you're using slider polarity. However the gap here 00:21:508 (1,2,3) - made this really hard. The player will have a 3/4gap to go back to white polarity and that will be a hitcircle. Consider reworking this combo. You can see that this one is more natural 00:10:598 (1,2,3,4) - because the following object is a slider. About the repeat sliders, you could probably add a hitsound on the whiteticks, to make it work better here:00:06:702 - and 00:19:170 - . snapped some of them
  3. Blanket 00:17:612 (3,1) - :D those aren't intended for blanket

[Hard]
  1. 0,08x of spacing increase here 00:09:429 (2) - . It's odd because everything is quite the same spacing, and this here is bigger. I don't quite see a reason, so maybe a fix?
  2. ^ but in this case really smaller spacing 00:14:495 (3,4) - , it goes from 1,30x to 1,22x. No fix, reason is that without circle stacking DS for this slider is fine: https://osu.ppy.sh/ss/6047507 so this is caused by stacking circles and not cause the distance
  3. ^00:25:209 (3) - goes up to 1,36x. In this case I'd let it pass since it's the main chorus part, but again, I think it wasn't your original intention to leave it bigger, specially upbeat.
  4. Blanket 00:02:416 (6,1) - , really small this one http://puu.sh/r4yvJ.jpg
  5. Is this 00:02:222 (4,5,6) - vocal 1/4 triple? Because I can't hear the beats xD , if it's than totally fine o/ no fix then
  6. 00:10:598 (1,2,3,4) - Try to make 1 a slider that leads into the blue polarity. Something like this to improve both suggestions


[Party]
  1. Blanket 00:17:027 (2,5) -
  2. Woudl you blanket this 00:19:754 (4,1,1) - ? Not needed, just personal taste xD no fix then
  3. Not much to say, this diff is really polished, good job o/

Cool song man, hopefully you can find more mods to this
thanks both ♥
intiaz
ok

Easy:
00:00:662 - maybe remove this slider?

Normal:
nothing wrong with this! very nice job :D

Hard:
nothing wrong with this either! awesome!

Insane (or party WHATEVER):
00:12:936 - space this stream a little less

and nice! Very few issues, pretty awesome map! 8-)
Topic Starter
Underforest

Nyantiaz wrote:

ok

Easy:
00:00:662 - maybe remove this slider? explained reasons above

Normal:
nothing wrong with this! very nice job :D

Hard:
nothing wrong with this either! awesome!

Insane (or party WHATEVER):
00:12:936 - space this stream a little less ok

and nice! Very few issues, pretty awesome map! 8-) liar
thanks ♥
Ashton
hi underforest

omg 'party' nm mod for follower on instagram DO IT


this is a nice mapset I like it, no GDs, it would be your first ranked map with no GDs if you get this ranked, right?

well nm because so short why not


not gonna shoot star though, I'm saving up my stars instead of shooting (look at my sassou toujou!Neko-san map please, spammed 53 kudosu on it already)


--Easy--

00:05:923 (3,4) - this angel change is quite intense for an easy or you could just move (4) up idk but do something please

00:07:481 (1,2) - curve these two for nazi aesthetical flow reasons
00:19:949 (1,2) - ^
00:25:403 (4,1) - I know there's quite a bit of spacing between these notes but still don't stack maybe idk
00:27:546 (1) - starting on a red tick in easy HMMM IRREGULAR RYTHYM WHY DON'T YOU CHECK PISHIFATS CHANNEL YOU NOOB
00:27:546 (1,2) - holy shet more irregular rythym
00:27:546 (1) - start this slider on 00:27:351 - here please

--Normal--

00:00:662 (1) - maybe I wouldn't suggest mapping the whistle in the beginning, if you are just make it one circle please
00:02:806 (1) - omg, curve this for flow and aesthetics more nazi suggestions
00:05:144 (3,1) - this flow and look why so many nazi suggestions
00:17:612 (3,1) - MORE NAZI SUGGESTIONS THIS FLOW IS HARD
00:21:508 (1,2,3) - make 1 and 3 the same shape



--Hard--

00:00:662 (1,2) - again I just don't like the idea of mapping this whistle, and if your gonna map it make it one circle 00:00:662 - here and make 00:00:857 (2) - that a 1/2 slider please
00:06:605 (3,4) - more spacing?
00:08:260 (3,4) - curve this please PLEASE PLEASE
00:11:183 (2) - put the middle anchor in the middle of the slider and MORE IRREGULAR RYTHYM YOU NOOB
00:19:073 (3,4) - again curve these please
00:23:845 (3,4) - again curve these it plays so WEIRD
00:25:403 (4,5) - more sv on this maybe?


