Hazu- wrote:
lul Insane testplay
Solo puse los hitsounds en la Insane, como los copiaste si es que arreglas alguno de los que puse aplícalo a todas las diffs.:idea: General
- ¿Es realmente necesario el primer bpm? xD si, ya que un offset negativo solo desincronizara el metronomo y hara conflicto con el modo Nightcore, hay casos en el que es rankeable pero para mi es mejor una linea roja en su lugar uwu
- Quizá sería mejor agregar "2" en los tags, ya que es el opening de su 2da temporada. komo lo zupo
Party
- 00:02:416 (3) - No es mas que un capricho, pero muevelo un poco hacia la izquierda, para que siga una linea de acuerdo al slider anterior. ✓
- 00:10:209 (3) - Lo mismo para este (pero hacia la derecha ahora), si lo haces mueve también 00:09:429 (3) - por que creo que es blanket. ✓
- 00:12:935 (1) - ¿Por que el finish? yo no escucho nada como para poner un finish. xd escucha nuevamente, hay uno que no se escucha mucho pero esta mas al fondo de la musica y esto es para enfatizarlo
- 00:08:260 (1) - y 00:09:819 (1) - ¿Finish? Suena bastante parecido a donde pusiste finish. (00:07:481 (1) - y 00:09:040 (1) - ) no son necesarios
- 00:04:754 (2) - y 00:17:222 (3) - Creo que aquí quedaría bien un finish de acuerdo a que en la canción suena algo diferente (supongo que sabes a que me refiero, no se como explicarlo). los finish tampoco me parecen necesarios aqui
- 00:18:390 (1) - Aquí suena claramente un platillo xD ¿Finish? ✓
Hard
- 00:23:066 (1,2,3,4) - Te recomendaría usar los objetos parecidos a los que usaste en Insane, fue la única parte que se me hizo incómoda al jugar. El BPM es 154 y el gap lo encuentro bien, no quiero hacer una diff demasiado dificil de lo que ya es
Normal
- No tengo inconvenientes con esta diff, a excepción de los ticks azules, no creo que sea lo correcto, pero no se escucha mal, igual pregúntale a algún BN sobre esto. no creo que haya problemas con eso
Easy Good Luck~
- adsadsadsadassa Holi c: ✓
thanks both ♥Net0 wrote:
Fun song xD . As we discussed, m4m on this: https://osu.ppy.sh/s/502648[General]
- All ok
[Easy]
- 00:00:662 (1) - This slider here it starts with the whistle sound and ends before the whistle stops. I know that you need the 1/1 gap, but using a 1/2 slider here is dangerous. For me it works fine, but some ppl might not agree using 1/2 measure stuff on easy. I won't, neither can't fix this because converting this into a circle will decrease the drain time and this map would be unrankable. Also 1/2 sliders are rankable on Easy if you use it only on determinated cases
- SMALL blanket fix 00:09:819 (4,1) - http://puu.sh/r4wWk.jpg ✓
- ^ 00:18:390 (3,4) - http://puu.sh/r4x1V.jpg ✓
- ^ 00:27:546 (1,2,3) - , really nazi to ask you to fix this blankets with DS, so this one works fine, you don't have to fix if you don't want to.http://puu.sh/r4xaB.jpg, but the 2,3 one I really recommendhttp://puu.sh/r4xcY.jpg http://puu.sh/r4x1V.jpg ✓
[Normal]
- This combo here looks really odd in this diff. The entire first part you've kept combos inside the 1/1, but here 00:10:598 (1,2,3,4,5,6) - you have choose to go beyond. I'd recommend nc 00:12:157 (4) - ✓
- Unsnapped sliders 00:06:312 (2) - ;00:10:598 (1) - ; 00:11:183 (2) - ; 00:18:780 (2) - ; 00:21:508 (1) - ; 00:29:494 (4) - . So I've checked each of them, and mostly you were ending on the beats which means you're using slider polarity. However the gap here 00:21:508 (1,2,3) - made this really hard. The player will have a 3/4gap to go back to white polarity and that will be a hitcircle. Consider reworking this combo. You can see that this one is more natural 00:10:598 (1,2,3,4) - because the following object is a slider. About the repeat sliders, you could probably add a hitsound on the whiteticks, to make it work better here:00:06:702 - and 00:19:170 - . snapped some of them
- Blanket 00:17:612 (3,1) - those aren't intended for blanket
[Hard]
- 0,08x of spacing increase here 00:09:429 (2) - . It's odd because everything is quite the same spacing, and this here is bigger. I don't quite see a reason, so maybe a fix? ✓
- ^ but in this case really smaller spacing 00:14:495 (3,4) - , it goes from 1,30x to 1,22x. No fix, reason is that without circle stacking DS for this slider is fine: https://osu.ppy.sh/ss/6047507 so this is caused by stacking circles and not cause the distance
- ^00:25:209 (3) - goes up to 1,36x. In this case I'd let it pass since it's the main chorus part, but again, I think it wasn't your original intention to leave it bigger, specially upbeat. ✓
- Blanket 00:02:416 (6,1) - , really small this one http://puu.sh/r4yvJ.jpg ✓
- Is this 00:02:222 (4,5,6) - vocal 1/4 triple? Because I can't hear the beats xD , if it's than totally fine o/ no fix then
- 00:10:598 (1,2,3,4) - Try to make 1 a slider that leads into the blue polarity. Something like this to improve both suggestions ✓
[Party]
- Blanket 00:17:027 (2,5) - ✓
- Woudl you blanket this 00:19:754 (4,1,1) - ? Not needed, just personal taste xD no fix then
- Not much to say, this diff is really polished, good job o/
Cool song man, hopefully you can find more mods to this