--Party--

I honestly don't think 'party' is a good name but maybe 'loli' or 'kawaii' would fir better because of the bg and song idk

00:07:092 (2,1) - I think blanket here would be too hard
00:25:793 (6) - would play better if middle anchor was taken out




Good Luck
Topic Starter
Underforest

Whirl wrote:

hi underforest

omg 'party'


this is a nice mapset I like it, no GDs, it would be your first ranked map with no GDs if you get this ranked, right?
yes, this is actually... going for rank
Ashton
okay

you got a star from me


because your a great kind person




and also I rich with stars asf
Topic Starter
Underforest

Whirl wrote:

(you fricking killed me in pm)

yeah i did

will be on your mod soon
Topic Starter
Underforest

Whirl wrote:

hi underforest

omg 'party' nm mod for follower on instagram DO IT


this is a nice mapset I like it, no GDs, it would be your first ranked map with no GDs if you get this ranked, right?

well nm because so short why not


--Easy--

00:05:923 (3,4) - this angel change is quite intense for an easy is not very very hard xd or you could just move (4) up idk but do something please

00:07:481 (1,2) - curve these two for nazi aesthetical flow reasons is not nazi, i don't found nothing wrong here
00:19:949 (1,2) - ^ same
00:25:403 (4,1) - I know there's quite a bit of spacing between these notes but still don't stack maybe idk stack is allowed for this case
00:27:546 (1) - starting on a red tick in easy HMMM IRREGULAR RYTHYM WHY DON'T YOU CHECK PISHIFATS CHANNEL YOU NOOB i'm following vocal
00:27:546 (1,2) - holy shet more irregular rythym nope
00:27:546 (1) - start this slider on 00:27:351 - here please no need

--Normal--

00:00:662 (1) - maybe I wouldn't suggest mapping the whistle in the beginning, if you are just make it one circle please explained reasons of why I can't do this
00:02:806 (1) - omg, curve this for flow and aesthetics more nazi suggestions fixed
00:05:144 (3,1) - this flow and look why so many nazi suggestions is going rectal so no problem with it
00:17:612 (3,1) - MORE NAZI SUGGESTIONS THIS FLOW IS HARD fixed
00:21:508 (1,2,3) - make 1 and 3 the same shape ok



--Hard--

00:00:662 (1,2) - again I just don't like the idea of mapping this whistle, and if your gonna map it make it one circle 00:00:662 - here and make 00:00:857 (2) - that a 1/2 slider please it doesn't fit for it
00:06:605 (3,4) - more spacing? i'll think about it
00:08:260 (3,4) - curve this please PLEASE PLEASE ok
00:11:183 (2) - put the middle anchor in the middle of the slider and MORE IRREGULAR RYTHYM YOU NOOB o... k
00:19:073 (3,4) - again curve these please no need
00:23:845 (3,4) - again curve these it plays so WEIRD same
00:25:403 (4,5) - more sv on this maybe? i'll think about it


--Party--

I honestly don't think 'party' is a good name but maybe 'loli' or 'kawaii' would fir better because of the bg and song idk resolved via irc

00:07:092 (2,1) - I think blanket here would be too hard why? it haves a really good flow imo
00:25:793 (6) - would play better if middle anchor was taken out intentional




Good Luck
thanks for the mod ♥
Agatsu
just me being a nazi xd

partyparty

00:00:857 - try something like this

LOL that's it.
Topic Starter
Underforest
fixed so that's why gave kudosu
domSaur
meni


[Party]
  1. 00:02:319 (2,3) - ctrl+h/make it face the direction the slider is going. feels weird it went the other way around.
  2. 00:05:825 (5,1) - this one however, tilt it some 20 degrees ccw so it doesn't look wonky.... or prolly that's just me
  3. actually these two^ applies to all the slider+2 1/4 circles you have but i dun wanna tell all of them one-by-one.
  4. 00:21:508 (1,2,1,2,3) - not sure how can i best explain this but this section feels bizarre and it took me a few tries to process it right. this kind of "vacancy" when the entire diff has been mostly dense(esp in 00:10:598 (1,2,3,4,5) - where the music is also just as bumpy) feels weird. maybe turn 00:21:508 (1) - into a 1/2 slider, pull the end of 00:21:799 (2) - back to the blue tick before it and then, put a 1/4 slider(or 2 circles?) on 00:22:092 - ....or prolly that's just me as well
[Hard]
  1. 00:08:650 (4) - nothing necessary but maybe move this wee bit up to level it with (3)
  2. 00:11:183 (2,3) - mayb NC this separately as well since they land on similarly strong beats.
  3. and speaking similar beats remove the clap on 00:11:767 (3) -
  4. 00:22:286 (2) - kinda doubt this since there's nothing in the music that suggest for a 1/4 but wtvr
  5. 00:28:131 (3,5) - maybe you could also NC these as well
dunno if these are of any help but eh ¯\_(ツ)_/¯
Topic Starter
Underforest

domSaur wrote:

meni


[Party]
  1. 00:02:319 (2,3) - ctrl+h/make it face the direction the slider is going. feels weird it went the other way around. intended
  2. 00:05:825 (5,1) - this one however, tilt it some 20 degrees ccw so it doesn't look wonky.... or prolly that's just me ok
  3. actually these two^ applies to all the slider+2 1/4 circles you have but i dun wanna tell all of them one-by-one.
  4. 00:21:508 (1,2,1,2,3) - not sure how can i best explain this but this section feels bizarre and it took me a few tries to process it right. this kind of "vacancy" when the entire diff has been mostly dense(esp in 00:10:598 (1,2,3,4,5) - where the music is also just as bumpy) feels weird. maybe turn 00:21:508 (1) - into a 1/2 slider, pull the end of 00:21:799 (2) - back to the blue tick before it and then, put a 1/4 slider(or 2 circles?) on 00:22:092 - ....or prolly that's just me as well intended too
[Hard]
  1. 00:08:650 (4) - nothing necessary but maybe move this wee bit up to level it with (3) not fix cause rhythm dense
  2. 00:11:183 (2,3) - mayb NC this separately as well since they land on similarly strong beats. it doesn't look nice
  3. and speaking similar beats remove the clap on 00:11:767 (3) - intended too
  4. 00:22:286 (2) - kinda doubt this since there's nothing in the music that suggest for a 1/4 but wtvr listen on 25-50% playback
  5. 00:28:131 (3,5) - maybe you could also NC these as well intended
dunno if these are of any help but eh ¯\_(ツ)_/¯
thanks ♥
Ashton
wajinshu
nice bg
Suisei Hosimati
Man i didn't expect you did very well on insanes, even you said that you're inexperienced with it
Topic Starter
Underforest

KuranteMelodii wrote:

Man i didn't expect you did very well on insanes, even you said that you're inexperienced with it
lul ty
Iceskulls
[easy]
  1. 00:00:662 (1) - isn't opening with 1/2 slider a bit too surprise for beginner ?
  2. 00:29:494 (2,3) - I think doing something like this work better for beginner
[normal]
  1. 00:09:819 (3) - I think place this right after (2) tail would make flow better , try move to around x188 y56
  2. 00:29:494 (4) - nc cus 2nd downbeat so it consistent with your nc pattern previously ?
[hard]
  1. 00:09:819 (3,4) - why not try this rhythm so it can cover the snare beat there too ?
    looks solid but can add some jumps to make better spread with insane
[insane]
  1. 00:03:195 (2,3,4) - kinda hard to catch with the current structure , try move to around x408 y288 ? i think that would make flow better
  2. 00:05:533 (4,5,1) - the thing you do at the tail is a bit off imo lol , try adjust like this ?
  3. 00:07:871 (2,3) - a bit to much spacing for the low vocal there , i think maybe move 00:08:066 (3) - to around x188 y24 would be better also would make 00:08:066 (3,1) - has higher spacing than 00:07:871 (2,3) - which make more sense with the song here
  4. 00:09:819 (1,2,3) - huh? ctrl+h and readjust so it will flow better ? current feel a bit off imo
  5. 00:10:209 (3,4) - can reduce spacing here a bit so it make 00:10:403 (4,1) - a bit bigger spacing which will make the impact on (1) feel better
currently insane has lots of jumps while hard has none so you can work a bit to improve on spread there by adding some jumps in hard
after you fix that , try poke me back
Topic Starter
Underforest
fixed everything except this

CelsiusLK wrote:

[easy]
  1. 00:00:662 (1) - isn't opening with 1/2 slider a bit too surprise for beginner ? it isn't and actually I can't convert this to a circle or drain time will drop to 29 seconds (unrankable)
Iceskulls
are you sure the title is (TV ver.)

i found the screenshot from the album here

and it shows メニメニマニマニ (TVバージョン) instead

so shouldn't the it be

Title : メニメニマニマニ (TVバージョン)
Romanised Title : MeniMeniManiMani (TVver.)

the "ver." there was obviously a translated of バージョン since there is no official romanised (I guess)

might be not 100% sure lol tho
Topic Starter
Underforest
lol you're right, changed
Iceskulls
yea
Topic Starter
Underforest

CelsiusLK wrote:

yea
thank you :3
wajinshu
Some nazi :d
~Hard~
00:28:910 (4,5) - A little overlap with the accuracy meter (if enabled) :d
Topic Starter
Underforest

wajinshu wrote:

Some nazi :d
~Hard~
00:28:910 (4,5) - A little overlap with the accuracy meter (if enabled) :d
I honestly don't think it's a problem tho :)
wajinshu
;w;
Gero
Hola, vengo de #modreqs.

General

  1. Es bastante innecesario tener dos Timing Points al inicio, ya que la única razón por la cual los haz añadido es debido a los cambios de SV en la ultima dificultad, esto se soluciona fácilmente con un Offset negativo.
    En este caso lo mas factible seria usar: -4985 para evitar que con el modo Nightcore suene de manera de-sincronizada, recuerda re-colocar todo de nuevo ya que con el cambio del Offset es probable que algunas lineas y notas queden Unsnapped. (Así que ya sabes que hacer).
  2. 00:08:260 - Que te parece añadir un Finish aquí en todas las dificultades para mantener la consistencia, ya que en el fondo se escucha un sonido de énfasis ademas de que la voz es bastante notable en este punto en especifico.
  3. 00:09:819 - Lo mismo.
  4. 00:00:662 - En realidad no me molestan en absoluto los sonidos Soft pero estoy bastante seguro de que estas notas sonarían mucho mejor con el Whistle Normal, así que podrías usar la herramienta Addtions para eso sin necesidad de cambiar a Sampleset Normal.
Easy

  1. 00:27:351 - En lo personal no es gran cosa, pero al parecer estas siguiendo el segundo sonido en esta parte cuando en la canción sucede lo contrario, ya que estas ignorando el sonido anterior lo cual puede ser un poco confuso para los jugadores no experimentados, así que me gustaría que intentaras algo como esto en su lugar. (Un cambio de patrón tampoco seria mala idea.)
Normal

Te recomiendo darle un resnap a esta dificultad debido a que hay dos sliders que están Unsnapped por 1 o 2 ms.

  1. 00:26:183 (5) - Se te olvido añadir un combo en este circulo, es la única dificultad la cual ignora completamente el cambio de estrofa.
Hard

  • 00:03:585 (3,4,5) - 00:06:702 (4,5,6) - 00:12:741 (2,3) - 00:16:053 (4,5,6) - 00:19:170 (4,5,6) - Te aconsejo reducir el Spacing de estas notas un poco debido a que no hay necesidad de resaltar o crear Mini-Jumps en una dificultad como esta, ademas de que es un poco incomodo de mover el Mouse por el cambio repentino entre esas notas.
Insane

  1. 00:01:149 - ¿Que te parece silenciar el final de este Slider? Suena mucho mejor con el volumen bajo en esta parte. (Volumen de 5% o 10% quedarían perfecto).
  2. 00:02:514 - Al revisar la dificultad varias veces me he percatado de que en algunas partes eres consistente al seguir las líricas pero en algunas no lo cual es un poco extraño ¿No lo crees? ¿Que opinas sobre usar este ritmo aquí?
  3. 00:25:793 (6) - Si escuchas con atención te daras cuenta que el sonido 1/6 sigue siendo constante despues de haberlo terminado un poco antes, así que te recomiendo aumentar una repetición mas a este Slider.
  4. 00:02:709 - Aquí esta siendo ignorada completamente la voz cuando 00:05:825 - en esta parte si fue asignada.
  5. 00:05:144 - De hecho en esta parte podrias añadir un Stream sin problema alguno, hay sonidos bastantes notables en 1/4 si escuchas con cuidado.
  6. 00:12:449 - Tal vez un triple encajaría perfecto aquí. (Creo que ya entendiste a lo que me refiero.)
  7. 00:10:598 (1,2,3,4,5) - Genial.
Me gustaría que revises con más detalle la ultima dificultad, hay muchos ritmos que son ignorados y otros que si son asignados, lo mismo sucede con tus patrones de NCs (Hay muchos patrones de 2 y algunos hasta 8). Y por obvias razones esto puede traer problemas a la hora de estar en la Qualified Section.

Llámame cuando hayas hecho los cambios necesarios.
Topic Starter
Underforest

Gero wrote:

Mod incoming.
great
-Taku
I heard a bubble
Topic Starter
Underforest
arregle todo el mod e hice lo posible para seguir el ritmo de las vocales, mas le subi el ar a 9 por los streams
Topic Starter
Underforest
Just posting about the offset for further BNs

Gero wrote:

In this case the offset can fit in -4985 so Nightcore Mod won't desynchronize.
_handholding
Insane
00:25:404 (1,2,3,4) - the pattern is very easily misreadable and the spacing reflect the rhythm at all
Topic Starter
Underforest
fixed
Mekki
[Easy]
  1. 00:09:820 (4,1) - Blanket could be improved here ;w;
  2. 00:12:157 (2) - This shape can be made softer if the first point were moved a bit to the left, something like that: http://puu.sh/rA0kG/ef05f1148e.jpg
  3. 00:27:352 (1,2) - Would feel so better if they were aligned in the grid symmetrically http://puu.sh/rA03q/0173d9db5c.jpg Apart from that, I feel that 00:29:495 (3) - would feel better as an 3/4 slider with/without a reverse, while with the reverse would probably break your consistency of finish the diff in the same spot while withotu would feel questionable as the gap to (4). It would get something like that and I am honestly not sure about it XD http://puu.sh/rA0el/4f9eea156f.jpg.
[Normal]
  1. 00:29:495 (1) - Same issue about the Easy, but on Normal, it can be made with no worries. I recommend you short this slider to 3/4 as it feels a pretty much weird rhythm ignoring that strong beat in the blue tick.
I am aware those are minor things but they make the map feel a bit better. Overall it is a good set, good luck with it!
Topic Starter
Underforest
fixed all except first point on easy
Topic Starter
Underforest
just saying that i changed hard ar from 7 to 7.5 as suggested gero in-game
map should be ready now
Hazu-
Revisa bien los hitsounds en 00:10:599 - No coinciden en Normal, Hard e Insane
/me hides
Topic Starter
Underforest

Hazu- wrote:

Revisa bien los hitsounds en 00:10:599 - No coinciden en Normal, Hard e Insane
/me hides
yo veo bien todo
Hazu-

Underforest wrote:

Hazu- wrote:

Revisa bien los hitsounds en 00:10:599 - No coinciden en Normal, Hard e Insane
/me hides
yo veo bien todo
Insane 00:10:891 - Hay whistle y finish
Normal 00:10:891 - Solo whistle
----
Insane 00:11:476 - Hay whistle y finish
Hard y Normal 00:11:476 - Solo whistle
----
Insane 00:11:768 - Hay whistle, finish y clap
Normal 00:11:768 - Hay whistle y finish

xd
Quizá se me pasó alguno mas, pero bueh
Topic Starter
Underforest
tal vez no actualizaste el mapa, reactualizalo
Gero
~ Bubbled ~
Topic Starter
Underforest

Gero wrote:

~ Bubbled ~
thanks
Iceskulls
general
the first slider on easy and normal are a bit noisy due to sliderslide sound , solution : add silent sliderslide for them

hard
00:23:066 (4) - you forget to nc , solution : nc

insane
00:02:417 (3,4) - flow weird and not structure like 00:05:534 (5,6) - etc , solution : move 00:02:612 (4) - to x144 y204
00:24:625 (1,2,3,4,1) - jumps is really large compare with others jumps in this diff , no need to make jumps this big to emphasis the intense of the instrument here it will just make thing unbalance , solution : decrease spacing

others diffs are fine , solution : don't do anything to others diffs

you finished reply to mods , solution : call me back
Topic Starter
Underforest
i fixed everything, solution : call you back
Iceskulls
ok

!soft-sliderslide2.wav is used on the first slider!
Topic Starter
Underforest
thanks c:
intiaz
congrats!
Agatsu
ggrats
IamKwaN
  1. バージョン should be romanised as Version, any other references?
  2. Why Kyoko Narumi? Surname should be Narumi.
  3. Why not MeniMeni ManiMani? As shown in p/5516651 .
Please explain the above, thank you.
Sonnyc
Normal.
  1. 00:21:508 (1,2) - The rhythms around here seem to be following vocals mostly as what I've understood. Leaving 00:21:800 in the slide and expressing 00:21:898 didn't felt natural accordingly, even there is a real beat over there. If you intended a transition of rhythm, then 00:21:898 could've been done along a hitsound to support the music. But actually I think there could be a better way to express the vocal lines better without creating some polarity issues.
Hard.
  1. 00:12:157 (1,2) - The beat of (2) feels pretty weak. Are you sure about this jump?
Topic Starter
Underforest
I actually was told to use unoffical romanization of both artist and title per Celsius request, so I decided to use his data as "correct"

Well, fixed metadata and Sonnyc mod (that was practically 2 issues only)
I'll just need this map disqualified to update and go for a requalify

#blamecelsius2k16
Iceskulls
  1. official romanised can't be found so i think バージョン can be romanised as ver. cus TVversion make it looks somewhat silly , that was all my assumption
  2. i didn't care about the surname name so that was my mistake , https://twitter.com/narumi_kyoko should be narumi kyoko tbh
  3. no space for menimenimanimani cus i stick with what said at the song list on album cover , not the album title
any suggestion is fine
im ready all the time

btw deleting soft-sliderslide2.wav is fine imo cus if you just use the normal sample for the first notes you can just use soft-sliderslide1 to silent the sliderslide
IamKwaN

CelsiusLK wrote:

  1. no space for menimenimanimani cus i stick with what said at the song list on album cover , not the album title
I wish you could point out where exactly the song list on album cover refers to.

CelsiusLK wrote:

  1. official romanised can't be found so i think バージョン can be romanised as ver. cus TVversion make it looks somewhat silly , that was all my assumption
Both TVver. and TVversion look dumb in my opinion. So, we normally do not romanise them without a space separating each other, like TVサイズ . And バージョン is not a particle, so first letter should be capitalized too.

Have to disqualify this first, though there is not any conclusion for the romanisation of the song title. You may fix want to Sonnyc's suggestions before we reach a consensus on the metadata.
Yuii-
Little mod

As suggested by Celsius, deleting soft-sliderslide2.wav would be nice. It's optional, though, as well... the hitsound is being used after all hahah, it's just that it does not make that much of a sense.

Easy

  1. 00:29:495 (2) - Fairly speaking, having two completely different sounds on the same object is not the best idea when it comes to mapping. I do get the idea of simplifying rhythms due to this being the lowest difficulty in the set, although I find it weird. Might just be, though, but using a different rhythm is recommended.
Normal

  1. 00:10:599 (1,2,3) - Clicking this perfectly can be a bit tricky for newbie players as you only use it once throughout the whole difficulty. I'd find it more suitable if you make (1) a repeat slider and then adding a circle on 00:11:378 - . I doubt someone will tell you anything about not mapping the other hit on the blue tick.
Hard

  1. 00:22:287 (2) - Really weird to see that being mapped as a 1/4 repeat slider when on the highest difficulty it's just a common 1/2 slider without any repeat. Taking the idea of the Insane wouldn't actually be bad and it'd make it consistent throughout the difficulties mentioned.

Insane

Would have preferred AR8 to be honest, but it's up to you! Right now it feels like it's a bit forced.

  1. 00:02:417 (3,4,1) - Mostly something personal, but the flow here seems a tad linear. As I stated, it's really personal, although here are some variations that will work a bit better and will add some emphasis/less clunkiness to the current pattern: one two. That's, of course, without changing the current placement of the following patterns, because you can do soooo many things with this haha.
  2. 00:03:781 (1,2,3,1) - Tip: Whenever you do a back-and-forth, try to make it according to the song. Right there, what would've made sense is stacking/overlapping 00:03:781 (1,3) - for vocals instead of the rhythm change on 00:03:976 (2,1) - . Also, now that we are in this pattern, visually speaking, 00:05:729 (6,1,2) - that flow is not that good. Why "visually", though? In a way it does affect gameplay, you know... players will most likely expect (2) to be on the top-right-side of the screen rather than linearly snapped to (6). Try placing (2) on x292 y34 (for example) and see the difference! Or even x429 y88.
  3. 00:05:534 (5,6,1) - This is linear as well, even more linear than the very first pattern I mentioned. Although, with the current placement I can only suggest you to place (1) on top of (5).
  4. 00:08:164 - Adding a circle there would fit both vocals and the little audible drum.
  5. 00:21:508 (1,2) - Since you hadn't really used any variation like this in the whole map (maybe I'm mistaken), it'd be cool to make (1) a 1/2 slider in order to avoid players from hitting 100s on (2).
  6. 00:29:495 (1,2,3) - Oh, minor, placing NCs on (2) and (3) might work to indicate they are no longer 1/2 patterns.
[]

Call me back if needed!
woo 2k posts
Iceskulls

album title use space but here not


mmm so we should stick to the album title cus i assume it's more official ?
IamKwaN
Why isn't there a space between MeniMeni and ManiMani then xD?
I mean the spelling is correct but a space is missing.
Iceskulls
idk why the japanese tiltle メニメニマニマニ (TVバージョン) doesn't use the space but if the japanese title doesn't use space I would not use the space for romanised too to make them consistent
well if the romanised use space , should the japanese title use space too or ?

anyways what would be the best metadata to use ?
Doyak
Japanese doesn't have space character in their language from the start afaik. But we romanize it dividing each words with spaces.
Gero
Poke me for Qualify or Bubble if you need it.
IamKwaN

CelsiusLK wrote:

idk why the japanese tiltle メニメニマニマニ (TVバージョン) doesn't use the space but if the japanese title doesn't use space I would not use the space for romanised too to make them consistent
well if the romanised use space , should the japanese title use space too or ?

anyways what would be the best metadata to use ?
Japanese title shouldn't use space as shown by the first site I link below, and basically what Doyak said.
Romanised Title should have space because of this.

There are two sets of metadata which I find acceptable. Feel free to choose what you want, Underforest.
Unicode Title: メニメニマニマニ(TV ver.)
Romanised Title: MeniMeni ManiMani (TV ver.)
Unicode Artist: 高宮なすの(CV:鳴海杏子)
Romanised Artist: Takamiya Nasuno (CV:Narumi Kyoko)
Source: てーきゅう

Reference:
http://www.earthstar.jp/cd/d_cd/4562262282861.html
or
Unicode Title: メニメニマニマニ(TVバージョン)
Romanised Title: MeniMeni ManiMani (TV Version)
Unicode Artist: 高宮なすの(CV:鳴海杏子)
Romanised Artist: Takamiya Nasuno (CV:Narumi Kyoko)
Source: てーきゅう

Reference:
The picture Celsius linked in his metadata check post.
Good luck for requalification!
Topic Starter
Underforest
Woah, I was gone 2 days and got a full page of discussion
Thanks KwaN and the rest, I'll look into suggestions when I get back from US
Topic Starter
Underforest
fixed all (tried lol) and changed to kwan's second suggestion
Yuii-
Stuff we changed:

  1. First object on Easy since it started on a very weird angle.
  2. Hitsounds across difficulties for consistency.
  3. A pattern in Normal, rhythm was kind of vague.
  4. Couple of things on Insane, some distances to make it less overdone-y.
IRC
2016-10-17 22:20 Underforest: ACTION is listening to [http://osu.ppy.sh/b/1076346 Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani (TV Version)]
2016-10-17 22:20 Underforest: pues le heche un vistazo a tu mod y ya lo arregle
2016-10-17 22:20 Underforest: por si podias rechecarlo o algo
2016-10-17 22:21 Yuii-: Dale, lo hacemos ahora si te parece
2016-10-17 22:21 Yuii-: Así ya lo dejamos bubble
2016-10-17 22:21 Underforest: perfecto
2016-10-17 22:22 Yuii-: la fácil
2016-10-17 22:23 Yuii-: va nazi la cosa
2016-10-17 22:23 Yuii-: 00:00:664 (1) - ctrl+h, vuelve DS. sobre todo para no tener que empezar el mapa en una esquina, mientras más al centro, mejor. hablando de las dificultades bajas, claramente
2016-10-17 22:23 Underforest: listo
2016-10-17 22:24 Yuii-: 00:02:027 - hitsound?
2016-10-17 22:24 Underforest: ups
2016-10-17 22:25 Yuii-: la normal
2016-10-17 22:25 Yuii-: 00:10:599 (1,2) - hitsounding acá es medio malillo
2016-10-17 22:26 Underforest: 00:11:378 (2) - ¿te parece si lo deje solo en whistle?
2016-10-17 22:26 Yuii-: 00:05:924 (1) - 00:18:391 (1) - cuál de los 2 hitsounds va?
2016-10-17 22:26 Underforest: dejo*
2016-10-17 22:27 Underforest: ya los hice consistentes
2016-10-17 22:27 Yuii-: estoy intentando con variaciones
2016-10-17 22:27 Yuii-: y suenan todas un poco feas
2016-10-17 22:27 Yuii-: a ver qué hiciste en las otras diff
2016-10-17 22:28 Yuii-: ufff
2016-10-17 22:28 Yuii-: se complica
2016-10-17 22:28 Yuii-: porque el vocal está en 00:11:476 -
2016-10-17 22:29 Yuii-: quizás http://puu.sh/rMFmw/5d3fc64b9b.jpg ?
2016-10-17 22:30 Underforest: en que diff seria eso?
2016-10-17 22:30 Yuii-: normal
2016-10-17 22:31 Yuii-: 00:21:898 - whistle?
2016-10-17 22:31 Underforest: hecho
2016-10-17 22:33 Yuii-: la difícil
2016-10-17 22:34 Yuii-: 00:16:833 (1) - para que no sea taaaan recto el movimiento 00:16:053 (4,5,6) - que te parece bajar (6) un toque?
2016-10-17 22:34 Yuii-: yo tenía pensado algo así
2016-10-17 22:34 Yuii-: http://puu.sh/rMFEA/19f06382c9.jpg
2016-10-17 22:34 Yuii-: ah, por cierto, esto es tremendamente nazi, pero 00:16:248 (5) - está desalineado de (4,5,6)
2016-10-17 22:35 Yuii-: 00:05:924 (1) - 00:18:391 (1) - hitsound
2016-10-17 22:36 Underforest: listo
2016-10-17 22:36 Yuii-: insane
2016-10-17 22:37 Yuii-: no sé si soy yo, pero las dos primeras cosas no se arreglaron?
2016-10-17 22:39 Underforest: lo intente lol
2016-10-17 22:39 Underforest: arregle la primera pero por alguna razon no se guardo
2016-10-17 22:39 Yuii-: ah kek ajja
2016-10-17 22:39 Underforest: #blamefallback2x16
2016-10-17 22:40 Yuii-: un par de cosas más
2016-10-17 22:40 Yuii-: 00:29:495 (1,2,3) - eso es opcional, como quieras
2016-10-17 22:40 Yuii-: no estoy seguro si les querés dar NC o no
2016-10-17 22:41 Underforest: yo considero mejor que nc tbh
2016-10-17 22:41 Underforest: ya que son establecidos en blue ticks
2016-10-17 22:41 Yuii-: 00:21:508 (3,4) - medio difícil saber que esto es 3/4
2016-10-17 22:42 Yuii-: curvar (3) para abajo, estaría genial
2016-10-17 22:42 Underforest: 0ok
2016-10-17 22:43 Yuii-: also http://puu.sh/rMG51/af0b420dbd.jpg ?
2016-10-17 22:43 Yuii-: algo*
2016-10-17 22:43 Underforest: eso mismo hice
2016-10-17 22:44 Yuii-: 00:06:118 (2,3) - spacing quedó muy grande
2016-10-17 22:44 Yuii-: esto es todo!
2016-10-17 22:45 Yuii-: eso* ay
2016-10-17 22:45 Underforest: actualizado
2016-10-17 22:45 Underforest: si te sale que no esta submitted, re-dl
2016-10-17 22:45 Underforest: olvide cambiar el titulo unicode ayy
2016-10-17 22:46 Yuii-: ay ay
2016-10-17 22:46 Yuii-: dale update, dale
2016-10-17 22:46 Underforest: listo
2016-10-17 22:50 Yuii-: la difícil
2016-10-17 22:50 Yuii-: 00:21:118 (4,1) - se te fue de las manos el spacing o es intencional?
2016-10-17 22:51 Underforest: intencional
2016-10-17 22:52 Yuii-: la fácil
2016-10-17 22:52 Yuii-: 00:00:664 (1) -
2016-10-17 22:52 Yuii-: x
2016-10-17 22:52 Yuii-: d
2016-10-17 22:52 Underforest: ayy
2016-10-17 22:53 Yuii-: 00:18:391 (3) - esto debería ser whistle
2016-10-17 22:53 Underforest: ya arregle eso lol
2016-10-17 22:53 Underforest: seh
2016-10-17 22:53 Yuii-: update
2016-10-17 22:53 Yuii-: y no te rompo más las bolas B)
2016-10-17 22:53 Underforest: no me molesta lol
2016-10-17 22:54 Underforest: he sufrido dq mas peores
2016-10-17 22:54 Underforest: (ejemplo: hikaru nara xdd)
2016-10-17 22:54 Underforest: listo
2016-10-17 22:54 Yuii-: ah si venís con experiencia entonces no digo nada
2016-10-17 22:54 Yuii-: pasa que hay gente que es tipo
2016-10-17 22:54 Yuii-: "cuántos rechecks vas a hacer?"
2016-10-17 22:54 Yuii-: "193 les tiro"
2016-10-17 22:55 Yuii-: y se mueren con el perfil updateado cada 4 minutos porque les hago actualizar kek
2016-10-17 22:55 Underforest: LOL
2016-10-17 22:56 Yuii-: bubbled
2016-10-17 22:56 Underforest: ♥ ty

Re-bubbled!
Gero
~ Qualified ~
Topic Starter
Underforest
♥ gracias a ustedes dos
HappyRocket88
Congratulations for first insane ranked! \w/
Sotarks

HappyRocket88 wrote:

Congratulations for first insane ranked! \w/
half tv size tho xd
Topic Starter
Underforest

Sotarks wrote:

HappyRocket88 wrote:

Congratulations for first insane ranked! \w/
half tv size tho xd
what's the problem tho
lcfc
omg such a catchy song xd
+forest insane

gratz! ;D
Topic Starter
Underforest
now ranked
thanks everyone who supported this map
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